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l5rx-chiaroscuro/CHANGELOG.md
2023-05-14 14:52:17 +02:00

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Changelog

Date format : day/month/year

1.9.6 - 14/05/2023 - Bragma's QoL

All these changes are thanks to Bragma.

  • Added effects panel to both pc and npc (!26).
  • Added a underline on rings to show current stance (!25).
  • Fix Lists not showing correctly in journal (#44).

1.9.5 - 11/01/2023 - Adding Modifiers

  • Characters can now have bonus endurance/composure/focus/vigilance from conditions (thx to Perkuns).

1.9.4 - 31/12/2022 - Last bugfixes of the Year !

  • Fix prepared settings bugs (trackers icons sometimes disappears).
  • GM Toolbox : Left clic do only actors with an active player as owner.
  • Compendiums : Added Celestial Realms missing Titles : Bond with a spirit and Moon cultist.

1.9.3 - 29/09/2022 - Combat Tracker

  • Fix for L5R combat tracker bar who have disappeared.

1.9.2 - 09/09/2022 - Advancements Again

  • Fix for advancements ownership (items in items).

1.9.1 - 08/09/2022 - Advancements Bugfixes

  • Fix for advancements fail to add new items ("_id" readonly error. see #42).

1.9.0 - 01/09/2022 - Foundry v10 Compatibility

! Be certain to carefully back up any critical user data before installing this update !

  • Updated the System to FoundryVTT v10.
  • Updated the initiative behaviour, he now open the DicePicker for PC and Adversaries locally or remotely.
  • Added a game.user.isFirstGM property for some traitements (socket and migration) to prevent multiple executions with multiple GM connected.
  • Added socket API openDicePicker to remotely open the DicePicker (see usage on wiki).
  • Added chat distinction for roll using target (@T:) with min or max for non disclose the target to players.
  • Added a distinction when clicking on the dice icon on Chat tab :
    • Left clic, open the DP locally (as usual).
    • Right clic (GM only), now open the DP for players with all skills in list.
  • Added itemUuid/item to DP and item in RnK/Roll for the technique or weapon used to be readable in ChatMessage.
  • Replaced targetInfos (name/img) to target (TokenDocument) on DP/RnK/Roll for better access to the related token.
  • Added @UUID link on target and weapon/technique in ChatMessage.
  • Added Wiki and Compendium link in system tab (open wiki page).
  • Removed restriction on technique types when dropping a technique (Sheet and 20Q. see #39).
  • Fixed sync between GM for Combat tracker initiative encounter type and initiative prepared.
  • Compendiums :
    • Added Writ of the Wild compendiums.
    • Updated Blessed Treasure/Concealed Horror/Nemuranai.

1.8.2 - 24/06/2022 - Unofficial Italian translation

  • Added Unofficial Italian translation (Corebook only for compendiums), all thanks to EldritchTranslator.
  • Added French translation for Tables.
  • Fixed : Translated table names broke the macros. We are now using IDs to avoid that in L5R5E Macros compendium.

1.8.1 - 09/06/2022 - Small bugfixes

  • Added a restriction on symbols, they are now lower-case only, ex : (air) work, (Air) will not (#36).
  • Added some 20q questions in GM monitor global tooltip (q14, q15, q20) for quick access.
  • Fixed css for body>background-size from auto to cover, for blank scene (Thx to Sasmira).
  • Fixed css for header buttons in maximized state for OneJournal module.
  • Updated System manifest property manifestPlusVersion to 1.2.0, and added screenshots in media section.

1.8.0 - 29/04/2022 - QoL & Compendiums Update

  • Added 179 Japanese villages name table.
  • Added Rōnin icon and tag symbol (ronin) (Thanks to TesserWract).
  • Added a different view for GM and Players for hidden roll in ChatMessage.
  • Fixed : Missing translation for EN and ES - Armors, Weapons, and Items in Npc Generator dialog.
  • Compendiums :
    • Added CR missing Agasha Pattern Pattern and Property (Thanks to KitCat).
    • Added Celestial Implement Boons compendium (Thanks to TesserWract)
    • Updated Weapon Names and Grips (Thanks to TesserWract) :
      • Added N/A to invalid weapon grips.
      • Grips with more than one quality and/or style now use a more consistent format: (style): Quality 1, Quality 2, ...
      • Renamed Tinbe-Rochin to Rochin as the DB entry is for the single item rather than the item pair.
      • Added macrons to relevant weapon names.
  • Refactor the way of symbols was handled, now compatible with monks enhanced journal module.

