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3
.gitattributes
vendored
3
.gitattributes
vendored
@@ -1,3 +1,6 @@
|
||||
# Make .db files keep LF ending as Foundry rewrite in this format
|
||||
*.db text eol=lf
|
||||
*.json text eol=lf
|
||||
|
||||
# Foundry pack v11 as binaries
|
||||
system/packs/*/** binary
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -10,3 +10,6 @@ node_modules
|
||||
|
||||
# Foundry Lock files
|
||||
system/l5r5e.lock
|
||||
|
||||
# v11 db files (will be added later)
|
||||
system/packs/*/**
|
||||
|
||||
46
CHANGELOG.md
46
CHANGELOG.md
@@ -1,6 +1,50 @@
|
||||
# Changelog
|
||||
Date format : day/month/year
|
||||
|
||||
## 1.12.0 - 09/06/2024 - FoundryVTT v12 Compatibility
|
||||
__! Be certain to carefully back up any critical user data before installing this update !__
|
||||
- Updated the System to FoundryVTT v12.
|
||||
- Added ability to players to set their default Item's windows height in settings (#55).
|
||||
- Added item's icon on Macro hotbar on drop (#54).
|
||||
- Moved `The blade with no name: Ancestral sword of the Dragon [Blessed Treasure]` from items to weapons compendium.
|
||||
- Added French translation for "level zero" folders (packFolders).
|
||||
|
||||
## 1.11.0 - 13/12/2023 - Little fixes
|
||||
- 20Q :
|
||||
- Starting techniques now have a limit of 6 techniques instead of 5 (see Celestial Realms : `Moshi Sun Sentinel School`).
|
||||
- Enable dropping on the 'drop here' label for 20Q (thk to Litasa !34).
|
||||
- Compendiums : Added masteries and abilities from Deathly Turns.
|
||||
|
||||
## 1.10.1 - 22/08/2023 - Litasa's fixes
|
||||
All these changes are thanks to Litasa.
|
||||
- Roll-n-Keep dialog now waits for the DiceSoNice animation to finish before displaying the result when re-rolling or exploding dice (!28).
|
||||
- Adding the ability to have a different name for the custom-compendium (needed to disable the system embedded ones).
|
||||
- Fixes some CSS issues when the font size is not the default (#50, #51 and #52).
|
||||
|
||||
## 1.10.0 - 11/06/2023 - FoundryVTT v11 Compatibility
|
||||
__! Be certain to carefully back up any critical user data before installing this update !__
|
||||
- Updated the System to FoundryVTT v11.
|
||||
- GM Monitor :
|
||||
- Added ability to add unlinked token to GM monitor. Drag and drop from actor's toolbar, or select tokens in scene and click on "Add selected tokens".
|
||||
- Now automatically switch to the corresponding type of the dropped character (Army/Character).
|
||||
- Using the new `packFolders` in system manifest.
|
||||
- System compendiums are now in folders for more readability with others modules/worlds compendiums (ex: `L5R5e System` > `Techniques` > `Techniques Kata`).
|
||||
- Please note this is only by default, and you are free to move or rename it after the initial loading.
|
||||
|
||||
## 1.9.6 - 14/05/2023 - Bragma's QoL
|
||||
All these changes are thanks to Bragma.
|
||||
- Added effects panel to both pc and npc (!26).
|
||||
- Added a underline on rings to show current stance (!25).
|
||||
- Fix Lists not showing correctly in journal (#44).
|
||||
|
||||
## 1.9.5 - 11/01/2023 - Adding Modifiers
|
||||
- Characters can now have bonus endurance/composure/focus/vigilance from conditions (thx to Perkuns).
|
||||
|
||||
## 1.9.4 - 31/12/2022 - Last bugfixes of the Year !
|
||||
- Fix prepared settings bugs (trackers icons sometimes disappears).
|
||||
- GM Toolbox : Left clic do only actors with an active player as owner.
|
||||
- Compendiums : Added Celestial Realms missing Titles : `Bond with a spirit` and `Moon cultist`.
|
||||
|
||||
## 1.9.3 - 29/09/2022 - Combat Tracker
|
||||
- Fix for L5R combat tracker bar who have disappeared.
|
||||
|
||||
@@ -10,7 +54,7 @@ Date format : day/month/year
|
||||
## 1.9.1 - 08/09/2022 - Advancements Bugfixes
|
||||
- Fix for advancements fail to add new items ("_id" readonly error. see #42).
|
||||
|
||||
## 1.9.0 - 01/09/2022 - Foundry v10 Compatibility
|
||||
## 1.9.0 - 01/09/2022 - FoundryVTT v10 Compatibility
|
||||
__! Be certain to carefully back up any critical user data before installing this update !__
|
||||
- Updated the System to FoundryVTT v10.
|
||||
- Updated the initiative behaviour, he now open the DicePicker for PC and Adversaries locally or remotely.
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
# Copyright (c) CC BY-NC-SA 4.0 2020 - 2021 This System is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
|
||||
# Copyright (c) CC BY-NC-SA 4.0 2020 - 2024 This System is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
|
||||
|
||||
By exercising the Licensed Rights (link below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
|
||||
|
||||
https://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
|
||||
|
||||
# Copyright (c) 2018 - 2021 Fantasy Flight Games. Legend of the Five Rings est TM de Fantasy Flight Games.
|
||||
# Copyright (c) 2018 - 2024 Fantasy Flight Games. Legend of the Five Rings est TM de Fantasy Flight Games.
|
||||
|
||||
All images, texts and contents are the property of their creator / legal owner.
|
||||
|
||||
|
||||
# Copyright (c) 2020 - 2021 Foundry Network
|
||||
# Copyright (c) 2020 - 2024 Foundry Network
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
# Legend of the Five Rings (5th Edition) authorized by [Edge Studio](https://edge-studio.net/)
|
||||
|
||||

|
||||
|
||||
[](https://ko-fi.com/vlyan)
|
||||
[](https://foundryvtt.com/)
|
||||
[](https://foundryvtt.com/)
|
||||
[](https://forge-vtt.com/bazaar#package=l5r5e)
|
||||
[](https://www.foundryvtt-hub.com/package/l5r5e/)
|
||||
[](https://www.foundryvtt-hub.com/package/l5r5e/)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// Requires
|
||||
const gulp = require("gulp");
|
||||
const prefix = require("gulp-autoprefixer");
|
||||
const sass = require("gulp-sass");
|
||||
const sass = require("gulp-sass")(require('sass'));
|
||||
const browserSync = require("browser-sync");
|
||||
|
||||
/* ----------------------------------------- */
|
||||
|
||||
11930
package-lock.json
generated
11930
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
22
package.json
22
package.json
@@ -20,22 +20,16 @@
|
||||
"homepage": "https://gitlab.com/teaml5r/l5r5e#readme",
|
||||
"devDependencies": {
|
||||
"babel-eslint": "^10.1.0",
|
||||
"browser-sync": "^2.23.7",
|
||||
"eslint": "^7.15.0",
|
||||
"eslint-config-prettier": "^6.15.0",
|
||||
"eslint-plugin-prettier": "^3.1.4",
|
||||
"browser-sync": "^2.27.10",
|
||||
"eslint": "^8.27.0",
|
||||
"eslint-config-prettier": "^8.5.0",
|
||||
"eslint-plugin-prettier": "^4.2.1",
|
||||
"gulp": "^4.0.2",
|
||||
"gulp-autoprefixer": "^7.0.1",
|
||||
"gulp-sass": "^4.1.0",
|
||||
"husky": "^4.3.0",
|
||||
"gulp-autoprefixer": "^8.0.0",
|
||||
"gulp-sass": "^5.1.0",
|
||||
"lint-staged": "^10.5.1",
|
||||
"node-sass": "^4.14.1",
|
||||
"prettier": "^2.1.2"
|
||||
},
|
||||
"husky": {
|
||||
"hooks": {
|
||||
"pre-commit": "lint-staged"
|
||||
}
|
||||
"sass": "^1.56.1",
|
||||
"prettier": "^2.7.1"
|
||||
},
|
||||
"lint-staged": {
|
||||
"*.js": "eslint --cache --fix",
|
||||
|
||||
10
system/babele/fr/l5r5e._packs-folders.json
Normal file
10
system/babele/fr/l5r5e._packs-folders.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"entries": {
|
||||
"L5R5e System": "Système L5R5e",
|
||||
"Character related": "Liés aux Personnages",
|
||||
"Techniques": "Techniques",
|
||||
"Objects related": "Liés aux Objets",
|
||||
"Helpers": "Aides",
|
||||
"Tools": "Outils"
|
||||
}
|
||||
}
|
||||
@@ -623,12 +623,6 @@
|
||||
"description": "",
|
||||
"book_reference": "L’Outremonde p.113"
|
||||
},
|
||||
{
|
||||
"id": "The blade with no name: Ancestral sword of the Dragon [Blessed Treasure]",
|
||||
"name": "The blade with no name: Ancestral sword of the Dragon [Blessed Treasure] (WIP)",
|
||||
"description": "",
|
||||
"book_reference": "Les Royaumes Célestes"
|
||||
},
|
||||
{
|
||||
"id": "Obsidian Ink [Blessed Treasure]",
|
||||
"name": "Encre d’obsidienne [Trésor Béni]",
|
||||
|
||||
@@ -1,113 +1,281 @@
|
||||
{
|
||||
"label": "États préjudiciables",
|
||||
"mapping": {
|
||||
"content": "content"
|
||||
"text": "text"
|
||||
},
|
||||
"entries": [
|
||||
{
|
||||
"id": "Afflicted",
|
||||
"entries": {
|
||||
"Afflicted": {
|
||||
"name": "Tourmenté",
|
||||
"content": "<blockquote>Livre de Règles p.273</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Afflicted": {
|
||||
"name": "Tourmenté - Image",
|
||||
"src": "icons/svg/sun.svg"
|
||||
},
|
||||
"Afflicted": {
|
||||
"name": "Tourmenté",
|
||||
"text": "<blockquote>Livre de Règles p.273</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Bleeding",
|
||||
"Bleeding": {
|
||||
"name": "En sang",
|
||||
"content": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Bleeding": {
|
||||
"name": "En sang - Image",
|
||||
"src": "icons/svg/blood.svg"
|
||||
},
|
||||
"Bleeding": {
|
||||
"name": "En sang",
|
||||
"text": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Burning",
|
||||
"Burning": {
|
||||
"name": "En feu",
|
||||
"content": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Burning": {
|
||||
"name": "En feu - Image",
|
||||
"src": "icons/svg/fire.svg"
|
||||
},
|
||||
"Burning": {
|
||||
"name": "En feu",
|
||||
"text": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Compromised",
|
||||
"Compromised": {
|
||||
"name": "Compromis",
|
||||
"content": "<blockquote>Livre de Règles p.271</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Compromised": {
|
||||
"name": "Compromis - Image",
|
||||
"src": "icons/svg/terror.svg"
|
||||
},
|
||||
"Compromised": {
|
||||
"name": "Compromis",
|
||||
"text": "<blockquote>Livre de Règles p.271</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Dazed",
|
||||
"Dazed": {
|
||||
"name": "Hébété",
|
||||
"content": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Dazed": {
|
||||
"name": "Hébété - Image",
|
||||
"src": "icons/svg/eye.svg"
|
||||
},
|
||||
"Dazed": {
|
||||
"name": "Hébété",
|
||||
"text": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Disoriented",
|
||||
"Disoriented": {
|
||||
"name": "Désorienté",
|
||||
"content": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Disoriented": {
|
||||
"name": "Désorienté - Image",
|
||||
"src": "icons/svg/daze.svg"
|
||||
},
|
||||
"Disoriented": {
|
||||
"name": "Désorienté",
|
||||
"text": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Dying [X Rounds]",
|
||||
"Dying [X Rounds]": {
|
||||
"name": "Mourant (X rounds)",
|
||||
"content": "<blockquote>Livre de Règles p.273</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Dying [X Rounds]": {
|
||||
"name": "Mourant (X rounds) - Image",
|
||||
"src": "icons/svg/skull.svg"
|
||||
},
|
||||
"Dying [X Rounds]": {
|
||||
"name": "Mourant (X rounds)",
|
||||
"text": "<blockquote>Livre de Règles p.273</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Enraged",
|
||||
"Enraged": {
|
||||
"name": "Enragé",
|
||||
"content": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Enraged": {
|
||||
"name": "Enragé - Image",
|
||||
"src": "icons/svg/lightning.svg"
|
||||
},
|
||||
"Enraged": {
|
||||
"name": "Enragé",
|
||||
"text": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Exhausted",
|
||||
"Exhausted": {
|
||||
"name": "Epuisé",
|
||||
"content": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Exhausted": {
|
||||
"name": "Epuisé - Image",
|
||||
"src": "icons/svg/sleep.svg"
|
||||
},
|
||||
"Exhausted": {
|
||||
"name": "Epuisé",
|
||||
"text": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Immobilized",
|
||||
"Immobilized": {
|
||||
"name": "Immobilisé",
|
||||
"content": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Immobilized": {
|
||||
"name": "Immobilisé - Image",
|
||||
"src": "icons/svg/net.svg"
|
||||
},
|
||||
"Immobilized": {
|
||||
"name": "Immobilisé",
|
||||
"text": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Incapacitated",
|
||||
"Incapacitated": {
|
||||
"name": "Hors de combat",
|
||||
"content": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Incapacitated": {
|
||||
"name": "Hors de combat - Image",
|
||||
"src": "icons/svg/downgrade.svg"
|
||||
},
|
||||
"Incapacitated": {
|
||||
"name": "Hors de combat",
|
||||
"text": "<blockquote>Livre de Règles p.272</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Intoxicated",
|
||||
"Intoxicated": {
|
||||
"name": "Ivre",
|
||||
"content": "<blockquote>Livre de Règles p.273</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Intoxicated": {
|
||||
"name": "Ivre - Image",
|
||||
"src": "icons/svg/poison.svg"
|
||||
},
|
||||
"Intoxicated": {
|
||||
"name": "Ivre",
|
||||
"text": "<blockquote>Livre de Règles p.273</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Prone",
|
||||
"Prone": {
|
||||
"name": "A terre",
|
||||
"content": "<blockquote>Livre de Règles p.271</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Prone": {
|
||||
"name": "A terre - Image",
|
||||
"src": "icons/svg/falling.svg"
|
||||
},
|
||||
"Prone": {
|
||||
"name": "A terre",
|
||||
"text": "<blockquote>Livre de Règles p.271</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Silenced",
|
||||
"Silenced": {
|
||||
"name": "Aphone",
|
||||
"content": "<blockquote>Livre de Règles p.271</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Silenced": {
|
||||
"name": "Aphone - Image",
|
||||
"src": "icons/svg/silenced.svg"
|
||||
},
|
||||
"Silenced": {
|
||||
"name": "Aphone",
|
||||
"text": "<blockquote>Livre de Règles p.271</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Unconscious",
|
||||
"Unconscious": {
|
||||
"name": "Inconscient",
|
||||
"content": "<blockquote>Livre de Règles p.273</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Unconscious": {
|
||||
"name": "Inconscient - Image",
|
||||
"src": "icons/svg/unconscious.svg"
|
||||
},
|
||||
"Unconscious": {
|
||||
"name": "Inconscient",
|
||||
"text": "<blockquote>Livre de Règles p.273</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Wounded",
|
||||
"Wounded": {
|
||||
"name": "Blessé",
|
||||
"content": "<blockquote>Livre de Règles p.271</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Wounded": {
|
||||
"name": "Blessé - Image",
|
||||
"src": "icons/svg/degen.svg"
|
||||
},
|
||||
"Wounded": {
|
||||
"name": "Blessé",
|
||||
"text": "<blockquote>Livre de Règles p.271</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Illness: Oozing Sore Disease",
|
||||
"Illness: Oozing Sore Disease": {
|
||||
"name": "Illness: Oozing Sore Disease (WIP)",
|
||||
"content": "<blockquote>Décret de la nature</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Illness: Oozing Sore Disease": {
|
||||
"name": "Illness: Oozing Sore Disease (WIP) - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Illness: Oozing Sore Disease": {
|
||||
"name": "Illness: Oozing Sore Disease (WIP)",
|
||||
"text": "<blockquote>Décret de la nature</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Illness: Gut Sickness",
|
||||
"Illness: Gut Sickness": {
|
||||
"name": "Illness: Gut Sickness (WIP)",
|
||||
"content": "<blockquote>Décret de la nature</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Illness: Gut Sickness": {
|
||||
"name": "Illness: Gut Sickness (WIP) - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Illness: Gut Sickness": {
|
||||
"name": "Illness: Gut Sickness (WIP)",
|
||||
"text": "<blockquote>Décret de la nature</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Illness: Coughing Illness",
|
||||
"Illness: Coughing Illness": {
|
||||
"name": "Illness: Coughing Illness (WIP)",
|
||||
"content": "<blockquote>Décret de la nature</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Illness: Coughing Illness": {
|
||||
"name": "Illness: Coughing Illness (WIP) - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Illness: Coughing Illness": {
|
||||
"name": "Illness: Coughing Illness (WIP)",
|
||||
"text": "<blockquote>Décret de la nature</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Illness: Unsteady Illness",
|
||||
"Illness: Unsteady Illness": {
|
||||
"name": "Illness: Unsteady Illness (WIP)",
|
||||
"content": "<blockquote>Décret de la nature</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Illness: Unsteady Illness": {
|
||||
"name": "Illness: Unsteady Illness (WIP) - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Illness: Unsteady Illness": {
|
||||
"name": "Illness: Unsteady Illness (WIP)",
|
||||
"text": "<blockquote>Décret de la nature</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Illness: Fire Rash",
|
||||
"Illness: Fire Rash": {
|
||||
"name": "Illness: Fire Rash (WIP)",
|
||||
"content": "<blockquote>Décret de la nature</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Illness: Fire Rash": {
|
||||
"name": "Illness: Fire Rash (WIP) - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Illness: Fire Rash": {
|
||||
"name": "Illness: Fire Rash (WIP)",
|
||||
"text": "<blockquote>Décret de la nature</blockquote>"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -1,78 +1,190 @@
|
||||
{
|
||||
"label": "Aubaines",
|
||||
"mapping": {
|
||||
"content": "content"
|
||||
"text": "text"
|
||||
},
|
||||
"entries": [
|
||||
{
|
||||
"id": "General Use",
|
||||
"entries": {
|
||||
"General Use": {
|
||||
"name": "Utilisation Générale",
|
||||
"content": "<blockquote>Livre de Règles p.328</blockquote><br><h2>Tous</h2><ul><li>(op) : Si vous avez échoué, déterminez la maniière la plus facile d'accomplir la tâche entreprise (compétence et approche).</li><li>(op)+ : Eliminez 1 point de Conflit gagné à la suite de ce test par Aubaine ainsi dépensé.</li><li>(op)(op) : Portez assistance (cf. page 26) au prochain personnage qui entreprend un test similaire.</li></ul><br><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><ul><li><strong>(op) :</strong> Découvrez l'attitude d'un autre personnage (PNJ) dans ia scène, ainsi que son nombre actuel de points de Conflit.</li><li><strong>(op)+ : </strong> Agissez avec subtilité pour attirer le moins d'attention possible sur vos efforts. Les Aubaines supplémentaires ainsi dépensés rendent votre tentative encore plus subtile.</li><li><strong>(op)(op) :</strong> Vous remarquez un détail intéressant au sujet d'un personnage présent. Avec l'accord du MJ, vous pouvez ajouter un détail auparavant inexistant et lié à un PNJ présent (un avantage ou un désavantage, par exemple).</li></ul><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><ul><li><strong>(op) :</strong> Rassurez par votre presence un autre personnage dans la scène peut éliminer 2 points de Conflit.</li><li><strong>(op)+ :</strong> Vous exécutez la tâche de manière très prudente, maintenez votre équilibre et restez à bonne distance des sources de danqer Plus dépensez d'Aubaine, plus on vous remarque.</li><li><strong>(op)(op) : </strong> Vous vous souvenez soudain d'une information importante, mais sans lien direct avec votre test. Avec l'accord du MJ, vous pouvez avoir effectué une petite action préparatoire au préalable (apporter un outil commun utile pour ce que vous entreprenez, par exemple).</li></ul><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><ul><li><strong>(op) :</strong> Enflammez par votre présence un autre personnage dans la scène, ce qui lui fait subir 2 points de Conflit.</li><li><strong>(op)+ :</strong> Vous exécutez la tâche de manière très voyante et vous attirez l'attention de tous les observateurs. Plus vous dépensez d'Aubaine, plus on vous remarque.</li><li><strong>(op)(op) :</strong> Vous remarquez l'absence flagrante ou l'emplacement incongru d'un élément de la scène sans lien direct avec votre test. Avec l'accord du MJ, vous pouvez indiquer l'absence d'un élément de la scène (comme l'absence d'une paire de chaussures qui indique que l'occupant de la maison n'est pas présent).</li></ul><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><ul><li><strong>(op) :</strong> Eliminez 2 de vos points de Conflit.</li><li><strong>(op)+ :</strong> Vous exécutez la tâche de manière très efficace, la terminez plus rapidement et économisez les ressources nécessaires. Plus vous dépensez d'Aubaine plus vous réduisez le temps et les ressources nécessaires.</li><li><strong>(op)(op) :</strong> Vous remarquez un détail physique intéressant de votre environnement sans lien direct avec votre test. Avec l'accord du MJ, vous pouvez ajouter à la scène une portion de terrain (cf. p. 267) ou un objet commun que personne n'avait remarqué jusqu'alors.</li></ul><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><ul><li><strong>(op) :</strong> Choisissez un autre anneau que le Vide. Reduisez de 1 le NU de votre prochain test effectue avec cet anneau.</li><li><strong>(op)+ :</strong> Un frisson vous parcourt ; vous remarquez un silence soudain ou un autre signe de la présence d'un phénomène surnaturel. Plus vous dépensez d'Aubaine plus vous êtes précis quant à la localisation du phénomène.</li><li><strong>(op)(op) :</strong> Vous obtenez une révélation spirituelle sur la nature de l'univers ou de votre âme. Avec l'accord du MJ, vous pouvez révéler un fait inédit au suiet de votre personnage et plus ou moins en lien avec la situation.</li></ul>"
|
||||
"pages": {
|
||||
"Figure: General Use": {
|
||||
"name": "Utilisation Générale - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"General Use": {
|
||||
"name": "Utilisation Générale",
|
||||
"text": "<blockquote>Livre de Règles p.328</blockquote><br><h2>Tous</h2><ul><li>(op) : Si vous avez échoué, déterminez la maniière la plus facile d'accomplir la tâche entreprise (compétence et approche).</li><li>(op)+ : Eliminez 1 point de Conflit gagné à la suite de ce test par Aubaine ainsi dépensé.</li><li>(op)(op) : Portez assistance (cf. page 26) au prochain personnage qui entreprend un test similaire.</li></ul><br><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><ul><li><strong>(op) :</strong> Découvrez l'attitude d'un autre personnage (PNJ) dans ia scène, ainsi que son nombre actuel de points de Conflit.</li><li><strong>(op)+ : </strong> Agissez avec subtilité pour attirer le moins d'attention possible sur vos efforts. Les Aubaines supplémentaires ainsi dépensés rendent votre tentative encore plus subtile.</li><li><strong>(op)(op) :</strong> Vous remarquez un détail intéressant au sujet d'un personnage présent. Avec l'accord du MJ, vous pouvez ajouter un détail auparavant inexistant et lié à un PNJ présent (un avantage ou un désavantage, par exemple).</li></ul><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><ul><li><strong>(op) :</strong> Rassurez par votre presence un autre personnage dans la scène peut éliminer 2 points de Conflit.</li><li><strong>(op)+ :</strong> Vous exécutez la tâche de manière très prudente, maintenez votre équilibre et restez à bonne distance des sources de danqer Plus dépensez d'Aubaine, plus on vous remarque.</li><li><strong>(op)(op) : </strong> Vous vous souvenez soudain d'une information importante, mais sans lien direct avec votre test. Avec l'accord du MJ, vous pouvez avoir effectué une petite action préparatoire au préalable (apporter un outil commun utile pour ce que vous entreprenez, par exemple).</li></ul><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><ul><li><strong>(op) :</strong> Enflammez par votre présence un autre personnage dans la scène, ce qui lui fait subir 2 points de Conflit.</li><li><strong>(op)+ :</strong> Vous exécutez la tâche de manière très voyante et vous attirez l'attention de tous les observateurs. Plus vous dépensez d'Aubaine, plus on vous remarque.</li><li><strong>(op)(op) :</strong> Vous remarquez l'absence flagrante ou l'emplacement incongru d'un élément de la scène sans lien direct avec votre test. Avec l'accord du MJ, vous pouvez indiquer l'absence d'un élément de la scène (comme l'absence d'une paire de chaussures qui indique que l'occupant de la maison n'est pas présent).</li></ul><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><ul><li><strong>(op) :</strong> Eliminez 2 de vos points de Conflit.</li><li><strong>(op)+ :</strong> Vous exécutez la tâche de manière très efficace, la terminez plus rapidement et économisez les ressources nécessaires. Plus vous dépensez d'Aubaine plus vous réduisez le temps et les ressources nécessaires.</li><li><strong>(op)(op) :</strong> Vous remarquez un détail physique intéressant de votre environnement sans lien direct avec votre test. Avec l'accord du MJ, vous pouvez ajouter à la scène une portion de terrain (cf. p. 267) ou un objet commun que personne n'avait remarqué jusqu'alors.</li></ul><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><ul><li><strong>(op) :</strong> Choisissez un autre anneau que le Vide. Reduisez de 1 le NU de votre prochain test effectue avec cet anneau.</li><li><strong>(op)+ :</strong> Un frisson vous parcourt ; vous remarquez un silence soudain ou un autre signe de la présence d'un phénomène surnaturel. Plus vous dépensez d'Aubaine plus vous êtes précis quant à la localisation du phénomène.</li><li><strong>(op)(op) :</strong> Vous obtenez une révélation spirituelle sur la nature de l'univers ou de votre âme. Avec l'accord du MJ, vous pouvez révéler un fait inédit au suiet de votre personnage et plus ou moins en lien avec la situation.</li></ul>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Conflict and Martial Skills Use",
|
||||
"Conflict and Martial Skills Use": {
|
||||
"name": "Utilisation liées aux Confrontations et Compétences Martiales",
|
||||
"content": "<blockquote>Livre de Règles p.328</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><ul><li><strong>(op) :</strong> Ajoutez un un dé gardé affichant une Aubaine au résultat de votre prochain test d'Arts martiaux.</li><li><strong>(op)+ :</strong> Pendant un test d action de Déplacement, vous pouvez parcourir sur une surface verticale jusqu'à 1 niveau de portée par Aubaine dépensé ainsi.</li><li><strong>(op)(op) :</strong> Augmentez de 2 le ND du prochain test d'Arts martiaux (distance) qui vous prend pour cible avant le début de votre prochain tour.</li></ul><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><ul><li><strong>(op) :</strong> Pendant une action de Déplacement, ignorez une propriété du terrain (cf. page 267) de votre choix.</li><li><strong>(op)+ :</strong> Diminuez la gravité du prochain coup critique que vous subirez avant le début de votre prochain tour de 1 par Aubaine dépensé ainsi.</li><li><strong>(op)(op) :</strong> N'appliquez pas l'un de vos désavantages à vos tests jusqu'à la fin de votre prochain tour.</li></ul><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><ul><li><strong>(op) :</strong> Choisissez un autre personnage présent dans la scène ; augmentez le ND du prochain test qu'il effectue avant le début de votre prochain tour de 1 par Aubaine dépensé ainsi, à condition que vous ne fassiez pas partie des cibles du test.</li><li><strong>(op)+ :</strong> Au cours d'un test d'action d'Attaque, augmentez de 1 par Aubaine dépensé ainsi le ND du prochain test effectué par votre cible pour résister à un coup critique, et ce, avant le début de votre prochain tour.</li><li><strong>(op)(op) :</strong> Les autres personnages doivent subir 2 points de Conflit s'ils veulent vous choisir comme cible de leurs prochaines actions d'Attaque et de Manipulation, et ce, jusqu'au début de votre prochain tour.</li></ul><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><ul><li><strong>(op) :</strong> Eliminez 1 point de Fatigue.</li><li><strong>(op)+ :</strong> Au cours d'un test d'action d'Attaque, ignorez 1 point de Résistance physique de votre cible par Aubaine ainsi dépensé.</li><li><strong>(op)(op) :</strong> Déplacez-vous de 1 niveau de portée.</li></ul><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><ul><li><strong>(op) :</strong> Au cours du prochain test d'action d'Attaque que vous effectuez avant la fin de votre prochain tour, ignorez une propriété de terrain (cf. page 267) de votre choix.</li><li><strong>(op)+ :</strong> Au cours d'un test d'action de Soutien, augmentez votre valeur d'initiative de 1 par Aubaine dépensé ainsi.</li><li><strong>(op)(op) :</strong> Jusqu'à la fin de votre prochain tour, ignorez les effets d'un état que vous subissez.</li></ul>"
|
||||
"pages": {
|
||||
"Figure: Conflict and Martial Skills Use": {
|
||||
"name": "Utilisation liées aux Confrontations et Compétences Martiales - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Conflict and Martial Skills Use": {
|
||||
"name": "Utilisation liées aux Confrontations et Compétences Martiales",
|
||||
"text": "<blockquote>Livre de Règles p.328</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><ul><li><strong>(op) :</strong> Ajoutez un un dé gardé affichant une Aubaine au résultat de votre prochain test d'Arts martiaux.</li><li><strong>(op)+ :</strong> Pendant un test d action de Déplacement, vous pouvez parcourir sur une surface verticale jusqu'à 1 niveau de portée par Aubaine dépensé ainsi.</li><li><strong>(op)(op) :</strong> Augmentez de 2 le ND du prochain test d'Arts martiaux (distance) qui vous prend pour cible avant le début de votre prochain tour.</li></ul><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><ul><li><strong>(op) :</strong> Pendant une action de Déplacement, ignorez une propriété du terrain (cf. page 267) de votre choix.</li><li><strong>(op)+ :</strong> Diminuez la gravité du prochain coup critique que vous subirez avant le début de votre prochain tour de 1 par Aubaine dépensé ainsi.</li><li><strong>(op)(op) :</strong> N'appliquez pas l'un de vos désavantages à vos tests jusqu'à la fin de votre prochain tour.</li></ul><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><ul><li><strong>(op) :</strong> Choisissez un autre personnage présent dans la scène ; augmentez le ND du prochain test qu'il effectue avant le début de votre prochain tour de 1 par Aubaine dépensé ainsi, à condition que vous ne fassiez pas partie des cibles du test.</li><li><strong>(op)+ :</strong> Au cours d'un test d'action d'Attaque, augmentez de 1 par Aubaine dépensé ainsi le ND du prochain test effectué par votre cible pour résister à un coup critique, et ce, avant le début de votre prochain tour.</li><li><strong>(op)(op) :</strong> Les autres personnages doivent subir 2 points de Conflit s'ils veulent vous choisir comme cible de leurs prochaines actions d'Attaque et de Manipulation, et ce, jusqu'au début de votre prochain tour.</li></ul><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><ul><li><strong>(op) :</strong> Eliminez 1 point de Fatigue.</li><li><strong>(op)+ :</strong> Au cours d'un test d'action d'Attaque, ignorez 1 point de Résistance physique de votre cible par Aubaine ainsi dépensé.</li><li><strong>(op)(op) :</strong> Déplacez-vous de 1 niveau de portée.</li></ul><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><ul><li><strong>(op) :</strong> Au cours du prochain test d'action d'Attaque que vous effectuez avant la fin de votre prochain tour, ignorez une propriété de terrain (cf. page 267) de votre choix.</li><li><strong>(op)+ :</strong> Au cours d'un test d'action de Soutien, augmentez votre valeur d'initiative de 1 par Aubaine dépensé ainsi.</li><li><strong>(op)(op) :</strong> Jusqu'à la fin de votre prochain tour, ignorez les effets d'un état que vous subissez.</li></ul>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Initiative Check Use",
|
||||
"Initiative Check Use": {
|
||||
"name": "Utilisation lors des tests d'Initiative",
|
||||
"content": "<blockquote>Livre de Règles p.329</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op) :</strong> Lorsque vous effectuez un test d'initiative, évaluez la faiblesse. Découvrez l'un de ses désavantages, au choix de l'adversaire.</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op) :</strong> Lorsque vous effectuez un test d'initiative, choisissez un désavantage que vous connaissez chez un autre personnage. Il ne l'appliquera pas à ses tests pendant cette scène.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op) :</strong> Lorsque vous effectuez un test d'initiative, utilisez votre Attention à la place de votre Vigilance pour évaluer votre initiative lorsque vous êtes surpris.</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op) :</strong> Lorsque vous effectuez un test d'initiative, estimez les propriétés de tous les terrains alentours (cf. page 267).</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op) :</strong> Lorsque vous effectuez un test d'initiative, ressentez si une créature Extérieure est présente au cours de la scène.</p>"
|
||||
"pages": {
|
||||
"Figure: Initiative Check Use": {
|
||||
"name": "Utilisation lors des tests d'Initiative - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Initiative Check Use": {
|
||||
"name": "Utilisation lors des tests d'Initiative",
|
||||
"text": "<blockquote>Livre de Règles p.329</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op) :</strong> Lorsque vous effectuez un test d'initiative, évaluez la faiblesse. Découvrez l'un de ses désavantages, au choix de l'adversaire.</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op) :</strong> Lorsque vous effectuez un test d'initiative, choisissez un désavantage que vous connaissez chez un autre personnage. Il ne l'appliquera pas à ses tests pendant cette scène.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op) :</strong> Lorsque vous effectuez un test d'initiative, utilisez votre Attention à la place de votre Vigilance pour évaluer votre initiative lorsque vous êtes surpris.</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op) :</strong> Lorsque vous effectuez un test d'initiative, estimez les propriétés de tous les terrains alentours (cf. page 267).</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op) :</strong> Lorsque vous effectuez un test d'initiative, ressentez si une créature Extérieure est présente au cours de la scène.</p>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Skill Use",
|
||||
"Skill Use": {
|
||||
"name": "Utilisation liées aux Compétences",
|
||||
"content": "<blockquote>Livre de Règles p.329</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><ul><li><strong>(op) Artisanal :</strong> Si vous réussissez, ajoutez la propriété Magnifique ou Subtil à un objet que vous êtes en train d'améliorer.</li><li><strong>(op) Savant :</strong> Apprenez quelque chose sur un personnage qui a créé ou utilisé l'objet que vous êtes en train d'étudier (comme un avantage ou un désavantage, au choix du MJ, qui a influencé la création ou l'utilisation de cet objet).</li><li><strong>(op) Social :</strong> Découvrez si l'Honneur, la Gloire ou le Statut d'un personnage dans la scène est supérieur, inférieur ou égal au vôtre.</li><li><strong>(op) Professionnel :</strong> Convainquez un client de payer 10 % de plus un objet que vous êtes en train de vendre.</li></ul><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><ul><li><strong>(op) Artisanal :</strong> Si vous réussissez, ajoutez la propriété Solide à un objet que vous êtes en train de restaurer.</li><li><strong>(op) Savant :</strong> Rappelez-vous un endroit où vous pouvez effectuer des recherches ou étudier le sujet dont vous tentez de vous souvenir.</li><li><strong>(op) Social :</strong> Augmentez de 1 le ND du prochain test de compétence sociale effectué par un autre personnage avant la fin de la scène.</li><li><strong>(op) Professionnel :</strong> Réduisez de 1 le ND du prochain test effectué par un autre personnage avec la même compétence avant la fin de la scène.</li></ul><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><ul><li><strong>(op) Artisanal :</strong> Si vous réussissez, fabriquez une copie supplémentaire de l'objet que vous êtes en train de créer.</li><li><strong>(op) Savant :</strong> Extrapolez les motivations ou les désirs d'un autre personnage dans la scène ou dans une perspective plus large.</li><li><strong>(op) Social :</strong> Réduisez de 1 le ND du prochain test social effectué par un autre personnage avant la fin de la scène.</li><li><strong>(op) Professionnel :</strong> Une inspiration étrange vous saisit ; ajoutez un dé gardé affichant Aubaine au résultat de votre prochain test effectué avec une compétence différente.</li></ul><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><ul><li><strong>(op) Artisanal :</strong> Ajoutez un dé gardé affichant Aubaine au résultat de votre prochain test de compétence artisanale effectué avant la fin de la session de jeu.</li><li><strong>(op) Savant :</strong> Repérez ou identifiez une propriété, un aspect ou une capacité unique sur quelque chose que vous êtes en train d'identifier.</li><li><strong>(op) Social :</strong> Ajoutez un dé gardé affichant Aubaine au résultat de votre prochain test de compétence sociale effectué avant la fin de la scène.</li><li><strong>(op) Professionnel :</strong> Convainquez un fournisseur de vous accorder une ristourne supplémentaire de 10 % sur le prix d'un objet que vous êtes en train d'acheter.</li></ul><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><ul><li><strong>(op) Artisanal :</strong> Réduisez de 1 le ND du prochain test que vous effectuerez en utilisant l'objet avec lequel vous êtes en train de vous Harmoniser.</li><li><strong>(op) Savant :</strong> Devinez si vous pouvez apprendre quelque chose d'important de votre champ de recherche actuel.</li><li><strong>(op) Social :</strong> Devinez l'objectif d'un autre personnage dans la scène.</li><li><strong>(op) Professionnel :</strong> Réduisez au minimum l'effet que vous produisez sur votre environnement (et les traces physiques de vos efforts).</li></ul>"
|
||||
"pages": {
|
||||
"Figure: Skill Use": {
|
||||
"name": "Utilisation liées aux Compétences - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Skill Use": {
|
||||
"name": "Utilisation liées aux Compétences",
|
||||
"text": "<blockquote>Livre de Règles p.329</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><ul><li><strong>(op) Artisanal :</strong> Si vous réussissez, ajoutez la propriété Magnifique ou Subtil à un objet que vous êtes en train d'améliorer.</li><li><strong>(op) Savant :</strong> Apprenez quelque chose sur un personnage qui a créé ou utilisé l'objet que vous êtes en train d'étudier (comme un avantage ou un désavantage, au choix du MJ, qui a influencé la création ou l'utilisation de cet objet).</li><li><strong>(op) Social :</strong> Découvrez si l'Honneur, la Gloire ou le Statut d'un personnage dans la scène est supérieur, inférieur ou égal au vôtre.</li><li><strong>(op) Professionnel :</strong> Convainquez un client de payer 10 % de plus un objet que vous êtes en train de vendre.</li></ul><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><ul><li><strong>(op) Artisanal :</strong> Si vous réussissez, ajoutez la propriété Solide à un objet que vous êtes en train de restaurer.</li><li><strong>(op) Savant :</strong> Rappelez-vous un endroit où vous pouvez effectuer des recherches ou étudier le sujet dont vous tentez de vous souvenir.</li><li><strong>(op) Social :</strong> Augmentez de 1 le ND du prochain test de compétence sociale effectué par un autre personnage avant la fin de la scène.</li><li><strong>(op) Professionnel :</strong> Réduisez de 1 le ND du prochain test effectué par un autre personnage avec la même compétence avant la fin de la scène.</li></ul><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><ul><li><strong>(op) Artisanal :</strong> Si vous réussissez, fabriquez une copie supplémentaire de l'objet que vous êtes en train de créer.</li><li><strong>(op) Savant :</strong> Extrapolez les motivations ou les désirs d'un autre personnage dans la scène ou dans une perspective plus large.</li><li><strong>(op) Social :</strong> Réduisez de 1 le ND du prochain test social effectué par un autre personnage avant la fin de la scène.</li><li><strong>(op) Professionnel :</strong> Une inspiration étrange vous saisit ; ajoutez un dé gardé affichant Aubaine au résultat de votre prochain test effectué avec une compétence différente.</li></ul><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><ul><li><strong>(op) Artisanal :</strong> Ajoutez un dé gardé affichant Aubaine au résultat de votre prochain test de compétence artisanale effectué avant la fin de la session de jeu.</li><li><strong>(op) Savant :</strong> Repérez ou identifiez une propriété, un aspect ou une capacité unique sur quelque chose que vous êtes en train d'identifier.</li><li><strong>(op) Social :</strong> Ajoutez un dé gardé affichant Aubaine au résultat de votre prochain test de compétence sociale effectué avant la fin de la scène.</li><li><strong>(op) Professionnel :</strong> Convainquez un fournisseur de vous accorder une ristourne supplémentaire de 10 % sur le prix d'un objet que vous êtes en train d'acheter.</li></ul><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><ul><li><strong>(op) Artisanal :</strong> Réduisez de 1 le ND du prochain test que vous effectuerez en utilisant l'objet avec lequel vous êtes en train de vous Harmoniser.</li><li><strong>(op) Savant :</strong> Devinez si vous pouvez apprendre quelque chose d'important de votre champ de recherche actuel.</li><li><strong>(op) Social :</strong> Devinez l'objectif d'un autre personnage dans la scène.</li><li><strong>(op) Professionnel :</strong> Réduisez au minimum l'effet que vous produisez sur votre environnement (et les traces physiques de vos efforts).</li></ul>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "During Downtime Use",
|
||||
"During Downtime Use": {
|
||||
