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100 Commits

Author SHA1 Message Date
Vlyan
1c2de655c4 release v1.8 2022-04-29 14:59:29 +02:00
Vlyan
05a06b6e31 Added visualization for gm and tooltips for rbk 2022-04-28 21:24:46 +02:00
Vlyan
aae646c15a Added visualization for gm and tooltips 2022-04-28 10:23:12 +02:00
Vlyan
d14ed8023f Added a different view for hidden roll in ChatMessage (GM/Players). 2022-04-25 18:44:40 +02:00
Vlyan
f83a17aec9 Added "Celestial Implement Boons" compendium 2022-04-20 21:10:14 +02:00
Vlyan
d04cc51e79 #33 Added CR missing "Agasha Pattern" Pattern and Property. 2022-04-20 12:43:30 +02:00
Vlyan
7eed9fdea1 Raw symbols in compendiums 2022-04-19 19:42:52 +02:00
Vlyan
597c5a0b49 Refactor the way of symbols was handled, now compatible with "monks enhanced journal". 2022-04-19 19:27:42 +02:00
Vlyan
93e2bd23f8 Merge branch 'ronin-icon' into 'dev'
Rōnin icon tag symbol

See merge request teaml5r/l5r5e!21
2022-04-19 16:35:44 +00:00
TesserWract
c24fba5d19 Rōnin icon tag symbol 2022-04-19 16:35:44 +00:00
Vlyan
02c8f5a304 Updated changelog for TesserWract Compendium's changes 2022-04-12 18:49:33 +02:00
Vlyan
ae738241b2 Merge branch 'dev' into 'dev'
Updated Weapon Names and Grips

See merge request teaml5r/l5r5e!19
2022-04-12 16:45:34 +00:00
TesserWract
5fe5350d69 Updated Weapon Names and Grips 2022-04-12 16:45:34 +00:00
Vlyan
0869e43a37 Missing translation for EN and ES - "Armors, Weapons, and Items" in Npc Generator dialog. 2022-04-08 11:09:57 +02:00
Vlyan
41da4e7de2 Added 179 Japanese' style villages name table. 2022-04-07 21:18:28 +02:00
Vlyan
706acab070 Added "changelog" and "readme" properties in system.json 2022-04-01 08:57:55 +02:00
Vlyan
a9f9d9ce2e Actor Sheet : Patch Owned Items onDragStart 2022-03-31 18:26:08 +02:00
Vlyan
7b7926674a Added Babele in linter to remove undef in hook.js 2022-03-30 17:02:42 +02:00
Vlyan
36997c099e Fixed the way an actor is lightweight and re-construct from chat message. 2022-03-29 19:47:30 +02:00
Vlyan
5aed5629bf Fixed technique with a skill set, in a title, now open the DicePicker as intended. 2022-03-29 11:33:05 +02:00
Vlyan
daf402fd1a 20Q : Css Firefox techniques types fix 2022-03-28 14:14:37 +02:00
Vlyan
fd25650a5d RnK : Fixed rights (introduced with strife modification) 2022-03-28 14:06:30 +02:00
Vlyan
e9b289d4a6 Css centered the range input in weapon 2022-03-28 13:55:44 +02:00
Vlyan
98ce77774f Added a changelog link in game system tab. 2022-03-28 13:45:09 +02:00
Vlyan
a7ac0bbab3 School tag autocomplete fix on 20Q. 2022-03-27 16:27:45 +02:00
Vlyan
fffe8d661a Some fixes :
- Autocomplete behavior fix on unlisted text.
- School tag autocomplete fix.
- Npc techniques are now collapsible.
2022-03-27 16:21:50 +02:00
Vlyan
d9ba4569c7 Better demeanor autocomplete handling 2022-03-27 11:52:38 +02:00
Vlyan
dbbb2d4f00 Added collapsible techniques groupes, fix for skills 2022-03-27 11:22:21 +02:00
Vlyan
ff44530eff Changed the way the swap is handled, that now work the same as the reroll 2022-03-26 14:36:49 +01:00
Vlyan
783a49713a Army sheet : Image and token now follow the commander's on drop. 2022-03-25 09:44:48 +01:00
Vlyan
e3a42817c0 Removed the Phoenix image on "Ishiken Initiate School" school techniques. 2022-03-24 23:10:22 +01:00
Vlyan
49214fc330 RnK : Fixed rights (introduced with strife modification) 2022-03-24 09:15:21 +01:00
Vlyan
f17cc1c7b0 Uniformizing the translation skills ids 2022-03-23 18:33:08 +01:00
Vlyan
a1c6f0f373 Translate skills for technique list
Fixed img following the technique_type
2022-03-22 20:35:11 +01:00
Vlyan
35a7bbf974 Fixed linked actor image compatibility with Tokenizer. 2022-03-16 18:20:47 +01:00
Vlyan
638ea5859f Minor fixes :
- Translated properties in item generator
- Families check : Agasha/Kaito
- Lang l5r5e.random -> l5r5e.global.random
2022-03-14 18:54:27 +01:00
Vlyan
002ec8c218 Merge branch 'icon-fix' into 'dev'
Updated Icons and Font

See merge request teaml5r/l5r5e!18
2022-03-14 17:53:02 +00:00
TesserWract
255b0c96e2 Updated icons and font 2022-03-13 16:07:17 -07:00
Vlyan
3b3cb67787 Added collapsible skill group & volatile storage. 2022-03-12 15:19:30 +01:00
Vlyan
ccc81d439f 20Q : Ignore autocomplete clan/school for pow template 2022-03-10 09:04:13 +01:00
Vlyan
aabdcae49a Fixed svg height/width for firefox (part 2). 2022-03-08 17:57:01 +01:00
Vlyan
e8d8f7143d Fixed svg height/width for firefox. 2022-03-07 23:22:39 +01:00
Vlyan
473ff9997c Properties sheet
Fixed loading properties from custom compendiums.
Added a line strike on removed/unknown property and ability to remove them.
2022-03-06 13:49:30 +01:00
Vlyan
32f142deae Uniformizing peculiarity types, and weapons category 2022-03-02 22:15:46 +01:00
Vlyan
b5bb4e04f2 Reorganizing languages files properties 2022-02-26 13:27:24 +01:00
Vlyan
0d3ac2ce83 npc gen : added children 2022-02-25 10:17:28 +01:00
Vlyan
a876bfa122 finalising the autocomplete helper, and added to technique skillids 2022-02-18 22:33:47 +01:00
Vlyan
193a10daed Nicer Css for target 2022-02-17 16:10:44 +01:00
Vlyan
efe1e088ed Roll : Added target info in Roll 2022-02-17 15:24:50 +01:00
Vlyan
448fadeca7 Roll : Added target info in ChatMessage 2022-02-16 17:20:56 +01:00
Vlyan
bc103c2988 RnK : fix for swap 2022-02-14 19:52:56 +01:00
Vlyan
92e5c780e6 Merge branch 'master' into dev
# Conflicts:
#	CHANGELOG.md
#	system/system.json
2022-02-13 17:07:27 +01:00
Vlyan
d06926e8f6 1.6.1 Little Bugfixes 2022-02-13 17:02:59 +01:00
Vlyan
f640949016 fixing some roll template bugs 2022-02-13 17:02:04 +01:00
Vlyan
8c4072d8af Added ability to apply the strife to the actor 2022-02-13 13:34:24 +01:00
Vlyan
64b436627f added partner to npc gen 2022-02-12 18:29:49 +01:00
Vlyan
da788d47c7 DP : Added TN visibility for GM 2022-02-12 14:27:06 +01:00
Vlyan
5bbec503ea Technique: Sanitize Difficulty and Skill list 2022-02-12 13:07:14 +01:00
Vlyan
16dbc7939d polishing skill selector in DP 2022-02-11 18:51:37 +01:00
Vlyan
a900a2dc46 update version 2022-02-11 15:19:30 +01:00
Vlyan
3dfee20484 Bugfix : Bt in xp tab, Gm monitor render and combat with null 2022-02-11 14:26:17 +01:00
Vlyan
165c8c81c7 added token target id 2022-02-11 11:28:21 +01:00
Vlyan
732b6b85d8 Merge branch 'dev_gennpc' into dev
# Conflicts:
#	system/system.json
2022-02-11 09:29:01 +01:00
Vlyan
01d14dc580 Merge branch 'dev' 2022-02-11 09:19:14 +01:00
Vlyan
c0c3f13a46 sorting with local and npc fix 2022-02-10 19:27:41 +01:00
Vlyan
39129ddd6f added select in DP for skill list (wip) 2022-02-10 18:59:39 +01:00
Vlyan
b35fb852af added DP on technique (wip) 2022-02-10 14:30:27 +01:00
Vlyan
1afd85d3e9 some autocomplete clan & family testing 2022-02-08 18:29:10 +01:00
Vlyan
7ac831ccc0 fixed dl version in system.json 2022-02-06 11:16:49 +01:00
Vlyan
9d5374e35c merge 2022-02-06 11:15:52 +01:00
Vlyan
57a645f2e0 Merge branch 'dev' into dev_gennpc
# Conflicts:
#	system/styles/l5r5e.css
#	system/templates/actors/character/identity.html
2022-02-06 11:12:33 +01:00
Vlyan
2a2ad458fe Fixed a new bug in softlocked state: disappearing money (no scorpion was involved) 2022-02-06 00:25:46 +01:00
Vlyan
69b43027f3 update some computed values on update 2022-02-05 14:01:15 +01:00
Vlyan
3c60486664 Spanish language updated thanks to Alejandro Barranquero 2022-02-03 18:24:45 +01:00
Vlyan
9853bcb8a1 css tweaks 2022-02-03 18:11:55 +01:00
Vlyan
dab58a544f css tweaks 2022-02-03 18:02:43 +01:00
Vlyan
ac5bf77f0c Fixed some titles links "ritual" -> "rituals" 2022-02-03 17:33:11 +01:00
Vlyan
330665e895 Moved Honor/Glory/status in tooltip and some css fix 2022-02-03 11:48:29 +01:00
Vlyan
258c284c25 lesser code for gm monitor actions and some css fix 2022-02-01 09:07:02 +01:00
Vlyan
cfc7e1504a Added ability to switch between stance/prepared on mouse clic (left/right). 2022-01-30 10:54:56 +01:00
Vlyan
5305fb394e Added a new button bar for system specific buttons 2022-01-28 12:17:51 +01:00
Vlyan
f37c8d4932 Compendiums - Inversion techniques - updated xp cost from 3 to 6. 2022-01-26 22:13:34 +01:00
Vlyan
0c420cabd5 Techniques Compendiums : Trying a cheap Rank filter 2022-01-23 14:04:15 +01:00
Vlyan
ff413ed894 Added SoftLock on NPC sheet and +/- button to add or subtract Casualties and Panic. 2022-01-21 18:03:57 +01:00
Vlyan
d6ee391ff5 Added SoftLock on NPC sheet 2022-01-21 13:45:11 +01:00
Vlyan
9e83169c6a fix css 2022-01-20 09:38:51 +01:00
Vlyan
c9be3013e8 PC & NPC Sheet : Added +/- button to add or subtract Fatigue and Strife 2022-01-20 09:28:20 +01:00
Vlyan
7abb46ea77 GmMonitor : Added ability to add or subtract fatigue/strife/void/casualties/panic points on clic. 2022-01-17 18:35:20 +01:00
Vlyan
ee144cbb81 softlock xp & attributes 2022-01-14 17:17:13 +01:00
Vlyan
bb1176cf42 Merge branch 'dev_softlock' into dev 2022-01-14 16:46:01 +01:00
Vlyan
4da28574ab update version 2022-01-14 16:45:03 +01:00
Mandar
6e9595b121 Commander css + BG fix 2022-01-14 15:23:54 +01:00
Mandar
a6b724719f Add Army Warlord css 2022-01-14 15:14:11 +01:00
Mandar
ae9fdcdefd Fix Ui Conrols on left 2022-01-14 14:07:35 +01:00
Vlyan
f5c9745279 Merge branch 'dev' into dev_softlock 2022-01-04 12:24:20 +01:00
Vlyan
cce5aa1b45 test soft lock 2021-12-28 14:38:13 +01:00
Vlyan
05fe3b8326 merge 2021-12-19 16:21:56 +01:00
Vlyan
f04f0a0b4e Merge branch 'master' into dev_gennpc
# Conflicts:
#	system/styles/l5r5e.css
2021-12-19 16:21:30 +01:00
Vlyan
36795e7b48 adding techniques 2021-12-05 15:39:12 +01:00
Vlyan
ee2a485ab6 Added npc generator v1 2021-11-18 18:42:18 +01:00
231 changed files with 5797 additions and 2923 deletions

View File

@@ -29,6 +29,8 @@ module.exports = {
}, },
globals: { globals: {
foundry: "readonly", foundry: "readonly",
TokenDocument: "readonly",
Babele: "readonly",
AudioHelper: "readonly", AudioHelper: "readonly",
Collection: "readonly", Collection: "readonly",
Hooks: "readonly", Hooks: "readonly",