1.7.1 - 01/04/2022 - Spring fixes

  • PC/NPC sheet :
    • Fixed technique with a skill set, in a title, now open the DicePicker as intended.
  • Roll/DP/RnK :
    • Fixed the way an actor is lightweight and re-construct from chat message. This fix minions npc sync with multiple token (missing context).
  • Added changelog and readme properties in system.json

1.7.0 - 28/03/2022 - Strife, DiceRoller for Techniques & Npc Generator

  • NPC Sheet :
    • Added a random generator feature (Demeanor, Clan and Families names courteously authorized by Edge).
      • This is random by design, don't expect clan/school logic in values.
    • Added collapsible techniques groupes.
  • PC sheet :
    • Added collapsible skill/techniques groupes.
  • Army sheet :
    • Image and token now follow the commander's on drop.
  • PC/NPC sheet :
    • Added a volatile storage to keep collapsible (Skills/Inventory) in theirs state on sheet update.
    • Added the ability for technique with a skill set, to open the DicePicker with presets values.
    • Some can interact with targets, but do the default difficulty if none.
    • Notes : Techniques in sheet need to be re-imported from the compendium or manually updated for this to work.
    • Trying an autocomplete on some fields : clan, family, school, roles, demeanor.
  • Techniques Sheet & Compendiums :
    • Added difficulty and skill values (not to all techniques. see usage on wiki).
    • Trying an autocomplete on skill field.
  • DicePicker :
    • Added TN hidden difficulty visibility for GM (ex: ?2?).
    • Added a selection for techniques with skill list.
  • RnK :
    • Added ability to directly apply the strife to the actor on final step. The chat message show the value taken in gray aside the total strife.
    • Changed the way the swap is handled, that now work the same as the reroll.
      • You need to keep them after the step was validated.
      • This way you can do step by step for disadvantages, advantages, techniques swaps...
  • Roll chat message :
    • Added Target information.
  • Properties sheet:
    • Fixed loading properties from custom compendiums.
    • Added a line strike on removed/unknown property and ability to remove them.
  • Added Inversion and Mantra icon and tag symbols (thanks to TesserWract).
  • Added a Changelog link in system tab.
  • Fixed image following the technique_type on technique sheet.
  • Fixed linked actor image compatibility with Tokenizer.
  • Fixed svg height/width for firefox.
  • Compendiums : Removed the Phoenix image on Ishiken Initiate School school techniques.

1.6.1 - 13/02/2022 - Little Bugfixes

  • PC sheet : fixed the Complete this rank button who stayed hidden in experience tab.
  • GmMonitor : fixed a bug with render when the list was emptied.
  • Combat : fixed a null error when sometimes the combatant actor is null.

1.6.0 - 11/02/2022 - QoL & SoftLock

  • PC/NPC/Armies sheet:
    • Added SoftLock functionality.
    • Added a new button bar for system specific buttons to reduce elements in headers.
    • Added +/- buttons to add or subtract Fatigue and Strife (PC & NPC Sheet), Casualties and Panic (Armies Sheet).
  • GmMonitor :
    • Moved Honor/Glory/status in tooltip.
    • Added ability to add or subtract fatigue/strife/void/casualties/panic points on mouse clic (left/right/middle).
    • Added ability to switch between stance/prepared on mouse clic (left/right).
  • Compendiums :
    • Techniques : QoL - Trying a cheap Rank filter.
    • Inversion techniques : Updated xp cost from 3 to 6.
  • Spanish language updated thanks to Alejandro Barranquero.

1.5.0 - 09/01/2022 - FoundryVTT v9 Compatibility

  • Updated the System to FoundryVTT v9.
  • Thanks to Perkuns for his help with the CSS for this v9 release.
  • Fixed armies in combat tracker.
  • Fixed traditional-japanese-man.svg and traditional-japanese-woman.svg headers for firefox (x/y/width/height).
  • Trying to fix advancements behavior, who sometime left point on the old choice.