"name": "Utilisation lors d'un Temps Mort",
|
||||
"content": "<blockquote>Livre de Règles p.329</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><ul><li><strong>(op)+ :</strong> Apprenez un détail sur une personne qui vous accompagne (comme un avantage ou un désavantage au choix de cette personne) par Aubaine ainsi dépensé. Vous ne pouvez apprendre de la sorte qu'un seul détail à propos de chacune de vos cibles au cours d'une scène de temps mort.</li><li><strong>(op)(op) :</strong> Effectuez votre activité de temps mort sans que la ou les personnes de votre choix ne l'apprennent.</li></ul><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><ul><li><strong>(op)+ :</strong> Un autre personnage qui vous accompagne élimine 1 point de Conflit ou de Fatigue par Aubaine ainsi dépensé.</li><li><strong>(op)(op) :</strong> Mémorisez un détail petit mais important grâce à votre activité ; vous pourrez vous en souvenir plus tard sans avoir besoin d'effectuer de test.</li></ul><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><ul><li><strong>(op)+ :</strong> Assistez un autre personnage par Aubaine dépensé ainsi au cours du prochain test d'activité de temps mort qu'il effectuera pendant cette session.</li><li><strong>(op)(op) :</strong> Stimulez grâce à vos efforts an personnage qui vous accompagne ; celui-ci pourra effectuer une action de temps mort supplémentaire au cours de cette période de temps mort (maximum 2).</li></ul><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><ul><li><strong>(op)+ :</strong> Eliminez 1 point de Conflit ou de Fatigue par Aubaine dépensé ainsi.</li><li><strong>(op)(op) :</strong> Faites-vous un nouvel ami au cours de votre activité de temps mort.</li></ul><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><ul><li><strong>(op)+ :</strong> Choisissez autant de dés abandonnés lors du test que de Aubaines dépensés pour cet effet et réservez-les. Le maximum de dés que vous pouvez réserver de la sorte est égal à votre rang dans la compétence utilisée. Ajoutez ce(s) dé(s) réservé(s) à votre prochain test effectué avec la même compétence ; vous conservez les résultats affichés sans relancer ce(s) dé(s).</li><li><strong>(op)(op) :</strong> Recevez une brève prémonition sur un événement possible pendant que vous effectuez votre activité de temps mort.</li></ul>"
|
||||
"pages": {
|
||||
"Figure: During Downtime Use": {
|
||||
"name": "Utilisation lors d'un Temps Mort - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"During Downtime Use": {
|
||||
"name": "Utilisation lors d'un Temps Mort",
|
||||
"text": "<blockquote>Livre de Règles p.329</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><ul><li><strong>(op)+ :</strong> Apprenez un détail sur une personne qui vous accompagne (comme un avantage ou un désavantage au choix de cette personne) par Aubaine ainsi dépensé. Vous ne pouvez apprendre de la sorte qu'un seul détail à propos de chacune de vos cibles au cours d'une scène de temps mort.</li><li><strong>(op)(op) :</strong> Effectuez votre activité de temps mort sans que la ou les personnes de votre choix ne l'apprennent.</li></ul><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><ul><li><strong>(op)+ :</strong> Un autre personnage qui vous accompagne élimine 1 point de Conflit ou de Fatigue par Aubaine ainsi dépensé.</li><li><strong>(op)(op) :</strong> Mémorisez un détail petit mais important grâce à votre activité ; vous pourrez vous en souvenir plus tard sans avoir besoin d'effectuer de test.</li></ul><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><ul><li><strong>(op)+ :</strong> Assistez un autre personnage par Aubaine dépensé ainsi au cours du prochain test d'activité de temps mort qu'il effectuera pendant cette session.</li><li><strong>(op)(op) :</strong> Stimulez grâce à vos efforts an personnage qui vous accompagne ; celui-ci pourra effectuer une action de temps mort supplémentaire au cours de cette période de temps mort (maximum 2).</li></ul><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><ul><li><strong>(op)+ :</strong> Eliminez 1 point de Conflit ou de Fatigue par Aubaine dépensé ainsi.</li><li><strong>(op)(op) :</strong> Faites-vous un nouvel ami au cours de votre activité de temps mort.</li></ul><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><ul><li><strong>(op)+ :</strong> Choisissez autant de dés abandonnés lors du test que de Aubaines dépensés pour cet effet et réservez-les. Le maximum de dés que vous pouvez réserver de la sorte est égal à votre rang dans la compétence utilisée. Ajoutez ce(s) dé(s) réservé(s) à votre prochain test effectué avec la même compétence ; vous conservez les résultats affichés sans relancer ce(s) dé(s).</li><li><strong>(op)(op) :</strong> Recevez une brève prémonition sur un événement possible pendant que vous effectuez votre activité de temps mort.</li></ul>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Invocations Use",
|
||||
"Invocations Use": {
|
||||
"name": "Utilisation lors des Invocations",
|
||||
"content": "<blockquote>Livre de Règles p.191</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><ul><li><strong>(op)(op)+ :</strong> Désignez une cible supplémentaire par dépensés de cette façon.</li><li><strong>(op)+ :</strong> La portée maximale de cette technique augmente de 1 niveau par dépensé de cette façon.</li><li><strong>(op) :</strong> Le ND de votre prochain test d'action de Déplacement diminue de 1. Cet effet persiste jusqu'à la fin de votre prochain tour.</li><li><strong>(op)(op)+ :</strong> Si cette technique peut cibler d'autres personnages que vous, désignez une cible supplémentaire par <strong>(op)(op)</strong> dépensés de cette façon.</li><li><strong>(op)(op)+ :</strong> Si cette technique cible tous les personnages de la zone, choisissez un personnage à portée qui sera épargné par <strong>(op)(op)</strong> dépensés de cette façon.</li></ul><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><ul><li><strong>(op):</strong> Votre Résistance physique augmente de 1. Cet effet persiste jusqu'à la fin de votre prochain tour.</li><li><strong>(op)+ :</strong> Si cette technique peut prendre pour cible d'autres personnages que vous, désignez une cible supplémentaire par <strong>(op)</strong> dépensé de cette façon.</li><li><strong>(op)+ :</strong> La portée maximale de cette technique augmente de 1 niveau par <strong>(op)</strong> dépensé de cette façon.</li><li><strong>(op):</strong> Les dégâts infligés sont considérés comme des dégâts physiques (et non surnaturels).</li><li><strong>(op):</strong> Les dégâts infligés par cette technique reçoivent la propriété Sacré (cf. page 241).</li></ul><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><ul><li><strong>(op)+ :</strong> La portée maximale de cette technique augmente de 1 niveau par <strong>(op)</strong> dépensé de cette façon.</li><li><strong>(op)+ :</strong> Si cette technique peut prendre pour cible d'autres personnages que vous, désignez une cible supplémentaire par <strong>(op)</strong> dépensé de cette façon.</li><li><strong>(op): </strong> Le ND de vos prochains tests d'action d'Attaque diminue de 1. Cet effet persiste jusqu'à la fin de votre prochain tour.</li><li><strong>(op)+ :</strong> Le ND des tests de résistance à cet effet augmente de 1 par <strong>(op)</strong> dépensé de cette façon.</li><li><strong>(op)(op)+ :</strong> Par <strong>(op)(op)</strong> dépensés de cette façon, une cible doit résister à l'aide d'un test de Forme (Air 4, Eau 1) j ND 3 ou subir l'état En feu.</li></ul><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><ul><li><strong>(op): </strong> Votre Résistance surnaturelle augmente de 1 jusqu'à la fin de votre prochain tour.</li><li><strong>(op)+ :</strong> Si cette technique peut prendre pour cible d'autres personnages que vous, désignez une cible supplémentaire par <strong>(op)</strong> dépensé de cette façon.</li><li><strong>(op)(op)+ :</strong> La portée minimale ou maximale de cette technique augmente ou diminue de 1 niveau par <strong>(op)(op)</strong> dépensés de cette façon.</li><li><strong>(op)(op):</strong> Éliminez 1 point de Fatigue de la cible ou de votre propre personnage.</li><li><strong>(op): </strong> Le ND de votre prochaine action de Soutien diminue de 1. Cet effet persiste jusqu à la fin de votre prochain tour.</li></ul>"
|
||||
"pages": {
|
||||
"Figure: Invocations Use": {
|
||||
"name": "Utilisation lors des Invocations - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Invocations Use": {
|
||||
"name": "Utilisation lors des Invocations",
|
||||
"text": "<blockquote>Livre de Règles p.191</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><ul><li><strong>(op)(op)+ :</strong> Désignez une cible supplémentaire par dépensés de cette façon.</li><li><strong>(op)+ :</strong> La portée maximale de cette technique augmente de 1 niveau par dépensé de cette façon.</li><li><strong>(op) :</strong> Le ND de votre prochain test d'action de Déplacement diminue de 1. Cet effet persiste jusqu'à la fin de votre prochain tour.</li><li><strong>(op)(op)+ :</strong> Si cette technique peut cibler d'autres personnages que vous, désignez une cible supplémentaire par <strong>(op)(op)</strong> dépensés de cette façon.</li><li><strong>(op)(op)+ :</strong> Si cette technique cible tous les personnages de la zone, choisissez un personnage à portée qui sera épargné par <strong>(op)(op)</strong> dépensés de cette façon.</li></ul><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><ul><li><strong>(op):</strong> Votre Résistance physique augmente de 1. Cet effet persiste jusqu'à la fin de votre prochain tour.</li><li><strong>(op)+ :</strong> Si cette technique peut prendre pour cible d'autres personnages que vous, désignez une cible supplémentaire par <strong>(op)</strong> dépensé de cette façon.</li><li><strong>(op)+ :</strong> La portée maximale de cette technique augmente de 1 niveau par <strong>(op)</strong> dépensé de cette façon.</li><li><strong>(op):</strong> Les dégâts infligés sont considérés comme des dégâts physiques (et non surnaturels).</li><li><strong>(op):</strong> Les dégâts infligés par cette technique reçoivent la propriété Sacré (cf. page 241).</li></ul><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><ul><li><strong>(op)+ :</strong> La portée maximale de cette technique augmente de 1 niveau par <strong>(op)</strong> dépensé de cette façon.</li><li><strong>(op)+ :</strong> Si cette technique peut prendre pour cible d'autres personnages que vous, désignez une cible supplémentaire par <strong>(op)</strong> dépensé de cette façon.</li><li><strong>(op): </strong> Le ND de vos prochains tests d'action d'Attaque diminue de 1. Cet effet persiste jusqu'à la fin de votre prochain tour.</li><li><strong>(op)+ :</strong> Le ND des tests de résistance à cet effet augmente de 1 par <strong>(op)</strong> dépensé de cette façon.</li><li><strong>(op)(op)+ :</strong> Par <strong>(op)(op)</strong> dépensés de cette façon, une cible doit résister à l'aide d'un test de Forme (Air 4, Eau 1) j ND 3 ou subir l'état En feu.</li></ul><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><ul><li><strong>(op): </strong> Votre Résistance surnaturelle augmente de 1 jusqu'à la fin de votre prochain tour.</li><li><strong>(op)+ :</strong> Si cette technique peut prendre pour cible d'autres personnages que vous, désignez une cible supplémentaire par <strong>(op)</strong> dépensé de cette façon.</li><li><strong>(op)(op)+ :</strong> La portée minimale ou maximale de cette technique augmente ou diminue de 1 niveau par <strong>(op)(op)</strong> dépensés de cette façon.</li><li><strong>(op)(op):</strong> Éliminez 1 point de Fatigue de la cible ou de votre propre personnage.</li><li><strong>(op): </strong> Le ND de votre prochaine action de Soutien diminue de 1. Cet effet persiste jusqu à la fin de votre prochain tour.</li></ul>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "In Shadowlands Use",
|
||||
"In Shadowlands Use": {
|
||||
"name": "Utilisation dans l'Outremonde ou en Territoire Souillé",
|
||||
"content": "<blockquote>L’Outremonde p.130</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op)+ :</strong> Vous remarquez dans votre environnement un signe subtil qui vous permet de vous orienter, tel qu'un ruisseau moins Souillé que ses alentours ou les excroissances sur des arbres difformes qui indiquent la direction du Gouffre suppurant. Ce point de repère vous guide pour une scène, plus une scène supplémentaire dans l'Outremonde par (op) dépensé de la sorte.</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op)(op) :</strong> Votre nature résolue vous préserve de l'environnement instable de l'Outremonde. La prochaine fois que vous essayez de remarquer ou d'éviter une situation ou une créature dangereuse, on considère que votre Vigilance est supérieure de 1 à sa vraie valeur.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op)+ :</strong> Vous poussez vos camarades à l'aide de compliments agréables ou de critiques acerbes. Pour chaque (op) dépensé de la sorte, un autre personnage présent réduit de 1 le ND de son prochain test pour résister aux épreuves physiques ou à l'influence de l'Outremonde.</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op)(op)+ :</strong> Par chance ou suite à des recherches minutieuses, vous trouvez un objet utile que l'Outremonde n'a pas encore corrompu. La rareté maximale d'un tel objet est de 3, plus 1 par (op)(op) supplémentaires dépensés de la sorte. Le MJ doit veiller à ajuster le niveau de rareté en fonction de la nature exacte de l'objet.</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op)(op)(op) :</strong> Vous ne vous laissez pas décourager par la puissance du Jigoku qui vous écrase. En vous remémorant les territoires dépourvus de Souillure au nord de la Muraille, vous restez concentré et ignorez les (st) obtenus lors de votre prochain test.</p>"
|
||||
"pages": {
|
||||
"Figure: In Shadowlands Use": {
|
||||
"name": "Utilisation dans l'Outremonde ou en Territoire Souillé - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"In Shadowlands Use": {
|
||||
"name": "Utilisation dans l'Outremonde ou en Territoire Souillé",
|
||||
"text": "<blockquote>L’Outremonde p.130</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op)+ :</strong> Vous remarquez dans votre environnement un signe subtil qui vous permet de vous orienter, tel qu'un ruisseau moins Souillé que ses alentours ou les excroissances sur des arbres difformes qui indiquent la direction du Gouffre suppurant. Ce point de repère vous guide pour une scène, plus une scène supplémentaire dans l'Outremonde par (op) dépensé de la sorte.</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op)(op) :</strong> Votre nature résolue vous préserve de l'environnement instable de l'Outremonde. La prochaine fois que vous essayez de remarquer ou d'éviter une situation ou une créature dangereuse, on considère que votre Vigilance est supérieure de 1 à sa vraie valeur.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op)+ :</strong> Vous poussez vos camarades à l'aide de compliments agréables ou de critiques acerbes. Pour chaque (op) dépensé de la sorte, un autre personnage présent réduit de 1 le ND de son prochain test pour résister aux épreuves physiques ou à l'influence de l'Outremonde.</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op)(op)+ :</strong> Par chance ou suite à des recherches minutieuses, vous trouvez un objet utile que l'Outremonde n'a pas encore corrompu. La rareté maximale d'un tel objet est de 3, plus 1 par (op)(op) supplémentaires dépensés de la sorte. Le MJ doit veiller à ajuster le niveau de rareté en fonction de la nature exacte de l'objet.</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op)(op)(op) :</strong> Vous ne vous laissez pas décourager par la puissance du Jigoku qui vous écrase. En vous remémorant les territoires dépourvus de Souillure au nord de la Muraille, vous restez concentré et ignorez les (st) obtenus lors de votre prochain test.</p>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Against Tainted Threats Use",
|
||||
"Against Tainted Threats Use": {
|
||||
"name": "Utilisation face à la Corruption",
|
||||
"content": "<blockquote>L’Outremonde p.131</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op)(op) :</strong> Confronté aux horreurs de la Souillure, vous restez alerte et capable de discerner une faiblesse chez votre adversaire. Réduisez de 1 le ND de votre prochain test destiné à vous opposer à un personnage Souillé ou à le blesser, grâce à votre examen de la menace et à votre réaction appropriée.</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op)(op) :</strong> Vous êtes capable de supporter de terribles épreuves, comme la révélation d'un mystérieux maho-tsukai ou la conjuration d'un oni. La prochaine fois que vous subissez des points de Conflit au cours de cette scène, vous subissez 2 points de moins, jusqu'à un minimum de 0.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op)+ :</strong> La fureur toute vertueuse que vous manifestez est propre à intimider le plus terrible des démons. Chaque créature Souillée présente subit 1 point de Conflit, plus 1 point supplémentaire par (op)(op) dépensés de la sorte. Si vous n'avez pas conscience qu'un personnage est Souillé, le MJ doit noter ces points de Conflit en secret.</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op) :</strong> Vous vous adaptez pour mieux combattre les puissances corrompues qui se dressent sur votre chemin. Une fois avant la fin de la session de jeu, vous pouvez soit réduire de 1 le ND d'un de vos tests pour résister à un pouvoir issu de la Souillure (une technique de maho par exemple), soit augmenter de 1 le ND du test d'un autre personnage qui vous prend pour cible ou essaie de vous affecter avec un tel pouvoir.</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op)(op)</strong> ou <strong>(op)(op)(op) :</strong> Si vous dépensez (op)(op), vous réalisez que les kamis ont fui et percevez l'origine de leur trouble (maho, kansen ou autre).</p><br><p>Si vous dépensez (op)(op)(op) vous pouvez aussi déterminer le rang de Combat (bushi) total de toutes les créatures Souillées qui ont poussé les kamis à fuir.</p>"
|
||||
"pages": {
|
||||
"Figure: Against Tainted Threats Use": {
|
||||
"name": "Utilisation face à la Corruption - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Against Tainted Threats Use": {
|
||||
"name": "Utilisation face à la Corruption",
|
||||
"text": "<blockquote>L’Outremonde p.131</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op)(op) :</strong> Confronté aux horreurs de la Souillure, vous restez alerte et capable de discerner une faiblesse chez votre adversaire. Réduisez de 1 le ND de votre prochain test destiné à vous opposer à un personnage Souillé ou à le blesser, grâce à votre examen de la menace et à votre réaction appropriée.</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op)(op) :</strong> Vous êtes capable de supporter de terribles épreuves, comme la révélation d'un mystérieux maho-tsukai ou la conjuration d'un oni. La prochaine fois que vous subissez des points de Conflit au cours de cette scène, vous subissez 2 points de moins, jusqu'à un minimum de 0.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op)+ :</strong> La fureur toute vertueuse que vous manifestez est propre à intimider le plus terrible des démons. Chaque créature Souillée présente subit 1 point de Conflit, plus 1 point supplémentaire par (op)(op) dépensés de la sorte. Si vous n'avez pas conscience qu'un personnage est Souillé, le MJ doit noter ces points de Conflit en secret.</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op) :</strong> Vous vous adaptez pour mieux combattre les puissances corrompues qui se dressent sur votre chemin. Une fois avant la fin de la session de jeu, vous pouvez soit réduire de 1 le ND d'un de vos tests pour résister à un pouvoir issu de la Souillure (une technique de maho par exemple), soit augmenter de 1 le ND du test d'un autre personnage qui vous prend pour cible ou essaie de vous affecter avec un tel pouvoir.</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op)(op)</strong> ou <strong>(op)(op)(op) :</strong> Si vous dépensez (op)(op), vous réalisez que les kamis ont fui et percevez l'origine de leur trouble (maho, kansen ou autre).</p><br><p>Si vous dépensez (op)(op)(op) vous pouvez aussi déterminer le rang de Combat (bushi) total de toutes les créatures Souillées qui ont poussé les kamis à fuir.</p>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "While Tainted Use",
|
||||
"While Tainted Use": {
|
||||
"name": "Utilisation en étant Souillé",
|
||||
"content": "<blockquote>L’Outremonde p.131</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op)(op) :</strong> La malice que vous vous êtes récemment découvert peut détourner l'attention de votre personne, vous permettant peut-être de dissimuler votre nature Souillée ou d'éviter un examen approfondi. Le ND du prochain test visant à vous examiner ou à scruter vos actions augmente de 1.</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op)(op) :</strong> Les tracas des mortels ne vous affectent plus, car vous subissez déjà des tourments inimaginables. Pour le reste de la scène, chaque fois que vous subissez des points de Fatigue, vous subissez 2 points de moins, jusqu'à un minimum de 0.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op)(op) :</strong> La puissance déchaînée du Jigoku coule dans vos veines et vous confère une force contre-nature. Ajoutez 1 (ring) gardé et affichant (st) au résultat de votre prochain test d'Arts martiaux. Cet effet persiste jusqu'au début de votre prochain tour.</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op)(op) :</strong> Pendant un bref instant, votre corps et votre esprit se fluidifient et s'affranchissent de la désorientation ou même des blessures. Vous retirez un des états suivants : À terre, Désorienté, Hébété, Immobilisé, Ivre ou Légèrement blessé.</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op)+ :</strong> Les connaissances contre-nature des kansen résonnent en vous sans un mot, vous accordant un savoir impossible à détenir autrement. Vous apprenez quelque chose en lien avec la situation actuelle et dont l'ampleur dépend du nombre de (op) dépensés de la sorte. Pour chaque (op) dépensé ainsi, vous subissez 1 point de Conflit en raison de la nature dérangeante de vos informateurs.</p>"
|
||||
"pages": {
|
||||
"Figure: While Tainted Use": {
|
||||
"name": "Utilisation en étant Souillé - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"While Tainted Use": {
|
||||
"name": "Utilisation en étant Souillé",
|
||||
"text": "<blockquote>L’Outremonde p.131</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op)(op) :</strong> La malice que vous vous êtes récemment découvert peut détourner l'attention de votre personne, vous permettant peut-être de dissimuler votre nature Souillée ou d'éviter un examen approfondi. Le ND du prochain test visant à vous examiner ou à scruter vos actions augmente de 1.</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op)(op) :</strong> Les tracas des mortels ne vous affectent plus, car vous subissez déjà des tourments inimaginables. Pour le reste de la scène, chaque fois que vous subissez des points de Fatigue, vous subissez 2 points de moins, jusqu'à un minimum de 0.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op)(op) :</strong> La puissance déchaînée du Jigoku coule dans vos veines et vous confère une force contre-nature. Ajoutez 1 (ring) gardé et affichant (st) au résultat de votre prochain test d'Arts martiaux. Cet effet persiste jusqu'au début de votre prochain tour.</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op)(op) :</strong> Pendant un bref instant, votre corps et votre esprit se fluidifient et s'affranchissent de la désorientation ou même des blessures. Vous retirez un des états suivants : À terre, Désorienté, Hébété, Immobilisé, Ivre ou Légèrement blessé.</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op)+ :</strong> Les connaissances contre-nature des kansen résonnent en vous sans un mot, vous accordant un savoir impossible à détenir autrement. Vous apprenez quelque chose en lien avec la situation actuelle et dont l'ampleur dépend du nombre de (op) dépensés de la sorte. Pour chaque (op) dépensé ainsi, vous subissez 1 point de Conflit en raison de la nature dérangeante de vos informateurs.</p>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Negotiations Use",
|
||||
"Negotiations Use": {
|
||||
"name": "Utilisation au cours de Négociations",
|
||||
"content": "<blockquote>Les Cours de Pierre p.132</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op)(op)+ :</strong> Votre rhétorique soignée piège un interlocuteur dans une position où il doit céder du terrain ou vous offrir une bénédiction. Il doit vous accorder une concession mineure sans lien avec votre objectif social actuel à moins d'abandonner 1 point de Progression par (op)(op) dépensés de cette façon.</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op)(op)(op) :</strong> Votre dévouement inflexible envers votre objectif retarde l'issue de la conversation. Choisissez un personnage présent : il ne peut gagner aucun point de Progression jusqu'à la fin de votre prochain tour.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op)(op) :</strong> Vous mettez un autre personnage sur la défensive à l'aide de questions et de revendications enchaînées à un rythme effréné. Choisissez une demande ou une affirmation formulée par un autre personnage présent au cours de la scène. Le joueur concerné (ou le MJ dans le cas d'un PNJ) doit vous révéler toute motivation cachée derrière cette demande ou cette affirmation.</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op)(op) :</strong> Vous mettez un autre personnage sur la défensive à l'aide de questions et de revendications enchaînées à un rythme effréné. Choisissez une demande ou une affirmation formulée par un autre personnage présent au cours de la scène. Le joueur concerné (ou le MJ dans le cas d'un PNJ) doit vous révéler toute motivation cachée derrière cette demande ou cette affirmation.</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op)(op)(op) :</strong> Vous ébranlez brièvement les convictions d'un interlocuteur par une remarque profonde sur sa nature ou sur les circonstances, et son discours perd en certitude. Jusqu'à la fin de votre prochain tour, tous les points de Progression qu'il gagne s'ajoutent à votre Progression (et non à la sienne) pour atteindre votre objectif social actuel.</p>"
|
||||
"pages": {
|
||||
"Figure: Negotiations Use": {
|
||||
"name": "Utilisation au cours de Négociations - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Negotiations Use": {
|
||||
"name": "Utilisation au cours de Négociations",
|
||||
"text": "<blockquote>Les Cours de Pierre p.132</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op)(op)+ :</strong> Votre rhétorique soignée piège un interlocuteur dans une position où il doit céder du terrain ou vous offrir une bénédiction. Il doit vous accorder une concession mineure sans lien avec votre objectif social actuel à moins d'abandonner 1 point de Progression par (op)(op) dépensés de cette façon.</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op)(op)(op) :</strong> Votre dévouement inflexible envers votre objectif retarde l'issue de la conversation. Choisissez un personnage présent : il ne peut gagner aucun point de Progression jusqu'à la fin de votre prochain tour.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op)(op) :</strong> Vous mettez un autre personnage sur la défensive à l'aide de questions et de revendications enchaînées à un rythme effréné. Choisissez une demande ou une affirmation formulée par un autre personnage présent au cours de la scène. Le joueur concerné (ou le MJ dans le cas d'un PNJ) doit vous révéler toute motivation cachée derrière cette demande ou cette affirmation.</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op)(op) :</strong> Vous mettez un autre personnage sur la défensive à l'aide de questions et de revendications enchaînées à un rythme effréné. Choisissez une demande ou une affirmation formulée par un autre personnage présent au cours de la scène. Le joueur concerné (ou le MJ dans le cas d'un PNJ) doit vous révéler toute motivation cachée derrière cette demande ou cette affirmation.</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op)(op)(op) :</strong> Vous ébranlez brièvement les convictions d'un interlocuteur par une remarque profonde sur sa nature ou sur les circonstances, et son discours perd en certitude. Jusqu'à la fin de votre prochain tour, tous les points de Progression qu'il gagne s'ajoutent à votre Progression (et non à la sienne) pour atteindre votre objectif social actuel.</p>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Romance Use",
|
||||
"Romance Use": {
|
||||
"name": "Utilisation au cours d'une Idylle",
|
||||
"content": "<blockquote>Les Cours de Pierre p.132</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op)(op) :</strong> La conversation dévie sur vos relations et vos amis communs. Nommez un personnage que vous et votre partenaire connaissez. Ce dernier doit vous dire ce qu'il pense de la cible, vous révélant ainsi l'un des avantages ou désavantages de ce personnage.</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op)(op) :</strong> Une remarque désinvolte vous fait comprendre, à vous et à votre partenaire, que vous partagez des points communs : un loisir étrange, un acteur favori ou une croyance fondamentale. Faites trois suggestions au joueur incarnant votre partenaire : il doit en choisir une. Vous et votre partenaire éliminez chacun 2 points de Conflit.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op)(op) :</strong> Un détail de votre apparence capte l'intérêt de votre partenaire. Son joueur doit vous annoncer quel attribut physique il trouve le plus attirant chez vous. Vous et votre partenaire subissez chacun 1 point de Conflit, et le ND du prochain test de compétence sociale est réduit de 1 pour chacun d'entre vous.</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op)(op) :</strong> Votre échange est si agréable que votre partenaire, et non vous, suggère une autre rencontre dans un jour ou deux. Il vous propose plusieurs options : choisissez celle que vous préférez, et ne soyez pas en retard !</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op)(op)(op) :</strong> En raison de circonstances indépendantes de votre volonté (comme une bourrasque ou un tremblement de terre), votre partenaire et vous vous retrouvez, contre toute attente, parfaitement conscients de l'alchimie qui existe entre vous. Votre partenaire décide du type de contact, qu'il s'agisse par exemple d'un échange de regards fatidique ou d'un frôlement de vos mains au moment de ramasser un rouleau tombé à terre, ainsi que de sa réaction, même s'il ne pourra rien vous reprocher d'inopportun. Après tout, ce n'était pas de votre faute.</p>"
|
||||
"pages": {
|
||||
"Figure: Romance Use": {
|
||||
"name": "Utilisation au cours d'une Idylle - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Romance Use": {
|
||||
"name": "Utilisation au cours d'une Idylle",
|
||||
"text": "<blockquote>Les Cours de Pierre p.132</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op)(op) :</strong> La conversation dévie sur vos relations et vos amis communs. Nommez un personnage que vous et votre partenaire connaissez. Ce dernier doit vous dire ce qu'il pense de la cible, vous révélant ainsi l'un des avantages ou désavantages de ce personnage.</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op)(op) :</strong> Une remarque désinvolte vous fait comprendre, à vous et à votre partenaire, que vous partagez des points communs : un loisir étrange, un acteur favori ou une croyance fondamentale. Faites trois suggestions au joueur incarnant votre partenaire : il doit en choisir une. Vous et votre partenaire éliminez chacun 2 points de Conflit.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op)(op) :</strong> Un détail de votre apparence capte l'intérêt de votre partenaire. Son joueur doit vous annoncer quel attribut physique il trouve le plus attirant chez vous. Vous et votre partenaire subissez chacun 1 point de Conflit, et le ND du prochain test de compétence sociale est réduit de 1 pour chacun d'entre vous.</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op)(op) :</strong> Votre échange est si agréable que votre partenaire, et non vous, suggère une autre rencontre dans un jour ou deux. Il vous propose plusieurs options : choisissez celle que vous préférez, et ne soyez pas en retard !</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op)(op)(op) :</strong> En raison de circonstances indépendantes de votre volonté (comme une bourrasque ou un tremblement de terre), votre partenaire et vous vous retrouvez, contre toute attente, parfaitement conscients de l'alchimie qui existe entre vous. Votre partenaire décide du type de contact, qu'il s'agisse par exemple d'un échange de regards fatidique ou d'un frôlement de vos mains au moment de ramasser un rouleau tombé à terre, ainsi que de sa réaction, même s'il ne pourra rien vous reprocher d'inopportun. Après tout, ce n'était pas de votre faute.</p>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Espionage Use",
|
||||
"Espionage Use": {
|
||||
"name": "Utilisation au cours d'une mission d'Espionnage",
|
||||
"content": "<blockquote>Les Cours de Pierre p.133</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op)+ :</strong> Votre discrétion vous permet de disparaître de la vue d'autrui, que ce soit en vous cachant dans une foule ou sur un terrain adapté. Désignez autant de Sous-fifres que de (op) dépensés de cette façon, ou un seul Antagoniste doté d'une valeur de Vigilance inférieure ou égale au nombre de (op) dépensés de cette façon. Ces personnages vous perdent de vue (et ne remarquent pas votre absence à moins d'être en train de vous chercher).</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op)+ :</strong> Vous trouvez une excellente cachette, qu'il s'agisse d'un lieu où personne ne remet votre couverture en question ou d'un endroit dissimulé qu'on ne pense pas à vérifier. Tant que vous y restez, le ND de vos tests effectués pour ne pas vous faire remarquer diminue de 1 par (op) dépensé de cette façon.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op)(op)(op) :</strong> Un mouvement involontaire de votre part attire l'attention d'un individu ou d'une créature... mais contre toute attente, il est amical ou prêt à vous épauler. Qui est-ce, et comment vous aide-t-il ? Vous prend-il pour quelqu'un d'autre ?</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op) :</strong> Vous découvrez un indice vous permettant de trouver ailleurs d'autres informations sur votre cible ou sur votre objectif. Le MJ vous révèle une nouvelle piste viable, sans lien avec votre opération actuelle, pour continuer à espionner sur ce sujet.</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op) :</strong> Si vous vous fiez à votre expérience, il est possible que vous ne soyez pas le premier espion à passer en ces lieux. Le MJ vous révèle si un autre shinobi a déjà visité l'endroit et, si tel est le cas, quelle trace il a involontairement laissée derrière lui.</p>"
|
||||
"pages": {
|
||||
"Figure: Espionage Use": {
|
||||
"name": "Utilisation au cours d'une mission d'Espionnage - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Espionage Use": {
|
||||
"name": "Utilisation au cours d'une mission d'Espionnage",
|
||||
"text": "<blockquote>Les Cours de Pierre p.133</blockquote><br><h2>(air) Air (Précision, Discrétion, Subtilité, Astuce, Élégance)</h2><p><strong>(op)+ :</strong> Votre discrétion vous permet de disparaître de la vue d'autrui, que ce soit en vous cachant dans une foule ou sur un terrain adapté. Désignez autant de Sous-fifres que de (op) dépensés de cette façon, ou un seul Antagoniste doté d'une valeur de Vigilance inférieure ou égale au nombre de (op) dépensés de cette façon. Ces personnages vous perdent de vue (et ne remarquent pas votre absence à moins d'être en train de vous chercher).</p><br><br><h2>(earth) Terre (Prudence, Calme, Minutie, Pragmatique, Rigoureux)</h2><p><strong>(op)+ :</strong> Vous trouvez une excellente cachette, qu'il s'agisse d'un lieu où personne ne remet votre couverture en question ou d'un endroit dissimulé qu'on ne pense pas à vérifier. Tant que vous y restez, le ND de vos tests effectués pour ne pas vous faire remarquer diminue de 1 par (op) dépensé de cette façon.</p><br><br><h2>(fire) Feu (Créatif, Redoutable, Remarquable, Farouche, Franc)</h2><p><strong>(op)(op)(op) :</strong> Un mouvement involontaire de votre part attire l'attention d'un individu ou d'une créature... mais contre toute attente, il est amical ou prêt à vous épauler. Qui est-ce, et comment vous aide-t-il ? Vous prend-il pour quelqu'un d'autre ?</p><br><br><h2>(water) Eau (Efficacité, Flexibilité, Sociable, Adaptation, Perspicace)</h2><p><strong>(op) :</strong> Vous découvrez un indice vous permettant de trouver ailleurs d'autres informations sur votre cible ou sur votre objectif. Le MJ vous révèle une nouvelle piste viable, sans lien avec votre opération actuelle, pour continuer à espionner sur ce sujet.</p><br><br><h2>(void) Vide (Agir à l'instinct, Mystérieux, Sagesse, Inébranlable, Illuminé)</h2><p><strong>(op) :</strong> Si vous vous fiez à votre expérience, il est possible que vous ne soyez pas le premier espion à passer en ces lieux. Le MJ vous révèle si un autre shinobi a déjà visité l'endroit et, si tel est le cas, quelle trace il a involontairement laissée derrière lui.</p>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Mass Battles Use",
|
||||
"Mass Battles Use": {
|
||||
"name": "Utilisation au cours d'une Bataille de de Masse",
|
||||
"content": "<blockquote>Les Champs de la Victoire</blockquote><br>"
|
||||
"pages": {
|
||||
"Figure: Mass Battles Use": {
|
||||
"name": "Utilisation au cours d'une Bataille de de Masse - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Mass Battles Use": {
|
||||
"name": "Utilisation au cours d'une Bataille de de Masse",
|
||||
"text": "<blockquote>Les Champs de la Victoire</blockquote><br>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Contested Territory Use",
|
||||
"Contested Territory Use": {
|
||||
"name": "Utilisation au cours en Terrain Contesté",
|
||||
"content": "<blockquote>Les Champs de la Victoire</blockquote><br>"
|
||||
"pages": {
|
||||
"Figure: Contested Territory Use": {
|
||||
"name": "Utilisation au cours en Terrain Contesté - Image",
|
||||
"src": "systems/l5r5e/assets/icons/social.svg"
|
||||
},
|
||||
"Contested Territory Use": {
|
||||
"name": "Utilisation au cours en Terrain Contesté",
|
||||
"text": "<blockquote>Les Champs de la Victoire</blockquote><br>"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -1,63 +1,151 @@
|
||||
{
|
||||
"label": "Propriétés de terrain",
|
||||
"mapping": {
|
||||
"content": "content"
|
||||
"text": "text"
|
||||
},
|
||||
"entries": [
|
||||
{
|
||||
"id": "Dangerous",
|
||||
"entries": {
|
||||
"Dangerous": {
|
||||
"name": "Dangereux",
|
||||
"content": "<blockquote>Livre de Règles p.267</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Dangerous": {
|
||||
"name": "Dangereux - Image",
|
||||
"src": "icons/svg/trap.svg"
|
||||
},
|
||||
"Dangerous": {
|
||||
"name": "Dangereux",
|
||||
"text": "<blockquote>Livre de Règles p.267</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Defiled",
|
||||
"Defiled": {
|
||||
"name": "Profané",
|
||||
"content": "<blockquote>Livre de Règles p.267</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Defiled": {
|
||||
"name": "Profané - Image",
|
||||
"src": "icons/svg/ruins.svg"
|
||||
},
|
||||
"Defiled": {
|
||||
"name": "Profané",
|
||||
"text": "<blockquote>Livre de Règles p.267</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Entangling",
|
||||
"Entangling": {
|
||||
"name": "Handicapant",
|
||||
"content": "<blockquote>Livre de Règles p.267</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Entangling": {
|
||||
"name": "Handicapant - Image",
|
||||
"src": "icons/svg/lightning.svg"
|
||||
},
|
||||
"Entangling": {
|
||||
"name": "Handicapant",
|
||||
"text": "<blockquote>Livre de Règles p.267</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Hallowed (One or More Elements)",
|
||||
"Hallowed (One or More Elements)": {
|
||||
"name": "Sanctifié (un ou plusieurs éléments)",
|
||||
"content": "<blockquote>Livre de Règles p.267</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Hallowed (One or More Elements)": {
|
||||
"name": "Sanctifié (un ou plusieurs éléments) - Image",
|
||||
"src": "icons/svg/oak.svg"
|
||||
},
|
||||
"Hallowed (One or More Elements)": {
|
||||
"name": "Sanctifié (un ou plusieurs éléments)",
|
||||
"text": "<blockquote>Livre de Règles p.267</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Imbalanced (One or More Elements)",
|
||||
"Imbalanced (One or More Elements)": {
|
||||
"name": "Déséquilibré (un ou plusieurs éléments)",
|
||||
"content": "<blockquote>Livre de Règles p.267</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Imbalanced (One or More Elements)": {
|
||||
"name": "Déséquilibré (un ou plusieurs éléments) - Image",
|
||||
"src": "icons/svg/stoned.svg"
|
||||
},
|
||||
"Imbalanced (One or More Elements)": {
|
||||
"name": "Déséquilibré (un ou plusieurs éléments)",