View File

@@ -1,13 +1,116 @@
# Changelog # Changelog
Date format : day/month/year
## 1.5.0 - FoundryVTT v9 Compatibility ## 1.8.0 - 29/04/2022 - QoL & Compendiums Update
- Added 179 Japanese villages name table.
- Added Rōnin icon and tag symbol `(ronin)` (Thanks to TesserWract).
- Added a different view for GM and Players for hidden roll in ChatMessage.
- Fixed : Missing translation for EN and ES - "Armors, Weapons, and Items" in Npc Generator dialog.
- Compendiums :
- Added CR missing "Agasha Pattern" Pattern and Property (Thanks to KitCat).
- Added "Celestial Implement Boons" compendium (Thanks to TesserWract)
- Updated Weapon Names and Grips (Thanks to TesserWract) :
- Added "N/A" to invalid weapon grips.
- Grips with more than one quality and/or style now use a more consistent format: "(style): Quality 1, Quality 2, ..."
- Renamed "Tinbe-Rochin" to "Rochin" as the DB entry is for the single item rather than the item pair.
- Added macrons to relevant weapon names.
- Refactor the way of symbols was handled, now compatible with "monks enhanced journal" module.
## 1.7.1 - 01/04/2022 - Spring fixes
- PC/NPC sheet :
- Fixed technique with a skill set, in a title, now open the DicePicker as intended.
- Roll/DP/RnK :
- Fixed the way an actor is lightweight and re-construct from chat message. This fix minions npc sync with multiple token (missing context).
- Added "changelog" and "readme" properties in system.json
## 1.7.0 - 28/03/2022 - Strife, DiceRoller for Techniques & Npc Generator
- NPC Sheet :
- Added a random generator feature (Demeanor, Clan and Families names courteously authorized by Edge).
- This is random by design, don't expect clan/school logic in values.
- Added collapsible techniques groupes.
- PC sheet :
- Added collapsible skill/techniques groupes.
- Army sheet :
- Image and token now follow the commander's on drop.
- PC/NPC sheet :
- Added a volatile storage to keep collapsible (Skills/Inventory) in theirs state on sheet update.
- Added the ability for technique with a skill set, to open the DicePicker with presets values.
- Some can interact with targets, but do the default difficulty if none.
- Notes : Techniques in sheet need to be re-imported from the compendium or manually updated for this to work.
- Trying an autocomplete on some fields : clan, family, school, roles, demeanor.
- Techniques Sheet & Compendiums :
- Added difficulty and skill values (not to all techniques).
- Trying an autocomplete on skill field.
- DicePicker :
- Added TN hidden difficulty visibility for GM (ex: ?2?).
- Added a selection for techniques with skill list.
- RnK :
- Added ability to directly apply the strife to the actor on final step. The chat message show the value taken in gray aside the total strife.
- Changed the way the swap is handled, that now work the same as the reroll.
- You need to keep them after the step was validated.
- This way you can do step by step for disadvantages, advantages, techniques swaps...
- Roll chat message :
- Added Target information.
- Properties sheet:
- Fixed loading properties from custom compendiums.
- Added a line strike on removed/unknown property and ability to remove them.
- Added Inversion and Mantra icon and tag symbols (thanks to TesserWract).
- Added a Changelog link in system tab.
- Fixed image following the technique_type on technique sheet.
- Fixed linked actor image compatibility with Tokenizer.
- Fixed svg height/width for firefox.
- Compendiums : Removed the Phoenix image on "Ishiken Initiate School" school techniques.
Technique syntaxe "quick" explanation :
- Difficulty can be :
- Number : 1-9
- Or specific syntaxe "@`S`:`prop1`" or "@`T`:`prop1`|`max`" or "@`T`:`prop1`|`max`(`prop2`)" :
- `@` fixed, trigger the parser
- `T` or `S` : `T`arget or `S`elf, define the actor to get the value.
- `prop1` / `prop2` : Can be any property in `actor` or `actor.data.data`. Limitations: currently no `size`, `distance` (range) or computation (a+b).
- `|` separator, optional if no min/max.
- `min` or `max` : Between the selected targets, search for the min/max of `prop2`. If no `prop2` provided, take `prop1` as `prop2` (irrelevant for `@S`).
- `(prop2)` : define the property for the actor selection in multiple target, can be omitted if same as `prop1`.
- Exemples :
- `@S:vigilance` : Difficulty will be my own `vigilance`.
- `@T:vigilance|min` : Difficulty will be the `vigilance` from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`.
- `@T:vigilance|max(statusRank)` : Difficulty will be the `vigilance` from the target with the maximum `statusRank` value.
- Skill can be :
- Skill : `melee`, `fitness`...
- SkillCategory : `scholar`, `martial`...
- Or both in list, coma separated.
- Exemples :
- `theology`
- `melee,ranged,unarmed`
- `martial,fitness,performance`
## 1.6.1 - 13/02/2022 - Little Bugfixes
- PC sheet : fixed the "Complete this rank" button who stayed hidden in experience tab.
- GmMonitor : fixed a bug with render when the list was emptied.
- Combat : fixed a null error when sometimes the combatant actor is null.
## 1.6.0 - 11/02/2022 - QoL & SoftLock
- PC/NPC/Armies sheet:
- Added SoftLock functionality.
- Added a new button bar for system specific buttons to reduce elements in headers.
- Added +/- buttons to add or subtract Fatigue and Strife (PC & NPC Sheet), Casualties and Panic (Armies Sheet).
- GmMonitor :
- Moved Honor/Glory/status in tooltip.
- Added ability to add or subtract fatigue/strife/void/casualties/panic points on mouse clic (left/right/middle).
- Added ability to switch between stance/prepared on mouse clic (left/right).
- Compendiums :
- Techniques : QoL - Trying a cheap Rank filter.
- Inversion techniques : Updated xp cost from 3 to 6.
- Spanish language updated thanks to Alejandro Barranquero.
## 1.5.0 - 09/01/2022 - FoundryVTT v9 Compatibility
- Updated the System to FoundryVTT v9. - Updated the System to FoundryVTT v9.
- Thanks to Perkuns for his help with the CSS for this v9 release. - Thanks to Perkuns for his help with the CSS for this v9 release.
- Fixed armies in combat tracker. - Fixed armies in combat tracker.
- Fixed "traditional-japanese-man.svg" and "traditional-japanese-woman.svg" headers for firefox (x/y/width/height). - Fixed "traditional-japanese-man.svg" and "traditional-japanese-woman.svg" headers for firefox (x/y/width/height).
- Trying to fix advancements behavior, who sometime left point on the old choice. - Trying to fix advancements behavior, who sometime left point on the old choice.
## 1.4.0 - Armies & French PoW ## 1.4.0 - 19/12/2021 - Armies & French PoW
- Added Army (Actor), Cohort (Item) and Fortification (Item) sheets. - Added Army (Actor), Cohort (Item) and Fortification (Item) sheets.
- Actor Sheet (PC, NPC, Army) : Added the ability to Drag n Drop an actor's image. - Actor Sheet (PC, NPC, Army) : Added the ability to Drag n Drop an actor's image.
- GM monitor : - GM monitor :
@@ -32,10 +135,10 @@
- New NPC changed from "minion" to "adversary" by default. - New NPC changed from "minion" to "adversary" by default.
- 20Q : Fixed line break in techniques label list. - 20Q : Fixed line break in techniques label list.
## 1.3.5 - DsN hotfix ## 1.3.5 - 11/10/2021 - DsN hotfix
- Fixed a bug introduced by DiceSoNice 4.2.1 : context in "diceSoNiceRollStart" hook rebuild data and lost what we needed. The consequence is 3d dice flood a lot in RnK. - Fixed a bug introduced by DiceSoNice 4.2.1 : context in "diceSoNiceRollStart" hook rebuild data and lost what we needed. The consequence is 3d dice flood a lot in RnK.
## 1.3.4 - Compendiums Update ## 1.3.4 - 15/09/2021 - Compendiums Update
- Fixed a bug with sheet item drop introduced in previous version. - Fixed a bug with sheet item drop introduced in previous version.
- Added FoV English Opportunities usage. - Added FoV English Opportunities usage.
- Compendiums : - Compendiums :
@@ -48,7 +151,7 @@
- FoV Title : "Elemental Guard" (duplicate) to "Elemental Legionnaire". - FoV Title : "Elemental Guard" (duplicate) to "Elemental Legionnaire".
- PoW Mastery : "Divine Protection" (duplicate) to "Tower of Ivory". - PoW Mastery : "Divine Protection" (duplicate) to "Tower of Ivory".
## 1.3.3 - Send'n'Watch ## 1.3.3 - 23/08/2021 - Send'n'Watch
- GM toolbox changes : - GM toolbox changes :
- Added "Reset void point" and "Gm Monitor" buttons. - Added "Reset void point" and "Gm Monitor" buttons.
- "Reset void point", "Sleep" and "Scene End" now use left clic to target only assigned characters, and right clic to do all actors. - "Reset void point", "Sleep" and "Scene End" now use left clic to target only assigned characters, and right clic to do all actors.
@@ -82,7 +185,7 @@
- Minor fixe on editable state. - Minor fixe on editable state.
- Updated compatibility to Foundry VTT v0.8.9 - Updated compatibility to Foundry VTT v0.8.9
## 1.3.2 - Ronin's Bubble ## 1.3.2 - 14/07/2021 - Ronin's Bubble
- Added a tooltip on hover with all information for items, and removed all these silly moving description (which made me crazy). - Added a tooltip on hover with all information for items, and removed all these silly moving description (which made me crazy).
- Added PoW Revised 20Q (for old Ronin, just modify the template in 20Q to change the character sheet fields). - Added PoW Revised 20Q (for old Ronin, just modify the template in 20Q to change the character sheet fields).
- Added Bushido tenets on Social tab in sheet for all (I think this is useful for players, and it's in Core rulebook so... why this is not by default ;) ). - Added Bushido tenets on Social tab in sheet for all (I think this is useful for players, and it's in Core rulebook so... why this is not by default ;) ).
@@ -96,7 +199,7 @@
- Fixed school compendium: "Kuni Warden School" from "Scorpion" to "Crab". - Fixed school compendium: "Kuni Warden School" from "Scorpion" to "Crab".
- Fixed some Pdf Copy-Paste error in school cursus that make L instead of I : Lkoma/Lsawa/Luchi... - Fixed some Pdf Copy-Paste error in school cursus that make L instead of I : Lkoma/Lsawa/Luchi...
## 1.3.1 - Empty Sheet Scholar Helper ## 1.3.1 - 16/06/2021 - Empty Sheet Scholar Helper
- Added English/French Journal Compendiums for School Curriculums. - Added English/French Journal Compendiums for School Curriculums.
- Added English/French Curriculums in description for Titles. - Added English/French Curriculums in description for Titles.
- Added English Compendiums for Field of Victory (thanks to mdosantos). - Added English Compendiums for Field of Victory (thanks to mdosantos).
@@ -110,7 +213,7 @@
- Fixed the issue #23 "Token image does not save". Now we reflect the change on the token name/image only if it's a linked actor and if the token/sheet have the same values. - Fixed the issue #23 "Token image does not save". Now we reflect the change on the token name/image only if it's a linked actor and if the token/sheet have the same values.
- Fixed the "unlink actor data" who still change the Actor Data when editing an unlinked token. - Fixed the "unlink actor data" who still change the Actor Data when editing an unlinked token.
## 1.3.0 - Foundry 0.8 Compatibility ## 1.3.0 - 02/06/2021 - Foundry 0.8 Compatibility
__! Be certain to carefully back up any critical user data before installing this update !__ __! Be certain to carefully back up any critical user data before installing this update !__
- Updated the System to the new version of Foundry VTT (a lot of things broke). - Updated the System to the new version of Foundry VTT (a lot of things broke).
- NPC can now have strengths/weaknesses with all rings. - NPC can now have strengths/weaknesses with all rings.
@@ -135,11 +238,11 @@ __! Be certain to carefully back up any critical user data before installing thi
- QoL : When DiceSoNice is enabled, the display of the RnK dialog is delayed by 2s before show-up. - QoL : When DiceSoNice is enabled, the display of the RnK dialog is delayed by 2s before show-up.
- Others minor optimizations (ex: 20q saving multiple item at once). - Others minor optimizations (ex: 20q saving multiple item at once).
## 1.2.1 - Praised be Firefox ## 1.2.1 - 18/02/2021 - Praised be Firefox
- Fix dice swap on firefox that overflowed on the top and bottom of the RnK dialog - Fix dice swap on firefox that overflowed on the top and bottom of the RnK dialog
- Fix new items list on firefox who deformed the sheets - Fix new items list on firefox who deformed the sheets
## 1.2.0 - Roll n Keep ## 1.2.0 - 17/02/2021 - Roll n Keep
- Added Roll n Keep 1st iteration ! - Added Roll n Keep 1st iteration !
- Ability to Keep, Discard, Re-roll and Swap: - Ability to Keep, Discard, Re-roll and Swap:
- Keep: Keep the die for the next step, if it's an explosive one, automatically roll a new die - Keep: Keep the die for the next step, if it's an explosive one, automatically roll a new die
@@ -167,7 +270,7 @@ __! Be certain to carefully back up any critical user data before installing thi
- Added Tabs on NPC sheets - Added Tabs on NPC sheets
- New styles for dice results - New styles for dice results
## 1.1.2 - One Compendium to bring them all ## 1.1.2 - 28/01/2021 - One Compendium to bring them all
- Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet - Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet
- Shadowlands - Shadowlands
- Emerald Empire - Emerald Empire
@@ -182,11 +285,11 @@ __! Be certain to carefully back up any critical user data before installing thi
- Minion can now choose a stance and if they are prepared - Minion can now choose a stance and if they are prepared
- Other minors fix - Other minors fix
## 1.1.1 - The Huns War ## 1.1.1 - 21/01/2021 - The Huns War
- Fix Minion initiative - Fix Minion initiative
- Fix textarea ninjo/giri - Fix textarea ninjo/giri
## 1.1.0 - Initiative first ! ## 1.1.0 - 20/01/2021 - Initiative first !
- Added initiative system : - Added initiative system :
- Now use the score rule (the real one if you prefer) - Now use the score rule (the real one if you prefer)
- Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared - Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared
@@ -208,7 +311,7 @@ __! Be certain to carefully back up any critical user data before installing thi
- 20Q Pushed the step3 item's limit to 20 (10 previous) - 20Q Pushed the step3 item's limit to 20 (10 previous)
- Added System migration stuff - Added System migration stuff
## 1.0.0 - First public release ## 1.0.0 - 12/01/2021 - First public release
- Removed the 0ds if no skill point - Removed the 0ds if no skill point
- Added initiative roll (only tactics for the moment) - Added initiative roll (only tactics for the moment)
- Change color of keikogi and add on compendium - Change color of keikogi and add on compendium