1.4.0 - 19/12/2021 - Armies & French PoW

  • Added Army (Actor), Cohort (Item) and Fortification (Item) sheets.
  • Actor Sheet (PC, NPC, Army) : Added the ability to Drag n Drop an actor's image.
  • GM monitor :
    • Added Armies view.
    • Added the ability to Drag n Drop an actor's image.
  • Added real icons for Inversion and Mantra.
  • Added Mantra technique type.
  • Compendiums :
    • PoW:
      • Updated all French compendiums from official French translation.
      • Added missing items pattern : Spirit of the Qamarist Pattern, Ghostlands Yodhaniya Pattern and Kökejins Heart of the Wind Pattern.
      • Added missing title : Astradhari.
      • Added mantras : Summon Mantra : [One Implement] and Countering Mantra.
      • Fixed : Urbane and Worldly advantage was misspelled Wroldly (thx to Cernunnos).
      • Fixed : Passion for [Foreign Performing Art Form] from Passion to Distinction type.
      • Fixed : Flowering Deceptions from Kata to Shuji type.
    • Added Hooves (weapon) and Arrows (object).
    • Added two tables to draw japanese names (1500 males names and 530 females names).
    • Added some Macros.
  • Standardization of great-clans-presentation pack name to core-journal-great-clans-presentation.
  • SendToChat now check links validity before adding them.
  • New NPC changed from minion to adversary by default.
  • 20Q : Fixed line break in techniques label list.

1.3.5 - 11/10/2021 - DsN hotfix

  • Fixed a bug introduced by DiceSoNice 4.2.1 : context in diceSoNiceRollStart hook rebuild data and lost what we needed. The consequence is 3d dice flood a lot in RnK.

1.3.4 - 15/09/2021 - Compendiums Update

  • Fixed a bug with sheet item drop introduced in previous version.
  • Added FoV English Opportunities usage.
  • Compendiums :
    • New icon for Inversion techniques.
    • Opportunities Conflict use table : the Air entry for the 2 opportunities was replaced by this real text (copy-past error).
    • Added missing Mantis Storm Fleet Tide Seer school techniques : Storm Surge and Eye of the Storm.
    • Added PoW School Curriculum and Titles.
    • Fixed Compendiums entries :
      • Asako Inquisitor School [Crab] to Asako Inquisitor School [Phoenix]
      • FoV Title : Elemental Guard (duplicate) to Elemental Legionnaire.
      • PoW Mastery : Divine Protection (duplicate) to Tower of Ivory.

1.3.3 - 23/08/2021 - Send'n'Watch

  • GM toolbox changes :
    • Added Reset void point and Gm Monitor buttons.
    • Reset void point, Sleep and Scene End now use left clic to target only assigned characters, and right clic to do all actors.
  • Added Gm Monitor, a windows to see summaries of actors :
    • Drop any actor on it to display them.
    • By default, or if the list is empty, all assigned characters will fill it.
  • Added send to chat header buttons on sheets for :
    • Item : Image and description
    • Actor : Image and public description
    • Journal : Image and description, or full image if no text, or only description if no image.
    • The link behavior is :
      • World items and Compendiums : Direct link
      • Actor items : Try to get the world/compendium items as actor items are not accessible to others players. If the source cannot be resolved, do not display the link.
      • Please note the target permission is not checked to display the link. So player without rights will have a permission error message on click.
  • Added Opportunity usage helper in Journal Compendium (courteously authorized by Edge).
  • Fixed Compendiums entries thanks to TesserWract :
    • Weapons:
      • Chair, lute, sake bottle and cups, and scroll case use the Unarmed skill.
      • Changed the umbrella's stab grip to be 2-handed.
    • School Cursus :
      • Utaku Battle Maiden: Replaced Striking as Air with Courtier's Resolve.
    • Techniques :
      • Disappearing World Style: Ring used changed from air to fire.
      • Lord Hida's Grip: Added the (Crab) prerequisite in title.
      • Lord Shiba's Valor: Added the (Phoenix) prerequisite in title.
  • Fixes for RnK :
    • Visibility mode now should be consistent with the 1st message (public, private, gm...).
    • DiceSoNice will now not show the new dice(s) for explosive in non-public mode.
  • Fixed Title's embed items tooltips.
  • Rarity is now stored in string to allow range.
  • Minor fixe on editable state.
  • Updated compatibility to Foundry VTT v0.8.9