|
||||
"text": "<blockquote>Livre de Règles p.267</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Obscuring",
|
||||
"Obscuring": {
|
||||
"name": "Voilé",
|
||||
"content": "<blockquote>Livre de Règles p.267</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Obscuring": {
|
||||
"name": "Voilé - Image",
|
||||
"src": "icons/svg/cowled.svg"
|
||||
},
|
||||
"Obscuring": {
|
||||
"name": "Voilé",
|
||||
"text": "<blockquote>Livre de Règles p.267</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Confining",
|
||||
"Confining": {
|
||||
"name": "Confining (WIP)",
|
||||
"content": "<blockquote>Les Champs de la Victoire</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Confining": {
|
||||
"name": "Confining (WIP) - Image",
|
||||
"src": "icons/svg/stone-path.svg"
|
||||
},
|
||||
"Confining": {
|
||||
"name": "Confining (WIP)",
|
||||
"text": "<blockquote>Les Champs de la Victoire</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Elevated",
|
||||
"Elevated": {
|
||||
"name": "Elevated (WIP)",
|
||||
"content": "<blockquote>Les Champs de la Victoire</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Elevated": {
|
||||
"name": "Elevated (WIP) - Image",
|
||||
"src": "icons/svg/up.svg"
|
||||
},
|
||||
"Elevated": {
|
||||
"name": "Elevated (WIP)",
|
||||
"text": "<blockquote>Les Champs de la Victoire</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Open",
|
||||
"Open": {
|
||||
"name": "Open (WIP)",
|
||||
"content": "<blockquote>Les Champs de la Victoire</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Open": {
|
||||
"name": "Open (WIP) - Image",
|
||||
"src": "icons/svg/mountain.svg"
|
||||
},
|
||||
"Open": {
|
||||
"name": "Open (WIP)",
|
||||
"text": "<blockquote>Les Champs de la Victoire</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Recessed",
|
||||
"Recessed": {
|
||||
"name": "Recessed (WIP)",
|
||||
"content": "<blockquote>Les Champs de la Victoire</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Recessed": {
|
||||
"name": "Recessed (WIP) - Image",
|
||||
"src": "icons/svg/down.svg"
|
||||
},
|
||||
"Recessed": {
|
||||
"name": "Recessed (WIP)",
|
||||
"text": "<blockquote>Les Champs de la Victoire</blockquote>"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Imbalanced (One or More Elements) Variant",
|
||||
"Imbalanced (One or More Elements) Variant": {
|
||||
"name": "Imbalanced (One or More Elements) Variant (WIP)",
|
||||
"content": "<blockquote>Décret de la nature</blockquote>"
|
||||
"pages": {
|
||||
"Figure: Imbalanced (One or More Elements) Variant": {
|
||||
"name": "Imbalanced (One or More Elements) Variant (WIP) - Image",
|
||||
"src": "icons/svg/stoned.svg"
|
||||
},
|
||||
"Imbalanced (One or More Elements) Variant": {
|
||||
"name": "Imbalanced (One or More Elements) Variant (WIP)",
|
||||
"text": "<blockquote>Décret de la nature</blockquote>"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -592,6 +592,18 @@
|
||||
"name": "Born to Survive (WIP)",
|
||||
"description": "",
|
||||
"book_reference": "Décret de la nature"
|
||||
},
|
||||
{
|
||||
"id": "Hunter of the Supernatural",
|
||||
"name": "Hunter of the Supernatural (WIP)",
|
||||
"description": "",
|
||||
"book_reference": "Celestial Realms - Deathly Turns"
|
||||
},
|
||||
{
|
||||
"id": "An Arrow Loosed",
|
||||
"name": "An Arrow Loosed (WIP)",
|
||||
"description": "",
|
||||
"book_reference": "Celestial Realms - Deathly Turns"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -592,6 +592,18 @@
|
||||
"name": "Evolution of the Wilds (WIP)",
|
||||
"description": "",
|
||||
"book_reference": "Décret de la nature"
|
||||
},
|
||||
{
|
||||
"id": "Mazoku's Authority",
|
||||
"name": "Mazoku's Authority (WIP)",
|
||||
"description": "",
|
||||
"book_reference": "Celestial Realms - Deathly Turns"
|
||||
},
|
||||
{
|
||||
"id": "Effortless Aim",
|
||||
"name": "Effortless Aim (WIP)",
|
||||
"description": "",
|
||||
"book_reference": "Celestial Realms - Deathly Turns"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -8,163 +8,163 @@
|
||||
{
|
||||
"id": "Emerald Magistrate",
|
||||
"name": "Magistrat d’Émeraude",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Arts martiaux (choisissez-en un)</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1–2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000026\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000026\">(kata) Style de la main ouverte</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\">(shuji) Sous la surface</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Arts martiaux (choisissez-en un)</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1–2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000026\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000026\">(kata) Style de la main ouverte</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Sous la surface</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Livre de Règles p.305"
|
||||
},
|
||||
{
|
||||
"id": "Castellan",
|
||||
"name": "Châtelain",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\">(shuji) Cri de ralliement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000031\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000031\">(shuji) Manœuvres d’esquive</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\">(shuji) Courage exemplaire</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Cri de ralliement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000031\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000031\">(shuji) Manœuvres d’esquive</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Courage exemplaire</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Cours de Pierre p.128"
|
||||
},
|
||||
{
|
||||
"id": "Covert Agent",
|
||||
"name": "Agent infiltré",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000005\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000005\">(ninjutsu) Alibi artistique</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000002\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000002\">(shuji) Cadence</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000006\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000006\">(ninjutsu) Distraction fourbe</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000012\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000012\">(ninjutsu) Flotter ou sombrer</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000013\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000013\">(ninjutsu) Ce qui est à toi est à moi</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000005\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000005\">(ninjutsu) Alibi artistique</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000002\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000002\">(shuji) Cadence</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000006\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000006\">(ninjutsu) Distraction fourbe</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000012\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000012\">(ninjutsu) Flotter ou sombrer</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000013\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000013\">(ninjutsu) Ce qui est à toi est à moi</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Cours de Pierre p.128"
|
||||
},
|
||||
{
|
||||
"id": "Dreaded Enforcer",
|
||||
"name": "Homme de main redouté",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000007\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000007\">(ninjutsu) Coup malhonnête</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000008\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000008\">(ninjutsu) Tel un fantôme</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000009\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000009\">(ninjutsu) Immobilisation silencieuse</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000011\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000011\">(ninjutsu) Quiétude de la mort</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000007\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000007\">(ninjutsu) Coup malhonnête</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000008\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000008\">(ninjutsu) Tel un fantôme</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000009\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000009\">(ninjutsu) Immobilisation silencieuse</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000011\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000011\">(ninjutsu) Quiétude de la mort</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Cours de Pierre p.129"
|
||||
},
|
||||
{
|
||||
"id": "Esteemed Negotiator",
|
||||
"name": "Négociateur estimé",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de la Terre de rang 1–3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000013\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000013\">(ritual) Les liens qui nous unissent</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000012\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000012\">(ritual) Signature de traité</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de la Terre de rang 1–3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000013\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000013\">(ritual) Les liens qui nous unissent</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000012\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000012\">(ritual) Signature de traité</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Cours de Pierre p.129"
|
||||
},
|
||||
{
|
||||
"id": "Kenshinzen",
|
||||
"name": "Kenshinzen",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata (Combat Rapproché) de rang 1–5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji du Vide de rang 1–5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000001\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000001\">(ritual) Cérémonie du thé</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata (Combat Rapproché) de rang 1–5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji du Vide de rang 1–5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000001\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000001\">(ritual) Cérémonie du thé</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Cours de Pierre p.130"
|
||||
},
|
||||
{
|
||||
"id": "Kyuden Asako Shieldbearer",
|
||||
"name": "Porteur de bouclier de Kyūden Asako",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Arts martiaux (distance)</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1–3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000004\">(ritual) Rite de purification</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Arts martiaux (distance)</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1–3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000004\">(ritual) Rite de purification</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Cours de Pierre p.130"
|
||||
},
|
||||
{
|
||||
"id": "Master Artisan",
|
||||
"name": "Maître artisan",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Artisanales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000043\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000043\">(shuji) Tous les arts ne font qu’un</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000011\">(ritual) Cérémonie du thé protocolaire</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Artisanales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000043\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000043\">(shuji) Tous les arts ne font qu’un</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000011\">(ritual) Cérémonie du thé protocolaire</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Cours de Pierre p.130"
|
||||
},
|
||||
{
|
||||
"id": "Winter Court Champion",
|
||||
"name": "Champion de la Cour d'Hiver",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Artisanales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000003\">(shuji) Estimation de l’artisan</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000011\">(ritual) Cérémonie du thé protocolaire</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000052\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000052\">(shuji) Agréable participation</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000047\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000047\">(shuji) Froisser les sensibilités</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000050\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000050\">(shuji) Amère défaite</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Artisanales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000003\">(shuji) Estimation de l’artisan</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000011\">(ritual) Cérémonie du thé protocolaire</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000052\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000052\">(shuji) Agréable participation</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000047\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000047\">(shuji) Froisser les sensibilités</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000050\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000050\">(shuji) Amère défaite</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Cours de Pierre p.131"
|
||||
},
|
||||
{
|
||||
"id": "Seven fold Palace Acolyte",
|
||||
"name": "Etudiant au palais des Sept Plis",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Esthétique</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000003\">(shuji) Estimation de l’artisan</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Esthétique</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000003\">(shuji) Estimation de l’artisan</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Cours de Pierre p.131"
|
||||
},
|
||||
{
|
||||
"id": "The Damned",
|
||||
"name": "Damné",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000003\">(kata) Assaut en plein coeur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\">(shuji) Cri de ralliement</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000003\">(kata) Assaut en plein coeur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Cri de ralliement</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Outremonde p.128"
|
||||
},
|
||||
{
|
||||
"id": "Harvester",
|
||||
"name": "Récolteur",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000002\">(ninjutsu) Disparition</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Disparition</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Outremonde p.128"
|
||||
},
|
||||
{
|
||||
"id": "Twenty-Goblin Crab",
|
||||
"name": "Crabe au vingt gobelins",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000021\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000021\">(kata) Assaut du coup de tonnerre</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000017\">(shuji) Tactique d’obstruction</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000021\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000021\">(kata) Assaut du coup de tonnerre</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000017\">(shuji) Tactique d’obstruction</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Outremonde p.128"
|
||||
},
|
||||
{
|
||||
"id": "Witch Hunter",
|
||||
"name": "Chasseur de sorcier",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-4</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000012\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000012\">(shuji) Evaluation honnête</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-4</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000012\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000012\">(shuji) Evaluation honnête</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Outremonde p.129"
|
||||
},
|
||||
{
|
||||
"id": "Advisor",
|
||||
"name": "Conseiller",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Commerce</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000018\">(shuji) Attiser les flammes</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000008\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000008\">(shuji) Ouverture feinte</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000017\">(shuji) Tactique d’obstruction</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Commerce</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000018\">(shuji) Attiser les flammes</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000008\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000008\">(shuji) Ouverture feinte</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000017\">(shuji) Tactique d’obstruction</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Empire d’Émeraude p.249"
|
||||
},
|
||||
{
|
||||
"id": "Daimyo",
|
||||
"name": "Daimyo",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000037\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000037\">(shuji) La détermination du courtisan</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\">(shuji) Sous la surface</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000026\">(shuji) Souffler sur les braises</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000037\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000037\">(shuji) La détermination du courtisan</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Sous la surface</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000026\">(shuji) Souffler sur les braises</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Empire d’Émeraude p.249"
|
||||
},
|
||||
{
|
||||
"id": "Spy",
|
||||
"name": "Espion",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de l’Air de rang 1-5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\">(shuji) Sous la surface</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000002\">(ninjutsu) Disparition</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de l’Air de rang 1-5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Sous la surface</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Disparition</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Empire d’Émeraude p.250"
|
||||
},
|
||||
{
|
||||
"id": "Gunso",
|
||||
"name": "Gunso",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-4</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\">(shuji) Cri de ralliement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000026\">(shuji) Souffler sur les braises</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\">(shuji) Courage exemplaire</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-4</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Cri de ralliement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000026\">(shuji) Souffler sur les braises</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Courage exemplaire</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Empire d’Émeraude p.250"
|
||||
},
|
||||
{
|
||||
"id": "Clan Magistrate",
|
||||
"name": "Magistrat de clan",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000029\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000029\">(kata) Style du serpent constricteur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000006\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000006\">(shuji) Malheur aux faibles</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000023\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000023\">(shuji) La vérité derrière l’écran de fumée</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000029\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000029\">(kata) Style du serpent constricteur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000006\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000006\">(shuji) Malheur aux faibles</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000023\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000023\">(shuji) La vérité derrière l’écran de fumée</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Empire d’Émeraude p.251"
|
||||
},
|
||||
{
|
||||
"id": "Monastic Acolyte",
|
||||
"name": "Moine acolyte",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Esthétique</td><td>Compétence</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000001\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000001\">(kiho) Esprit purificateur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000017\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000017\">(kiho) Ki protecteur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000022\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000022\">(kiho) Figer les éléments</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Esthétique</td><td>Compétence</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000001\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000001\">(kiho) Esprit purificateur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000017\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000017\">(kiho) Ki protecteur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000022\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000022\">(kiho) Figer les éléments</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Empire d’Émeraude p.251"
|
||||
},
|
||||
{
|
||||
"id": "Priest",
|
||||
"name": "Prêtre",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-5</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000014\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000014\">(shuji) La courtoisie prime</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000041\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000041\">(shuji) Réveil de l’âme</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-5</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000014\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000014\">(shuji) La courtoisie prime</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000041\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000041\">(shuji) Réveil de l’âme</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Empire d’Émeraude p.251"
|
||||
},
|
||||
{
|
||||
"id": "Yojimbo",
|
||||
"name": "Yojimbo",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000023\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000023\">(kata) Attaque de iaijutsu : lame horizontale</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000022\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000022\">(kata) Attaque de iaijutsu : lame ascendante</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000007\">(kata) Détermination du guerrier</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000023\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000023\">(kata) Attaque de iaijutsu : lame horizontale</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000022\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000022\">(kata) Attaque de iaijutsu : lame ascendante</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000007\">(kata) Détermination du guerrier</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Empire d’Émeraude p.252"
|
||||
},
|
||||
{
|
||||
"id": "Yoriki",
|
||||
"name": "Yoriki",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000018\">(shuji) Attiser les flammes</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\">(shuji) Sous la surface</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000018\">(shuji) Attiser les flammes</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Sous la surface</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "L’Empire d’Émeraude p.252"
|
||||
},
|
||||
{
|
||||
"id": "Ashigaru",
|
||||
"name": "Ashigaru (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000066\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000066\">(kata) Thicket's Embrace Style (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000031\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000031\">(shuji) Manœuvres d’esquive</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000066\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000066\">(kata) Thicket's Embrace Style (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000031\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000031\">(shuji) Manœuvres d’esquive</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "Deathseeker",
|
||||
"name": "Deathseeker (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Travail manuel</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000038\">(shuji) Le destin du samouraï</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Travail manuel</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000038\">(shuji) Le destin du samouraï</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "Elemental Guard",
|
||||
"name": "Elemental Guard (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000027\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000027\">(ritual) Beseech Shiba's Calm (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000008\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000008\">(kata) Evaluation tactique</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000007\">(kata) Détermination du guerrier</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000027\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000027\">(ritual) Beseech Shiba's Calm (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000008\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000008\">(kata) Evaluation tactique</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000007\">(kata) Détermination du guerrier</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "Elemental Legionnaire",
|
||||
"name": "Elemental Legionnaire (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000076\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000076\">(shuji) Great Anvil's Measure (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000076\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000076\">(shuji) Great Anvil's Measure (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
@@ -176,85 +176,85 @@
|
||||
{
|
||||
"id": "Lion's Pride Warrior",
|
||||
"name": "Lion's Pride Warrior (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000038\">(shuji) Le destin du samouraï</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000085\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000085\">(shuji) Battle of No Escape (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000038\">(shuji) Le destin du samouraï</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000085\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000085\">(shuji) Battle of No Escape (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "Master Saboteur",
|
||||
"name": "Master Saboteur (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Arts martiaux (mains nues)</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ninjutsu\">(ninjutsu) Ninjutsu de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000030\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000030\">(ritual) Imbue Thunder (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000018\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000018\">(ninjutsu) Wreak Havoc (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Arts martiaux (mains nues)</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ninjutsu\">(ninjutsu) Ninjutsu de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000030\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000030\">(ritual) Imbue Thunder (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000018\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000018\">(ninjutsu) Wreak Havoc (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "Poet of War",
|
||||
"name": "Poet of War (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji du Feu de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000072\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000072\">(shuji) Borrowed Courage (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000082\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000082\">(shuji) Coursing March Chant (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji du Feu de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000072\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000072\">(shuji) Borrowed Courage (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000082\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000082\">(shuji) Coursing March Chant (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "Quartermaster",
|
||||
"name": "Quartermaster (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de l’Air de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de l’Eau de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000075\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000075\">(shuji) Fortress of Necessity (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de l’Air de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de l’Eau de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000075\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000075\">(shuji) Fortress of Necessity (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "Renowned Warrior",
|
||||
"name": "Renowned Warrior (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000003\">(kata) Assaut en plein coeur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000079\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000079\">(shuji) Righteous Example (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000003\">(kata) Assaut en plein coeur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000079\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000079\">(shuji) Righteous Example (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "Spirit Caller",
|
||||
"name": "Spirit Caller (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000010\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000010\">(shuji) Ascendance dévoilée</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000083\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000083\">(shuji) Preserve Strength (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000010\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000010\">(shuji) Ascendance dévoilée</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000083\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000083\">(shuji) Preserve Strength (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "Sumai Master",
|
||||
"name": "Sumai Master (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Arts martiaux (mains nues)</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000026\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000026\">(ritual) Beseech Hida's MIght (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000065\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000065\">(kata) Fierce Badger Style (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Arts martiaux (mains nues)</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000026\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000026\">(ritual) Beseech Hida's MIght (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000065\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000065\">(kata) Fierce Badger Style (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "Sword Saint",
|
||||
"name": "Sword Saint (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata (Combat Rapproché) de rang 1-5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000006\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000006\">(kata) Destruction de l’âme</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000087\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000087\">(shuji) Victory Without a Sword (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata (Combat Rapproché) de rang 1-5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000006\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000006\">(kata) Destruction de l’âme</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000087\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000087\">(shuji) Victory Without a Sword (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "War College Graduate",
|
||||
"name": "War College Graduate (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000023\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000023\">(ritual) Beseech Akodo's Judgment (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000023\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000023\">(ritual) Beseech Akodo's Judgment (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "In Service to a Lord",
|
||||
"name": "Au service d’un seigneur",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000009\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000009\">(shuji) Proposition du loup</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000066\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000066\">(shuji) Négociations fructueuses</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000009\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000009\">(shuji) Proposition du loup</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000066\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000066\">(shuji) Négociations fructueuses</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "La Voie des Vagues p.185"
|
||||
},
|
||||
{
|
||||
"id": "Perfect Land Sect Member",
|
||||
"name": "Adepte de la Terre Parfaite",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Travail manuel</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de l’Eau de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000070\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000070\">(shuji) Hurlement d’encouragement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\">(shuji) Cri de ralliement</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Travail manuel</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de l’Eau de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000070\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000070\">(shuji) Hurlement d’encouragement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Cri de ralliement</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "La Voie des Vagues p.186"
|
||||
},
|
||||
{
|
||||
"id": "Ghostlands Warrior",
|
||||
"name": "Guerrier des terres Spectrales",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000003\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000003\">(kiho) La Terre voit sans yeux</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000009\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000009\">(kata) Mortelle envolée</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000018\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000018\">(ritual) Purification par le corail et l’or (Royaumes d’Ivoire)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000003\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000003\">(kiho) La Terre voit sans yeux</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000009\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000009\">(kata) Mortelle envolée</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000018\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000018\">(ritual) Purification par le corail et l’or (Royaumes d’Ivoire)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "La Voie des Vagues p.186"
|
||||
},
|
||||
{
|
||||
"id": "Astradhari",
|
||||
"name": "Astradhari",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-mantra.L5RCoreMan000001\" data-pack=\"l5r5e.core-techniques-mantra\" data-id=\"L5RCoreMan000001\">(mantra) Mantra de conjuration : [Nom de l’instrument]</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\">(shuji) Courage exemplaire</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-mantra.Item.L5RCoreMan000001\" data-pack=\"l5r5e.core-techniques-mantra\" data-type=\"Item\" data-id=\"L5RCoreMan000001\">(mantra) Mantra de conjuration : [Nom de l’instrument]</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Courage exemplaire</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "La Voie des Vagues p.187"
|
||||
},
|
||||
{
|
||||
"id": "Awakened Soul",
|
||||
"name": "Awakened Soul (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000038\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000038\">(kiho) Eternal Mind’s Gate (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000035\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000035\">(ritual) Trance of Lives Past (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000038\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000038\">(kiho) Eternal Mind’s Gate (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000035\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000035\">(ritual) Trance of Lives Past (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Décret de la nature"
|
||||
},
|
||||
{
|
||||
@@ -266,14 +266,26 @@
|
||||
{
|
||||
"id": "Temple Abbot",
|
||||
"name": "Temple Abbot (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000004\">(ritual) Rite de purification</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000025\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000025\">(kiho) Rejuvenating Breath (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\">(shuji) Courage exemplaire</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000004\">(ritual) Rite de purification</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000025\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000025\">(kiho) Rejuvenating Breath (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Courage exemplaire</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Décret de la nature"
|
||||
},
|
||||
{
|
||||
"id": "Yōkai Hunter",
|
||||
"name": "Yōkai Hunter (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000030\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000030\">(kiho) Blistering Retribution (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000070\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000070\">(kata) Swallow’s Dart Style (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000071\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000071\">(kata) Tiger’s Lunge Style (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000030\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000030\">(kiho) Blistering Retribution (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000070\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000070\">(kata) Swallow’s Dart Style (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000071\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000071\">(kata) Tiger’s Lunge Style (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Décret de la nature"
|
||||
},
|
||||
{
|
||||
"id": "Bond with a spirit",
|
||||
"name": "Bond with a spirit (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Esthétique</td><td>Compétence</td></tr><tr><td>Jeux</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Invocations (Eléments de l'esprit) de rang 1</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000002\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000002\">(ritual) Communier avec les esprits</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000022\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000022\">(ritual) Blessing of Fertile Fields (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Royaumes Célestes"
|
||||
},
|
||||
{
|
||||
"id": "Moon cultist",
|
||||
"name": "Moon cultist (WIP)",
|
||||
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Invocations de l’Eau de rang 1-2</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-invocations.Item.L5RCoreInv000052\" data-pack=\"l5r5e.core-techniques-invocations\" data-type=\"Item\" data-id=\"L5RCoreInv000052\">(invocation) Mains des marées</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000010\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000010\">(ritual) Whispers to the Moon (Moon Cultist) (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
|
||||
"book_reference": "Les Royaumes Célestes"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -952,6 +952,15 @@
|
||||
"grip_2": "Dangerosité +2",
|
||||
"description": "",
|
||||
"book_reference": "Les Champs de la Victoire"
|
||||
},
|
||||
{
|
||||
"id": "The blade with no name: Ancestral sword of the Dragon [Blessed Treasure]",
|
||||
"name": "The blade with no name: Ancestral sword of the Dragon [Blessed Treasure] (WIP)",
|
||||
"category": "Sabres",
|
||||
"grip_1": "",
|
||||
"grip_2": "",
|
||||
"description": "",
|
||||
"book_reference": "Les Royaumes Célestes"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -17,30 +17,41 @@
|
||||
"CustomTechniques": {
|
||||
"Title": "Use custom techniques",
|
||||
"Hint": "Add 'Specificity' technique type to serve as a catch-all."
|
||||
},
|
||||
"CustomCompendiumName": {
|
||||
"Title": "Custom Compendium Name",
|
||||
"Hint": "For advanced users that want to change the name of the custom compendiums (Used to disables the embedded ones).",
|
||||
"Notification": "Unable set Custom Compendium: '{name}'. Is it activated and registered with Babele?"