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# Legend of the Five Rings (5th Edition) by [Edge Studio](https://edge-studio.net/) # Legend of the Five Rings (5th Edition) authorized by [Edge Studio](https://edge-studio.net/)
![Banner Legend of the Five Rings](./l5rBan.jpg) ![Banner Legend of the Five Rings](./l5rBan.jpg)
[![Forge Installs](https://img.shields.io/badge/dynamic/json?label=Forge%20Installs&query=package.installs&suffix=%25&url=https%3A%2F%2Fforge-vtt.com%2Fapi%2Fbazaar%2Fpackage%2Fl5r5e&colorB=4aa94a)](https://forge-vtt.com/bazaar#package=l5r5e) [![Forge Installs](https://img.shields.io/badge/dynamic/json?label=Forge%20Installs&query=package.installs&suffix=%25&url=https%3A%2F%2Fforge-vtt.com%2Fapi%2Fbazaar%2Fpackage%2Fl5r5e&colorB=4aa94a)](https://forge-vtt.com/bazaar#package=l5r5e)

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"id": "Celestial Step [General]",
"name": "Enjambée céleste [Générique]",
"description": "",
"book_reference": "La Voie des Vagues p.102"
},
{
"id": "Cosmic Devastation [General]",
"name": "Dévastation cosmique [Générique]",
"description": "",
"book_reference": "La Voie des Vagues p.102"
},
{
"id": "Deadly Venom [Projectile]",
"name": "Venin mortel [Projectiles]",
"description": "",
"book_reference": "La Voie des Vagues p.103"
},
{
"id": "Defensive [General]",
"name": "Défensif [Générique]",
"description": "",
"book_reference": "La Voie des Vagues p.101"
},
{
"id": "Detonation [Projectile]",
"name": "Déflagration [Projectiles]",
"description": "",
"book_reference": "La Voie des Vagues p.103"
},
{
"id": "Duplication [Projectile]",
"name": "Duplication [Projectiles]",
"description": "",
"book_reference": "La Voie des Vagues p.103"
},
{
"id": "Earthshaker [General]",
"name": "Bouleversement terrestre [Générique]",
"description": "",
"book_reference": "La Voie des Vagues p.101"
},
{
"id": "Flurry [General]",
"name": "Déluge [Générique]",
"description": "",
"book_reference": "La Voie des Vagues p.102"
},
{
"id": "Fortress Breaker [Projectile]",
"name": "Briseur de défenses [Projectiles]",
"description": "",
"book_reference": "La Voie des Vagues p.103"
},
{
"id": "Grand Inspiration [Utility Object]",
"name": "Inspiration grandiose [Utilitaire]",
"description": "",
"book_reference": "La Voie des Vagues p.104"
},
{
"id": "Harm Returned [Armor]",
"name": "Oeil pour oeil [Armure]",
"description": "",
"book_reference": "La Voie des Vagues p.104"
},
{
"id": "Illusions Shattered [Utility Object]",
"name": "Fin des illusions [Utilitaire]",
"description": "",
"book_reference": "La Voie des Vagues p.104"
},
{
"id": "Independence [Melee Weapon]",
"name": "Indépendance [Corps à corps]",
"description": "",
"book_reference": "La Voie des Vagues p.104"
},
{
"id": "Inexorable [Melee Weapon]",
"name": "Inexorable [Corps à corps]",
"description": "",
"book_reference": "La Voie des Vagues p.104"
},
{
"id": "Inviolable [Armor]",
"name": "Impénétrable [Armure]",
"description": "",
"book_reference": "La Voie des Vagues p.104"
},
{
"id": "Mark of Doom [Utility Object]",
"name": "Marque fatale [Utilitaire]",
"description": "",
"book_reference": "La Voie des Vagues p.104"
},
{
"id": "Obliteration [Projectile]",
"name": "Anéantissement [Projectiles]",
"description": "",
"book_reference": "La Voie des Vagues p.102"
},
{
"id": "Overwhelming Force [General]",
"name": "Force irrésistible [Générique]",
"description": "",
"book_reference": "La Voie des Vagues p.102"
},
{
"id": "Overwhelming Radiance [Armor]",
"name": "Eclat irrésistible [Armure]",
"description": "",
"book_reference": "La Voie des Vagues p.104"
},
{
"id": "Resounding Arrival [Melee Weapon]",
"name": "Apparition retentissante [Corps à corps]",
"description": "",
"book_reference": "La Voie des Vagues p.103"
},
{
"id": "Resounding Rhetoric [Utility Object]",
"name": "Rhétorique retentissante [Utilitaire]",
"description": "",
"book_reference": "La Voie des Vagues p.105"
},
{
"id": "Returning [Projectile]",
"name": "Retour au lanceur [Projectiles]",
"description": "",
"book_reference": "La Voie des Vagues p.103"
},
{
"id": "Rising Power [Melee Weapon]",
"name": "Accumulation de puissance [Corps à corps]",
"description": "",
"book_reference": "La Voie des Vagues p.103"
},
{
"id": "Root of Language [Utility Object]",
"name": "Racine du langage [Utilitaire]",
"description": "",
"book_reference": "La Voie des Vagues p.105"
},
{
"id": "Shifting Shape [General]",
"name": "Forme changeante [Générique]",
"description": "",
"book_reference": "La Voie des Vagues p.102"
},
{
"id": "Soothing Words [Utility Object]",
"name": "Mots de réconfort [Utilitaire]",
"description": "",
"book_reference": "La Voie des Vagues p.104"
},
{
"id": "Subterranean Secrets [Utility Object]",
"name": "Secrets souterrains [Utilitaire]",
"description": "",
"book_reference": "La Voie des Vagues p.105"
},
{
"id": "Transfiguration [General]",
"name": "Transfiguration [Générique]",
"description": "",
"book_reference": "La Voie des Vagues p.102"
},
{
"id": "Unassuming [General]",
"name": "Sans prétention [Générique]",
"description": "",
"book_reference": "La Voie des Vagues p.102"
},
{
"id": "Unerring [Projectile]",
"name": "Infaillible [Projectiles]",
"description": "",
"book_reference": "La Voie des Vagues p.103"
},
{
"id": "Unleashed Fury [Melee Weapon]",
"name": "Déchaînement de fureur [Corps à corps]",
"description": "",
"book_reference": "La Voie des Vagues p.103"
},
{
"id": "Unlimited Negation [Utility Object]",
"name": "Négation universelle [Utilitaire]",
"description": "",
"book_reference": "La Voie des Vagues p.105"
},
{
"id": "Vitality [Utility Object]",
"name": "Vitalité [Utilitaire]",
"description": "",
"book_reference": "La Voie des Vagues p.105"
}
]
}

View File

@@ -106,6 +106,12 @@
"name": "Procédé du Coeur du vent de Kökejin", "name": "Procédé du Coeur du vent de Kökejin",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.117" "book_reference": "La Voie des Vagues p.117"
},
{
"id": "Agasha Pattern",
"name": "Agasha Pattern (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
} }
] ]
} }

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -65,7 +65,7 @@
{ {
"id": "Daikokus Curse", "id": "Daikokus Curse",
"name": "Malédiction de Daikoku", "name": "Malédiction de Daikoku",
"types": "Relations, Spiritualité", "types": "Relations",
"description": "", "description": "",
"book_reference": "Livre de Règles p.123" "book_reference": "Livre de Règles p.123"
}, },
@@ -86,7 +86,7 @@
{ {
"id": "Discomfiting Countenance", "id": "Discomfiting Countenance",
"name": "Aspect déconcertant", "name": "Aspect déconcertant",
"types": "Physique, Relations", "types": "Relations, Physique",
"description": "", "description": "",
"book_reference": "Livre de Règles p.117" "book_reference": "Livre de Règles p.117"
}, },
@@ -163,7 +163,7 @@
{ {
"id": "Gaijin Name, Culture, or Appearance", "id": "Gaijin Name, Culture, or Appearance",
"name": "Nom, culture ou apparence gaijin", "name": "Nom, culture ou apparence gaijin",
"types": "Mental et relations (Culture) ou<br>physique (Apparence), Relations (Nom)", "types": "Relations (Culture) ou Physique (Apparance), Relations (Nom), Mental",
"description": "", "description": "",
"book_reference": "Livre de Règles p.126" "book_reference": "Livre de Règles p.126"
}, },
@@ -240,7 +240,7 @@
{ {
"id": "Maimed Visage", "id": "Maimed Visage",
"name": "Défiguré", "name": "Défiguré",
"types": "Physique, Relations, Séquelle", "types": "Relations, Physique, Séquelle",
"description": "", "description": "",
"book_reference": "Livre de Règles p.119" "book_reference": "Livre de Règles p.119"
}, },
@@ -254,7 +254,7 @@
{ {
"id": "Muteness", "id": "Muteness",
"name": "Mutisme", "name": "Mutisme",
"types": "Physique ou mental, Relations, Séquelle", "types": "Relations, Physique ou Mental, Séquelle",
"description": "", "description": "",
"book_reference": "Livre de Règles p.126" "book_reference": "Livre de Règles p.126"
}, },
@@ -450,7 +450,7 @@
{ {
"id": "Despise in [City]", "id": "Despise in [City]",
"name": "Méprisé à [une ville]", "name": "Méprisé à [une ville]",
"types": "Relations, Renommée", "types": "Renommée, Relations",
"description": "", "description": "",
"book_reference": "LEmpire dÉmeraude p.247" "book_reference": "LEmpire dÉmeraude p.247"
}, },
@@ -485,21 +485,21 @@
{ {
"id": "Many Mouths", "id": "Many Mouths",
"name": "Des bouches à nourrir", "name": "Des bouches à nourrir",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.71" "book_reference": "La Voie des Vagues p.71"
}, },
{ {
"id": "Horrible Scar", "id": "Horrible Scar",
"name": "Horrible cicatrice", "name": "Horrible cicatrice",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.72" "book_reference": "La Voie des Vagues p.72"
}, },
{ {
"id": "Pursued by [Individual or Group]", "id": "Pursued by [Individual or Group]",
"name": "Poursuivi par [un individu ou un groupe]", "name": "Poursuivi par [un individu ou un groupe]",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.73" "book_reference": "La Voie des Vagues p.73"
}, },
@@ -513,7 +513,7 @@
{ {
"id": "Stained Lineage", "id": "Stained Lineage",
"name": "Lignée entachée", "name": "Lignée entachée",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.72" "book_reference": "La Voie des Vagues p.72"
}, },
@@ -548,14 +548,14 @@
{ {
"id": "Demon Wound", "id": "Demon Wound",
"name": "Blessure de démon", "name": "Blessure de démon",
"types": "Spirituel, Séquelle", "types": "Séquelle, Spirituel",
"description": "", "description": "",
"book_reference": "LOutremonde p.97" "book_reference": "LOutremonde p.97"
}, },
{ {
"id": "Shadowlands Taint [Kansen Whispers]", "id": "Shadowlands Taint [Kansen Whispers]",
"name": "Souillure de lOutremonde (Murmures des Kansen)", "name": "Souillure de lOutremonde (Murmures des Kansen)",
"types": "Malédiction, Mentale", "types": "Malédiction, Mental",
"description": "", "description": "",
"book_reference": "LOutremonde p.99" "book_reference": "LOutremonde p.99"
}, },
@@ -569,14 +569,14 @@
{ {
"id": "Sailors Tongue", "id": "Sailors Tongue",
"name": "Parler du marin", "name": "Parler du marin",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Le Clan de la Mante p.7" "book_reference": "Le Clan de la Mante p.7"
}, },
{ {
"id": "Blood Feud", "id": "Blood Feud",
"name": "Blood Feud (WIP)", "name": "Blood Feud (WIP)",
"types": "Interpersonal, Social", "types": "Relations, Social",
"description": "", "description": "",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
} }