1.3.2 - 14/07/2021 - Ronin's Bubble

  • Added a tooltip on hover with all information for items, and removed all these silly moving description (which made me crazy).
  • Added PoW Revised 20Q (for old Ronin, just modify the template in 20Q to change the character sheet fields).
  • Added Bushido tenets on Social tab in sheet for all (I think this is useful for players, and it's in Core rulebook so... why this is not by default ;) ).
  • Added English/French Journal Compendiums for Conditions and Terrain Qualities (thanks to TesserWract for English and icons).
  • Added English FoV Terrain Compendium.
  • Added PoW Name Tables compendium : Qamarist Names, Ivory Kingdoms Names, Rokugani Names and Ujik Names (courteously authorized by Edge).
  • Added ability to drop a (Curriculum) Journal to have a link in school experience tab.
  • Added properties antagonists (ex : Sacred remove Unholy on drop). So now properties can have another properties in them.
  • Added a little time saver : when switching between NPC types, now the prototype token is altered this way : Linked actor for Adversary, unlinked for Minion.
  • Fixed roll for RollTable not showing the text in chat.
  • Fixed school compendium: Kuni Warden School from Scorpion to Crab.
  • Fixed some Pdf Copy-Paste error in school cursus that make L instead of I : Lkoma/Lsawa/Luchi...

1.3.1 - 16/06/2021 - Empty Sheet Scholar Helper

  • Added English/French Journal Compendiums for School Curriculums.
  • Added English/French Curriculums in description for Titles.
  • Added English Compendiums for Field of Victory (thanks to mdosantos).
  • Added English Blessed Treasures in items for Field of Victory (thanks to PlatFleece)
  • Added English/French Blessed Treasures and Concealed Horror in items for Shadowlands.
  • Added new icons for titles, links, items pattern and scroll signatures.
  • QoL : Added label for grips in Weapon sheet (thanks to TesserWract).
  • QoL : Added buttons to Add or Subtract money.
  • Fixed the empty sheet bug (I hope).
  • Fixed the bought_at_rank does not change according to the PC rank value when an Item is drop on a sheet.
  • Fixed the issue #23 Token image does not save. Now we reflect the change on the token name/image only if it's a linked actor and if the token/sheet have the same values.
  • Fixed the unlink actor data who still change the Actor Data when editing an unlinked token.

1.3.0 - 02/06/2021 - Foundry 0.8 Compatibility

! Be certain to carefully back up any critical user data before installing this update !

  • Updated the System to the new version of Foundry VTT (a lot of things broke).
  • NPC can now have strengths/weaknesses with all rings.
  • Added Title, Bond, Signature Scroll and Item Pattern:
    • The item types.
    • Theirs compendiums entries.
    • A new list in experience tab to not mess with school cursus.
    • Item patterns :
      • Can be dropped on another item to add the associated property.
      • To change the linked property, drop any property on the item pattern sheet.
  • Added an optional Specificity technique type to serve as a catch-all.
  • Added Mantis clan compendium entries.
  • Added a Description in PC/NPC sheet: this field is used in limited view (description are public, notes are private).
  • PC/NPC : Removed the titles field in social.
  • NPC : Moved the note field in social to gain some space, and uniformize with PC.
  • Fix : rnkMessage not passing on actor object for NPCs (thanks to Bragma).
  • Fix : The Crescent Moon Style technique rank from 4 to 2.
  • Fix : Drop an advancement on a PC/NPC sheet now correctly add the bonus to the Actor (ex Air +1), and the same with remove.
  • QoL : RnK button is now black in chat if no actions are left in roll (new messages only).
  • QoL : Added symbols legend in RnK dialog as reminder.
  • QoL : Added (x Max) display in RnK picker for max number of dice to keep (thanks to Bragma).
  • QoL : When DiceSoNice is enabled, the display of the RnK dialog is delayed by 2s before show-up.
  • Others minor optimizations (ex: 20q saving multiple item at once).

1.2.1 - 18/02/2021 - Praised be Firefox

  • Fix dice swap on firefox that overflowed on the top and bottom of the RnK dialog
  • Fix new items list on firefox who deformed the sheets

1.2.0 - 17/02/2021 - Roll n Keep

  • Added Roll n Keep 1st iteration !
    • Ability to Keep, Discard, Re-roll and Swap:
      • Keep: Keep the die for the next step, if it's an explosive one, automatically roll a new die
      • Discard: Self explain, do not keep this die for the next step.
      • Re-roll: Replace this die by a new roll (Usually Advantage & Disadvantage stuff). When a reroll is selected, all the dice in the current step will be tag as keep by default.
      • Swap (Face): Set a desired face for this die (Some weird techniques stuff)
    • Usage:
      • All these actions are done by drag and drop a die result into a target action
      • A colored icon symbolize the choice made on the dice
      • You can always change choices for the current step until you clic next
      • Please note all dice without choice will be discarded for the next step
    • The GM has the ability to undo choices by left-clicking in the status headers
    • Limitation: The roll need to only have L5R dice in it (no mixed regular + L5R)
  • Fix image's behavior on create for all items subclasses
  • Click on rings in the PC/PNC sheet now open the DicePicker with the selected ring
  • Added a booster for loading compendium's core items (speed up 20Q)
  • Added confirm dialog on item's deletion (Hold ctrl on the click, if you want to bypass it)
  • Added Sleep & Scene End buttons in GM ToolBox (old difficulty box)
  • Token's bar:
    • The strife bar is now displayed in red if the actor is compromised
    • Added an option, off by default, to reverse the fatigue's token bar (thanks to Jzrzmy)
  • Added an option, on by default, to set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle)
  • Split Techniques & Items by category in actor sheet (pc & npc) for better readability
  • Armor & Weapon added in the conflict tab now set the equipped property by default
  • Added Tabs on NPC sheets
  • New styles for dice results