|
||||
},
|
||||
"CustomItemsHeight": {
|
||||
"Title": "Default items windows height",
|
||||
"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
|
||||
}
|
||||
},
|
||||
"ACTOR": {
|
||||
"TypeCharacter": "Player Character",
|
||||
"TypeNpc": "Non-Player Character",
|
||||
"TypeArmy": "Army"
|
||||
},
|
||||
"ITEM": {
|
||||
"TypeItem": "Item",
|
||||
"TypeArmor": "Armor",
|
||||
"TypeWeapon": "Weapon",
|
||||
"TypeTechnique": "Technique",
|
||||
"TypeProperty": "Property",
|
||||
"TypePeculiarity": "Peculiarity",
|
||||
"TypeAdvancement": "Advancement",
|
||||
"TypeTitle": "Title",
|
||||
"TypeBond": "Bond",
|
||||
"TypeSignature_scroll": "Signature Scroll",
|
||||
"TypeItem_pattern": "Item Pattern",
|
||||
"TypeArmy_fortification": "Fortification",
|
||||
"TypeArmy_cohort": "Cohort"
|
||||
},
|
||||
"JOURNAL": {
|
||||
"TypeJournal": "Journal"
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"character": "Player Character",
|
||||
"npc": "Non-Player Character",
|
||||
"army": "Army"
|
||||
},
|
||||
"Item": {
|
||||
"item": "Item",
|
||||
"armor": "Armor",
|
||||
"weapon": "Weapon",
|
||||
"technique": "Technique",
|
||||
"property": "Property",
|
||||
"peculiarity": "Peculiarity",
|
||||
"advancement": "Advancement",
|
||||
"title": "Title",
|
||||
"bond": "Bond",
|
||||
"signature_scroll": "Signature Scroll",
|
||||
"item_pattern": "Item Pattern",
|
||||
"army_fortification": "Fortification",
|
||||
"army_cohort": "Cohort"
|
||||
},
|
||||
"Journal": {
|
||||
"journal": "Journal"
|
||||
}
|
||||
},
|
||||
"l5r5e": {
|
||||
"global": {
|
||||
@@ -173,6 +184,7 @@
|
||||
"monitor": {
|
||||
"title": "GM Monitor",
|
||||
"switch_view": "Switch View",
|
||||
"add_selected_tokens": "Add selected tokens",
|
||||
"honor_glory_status": "H/G/S",
|
||||
"focus_vigilance": "Foc./Vig.",
|
||||
"mouse_control": "Right click +1, left: -1, middle: reset to 0"
|
||||
@@ -374,7 +386,7 @@
|
||||
"mass_battle": "Mass Battle",
|
||||
"prepared_true": "Prepared",
|
||||
"prepared_false": "Surprised",
|
||||
"prepared_null": "Defined in the character sheet (default)",
|
||||
"prepared_actor": "Defined in the character sheet (default)",
|
||||
"already_set": "Your initiative has already been determined"
|
||||
}
|
||||
},
|
||||
@@ -472,7 +484,7 @@
|
||||
"honor": "Honor",
|
||||
"access": "Technique types available",
|
||||
"school_ability": "School ability",
|
||||
"starting_techniques": "Starting techniques (2-5)",
|
||||
"starting_techniques": "Starting techniques (2-6)",
|
||||
"outfit": "Starting outfit",
|
||||
"q4": "4. How does your character stand out within their school? (p. 88)",
|
||||
"q4_pow": "4. What gets your character in and out of trouble? (p. 60)"
|
||||
|
||||
@@ -17,30 +17,37 @@
|
||||
"CustomTechniques": {
|
||||
"Title": "Use custom techniques",
|
||||
"Hint": "Add 'Specificity' technique type to serve as a catch-all."
|
||||
},
|
||||
"CustomCompendiumName": {
|
||||
"Title": "Custom Compendium Name",
|
||||
"Hint": "For advanced users that want to change the name of the custom compendiums (Used to disables the embedded ones).",
|
||||
"Notification": "Unable set Custom Compendium: '{name}'. Is it activated and registered with Babele?"
|
||||
}
|
||||
},
|
||||
"ACTOR": {
|
||||
"TypeCharacter": "Personaje jugador",
|
||||
"TypeNpc": "Personaje no jugador",
|
||||
"TypeArmy": "Ejército"
|
||||
},
|
||||
"ITEM": {
|
||||
"TypeItem": "Objeto",
|
||||
"TypeArmor": "Armadura",
|
||||
"TypeWeapon": "Arma",
|
||||
"TypeTechnique": "Técnica",
|
||||
"TypeProperty": "Propiedad",
|
||||
"TypePeculiarity": "Peculiaridad",
|
||||
"TypeAdvancement": "Mejora",
|
||||
"TypeTitle": "Título",
|
||||
"TypeBond": "Vínculo",
|
||||
"TypeSignature_scroll": "Pergamino especial",
|
||||
"TypeItem_pattern": "Patrón de objeto",
|
||||
"TypeArmy_fortification": "Fortificación",
|
||||
"TypeArmy_cohort": "Cohorte"
|
||||
},
|
||||
"JOURNAL": {
|
||||
"TypeJournal": "Diario"
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"character": "Personaje jugador",
|
||||
"npc": "Personaje no jugador",
|
||||
"army": "Ejército"
|
||||
},
|
||||
"Item": {
|
||||
"item": "Objeto",
|
||||
"armor": "Armadura",
|
||||
"weapon": "Arma",
|
||||
"technique": "Técnica",
|
||||
"property": "Propiedad",
|
||||
"peculiarity": "Peculiaridad",
|
||||
"advancement": "Mejora",
|
||||
"title": "Título",
|
||||
"bond": "Vínculo",
|
||||
"signature_scroll": "Pergamino especial",
|
||||
"item_pattern": "Patrón de objeto",
|
||||
"army_fortification": "Fortificación",
|
||||
"army_cohort": "Cohorte"
|
||||
},
|
||||
"Journal": {
|
||||
"journal": "Diario"
|
||||
}
|
||||
},
|
||||
"l5r5e": {
|
||||
"global": {
|
||||
@@ -173,6 +180,7 @@
|
||||
"monitor": {
|
||||
"title": "Pantalla del DJ",
|
||||
"switch_view": "Cambiar vista",
|
||||
"add_selected_tokens": "Add selected tokens",
|
||||
"honor_glory_status": "H/G/E",
|
||||
"focus_vigilance": "Con./Ale.",
|
||||
"mouse_control": "Right click +1, left: -1, middle: reset to 0"
|
||||
@@ -374,7 +382,7 @@
|
||||
"mass_battle": "Batalla a gran escala",
|
||||
"prepared_true": "Preparado",
|
||||
"prepared_false": "Sorprendido",
|
||||
"prepared_null": "Definido en la hoja de personaje (por defecto)",
|
||||
"prepared_actor": "Definido en la hoja de personaje (por defecto)",
|
||||
"already_set": "Tu iniciativa ya ha sido establecida."
|
||||
}
|
||||
},
|
||||
@@ -472,7 +480,7 @@
|
||||
"honor": "Honor",
|
||||
"access": "Tipos de técnicas disponibles",
|
||||
"school_ability": "Capacidad de escuela",
|
||||
"starting_techniques": "Técnicas iniciales (2-5)",
|
||||
"starting_techniques": "Técnicas iniciales (2-6)",
|
||||
"outfit": "Equipo inicial",
|
||||
"q4": "4. ¿De qué manera destaca tu personaje dentro de su escuela? (p. 88)",
|
||||
"q4_pow": "4. What gets your character in and out of trouble? (p. 60)"
|
||||
|
||||
@@ -17,30 +17,41 @@
|
||||
"CustomTechniques": {
|
||||
"Title": "Utiliser les techniques personnalisées",
|
||||
"Hint": "Ajoute un type de technique 'Particularités' pour servir de fourre-tout."
|
||||
},
|
||||
"CustomCompendiumName": {
|
||||
"Title": "Nom du CustomCompendium",
|
||||
"Hint": "Pour les utilisateurs avancés qui souhaitent modifier le nom du compendium personnalisé (utilisé pour désactiver ceux intégrés).",
|
||||
"Notification": "Impossible de définir le compendium personnalisé : '{name}'. Est-il activé et enregistré auprès de Babele ?"
|
||||
},
|
||||
"CustomItemsHeight": {
|
||||
"Title": "Hauteur par défaut des fenêtres d'objets",
|
||||
"Hint": "Définir la hauteur par défaut des fenêtres de type Item (techniques, armes...) en pixels"
|
||||
}
|
||||
},
|
||||
"ACTOR": {
|
||||
"TypeCharacter": "Personnage Joueur",
|
||||
"TypeNpc": "Personnage non Joueur",
|
||||
"TypeArmy": "Armée"
|
||||
},
|
||||
"ITEM": {
|
||||
"TypeItem": "Objet",
|
||||
"TypeArmor": "Armure",
|
||||
"TypeWeapon": "Arme",
|
||||
"TypeTechnique": "Technique",
|
||||
"TypeProperty": "Propriété",
|
||||
"TypePeculiarity": "Particularité",
|
||||
"TypeAdvancement": "Progression",
|
||||
"TypeTitle": "Titre",
|
||||
"TypeBond": "Lien",
|
||||
"TypeSignature_scroll": "Rouleau de marque",
|
||||
"TypeItem_pattern": "Procédé de fabrication",
|
||||
"TypeArmy_fortification": "Fortification",
|
||||
"TypeArmy_cohort": "Régiment"
|
||||
},
|
||||
"JOURNAL": {
|
||||
"TypeJournal": "Journal"
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"character": "Personnage Joueur",
|
||||
"npc": "Personnage non Joueur",
|
||||
"army": "Armée"
|
||||
},
|
||||
"Item": {
|
||||
"item": "Objet",
|
||||
"armor": "Armure",
|
||||
"weapon": "Arme",
|
||||
"technique": "Technique",
|
||||
"property": "Propriété",
|
||||
"peculiarity": "Particularité",
|
||||
"advancement": "Progression",
|
||||
"title": "Titre",
|
||||
"bond": "Lien",
|
||||
"signature_scroll": "Rouleau de marque",
|
||||
"item_pattern": "Procédé de fabrication",
|
||||
"army_fortification": "Fortification",
|
||||
"army_cohort": "Régiment"
|
||||
},
|
||||
"Journal": {
|
||||
"journal": "Journal"
|
||||
}
|
||||
},
|
||||
"l5r5e": {
|
||||
"global": {
|
||||
@@ -95,7 +106,7 @@
|
||||
"void": "Vide"
|
||||
},
|
||||
"sheets": {
|
||||
"narrative": "Mode Narratif",
|
||||
"narrative": "Narratif",
|
||||
"experience": "Expérience",
|
||||
"family": "Famille",
|
||||
"region": "Région",
|
||||
@@ -173,6 +184,7 @@
|
||||
"monitor": {
|
||||
"title": "GM Monitor",
|
||||
"switch_view": "Switch View",
|
||||
"add_selected_tokens": "Ajouter les tokens sélectionnés",
|
||||
"honor_glory_status": "H/G/S",
|
||||
"focus_vigilance": "Att./Vig.",
|
||||
"mouse_control": "Click Droit +1, Gauche: -1, Milieu: Remise à 0"
|
||||
@@ -374,7 +386,7 @@
|
||||
"mass_battle": "Bataille rangée",
|
||||
"prepared_true": "Prêt(e)",
|
||||
"prepared_false": "Surpris(e)",
|
||||
"prepared_null": "Défini par la fiche de personnage (défaut)",
|
||||
"prepared_actor": "Défini par la fiche de personnage (défaut)",
|
||||
"already_set": "Votre initiative a déjà été tirée"
|
||||
}
|
||||
},
|
||||
@@ -472,7 +484,7 @@
|
||||
"honor": "Honneur",
|
||||
"access": "Types de techniques accessibles",
|
||||
"school_ability": "Capacité d'école",
|
||||
"starting_techniques": "Techniques de départ (2-5)",
|
||||
"starting_techniques": "Techniques de départ (2-6)",
|
||||
"outfit": "Équipement de départ",
|
||||
"q4": "4. De quelle manière votre personnage se démarque-t-il au sein de son école ? (p. 88)",
|
||||
"q4_pow": "4. Qu'est-ce qui attire des ennuis à votre personnage dans ou l'en sort ? (p. 60)"
|
||||
|
||||
@@ -17,30 +17,37 @@
|
||||
"CustomTechniques": {
|
||||
"Title": "Usa tecniche custom",
|
||||
"Hint": "Aggiunge il tipo 'Speciale' come termine generale."
|
||||
},
|
||||
"CustomCompendiumName": {
|
||||
"Title": "Custom Compendium Name",
|
||||
"Hint": "For advanced users that want to change the name of the custom compendiums (Used to disables the embedded ones).",
|
||||
"Notification": "Unable set Custom Compendium: '{name}'. Is it activated and registered with Babele?"
|
||||
}
|
||||
},
|
||||
"ACTOR": {
|
||||
"TypeCharacter": "Personaggio Giocante",
|
||||
"TypeNpc": "Personaggio Non Giocante",
|
||||
"TypeArmy": "Esercito"
|
||||
},
|
||||
"ITEM": {
|
||||
"TypeItem": "Oggetto",
|
||||
"TypeArmor": "Armatura",
|
||||
"TypeWeapon": "Arma",
|
||||
"TypeTechnique": "Tecnica",
|
||||
"TypeProperty": "Proprietà",
|
||||
"TypePeculiarity": "Peculiarità",
|
||||
"TypeAdvancement": "Avanzamento",
|
||||
"TypeTitle": "Titolo",
|
||||
"TypeBond": "Legame",
|
||||
"TypeSignature_scroll": "Signature Scroll",
|
||||
"TypeItem_pattern": "Item Pattern",
|
||||
"TypeArmy_fortification": "Fortezza",
|
||||
"TypeArmy_cohort": "Coorte"
|
||||
},
|
||||
"JOURNAL": {
|
||||
"TypeJournal": "Diario"
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"character": "Personaggio Giocante",
|
||||
"npc": "Personaggio Non Giocante",
|
||||
"army": "Esercito"
|
||||
},
|
||||
"Item": {
|
||||
"item": "Oggetto",
|
||||
"armor": "Armatura",
|
||||
"weapon": "Arma",
|
||||
"technique": "Tecnica",
|
||||
"property": "Proprietà",
|
||||
"peculiarity": "Peculiarità",
|
||||
"advancement": "Avanzamento",
|
||||
"title": "Titolo",
|
||||
"bond": "Legame",
|
||||
"signature_scroll": "Signature Scroll",
|
||||
"item_pattern": "Item Pattern",
|
||||
"army_fortification": "Fortezza",
|
||||
"army_cohort": "Coorte"
|
||||
},
|
||||
"Journal": {
|
||||
"journal": "Diario"
|
||||
}
|
||||
},
|
||||
"l5r5e": {
|
||||
"global": {
|
||||
@@ -173,6 +180,7 @@
|
||||
"monitor": {
|
||||
"title": "Schermo del GM",
|
||||
"switch_view": "Cambia vista",
|
||||
"add_selected_tokens": "Add selected tokens",
|
||||
"honor_glory_status": "O/G/S",
|
||||
"focus_vigilance": "Foc./Vig.",
|
||||
"mouse_control": "Click destro +1, sinistro: -1, centrale: resetta a 0"
|
||||
@@ -374,7 +382,7 @@
|
||||
"mass_battle": "Battaglia Campale",
|
||||
"prepared_true": "Preparato",
|
||||
"prepared_false": "Sorpreso",
|
||||
"prepared_null": "Definito nella scheda del personaggio (default)",
|
||||
"prepared_actor": "Definito nella scheda del personaggio (default)",
|
||||
"already_set": "La tua Iniziativa è già stata determinata."
|
||||
}
|
||||
},
|
||||
@@ -472,7 +480,7 @@
|
||||
"honor": "Onore",
|
||||
"access": "Tecniche Disponibili",
|
||||
"school_ability": "Abilità di Scuola",
|
||||
"starting_techniques": "Tecniche di Partenza (2-5)",
|
||||
"starting_techniques": "Tecniche di Partenza (2-6)",
|
||||
"outfit": "Dotazione di Partenza",
|
||||
"q4": "4. Come si distingue il personaggio all’interno della sua scuola? (p. 88)",
|
||||
"q4_pow": "4. Che cosa mette nei guai il personaggio, e che cosa lo tira fuori dai guai? (p. 60)"
|
||||
|
||||
@@ -101,6 +101,5 @@
|
||||
{"_id":"L5RCoreIte000102","name":"The Porcelain Mask of Fu Leng [Concealed Horror]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000009","name":"Forbidden"},{"id":"L5RCorePro000008","name":"Unholy"}],"description":"","book_reference":"Shadowlands p.111"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/cursed.svg","effects":[]}
|
||||
{"_id":"L5RCoreIte000103","name":"The Jade Cups of Taira [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000014","name":"Sacred"},{"id":"L5RCorePro000015","name":"Durable"}],"description":"","book_reference":"Shadowlands p.112"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
|
||||
{"_id":"L5RCoreIte000104","name":"Jade Petal Tea [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000014","name":"Sacred"}],"description":"","book_reference":"Shadowlands p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
|
||||
{"_id":"L5RCoreIte000105","name":"The blade with no name: Ancestral sword of the Dragon [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000014","name":"Sacred"}],"description":"","book_reference":"Celestial Realms p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
|
||||
{"_id":"L5RCoreIte000106","name":"Obsidian Ink [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000014","name":"Sacred"}],"description":"","book_reference":"Shadowlands p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
|
||||
{"_id":"L5RCoreIte000107","name":"Arrows","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"0","properties":[],"description":"","book_reference":"Core Rulebook"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -5,5 +5,5 @@
|
||||
{"_id":"dz61B4h3iJwOC0Ob","name":"Draw 5 Ujik names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"d9lU98NE8G2YuN48\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
|
||||
{"_id":"ed0HRLOWSKm6YTUS","name":"Draw 5 Japanese names (male)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-man.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"L5RCoreTblJpNamM\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
|
||||
{"_id":"fk2naBrDnz8ZAVHR","name":"Draw 5 Japanese names (female)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-woman.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"L5RCoreTblJpNamF\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
|
||||
{"_id":"ggs1eiqkfVWlm5JM","name":"Draw Names Dialog","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/army.svg","scope":"global","command":"const pack = \"l5r5e.core-name-tables\";\nconst comp = await game.packs.get(pack);\nif (!comp) { console.log(`L5R5E | Pack not found[${pack}]`); return; }\nawait comp.getDocuments();\n\nlet radioTablesHtml = \"\";\ncomp.index.forEach(obj => { radioTablesHtml += `<label><input type=\"radio\" id=\"${obj._id}\" name=\"tableName\" value=\"${obj.name}\" ${radioTablesHtml === \"\" ? 'checked' : ''}> ${obj.name}</label>`; });\n\nnew Dialog({\n title: \"L5R5E Draw Names\",\n content: `\n <form class=\"noflex\" autocomplete=\"off\">\n <div class=\"form-group\">\n <label>${game.i18n.localize('DOCUMENT.RollTable')}:</label>\n <div class=\"form-fields\" style=\"flex-direction: column;align-items: flex-start\">\n ${radioTablesHtml}\n </div>\n </div>\n <hr>\n <div class=\"form-group\">\n <label><i class=\"d6\"></i> ${game.i18n.localize('l5r5e.sheets.quantity')}:</label>\n <div class=\"form-fields\">\n <input type=\"number\" name=\"drawNumber\" value=\"5\" min=\"0\" max=\"99\"/>\n </div>\n </div>\n </form>\n `,\n buttons: {\n no: {\n icon: \"<i class='fas fa-times'></i>\",\n label: game.i18n.localize('Cancel')\n },\n yes: {\n icon: \"<i class='fas fa-check'></i>\",\n label: game.i18n.localize('TABLE.Roll'),\n callback: (html) => {\n const tableName = html.find('input[name=\"tableName\"]:checked')[0]?.value || null;\n const drawNumber = html.find('input[name=\"drawNumber\"]')[0]?.value || null;\n if (!tableName || !drawNumber || drawNumber < 1) {return;}\n game.l5r5e.HelpersL5r5e.drawManyFromPack(pack, tableName, drawNumber);\n }\n },\n },\n default: \"no\"\n}).render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
|
||||
{"_id":"ggs1eiqkfVWlm5JM","name":"Draw Names Dialog","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/army.svg","scope":"global","command":"const pack = \"l5r5e.core-name-tables\";\nconst comp = await game.packs.get(pack);\nif (!comp) { console.log(`L5R5E | Macro | Pack not found[${pack}]`); return; }\nawait comp.getDocuments();\n\nlet radioTablesHtml = \"\";\ncomp.index.forEach(obj => { radioTablesHtml += `<label><input type=\"radio\" id=\"${obj._id}\" name=\"tableName\" value=\"${obj.name}\" ${radioTablesHtml === \"\" ? 'checked' : ''}> ${obj.name}</label>`; });\n\nnew Dialog({\n title: \"L5R5E Draw Names\",\n content: `\n <form class=\"noflex\" autocomplete=\"off\">\n <div class=\"form-group\">\n <label>${game.i18n.localize('DOCUMENT.RollTable')}:</label>\n <div class=\"form-fields\" style=\"flex-direction: column;align-items: flex-start\">\n ${radioTablesHtml}\n </div>\n </div>\n <hr>\n <div class=\"form-group\">\n <label><i class=\"d6\"></i> ${game.i18n.localize('l5r5e.sheets.quantity')}:</label>\n <div class=\"form-fields\">\n <input type=\"number\" name=\"drawNumber\" value=\"5\" min=\"0\" max=\"99\"/>\n </div>\n </div>\n </form>\n `,\n buttons: {\n no: {\n icon: \"<i class='fas fa-times'></i>\",\n label: game.i18n.localize('Cancel')\n },\n yes: {\n icon: \"<i class='fas fa-check'></i>\",\n label: game.i18n.localize('TABLE.Roll'),\n callback: (html) => {\n const tableName = html.find('input[name=\"tableName\"]:checked')[0]?.value || null;\n const drawNumber = html.find('input[name=\"drawNumber\"]')[0]?.value || null;\n if (!tableName || !drawNumber || drawNumber < 1) {return;}\n game.l5r5e.HelpersL5r5e.drawManyFromPack(pack, tableName, drawNumber);\n }\n },\n },\n default: \"no\"\n}).render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
|
||||
{"_id":"hpfDGUS48dA2pkUB","name":"Open Character Sheet (linked actor)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.user.character?.sheet.render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -96,3 +96,5 @@
|
||||
{"_id":"L5RCoreMas000096","name":"Reflexive Strike","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.99"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]}
|
||||
{"_id":"L5RCoreMas000097","name":"A Master of Study","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.100"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]}
|
||||
{"_id":"L5RCoreMas000098","name":"Born to Survive","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]}
|
||||
{"_id":"L5RCoreMas000099","name":"Hunter of the Supernatural","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Celestial Realms - Deathly Turns p.24"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]}
|
||||
{"_id":"L5RCoreMas000100","name":"An Arrow Loosed","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Celestial Realms - Deathly Turns p.25"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]}
|
||||
|
||||
@@ -96,3 +96,5 @@
|
||||
{"_id":"L5RCoreSch000096","name":"Keen Senses","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.99"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]}
|
||||
{"_id":"L5RCoreSch000097","name":"Mind of Calm","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.100"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]}
|
||||
{"_id":"L5RCoreSch000098","name":"Evolution of the Wilds","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]}
|
||||
{"_id":"L5RCoreSch000099","name":"Mazoku's Authority","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Celestial Realms - Deathly Turns p.24"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]}
|
||||
{"_id":"L5RCoreSch000100","name":"Effortless Aim","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Celestial Realms - Deathly Turns p.25"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]}
|
||||
|
||||
@@ -1,45 +1,47 @@
|
||||
{"_id":"L5RCoreTit000001","name":"Emerald Magistrate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Martial Arts [Choose One]</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1–2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000026\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000026\">(kata) Open-Hand Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Core Rulebook p.305"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000002","name":"Castellan","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000031\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000031\">(shuji) Slippery Maneuvers</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000003","name":"Covert Agent","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000005\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000005\">(ninjutsu) Artful Alibi</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000002\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000002\">(shuji) Cadence</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000006\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000006\">(ninjutsu) Cunning Distraction</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000012\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000012\">(ninjutsu) To Float or Sink</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000013\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000013\">(ninjutsu) What's Yours is Mine</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000004","name":"Dreaded Enforcer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000007\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000007\">(ninjutsu) Deceitful Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000008\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000008\">(ninjutsu) Like a Ghost</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000009\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000009\">(ninjutsu) Silent Elimination</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000011\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000011\">(ninjutsu) Stillness of Death</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.129"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000005","name":"Esteemed Negotiator","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"34","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1–3 Earth Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000013\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000013\">(ritual) The Ties that Bind</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000012\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000012\">(ritual) Treaty Signing</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.129"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000006","name":"Kenshinzen","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1–5 Close Combat Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1–5 Void Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000001\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000001\">(ritual) Tea Ceremony</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.130"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000007","name":"Kyuden Asako Shieldbearer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Martial Arts [Ranged]</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1–3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000004\">(ritual) Cleansing Rite</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.130"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000008","name":"Master Artisan","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"60","description":"<h2>Curriculum</h2><table><tr><td>Artisan Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000043\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000043\">(shuji) All Arts Are One</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000011\">(ritual) Formal Tea Ceremony</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.130"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000009","name":"Winter Court Champion","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"<h2>Curriculum</h2><table><tr><td>Artisan Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000003\">(shuji) Artisan’s Appraisal</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000011\">(ritual) Formal Tea Ceremony</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000052\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000052\">(shuji) Fun and Games</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000047\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000047\">(shuji) Offend the Sensibilities</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000050\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000050\">(shuji) Spiteful Loss</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.131"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000010","name":"Seven fold Palace Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000003\">(shuji) Artisan’s Appraisal</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.131"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000011","name":"The Damned","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000003\">(kata) Heartpiercing Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Shadowlands p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000012","name":"Harvester","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Shadowlands p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000013","name":"Twenty-Goblin Crab","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000021\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000021\">(kata) Thunderclap Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000017\">(shuji) Stonewall Tactics</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Shadowlands p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000014","name":"Witch Hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"45","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-4 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-5 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000012\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000012\">(shuji) Honest Assessment</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Shadowlands p.129"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000015","name":"Advisor","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Commerce</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000018\">(shuji) Fanning the Flames</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000008\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000008\">(shuji) Feigned Opening</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000017\">(shuji) Stonewall Tactics</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000016","name":"Daimyo","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>SKill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000037\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000037\">(shuji) Courtier’s Resolve</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000026\">(shuji) Stirring the Embers</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000017","name":"Spy","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-5 Air Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000018","name":"Gunso","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-4 Kata</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000026\">(shuji) Stirring the Embers</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000019","name":"Clan Magistrate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000029\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000029\">(kata) Coiling Serpent Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000006\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000006\">(shuji) Prey on the Weak</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000023\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000023\">(shuji) Truth Burns through Lies</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000020","name":"Monastic Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000001\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000001\">(kiho) Cleansing Spirit</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000017\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000017\">(kiho) Ki Protection</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000022\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000022\">(kiho) Still the Elements</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000021","name":"Priest","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-5 Rituals</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000014\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000014\">(shuji) Civility Foremost</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000041\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000041\">(shuji) Rouse the Soul</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000022","name":"Yojimbo","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000023\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000023\">(kata) Iaijutsu Cut: Crossing Blade</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000022\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000022\">(kata) Iaijutsu Cut: Rising Blade</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000007\">(kata) Warrior’s Resolve</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000023","name":"Yoriki","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000018\">(shuji) Fanning the Flames</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000024","name":"Ashigaru","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000066\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000066\">(kata) Thicket's Embrace Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000031\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000031\">(shuji) Slippery Maneuvers</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.131"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000025","name":"Deathseeker","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"8","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Labor</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000038\">(shuji) A Samurai’s Fate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.132"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000026","name":"Elemental Guard","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000027\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000027\">(ritual) Beseech Shiba's Calm</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000008\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000008\">(kata) Tactical Assessment</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000007\">(kata) Warrior’s Resolve</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.132"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000027","name":"Elemental Legionnaire","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000076\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000076\">(shuji) Great Anvil's Measure</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.133"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000001","name":"Emerald Magistrate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Martial Arts [Choose One]</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1–2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000026\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000026\">(kata) Open-Hand Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Core Rulebook p.305"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000002","name":"Castellan","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000031\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000031\">(shuji) Slippery Maneuvers</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000003","name":"Covert Agent","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000005\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000005\">(ninjutsu) Artful Alibi</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000002\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000002\">(shuji) Cadence</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000006\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000006\">(ninjutsu) Cunning Distraction</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000012\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000012\">(ninjutsu) To Float or Sink</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000013\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000013\">(ninjutsu) What's Yours is Mine</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000004","name":"Dreaded Enforcer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000007\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000007\">(ninjutsu) Deceitful Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000008\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000008\">(ninjutsu) Like a Ghost</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000009\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000009\">(ninjutsu) Silent Elimination</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000011\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000011\">(ninjutsu) Stillness of Death</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.129"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000005","name":"Esteemed Negotiator","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"34","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1–3 Earth Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000013\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000013\">(ritual) The Ties that Bind</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000012\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000012\">(ritual) Treaty Signing</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.129"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000006","name":"Kenshinzen","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1–5 Close Combat Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1–5 Void Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000001\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000001\">(ritual) Tea Ceremony</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.130"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000007","name":"Kyuden Asako Shieldbearer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Martial Arts [Ranged]</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1–3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000004\">(ritual) Cleansing Rite</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.130"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000008","name":"Master Artisan","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"60","description":"<h2>Curriculum</h2><table><tr><td>Artisan Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000043\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000043\">(shuji) All Arts Are One</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000011\">(ritual) Formal Tea Ceremony</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.130"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000009","name":"Winter Court Champion","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"<h2>Curriculum</h2><table><tr><td>Artisan Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000003\">(shuji) Artisan’s Appraisal</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000011\">(ritual) Formal Tea Ceremony</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000052\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000052\">(shuji) Fun and Games</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000047\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000047\">(shuji) Offend the Sensibilities</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000050\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000050\">(shuji) Spiteful Loss</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.131"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000010","name":"Seven fold Palace Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000003\">(shuji) Artisan’s Appraisal</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.131"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000011","name":"The Damned","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000003\">(kata) Heartpiercing Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Shadowlands p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000012","name":"Harvester","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Shadowlands p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000013","name":"Twenty-Goblin Crab","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000021\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000021\">(kata) Thunderclap Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000017\">(shuji) Stonewall Tactics</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Shadowlands p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000014","name":"Witch Hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"45","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-4 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-5 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000012\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000012\">(shuji) Honest Assessment</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Shadowlands p.129"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000015","name":"Advisor","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Commerce</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000018\">(shuji) Fanning the Flames</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000008\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000008\">(shuji) Feigned Opening</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000017\">(shuji) Stonewall Tactics</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000016","name":"Daimyo","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>SKill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000037\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000037\">(shuji) Courtier’s Resolve</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000026\">(shuji) Stirring the Embers</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000017","name":"Spy","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-5 Air Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000018","name":"Gunso","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-4 Kata</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000026\">(shuji) Stirring the Embers</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000019","name":"Clan Magistrate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000029\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000029\">(kata) Coiling Serpent Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000006\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000006\">(shuji) Prey on the Weak</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000023\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000023\">(shuji) Truth Burns through Lies</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000020","name":"Monastic Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000001\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000001\">(kiho) Cleansing Spirit</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000017\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000017\">(kiho) Ki Protection</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000022\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000022\">(kiho) Still the Elements</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000021","name":"Priest","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-5 Rituals</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000014\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000014\">(shuji) Civility Foremost</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000041\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000041\">(shuji) Rouse the Soul</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000022","name":"Yojimbo","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000023\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000023\">(kata) Iaijutsu Cut: Crossing Blade</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000022\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000022\">(kata) Iaijutsu Cut: Rising Blade</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000007\">(kata) Warrior’s Resolve</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000023","name":"Yoriki","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000018\">(shuji) Fanning the Flames</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000024","name":"Ashigaru","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000066\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000066\">(kata) Thicket's Embrace Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000031\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000031\">(shuji) Slippery Maneuvers</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.131"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000025","name":"Deathseeker","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"8","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Labor</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000038\">(shuji) A Samurai’s Fate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.132"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000026","name":"Elemental Guard","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000027\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000027\">(ritual) Beseech Shiba's Calm</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000008\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000008\">(kata) Tactical Assessment</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000007\">(kata) Warrior’s Resolve</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.132"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000027","name":"Elemental Legionnaire","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000076\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000076\">(shuji) Great Anvil's Measure</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.133"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000028","name":"General","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"50","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-3 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-4 Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr></table>","book_reference":"Fields of Victory p.133"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000029","name":"Lion's Pride Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000038\">(shuji) A Samurai’s Fate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000085\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000085\">(shuji) Battle of No Escape</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.133"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000030","name":"Master Saboteur","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ninjutsu\">(ninjutsu) Rank 1-2 Ninjutsu</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000030\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000030\">(ritual) Imbue Thunder</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.L5RCoreNin000018\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000018\">(ninjutsu) Wreak Havoc</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.134"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000031","name":"Poet of War","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Fire Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000072\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000072\">(shuji) Borrowed Courage</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000082\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000082\">(shuji) Coursing March Chant</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.134"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000032","name":"Quartermaster","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Air Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Water Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000075\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000075\">(shuji) Fortress of Necessity</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.135"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000033","name":"Renowned Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000003\">(kata) Heartpiercing Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000079\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000079\">(shuji) Righteous Example</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.135"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000034","name":"Spirit Caller","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"38","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000010\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000010\">(shuji) Ancestry Unearthed</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000083\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000083\">(shuji) Preserve Strength</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.136"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000035","name":"Sumai Master","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000026\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000026\">(ritual) Beseech Hida's MIght</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000065\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000065\">(kata) Fierce Badger Style</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.136"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000036","name":"Sword Saint","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-5 Close Combat Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000006\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000006\">(kata) Soul Sunder</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000087\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000087\">(shuji) Victory Without a Sword</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.136"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000037","name":"War College Graduate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-3 Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000023\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000023\">(ritual) Beseech Akodo's Judgment</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.137"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000038","name":"In Service to a Lord","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000009\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000009\">(shuji) Wolf’s Proposal</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000066\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000066\">(shuji) Fluent Bargaining</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Path of Waves p.185"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000039","name":"Perfect Land Sect Member","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Labor</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Water Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000070\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000070\">(shuji) Roar of Encouragement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Path of Waves p.186"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000040","name":"Ghostlands Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000003\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000003\">(kiho) Earth Needs No Eyes</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000009\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000009\">(kata) Soaring Slice</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000018\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000018\">(ritual) Cleansing of Coral and Gold (Ivory Kingdoms Region)</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Path of Waves p.186"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000041","name":"Astradhari","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-3 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-mantra.L5RCoreMan000001\" data-pack=\"l5r5e.core-techniques-mantra\" data-id=\"L5RCoreMan000001\">(mantra) Summon Mantra : [One Implement]</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Path of Waves p.187"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000042","name":"Awakened Soul","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"44","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000038\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000038\">(kiho) Eternal Mind’s Gate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000035\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000035\">(ritual) Trance of Lives Past</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Writ of the Wild p.142"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000029","name":"Lion's Pride Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000038\">(shuji) A Samurai’s Fate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000085\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000085\">(shuji) Battle of No Escape</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.133"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000030","name":"Master Saboteur","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ninjutsu\">(ninjutsu) Rank 1-2 Ninjutsu</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000030\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000030\">(ritual) Imbue Thunder</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000018\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000018\">(ninjutsu) Wreak Havoc</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.134"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000031","name":"Poet of War","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Fire Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000072\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000072\">(shuji) Borrowed Courage</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000082\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000082\">(shuji) Coursing March Chant</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.134"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000032","name":"Quartermaster","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Air Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Water Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000075\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000075\">(shuji) Fortress of Necessity</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.135"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000033","name":"Renowned Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000003\">(kata) Heartpiercing Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000079\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000079\">(shuji) Righteous Example</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.135"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000034","name":"Spirit Caller","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"38","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000010\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000010\">(shuji) Ancestry Unearthed</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000083\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000083\">(shuji) Preserve Strength</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.136"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000035","name":"Sumai Master","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000026\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000026\">(ritual) Beseech Hida's MIght</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000065\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000065\">(kata) Fierce Badger Style</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.136"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000036","name":"Sword Saint","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-5 Close Combat Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000006\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000006\">(kata) Soul Sunder</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000087\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000087\">(shuji) Victory Without a Sword</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.136"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000037","name":"War College Graduate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-3 Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000023\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000023\">(ritual) Beseech Akodo's Judgment</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.137"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000038","name":"In Service to a Lord","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000009\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000009\">(shuji) Wolf’s Proposal</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000066\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000066\">(shuji) Fluent Bargaining</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Path of Waves p.185"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000039","name":"Perfect Land Sect Member","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Labor</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Water Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000070\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000070\">(shuji) Roar of Encouragement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Path of Waves p.186"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000040","name":"Ghostlands Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000003\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000003\">(kiho) Earth Needs No Eyes</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000009\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000009\">(kata) Soaring Slice</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000018\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000018\">(ritual) Cleansing of Coral and Gold (Ivory Kingdoms Region)</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Path of Waves p.186"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000041","name":"Astradhari","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-3 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-mantra.Item.L5RCoreMan000001\" data-pack=\"l5r5e.core-techniques-mantra\" data-type=\"Item\" data-id=\"L5RCoreMan000001\">(mantra) Summon Mantra : [One Implement]</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Path of Waves p.187"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000042","name":"Awakened Soul","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"44","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000038\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000038\">(kiho) Eternal Mind’s Gate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000035\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000035\">(ritual) Trance of Lives Past</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Writ of the Wild p.142"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000043","name":"Forester","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1-2 Earth & Water Invocations</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-3 Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr></table>","book_reference":"Writ of the Wild p.142"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000044","name":"Temple Abbot","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000004\">(ritual) Cleansing Rite</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000025\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000025\">(kiho) Rejuvenating Breath</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Writ of the Wild p.143"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000045","name":"Yōkai Hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.L5RCoreKih000030\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000030\">(kiho) Blistering Retribution</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000070\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000070\">(kata) Swallow’s Dart Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.L5RCoreKat000071\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000071\">(kata) Tiger’s Lunge Style</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Writ of the Wild p.143"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000044","name":"Temple Abbot","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000004\">(ritual) Cleansing Rite</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000025\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000025\">(kiho) Rejuvenating Breath</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Writ of the Wild p.143"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000045","name":"Yōkai Hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000030\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000030\">(kiho) Blistering Retribution</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000070\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000070\">(kata) Swallow’s Dart Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000071\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000071\">(kata) Tiger’s Lunge Style</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Writ of the Wild p.143"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000046","name":"Bond with a spirit","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"25","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Games</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1 Spirit's Elements Invocations</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000002\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000002\">(ritual) Commune with the Spirits</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000022\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000022\">(ritual) Blessing of Fertile Fields</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Celestial Realms p.140"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
{"_id":"L5RCoreTit000047","name":"Moon cultist","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1-2 Water Invocations</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-invocations.Item.L5RCoreInv000052\" data-pack=\"l5r5e.core-techniques-invocations\" data-type=\"Item\" data-id=\"L5RCoreInv000052\">(invocation) Hands of the Tides</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000010\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000010\">(ritual) Whispers to the Moon (Moon Cultist)</a> (prereq)</td><td>Technique</td></tr></table>","book_reference":"Celestial Realms p.140"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
|
||||
|
||||
@@ -103,3 +103,4 @@
|
||||
{"_id":"L5RCoreWea000103","name":"Kunshu: Ancestral sword of the hantei [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000010","name":"Resplendent"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"0-1","damage":"6","deadliness":"5","grip_1":"","grip_2":"Deadliness +1","description":"","book_reference":"Celestial Realms p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
|
||||
{"_id":"L5RCoreWea000104","name":"Mizutsumi [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"5","grip_1":"","grip_2":"Deadliness +2","description":"","book_reference":"Celestial Realms - Deathly Turns p.19"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
|
||||
{"_id":"L5RCoreWea000105","name":"The Five Akodo Daggers [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"6","grip_1":"","grip_2":"Deadliness +2","description":"","book_reference":"Fields of Victory p.92"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
|
||||
{"_id":"L5RCoreWea000106","name":"The blade with no name: Ancestral sword of the Dragon [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"","damage":"","deadliness":"","grip_1":"","grip_2":"","description":"","book_reference":"Celestial Realms p.100"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
|
||||
|
||||
@@ -120,7 +120,7 @@ export class ActorL5r5e extends Actor {
|
||||
// Now using updateDocuments
|
||||
return Actor.updateDocuments([docData], context).then(() => {
|
||||
// Notify the "Gm Monitor" if this actor is watched
|
||||
if (game.settings.get("l5r5e", "gm-monitor-actors").find((e) => e === this.id)) {
|
||||
if (game.settings.get(CONFIG.l5r5e.namespace, "gm-monitor-actors").some((uuid) => uuid === this.uuid)) {
|
||||
game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
|
||||
}
|
||||
});
|
||||
@@ -162,6 +162,13 @@ export class ActorL5r5e extends Actor {
|
||||
system.composure = (Number(system.rings.earth) + Number(system.rings.water)) * 2;
|
||||
system.focus = Number(system.rings.air) + Number(system.rings.fire);
|
||||
system.vigilance = Math.ceil((Number(system.rings.air) + Number(system.rings.water)) / 2);
|
||||
|
||||
// Modifiers from conditions
|
||||
const modifiers = system.modifiers?.character;
|
||||
system.endurance = system.endurance + (Number(modifiers?.endurance) || 0);
|
||||
system.composure = system.composure + (Number(modifiers?.composure) || 0);
|
||||
system.focus = system.focus + (Number(modifiers?.focus) || 0);
|
||||
system.vigilance = system.vigilance + (Number(modifiers?.vigilance) || 0);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -278,6 +285,14 @@ export class ActorL5r5e extends Actor {
|
||||
return this.type === "army";
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if this actor have an active player as owner
|
||||
* @returns {boolean}
|
||||
*/
|
||||
get hasPlayerOwnerActive() {
|
||||
return game.users.find((u) => !!u.active && u.character?.id === this.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if this actor can do a initiative roll
|
||||
* @returns {boolean}
|
||||
@@ -322,14 +337,14 @@ export class ActorL5r5e extends Actor {
|
||||
}
|
||||
|
||||
const cfg = {
|
||||
character: game.settings.get("l5r5e", "initiative-prepared-character"),
|
||||
adversary: game.settings.get("l5r5e", "initiative-prepared-adversary"),
|
||||
minion: game.settings.get("l5r5e", "initiative-prepared-minion"),
|
||||
character: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-character"),
|
||||
adversary: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-adversary"),
|
||||
minion: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-minion"),
|
||||
};
|
||||
|
||||
// Prepared is a boolean or if null we get the info in the actor
|
||||
let isPrepared = this.isCharacter ? cfg.character : cfg[this.system.type];
|
||||
if (isPrepared === "null") {
|
||||
if (isPrepared === "actor") {
|
||||
isPrepared = this.system.prepared ? "true" : "false";
|
||||
}
|
||||
|
||||
|
||||
@@ -161,7 +161,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
|
||||
if (!item || item.documentName !== "Item" || !["army_cohort", "army_fortification"].includes(item.type)) {
|
||||
// actor dual trigger...