View File

@@ -23,7 +23,7 @@
{ {
"id": "Cynicism", "id": "Cynicism",
"name": "Cynisme", "name": "Cynisme",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Livre de Règles p.131" "book_reference": "Livre de Règles p.131"
}, },
@@ -37,7 +37,7 @@
{ {
"id": "Delusions of Grandeur", "id": "Delusions of Grandeur",
"name": "Mégalomanie", "name": "Mégalomanie",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Livre de Règles p.134" "book_reference": "Livre de Règles p.134"
}, },
@@ -128,7 +128,7 @@
{ {
"id": "Softheartedness", "id": "Softheartedness",
"name": "Cœur tendre", "name": "Cœur tendre",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Livre de Règles p.131" "book_reference": "Livre de Règles p.131"
}, },
@@ -142,14 +142,14 @@
{ {
"id": "Conspiracy", "id": "Conspiracy",
"name": "Conspiracy (WIP)", "name": "Conspiracy (WIP)",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Les Royaumes Célestes" "book_reference": "Les Royaumes Célestes"
}, },
{ {
"id": "Omen of Bad Luck", "id": "Omen of Bad Luck",
"name": "Omen of Bad Luck (WIP)", "name": "Omen of Bad Luck (WIP)",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Les Royaumes Célestes" "book_reference": "Les Royaumes Célestes"
}, },
@@ -163,14 +163,14 @@
{ {
"id": "Vanity", "id": "Vanity",
"name": "Vanity (WIP)", "name": "Vanity (WIP)",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Les Royaumes Célestes" "book_reference": "Les Royaumes Célestes"
}, },
{ {
"id": "Isolation", "id": "Isolation",
"name": "Isolement", "name": "Isolement",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Les Cours de Pierre p.103" "book_reference": "Les Cours de Pierre p.103"
}, },
@@ -205,14 +205,14 @@
{ {
"id": "Loathing for Peasants", "id": "Loathing for Peasants",
"name": "Aversion pour les paysans", "name": "Aversion pour les paysans",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "LEmpire dÉmeraude p.248" "book_reference": "LEmpire dÉmeraude p.248"
}, },
{ {
"id": "Loneliness", "id": "Loneliness",
"name": "Autophobie", "name": "Autophobie",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "LEmpire dÉmeraude p.249" "book_reference": "LEmpire dÉmeraude p.249"
}, },
@@ -268,14 +268,14 @@
{ {
"id": "Belligerent", "id": "Belligerent",
"name": "Belligerent (WIP)", "name": "Belligerent (WIP)",
"types": "Interpersonal", "types": "Relations",
"description": "", "description": "",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "Braggart", "id": "Braggart",
"name": "Braggart (WIP)", "name": "Braggart (WIP)",
"types": "Interpersonal", "types": "Relations",
"description": "", "description": "",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
} }

View File

@@ -65,7 +65,7 @@
{ {
"id": "Dangerous Allure", "id": "Dangerous Allure",
"name": "Beauté fatale", "name": "Beauté fatale",
"types": "Physique, Relations", "types": "Relations, Physique",
"description": "", "description": "",
"book_reference": "Livre de Règles p.102" "book_reference": "Livre de Règles p.102"
}, },
@@ -79,35 +79,35 @@
{ {
"id": "Famously Honest", "id": "Famously Honest",
"name": "Notoirement honnête", "name": "Notoirement honnête",
"types": "Relations, Renommée", "types": "Renommée, Relations",
"description": "", "description": "",
"book_reference": "Livre de Règles p.107" "book_reference": "Livre de Règles p.107"
}, },
{ {
"id": "Famously Lucky", "id": "Famously Lucky",
"name": "Notoirement chanceux", "name": "Notoirement chanceux",
"types": "Relations, Renommée", "types": "Renommée, Relations",
"description": "", "description": "",
"book_reference": "Livre de Règles p.106" "book_reference": "Livre de Règles p.106"
}, },
{ {
"id": "Famously Reliable", "id": "Famously Reliable",
"name": "Notoirement fiable", "name": "Notoirement fiable",
"types": "Relations, Renommée", "types": "Renommée, Relations",
"description": "", "description": "",
"book_reference": "Livre de Règles p.107" "book_reference": "Livre de Règles p.107"
}, },
{ {
"id": "Famously Successful", "id": "Famously Successful",
"name": "Notoirement efficace", "name": "Notoirement efficace",
"types": "Relations, Renommée", "types": "Renommée, Relations",
"description": "", "description": "",
"book_reference": "Livre de Règles p.106" "book_reference": "Livre de Règles p.106"
}, },
{ {
"id": "Famously Wealthy", "id": "Famously Wealthy",
"name": "Notoirement riche", "name": "Notoirement riche",
"types": "Relations, Renommée", "types": "Renommée, Relations",
"description": "", "description": "",
"book_reference": "Livre de Règles p.107" "book_reference": "Livre de Règles p.107"
}, },
@@ -128,7 +128,7 @@
{ {
"id": "Indomitable Will", "id": "Indomitable Will",
"name": "Volonté indomptable", "name": "Volonté indomptable",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Livre de Règles p.110" "book_reference": "Livre de Règles p.110"
}, },
@@ -247,14 +247,14 @@
{ {
"id": "Quick Reflexes", "id": "Quick Reflexes",
"name": "Réflexes fulgurants", "name": "Réflexes fulgurants",
"types": "Physique, Relations", "types": "Relations, Physique",
"description": "", "description": "",
"book_reference": "Livre de Règles p.109" "book_reference": "Livre de Règles p.109"
}, },
{ {
"id": "Seasoned", "id": "Seasoned",
"name": "Aguerri", "name": "Aguerri",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Livre de Règles p.101" "book_reference": "Livre de Règles p.101"
}, },
@@ -275,7 +275,7 @@
{ {
"id": "Subtle Observer", "id": "Subtle Observer",
"name": "Observateur subtil", "name": "Observateur subtil",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Livre de Règles p.107" "book_reference": "Livre de Règles p.107"
}, },
@@ -296,7 +296,7 @@
{ {
"id": "Famously Kind", "id": "Famously Kind",
"name": "Famously Kind (WIP)", "name": "Famously Kind (WIP)",
"types": "Relations, Renommée", "types": "Renommée, Relations",
"description": "", "description": "",
"book_reference": "Les Royaumes Célestes" "book_reference": "Les Royaumes Célestes"
}, },
@@ -317,7 +317,7 @@
{ {
"id": "Famously Neutral", "id": "Famously Neutral",
"name": "Notoirement impartial", "name": "Notoirement impartial",
"types": "Relations, Renommée", "types": "Renommée, Relations",
"description": "", "description": "",
"book_reference": "Les Cours de Pierre p.99" "book_reference": "Les Cours de Pierre p.99"
}, },
@@ -331,7 +331,7 @@
{ {
"id": "Animal Trainer", "id": "Animal Trainer",
"name": "Dresseur", "name": "Dresseur",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "LEmpire dÉmeraude p.242" "book_reference": "LEmpire dÉmeraude p.242"
}, },
@@ -373,7 +373,7 @@
{ {
"id": "Hero of [Village]", "id": "Hero of [Village]",
"name": "Héros de [Village]", "name": "Héros de [Village]",
"types": "Relations, Renommée", "types": "Renommée, Relations",
"description": "", "description": "",
"book_reference": "LEmpire dÉmeraude p.243" "book_reference": "LEmpire dÉmeraude p.243"
}, },
@@ -387,7 +387,7 @@
{ {
"id": "Ardent Leader", "id": "Ardent Leader",
"name": "Chef ardent", "name": "Chef ardent",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.69" "book_reference": "La Voie des Vagues p.69"
}, },
@@ -408,7 +408,7 @@
{ {
"id": "Scrounger", "id": "Scrounger",
"name": "Profiteur", "name": "Profiteur",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.70" "book_reference": "La Voie des Vagues p.70"
}, },
@@ -422,7 +422,7 @@
{ {
"id": "Urbane and Worldly", "id": "Urbane and Worldly",
"name": "Baroudeur bienséant", "name": "Baroudeur bienséant",
"types": "Physique, Relations", "types": "Relations, Physique",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.69" "book_reference": "La Voie des Vagues p.69"
}, },
@@ -464,7 +464,7 @@
{ {
"id": "Guiding Ancestor", "id": "Guiding Ancestor",
"name": "Guiding Ancestor (WIP)", "name": "Guiding Ancestor (WIP)",
"types": "Spiritual", "types": "Spirituel",
"description": "", "description": "",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
@@ -478,7 +478,7 @@
{ {
"id": "Passion for [Foreign Performing Art Form]", "id": "Passion for [Foreign Performing Art Form]",
"name": "Talent pour [une forme dart étrangère]", "name": "Talent pour [une forme dart étrangère]",
"types": "Relations, Renommée", "types": "Renommée, Relations",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.70" "book_reference": "La Voie des Vagues p.70"
} }

View File

@@ -9,7 +9,7 @@
{ {
"id": "Animal Bond", "id": "Animal Bond",
"name": "Animaux", "name": "Animaux",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Livre de Règles p.111" "book_reference": "Livre de Règles p.111"
}, },
@@ -51,7 +51,7 @@
{ {
"id": "Fashion", "id": "Fashion",
"name": "Mode", "name": "Mode",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Livre de Règles p.113" "book_reference": "Livre de Règles p.113"
}, },
@@ -114,14 +114,14 @@
{ {
"id": "Secrets", "id": "Secrets",
"name": "Secrets", "name": "Secrets",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Livre de Règles p.115" "book_reference": "Livre de Règles p.115"
}, },
{ {
"id": "Stories", "id": "Stories",
"name": "Contes", "name": "Contes",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Livre de Règles p.112" "book_reference": "Livre de Règles p.112"
}, },
@@ -142,14 +142,14 @@
{ {
"id": "Wordplay", "id": "Wordplay",
"name": "Jeux de mots", "name": "Jeux de mots",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Livre de Règles p.113" "book_reference": "Livre de Règles p.113"
}, },
{ {
"id": "Bathing", "id": "Bathing",
"name": "Bains", "name": "Bains",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Les Royaumes Célestes" "book_reference": "Les Royaumes Célestes"
}, },
@@ -163,7 +163,7 @@
{ {
"id": "Kabuki", "id": "Kabuki",
"name": "Kabuki (WIP)", "name": "Kabuki (WIP)",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Les Royaumes Célestes" "book_reference": "Les Royaumes Célestes"
}, },
@@ -191,21 +191,21 @@
{ {
"id": "Decorum", "id": "Decorum",
"name": "Décorum", "name": "Décorum",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Les Cours de Pierre p.100" "book_reference": "Les Cours de Pierre p.100"
}, },
{ {
"id": "Pot Stirrer", "id": "Pot Stirrer",
"name": "Fauteur de trouble", "name": "Fauteur de trouble",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "Les Cours de Pierre p.101" "book_reference": "Les Cours de Pierre p.101"
}, },
{ {
"id": "City [Choose One]", "id": "City [Choose One]",
"name": "Cité [au choix]", "name": "Cité [au choix]",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "LEmpire dÉmeraude p.244" "book_reference": "LEmpire dÉmeraude p.244"
}, },
@@ -219,7 +219,7 @@
{ {
"id": "Gourmet", "id": "Gourmet",
"name": "Gourmet", "name": "Gourmet",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "LEmpire dÉmeraude p.244" "book_reference": "LEmpire dÉmeraude p.244"
}, },
@@ -254,7 +254,7 @@
{ {
"id": "Honest Work", "id": "Honest Work",
"name": "Travail honnête", "name": "Travail honnête",
"types": "Mental, Relations", "types": "Relations, Mental",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.71" "book_reference": "La Voie des Vagues p.71"
}, },

View File

@@ -202,6 +202,12 @@
"name": "Procédé du Coeur du vent de Kökejin", "name": "Procédé du Coeur du vent de Kökejin",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.117" "book_reference": "La Voie des Vagues p.117"
},
{
"id": "Agasha Pattern",
"name": "Agasha Pattern (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
} }
] ]
} }