1.1.2 - 28/01/2021 - One Compendium to bring them all

  • Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet
    • Shadowlands
    • Emerald Empire
    • Courts of Stone
    • Path of Waves
    • Celestial Realms
  • English cleanup, thanks to Mark Zeman !
  • Fix css for Spanish
  • Fix js error when Advancement is not embed in a actor
  • Click on a weapon show the DicePicker with the weapon skill selected
  • Display Rarity in Compendiums for Items, Armors and Weapons
  • Minion can now choose a stance and if they are prepared
  • Other minors fix

1.1.1 - 21/01/2021 - The Huns War

  • Fix Minion initiative
  • Fix textarea ninjo/giri

1.1.0 - 20/01/2021 - Initiative first !

  • Added initiative system :
    • Now use the score rule (the real one if you prefer)
    • Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared
    • Added sheet modifiers for Characters and Adversary: Prepared
    • Initiative buttons in character sheet now display the DicePicker and do the initiative roll
    • Change the actor stance on initiative roll in DicePicker
    • Note : Due to the lack of the Roll & Keep system, the score is computed with the full success score.
  • Spanish real translation by Alejabar (thanks !)
  • Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh)
  • Compendium now display Ring and Rank if any in list view
  • DicePicker :
    • Fixed the initial display of use a void point
    • No free void point anymore
  • PC/NPC Sheet :
    • Added a visual indicator for equipped / readied
    • Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
    • Xp not in curriculum are now rounded up (down before, due to a translation error)
    • No more automation in stats for Npc (these cheaters !)
  • 20Q Pushed the step3 item's limit to 20 (10 previous)
  • Added System migration stuff

1.0.0 - 12/01/2021 - First public release

  • Removed the 0ds if no skill point
  • Added initiative roll (only tactics for the moment)
  • Change color of keikogi and add on compendium
  • Machine translation for ES
  • Update Translation for 1.0.0 Release
  • 20Q added step 7 and 17 no point rule
  • Add price icon
  • Set vigilance to 1 if compromised
  • Seamless update for 20Q (deleted refresh button)
  • Update translation for npc + fix h1
  • Update compendium : Remove accent on uppercase 1st letter

0.9.0 - Helper & Firefox Update

  • Fix for npc note
  • Chat texture and status
  • Fix add void point on hidden -> only if added is check
  • Add icons keikogi + 4 status for equipment
  • Change background Compendium and padding on windows + Svg adjustements
  • Updated weapons images
  • Add new svg for weapon
  • Ajustement css marging/padding and float
  • Update item style for flex stretch css
  • Pass for number and focus on click
  • Xp, added some parseInt
  • Fix for babele and properties
  • Add type peculiarity in item entry
  • Fix for cross-loaded French compendium
  • 20Q : Scroll on top on next button
  • V-Align for Vlyan pleasure !

0.8.0 - 20Q Polish

  • 20Q better refresh, stay in same tab
  • Advancement: Change the name and img according to the selection
  • Fix for logo on Firefox
  • Visual fix for Firefox and end 20Q edit
  • Fix for no actor dice picker
  • Added add a void point checkbox, and some fixes
  • Added code fr module translation on README.md
  • Babele is better in setup hook ?
  • Added babele french translation into system
  • Removed DicePiker bulk macro as it was unnecessary now
  • Fix for Q13: skill and disadv OR adv
  • Added some text for 20Q 2dn dice
  • Stop some missing propagation
  • Fix adv tooltip
  • Fix 20Q wrong var for summary
  • Added a real app fo helper/info button (dialog before)
  • Added next bt in 20Q
  • Fix nav 20Q for all screen
  • Fix marge on sheet + fix nav on 20Q + clean imgs
  • 20Q added step18 status, honor and glory for modifier
  • Add BG and first style for 20Q
  • Added class roll for roll in chat
  • Some styles
  • Add style for skill types checkboxes
  • Add roll to global game var
  • Change file to md
  • Added a icon for void point used in chat log
  • Fix for 20Q: constructCache only once
  • Fix EN vigilante -> vigilance
  • Update actor for using/get a void point
  • Fix for rounded vigilance (now ceil instead of floor)
  • 20Q added a summary
  • Update Compendiums
  • Fix for 20Q and some warn console for debug
  • Fix img for drag n drop on compendium
  • Added translation for Item and Actor combobox
  • Add ronin svg + font for ring and skill