|
||||
if (item?.documentName !== "Actor") {
|
||||
console.warn("L5R5E | Characters items are not allowed", item?.type, item);
|
||||
console.warn("L5R5E | AS | Characters items are not allowed", item?.type, item);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -221,7 +221,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
|
||||
*/
|
||||
async _updateLinkedActorData(type, actor, isInit = false) {
|
||||
if (!actor || actor.documentName !== "Actor" || !actor.isCharacterType) {
|
||||
console.warn("L5R5E | Wrong actor type", actor?.type, actor);
|
||||
console.warn("L5R5E | AS | Wrong actor type", actor?.type, actor);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -252,7 +252,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
|
||||
break;
|
||||
|
||||
default:
|
||||
console.warn("L5R5E | Unknown type", type);
|
||||
console.warn("L5R5E | AS | Unknown type", type);
|
||||
return;
|
||||
}
|
||||
return this.actor.update(actorData);
|
||||
@@ -276,7 +276,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
|
||||
break;
|
||||
|
||||
default:
|
||||
console.warn("L5R5E | Unknown type", type);
|
||||
console.warn("L5R5E | AS | Unknown type", type);
|
||||
return;
|
||||
}
|
||||
return this.actor.update({ system: actorData });
|
||||
@@ -323,7 +323,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
|
||||
break;
|
||||
|
||||
default:
|
||||
console.warn("L5R5E | Unsupported type", type);
|
||||
console.warn("L5R5E | AS | Unsupported type", type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
|
||||
// Build the list order
|
||||
Array.from(CONFIG.l5r5e.techniques)
|
||||
.filter(([id, cfg]) => cfg.type !== "custom" || game.settings.get("l5r5e", "techniques-customs"))
|
||||
.filter(([id, cfg]) => cfg.type !== "custom" || game.settings.get(CONFIG.l5r5e.namespace, "techniques-customs"))
|
||||
.forEach(([id, cfg]) => {
|
||||
out[id] = [];
|
||||
});
|
||||
@@ -60,7 +60,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
case "technique":
|
||||
if (!out[item.system.technique_type]) {
|
||||
console.warn(
|
||||
`L5R5E | Empty or unknown technique type[${item.system.technique_type}] forced to "kata" in item id[${item._id}], name[${item.name}]`
|
||||
`L5R5E | BCS | Empty or unknown technique type[${item.system.technique_type}] forced to "kata" in item id[${item._id}], name[${item.name}]`
|
||||
);
|
||||
item.system.technique_type = "kata";
|
||||
}
|
||||
@@ -73,7 +73,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
if (embedItem.type === "technique") {
|
||||
if (!out[embedItem.system.technique_type]) {
|
||||
console.warn(
|
||||
`L5R5E | Empty or unknown technique type[${embedItem.system.technique_type}] forced to "kata" in item id[${id}], name[${embedItem.name}], parent: id[${item._id}], name[${item.name}]`
|
||||
`L5R5E | BCS | Empty or unknown technique type[${embedItem.system.technique_type}] forced to "kata" in item id[${id}], name[${embedItem.name}], parent: id[${item._id}], name[${item.name}]`
|
||||
);
|
||||
embedItem.system.technique_type = "kata";
|
||||
}
|
||||
@@ -135,14 +135,14 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
async _onDrop(event) {
|
||||
// *** Everything below here is only needed if the sheet is editable ***
|
||||
if (!this.isEditable || this.actor.system.soft_locked) {
|
||||
console.log("L5R5E | This sheet is not editable");
|
||||
console.log("L5R5E | BCS | This sheet is not editable");
|
||||
return;
|
||||
}
|
||||
|
||||
// Check item type and subtype
|
||||
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
|
||||
if (!item || !["Item", "JournalEntry"].includes(item.documentName) || item.type === "property") {
|
||||
console.log(`L5R5E | Wrong subtype ${item?.type}`, item);
|
||||
console.log(`L5R5E | BCS | Wrong subtype ${item?.type}`, item);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -150,7 +150,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
if (item.documentName === "JournalEntry") {
|
||||
// npc does not have this
|
||||
if (!this.actor.system.identity?.school_curriculum_journal) {
|
||||
console.log("L5R5E | NPC won't go to school :'(");
|
||||
console.log("L5R5E | BCS | NPC won't go to school :'(");
|
||||
return;
|
||||
}
|
||||
this.actor.system.identity.school_curriculum_journal = {
|
||||
@@ -180,7 +180,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
return embedItem._id === item._id;
|
||||
})
|
||||
) {
|
||||
console.log("L5R5E | This element has been ignored because it already exists in this actor", item.uuid);
|
||||
console.log("L5R5E | BCS | This element has been ignored because it already exists in this actor", item.uuid);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -203,11 +203,16 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
|
||||
let itemData = item.toObject(true);
|
||||
|
||||
// If from another actor, break the link
|
||||
if (itemData.system.parent_id !== null && itemData.system.parent_id.actor_id !== this.actor._id) {
|
||||
itemData.system.parent_id = null;
|
||||
}
|
||||
|
||||
// Item subtype specific
|
||||
switch (itemData.type) {
|
||||
case "army_cohort":
|
||||
case "army_fortification":
|
||||
console.warn("L5R5E | Army items are not allowed", item?.type, item);
|
||||
console.warn("L5R5E | BCS | Army items are not allowed", item?.type, item);
|
||||
return;
|
||||
|
||||
case "advancement":
|
||||
@@ -238,7 +243,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
return e.type === "technique" && e.system.technique_type === itemData.system.technique_type;
|
||||
})
|
||||
) {
|
||||
ui.notifications.info(game.i18n.localize("l5r5e.techniques.only_one"));
|
||||
ui.notifications.info("l5r5e.techniques.only_one", {localize: true});
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -247,11 +252,10 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
itemData.system.xp_used = 0;
|
||||
itemData.system.in_curriculum = true;
|
||||
} else {
|
||||
// Check if technique is allowed for this character
|
||||
// if (!game.user.isGM && !this.actor.system.techniques[itemData.system.technique_type]) {
|
||||
// ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
|
||||
// return;
|
||||
// }
|
||||
// Informative message : Check if technique is allowed for this character
|
||||
if (!game.user.isGM && !this.actor.system.techniques[itemData.system.technique_type]) {
|
||||
ui.notifications.info("l5r5e.techniques.not_allowed", {localize: true});
|
||||
}
|
||||
|
||||
// Verify cost
|
||||
itemData.system.xp_cost =
|
||||
@@ -277,12 +281,10 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
if (li.dataset.itemParentId && li.dataset.itemId) {
|
||||
const item = this.actor.items.get(li.dataset.itemParentId)?.items.get(li.dataset.itemId);
|
||||
if (item) {
|
||||
const dragData = {
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify({
|
||||
type: "Item",
|
||||
data: foundry.utils.duplicate(item),
|
||||
};
|
||||
dragData.data.system.parent_id = null;
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
|
||||
uuid: item.uuid,
|
||||
}));
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -354,7 +356,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
|
||||
const created = await this.actor.createEmbeddedDocuments("Item", [
|
||||
{
|
||||
name: game.i18n.localize(`ITEM.Type${type.capitalize()}`),
|
||||
name: game.i18n.localize(`TYPES.Item.${type.toLowerCase()}`),
|
||||
type: type,
|
||||
img: `${CONFIG.l5r5e.paths.assets}icons/items/${type}.svg`,
|
||||
},
|
||||
@@ -556,7 +558,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
break;
|
||||
|
||||
default:
|
||||
console.warn("L5R5E | Unsupported type", type);
|
||||
console.warn("L5R5E | BCS | Unsupported type", type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -625,11 +627,11 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
|
||||
if (isInitiative) {
|
||||
if (!game.combat) {
|
||||
ui.notifications.warn(game.i18n.localize("COMBAT.NoneActive"));
|
||||
ui.notifications.warn("COMBAT.NoneActive", {localize: true});
|
||||
return;
|
||||
}
|
||||
if (!this.actor.canDoInitiativeRoll) {
|
||||
ui.notifications.error(game.i18n.localize("l5r5e.conflict.initiative.already_set"));
|
||||
ui.notifications.error("l5r5e.conflict.initiative.already_set", {localize: true});
|
||||
return;
|
||||
}
|
||||
// Minion specific
|
||||
|
||||
@@ -182,7 +182,7 @@ export class BaseSheetL5r5e extends ActorSheet {
|
||||
|
||||
const created = await this.actor.createEmbeddedDocuments("Item", [
|
||||
{
|
||||
name: game.i18n.localize(`ITEM.Type${type.capitalize()}`),
|
||||
name: game.i18n.localize(`TYPES.Item.${type.toLowerCase()}`),
|
||||
type: type,
|
||||
img: `${CONFIG.l5r5e.paths.assets}icons/items/${type}.svg`,
|
||||
},
|
||||
|
||||
@@ -90,7 +90,7 @@ export class CharacterGenerator {
|
||||
static async _getItemFromPack(packName, id = null) {
|
||||
const comp = await game.packs.get(packName);
|
||||
if (!comp) {
|
||||
console.log(`L5R5E | Pack not found[${packName}]`);
|
||||
console.log(`L5R5E | CG | Pack not found[${packName}]`);
|
||||
return;
|
||||
}
|
||||
let document;
|
||||
|
||||
@@ -104,19 +104,19 @@ export class TwentyQuestionsDialog extends FormApplication {
|
||||
new DragDrop({
|
||||
dragSelector: ".item",
|
||||
dropSelector: ".items",
|
||||
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
|
||||
permissions: { dragstart: this.isEditable, drop: this.isEditable },
|
||||
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDropItem.bind(this, "item") },
|
||||
}),
|
||||
new DragDrop({
|
||||
dragSelector: ".technique",
|
||||
dropSelector: ".techniques",
|
||||
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
|
||||
permissions: { dragstart: this.isEditable, drop: this.isEditable },
|
||||
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDropItem.bind(this, "technique") },
|
||||
}),
|
||||
new DragDrop({
|
||||
dragSelector: ".peculiarity",
|
||||
dropSelector: ".peculiarities",
|
||||
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
|
||||
permissions: { dragstart: this.isEditable, drop: this.isEditable },
|
||||
callbacks: {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
drop: this._onDropItem.bind(this, "peculiarity"),
|
||||
@@ -125,7 +125,7 @@ export class TwentyQuestionsDialog extends FormApplication {
|
||||
new DragDrop({
|
||||
dragSelector: ".bond",
|
||||
dropSelector: ".bonds",
|
||||
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
|
||||
permissions: { dragstart: this.isEditable, drop: this.isEditable },
|
||||
callbacks: {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
drop: this._onDropItem.bind(this, "bond"),
|
||||
@@ -150,7 +150,10 @@ export class TwentyQuestionsDialog extends FormApplication {
|
||||
skillsList,
|
||||
skillsListStep7,
|
||||
skillsListStep17,
|
||||
noHonorSkillsList: ["commerce", "skulduggery", "medicine", "seafaring", "survival", "labor"],
|
||||
noHonorSkillsList: CONFIG.l5r5e.noHonorSkillsList.map(id => ({
|
||||
id,
|
||||
label: game.i18n.localize("l5r5e.skills." + CONFIG.l5r5e.skills.get(id.toLowerCase()) + "." + id.toLowerCase())
|
||||
})),
|
||||
techniquesList: game.l5r5e.HelpersL5r5e.getTechniquesList({ displayInTypes: true }),
|
||||
data: this.object.data,
|
||||
cache: this.cache,
|
||||
@@ -218,7 +221,7 @@ export class TwentyQuestionsDialog extends FormApplication {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
$(event.currentTarget).prop("disabled", true);
|
||||
await this.object.toActor(this.actor, flattenObject(this.cache));
|
||||
await this.object.toActor(this.actor, foundry.utils.flattenObject(this.cache));
|
||||
await this.close({ submit: true, force: true });
|
||||
});
|
||||
|
||||
@@ -251,16 +254,16 @@ export class TwentyQuestionsDialog extends FormApplication {
|
||||
if (!["item", "technique", "peculiarity", "bond"].includes(type)) {
|
||||
return;
|
||||
}
|
||||
const stepKey = $(event.target).data("step");
|
||||
const stepKey = $(event.currentTarget).data("step");
|
||||
if (!stepKey) {
|
||||
console.warn("L5R5E | Event stepKey is undefined");
|
||||
console.warn("L5R5E | 20Q | Event stepKey is undefined");
|
||||
return;
|
||||
}
|
||||
try {
|
||||
// Get item
|
||||
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
|
||||
if (item.documentName !== "Item" || !item) {
|
||||
console.warn(`L5R5E | Forbidden item for this drop zone ${type} : ${item.type}`);
|
||||
console.warn(`L5R5E | 20Q | Forbidden item for this drop zone ${type} : ${item.type}`);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -273,7 +276,7 @@ export class TwentyQuestionsDialog extends FormApplication {
|
||||
(type !== "item" && item.type !== type) ||
|
||||
(type === "item" && !["item", "weapon", "armor"].includes(item.type))
|
||||
) {
|
||||
console.warn(`L5R5E | Forbidden item for this drop zone ${type} : ${item.type}`);
|
||||
console.warn(`L5R5E | 20Q | Forbidden item for this drop zone ${type} : ${item.type}`);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -286,14 +289,13 @@ export class TwentyQuestionsDialog extends FormApplication {
|
||||
if (stepKey === "step3.school_ability") {
|
||||
if (item.system.technique_type !== "school_ability") {
|
||||
console.warn(
|
||||
`L5R5E | This technique is not a school ability : ${item.system.technique_type}`
|
||||
`L5R5E | 20Q | This technique is not a school ability : ${item.system.technique_type}`
|
||||
);
|
||||
return;
|
||||
} else if (!this.object.data.step3.allowed_techniques?.[item.system.technique_type]) {
|
||||
// Informative message : Tech not allowed
|
||||
ui.notifications.info("l5r5e.techniques.not_allowed", {localize: true});
|
||||
}
|
||||
// } else if (!this.object.data.step3.allowed_techniques?.[item.system.technique_type]) {
|
||||
// // Tech not allowed
|
||||
// ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
|
||||
// return;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -301,37 +303,37 @@ export class TwentyQuestionsDialog extends FormApplication {
|
||||
switch (stepKey) {
|
||||
case "step9.distinction":
|
||||
if (item.system.peculiarity_type !== "distinction") {
|
||||
console.warn("L5R5E | Wrong type", item.system.peculiarity_type);
|
||||
console.warn(`L5R5E | 20Q | Wrong type given "${item.system.peculiarity_type}" instead of "distinction"`);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "step10.adversity":
|
||||
if (item.system.peculiarity_type !== "adversity") {
|
||||
console.warn("L5R5E | Wrong type", item.system.peculiarity_type);
|
||||
console.warn(`L5R5E | 20Q | Wrong type given "${item.system.peculiarity_type}" instead of "adversity"`);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "step11.passion":
|
||||
if (item.system.peculiarity_type !== "passion") {
|
||||
console.warn("L5R5E | Wrong type", item.system.peculiarity_type);
|
||||
console.warn(`L5R5E | 20Q | Wrong type given "${item.system.peculiarity_type}" instead of "passion"`);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "step12.anxiety":
|
||||
if (item.system.peculiarity_type !== "anxiety") {
|
||||
console.warn("L5R5E | Wrong type", item.system.peculiarity_type);
|
||||
console.warn(`L5R5E | 20Q | Wrong type given "${item.system.peculiarity_type}" instead of "anxiety"`);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "step13.advantage":
|
||||
if (!["distinction", "passion"].includes(item.system.peculiarity_type)) {
|
||||
console.warn("L5R5E | Wrong type", item.system.peculiarity_type);
|
||||
console.warn(`L5R5E | 20Q | Wrong type given "${item.system.peculiarity_type}" instead of "distinction" or "passion"`);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "step13.disadvantage":
|
||||
if (!["adversity", "anxiety"].includes(item.system.peculiarity_type)) {
|
||||
console.warn("L5R5E | Wrong type", item.system.peculiarity_type);
|
||||
console.warn(`L5R5E | 20Q | Wrong type given "${item.system.peculiarity_type}" instead of "adversity" or "anxiety"`);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -344,7 +346,7 @@ export class TwentyQuestionsDialog extends FormApplication {
|
||||
|
||||
this.submit();
|
||||
} catch (err) {
|
||||
console.warn("L5R5E | ", err);
|
||||
console.warn("L5R5E | 20Q | ", err);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -430,7 +432,7 @@ export class TwentyQuestionsDialog extends FormApplication {
|
||||
}
|
||||
const item = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({ id: id, type: "Item" });
|
||||
if (!item) {
|
||||
console.warn(`L5R5E | Unknown item id[${id}]`);
|
||||
console.warn(`L5R5E | 20Q | Unknown item id[${id}]`);
|
||||
continue;
|
||||
}
|
||||
newStep.push(id);
|
||||
|
||||
@@ -24,14 +24,14 @@ export class CombatL5r5e extends Combat {
|
||||
|
||||
// Get global modifiers
|
||||
const cfg = {
|
||||
difficulty: game.settings.get("l5r5e", "initiative-difficulty-value"),
|
||||
difficultyHidden: game.settings.get("l5r5e", "initiative-difficulty-hidden"),
|
||||
difficulty: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value"),
|
||||
difficultyHidden: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden"),
|
||||
};
|
||||
|
||||
// SkillId from DicePicker or global
|
||||
const skillId = messageOptions.skillId
|
||||
? messageOptions.skillId
|
||||
: CONFIG.l5r5e.initiativeSkills[game.settings.get("l5r5e", "initiative-encounter")];
|
||||
: CONFIG.l5r5e.initiativeSkills[game.settings.get(CONFIG.l5r5e.namespace, "initiative-encounter")];
|
||||
const skillCat = CONFIG.l5r5e.skills.get(skillId);
|
||||
|
||||
// Get score for each combatant
|
||||
|
||||
@@ -1,31 +1,29 @@
|
||||
export const L5R5E = {};
|
||||
|
||||
L5R5E.paths = {
|
||||
assets: `systems/l5r5e/assets/`,
|
||||
templates: `systems/l5r5e/templates/`,
|
||||
};
|
||||
|
||||
L5R5E.money = [50, 10];
|
||||
L5R5E.stances = ["earth", "air", "water", "fire", "void"];
|
||||
L5R5E.roles = ["artisan", "bushi", "courtier", "monk", "sage", "shinobi", "shugenja"];
|
||||
|
||||
L5R5E.xp = {
|
||||
costPerRank: [0, 20, 24, 32, 44, 60],
|
||||
bondCostPerRank: [0, 3, 4, 6, 8, 10],
|
||||
ringCostMultiplier: 3,
|
||||
skillCostMultiplier: 2,
|
||||
techniqueCost: 3,
|
||||
};
|
||||
|
||||
L5R5E.regex = {
|
||||
techniqueDifficulty: /^@([TS]):([^|]+?)(?:\|(min|max)(?:\(([^)]+?)\))?)?$/,
|
||||
};
|
||||
|
||||
L5R5E.initiativeSkills = {
|
||||
intrigue: "sentiment",
|
||||
duel: "meditation",
|
||||
skirmish: "tactics",
|
||||
mass_battle: "command",
|
||||
export const L5R5E = {
|
||||
namespace: "l5r5e",
|
||||
paths: {
|
||||
assets: "systems/l5r5e/assets/",
|
||||
templates: "systems/l5r5e/templates/",
|
||||
},
|
||||
money: [50, 10],
|
||||
stances: ["earth", "air", "water", "fire", "void"],
|
||||
roles: ["artisan", "bushi", "courtier", "monk", "sage", "shinobi", "shugenja"],
|
||||
xp: {
|
||||
costPerRank: [0, 20, 24, 32, 44, 60],
|
||||
bondCostPerRank: [0, 3, 4, 6, 8, 10],
|
||||
ringCostMultiplier: 3,
|
||||
skillCostMultiplier: 2,
|
||||
techniqueCost: 3,
|
||||
},
|
||||
regex: {
|
||||
techniqueDifficulty: /^@([TS]):([^|]+?)(?:\|(min|max)(?:\(([^)]+?)\))?)?$/,
|
||||
},
|
||||
initiativeSkills: {
|
||||
intrigue: "sentiment",
|
||||
duel: "meditation",
|
||||
skirmish: "tactics",
|
||||
mass_battle: "command",
|
||||
},
|
||||
noHonorSkillsList: ["commerce", "skulduggery", "medicine", "seafaring", "survival", "labor"],
|
||||
};
|
||||
|
||||
// *** Techniques ***
|
||||
|
||||
@@ -176,7 +176,7 @@ export class DicePickerDialog extends FormApplication {
|
||||
|
||||
// Difficulty
|
||||
if (!options.difficulty || !this.parseDifficulty(options.difficulty)) {
|
||||
this.difficulty = game.settings.get("l5r5e", "initiative-difficulty-value");
|
||||
this.difficulty = game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value");
|
||||
}
|
||||
|
||||
// DifficultyHidden
|
||||
@@ -201,7 +201,7 @@ export class DicePickerDialog extends FormApplication {
|
||||
*/
|
||||
async refresh() {
|
||||
if (this._difficultyHiddenIsLock.option) {
|
||||
this.difficulty = game.settings.get("l5r5e", "initiative-difficulty-value");
|
||||
this.difficulty = game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value");
|
||||
this.difficultyHidden = false;
|
||||
}
|
||||
this.render(false);
|
||||
@@ -246,11 +246,8 @@ export class DicePickerDialog extends FormApplication {
|
||||
if (!targetToken) {
|
||||
return;
|
||||
}
|
||||
if (!(targetToken instanceof TokenDocument) || !targetToken.isOwner) {
|
||||
console.warn(
|
||||
"L5R5E | DP | target rejected : Not a valid TokenDocument instance or permission was denied",
|
||||
targetToken
|
||||
);
|
||||
if (!(targetToken instanceof TokenDocument)) {
|
||||
console.warn("L5R5E | DP | target rejected : Not a valid TokenDocument instance", targetToken);
|
||||
return;
|
||||
}
|
||||
this._target = targetToken;
|
||||
@@ -363,7 +360,7 @@ export class DicePickerDialog extends FormApplication {
|
||||
*/
|
||||
set difficultyHidden(isHidden) {
|
||||
// If GM hide, then player choice don't matter
|
||||
this._difficultyHiddenIsLock.gm = game.settings.get("l5r5e", "initiative-difficulty-hidden");
|
||||
this._difficultyHiddenIsLock.gm = game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden");
|
||||
if (this._difficultyHiddenIsLock.gm || this._difficultyHiddenIsLock.option) {
|
||||
isHidden = true;
|
||||
}
|
||||
@@ -533,7 +530,7 @@ export class DicePickerDialog extends FormApplication {
|
||||
// If initiative roll, check if player already have
|
||||
if (this.object.isInitiativeRoll) {
|
||||
if (!game.combat) {
|
||||
ui.notifications.warn(game.i18n.localize("COMBAT.NoneActive"));
|
||||
ui.notifications.warn("COMBAT.NoneActive", {localize: true});
|
||||
return this.close();
|
||||
}
|
||||
|
||||
@@ -681,16 +678,16 @@ export class DicePickerDialog extends FormApplication {
|
||||
name = name + " - " + this.object.skill.name;
|
||||
}
|
||||
|
||||
let command = `new game.l5r5e.DicePickerDialog(${JSON.stringify(params)}).render(true);`;
|
||||
const command = `new game.l5r5e.DicePickerDialog(${JSON.stringify(params)}).render(true);`;
|
||||
|
||||
let macro = game.macros.contents.find((m) => m.name === name && m.command === command);
|
||||
let macro = game.macros.contents.find((m) => m.name === name && m.command === command && m.isAuthor);
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: name,
|
||||
name,
|
||||
type: "script",
|
||||
scope: "global",
|
||||
command: command,
|
||||
img: this._actor?.img ? this._actor.img : "systems/l5r5e/assets/dices/default/ring_et.svg",
|
||||
scope: "actor",
|
||||
command,
|
||||
img: this._actor?.img || "systems/l5r5e/assets/dices/default/ring_et.svg",
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -79,14 +79,14 @@ export class L5rBaseDie extends DiceTerm {
|
||||
* @return {L5rBaseDie} The evaluated RollTerm
|
||||
* @override
|
||||
*/
|
||||
async evaluate({ minimize = false, maximize = false, async = true } = {}) {
|
||||
async evaluate({ minimize = false, maximize = false } = {}) {
|
||||
if (this._evaluated) {
|
||||
throw new Error(`This ${this.constructor.name} has already been evaluated and is immutable`);
|
||||
}
|
||||
|
||||
// Roll the initial number of dice
|
||||
for (let n = 1; n <= this.number; n++) {
|
||||
await this.roll({ minimize, maximize, async });
|
||||
await this.roll({ minimize, maximize });
|
||||
}
|
||||
|
||||
// Apply modifiers
|
||||
|
||||
@@ -91,7 +91,7 @@ export class RollnKeepDialog extends FormApplication {
|
||||
* @return {boolean}
|
||||
*/
|
||||
get isOwner() {
|
||||
return this._message?.isAuthor || this.messageRoll.l5r5e.actor?.isOwner || this._message?.isOwner || false;
|
||||
return this._message?.isAuthor || this.messageRoll?.l5r5e.actor?.isOwner || this._message?.isOwner || false;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -145,7 +145,7 @@ export class RollnKeepDialog extends FormApplication {
|
||||
}
|
||||
|
||||
// Get the roll
|
||||
this.roll = game.l5r5e.RollL5r5e.fromData(this.messageRoll);
|
||||
this.roll = this.messageRoll;
|
||||
|
||||
// Already history
|
||||
if (Array.isArray(this.roll.l5r5e.history)) {
|
||||
@@ -196,21 +196,12 @@ export class RollnKeepDialog extends FormApplication {
|
||||
new DragDrop({
|
||||
dragSelector: ".dice.draggable",
|
||||
dropSelector: ".dropbox",
|
||||
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
|
||||
permissions: { dragstart: this.isEditable, drop: this.isEditable },
|
||||
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDropItem.bind(this) },
|
||||
}),
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to begin a dragstart workflow for a given drag selector
|
||||
* @param selector The candidate HTML selector for dragging
|
||||
* @return Can the current user drag this selector?