View File

@@ -8,247 +8,247 @@
{ {
"id": "Emerald Magistrate", "id": "Emerald Magistrate",
"name": "Magistrat dÉmeraude", "name": "Magistrat dÉmeraude",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Arts martiaux (choisissez-en un)</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 12</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000026\"><i class=\"i_kata\" title=\"\"></i> Style de la main ouverte</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\"><i class=\"i_shuji\" title=\"\"></i> Sous la surface</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Arts martiaux (choisissez-en un)</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 12</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000026\">(kata) Style de la main ouverte</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\">(shuji) Sous la surface</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Livre de Règles p.305" "book_reference": "Livre de Règles p.305"
}, },
{ {
"id": "Castellan", "id": "Castellan",
"name": "Châtelain", "name": "Châtelain",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\"><i class=\"i_shuji\" title=\"\"></i> Cri de ralliement</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000031\"><i class=\"i_shuji\" title=\"\"></i> Manœuvres desquive</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\"><i class=\"i_shuji\" title=\"\"></i> Courage exemplaire</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\">(shuji) Cri de ralliement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000031\">(shuji) Manœuvres desquive</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\">(shuji) Courage exemplaire</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.128" "book_reference": "Les Cours de Pierre p.128"
}, },
{ {
"id": "Covert Agent", "id": "Covert Agent",
"name": "Agent infiltré", "name": "Agent infiltré",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000005\"><i class=\"i_ninjitsu\" title=\"\"></i> Alibi artistique</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000002\"><i class=\"i_shuji\" title=\"\"></i> Cadence</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000006\"><i class=\"i_ninjitsu\" title=\"\"></i> Distraction fourbe</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000012\"><i class=\"i_ninjitsu\" title=\"\"></i> Flotter ou sombrer</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000013\"><i class=\"i_ninjitsu\" title=\"\"></i> Ce qui est à toi est à moi</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000005\">(ninjutsu) Alibi artistique</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000002\">(shuji) Cadence</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000006\">(ninjutsu) Distraction fourbe</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000012\">(ninjutsu) Flotter ou sombrer</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000013\">(ninjutsu) Ce qui est à toi est à moi</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.128" "book_reference": "Les Cours de Pierre p.128"
}, },
{ {
"id": "Dreaded Enforcer", "id": "Dreaded Enforcer",
"name": "Homme de main redouté", "name": "Homme de main redouté",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000007\"><i class=\"i_ninjitsu\" title=\"\"></i> Coup malhonnête</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000008\"><i class=\"i_ninjitsu\" title=\"\"></i> Tel un fantôme</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000009\"><i class=\"i_ninjitsu\" title=\"\"></i> Immobilisation silencieuse</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000011\"><i class=\"i_ninjitsu\" title=\"\"></i> Quiétude de la mort</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000007\">(ninjutsu) Coup malhonnête</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000008\">(ninjutsu) Tel un fantôme</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000009\">(ninjutsu) Immobilisation silencieuse</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000011\">(ninjutsu) Quiétude de la mort</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.129" "book_reference": "Les Cours de Pierre p.129"
}, },
{ {
"id": "Esteemed Negotiator", "id": "Esteemed Negotiator",
"name": "Négociateur estimé", "name": "Négociateur estimé",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de la Terre de rang 13</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000013\"><i class=\"i_rituals\" title=\"\"></i> Les liens qui nous unissent</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000012\"><i class=\"i_rituals\" title=\"\"></i> Signature de traité</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de la Terre de rang 13</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000013\">(ritual) Les liens qui nous unissent</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000012\">(ritual) Signature de traité</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.129" "book_reference": "Les Cours de Pierre p.129"
}, },
{ {
"id": "Kenshinzen", "id": "Kenshinzen",
"name": "Kenshinzen", "name": "Kenshinzen",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata (Combat Rapproché) de rang 15</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji du Vide de rang 15</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000001\"><i class=\"i_rituals\" title=\"\"></i> Cérémonie du thé</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata (Combat Rapproché) de rang 15</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji du Vide de rang 15</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000001\">(ritual) Cérémonie du thé</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.130" "book_reference": "Les Cours de Pierre p.130"
}, },
{ {
"id": "Kyuden Asako Shieldbearer", "id": "Kyuden Asako Shieldbearer",
"name": "Porteur de bouclier de Kyūden Asako", "name": "Porteur de bouclier de Kyūden Asako",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Arts martiaux (distance)</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 13</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000004\"><i class=\"i_rituals\" title=\"\"></i> Rite de purification</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Arts martiaux (distance)</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 13</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000004\">(ritual) Rite de purification</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.130" "book_reference": "Les Cours de Pierre p.130"
}, },
{ {
"id": "Master Artisan", "id": "Master Artisan",
"name": "Maître artisan", "name": "Maître artisan",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Artisanales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000043\"><i class=\"i_shuji\" title=\"\"></i> Tous les arts ne font quun</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000011\"><i class=\"i_rituals\" title=\"\"></i> Cérémonie du thé protocolaire</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Artisanales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000043\">(shuji) Tous les arts ne font quun</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000011\">(ritual) Cérémonie du thé protocolaire</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.130" "book_reference": "Les Cours de Pierre p.130"
}, },
{ {
"id": "Winter Court Champion", "id": "Winter Court Champion",
"name": "Champion de la Cour d'Hiver", "name": "Champion de la Cour d'Hiver",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Artisanales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000003\"><i class=\"i_shuji\" title=\"\"></i> Estimation de lartisan</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000011\"><i class=\"i_rituals\" title=\"\"></i> Cérémonie du thé protocolaire</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000052\"><i class=\"i_shuji\" title=\"\"></i> Agréable participation</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000047\"><i class=\"i_shuji\" title=\"\"></i> Froisser les sensibilités</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000050\"><i class=\"i_shuji\" title=\"\"></i> Amère défaite</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Artisanales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000003\">(shuji) Estimation de lartisan</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000011\">(ritual) Cérémonie du thé protocolaire</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000052\">(shuji) Agréable participation</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000047\">(shuji) Froisser les sensibilités</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000050\">(shuji) Amère défaite</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.131" "book_reference": "Les Cours de Pierre p.131"
}, },
{ {
"id": "Seven fold Palace Acolyte", "id": "Seven fold Palace Acolyte",
"name": "Etudiant au palais des Sept Plis", "name": "Etudiant au palais des Sept Plis",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Esthétique</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000003\"><i class=\"i_shuji\" title=\"\"></i> Estimation de lartisan</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Esthétique</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000003\">(shuji) Estimation de lartisan</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.131" "book_reference": "Les Cours de Pierre p.131"
}, },
{ {
"id": "The Damned", "id": "The Damned",
"name": "Damné", "name": "Damné",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000003\"><i class=\"i_kata\" title=\"\"></i> Assaut en plein coeur</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\"><i class=\"i_shuji\" title=\"\"></i> Cri de ralliement</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000003\">(kata) Assaut en plein coeur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\">(shuji) Cri de ralliement</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LOutremonde p.128" "book_reference": "LOutremonde p.128"
}, },
{ {
"id": "Harvester", "id": "Harvester",
"name": "Récolteur", "name": "Récolteur",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000002\"><i class=\"i_ninjitsu\" title=\"\"></i> Disparition</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000002\">(ninjutsu) Disparition</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LOutremonde p.128" "book_reference": "LOutremonde p.128"
}, },
{ {
"id": "Twenty-Goblin Crab", "id": "Twenty-Goblin Crab",
"name": "Crabe au vingt gobelins", "name": "Crabe au vingt gobelins",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000021\"><i class=\"i_kata\" title=\"\"></i> Assaut du coup de tonnerre</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000017\"><i class=\"i_shuji\" title=\"\"></i> Tactique dobstruction</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000021\">(kata) Assaut du coup de tonnerre</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000017\">(shuji) Tactique dobstruction</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LOutremonde p.128" "book_reference": "LOutremonde p.128"
}, },
{ {
"id": "Witch Hunter", "id": "Witch Hunter",
"name": "Chasseur de sorcier", "name": "Chasseur de sorcier",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-4</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-5</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000012\"><i class=\"i_shuji\" title=\"\"></i> Evaluation honnête</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-4</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000012\">(shuji) Evaluation honnête</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LOutremonde p.129" "book_reference": "LOutremonde p.129"
}, },
{ {
"id": "Advisor", "id": "Advisor",
"name": "Conseiller", "name": "Conseiller",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Commerce</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000018\"><i class=\"i_shuji\" title=\"\"></i> Attiser les flammes</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000008\"><i class=\"i_shuji\" title=\"\"></i> Ouverture feinte</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000017\"><i class=\"i_shuji\" title=\"\"></i> Tactique dobstruction</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Commerce</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000018\">(shuji) Attiser les flammes</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000008\">(shuji) Ouverture feinte</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000017\">(shuji) Tactique dobstruction</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.249" "book_reference": "LEmpire dÉmeraude p.249"
}, },
{ {
"id": "Daimyo", "id": "Daimyo",
"name": "Daimyo", "name": "Daimyo",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000037\"><i class=\"i_shuji\" title=\"\"></i> La détermination du courtisan</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\"><i class=\"i_shuji\" title=\"\"></i> Sous la surface</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000026\"><i class=\"i_shuji\" title=\"\"></i> Souffler sur les braises</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000037\">(shuji) La détermination du courtisan</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\">(shuji) Sous la surface</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000026\">(shuji) Souffler sur les braises</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.249" "book_reference": "LEmpire dÉmeraude p.249"
}, },
{ {
"id": "Spy", "id": "Spy",
"name": "Espion", "name": "Espion",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de lAir de rang 1-5</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\"><i class=\"i_shuji\" title=\"\"></i> Sous la surface</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000002\"><i class=\"i_ninjitsu\" title=\"\"></i> Disparition</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de lAir de rang 1-5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\">(shuji) Sous la surface</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000002\">(ninjutsu) Disparition</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.250" "book_reference": "LEmpire dÉmeraude p.250"
}, },
{ {
"id": "Gunso", "id": "Gunso",
"name": "Gunso", "name": "Gunso",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-4</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\"><i class=\"i_shuji\" title=\"\"></i> Cri de ralliement</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000026\"><i class=\"i_shuji\" title=\"\"></i> Souffler sur les braises</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\"><i class=\"i_shuji\" title=\"\"></i> Courage exemplaire</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-4</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\">(shuji) Cri de ralliement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000026\">(shuji) Souffler sur les braises</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\">(shuji) Courage exemplaire</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.250" "book_reference": "LEmpire dÉmeraude p.250"
}, },
{ {
"id": "Clan Magistrate", "id": "Clan Magistrate",
"name": "Magistrat de clan", "name": "Magistrat de clan",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000029\"><i class=\"i_kata\" title=\"\"></i> Style du serpent constricteur</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000006\"><i class=\"i_shuji\" title=\"\"></i> Malheur aux faibles</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000023\"><i class=\"i_shuji\" title=\"\"></i> La vérité derrière lécran de fumée</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000029\">(kata) Style du serpent constricteur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000006\">(shuji) Malheur aux faibles</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000023\">(shuji) La vérité derrière lécran de fumée</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.251" "book_reference": "LEmpire dÉmeraude p.251"