0.7.0 - Compendiums Update

  • Added (ring) and (skill) symbols
  • Specific case for school_ability and mastery_ability on drop
  • Added convertSymbol for item's desc and actor's notes
  • Fix for search anywhere draggable icon
  • Add ul li style for editor + Adjuste stance + marge on sheets and img
  • Remove effects from template.json for tech
  • Update css for item attribute
  • added pack for school_ability and mastery_ability techniques
  • Added school_ability and mastery_ability types for techniques
  • Update on compendiums
  • Fix properties description
  • More text for effects in techs
  • Fix for Compendium when player do not have the right to create a item
  • Added some check on 20Q, and now rolls fill the form
  • some fix for types and effects
  • Translation for peculiarities types in sheet
  • Last entries of peculiarities
  • Added a img for new item
  • advancements now with tabs
  • Money ! it's a crime

0.6.0 - Item Enhancement

  • fix on 20q
  • tab on 20q and Hide rank 0 (initial) on progession
  • Some checks on 20Q
  • Added a check if this macro id is already in player hotbar
  • Added shortcut for initiative rolls on conflict Tab (character only)
  • Add a macro creator for dice roller
  • Font modif for symbols in text
  • pointer error
  • Added symbols converter
  • Exp with img and cap have now it s own row
  • 20q again, added a refresh bt and fix css
  • added check adv on drop
  • Basic 20Q display
  • Advancements better table display
  • Some automatisations on advancements
  • Some progression work, and fixed start rank level to 1
  • Update Sidebar UI compendium and Letter spacing
  • Fix Img width
  • Quantities update, add and subtract on drop same object, or delete and qty > 1
  • Make compendium droppable
  • Fix for babele and props
  • updated packs name (plural)
  • Vlyan authored 2 weeks ago
  • updated packs fix ranged weapons
  • updated packs
  • Fix fixed word 'Nope!' to a localized word for techniques
  • status -> statut
  • Added translation for npc subtype

0.5.0 - Testbed

  • Fix last bug on items and update json for 0.5.0 Pre-Release
  • fix using id for toggle
  • removed for on label
  • Update item with js expanded function
  • toggle hook
  • forced render true on macro
  • no 20Q on observer
  • check on tech type on drop
  • Update item for description
  • Update 0.4.0 style sheet + Clean video + Update Svg for canva error
  • fix formapp constructor
  • Finished styles for items and change npc svg
  • limited sheet for limited rights
  • 20q now working, step one yaw !
  • fix weapons title
  • working on 20Q drag n drop
  • working on 20Q
  • Item first iteration style, added item infos and value
  • added raw book_reference to all items sheet
  • added basics in items templates, and book_reference to all items
  • added techniques type list checkboxes
  • Fix for actor img not linked on token when change
  • use of min/max for fatigue/strife/void point for use on token bars
  • default actor bar fatigue/strife
  • Colored svg for default img
  • Style Npc Sheet v2 + update Charac + delete old ui and add svg
  • fix npc dice roll, and with category id instead of skill id
  • fix roll with new helper
  • added zeni and reworking identity
  • Add npc sheet template + css adjustments
  • working on some parts of Sheets
  • add armor item
  • Update Style for sheet, item list and tab + update ui + add svg dice
  • const for skills map, and raw 20 questions template
  • Using formApp updateObject()
  • Template and raw sheet for npc
  • add color for element in chat
  • Update styles for dice and Vlyan dev
  • Dice picker v2 localization
  • Update sheet for 100% height and make editor functional
  • dialog picker v2
  • modified stance internal usage checkboxes->radio
  • 04/12/2020 - Add Templates Html + Gulp Sass + Css + Basic Tree and Files - mise à jour des informations de contributions - Mandar.
  • 03/12/2020 - Init template and Workspace for Beginning of Great Adventure - Sasmira.