|
||||
*/
|
||||
_canDragStart(selector) {
|
||||
return this.options.editable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur at the beginning of a drag start workflow.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
@@ -544,7 +535,7 @@ export class RollnKeepDialog extends FormApplication {
|
||||
|
||||
// Show DsN dice for the new roll
|
||||
if (game.dice3d !== undefined) {
|
||||
game.dice3d.showForRoll(
|
||||
await game.dice3d.showForRoll(
|
||||
roll,
|
||||
game.user,
|
||||
true,
|
||||
@@ -683,7 +674,7 @@ export class RollnKeepDialog extends FormApplication {
|
||||
}
|
||||
|
||||
// Delete old chat message related to this series
|
||||
if (game.settings.get("l5r5e", "rnk-deleteOldMessage")) {
|
||||
if (game.settings.get(CONFIG.l5r5e.namespace, "rnk-deleteOldMessage")) {
|
||||
if (game.user.isFirstGM) {
|
||||
const message = game.messages.get(msgOldId);
|
||||
if (message) {
|
||||
|
||||
@@ -80,7 +80,7 @@ export class RollL5r5e extends Roll {
|
||||
* Execute the Roll, replacing dice and evaluating the total result
|
||||
* @override
|
||||
**/
|
||||
async evaluate({ minimize = false, maximize = false, async = true } = {}) {
|
||||
async evaluate({ minimize = false, maximize = false } = {}) {
|
||||
if (this._evaluated) {
|
||||
throw new Error("This Roll object has already been rolled.");
|
||||
}
|
||||
@@ -95,7 +95,7 @@ export class RollL5r5e extends Roll {
|
||||
this._total = 0;
|
||||
|
||||
// Roll
|
||||
await super.evaluate({ minimize, maximize, async });
|
||||
await super.evaluate({ minimize, maximize });
|
||||
this._evaluated = true;
|
||||
|
||||
// Save initial formula
|
||||
@@ -132,7 +132,7 @@ export class RollL5r5e extends Roll {
|
||||
|
||||
// Store final outputs
|
||||
this.l5r5e.dicesTypes.std = this.dice.some(
|
||||
(term) => term instanceof DiceTerm && !(term instanceof game.l5r5e.L5rBaseDie)
|
||||
(term) => term instanceof foundry.dice.terms.DiceTerm && !(term instanceof game.l5r5e.L5rBaseDie)
|
||||
); // ignore math symbols
|
||||
this.l5r5e.dicesTypes.l5r = this.dice.some((term) => term instanceof game.l5r5e.L5rBaseDie);
|
||||
summary.totalBonus = Math.max(0, summary.totalSuccess - this.l5r5e.difficulty);
|
||||
@@ -327,7 +327,7 @@ export class RollL5r5e extends Roll {
|
||||
* This function can either create the ChatMessage directly, or return the data object that will be used to create.
|
||||
* @override
|
||||
*/
|
||||
async toMessage(messageData = {}, { rollMode = null, create = true } = {}) {
|
||||
async toMessage(messageData = {}, { rollMode = null } = {}) {
|
||||
// Perform the roll, if it has not yet been rolled
|
||||
if (!this._evaluated) {
|
||||
await this.evaluate();
|
||||
@@ -346,7 +346,6 @@ export class RollL5r5e extends Roll {
|
||||
messageData = foundry.utils.mergeObject(
|
||||
{
|
||||
user: game.user.id,
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
content,
|
||||
sound: CONFIG.sounds.dice,
|
||||
speaker: {
|
||||
@@ -357,12 +356,11 @@ export class RollL5r5e extends Roll {
|
||||
},
|
||||
messageData
|
||||
);
|
||||
messageData.roll = this;
|
||||
messageData.rolls = [this];
|
||||
|
||||
// Either create the message or just return the chat data
|
||||
return ChatMessage.implementation.create(messageData, {
|
||||
rollMode: rMode,
|
||||
temporary: !create,
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ export class GmMonitor extends FormApplication {
|
||||
buttons.unshift({
|
||||
label: game.i18n.localize("l5r5e.gm.monitor.switch_view"),
|
||||
class: "switch-view",
|
||||
icon: "fas fa-users",
|
||||
icon: "fas fa-repeat",
|
||||
onclick: () =>
|
||||
game.l5r5e.HelpersL5r5e.debounce(
|
||||
"SwitchView-" + this.object.id,
|
||||
@@ -50,7 +50,21 @@ export class GmMonitor extends FormApplication {
|
||||
this.object.view = this.object.view === "armies" ? "characters" : "armies";
|
||||
this.render(false);
|
||||
},
|
||||
1000,
|
||||
500,
|
||||
true
|
||||
)(),
|
||||
});
|
||||
|
||||
// Add selected tokens
|
||||
buttons.unshift({
|
||||
label: game.i18n.localize("l5r5e.gm.monitor.add_selected_tokens"),
|
||||
class: "add-selected-token",
|
||||
icon: "fas fa-users",
|
||||
onclick: () =>
|
||||
game.l5r5e.HelpersL5r5e.debounce(
|
||||
"AddSelectedToken-" + this.object.id,
|
||||
() => this.#addSelectedTokens(),
|
||||
500,
|
||||
true
|
||||
)(),
|
||||
});
|
||||
@@ -84,14 +98,22 @@ export class GmMonitor extends FormApplication {
|
||||
*/
|
||||
_initialize() {
|
||||
let actors;
|
||||
const ids = game.settings.get("l5r5e", "gm-monitor-actors");
|
||||
const uuidList = game.settings.get(CONFIG.l5r5e.namespace, "gm-monitor-actors");
|
||||
if (uuidList.length > 0) {
|
||||
// Get actors from stored uuids
|
||||
actors = uuidList
|
||||
.map(uuid => {
|
||||
const doc = fromUuidSync(uuid);
|
||||
if (doc instanceof TokenDocument) {
|
||||
return doc.actor;
|
||||
}
|
||||
return doc;
|
||||
})
|
||||
.filter(a => !!a); // skip null
|
||||
|
||||
if (ids.length > 0) {
|
||||
// get actors with stored ids
|
||||
actors = game.actors.filter((e) => ids.includes(e.id));
|
||||
} else {
|
||||
// If empty add pc with owner
|
||||
actors = game.actors.filter((actor) => actor.type === "character" && actor.hasPlayerOwner);
|
||||
actors = game.actors.filter((actor) => actor.type === "character" && actor.hasPlayerOwnerActive);
|
||||
this._saveActorsIds();
|
||||
}
|
||||
|
||||
@@ -103,6 +125,27 @@ export class GmMonitor extends FormApplication {
|
||||
this.object.actors = actors;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add selected token on monitor if not already present
|
||||
*/
|
||||
#addSelectedTokens() {
|
||||
if (canvas.tokens.controlled.length > 0) {
|
||||
const actors2Add = canvas.tokens.controlled
|
||||
.map(t => t.actor)
|
||||
.filter(t => !!t && !this.object.actors.find((a) => a.uuid === t.uuid));
|
||||
|
||||
if (actors2Add.length < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.object.actors = [
|
||||
...this.object.actors,
|
||||
...actors2Add
|
||||
];
|
||||
this._saveActorsIds().then(() => this.render(false));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevent non GM to render this windows
|
||||
* @override
|
||||
@@ -161,11 +204,11 @@ export class GmMonitor extends FormApplication {
|
||||
return $(event.currentTarget).data("text");
|
||||
}
|
||||
|
||||
const id = $(event.currentTarget).data("actor-id");
|
||||
if (!id) {
|
||||
const uuid = $(event.currentTarget).data("actor-uuid");
|
||||
if (!uuid) {
|
||||
return;
|
||||
}
|
||||
const actor = this.object.actors.find((e) => e.id === id);
|
||||
const actor = this.object.actors.find((a) => a.uuid === uuid);
|
||||
if (!actor) {
|
||||
return;
|
||||
}
|
||||
@@ -201,11 +244,14 @@ export class GmMonitor extends FormApplication {
|
||||
return;
|
||||
}
|
||||
|
||||
const actor = game.actors.find((a) => a.uuid === data.uuid);
|
||||
const actor = fromUuidSync(data.uuid);
|
||||
if (!actor) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Switch view to current character type
|
||||
this.object.view = actor.isArmy ? "armies" : "characters";
|
||||
|
||||
this.object.actors.push(actor);
|
||||
|
||||
return this._saveActorsIds();
|
||||
@@ -218,9 +264,9 @@ export class GmMonitor extends FormApplication {
|
||||
*/
|
||||
async _saveActorsIds() {
|
||||
return game.settings.set(
|
||||
"l5r5e",
|
||||
CONFIG.l5r5e.namespace,
|
||||
"gm-monitor-actors",
|
||||
this.object.actors.map((e) => e.id)
|
||||
this.object.actors.map((a) => a.uuid)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -234,12 +280,12 @@ export class GmMonitor extends FormApplication {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
const id = $(event.currentTarget).data("actor-id");
|
||||
if (!id) {
|
||||
const uuid = $(event.currentTarget).data("actor-uuid");
|
||||
if (!uuid) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.object.actors = this.object.actors.filter((e) => e.id !== id);
|
||||
this.object.actors = this.object.actors.filter((a) => a.uuid !== uuid);
|
||||
|
||||
return this._saveActorsIds();
|
||||
}
|
||||
@@ -256,17 +302,17 @@ export class GmMonitor extends FormApplication {
|
||||
|
||||
const type = $(event.currentTarget).data("type");
|
||||
if (!type) {
|
||||
console.warn("L5R5E | type not set", type);
|
||||
console.warn("L5R5E | GMM | type not set", type);
|
||||
return;
|
||||
}
|
||||
const id = $(event.currentTarget).data("actor-id");
|
||||
if (!id) {
|
||||
console.warn("L5R5E | actor id not set", type);
|
||||
const uuid = $(event.currentTarget).data("actor-uuid");
|
||||
if (!uuid) {
|
||||
console.warn("L5R5E | GMM | actor uuid not set", type);
|
||||
return;
|
||||
}
|
||||
const actor = game.actors.get(id);
|
||||
const actor = fromUuidSync(uuid);
|
||||
if (!actor) {
|
||||
console.warn("L5R5E | Actor not found", type);
|
||||
console.warn("L5R5E | GMM | Actor not found", type);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -323,7 +369,7 @@ export class GmMonitor extends FormApplication {
|
||||
break;
|
||||
|
||||
default:
|
||||
console.warn("L5R5E | Unsupported type", type);
|
||||
console.warn("L5R5E | GMM | Unsupported type", type);
|
||||
break;
|
||||
}
|
||||
if (!foundry.utils.isEmpty(updateData)) {
|
||||
|
||||
@@ -55,8 +55,8 @@ export class GmToolbox extends FormApplication {
|
||||
*/
|
||||
_initialize() {
|
||||
this.object = {
|
||||
difficulty: game.settings.get("l5r5e", "initiative-difficulty-value"),
|
||||
difficultyHidden: game.settings.get("l5r5e", "initiative-difficulty-hidden"),
|
||||
difficulty: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value"),
|
||||
difficultyHidden: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden"),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -128,7 +128,7 @@ export class GmToolbox extends FormApplication {
|
||||
event.stopPropagation();
|
||||
this.object.difficultyHidden = !this.object.difficultyHidden;
|
||||
game.settings
|
||||
.set("l5r5e", "initiative-difficulty-hidden", this.object.difficultyHidden)
|
||||
.set(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden", this.object.difficultyHidden)
|
||||
.then(() => this.submit());
|
||||
});
|
||||
|
||||
@@ -150,7 +150,7 @@ export class GmToolbox extends FormApplication {
|
||||
this.object.difficulty = Math.max(0, this.object.difficulty - 1);
|
||||
break;
|
||||
}
|
||||
game.settings.set("l5r5e", "initiative-difficulty-value", this.object.difficulty).then(() => this.submit());
|
||||
game.settings.set(CONFIG.l5r5e.namespace, "initiative-difficulty-value", this.object.difficulty).then(() => this.submit());
|
||||
});
|
||||
|
||||
// Scene End, Sleep, Void Pts
|
||||
@@ -202,7 +202,7 @@ export class GmToolbox extends FormApplication {
|
||||
}
|
||||
|
||||
// Manage left/right button
|
||||
if (!isAll && (!actor.isCharacter || !actor.hasPlayerOwner)) {
|
||||
if (!isAll && (!actor.isCharacter || !actor.hasPlayerOwnerActive)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ export class HelpDialog extends FormApplication {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
const name = $(event.currentTarget).data("type");
|
||||
ui.notifications.info(game.i18n.localize(`l5r5e.logo.${name}.info`));
|
||||
ui.notifications.info(`l5r5e.logo.${name}.info`, {localize: true});
|
||||
window.open(game.i18n.localize(`l5r5e.logo.${name}.link`), "_blank");
|
||||
});
|
||||
}
|
||||
|
||||
@@ -184,8 +184,8 @@ export class HelpersL5r5e {
|
||||
// Final
|
||||
if (document) {
|
||||
// Flag the source GUID
|
||||
if (document.uuid && !document.pack && !document.getFlag("core", "sourceId")) {
|
||||
document.updateSource({ "flags.core.sourceId": document.uuid });
|
||||
if (document.uuid && !document._stats?.compendiumSource) {
|
||||
document.updateSource({ "_stats.compendiumSource": document.uuid });
|
||||
}
|
||||
|
||||
// Care to infinite loop in properties
|
||||
@@ -195,7 +195,7 @@ export class HelpersL5r5e {
|
||||
document.prepareData();
|
||||
}
|
||||
} catch (err) {
|
||||
console.warn("L5R5E | ", err);
|
||||
console.warn("L5R5E | Helpers | ", err);
|
||||
}
|
||||
return document;
|
||||
}
|
||||
@@ -227,7 +227,7 @@ export class HelpersL5r5e {
|
||||
break;
|
||||
|
||||
default:
|
||||
console.log(`L5R5E | createObjectFromCompendium - Unmanaged type ${type}`);
|
||||
console.log(`L5R5E | Helpers | createObjectFromCompendium - Unmanaged type ${type}`);
|
||||
break;
|
||||
} // swi
|
||||
|
||||
@@ -251,7 +251,7 @@ export class HelpersL5r5e {
|
||||
if (gameProp) {
|
||||
return { id: gameProp.id, name: gameProp.name };
|
||||
} else {
|
||||
console.warn(`L5R5E | Unknown property id[${property.id}]`);
|
||||
console.warn(`L5R5E | Helpers | Unknown property id[${property.id}]`);
|
||||
}
|
||||
return property;
|
||||
})
|
||||
@@ -614,8 +614,11 @@ export class HelpersL5r5e {
|
||||
|
||||
// Create the link
|
||||
let link = null;
|
||||
if (document.flags.core?.sourceId) {
|
||||
link = document.flags.core?.sourceId.replace(/(\w+)\.(.+)/, "@$1[$2]");
|
||||
if (!document.actor && HelpersL5r5e.isLinkValid(document.link)) {
|
||||
link = document.link;
|
||||
}
|
||||
if (!link && document._stats?.compendiumSource) {
|
||||
link = document._stats.compendiumSource.replace(/(\w+)\.(.+)/, "@$1[$2]");
|
||||
if (!HelpersL5r5e.isLinkValid(link)) {
|
||||
link = null;
|
||||
}
|
||||
@@ -626,12 +629,6 @@ export class HelpersL5r5e {
|
||||
link = null;
|
||||
}
|
||||
}
|
||||
if (!link && !document.actor) {
|
||||
link = document.link;
|
||||
if (!HelpersL5r5e.isLinkValid(link)) {
|
||||
link = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Send to Chat
|
||||
return ChatMessage.create({
|
||||
@@ -644,34 +641,10 @@ export class HelpersL5r5e {
|
||||
* @param {string} link
|
||||
* @return {boolean}
|
||||
*/
|
||||
static isLinkValid(link) {
|
||||
static async isLinkValid(link) {
|
||||
const [type, target] = link.replace(/@(\w+)\[([^\]]+)\].*/, "$1|$2").split("|");
|
||||
|
||||
// Get a matched World document
|
||||
// "@Item[L5RCoreIte000042]{Amigasa}"
|
||||
if (CONST.DOCUMENT_TYPES.includes(type)) {
|
||||
const collection = game.collections.get(type);
|
||||
const document = /^[a-zA-Z0-9]{16}$/.test(target) ? collection.get(target) : collection.getName(target);
|
||||
return !!document;
|
||||
}
|
||||
|
||||
// Get a matched Compendium entity
|
||||
// "@Compendium[l5r5e.core-peculiarities-distinctions.L5RCoreDis000002]{Ambidextrie}"
|
||||
if (type === "Compendium") {
|
||||
// Get the linked Entity
|
||||
const [scope, packName, id] = target.split(".");
|
||||
const pack = game.packs.get(`${scope}.${packName}`);
|
||||
if (!pack) {
|
||||
return false;
|
||||
}
|
||||
// If the pack is indexed, check, if not assume it's ok
|
||||
if (pack.index.size) {
|
||||
const index = pack.index.find((i) => i._id === id || i.name === id);
|
||||
return !!index;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
const document = await fromUuid((type === 'UUID' ? target : `${type}.${target}`));
|
||||
return !!document;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -705,29 +678,27 @@ export class HelpersL5r5e {
|
||||
* @return {(function(...[*]=): void)|*}
|
||||
*/
|
||||
static debounce(id, callback, timeout = 500, leading = false) {
|
||||
/* eslint-disable no-undef */
|
||||
if (!debounce.timeId) {
|
||||
debounce.timeId = {};
|
||||
if (!this.debounce.timeId) {
|
||||
this.debounce.timeId = {};
|
||||
}
|
||||
return (...args) => {
|
||||
if (leading) {
|
||||
// callback will be executed only at the first debounced-function call
|
||||
if (!debounce.timeId[id]) {
|
||||
if (!this.debounce.timeId[id]) {
|
||||
callback.apply(this, args);
|
||||
}
|
||||
clearTimeout(debounce.timeId[id]);
|
||||
debounce.timeId[id] = setTimeout(() => {
|
||||
debounce.timeId[id] = undefined;
|
||||
clearTimeout(this.debounce.timeId[id]);
|
||||
this.debounce.timeId[id] = setTimeout(() => {
|
||||
this.debounce.timeId[id] = undefined;
|
||||
}, timeout);
|
||||
} else {
|
||||
// callback will only be executed `delay` milliseconds after the last debounced-function call
|
||||
clearTimeout(debounce.timeId[id]);
|
||||
debounce.timeId[id] = setTimeout(() => {
|
||||
clearTimeout(this.debounce.timeId[id]);
|
||||
this.debounce.timeId[id] = setTimeout(() => {
|
||||
callback.apply(this, args);
|
||||
}, timeout);
|
||||
}
|
||||
};
|
||||
/* eslint-enable no-undef */
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -741,14 +712,14 @@ export class HelpersL5r5e {
|
||||
static async drawManyFromPack(pack, tableName, retrieve = 5, opt = { rollMode: "selfroll" }) {
|
||||
const comp = await game.packs.get(pack);
|
||||
if (!comp) {
|
||||
console.log(`L5R5E | Pack not found[${pack}]`);
|
||||
console.log(`L5R5E | Helpers | Pack not found[${pack}]`);
|
||||
return;
|
||||
}
|
||||
await comp.getDocuments();
|
||||
|
||||
const table = await (/^[a-zA-Z0-9]{16}$/.test(tableName) ? comp.get(tableName) : comp.getName(tableName));
|
||||
if (!table) {
|
||||
console.log(`L5R5E | Table not found[${tableName}]`, comp, table);
|
||||
console.log(`L5R5E | Helpers | Table not found[${tableName}]`, comp, table);
|
||||
return;
|
||||
}
|
||||
return await table.drawMany(retrieve, opt);
|
||||
@@ -852,7 +823,7 @@ export class HelpersL5r5e {
|
||||
)}`;
|
||||
|
||||
choiceDiv.addEventListener("click", (clickEvent) => {
|
||||
const selectedIndex = clickEvent.target.attributes["data-id"].value;
|
||||
const selectedIndex = clickEvent.target.attributes["data-id"]?.value;
|
||||
if (!list[selectedIndex]) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ export default class HooksL5r5e {
|
||||
// Enable embed Babele compendiums only if custom compendium is not found or disabled
|
||||
if (
|
||||
typeof Babele !== "undefined" &&
|
||||
Babele.get().modules.every((module) => module.module !== "l5r5e-custom-compendiums")
|
||||
Babele.get().modules.every((module) => module.module !== game.settings.get(CONFIG.l5r5e.namespace, "custom-compendium-name"))
|
||||
) {
|
||||
Babele.get().setSystemTranslationsDir("babele"); // Since Babele v2.0.7
|
||||
}
|
||||
@@ -28,6 +28,14 @@ export default class HooksL5r5e {
|
||||
game.l5r5e.migrations.migrateWorld({ force: false }).then();
|
||||
}
|
||||
|
||||
// Taken from dnd5 : Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
|
||||
Hooks.on("hotbarDrop", (bar, data, slot) => {
|
||||
if (data.type === "Item") {
|
||||
HooksL5r5e.#createItemMacro(data, slot);
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
// For some reasons, not always really ready, so wait a little
|
||||
await new Promise((r) => setTimeout(r, 2000));
|
||||
|
||||
@@ -76,9 +84,7 @@ export default class HooksL5r5e {
|
||||
skillsList: "artisan,martial,scholar,social,trade",
|
||||
},
|
||||
});
|
||||
ui.notifications.info(
|
||||
game.i18n.localize("l5r5e.dice.dicepicker.gm_request_dp_to_players")
|
||||
);
|
||||
ui.notifications.info("l5r5e.dice.dicepicker.gm_request_dp_to_players", {localize: true});
|
||||
},
|
||||
3000,
|
||||
true
|
||||
@@ -95,14 +101,10 @@ export default class HooksL5r5e {
|
||||
case "settings":
|
||||
// Add Changelog link
|
||||
html.find("#game-details .system").append(
|
||||
`<p><a href="${game.system.changelog}" target="_blank">Changelog</a>` +
|
||||
` <a href="${game.i18n.localize(
|
||||
"l5r5e.settings.wiki.link"
|
||||
)}" target="_blank">${game.i18n.localize("l5r5e.settings.wiki.title")}</a>` +
|
||||
` <a href="${game.i18n.localize(
|
||||
"l5r5e.settings.custom-compendiums.link"
|
||||
)}" target="_blank">${game.i18n.localize("l5r5e.settings.custom-compendiums.title")}</a>` +
|
||||
`</p>`
|
||||
`<span><a href="${game.system.changelog}" target="_blank">Changelog</a>`
|
||||
+ ` <a href="${game.i18n.localize("l5r5e.settings.wiki.link")}" target="_blank">${game.i18n.localize("l5r5e.settings.wiki.title")}</a>`
|
||||
+ ` <a href="${game.i18n.localize("l5r5e.settings.custom-compendiums.link")}" target="_blank">${game.i18n.localize("l5r5e.settings.custom-compendiums.title")}</a>`
|
||||
+ `</span>`
|
||||
);
|
||||
break;
|
||||
}
|
||||
@@ -158,14 +160,14 @@ export default class HooksL5r5e {
|
||||
// *** Conf ***
|
||||
const encounterTypeList = Object.keys(CONFIG.l5r5e.initiativeSkills);
|
||||
const prepared = {
|
||||
character: game.settings.get("l5r5e", "initiative-prepared-character"),
|
||||
adversary: game.settings.get("l5r5e", "initiative-prepared-adversary"),
|
||||
minion: game.settings.get("l5r5e", "initiative-prepared-minion"),
|
||||
character: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-character"),
|
||||
adversary: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-adversary"),
|
||||
minion: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-minion"),
|
||||
};
|
||||
|
||||
// *** Template ***
|
||||
const tpl = await renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/combat-tracker-bar.html`, {
|
||||
encounterType: game.settings.get("l5r5e", "initiative-encounter"),
|
||||
encounterType: game.settings.get(CONFIG.l5r5e.namespace, "initiative-encounter"),
|
||||
encounterTypeList,
|
||||
prepared,
|
||||
});
|
||||
@@ -186,7 +188,7 @@ export default class HooksL5r5e {
|
||||
if (!encounterTypeList.includes(encounter)) {
|
||||
return;
|
||||
}
|
||||
game.settings.set("l5r5e", "initiative-encounter", encounter);
|
||||
game.settings.set(CONFIG.l5r5e.namespace, "initiative-encounter", encounter);
|
||||
});
|
||||
|
||||
html.find(".prepared-control").on("mousedown", (event) => {
|
||||
@@ -198,11 +200,11 @@ export default class HooksL5r5e {
|
||||
}
|
||||
const rev = event.which === 3;
|
||||
const nextValue = {
|
||||
false: rev ? "true" : "null",
|
||||
true: rev ? "null" : "false",
|
||||
null: rev ? "false" : "true",
|
||||
false: rev ? "true" : "actor",
|
||||
true: rev ? "actor" : "false",
|
||||
actor: rev ? "false" : "true",
|
||||
};
|
||||
game.settings.set("l5r5e", `initiative-prepared-${preparedId}`, nextValue[prepared[preparedId]]);
|
||||
game.settings.set(CONFIG.l5r5e.namespace, `initiative-prepared-${preparedId}`, nextValue[prepared[preparedId]]);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -317,4 +319,35 @@ export default class HooksL5r5e {
|
||||
context.blind = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to create a macro from the dropped data. Will use an existing macro if one exists.
|
||||
* @param {object} dropData The dropped data
|
||||
* @param {number} slot The hotbar slot to use
|
||||
* @returns {Promise}
|
||||
*/
|
||||
static async #createItemMacro(dropData, slot) {
|
||||
const itemData = await Item.implementation.fromDropData(dropData);
|
||||
if (!itemData) {
|
||||
console.log("L5R5E | HK | Fail to get itemData", dropData);
|
||||
return null;
|
||||
}
|
||||
|
||||
const macroData = {
|
||||
type: "script",
|
||||
scope: "actor",
|
||||
name: (itemData.actor?.name ? `${itemData.actor?.name} : ` : '') + itemData.name,
|
||||
img: itemData.img,
|
||||
command: `await Hotbar.toggleDocumentSheet("${itemData.uuid}")`,
|
||||
};
|
||||
|
||||
// Assign the macro to the hotbar
|
||||
const macro = game.macros.find((m) =>
|
||||
m.name === macroData.name
|
||||
&& m.command === macroData.command
|
||||
&& m.isAuthor
|
||||
) || await Macro.create(macroData);
|
||||
|
||||
await game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,16 +43,13 @@ export class ItemL5r5e extends Item {
|
||||
* TODO probably useless if we can add "items" in metadata.embedded, but no clue how to.
|
||||
*
|
||||
* @param {string} embeddedName The name of the embedded Document type
|
||||
* @return {Collection} The Collection instance of embedded Documents of the requested type
|
||||
* @return {DocumentCollection} The Collection instance of embedded Documents of the requested type
|
||||
*/
|
||||
getEmbeddedCollection(embeddedName) {
|
||||
const collectionName = embeddedName === "Item" ? "items" : this.constructor.metadata.embedded[embeddedName];
|
||||
if (!collectionName) {
|
||||
throw new Error(
|
||||
`${embeddedName} is not a valid embedded Document within the ${this.documentName} Document`
|
||||
);
|
||||
if (embeddedName === "Item") {
|
||||
return this.items;
|
||||
}
|
||||
return this[collectionName];
|
||||
return super.getEmbeddedCollection(embeddedName);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -82,7 +79,7 @@ export class ItemL5r5e extends Item {
|
||||
// **** Embed Items, need to get the parents ****
|
||||
const parentItem = this.getItemFromParentId();
|
||||
if (!parentItem) {
|
||||
console.warn(`L5R5E | Embed parentItem not found`);
|
||||
console.warn(`L5R5E | Helpers | Embed parentItem not found`);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -198,7 +195,7 @@ export class ItemL5r5e extends Item {
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a Embed Item
|
||||
* Add an Embed Item
|
||||
* @param {ItemL5r5e} item Object to add
|
||||
* @param {boolean} save if we save in db or not (used internally)
|
||||
* @param {boolean} newId if we change the id
|
||||
@@ -249,7 +246,7 @@ export class ItemL5r5e extends Item {
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a Embed Item
|
||||
* Update an Embed Item
|
||||
* @param {ItemL5r5e} item Object to add
|
||||
* @param {boolean} save if we save in db or not (used internally)
|
||||
* @return {Promise<string>}
|
||||
|
||||
@@ -7,16 +7,17 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
|
||||
/**
|
||||
* Sub Types of advancements
|
||||
*/
|
||||
static types = { ring: "l5r5e.rings.label", skill: "l5r5e.skills.label" }; // others have theirs own xp count
|
||||
static types = [
|
||||
{ id: "ring", label: "l5r5e.rings.label" },
|
||||
{ id: "skill", label: "l5r5e.skills.label" },
|
||||
// others have theirs own xp count
|
||||
];
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "advancement"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/advancement/advancement-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
|
||||
@@ -46,29 +47,33 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
|
||||
const currentSkill = this.object.system.skill;
|
||||
|
||||
html.find("#advancement_type").on("change", (event) => {
|
||||
$(event.target).prop("disabled", true);
|
||||
if ($(event.target).val() === "skill") {
|
||||
const targetEvt = $(event.target);
|
||||
targetEvt.prop("disabled", true);
|
||||
|
||||
if (targetEvt.val() === "skill") {
|
||||
this._updateChoice({ ring: currentRing }, { skill: currentSkill }).then(
|
||||
$(event.target).prop("disabled", false)
|
||||
targetEvt.prop("disabled", false)
|
||||
);
|
||||
} else {
|
||||
} else if (targetEvt.val() === "ring") {
|
||||
this._updateChoice({ skill: currentSkill }, { ring: currentRing }).then(
|
||||
$(event.target).prop("disabled", false)
|
||||
targetEvt.prop("disabled", false)
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
html.find("#advancement_ring").on("change", (event) => {
|
||||
$(event.target).prop("disabled", true);
|
||||
this._updateChoice({ ring: currentRing }, { ring: $(event.target).val() }).then(
|
||||
$(event.target).prop("disabled", false)
|
||||
const targetEvt = $(event.target);
|
||||
targetEvt.prop("disabled", true);
|
||||
this._updateChoice({ ring: currentRing }, { ring: targetEvt.val() }).then(
|
||||
targetEvt.prop("disabled", false)
|
||||
);
|
||||
});
|
||||
|
||||
html.find("#advancement_skill").on("change", (event) => {
|
||||
$(event.target).prop("disabled", true);
|
||||
this._updateChoice({ skill: currentSkill }, { skill: $(event.target).val() }).then(
|
||||
$(event.target).prop("disabled", false)
|
||||
const targetEvt = $(event.target);
|
||||
targetEvt.prop("disabled", true);
|
||||
this._updateChoice({ skill: currentSkill }, { skill: targetEvt.val() }).then(
|
||||
targetEvt.prop("disabled", false)
|
||||
);
|
||||
});
|
||||
}
|
||||
@@ -144,8 +149,5 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
|
||||
xp_used: xp_used,
|
||||
},
|
||||
});
|
||||
|
||||
// Re render
|
||||
this.render(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,9 +9,6 @@ export class ArmorSheetL5r5e extends ItemSheetL5r5e {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "armor"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/armor/armor-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,8 +9,6 @@ export class ArmyCohortSheetL5r5e extends ItemSheetL5r5e {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "army-cohort"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/army-cohort/army-cohort-sheet.html",
|
||||
width: 520,
|
||||
height: 520,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "infos" }],
|
||||
dragDrop: [{ dragSelector: ".item", dropSelector: null }],
|
||||
});
|
||||
@@ -111,7 +109,7 @@ export class ArmyCohortSheetL5r5e extends ItemSheetL5r5e {
|
||||
*/
|
||||
async _updateLinkedActorData(actor) {
|
||||
if (!actor || actor.documentName !== "Actor" || !actor.isCharacterType) {
|
||||
console.warn("L5R5E | Wrong actor type", actor?.type, actor);
|
||||
console.warn("L5R5E | Army Cohort | Wrong actor type", actor?.type, actor);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,9 +9,6 @@ export class ArmyFortificationSheetL5r5e extends ItemSheetL5r5e {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "army-fortification"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/army-fortification/army-fortification-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ export class BaseItemSheetL5r5e extends ItemSheet {
|
||||
classes: ["l5r5e", "sheet", "item"],
|
||||
//template: CONFIG.l5r5e.paths.templates + "items/item/item-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
height: game.settings.get(CONFIG.l5r5e.namespace, "custom-items-windows-height") || 800,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
@@ -101,7 +101,7 @@ export class BaseItemSheetL5r5e extends ItemSheet {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
const itemId = $(event.currentTarget).data("item-id");
|
||||
console.warn("L5R5E | TODO ItemSheetL5r5e._addSubItem()", itemId); // TODO _addSubItem Currently not used, title override it
|
||||
console.warn("L5R5E | BIS | TODO ItemSheetL5r5e._addSubItem()", itemId); // TODO _addSubItem Currently not used, title override it
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -9,9 +9,6 @@ export class BondSheetL5r5e extends ItemSheetL5r5e {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "bond"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/bond/bond-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,9 +9,6 @@ export class ItemPatternSheetL5r5e extends ItemSheetL5r5e {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "item-pattern"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/item-pattern/item-pattern-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -10,9 +10,6 @@ export class ItemSheetL5r5e extends BaseItemSheetL5r5e {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "item"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/item/item-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
|
||||
@@ -51,7 +48,7 @@ export class ItemSheetL5r5e extends BaseItemSheetL5r5e {
|
||||
props.push({ id: gameProp.id, name: gameProp.name });
|
||||
} else {
|
||||
// Item not found
|
||||
console.warn(`L5R5E | Unknown property id[${property.id}], name[${property.name}]`);
|
||||
console.warn(`L5R5E | IS | Unknown property id[${property.id}], name[${property.name}]`);
|
||||
sheetData.data.propertiesList.push({
|
||||
id: property.id,
|
||||
name: property.name,
|
||||
@@ -87,11 +84,13 @@ export class ItemSheetL5r5e extends BaseItemSheetL5r5e {
|
||||
* @return {DragDrop[]} An array of DragDrop handlers
|
||||
*/
|
||||
_createDragDropHandlers() {
|
||||
// "this.isEditable" fail for tooltips (undefined "this.document")
|
||||
const isEditable = this.options.editable;
|
||||
return [
|
||||
new DragDrop({
|
||||
dragSelector: ".property",
|
||||
dropSelector: null,
|
||||
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
|
||||
permissions: { dragstart: isEditable, drop: isEditable },
|
||||
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDrop.bind(this) },
|
||||
}),
|
||||
];
|
||||
|
||||
@@ -15,9 +15,6 @@ export class PeculiaritySheetL5r5e extends ItemSheetL5r5e {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "peculiarity"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/peculiarity/peculiarity-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -9,9 +9,6 @@ export class PropertySheetL5r5e extends ItemSheetL5r5e {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "property"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/property/property-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,9 +9,6 @@ export class SignatureScrollSheetL5r5e extends ItemSheetL5r5e {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "signature-scroll"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/signature-scroll/signature-scroll-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,9 +9,6 @@ export class TechniqueSheetL5r5e extends ItemSheetL5r5e {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "technique"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/technique/technique-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
|
||||
@@ -21,7 +18,7 @@ export class TechniqueSheetL5r5e extends ItemSheetL5r5e {
|
||||
|
||||
// List all available techniques type
|
||||
const types = ["core", "school", "title"];
|
||||
if (game.settings.get("l5r5e", "techniques-customs")) {
|
||||
if (game.settings.get(CONFIG.l5r5e.namespace, "techniques-customs")) {
|
||||
types.push("custom");
|
||||
}
|
||||
sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList({ types });
|
||||
|
||||
@@ -9,9 +9,6 @@ export class TitleSheetL5r5e extends ItemSheetL5r5e {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "title"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/title/title-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
|
||||
@@ -116,7 +113,7 @@ export class TitleSheetL5r5e extends ItemSheetL5r5e {
|
||||
// Create the new Item
|
||||
const itemId = await this.document.addEmbedItem(
|
||||
new game.l5r5e.ItemL5r5e({
|
||||
name: game.i18n.localize(`ITEM.Type${selectedType.capitalize()}`),
|
||||
name: game.i18n.localize(`TYPES.Item.${selectedType.toLowerCase()}`),
|
||||
type: selectedType,
|
||||
img: `${CONFIG.l5r5e.paths.assets}icons/items/${selectedType}.svg`,
|
||||
})
|
||||
|
||||
@@ -9,9 +9,6 @@ export class WeaponSheetL5r5e extends ItemSheetL5r5e {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["l5r5e", "sheet", "weapon"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/weapon/weapon-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
|
||||
@@ -21,7 +18,10 @@ export class WeaponSheetL5r5e extends ItemSheetL5r5e {
|
||||
// Martial skills only
|
||||
sheetData.data.skills = Array.from(CONFIG.l5r5e.skills)
|
||||
.filter(([id, cat]) => cat === "martial")
|
||||
.map(([id, cat]) => id);
|
||||
.map(([id, cat]) => ({
|
||||
id,
|
||||
label: "l5r5e.skills." + cat.toLowerCase() + "." + id.toLowerCase(),
|
||||
}));
|
||||
|
||||
return sheetData;
|
||||
}
|
||||
|
||||
@@ -3,16 +3,16 @@
|
||||
* @extends {JournalSheet}
|
||||
*/
|
||||
export class BaseJournalSheetL5r5e extends JournalSheet {
|
||||
// /** @override */
|
||||
// static get defaultOptions() {
|
||||
// return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
// classes: ["l5r5e", "sheet", "journal"], // app window-app sheet journal-sheet
|
||||
// template: CONFIG.l5r5e.paths.templates + "journal/journal-sheet.html",
|
||||
// width: 520,
|
||||
// height: 480,
|
||||
// tabs: [{ navSelector: ".journal-tabs", contentSelector: ".journal-body", initial: "description" }],
|
||||
// });
|
||||
// }
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["sheet", "journal-sheet", "journal-entry", "l5r5e", "sheet", "journal"], // sheet journal-sheet journal-entry
|
||||
// template: CONFIG.l5r5e.paths.templates + "journal/journal-sheet.html",
|
||||
// width: 520,
|
||||
// height: 480,
|
||||
// tabs: [{ navSelector: ".journal-tabs", contentSelector: ".journal-body", initial: "description" }],
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the SendToChat button on top of sheet
|
||||
|
||||
@@ -109,94 +109,94 @@ Hooks.once("init", async () => {
|
||||
// ***** Register custom sheets *****
|
||||
// Actors
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("l5r5e", CharacterSheetL5r5e, {
|
||||
Actors.registerSheet(L5R5E.namespace, CharacterSheetL5r5e, {
|
||||
types: ["character"],
|
||||
label: "ACTOR.TypeCharacter",
|
||||
label: "TYPES.Actor.character",
|
||||
makeDefault: true,
|
||||
});
|
||||
Actors.registerSheet("l5r5e", NpcSheetL5r5e, {
|
||||
Actors.registerSheet(L5R5E.namespace, NpcSheetL5r5e, {
|
||||
types: ["npc"],
|
||||
label: "ACTOR.TypeNpc",
|
||||
label: "TYPES.Actor.npc",
|
||||
makeDefault: true,
|
||||
});
|
||||
Actors.registerSheet("l5r5e", ArmySheetL5r5e, {
|
||||
Actors.registerSheet(L5R5E.namespace, ArmySheetL5r5e, {
|
||||
types: ["army"],
|
||||
label: "ACTOR.TypeArmy",
|
||||
label: "TYPES.Actor.army",
|
||||
makeDefault: true,
|
||||
});
|
||||
|
||||
// Items
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("l5r5e", ItemSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, ItemSheetL5r5e, {
|
||||
types: ["item"],
|
||||
label: "ITEM.TypeItem",
|
||||
label: "TYPES.Item.item",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", ArmorSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, ArmorSheetL5r5e, {
|
||||
types: ["armor"],
|
||||
label: "ITEM.TypeArmor",
|
||||
label: "TYPES.Item.armor",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", WeaponSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, WeaponSheetL5r5e, {
|
||||
types: ["weapon"],
|
||||
label: "ITEM.TypeWeapon",
|
||||
label: "TYPES.Item.weapon",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", TechniqueSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, TechniqueSheetL5r5e, {
|
||||
types: ["technique"],
|
||||
label: "ITEM.TypeTechnique",
|
||||
label: "TYPES.Item.technique",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", PropertySheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, PropertySheetL5r5e, {
|
||||
types: ["property"],
|
||||
label: "ITEM.TypeProperty",
|
||||
label: "TYPES.Item.property",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", PeculiaritySheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, PeculiaritySheetL5r5e, {
|
||||
types: ["peculiarity"],
|
||||
label: "ITEM.TypePeculiarity",
|
||||
label: "TYPES.Item.peculiarity",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", AdvancementSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, AdvancementSheetL5r5e, {
|
||||
types: ["advancement"],
|
||||
label: "ITEM.TypeAdvancement",
|
||||
label: "TYPES.Item.advancement",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", TitleSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, TitleSheetL5r5e, {
|
||||
types: ["title"],
|
||||
label: "ITEM.TypeTitle",
|
||||
label: "TYPES.Item.title",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", BondSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, BondSheetL5r5e, {
|
||||
types: ["bond"],
|
||||
label: "ITEM.TypeBond",
|
||||
label: "TYPES.Item.bond",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", SignatureScrollSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, SignatureScrollSheetL5r5e, {
|
||||
types: ["signature_scroll"],
|
||||
label: "ITEM.TypeSignature_scroll",
|
||||
label: "TYPES.Item.signature_scroll",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", ItemPatternSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, ItemPatternSheetL5r5e, {
|
||||
types: ["item_pattern"],
|
||||
label: "ITEM.TypeItem_pattern",
|
||||
label: "TYPES.Item.item_pattern",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", ArmyCohortSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, ArmyCohortSheetL5r5e, {
|
||||
types: ["army_cohort"],
|
||||
label: "ITEM.TypeArmy_cohort",
|
||||
label: "TYPES.Item.army_cohort",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", ArmyFortificationSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, ArmyFortificationSheetL5r5e, {
|
||||
types: ["army_fortification"],
|
||||
label: "ITEM.TypeArmy_fortification",
|
||||
label: "TYPES.Item.army_fortification",
|
||||
makeDefault: true,
|
||||
});
|
||||
|
||||
// Journal
|
||||
Journal.unregisterSheet("core", JournalSheet);
|
||||
Journal.registerSheet("l5r5e", BaseJournalSheetL5r5e, {
|
||||
label: "JOURNAL.TypeJournal",
|
||||
Journal.registerSheet(L5R5E.namespace, BaseJournalSheetL5r5e, {
|
||||
label: "TYPES.Journal.journal",
|
||||
makeDefault: true,
|
||||
});
|
||||
|
||||
@@ -208,10 +208,10 @@ Hooks.once("init", async () => {
|
||||
|
||||
// Override the default Token _drawBar function to allow fatigue bar reversing.