}, },
{ {
"id": "Monastic Acolyte", "id": "Monastic Acolyte",
"name": "Moine acolyte", "name": "Moine acolyte",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Esthétique</td><td>Compétence</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000001\"><i class=\"i_kiho\" title=\"\"></i> Esprit purificateur</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000017\"><i class=\"i_kiho\" title=\"\"></i> Ki protecteur</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000022\"><i class=\"i_kiho\" title=\"\"></i> Figer les éléments</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Esthétique</td><td>Compétence</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000001\">(kiho) Esprit purificateur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000017\">(kiho) Ki protecteur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000022\">(kiho) Figer les éléments</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.251" "book_reference": "LEmpire dÉmeraude p.251"
}, },
{ {
"id": "Priest", "id": "Priest",
"name": "Prêtre", "name": "Prêtre",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-5</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000014\"><i class=\"i_shuji\" title=\"\"></i> La courtoisie prime</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000041\"><i class=\"i_shuji\" title=\"\"></i> Réveil de lâme</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-5</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000014\">(shuji) La courtoisie prime</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000041\">(shuji) Réveil de lâme</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.251" "book_reference": "LEmpire dÉmeraude p.251"
}, },
{ {
"id": "Yojimbo", "id": "Yojimbo",
"name": "Yojimbo", "name": "Yojimbo",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000023\"><i class=\"i_kata\" title=\"\"></i> Attaque de iaijutsu : lame horizontale</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000022\"><i class=\"i_kata\" title=\"\"></i> Attaque de iaijutsu : lame ascendante</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000007\"><i class=\"i_kata\" title=\"\"></i> Détermination du guerrier</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000023\">(kata) Attaque de iaijutsu : lame horizontale</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000022\">(kata) Attaque de iaijutsu : lame ascendante</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000007\">(kata) Détermination du guerrier</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.252" "book_reference": "LEmpire dÉmeraude p.252"
}, },
{ {
"id": "Yoriki", "id": "Yoriki",
"name": "Yoriki", "name": "Yoriki",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-3</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000018\"><i class=\"i_shuji\" title=\"\"></i> Attiser les flammes</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\"><i class=\"i_shuji\" title=\"\"></i> Sous la surface</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000018\">(shuji) Attiser les flammes</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\">(shuji) Sous la surface</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.252" "book_reference": "LEmpire dÉmeraude p.252"
}, },
{ {
"id": "Ashigaru", "id": "Ashigaru",
"name": "Ashigaru (WIP)", "name": "Ashigaru (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000066\"><i class=\"i_kata\" title=\"\"></i> Thicket's Embrace Style (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000031\"><i class=\"i_shuji\" title=\"\"></i> Manœuvres desquive</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000066\">(kata) Thicket's Embrace Style (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000031\">(shuji) Manœuvres desquive</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "Deathseeker", "id": "Deathseeker",
"name": "Deathseeker (WIP)", "name": "Deathseeker (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Travail manuel</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000038\"><i class=\"i_shuji\" title=\"\"></i> Le destin du samouraï</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000086\"><i class=\"i_shuji\" title=\"\"></i> Moment of Glory (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Travail manuel</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000038\">(shuji) Le destin du samouraï</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "Elemental Guard", "id": "Elemental Guard",
"name": "Elemental Guard (WIP)", "name": "Elemental Guard (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000027\"><i class=\"i_rituals\" title=\"\"></i> Beseech Shiba's Calm (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000008\"><i class=\"i_kata\" title=\"\"></i> Evaluation tactique</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000007\"><i class=\"i_kata\" title=\"\"></i> Détermination du guerrier</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000027\">(ritual) Beseech Shiba's Calm (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000008\">(kata) Evaluation tactique</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000007\">(kata) Détermination du guerrier</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "Elemental Legionnaire", "id": "Elemental Legionnaire",
"name": "Elemental Legionnaire (WIP)", "name": "Elemental Legionnaire (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000076\"><i class=\"i_shuji\" title=\"\"></i> Great Anvil's Measure (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000086\"><i class=\"i_shuji\" title=\"\"></i> Moment of Glory (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000076\">(shuji) Great Anvil's Measure (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "General", "id": "General",
"name": "General (WIP)", "name": "General (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ritual\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de rang 1-4</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de rang 1-4</a> (prereq)</td><td>Tech. Grp.</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "Lion's Pride Warrior", "id": "Lion's Pride Warrior",
"name": "Lion's Pride Warrior (WIP)", "name": "Lion's Pride Warrior (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000038\"><i class=\"i_shuji\" title=\"\"></i> Le destin du samouraï</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000085\"><i class=\"i_shuji\" title=\"\"></i> Battle of No Escape (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000038\">(shuji) Le destin du samouraï</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000085\">(shuji) Battle of No Escape (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "Master Saboteur", "id": "Master Saboteur",
"name": "Master Saboteur (WIP)", "name": "Master Saboteur (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Arts martiaux (mains nues)</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ninjutsu\"><i class=\"i_ninjitsu\" title=\"\"></i> Ninjutsu de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000030\"><i class=\"i_rituals\" title=\"\"></i> Imbue Thunder (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000018\"><i class=\"i_ninjitsu\" title=\"\"></i> Wreak Havoc (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Arts martiaux (mains nues)</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ninjutsu\">(ninjutsu) Ninjutsu de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000030\">(ritual) Imbue Thunder (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000018\">(ninjutsu) Wreak Havoc (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "Poet of War", "id": "Poet of War",
"name": "Poet of War (WIP)", "name": "Poet of War (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji du Feu de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000072\"><i class=\"i_shuji\" title=\"\"></i> Borrowed Courage (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000082\"><i class=\"i_shuji\" title=\"\"></i> Coursing March Chant (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji du Feu de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000072\">(shuji) Borrowed Courage (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000082\">(shuji) Coursing March Chant (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "Quartermaster", "id": "Quartermaster",
"name": "Quartermaster (WIP)", "name": "Quartermaster (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de lAir de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de lEau de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000075\"><i class=\"i_shuji\" title=\"\"></i> Fortress of Necessity (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de lAir de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de lEau de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000075\">(shuji) Fortress of Necessity (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "Renowned Warrior", "id": "Renowned Warrior",
"name": "Renowned Warrior (WIP)", "name": "Renowned Warrior (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000003\"><i class=\"i_kata\" title=\"\"></i> Assaut en plein coeur</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000079\"><i class=\"i_shuji\" title=\"\"></i> Righteous Example (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000003\">(kata) Assaut en plein coeur</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000079\">(shuji) Righteous Example (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "Spirit Caller", "id": "Spirit Caller",
"name": "Spirit Caller (WIP)", "name": "Spirit Caller (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ritual\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000010\"><i class=\"i_shuji\" title=\"\"></i> Ascendance dévoilée</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000083\"><i class=\"i_shuji\" title=\"\"></i> Preserve Strength (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000010\">(shuji) Ascendance dévoilée</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000083\">(shuji) Preserve Strength (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "Sumai Master", "id": "Sumai Master",
"name": "Sumai Master (WIP)", "name": "Sumai Master (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Arts martiaux (mains nues)</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000026\"><i class=\"i_rituals\" title=\"\"></i> Beseech Hida's MIght (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000065\"><i class=\"i_kata\" title=\"\"></i> Fierce Badger Style (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Arts martiaux (mains nues)</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000026\">(ritual) Beseech Hida's MIght (WIP)</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000065\">(kata) Fierce Badger Style (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "Sword Saint", "id": "Sword Saint",
"name": "Sword Saint (WIP)", "name": "Sword Saint (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata (Combat Rapproché) de rang 1-5</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000006\"><i class=\"i_kata\" title=\"\"></i> Destruction de lâme</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000087\"><i class=\"i_shuji\" title=\"\"></i> Victory Without a Sword (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata (Combat Rapproché) de rang 1-5</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000006\">(kata) Destruction de lâme</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000087\">(shuji) Victory Without a Sword (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "War College Graduate", "id": "War College Graduate",
"name": "War College Graduate (WIP)", "name": "War College Graduate (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000023\"><i class=\"i_rituals\" title=\"\"></i> Beseech Akodo's Judgment (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000023\">(ritual) Beseech Akodo's Judgment (WIP)</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
{ {
"id": "In Service to a Lord", "id": "In Service to a Lord",
"name": "Au service dun seigneur", "name": "Au service dun seigneur",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000009\"><i class=\"i_shuji\" title=\"\"></i> Proposition du loup</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000066\"><i class=\"i_shuji\" title=\"\"></i> Négociations fructueuses</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Kata de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000009\">(shuji) Proposition du loup</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000066\">(shuji) Négociations fructueuses</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "La Voie des Vagues p.185" "book_reference": "La Voie des Vagues p.185"
}, },
{ {
"id": "Perfect Land Sect Member", "id": "Perfect Land Sect Member",
"name": "Adepte de la Terre Parfaite", "name": "Adepte de la Terre Parfaite",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Travail manuel</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de lEau de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000070\"><i class=\"i_shuji\" title=\"\"></i> Hurlement dencouragement</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\"><i class=\"i_shuji\" title=\"\"></i> Cri de ralliement</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Travail manuel</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Shuji de lEau de rang 1-2</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000070\">(shuji) Hurlement dencouragement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\">(shuji) Cri de ralliement</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "La Voie des Vagues p.186" "book_reference": "La Voie des Vagues p.186"
}, },
{ {
"id": "Ghostlands Warrior", "id": "Ghostlands Warrior",
"name": "Guerrier des terres Spectrales", "name": "Guerrier des terres Spectrales",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000003\"><i class=\"i_kiho\" title=\"\"></i> La Terre voit sans yeux</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000009\"><i class=\"i_kata\" title=\"\"></i> Mortelle envolée</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000018\"><i class=\"i_rituals\" title=\"\"></i> Purification par le corail et lor (Royaumes dIvoire)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000003\">(kiho) La Terre voit sans yeux</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000009\">(kata) Mortelle envolée</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000018\">(ritual) Purification par le corail et lor (Royaumes dIvoire)</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "La Voie des Vagues p.186" "book_reference": "La Voie des Vagues p.186"
}, },
{ {
"id": "Astradhari", "id": "Astradhari",
"name": "Astradhari", "name": "Astradhari",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ritual\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-mantra\" data-id=\"L5RCoreMan000001\"><i class=\"fas fa-suitcase\"></i> Mantra de conjuration : [Nom de linstrument]</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\"><i class=\"i_shuji\" title=\"\"></i> Courage exemplaire</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>", "description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rituels de rang 1-3</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-mantra\" data-id=\"L5RCoreMan000001\">(mantra) Mantra de conjuration : [Nom de linstrument]</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\">(shuji) Courage exemplaire</a> (prereq)</td><td>Technique</td></tr></table>",
"book_reference": "La Voie des Vagues p.187" "book_reference": "La Voie des Vagues p.187"
} }
] ]

View File

@@ -22,7 +22,7 @@
"name": "Chokutō", "name": "Chokutō",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.232" "book_reference": "Livre de Règles p.232"
}, },
@@ -31,7 +31,7 @@
"name": "Cimeterre", "name": "Cimeterre",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.232" "book_reference": "Livre de Règles p.232"
}, },
@@ -40,7 +40,7 @@
"name": "Dao", "name": "Dao",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.232" "book_reference": "Livre de Règles p.232"
}, },
@@ -49,7 +49,7 @@
"name": "Gao", "name": "Gao",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.232" "book_reference": "Livre de Règles p.232"
}, },
@@ -58,7 +58,7 @@
"name": "Jian", "name": "Jian",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "",
"grip_2": "Dangerosité +1 / Acérée", "grip_2": "Dangerosité +1, Acérée",
"description": "", "description": "",
"book_reference": "Livre de Règles p.232" "book_reference": "Livre de Règles p.232"
}, },
@@ -76,7 +76,7 @@
"name": "Nodachi", "name": "Nodachi",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.233" "book_reference": "Livre de Règles p.233"
}, },
@@ -93,7 +93,7 @@
"id": "Zanbatō", "id": "Zanbatō",
"name": "Zanbatō", "name": "Zanbatō",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.233" "book_reference": "Livre de Règles p.233"
@@ -111,7 +111,7 @@
"id": "Ono", "id": "Ono",
"name": "Ono", "name": "Ono",
"category": "Haches", "category": "Haches",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.233" "book_reference": "Livre de Règles p.233"
@@ -130,7 +130,7 @@
"name": "Kiseru", "name": "Kiseru",
"category": "Armes Contondantes", "category": "Armes Contondantes",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.234" "book_reference": "Livre de Règles p.234"
}, },
@@ -144,10 +144,10 @@
"book_reference": "Livre de Règles p.234" "book_reference": "Livre de Règles p.234"
}, },
{ {
"id": "Otsuchi", "id": "Ōtsuchi",
"name": "Otsuchi", "name": "Ōtsuchi",
"category": "Armes Contondantes", "category": "Armes Contondantes",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.234" "book_reference": "Livre de Règles p.234"
@@ -156,7 +156,7 @@
"id": "Tetsubō", "id": "Tetsubō",
"name": "Tetsubō", "name": "Tetsubō",
"category": "Armes Contondantes", "category": "Armes Contondantes",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.234" "book_reference": "Livre de Règles p.234"
@@ -166,7 +166,7 @@
"name": "Jitte", "name": "Jitte",
"category": "Armes de Poing", "category": "Armes de Poing",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.234" "book_reference": "Livre de Règles p.234"
}, },
@@ -193,7 +193,7 @@
"name": "Tessen", "name": "Tessen",
"category": "Armes de Poing", "category": "Armes de Poing",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.235" "book_reference": "Livre de Règles p.235"
}, },
@@ -210,7 +210,7 @@
"id": "Bō", "id": "Bō",
"name": "Bō", "name": "Bō",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.235" "book_reference": "Livre de Règles p.235"
@@ -219,7 +219,7 @@
"id": "Ji", "id": "Ji",
"name": "Ji", "name": "Ji",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.235" "book_reference": "Livre de Règles p.235"
@@ -228,7 +228,7 @@
"id": "Naginata", "id": "Naginata",
"name": "Naginata", "name": "Naginata",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.235" "book_reference": "Livre de Règles p.235"
@@ -237,7 +237,7 @@
"id": "Trident", "id": "Trident",
"name": "Trident", "name": "Trident",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.235" "book_reference": "Livre de Règles p.235"
@@ -246,7 +246,7 @@
"id": "Yari", "id": "Yari",
"name": "Yari", "name": "Yari",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.235" "book_reference": "Livre de Règles p.235"
@@ -255,7 +255,7 @@
"id": "Horsebow", "id": "Horsebow",
"name": "Arc de cavalerie", "name": "Arc de cavalerie",
"category": "Arcs", "category": "Arcs",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.236" "book_reference": "Livre de Règles p.236"
@@ -264,7 +264,7 @@
"id": "Daikyū", "id": "Daikyū",
"name": "Daikyū", "name": "Daikyū",
"category": "Arcs", "category": "Arcs",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.236" "book_reference": "Livre de Règles p.236"
@@ -273,7 +273,7 @@
"id": "Yumi", "id": "Yumi",
"name": "Yumi", "name": "Yumi",
"category": "Arcs", "category": "Arcs",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.236" "book_reference": "Livre de Règles p.236"
@@ -282,7 +282,7 @@
"id": "Oyumi", "id": "Oyumi",
"name": "Oyumi", "name": "Oyumi",
"category": "Arbalètes", "category": "Arbalètes",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Livre de Règles p.236" "book_reference": "Livre de Règles p.236"
@@ -292,7 +292,7 @@
"name": "Kama", "name": "Kama",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.237" "book_reference": "Livre de Règles p.237"
}, },
@@ -310,7 +310,7 @@
"name": "Sarbacane", "name": "Sarbacane",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.237" "book_reference": "Livre de Règles p.237"
}, },
@@ -318,8 +318,8 @@
"id": "Shuriken", "id": "Shuriken",
"name": "Shuriken", "name": "Shuriken",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "(lancé) Arts Martiaux (Distance), Portée 1-3", "grip_1": "(tranchant ou perforant) -, (lancé) Arts Martiaux (Distance), Portée 1-3",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.237" "book_reference": "Livre de Règles p.237"
}, },
@@ -327,8 +327,8 @@
"id": "Punch", "id": "Punch",
"name": "Coup de poing", "name": "Coup de poing",
"category": "Attaques à mains nues", "category": "Attaques à mains nues",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.237" "book_reference": "Livre de Règles p.237"
}, },
@@ -336,8 +336,8 @@
"id": "Kick", "id": "Kick",
"name": "Coup de pied", "name": "Coup de pied",
"category": "Attaques à mains nues", "category": "Attaques à mains nues",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.237" "book_reference": "Livre de Règles p.237"
}, },
@@ -345,8 +345,8 @@
"id": "Bite", "id": "Bite",
"name": "Morsure", "name": "Morsure",
"category": "Attaques à mains nues", "category": "Attaques à mains nues",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.237" "book_reference": "Livre de Règles p.237"
}, },
@@ -364,7 +364,7 @@
"name": "Fouet", "name": "Fouet",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Les Royaumes Célestes" "book_reference": "Les Royaumes Célestes"
}, },
@@ -382,13 +382,13 @@
"name": "Uchigatana", "name": "Uchigatana",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Les Royaumes Célestes" "book_reference": "Les Royaumes Célestes"
}, },
{ {
"id": "Shakujo", "id": "Shakujō",
"name": "Shakujo", "name": "Shakujō",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "", "grip_1": "",
"grip_2": "Dégâts +1", "grip_2": "Dégâts +1",
@@ -417,7 +417,7 @@
"id": "Kyoketsu Shoge", "id": "Kyoketsu Shoge",
"name": "Kyoketsu Shoge", "name": "Kyoketsu Shoge",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Les Cours de Pierre p.111" "book_reference": "Les Cours de Pierre p.111"
@@ -432,8 +432,8 @@
"book_reference": "Les Cours de Pierre p.110" "book_reference": "Les Cours de Pierre p.110"
}, },
{ {
"id": "Ninjatõ", "id": "Ninjatō",
"name": "Ninjatõ", "name": "Ninjatō",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "",
"grip_2": "Dangerosité +1", "grip_2": "Dangerosité +1",
@@ -444,7 +444,7 @@
"id": "Kamayari", "id": "Kamayari",
"name": "Kamayari", "name": "Kamayari",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Les Cours de Pierre p.111" "book_reference": "Les Cours de Pierre p.111"
@@ -454,7 +454,7 @@
"name": "Tekagi", "name": "Tekagi",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Les Cours de Pierre p.112" "book_reference": "Les Cours de Pierre p.112"
}, },
@@ -462,7 +462,7 @@
"id": "Folding Half-Bow", "id": "Folding Half-Bow",
"name": "Demi-arc pliant", "name": "Demi-arc pliant",
"category": "Arcs", "category": "Arcs",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Les Cours de Pierre p.110" "book_reference": "Les Cours de Pierre p.110"
@@ -472,7 +472,7 @@
"name": "Tekken", "name": "Tekken",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Les Cours de Pierre p.112" "book_reference": "Les Cours de Pierre p.112"
}, },
@@ -480,8 +480,8 @@
"id": "Sake Bottle & Cups", "id": "Sake Bottle & Cups",
"name": "Bouteille et coupe de saké", "name": "Bouteille et coupe de saké",
"category": "Armes improvisées", "category": "Armes improvisées",
"grip_1": "", "grip_1": "(matraque) : -, (lancé) : Dangerosité +2, Portée 1-3, Tranchant",
"grip_2": "Matraque : - / Jeté : Dangerosité +2 / Portée 1-3 / Tranchant", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -489,8 +489,8 @@
"id": "Umbrella", "id": "Umbrella",
"name": "Ombrelle", "name": "Ombrelle",
"category": "Armes improvisées", "category": "Armes improvisées",
"grip_1": "", "grip_1": "(matraque) : -",
"grip_2": "Matraque : Dégâts +2 / Poignarder : Dégâts +2, Dangerosité +2", "grip_2": "(matraque) : Dégâts +2, (poignarder) : Dégâts +2, Dangerosité +2",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -499,7 +499,7 @@
"name": "Talwar", "name": "Talwar",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -508,7 +508,7 @@
"name": "Etui à parchemins", "name": "Etui à parchemins",
"category": "Armes improvisées", "category": "Armes improvisées",
"grip_1": "", "grip_1": "",
"grip_2": "Dégâts +2 / Dangerosité +1", "grip_2": "Dégâts +2, Dangerosité +1",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -517,7 +517,7 @@
"name": "Urumi", "name": "Urumi",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -535,7 +535,7 @@
"name": "Bocle", "name": "Bocle",
"category": "Boucliers", "category": "Boucliers",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -544,7 +544,7 @@
"name": "Luth", "name": "Luth",
"category": "Armes improvisées", "category": "Armes improvisées",
"grip_1": "", "grip_1": "",
"grip_2": "Dégâts +1 / Dangerosité +1", "grip_2": "Dégâts +1, Dangerosité +1",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -553,7 +553,7 @@
"name": "Fronde", "name": "Fronde",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -571,7 +571,7 @@
"name": "Kuwa", "name": "Kuwa",
"category": "Haches", "category": "Haches",
"grip_1": "", "grip_1": "",
"grip_2": "Dégâts +2 / Dangerosité +2 / Portée 1-2", "grip_2": "Dégâts +2, Dangerosité +2, Portée 1-2",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -580,7 +580,7 @@
"name": "Ecu Qamaristes", "name": "Ecu Qamaristes",
"category": "Boucliers", "category": "Boucliers",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -589,7 +589,7 @@
"name": "Rame de bateau", "name": "Rame de bateau",
"category": "Armes improvisées", "category": "Armes improvisées",
"grip_1": "", "grip_1": "",
"grip_2": "Dégâts +2 / Dangerosité +3", "grip_2": "Dégâts +2, Dangerosité +3",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -597,7 +597,7 @@
"id": "Fishing Net", "id": "Fishing Net",
"name": "Filet de pêche", "name": "Filet de pêche",
"category": "Armes improvisées", "category": "Armes improvisées",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
@@ -606,8 +606,8 @@
"id": "Chair", "id": "Chair",
"name": "Chaise", "name": "Chaise",
"category": "Armes improvisées", "category": "Armes improvisées",
"grip_1": "", "grip_1": "(matraque) : -, (lancé) : -",
"grip_2": "Matraque : Dégâts +2 / Jeté : Dangerosité +1 / Portée 0-2", "grip_2": "(matraque) : Dégâts +2, (lancé) : Dangerosité +1, Portée 0-2",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -616,7 +616,7 @@
"name": "Chaîne à neuf section", "name": "Chaîne à neuf section",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "La Voie des Vagues p.112" "book_reference": "La Voie des Vagues p.112"
}, },
@@ -643,7 +643,7 @@
"name": "Petit bouclier", "name": "Petit bouclier",
"category": "Boucliers", "category": "Boucliers",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "LOutremonde p.104" "book_reference": "LOutremonde p.104"
}, },
@@ -651,7 +651,7 @@
"id": "O-Gata Dohou", "id": "O-Gata Dohou",
"name": "O-Gata Dohou", "name": "O-Gata Dohou",
"category": "Engins de siège", "category": "Engins de siège",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "LOutremonde p.105" "book_reference": "LOutremonde p.105"
@@ -661,7 +661,7 @@
"name": "Grand bouclier", "name": "Grand bouclier",
"category": "Boucliers", "category": "Boucliers",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "LOutremonde p.104" "book_reference": "LOutremonde p.104"
}, },
@@ -669,7 +669,7 @@
"id": "Kaiu no Oyumi", "id": "Kaiu no Oyumi",
"name": "Kaiu no Oyumi", "name": "Kaiu no Oyumi",
"category": "Arbalètes", "category": "Arbalètes",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "LOutremonde p.103" "book_reference": "LOutremonde p.103"
@@ -697,7 +697,7 @@
"name": "Sode", "name": "Sode",
"category": "Boucliers", "category": "Boucliers",
"grip_1": "Epaules", "grip_1": "Epaules",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "LOutremonde p.103" "book_reference": "LOutremonde p.103"
}, },
@@ -705,7 +705,7 @@
"id": "Ballista", "id": "Ballista",
"name": "Baliste", "name": "Baliste",
"category": "Engins de siège", "category": "Engins de siège",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "LOutremonde p.105" "book_reference": "LOutremonde p.105"
@@ -715,7 +715,7 @@
"name": "Kabutowari", "name": "Kabutowari",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "LOutremonde p.102" "book_reference": "LOutremonde p.102"
}, },
@@ -723,7 +723,7 @@
"id": "Storm Bow", "id": "Storm Bow",
"name": "Arc tempête", "name": "Arc tempête",
"category": "Arcs", "category": "Arcs",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "LOutremonde p.103" "book_reference": "LOutremonde p.103"
@@ -732,7 +732,7 @@
"id": "Doom Crossbow", "id": "Doom Crossbow",
"name": "Arbalète funeste", "name": "Arbalète funeste",
"category": "Arbalètes", "category": "Arbalètes",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "LOutremonde p.103" "book_reference": "LOutremonde p.103"
@@ -742,7 +742,7 @@
"name": "Epée papillon", "name": "Epée papillon",
"category": "Sabres", "category": "Sabres",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Le Clan de la Mante p.8" "book_reference": "Le Clan de la Mante p.8"
}, },
@@ -750,17 +750,17 @@
"id": "Eku", "id": "Eku",
"name": "Eku", "name": "Eku",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Le Clan de la Mante p.8" "book_reference": "Le Clan de la Mante p.8"
}, },
{ {
"id": "Tinbe-Rochin", "id": "Rochin",
"name": "Rochin", "name": "Rochin",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Le Clan de la Mante p.8" "book_reference": "Le Clan de la Mante p.8"
}, },
@@ -769,7 +769,7 @@
"name": "Sai", "name": "Sai",
"category": "Armes de Poing", "category": "Armes de Poing",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Le Clan de la Mante p.8" "book_reference": "Le Clan de la Mante p.8"
}, },
@@ -778,7 +778,7 @@
"name": "Tonfa", "name": "Tonfa",
"category": "Armes de Poing", "category": "Armes de Poing",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Le Clan de la Mante p.9" "book_reference": "Le Clan de la Mante p.9"
}, },
@@ -787,7 +787,7 @@
"name": "Timbe", "name": "Timbe",
"category": "Boucliers", "category": "Boucliers",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Le Clan de la Mante p.8" "book_reference": "Le Clan de la Mante p.8"
}, },
@@ -795,8 +795,8 @@
"id": "Ichirō Sapper Ax", "id": "Ichirō Sapper Ax",
"name": "Ichirō Sapper Ax (WIP)", "name": "Ichirō Sapper Ax (WIP)",
"category": "Haches", "category": "Haches",
"grip_1": "Emoussé: Dégâts +2, Dangerosité -3", "grip_1": "-, (émoussé): Dégâts +2, Dangerosité -3",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
@@ -804,7 +804,7 @@
"id": "Magari Yari", "id": "Magari Yari",
"name": "Magari Yari (WIP)", "name": "Magari Yari (WIP)",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
@@ -813,7 +813,7 @@
"id": "Nagae Yari", "id": "Nagae Yari",
"name": "Nagae Yari (WIP)", "name": "Nagae Yari (WIP)",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "",
"description": "", "description": "",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
@@ -841,7 +841,7 @@
"name": "Gunbai (WIP)", "name": "Gunbai (WIP)",
"category": "Armes de Poing", "category": "Armes de Poing",
"grip_1": "", "grip_1": "",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Les Champs de la Victoire" "book_reference": "Les Champs de la Victoire"
}, },
@@ -849,8 +849,8 @@
"id": "Hooves", "id": "Hooves",
"name": "Sabots", "name": "Sabots",
"category": "Attaques à mains nues", "category": "Attaques à mains nues",
"grip_1": "", "grip_1": "N/A",
"grip_2": "", "grip_2": "N/A",
"description": "", "description": "",
"book_reference": "Livre de Règles p.327" "book_reference": "Livre de Règles p.327"
} }