|
||||
Token.prototype._drawBar = function (number, bar, data) {
|
||||
const reverseBar = data.attribute === "fatigue" && game.settings.get("l5r5e", "token-reverseFatigueBar");
|
||||
const reverseBar = data.attribute === "fatigue" && game.settings.get(L5R5E.namespace, "token-reverseFatigueBar");
|
||||
|
||||
// Bar value
|
||||
const pct = Math.clamped(Number(data.value), 0, data.max) / data.max;
|
||||
const pct = Math.clamp(Number(data.value), 0, data.max) / data.max;
|
||||
|
||||
// Modify color
|
||||
let color = number === 0 ? [pct / 1.2, 1 - pct, 0] : [0.5 * pct, 0.7 * pct, 0.5 + pct / 2];
|
||||
|
||||
@@ -14,7 +14,7 @@ export class MigrationL5r5e {
|
||||
* @return {boolean}
|
||||
*/
|
||||
static needUpdate(version) {
|
||||
const currentVersion = game.settings.get("l5r5e", "systemMigrationVersion");
|
||||
const currentVersion = game.settings.get(CONFIG.l5r5e.namespace, "systemMigrationVersion");
|
||||
return !currentVersion || foundry.utils.isNewerVersion(version, currentVersion);
|
||||
}
|
||||
|
||||
@@ -44,11 +44,11 @@ export class MigrationL5r5e {
|
||||
try {
|
||||
const updateData = MigrationL5r5e._migrateActorData(actor, options);
|
||||
if (!foundry.utils.isEmpty(updateData)) {
|
||||
console.log(`L5R5E | Migrating Actor document ${actor.name}[${actor._id}]`);
|
||||
console.log(`L5R5E | Migration | Migrating Actor document ${actor.name}[${actor._id}]`);
|
||||
await actor.update(updateData);
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `L5R5E | Failed L5R5e system migration for Actor ${actor.name}[${actor._id}]: ${err.message}`;
|
||||
err.message = `L5R5E | Migration | Failed L5R5e system migration for Actor ${actor.name}[${actor._id}]: ${err.message}`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
@@ -58,11 +58,11 @@ export class MigrationL5r5e {
|
||||
try {
|
||||
const updateData = MigrationL5r5e._migrateItemData(item, options);
|
||||
if (!foundry.utils.isEmpty(updateData)) {
|
||||
console.log(`L5R5E | Migrating Item document ${item.name}[${item._id}]`);
|
||||
console.log(`L5R5E | Migration | Migrating Item document ${item.name}[${item._id}]`);
|
||||
await item.update(updateData);
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `L5R5E | Failed L5R5e system migration for Item ${item.name}[${item._id}]: ${err.message}`;
|
||||
err.message = `L5R5E | Migration | Failed L5R5e system migration for Item ${item.name}[${item._id}]: ${err.message}`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
@@ -72,14 +72,14 @@ export class MigrationL5r5e {
|
||||
try {
|
||||
const updateData = MigrationL5r5e._migrateSceneData(scene, options);
|
||||
if (!foundry.utils.isEmpty(updateData)) {
|
||||
console.log(`L5R5E | Migrating Scene document ${scene.name}[${scene._id}]`);
|
||||
console.log(`L5R5E | Migration | Migrating Scene document ${scene.name}[${scene._id}]`);
|
||||
await scene.update(updateData);
|
||||
// If we do not do this, then synthetic token actors remain in cache
|
||||
// with the un-updated actorData.
|
||||
scene.tokens.contents.forEach((t) => (t._actor = null));
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `L5R5E | Failed L5R5e system migration for Scene ${scene.name}[${scene._id}]: ${err.message}`;
|
||||
err.message = `L5R5E | Migration | Failed L5R5e system migration for Scene ${scene.name}[${scene._id}]: ${err.message}`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
@@ -104,16 +104,16 @@ export class MigrationL5r5e {
|
||||
}
|
||||
// Save all the modified entries at once
|
||||
if (updatedChatList.length > 0) {
|
||||
console.log(`L5R5E | Migrating ${updatedChatList.length} ChatMessage documents`);
|
||||
console.log(`L5R5E | Migration | Migrating ${updatedChatList.length} ChatMessage documents`);
|
||||
await ChatMessage.updateDocuments(updatedChatList);
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `L5R5E | Failed L5R5e system migration for ChatMessage`;
|
||||
err.message = `L5R5E | Migration | Failed L5R5e system migration for ChatMessage`;
|
||||
console.error(err);
|
||||
}
|
||||
|
||||
// Set the migration as complete
|
||||
await game.settings.set("l5r5e", "systemMigrationVersion", game.system.version);
|
||||
await game.settings.set(CONFIG.l5r5e.namespace, "systemMigrationVersion", game.system.version);
|
||||
ui.notifications.info(`L5R5e System Migration to version ${game.system.version} completed!`, {
|
||||
permanent: true,
|
||||
});
|
||||
@@ -160,9 +160,7 @@ export class MigrationL5r5e {
|
||||
updateData["_id"] = doc._id;
|
||||
updateDatasList.push(updateData);
|
||||
|
||||
console.log(
|
||||
`L5R5E | Migrating ${docType} document ${doc.name}[${doc._id}] in Compendium ${pack.collection}`
|
||||
);
|
||||
console.log(`L5R5E | Migration | Migrating ${docType} document ${doc.name}[${doc._id}] in Compendium ${pack.collection}`);
|
||||
}
|
||||
|
||||
// Save the modified entries
|
||||
@@ -171,13 +169,13 @@ export class MigrationL5r5e {
|
||||
}
|
||||
} catch (err) {
|
||||
// Handle migration failures
|
||||
err.message = `L5R5E | Failed system migration for documents ${docType} in pack ${pack.collection}: ${err.message}`;
|
||||
err.message = `L5R5E | Migration | Failed system migration for documents ${docType} in pack ${pack.collection}: ${err.message}`;
|
||||
console.error(err);
|
||||
}
|
||||
|
||||
// Apply the original locked status for the pack
|
||||
await pack.configure({ locked: wasLocked });
|
||||
console.log(`L5R5E | Migrated all ${docType} contents from Compendium ${pack.collection}`);
|
||||
console.log(`L5R5E | Migration | Migrated all ${docType} contents from Compendium ${pack.collection}`);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -191,12 +189,12 @@ export class MigrationL5r5e {
|
||||
const tokens = scene.tokens.map((token) => {
|
||||
const t = token.toJSON();
|
||||
if (!t.actorId || t.actorLink) {
|
||||
t.actorData = {};
|
||||
t.delta = {};
|
||||
} else if (!game.actors.has(t.actorId)) {
|
||||
t.actorId = null;
|
||||
t.actorData = {};
|
||||
t.delta = {};
|
||||
} else if (!t.actorLink) {
|
||||
const actorData = foundry.utils.duplicate(t.actorData);
|
||||
const actorData = foundry.utils.duplicate(t.delta);
|
||||
actorData.type = token.actor?.type;
|
||||
const update = MigrationL5r5e._migrateActorData(actorData, options);
|
||||
["items", "effects"].forEach((embeddedName) => {
|
||||
@@ -204,7 +202,7 @@ export class MigrationL5r5e {
|
||||
return;
|
||||
}
|
||||
const updates = new Map(update[embeddedName].map((u) => [u._id, u]));
|
||||
t.actorData[embeddedName].forEach((original) => {
|
||||
t.delta[embeddedName].forEach((original) => {
|
||||
const update = updates.get(original._id);
|
||||
if (update) {
|
||||
foundry.utils.mergeObject(original, update);
|
||||
@@ -213,7 +211,7 @@ export class MigrationL5r5e {
|
||||
delete update[embeddedName];
|
||||
});
|
||||
|
||||
foundry.utils.mergeObject(t.actorData, update);
|
||||
foundry.utils.mergeObject(t.delta, update);
|
||||
}
|
||||
return t;
|
||||
});
|
||||
@@ -223,7 +221,7 @@ export class MigrationL5r5e {
|
||||
/**
|
||||
* Migrate a single Actor document to incorporate latest data model changes
|
||||
* Return an Object of updateData to be applied
|
||||
* @param {ActorL5r5e|Object} actor The actor, or the TokenDocument.actorData to Update
|
||||
* @param {ActorL5r5e|Object} actor The actor, or the TokenDocument.delta to Update
|
||||
* @param options
|
||||
* @return {Object} The updateData to apply
|
||||
*/
|
||||
|
||||
@@ -13,6 +13,7 @@ export const PreloadTemplates = async function () {
|
||||
`${tpl}actors/character/inventory.html`,
|
||||
`${tpl}actors/character/narrative.html`,
|
||||
`${tpl}actors/character/rings.html`,
|
||||
`${tpl}actors/character/effects.html`,
|
||||
`${tpl}actors/character/skill.html`,
|
||||
`${tpl}actors/character/social.html`,
|
||||
`${tpl}actors/character/stance.html`,
|
||||
@@ -25,6 +26,7 @@ export const PreloadTemplates = async function () {
|
||||
`${tpl}actors/npc/inventory.html`,
|
||||
`${tpl}actors/npc/narrative.html`,
|
||||
`${tpl}actors/npc/rings.html`,
|
||||
`${tpl}actors/npc/effects.html`,
|
||||
`${tpl}actors/npc/social.html`,
|
||||
`${tpl}actors/npc/skill.html`,
|
||||
`${tpl}actors/npc/techniques.html`,
|
||||
|
||||
@@ -2,10 +2,12 @@
|
||||
* Custom system settings register
|
||||
*/
|
||||
export const RegisterSettings = function () {
|
||||
const isBabeleRegistered = (typeof Babele !== "undefined");
|
||||
|
||||
/* ------------------------------------ */
|
||||
/* User settings */
|
||||
/* ------------------------------------ */
|
||||
game.settings.register("l5r5e", "rnk-deleteOldMessage", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "rnk-deleteOldMessage", {
|
||||
name: "SETTINGS.RollNKeep.DeleteOldMessage",
|
||||
hint: "SETTINGS.RollNKeep.DeleteOldMessageHint",
|
||||
scope: "world",
|
||||
@@ -13,7 +15,7 @@ export const RegisterSettings = function () {
|
||||
default: true,
|
||||
type: Boolean,
|
||||
});
|
||||
game.settings.register("l5r5e", "initiative-setTn1OnTypeChange", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-setTn1OnTypeChange", {
|
||||
name: "SETTINGS.Initiative.SetTn1OnTypeChange",
|
||||
hint: "SETTINGS.Initiative.SetTn1OnTypeChangeHint",
|
||||
scope: "world",
|
||||
@@ -21,14 +23,14 @@ export const RegisterSettings = function () {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
});
|
||||
game.settings.register("l5r5e", "token-reverseFatigueBar", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "token-reverseFatigueBar", {
|
||||
name: "SETTINGS.ReverseFatigueBar",
|
||||
scope: "world",
|
||||
config: true,
|
||||
type: Boolean,
|
||||
default: false,
|
||||
});
|
||||
game.settings.register("l5r5e", "techniques-customs", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "techniques-customs", {
|
||||
name: "SETTINGS.CustomTechniques.Title",
|
||||
hint: "SETTINGS.CustomTechniques.Hint",
|
||||
scope: "world",
|
||||
@@ -36,11 +38,43 @@ export const RegisterSettings = function () {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
});
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "custom-compendium-name", {
|
||||
name: "SETTINGS.CustomCompendiumName.Title",
|
||||
hint: "SETTINGS.CustomCompendiumName.Hint",
|
||||
scope: "world",
|
||||
config: isBabeleRegistered,
|
||||
requiresReload: true,
|
||||
type: String,
|
||||
default: "l5r5e-custom-compendiums",
|
||||
onChange: (name) => {
|
||||
if (!Babele.get().modules.find((module) => module.module === name)) {
|
||||
ui.notifications.warn(game.i18n.format("SETTINGS.CustomCompendiumName.Notification", { name }), { permanent: true });
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
/* ------------------------------------ */
|
||||
/* Client preferences */
|
||||
/* ------------------------------------ */
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "custom-items-windows-height", {
|
||||
name: "SETTINGS.CustomItemsHeight.Title",
|
||||
hint: "SETTINGS.CustomItemsHeight.Hint",
|
||||
scope: "client",
|
||||
config: true,
|
||||
requiresReload: true,
|
||||
type: Number,
|
||||
range: {
|
||||
min: 400,
|
||||
max: 2000,
|
||||
step: 50
|
||||
},
|
||||
default: 800,
|
||||
});
|
||||
|
||||
/* ------------------------------------ */
|
||||
/* Update */
|
||||
/* ------------------------------------ */
|
||||
game.settings.register("l5r5e", "systemMigrationVersion", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "systemMigrationVersion", {
|
||||
name: "System Migration Version",
|
||||
scope: "world",
|
||||
config: false,
|
||||
@@ -51,7 +85,7 @@ export const RegisterSettings = function () {
|
||||
/* ------------------------------------ */
|
||||
/* Initiative Roll Dialog (GM only) */
|
||||
/* ------------------------------------ */
|
||||
game.settings.register("l5r5e", "initiative-difficulty-hidden", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden", {
|
||||
name: "Initiative difficulty is hidden",
|
||||
scope: "world",
|
||||
config: false,
|
||||
@@ -59,7 +93,7 @@ export const RegisterSettings = function () {
|
||||
default: false,
|
||||
onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
|
||||
});
|
||||
game.settings.register("l5r5e", "initiative-difficulty-value", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-difficulty-value", {
|
||||
name: "Initiative difficulty value",
|
||||
scope: "world",
|
||||
config: false,
|
||||
@@ -67,47 +101,47 @@ export const RegisterSettings = function () {
|
||||
default: 2,
|
||||
onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
|
||||
});
|
||||
game.settings.register("l5r5e", "initiative-encounter", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-encounter", {
|
||||
name: "Initiative encounter type",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String,
|
||||
default: "skirmish",
|
||||
onChange: () => {
|
||||
if (game.settings.get("l5r5e", "initiative-setTn1OnTypeChange")) {
|
||||
game.settings.set("l5r5e", "initiative-difficulty-value", 1);
|
||||
if (game.settings.get(CONFIG.l5r5e.namespace, "initiative-setTn1OnTypeChange")) {
|
||||
game.settings.set(CONFIG.l5r5e.namespace, "initiative-difficulty-value", 1);
|
||||
}
|
||||
ui.combat.render(true);
|
||||
},
|
||||
});
|
||||
game.settings.register("l5r5e", "initiative-prepared-character", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-prepared-character", {
|
||||
name: "Initiative PC prepared or not",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String,
|
||||
default: "null",
|
||||
default: "actor",
|
||||
onChange: () => {
|
||||
game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
|
||||
ui.combat.render(true);
|
||||
},
|
||||
});
|
||||
game.settings.register("l5r5e", "initiative-prepared-adversary", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-prepared-adversary", {
|
||||
name: "Initiative NPC adversary are prepared or not",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String,
|
||||
default: "null",
|
||||
default: "actor",
|
||||
onChange: () => {
|
||||
game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
|
||||
ui.combat.render(true);
|
||||
},
|
||||
});
|
||||
game.settings.register("l5r5e", "initiative-prepared-minion", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-prepared-minion", {
|
||||
name: "Initiative NPC minion are prepared or not",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String,
|
||||
default: "null",
|
||||
default: "actor",
|
||||
onChange: () => {
|
||||
game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
|
||||
ui.combat.render(true);
|
||||
@@ -117,7 +151,7 @@ export const RegisterSettings = function () {
|
||||
/* ------------------------------------ */
|
||||
/* GM Monitor windows (GM only) */
|
||||
/* ------------------------------------ */
|
||||
game.settings.register("l5r5e", "gm-monitor-actors", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "gm-monitor-actors", {
|
||||
name: "Gm Monitor",
|
||||
scope: "world",
|
||||
config: false,
|
||||
|
||||
@@ -34,7 +34,7 @@ export class SocketHandlerL5r5e {
|
||||
break;
|
||||
|
||||
default:
|
||||
console.warn(new Error("L5R5E | This socket event is not supported"), payload);
|
||||
console.warn(new Error("L5R5E | SH | This socket event is not supported"), payload);
|
||||
break;
|
||||
}
|
||||
});
|
||||
@@ -54,7 +54,7 @@ export class SocketHandlerL5r5e {
|
||||
_onDeleteChatMessage(payload) {
|
||||
// Only delete the message if the user is a GM (otherwise it has no real effect)
|
||||
// Currently only used in RnK
|
||||
if (!game.user.isFirstGM || !game.settings.get("l5r5e", "rnk-deleteOldMessage")) {
|
||||
if (!game.user.isFirstGM || !game.settings.get(CONFIG.l5r5e.namespace, "rnk-deleteOldMessage")) {
|
||||
return;
|
||||
}
|
||||
game.messages.get(payload.messageId)?.delete();
|
||||
@@ -118,27 +118,27 @@ export class SocketHandlerL5r5e {
|
||||
* }
|
||||
* });
|
||||
*
|
||||
* @param {User[]} users Users list to trigger the DP (will be reduce to id for network perf.)
|
||||
* @param {Actor[]} actors Actors list to trigger the DP (will be reduce to uuid for network perf.)
|
||||
* @param {User[]} users Users list to trigger the DP (will be reduced to id for network perf.)
|
||||
* @param {Actor[]} actors Actors list to trigger the DP (will be reduced to uuid for network perf.)
|
||||
* @param {Object} dpOptions Any DicePickerDialog.options
|
||||
*/
|
||||
openDicePicker({ users = [], actors = [], dpOptions = {} }) {
|
||||
// At least one user or one actor
|
||||
if (foundry.utils.isEmpty(users) && foundry.utils.isEmpty(actors)) {
|
||||
console.error("L5R5E | openDicePicker - 'users' and 'actors' are both empty, use at least one.");
|
||||
console.error("L5R5E | SH | openDicePicker - 'users' and 'actors' are both empty, use at least one.");
|
||||
return;
|
||||
}
|
||||
// Fail if dpOptions.actor* provided
|
||||
if (!foundry.utils.isEmpty(dpOptions?.actorName)) {
|
||||
console.error("L5R5E | openDicePicker - Do not use 'dpOptions.actorName', use 'actors' list instead.");
|
||||
console.error("L5R5E | SH | openDicePicker - Do not use 'dpOptions.actorName', use 'actors' list instead.");
|
||||
return;
|
||||
}
|
||||
if (!foundry.utils.isEmpty(dpOptions?.actorId)) {
|
||||
console.error("L5R5E | openDicePicker - Do not use 'dpOptions.actorId', use 'actors' list instead.");
|
||||
console.error("L5R5E | SH | openDicePicker - Do not use 'dpOptions.actorId', use 'actors' list instead.");
|
||||
return;
|
||||
}
|
||||
if (!foundry.utils.isEmpty(dpOptions?.actor)) {
|
||||
console.error("L5R5E | openDicePicker - Do not use 'dpOptions.actor', use 'actors' list instead.");
|
||||
console.error("L5R5E | SH | openDicePicker - Do not use 'dpOptions.actor', use 'actors' list instead.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -118,7 +118,7 @@
|
||||
|
||||
// Dice Picker
|
||||
.dice-picker-dialog {
|
||||
min-width: 600px;
|
||||
min-width: 35rem;
|
||||
min-height: auto;
|
||||
// Utility
|
||||
* {
|
||||
@@ -225,6 +225,7 @@
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: large;
|
||||
padding: 0;
|
||||
|
||||
&-ring {
|
||||
color: #f0f0e0;
|
||||
|
||||
@@ -323,7 +323,7 @@ sup {
|
||||
&-false:before {
|
||||
content: "\f070";
|
||||
}
|
||||
&-null:before {
|
||||
&-actor:before {
|
||||
content: "\f2a8";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
width: 100%;
|
||||
line-height: 2rem;
|
||||
font-size: 0.75rem;
|
||||
margin: 0 0 0.5rem;
|
||||
margin: 0.5rem 0;
|
||||
text-align: center;
|
||||
li {
|
||||
flex: 1;
|
||||
|
||||
@@ -29,7 +29,9 @@
|
||||
line-height: 0;
|
||||
float: right;
|
||||
}
|
||||
|
||||
label.stance-active strong {
|
||||
text-decoration: underline 2px;
|
||||
}
|
||||
input {
|
||||
position: absolute;
|
||||
height: 2rem;
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
/** Sheets **/
|
||||
&.sheet {
|
||||
min-width: 600px;
|
||||
min-width: 37rem;
|
||||
|
||||
label {
|
||||
&:hover {
|
||||
text-shadow: 0 0 2px $red;
|
||||
}
|
||||
}
|
||||
|
||||
.l5r-buttons-bar {
|
||||
display: flex;
|
||||
flex: 0 0 100%;
|
||||
@@ -21,9 +23,9 @@
|
||||
margin: 0 0 0 8px;
|
||||
}
|
||||
}
|
||||
|
||||
&.actor {
|
||||
.sheet-header {
|
||||
height: 26rem;
|
||||
h1 {
|
||||
flex: auto;
|
||||
margin: 0 0 0.25rem 0.5rem;
|
||||
@@ -45,15 +47,49 @@
|
||||
font-size: 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
form {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-content: flex-start;
|
||||
}
|
||||
|
||||
.sheet-body {
|
||||
flex: 0 0 100%;
|
||||
align-items: flex-start;
|
||||
.effects {
|
||||
clear: both;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 2px 4px;
|
||||
.effect-container {
|
||||
border: 1px solid #5a6e5a;
|
||||
border-radius: 4px;
|
||||
background-color: rgba(0, 0, 0, 0.4);
|
||||
padding: 3px;
|
||||
}
|
||||
.effect-icon {
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
background-repeat: no-repeat;
|
||||
background-size: contain;
|
||||
float: left;
|
||||
}
|
||||
.effect-name {
|
||||
vertical-align: top;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
color: $white;
|
||||
float: right;
|
||||
margin-left: 4px;
|
||||
font-size: 14px;
|
||||
line-height: 16px;
|
||||
max-width: 140px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
section,
|
||||
article {
|
||||
&.tab[data-tab] {
|
||||
@@ -63,6 +99,7 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.sheet-header {
|
||||
flex: 0 0 100%;
|
||||
align-items: flex-start;
|
||||
@@ -127,13 +164,9 @@
|
||||
}
|
||||
}
|
||||
.header-fields {
|
||||
position: relative;
|
||||
flex: 0 0 100%;
|
||||
h2 {
|
||||
font-family: $font-secondary;
|
||||
font-size: 1rem;
|
||||
float: left;
|
||||
width: 30%;
|
||||
padding: 0.25rem 0.25rem 0;
|
||||
margin: 1rem 20% 0 0;
|
||||
text-align: center;
|
||||
@@ -234,18 +267,22 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
.rings {
|
||||
float: left;
|
||||
.mid-wrapper {
|
||||
display: flex;
|
||||
}
|
||||
.side-col {
|
||||
width: 30%;
|
||||
}
|
||||
.central-col {
|
||||
width: 40%;
|
||||
}
|
||||
.rings {
|
||||
padding: 0;
|
||||
position: relative;
|
||||
top: -1.5rem;
|
||||
margin-top: 1rem;
|
||||
}
|
||||
.social-content,
|
||||
.attributes-wrapper {
|
||||
flex: none;
|
||||
float: left;
|
||||
width: 30%;
|
||||
flex-wrap: wrap;
|
||||
display: flex;
|
||||
padding: 0.5rem 0 0 0.25rem;
|
||||
@@ -545,8 +582,9 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
article {
|
||||
background: $l5r5e-white;
|
||||
background: $l5r5e-white-light;
|
||||
padding: 0.5rem;
|
||||
flex-wrap: wrap;
|
||||
min-height: calc(100% - 3.25rem);
|
||||
@@ -710,6 +748,7 @@
|
||||
flex: 0 0 calc(50% - 0.5rem);
|
||||
}
|
||||
}
|
||||
|
||||
.xp,
|
||||
.money-wrapper {
|
||||
flex: 100%;
|
||||
@@ -728,6 +767,7 @@
|
||||
line-height: 13px;
|
||||
}
|
||||
}
|
||||
|
||||
table {
|
||||
font-size: 0.85rem;
|
||||
color: $black-light;
|
||||
@@ -794,6 +834,7 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.inventory {
|
||||
.items-wrapper {
|
||||
h3 {
|
||||
@@ -888,11 +929,24 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nav {
|
||||
&.sheet-tabs {
|
||||
flex: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
// Restore list style
|
||||
&.journal .journal-page-content {
|
||||
ul {
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
li {
|
||||
list-style-type: initial;
|
||||
margin: 0.5rem 0 0.5rem 1.5rem;
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Lang Adjust.
|
||||
&.sheet {
|
||||
|
||||
@@ -14,6 +14,10 @@ button {
|
||||
.system {
|
||||
overflow: auto;
|
||||
border-bottom: 1px solid var(--color-border-light-highlight);
|
||||
|
||||
.system-title {
|
||||
white-space: break-spaces;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,8 +32,7 @@ button {
|
||||
overflow: initial;
|
||||
height: calc(100% - 1.1rem);
|
||||
top: 0.2rem;
|
||||
width: 320px;
|
||||
min-width: 40px;
|
||||
min-width: 20rem;
|
||||
letter-spacing: 0.1rem;
|
||||
position: relative;
|
||||
margin-right: 0.5rem;
|
||||
@@ -168,6 +171,9 @@ button {
|
||||
}
|
||||
}
|
||||
&.collapsed {
|
||||
min-width: 0;
|
||||
width: 3rem !important;
|
||||
|
||||
#sidebar-tabs {
|
||||
> .item {
|
||||
&.active {
|
||||
|
||||
@@ -7,11 +7,11 @@
|
||||
"changelog": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md",
|
||||
"license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md",
|
||||
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
|
||||
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.9.3/raw/l5r5e.zip?job=build",
|
||||
"version": "1.9.3",
|
||||
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.12.0/raw/l5r5e.zip?job=build",
|
||||
"version": "1.12.0",
|
||||
"compatibility": {
|
||||
"minimum": 10,
|
||||
"verified": "10.286"
|
||||
"minimum": 12,
|
||||
"verified": "12"
|
||||
},
|
||||
"manifestPlusVersion": "1.2.0",
|
||||
"socket": true,
|
||||
@@ -33,8 +33,87 @@
|
||||
],
|
||||
"background": "systems/l5r5e/assets/l5r-header.webp",
|
||||
"scripts": [],
|
||||
"esmodules": ["./scripts/main-l5r5e.js"],
|
||||
"styles": ["./styles/l5r5e.css"],
|
||||
"esmodules": [
|
||||
"./scripts/main-l5r5e.js"
|
||||
],
|
||||
"styles": [
|
||||
"./styles/l5r5e.css"
|
||||
],
|
||||
"packFolders": [
|
||||
{
|
||||
"name": "L5R5e System",
|
||||
"color": "#9a0909",
|
||||
"sorting": "m",
|
||||
"folders": [
|
||||
{
|
||||
"name": "Character related",
|
||||
"color": "#019806",
|
||||
"sorting": "m",
|
||||
"packs": [
|
||||
"core-peculiarities-distinctions",
|
||||
"core-peculiarities-passions",
|
||||
"core-peculiarities-adversities",
|
||||
"core-peculiarities-anxieties",
|
||||
"core-bonds",
|
||||
"core-titles",
|
||||
"core-journal-school-curriculum",
|
||||
"core-journal-great-clans-presentation"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Techniques",
|
||||
"color": "#4b1eb3",
|
||||
"sorting": "m",
|
||||
"packs": [
|
||||
"core-techniques-kata",
|
||||
"core-techniques-kiho",
|
||||
"core-techniques-inversions",
|
||||
"core-techniques-invocations",
|
||||
"core-techniques-rituals",
|
||||
"core-techniques-shuji",
|
||||
"core-techniques-maho",
|
||||
"core-techniques-ninjutsu",
|
||||
"core-techniques-mantra",
|
||||
"core-techniques-school",
|
||||
"core-techniques-mastery"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Objects related",
|
||||
"color": "#0985ae",
|
||||
"sorting": "m",
|
||||
"packs": [
|
||||
"core-properties",
|
||||
"core-item-patterns",
|
||||
"core-items",
|
||||
"core-armors",
|
||||
"core-weapons",
|
||||
"core-signature-scrolls",
|
||||
"core-celestial-implement-boons"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Helpers",
|
||||
"color": "#6b3d1f",
|
||||
"sorting": "m",
|
||||
"packs": [
|
||||
"core-journal-conditions",
|
||||
"core-journal-terrain-qualities",
|
||||
"core-journal-opportunities"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Tools",
|
||||
"color": "#834949",
|
||||
"sorting": "m",
|
||||
"packs": [
|
||||
"core-name-tables",
|
||||
"core-macros"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"packs": [
|
||||
{
|
||||
"name": "core-properties",
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
<section class="sheet-body">
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="army">{{localize 'ACTOR.TypeArmy'}}</a>
|
||||
<a class="item" data-tab="army">{{localize 'TYPES.Actor.army'}}</a>
|
||||
<a class="item" data-tab="cohort">{{localize 'l5r5e.army.cohort.tab'}}</a>
|
||||
<a class="item" data-tab="fortification">{{localize 'l5r5e.army.fortification.tab'}}</a>
|
||||
<a class="item" data-tab="others">{{localize 'l5r5e.sheets.notes'}}</a>
|
||||
|
||||
@@ -4,11 +4,7 @@
|
||||
<label>{{localize 'l5r5e.clans.label'}}</label>
|
||||
<div class="form-fields">
|
||||
<select class="attribute-dtype" name="clan">
|
||||
{{#select data.clan}}
|
||||
{{#each clanList as |value|}}
|
||||
<option value="{{value.id}}">{{value.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions clanList selected=data.clan valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
@@ -16,11 +12,7 @@
|
||||
<label>{{localize 'l5r5e.social.gender.title'}}</label>
|
||||
<div class="form-fields">
|
||||
<select class="attribute-dtype" name="gender">
|
||||
{{#select data.gender}}
|
||||
{{#each genderList as |value|}}
|
||||
<option value="{{value.id}}">{{value.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions genderList selected=data.gender valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,27 +1,39 @@
|
||||
<form class="{{cssClass}}" data-lang="{{localize 'I18N.Language'}}" autocomplete="off">
|
||||
{{!-- L5R Button bar --}}
|
||||
<div class="l5r-buttons-bar">
|
||||
{{#each l5rHeaderButtons}}
|
||||
{{#each l5rHeaderButtons}}
|
||||
<a class="l5r-header-button {{this.class}}"><i class="{{this.icon}}"></i>{{localize this.label}}</a>
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
</div>
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img dragndrop-actor-uuid pointer" src="{{data.img}}" {{#if data.editable_not_soft_locked}}data-edit="img"{{/if}} data-actor-uuid="{{actor.uuid}}" draggable="true" title="{{data.name}}"/>
|
||||
<img class="profile-img dragndrop-actor-uuid pointer" src="{{data.img}}" {{#if
|
||||
data.editable_not_soft_locked}}data-edit="img" {{/if}} data-actor-uuid="{{actor.uuid}}" draggable="true"
|
||||
title="{{data.name}}" />
|
||||
<div class="header-fields identity-wrapper">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if data.editable_not_soft_locked}}disabled{{/if}}/></h1>
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if
|
||||
data.editable_not_soft_locked}}disabled{{/if}} />
|
||||
</h1>
|
||||
{{> 'systems/l5r5e/templates/actors/character/identity.html'}}
|
||||
</div>
|
||||
<div class="header-fields">
|
||||
<h2>{{localize 'l5r5e.social.title'}}</h2>
|
||||
<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
|
||||
{{> 'systems/l5r5e/templates/actors/character/social.html'}}
|
||||
{{> 'systems/l5r5e/templates/actors/character/rings.html'}}
|
||||
{{> 'systems/l5r5e/templates/actors/character/attributes.html'}}
|
||||
<div class="header-fields mid-wrapper">
|
||||
<div class="side-col">
|
||||
<h2>{{localize 'l5r5e.social.title'}}</h2>
|
||||
{{> 'systems/l5r5e/templates/actors/character/social.html'}}
|
||||
</div>
|
||||
<div class="central-col">{{> 'systems/l5r5e/templates/actors/character/rings.html'}}</div>
|
||||
<div class="side-col">
|
||||
<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
|
||||
{{> 'systems/l5r5e/templates/actors/character/attributes.html'}}
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
{{!-- Active effects --}}
|
||||
{{> 'systems/l5r5e/templates/actors/character/effects.html'}}
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="skills">{{localize 'l5r5e.skills.title'}}</a>
|
||||
@@ -34,8 +46,8 @@
|
||||
{{!-- Skills Tab --}}
|
||||
<article class="tab skills" data-group="primary" data-tab="skills">
|
||||
<ul class="skills-wrapper">
|
||||
{{#each data.system.skills as |category id|}}
|
||||
{{> 'systems/l5r5e/templates/actors/character/category.html' category=category categoryId=id data=../data}}
|
||||
{{#each data.system.skills as |category id|}} {{>
|
||||
'systems/l5r5e/templates/actors/character/category.html' category=category categoryId=id data=../data}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{> 'systems/l5r5e/templates/actors/character/techniques.html'}}
|
||||
@@ -61,4 +73,4 @@
|
||||
{{> 'systems/l5r5e/templates/actors/character/experience.html'}}
|
||||
</article>
|
||||
</section>
|
||||
</form>
|
||||
</form>
|
||||
|
||||
8
system/templates/actors/character/effects.html
Normal file
8
system/templates/actors/character/effects.html
Normal file
@@ -0,0 +1,8 @@
|
||||
<ul class="effects">
|
||||
{{#each actor.effects as |effect|}}
|
||||
<li class="effect-container" title="{{name}}">
|
||||
<div class="effect-icon" style="background-image: url({{effect.img}})"></div>
|
||||
<div class="effect-name"><label>{{name}}</label></div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
@@ -1,34 +1,34 @@
|
||||
<ul class="rings">
|
||||
<li id="earth">
|
||||
<label class="earth">
|
||||
<label class="earth {{#ifCond 'earth' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_earth dice-picker rollable" data-ring="earth"></i>
|
||||
<strong>{{localizeRing 'earth'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.earth" value="{{data.system.rings.earth}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="air">
|
||||
<label class="air">
|
||||
<label class="air {{#ifCond 'air' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_air dice-picker rollable" data-ring="air"></i>
|
||||
<strong>{{localizeRing 'air'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.air" value="{{data.system.rings.air}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="water">
|
||||
<label class="water">
|
||||
<label class="water {{#ifCond 'water' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_water dice-picker rollable" data-ring="water"></i>
|
||||
<strong>{{localizeRing 'water'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.water" value="{{data.system.rings.water}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="fire">
|
||||
<label class="fire">
|
||||
<label class="fire {{#ifCond 'fire' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_fire dice-picker rollable" data-ring="fire"></i>
|
||||
<strong>{{localizeRing 'fire'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.fire" value="{{data.system.rings.fire}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="void">
|
||||
<label class="void">
|
||||
<label class="void {{#ifCond 'void' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_void dice-picker rollable" data-ring="void"></i>
|
||||
<strong>{{localizeRing 'void'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.void" value="{{data.system.rings.void}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
|
||||
@@ -1,27 +1,39 @@
|
||||
<form class="{{cssClass}}" data-lang="{{localize 'I18N.Language'}}" autocomplete="off">
|
||||
{{!-- L5R Button bar --}}
|
||||
<div class="l5r-buttons-bar">
|
||||
{{#each l5rHeaderButtons}}
|
||||
{{#each l5rHeaderButtons}}
|
||||
<a class="l5r-header-button {{this.class}}"><i class="{{this.icon}}"></i>{{localize this.label}}</a>
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
</div>
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields identity-wrapper">
|
||||
<img class="profile-img dragndrop-actor-uuid pointer" src="{{data.img}}" {{#if data.editable_not_soft_locked}}data-edit="img"{{/if}} data-actor-uuid="{{actor.uuid}}" draggable="true" title="{{data.name}}"/>
|
||||
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if data.editable_not_soft_locked}}disabled{{/if}}/></h1>
|
||||
<img class="profile-img dragndrop-actor-uuid pointer" src="{{data.img}}" {{#if
|
||||
data.editable_not_soft_locked}}data-edit="img" {{/if}} data-actor-uuid="{{actor.uuid}}" draggable="true"
|
||||
title="{{data.name}}" />
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if
|
||||
data.editable_not_soft_locked}}disabled{{/if}} />
|
||||
</h1>
|
||||
{{> 'systems/l5r5e/templates/actors/npc/identity.html'}}
|
||||
</div>
|
||||
<div class="header-fields">
|
||||
<h2>{{localize 'l5r5e.social.title'}}</h2>
|
||||
<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
|
||||
{{> 'systems/l5r5e/templates/actors/npc/social.html'}}
|
||||
{{> 'systems/l5r5e/templates/actors/npc/rings.html'}}
|
||||
{{> 'systems/l5r5e/templates/actors/npc/attributes.html'}}
|
||||
<div class="header-fields mid-wrapper">
|
||||
<div class="side-col">
|
||||
<h2>{{localize 'l5r5e.social.title'}}</h2>
|
||||
{{> 'systems/l5r5e/templates/actors/npc/social.html'}}
|
||||
</div>
|
||||
<div class="central-col">{{> 'systems/l5r5e/templates/actors/npc/rings.html'}}</div>
|
||||
<div class="side-col">
|
||||
<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
|
||||
{{> 'systems/l5r5e/templates/actors/npc/attributes.html'}}
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
{{!-- Active effects --}}
|
||||
{{> 'systems/l5r5e/templates/actors/npc/effects.html'}}
|
||||
|
||||
{{!-- Skills No Tab --}}
|
||||
{{> 'systems/l5r5e/templates/actors/npc/skill.html'}}
|
||||
|
||||
@@ -45,9 +57,9 @@
|
||||
|
||||
{{!-- Conflict Tab --}}
|
||||
<article class="tab conflict" data-group="primary" data-tab="conflict">
|
||||
{{> 'systems/l5r5e/templates/actors/npc/conflict.html'}}
|
||||
{{> 'systems/l5r5e/templates/items/weapon/weapons.html'}}
|
||||
{{> 'systems/l5r5e/templates/items/armor/armors.html'}}
|
||||
{{> 'systems/l5r5e/templates/actors/npc/conflict.html'}} {{>
|
||||
'systems/l5r5e/templates/items/weapon/weapons.html'}} {{>
|
||||
'systems/l5r5e/templates/items/armor/armors.html'}}
|
||||
</article>
|
||||
|
||||
{{!-- Inventory Tab --}}
|
||||
@@ -55,4 +67,4 @@
|
||||
{{> 'systems/l5r5e/templates/actors/npc/inventory.html'}}
|
||||
</article>
|
||||
</section>
|
||||
</form>
|
||||
</form>
|
||||
|
||||
8
system/templates/actors/npc/effects.html
Normal file
8
system/templates/actors/npc/effects.html
Normal file
@@ -0,0 +1,8 @@
|
||||
<ul class="effects">
|
||||
{{#each actor.effects as |effect|}}
|
||||
<li class="effect-container" title="{{name}}">
|
||||
<div class="effect-icon" style="background-image: url({{effect.img}})"></div>
|
||||
<div class="effect-name"><label>{{name}}</label></div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
@@ -2,11 +2,7 @@
|
||||
{{!-- Npc Type (minion / adversary) --}}
|
||||
<li>
|
||||
<select class="attribute-dtype" name="system.type" {{^if data.editable_not_soft_locked}}disabled{{/if}}>
|
||||
{{#select data.system.type}}
|
||||
{{#each data.types as |t|}}
|
||||
<option value="{{t.id}}">{{t.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions data.types selected=data.system.type valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
</li>
|
||||
{{!-- Martial --}}
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
<ul class="rings">
|
||||
<li id="earth">
|
||||
<label class="earth">
|
||||
<label class="earth {{#ifCond 'earth' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_earth dice-picker rollable" data-ring="earth"></i>
|
||||
<strong>{{localizeRing 'earth'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.earth" value="{{data.system.rings.earth}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="air">
|
||||
<label class="air">
|
||||
<label class="air {{#ifCond 'air' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_air dice-picker rollable" data-ring="air"></i>
|
||||
<strong>{{localizeRing 'air'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.air" value="{{data.system.rings.air}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="water">
|
||||
<label class="water">
|
||||
<label class="water {{#ifCond 'water' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_water dice-picker rollable" data-ring="water"></i>
|
||||
<strong>{{localizeRing 'water'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.water" value="{{data.system.rings.water}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="fire">
|
||||
<label class="fire">
|
||||
<label class="fire {{#ifCond 'fire' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_fire dice-picker rollable" data-ring="fire"></i>
|
||||
<strong>{{localizeRing 'fire'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.fire" value="{{data.system.rings.fire}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="void">
|
||||
<label class="void">
|
||||
<label class="void {{#ifCond 'void' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_void dice-picker rollable" data-ring="void"></i>
|
||||
<strong>{{localizeRing 'void'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.void" value="{{data.system.rings.void}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
|
||||
@@ -22,11 +22,7 @@
|
||||
<label>
|
||||
{{localize 'l5r5e.twenty_questions.part0.type'}}
|
||||
<select name="template" class="skill-select">
|
||||
{{#select data.template}}
|
||||
{{#each templates as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions templates selected=data.template valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
</label>
|
||||
<br>
|
||||
@@ -46,12 +42,8 @@
|
||||
<label>
|
||||
{{localize 'l5r5e.twenty_questions.increase_ring1'}}
|
||||
<select name="step1.ring" class="ring-select">
|
||||
{{#select data.step1.ring}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_ring'}}</option>
|
||||
{{#each ringsList as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions ringsList selected=data.step1.ring valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
</label>
|
||||
</td>
|
||||
@@ -59,16 +51,12 @@
|
||||
<label>
|
||||
{{localize 'l5r5e.twenty_questions.increase_skill1'}}
|
||||
<select name="step1.skill" class="skill-select">
|
||||
{{#select data.step1.skill}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{selectOptions skills selected=../data.step1.skill valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</label>
|
||||
</td>
|
||||
@@ -94,39 +82,27 @@
|
||||
<td class="third">
|
||||
{{localize 'l5r5e.twenty_questions.increase_ring1'}}
|
||||
<select name="step2.ring" class="ring-select">
|
||||
{{#select data.step2.ring}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_ring'}}</option>
|
||||
{{#each ringsList as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions ringsList selected=data.step2.ring valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
</td>
|
||||
<td class="third">
|
||||
{{localize 'l5r5e.twenty_questions.increase_skill2'}}
|
||||
<select name="step2.skill1" class="skill-select">
|
||||
{{#select data.step2.skill1}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{selectOptions skills selected=../data.step2.skill1 valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<select name="step2.skill2" class="skill-select">
|
||||
{{#select data.step2.skill2}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{selectOptions skills selected=../data.step2.skill2 valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</td>
|
||||
<td class="third">
|
||||
@@ -160,20 +136,12 @@
|
||||
<td class="fifty">
|
||||
{{localize 'l5r5e.twenty_questions.increase_ring2'}}
|
||||
<select name="step3.ring1" class="ring-select">
|
||||
{{#select data.step3.ring1}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_ring'}}</option>
|
||||
{{#each ringsList as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions ringsList selected=data.step3.ring1 valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
<select name="step3.ring2" class="ring-select">
|
||||
{{#select data.step3.ring2}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_ring'}}</option>
|
||||
{{#each ringsList as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions ringsList selected=data.step3.ring2 valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
{{localize 'l5r5e.twenty_questions.part2.honor'}}
|
||||
<input type="number" name="step3.social_honor" min="0" max="100" value="{{data.step3.social_honor}}" data-dtype="Number" placeholder="0" />
|
||||
@@ -181,64 +149,44 @@
|
||||
<td class="fifty">
|
||||
{{localize 'l5r5e.twenty_questions.increase_skill3'}}
|
||||
<select name="step3.skill1" class="skill-select">
|
||||
{{#select data.step3.skill1}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{selectOptions skills selected=../data.step3.skill1 valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<select name="step3.skill2" class="skill-select">
|
||||
{{#select data.step3.skill2}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{selectOptions skills selected=../data.step3.skill2 valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<select name="step3.skill3" class="skill-select">
|
||||
{{#select data.step3.skill3}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{selectOptions skills selected=../data.step3.skill3 valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<select name="step3.skill4" class="skill-select">
|
||||
{{#select data.step3.skill4}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{selectOptions skills selected=../data.step3.skill4 valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<select name="step3.skill5" class="skill-select">
|
||||
{{#select data.step3.skill5}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{selectOptions skills selected=../data.step3.skill5 valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -258,7 +206,7 @@
|
||||
{{localize 'l5r5e.twenty_questions.part2.school_ability'}}
|
||||
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.school_ability stepName='step3.school_ability' itemType='techniques' hideDndAt=1}}
|
||||
{{localize 'l5r5e.twenty_questions.part2.starting_techniques'}}
|
||||
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.techniques stepName='step3.techniques' itemType='techniques' hideDndAt=5}}
|
||||
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.techniques stepName='step3.techniques' itemType='techniques' hideDndAt=6}}
|
||||
</td>
|
||||
<td class="fifty">
|
||||
{{localize 'l5r5e.twenty_questions.part2.outfit'}}
|
||||
@@ -271,12 +219,8 @@
|
||||
<label>
|
||||
{{localize 'l5r5e.twenty_questions.increase_ring1'}}
|
||||
<select name="step4.ring" class="ring-select">
|
||||
{{#select data.step4.ring}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_ring'}}</option>
|
||||
{{#each ringsList as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions ringsList selected=data.step4.ring valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
</label>
|
||||
<button class="next" name="next" type="button">{{localize 'l5r5e.twenty_questions.bt_next'}} <i class='fas fa-arrow-right'></i></button>
|
||||
@@ -304,16 +248,12 @@
|
||||
<td class="third">
|
||||
{{localize 'l5r5e.twenty_questions.increase_skill1'}}
|
||||
<select name="step7.skill" class="skill-select">
|
||||
{{#select data.step7.skill}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsListStep7 as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{selectOptions skills selected=../data.step7.skill valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</td>
|
||||
<td class="or">
|
||||
@@ -332,12 +272,8 @@
|
||||
<td class="third">
|
||||
{{localize 'l5r5e.twenty_questions.increase_skill1'}}
|
||||
<select name="step8.skill" class="skill-select" {{#ifCond data.step8.item.length '>' 0}}disabled{{/ifCond}}>
|
||||
{{#select data.step8.skill}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each noHonorSkillsList as |skillId|}}
|
||||
<option value="{{skillId}}">{{localizeSkillId skillId}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions noHonorSkillsList selected=data.step8.skill valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
</td>
|
||||
<td class="or">
|
||||
@@ -415,18 +351,14 @@
|
||||
{{localize 'l5r5e.twenty_questions.and'}}
|
||||
{{localize 'l5r5e.twenty_questions.increase_skill1'}}
|
||||
<select name="step13.skill" class="skill-select" {{#ifCond data.step13.advantage.length '>' 0}}disabled{{/ifCond}}>
|
||||
{{#select data.step13.skill}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#ifCond cache.step13.advantage.length '==' '0'}}
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{selectOptions skills selected=../data.step13.skill valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/ifCond}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</td>
|
||||
<td class="or">
|
||||
@@ -478,16 +410,12 @@
|
||||
<label>
|
||||
{{localize 'l5r5e.twenty_questions.increase_skill1'}}
|
||||
<select name="step17.skill" class="skill-select">
|
||||
{{#select data.step17.skill}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsListStep17 as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsListStep17 as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{selectOptions skills selected=../data.step17.skill valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
</select>
|
||||
</label>
|
||||
{{else}}
|
||||
@@ -538,16 +466,12 @@
|
||||
<td>
|
||||
{{localize 'l5r5e.twenty_questions.increase_skill1'}}
|
||||
<select name="step18.skill" class="skill-select">
|
||||
{{#select data.step18.skill}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{selectOptions skills selected=../data.step18.skill valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
</select>
|
||||
{{localize 'l5r5e.twenty_questions.part6.d10r2_drop_items'}}
|
||||
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step18.heritage_item stepName='step18.heritage_item' itemType='items' hideDndAt=1}}
|
||||
@@ -558,16 +482,12 @@
|
||||
<label>
|
||||
{{localize 'l5r5e.twenty_questions.increase_skill1'}}
|
||||
<select name="step17.skill" class="skill-select">
|
||||
{{#select data.step17.skill}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsListStep17 as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
<option value="none">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each skillsListStep17 as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{selectOptions skills selected=../data.step17.skill valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
</select>
|
||||
</label>
|
||||
{{/ifCond}}
|
||||
|
||||
@@ -25,13 +25,11 @@
|
||||
<label>{{localizeSkill data.skill.cat 'title'}}</label>
|
||||
{{/if}}
|
||||
<select class="attribute-dtype" name="skill">
|
||||
{{#select data.skill.id}}
|
||||
{{#select data.skill.cat}}
|
||||
{{#each data.skill.list as |item|}}
|
||||
<option value="{{item.id}}">{{item.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{/select}}
|
||||
{{#if useCategory}}
|
||||
{{selectOptions data.skill.list selected=data.skill.cat valueAttr='id' labelAttr='label'}}
|
||||
{{else}}
|
||||
{{selectOptions data.skill.list selected=data.skill.id valueAttr='id' labelAttr='label'}}
|
||||
{{/if}}
|
||||
</select>
|
||||
{{else}}
|
||||
<label>{{localizeSkill data.skill.cat 'title'}}</label>
|
||||
|
||||
@@ -26,17 +26,17 @@
|
||||
{{#if actor.system.attitude}}<p>({{actor.system.attitude}})</p>{{/if}}
|
||||
</td>
|
||||
<td>
|
||||
<a data-actor-id="{{actor.id}}" data-type="stance" class="actor-modify-control">
|
||||
<a data-actor-uuid="{{actor.uuid}}" data-type="stance" class="actor-modify-control">
|
||||
<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.system.stance}} - {{lookup actor.system.rings actor.system.stance}})</h2>{{localizeStanceTip actor.system.stance}}" class="i_{{actor.system.stance}} actor-infos-control"></i>
|
||||
</a>
|
||||
</td>
|
||||
<td>
|
||||
<a data-actor-id="{{actor.id}}" data-type="prepared" class="actor-modify-control">
|
||||
<a data-actor-uuid="{{actor.uuid}}" data-type="prepared" class="actor-modify-control">
|
||||
<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.initiative.title'}} : {{localize (localize 'l5r5e.conflict.initiative.prepared_{value}' value=actor.isPrepared)}}</h2>" class="fa fas prepared-icon-{{actor.isPrepared}} {{#ifCond actor.isPrepared '==' 'false'}}badvalue{{/ifCond}} actor-infos-control"></i>
|
||||
</a>
|
||||
</td>
|
||||
<td>{{#if actor.haveWeaponEquipped}}<i data-type="weapons" data-actor-id="{{actor.id}}" class="fas fa-fan actor-infos-control {{#if actor.haveWeaponReadied}}badvalue{{/if}}"></i>{{/if}}</td>
|
||||
<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-id="{{actor.id}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
|
||||
<td>{{#if actor.haveWeaponEquipped}}<i data-type="weapons" data-actor-uuid="{{actor.uuid}}" class="fas fa-fan actor-infos-control {{#if actor.haveWeaponReadied}}badvalue{{/if}}"></i>{{/if}}</td>
|
||||
<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-uuid="{{actor.uuid}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
|
||||
<td>
|
||||
<p>
|
||||
{{#if actor.system.identity.school_rank}}
|
||||
@@ -56,13 +56,13 @@
|
||||
</p>
|
||||
</td>
|
||||
<td>
|
||||
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="fatigue" class="actor-modify-control">
|
||||
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="fatigue" class="actor-modify-control">
|
||||
<span class="{{#ifCond actor.system.fatigue.value '>' actor.system.fatigue.max}}badvalue{{/ifCond}}">{{actor.system.fatigue.value}}</span>
|
||||
/ {{actor.system.fatigue.max}}
|
||||
</a>
|
||||
</td>
|
||||
<td>
|
||||
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="strife" class="actor-modify-control">
|
||||
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="strife" class="actor-modify-control">
|
||||
<span class="{{#ifCond actor.system.strife.value '>' actor.system.strife.max}}badvalue{{/ifCond}}">{{actor.system.strife.value}}</span>
|
||||
/ {{actor.system.strife.max}}
|
||||
</a>
|
||||
@@ -72,13 +72,13 @@
|
||||
/ {{#if actor.system.is_compromised}}<span class="badvalue">1</span>{{else}}{{actor.system.vigilance}}{{/if}}
|
||||
</td>
|
||||
<td>
|
||||
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="void_points" class="actor-modify-control">
|
||||
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="void_points" class="actor-modify-control">
|
||||
{{actor.system.void_points.value}}
|
||||
/ {{actor.system.void_points.max}}
|
||||
</a>
|
||||
</td>
|
||||
<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
|
||||
<td><span data-actor-id="{{actor.id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
|
||||
<td><i data-actor-uuid="{{actor.uuid}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
|
||||
<td><span data-actor-uuid="{{actor.uuid}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</tbody>
|
||||
@@ -109,13 +109,13 @@
|
||||
{{/if}}
|
||||
</td>
|
||||
<td>
|
||||
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="casualties" class="actor-modify-control">
|
||||
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="casualties" class="actor-modify-control">
|
||||
<span class="{{#ifCond actor.system.battle_readiness.casualties_strength.value '>' actor.system.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.system.battle_readiness.casualties_strength.value}}</span>
|
||||
/ {{actor.system.battle_readiness.casualties_strength.max}}
|
||||
</a>
|
||||
</td>
|
||||
<td>
|
||||
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="panic" class="actor-modify-control">
|
||||
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="panic" class="actor-modify-control">
|
||||
<span class="{{#ifCond actor.system.battle_readiness.panic_discipline.value '>' actor.system.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.system.battle_readiness.panic_discipline.value}}</span>
|
||||
/ {{actor.system.battle_readiness.panic_discipline.max}}
|
||||
</a>
|
||||
@@ -131,8 +131,8 @@
|
||||
/ <span class="{{#ifCond actor.system.commander_standing.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.system.commander_standing.glory '<' 20}}badvalue{{/ifCond}}">{{actor.system.commander_standing.glory}}</span>
|
||||
/ {{actor.system.commander_standing.status}}
|
||||
</td>
|
||||
<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
|
||||
<td><span data-actor-id="{{actor.id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
|
||||
<td><i data-actor-uuid="{{actor.uuid}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
|
||||
<td><span data-actor-uuid="{{actor.uuid}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</tbody>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<section>
|
||||
<h2>{{localize 'ACTOR.TypeArmy'}}</h2>
|
||||
<h2>{{localize 'TYPES.Actor.army'}}</h2>
|
||||
<ul>
|
||||
{{!-- warlord --}}
|
||||
<li><b>{{localize 'l5r5e.army.allies_backers'}}</b> : {{actorData.system.allies_backers}}</li>
|
||||
|
||||
@@ -8,36 +8,24 @@
|
||||
{{!-- Attributes Tab --}}
|
||||
<article class="attributes" data-group="primary" data-tab="attributes">
|
||||
<select name="system.advancement_type" id="advancement_type">
|
||||
{{#select data.system.advancement_type}}
|
||||
{{#each data.subTypesList as |label type|}}
|
||||
<option value="{{type}}">{{localize label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions data.subTypesList selected=data.system.advancement_type valueAttr='id' labelAttr='label' localize=true}}
|
||||
</select>
|
||||
|
||||
{{#ifCond data.system.advancement_type '==' 'ring'}}
|
||||
<select name="system.ring" id="advancement_ring">
|
||||
{{#select data.system.ring}}
|
||||
{{#each data.ringsList as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions data.ringsList selected=data.system.ring valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
{{/ifCond}}
|
||||
|
||||
{{#ifCond data.system.advancement_type '==' 'skill'}}
|
||||
<select name="system.skill" id="advancement_skill">
|
||||
<option value="">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#select data.system.skill}}
|
||||
{{#each data.skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<select name="system.skill" id="advancement_skill">
|
||||
<option value="">{{localize 'l5r5e.twenty_questions.choose_one_skill'}}</option>
|
||||
{{#each data.skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{selectOptions skills selected=../data.system.skill valueAttr='id' labelAttr='label'}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
</select>
|
||||
{{/ifCond}}
|
||||
<label class="cursus attribute-value checkbox">
|
||||
<input type="checkbox" name="system.in_curriculum" {{checked data.system.in_curriculum}} />
|
||||
|
||||
@@ -8,18 +8,10 @@
|
||||
{{!-- Attributes Tab --}}
|
||||
<article class="attributes" data-group="primary" data-tab="attributes">
|
||||
<select name="system.ring">
|
||||
{{#select data.system.ring}}
|
||||
{{#each data.ringsList as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions data.ringsList selected=data.system.ring valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
<select class="attribute" name="system.peculiarity_type">
|
||||
{{#select data.system.peculiarity_type}}
|
||||
{{#each data.subTypesList as |type|}}
|
||||
<option value="{{type.id}}">{{type.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions data.subTypesList selected=data.system.peculiarity_type valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
<label class="cursus attribute-value checkbox">
|
||||
<input type="checkbox" name="system.in_curriculum" {{checked data.system.in_curriculum}} />
|
||||
|
||||
@@ -8,18 +8,10 @@
|
||||
{{!-- Attributes Tab --}}
|
||||
<article class="attributes" data-group="primary" data-tab="attributes">
|
||||
<select name="system.ring">
|
||||
{{#select data.system.ring}}
|
||||
{{#each data.ringsList as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions data.ringsList selected=data.system.ring valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
<select name="system.technique_type">
|
||||
{{#select data.system.technique_type}}
|
||||
{{#each data.techniquesList as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions data.techniquesList selected=data.system.technique_type valueAttr='id' labelAttr='label'}}
|
||||
</select>
|
||||
<label class="cursus attribute-value checkbox">
|
||||
<input type="checkbox" name="system.in_curriculum" {{checked data.system.in_curriculum}} />
|
||||
|
||||
@@ -23,11 +23,7 @@
|
||||
<label class="skillType">
|
||||
{{localize 'l5r5e.skills.label'}}
|
||||
<select class="attribute-dtype" name="system.skill">
|
||||
{{#select data.system.skill}}
|
||||
{{#each data.skills as |id cat|}}
|
||||
<option value="{{id}}">{{localizeSkillId id}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions data.skills selected=data.system.skill valueAttr='id' labelAttr='label' localize=true}}
|
||||
</select>
|
||||
</label>
|
||||
<fieldset class="stats">
|
||||
|
||||
@@ -18,4 +18,4 @@ mklink /D /J "%localappdata%/FoundryVTT/data/systems/l5r5e" "D:/Projects/FVTT/l5
|
||||
|
||||
|
||||
## Compiling SCSS
|
||||
1. Run `npm watch` to watch and compile the `scss` files.
|
||||
1. Run `npm run watch` to watch and compile the `scss` files.
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
- [Symbols replacement list](users/symbols.md)
|
||||
- [Advanced : Techniques skill and difficulty syntaxe](users/techniques-syntaxe.md)
|
||||
- [Advanced : Custom Compendiums](users/custom-compendiums.md)
|
||||
- [Advanced : Using CUB for modifiers](users/cub-modifiers.md)
|
||||
|
||||
## For developers
|
||||
- [System helping (Contribute)](dev/system-helping.md)
|
||||
|
||||
49
wiki/users/cub-modifiers.md
Normal file
49
wiki/users/cub-modifiers.md
Normal file
@@ -0,0 +1,49 @@
|
||||
# Using CUB for Modifiers
|
||||
|
||||
> ⚠ The module [Combat Utility Belt](https://foundryvtt.com/packages/combat-utility-belt) is required.
|
||||
|
||||
|
||||
## Attributes modifiers
|
||||
Replace `<attribute>` with actual attribute (i.e. `endurance`, `vigilance`, `focus`, `composure`) and `<number>` with actual number to be added.
|
||||
|
||||
When setup in CUB this would modify PC derived attributes to increase or reduce them by the number given.
|
||||
|
||||
Allows automating certain invocations and item effects (such as the cursed Kama from Sins of Regret supplement).
|
||||
|
||||
|
||||
### For `character` type
|
||||
Syntaxe:
|
||||
> system.modifiers.character.`<attribute>` += `<number>`
|
||||
|
||||
Examples:
|
||||
> system.modifiers.character.endurance += 1 // add 1
|
||||
> <br>system.modifiers.character.focus += -2 // remove 2
|
||||
|
||||
|
||||
### For `adversary` or `minion` types
|
||||
Syntaxe:
|
||||
> system.`<attribute>` += `<number>`
|
||||
|
||||
Exemples:
|
||||
> system.vigilance += 1 // add 1
|
||||
> <br>system.composure += -2 // remove 2
|
||||
|
||||
|
||||
|
||||
## Rings/Skills modifiers
|
||||
Both PCs and NPCs can have their skills and rings increased as well by conditions (should you wish to ignore some of the RAW).
|
||||
|
||||
Syntaxe:
|
||||
> system.rings.`<ring>` += `<number>`
|
||||
> <br>system.skills.`<skillGroup>`.`<skill>` += `<number>` // for PCs
|
||||
> <br>system.skills.`<skillGroup>` += `<number>` // for NPCs
|
||||
|
||||
Exemples:
|
||||
> system.rings.earth += 1
|
||||
> <br>system.skills.artisan.aesthetics += 1 // for PCs
|
||||
> <br>system.skills.martial += -1 // for NPCs
|
||||
|
||||
|
||||
The above need to be setup as conditions using CUB at the moment so that they can be added/removed as required.
|
||||
|
||||
Regarding skills and rings modifiers, I believe you would need to remove them temporarily for advancements as it might cause extra XP to be spent, but yet to test it fully.
|
||||
Reference in New Issue
Block a user