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View File

@@ -44,69 +44,78 @@
}, },
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"global": { "global": {
"edge_translation_disclaimer": "",
"add": "Add", "add": "Add",
"edit": "Edit", "edit": "Edit",
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"drop_here": "Drop here", "drop_here": "Drop here",
"send_to_chat": "To Chat", "send_to_chat": "To Chat",
"edge_translation_disclaimer": "" "locked": "Locked",
"unlocked": "Unlocked",
"random": "Random"
}, },
"logo": { "logo": {
"title": "Need help?", "title": "Need help?",
"content": "Follow the guide :",
"edge": "Go to the Edge-Studio website",
"drivethrurpg": "Buy a PDF of the game...",
"discord": "FoundryVTT Official Discord",
"src": "systems/l5r5e/assets/l5r-logo.webp", "src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Online Help", "alt": "Online Help",
"edge-info": "your browser will open the EDGE STUDIO website", "content": "Follow the guide :",
"edge-link": "https://edge-studio.net/", "edge": {
"drivethrurpg-info": "your browser will open the DriveThruRpg site of Edge Studio", "title": "Go to the Edge-Studio website",
"drivethrurpg-link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio", "info": "your browser will open the EDGE STUDIO website",
"discord-info": "Your browser will open on the official Foundry discord", "link": "https://edge-studio.net/"
"discord-link": "https://discordapp.com/invite/DDBZUDf" },
"drivethrurpg": {
"title": "Buy a PDF of the game...",
"info": "your browser will open the DriveThruRpg site of Edge Studio",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "FoundryVTT Official Discord",
"info": "Your browser will open on the official Foundry discord",
"link": "https://discordapp.com/invite/DDBZUDf"
}
}, },
"rings": { "rings": {
"title": "Rings", "title": "Rings",
"label": "Ring",
"earth": "Earth", "earth": "Earth",
"air": "Air", "air": "Air",
"water": "Water", "water": "Water",
"fire": "Fire", "fire": "Fire",
"void": "Void" "void": "Void"
}, },
"sheets": {
"narrative": "Narrative", "narrative": "Narrative",
"experience": "Experience", "experience": "Experience",
"clan": "Clan",
"family": "Family", "family": "Family",
"region": "Region", "region": "Region",
"upbringing": "Upbringing", "upbringing": "Upbringing",
"school": "School", "school": "School",
"schoolrank": "Rank",
"roles": "Roles",
"distinctions": "Distinctions",
"distinctionstip": "Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities": "Adversities",
"adversitiestip": "Reroll two dice containing Success or Explosive Success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.",
"anxieties": "Anxieties",
"anxietiestip": "After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).",
"passions": "Passions",
"passionstip": "After performing a check related to your passion, remove 3 strife.",
"personality": "Personality",
"description": "Description", "description": "Description",
"bought_at_rank": "Bought at rank", "bought_at_rank": "Bought at rank",
"effects": "Effects",
"types": "Types", "types": "Types",
"book_reference": "Reference", "book_reference": "Reference",
"value": "Value", "value": "Value",
"rarity": "Rarity", "rarity": "Rarity",
"chatdices": { "quantity": "Quantity",
"weight": "Weight",
"properties": "Properties",
"linked_property": "linked Property",
"removed_properties": "Cancel",
"notes": "Notes",
"inventory": "Inventory",
"equipment": "Equipment",
"rank": "Rank",
"name": "Name"
},
"dice": {
"chat": {
"successes": "Successes", "successes": "Successes",
"explosives": "Explosions", "explosives": "Explosions",
"opportunities": "Opportunities", "opportunities": "Opportunities",
"strife": "Strife", "strife": "Strife",
"difficulty": "TN", "difficulty": "TN",
"difficulty_hidden": "TN ???", "difficulty_hidden": "???",
"dicepicker": "Dice Picker",
"void_point_used": "Void point used", "void_point_used": "Void point used",
"assistance_used": "Skill assistance used", "assistance_used": "Skill assistance used",
"roll_n_keep": "Roll & Keep", "roll_n_keep": "Roll & Keep",
@@ -116,6 +125,7 @@
"fail_text": "Fail!" "fail_text": "Fail!"
}, },
"dicepicker": { "dicepicker": {
"title": "Dice Picker",
"difficulty_title": "Difficulty", "difficulty_title": "Difficulty",
"difficulty_hidden_label": "Hide TN", "difficulty_hidden_label": "Hide TN",
"use_void_point_label": "Spend a", "use_void_point_label": "Spend a",
@@ -125,15 +135,19 @@
"bt_add_macro": "Add a macro" "bt_add_macro": "Add a macro"
}, },
"roll_n_keep": { "roll_n_keep": {
"title": "L5R Roll & Keep", "title": "Roll & Keep",
"discard_drop_here": "Discard", "discard_drop_here": "Discard",
"reroll_drop_here": "Re-roll", "reroll_drop_here": "Re-roll",
"swap_drop_here": "Swap", "swap_drop_here": "Swap",
"keep_drop_here": "Keep", "keep_drop_here": "Keep",
"max": "Max",
"bt_validate": "Finalize this step", "bt_validate": "Finalize this step",
"bt_strife": "Apply strife",
"undo": "[GM] Undo the last step choices" "undo": "[GM] Undo the last step choices"
}
}, },
"gm_toolbox": { "gm": {
"toolbox": {
"title": "GM ToolBox", "title": "GM ToolBox",
"difficulty_hidden": "Change difficulty visibility", "difficulty_hidden": "Change difficulty visibility",
"difficulty": "Change difficulty (right click: add, left: subtract, middle: TN 2)", "difficulty": "Change difficulty (right click: add, left: subtract, middle: TN 2)",
@@ -144,19 +158,14 @@
"reset_void": "Start of the game: Reset the players' void points (Right click: assigned characters only. Left: All actors", "reset_void": "Start of the game: Reset the players' void points (Right click: assigned characters only. Left: All actors",
"reset_void_info": "Void points have been attributed." "reset_void_info": "Void points have been attributed."
}, },
"gm_monitor": { "monitor": {
"title": "GM Monitor", "title": "GM Monitor",
"switch_view": "Switch View", "switch_view": "Switch View",
"honor_glory_status": "H/G/S", "honor_glory_status": "H/G/S",
"focus_vigilance": "Foc./Vig." "focus_vigilance": "Foc./Vig.",
"mouse_control": "Right click +1, left: -1, middle: reset to 0"
}
}, },
"max": "Max",
"current": "Current",
"quantity": "Quantity",
"weight": "Weight",
"properties": "Properties",
"linked_property": "linked Property",
"removed_properties": "Cancel",
"weapons": { "weapons": {
"title": "Weapons", "title": "Weapons",
"damage": "Damage", "damage": "Damage",
@@ -180,7 +189,6 @@
"items": { "items": {
"title": "Items" "title": "Items"
}, },
"feats": "Feats",
"techniques": { "techniques": {
"title": "Techniques", "title": "Techniques",
"not_allowed": "Your character does not use this type of technique.", "not_allowed": "Your character does not use this type of technique.",
@@ -208,20 +216,12 @@
"anxiety": "Anxiety" "anxiety": "Anxiety"
} }
}, },
"skill": "Skill",
"level": "Level",
"approaches": "Approaches",
"notes": "Notes",
"inventory": "Inventory",
"money": { "money": {
"title": "Personal money", "title": "Personal money",
"koku": "Koku", "koku": "Koku",
"bu": "Bu", "bu": "Bu",
"zeni": "Zeni" "zeni": "Zeni"
}, },
"equipment": "Equipment",
"rank": "Rank",
"name": "Name",
"social": { "social": {
"title": "Social Standing", "title": "Social Standing",
"honor": "Honor", "honor": "Honor",
@@ -245,10 +245,26 @@
"disadvantages": "Disadvantages", "disadvantages": "Disadvantages",
"combat": "Combat", "combat": "Combat",
"intrigue": "Intrigue" "intrigue": "Intrigue"
},
"age": "Age",
"children": "Children",
"marital_status": {
"title": "Marital Status",
"partner": "Partner",
"married": "Married",
"betrothed": "Betrothed",
"unmarried": "Unmarried",
"widowed": "Widowed"
},
"gender": {
"title": "Gender",
"male": "Male",
"female": "Female"
} }
}, },
"skills": { "skills": {
"title": "Skills", "title": "Skills",
"label": "Skill",
"artisan": { "artisan": {
"title": "Artisan", "title": "Artisan",
"aesthetics": "Aesthetics", "aesthetics": "Aesthetics",
@@ -523,6 +539,116 @@
"generchar_disclaimer": "Warning, this will erase character's current data!", "generchar_disclaimer": "Warning, this will erase character's current data!",
"generchar_errors": "Clear errors before continuing!" "generchar_errors": "Clear errors before continuing!"
} }
},
"char_generator": {
"title": "Character Generator",
"head_bt_title": "Char. Generator",
"generate": "Generate",
"average_value": "Average value",
"identity": "Clan, gender, age, marital status",
"attributes": "Social standing, Rings, Attributes and Skills",
"demeanor": "Demeanor & rings affinities",
"peculiarities": "Advantages and Disadvantages",
"items": "Armors, Weapons, and Items",
"narrative": "Narrative (Description)"
},
"roles": {
"title": "Roles",
"artisan": "Artisan",
"bushi": "Bushi",
"courtier": "Courtier",
"monk": "Monk",
"sage": "Sage",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "Clans",
"label": "Clan",
"imperial": "Imperial",
"crab": "Crab",
"crane": "Crane",
"dragon": "Dragon",
"lion": "Lion",
"phoenix": "Phoenix",
"scorpion": "Scorpion",
"unicorn": "Unicorn",
"mantis": "Mantis",
"ronin": "Ronin",
"badger": "Badger",
"bat": "Bat",
"boar": "Boar",
"dragonfly": "Dragonfly",
"firefly": "Firefly",
"hare": "Hare",
"monkey": "Monkey",
"oriole": "Oriole",
"ox": "Ox",
"sparrow": "Sparrow",
"tortoise": "Tortoise",
"ivory_kingdoms": "Ivory Kingdoms",
"qamarist": "Qamarist",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"aggressive": "Aggressive",
"ambitious": "Ambitious",
"amiable": "Amiable",
"analytical": "Analytical",
"angry": "Angry",
"arrogant": "Arrogant",
"assertive": "Assertive",
"beguiling": "Beguiling",
"bitter": "Bitter",
"bold": "Bold",
"calculating": "Calculating",
"calm": "Calm",
"capricious": "Capricious",
"cautious": "Cautious",
"clever": "Clever",
"confused": "Confused",
"courageous": "Courageous",
"cowardly": "Cowardly",
"curious": "Curious",
"dependable": "Dependable",
"detached": "Detached",
"disheartened": "Disheartened",
"enraged": "Enraged",
"feral": "Feral",
"fickle": "Fickle",
"fierce": "Fierce",
"flighty": "Flighty",
"flippant": "Flippant",
"friendly": "Friendly",
"gruff": "Gruff",
"hungry": "Hungry",
"intense": "Intense",
"intimidating": "Intimidating",
"irritable": "Irritable",
"loyal": "Loyal",
"mischievous": "Mischievous",
"morose": "Morose",
"nurturing": "Nurturing",
"obstinate": "Obstinate",
"opportunistic": "Opportunistic",
"passionate": "Passionate",
"playful": "Playful",
"power_hungry": "Power hungry",
"proud": "Proud",
"restrained": "Restrained",
"scheming": "Scheming",
"serene": "Serene",
"serious": "Serious",
"shrewd": "Shrewd",
"stubborn": "Stubborn",
"suspicious": "Suspicious",
"teasing": "Teasing",
"territorial": "Territorial",
"uncertain": "Uncertain",
"unenthused": "Unenthused",
"vain": "Vain",
"wary": "Wary"
} }
} }
} }

View File

@@ -22,7 +22,7 @@
"ACTOR": { "ACTOR": {
"TypeCharacter": "Personaje jugador", "TypeCharacter": "Personaje jugador",
"TypeNpc": "Personaje no jugador", "TypeNpc": "Personaje no jugador",
"TypeArmy": "Army" "TypeArmy": "Ejército"
}, },
"ITEM": { "ITEM": {
"TypeItem": "Objeto", "TypeItem": "Objeto",
@@ -32,82 +32,91 @@
"TypeProperty": "Propiedad", "TypeProperty": "Propiedad",
"TypePeculiarity": "Peculiaridad", "TypePeculiarity": "Peculiaridad",
"TypeAdvancement": "Mejora", "TypeAdvancement": "Mejora",
"TypeTitle": "Title", "TypeTitle": "Título",
"TypeBond": "Bond", "TypeBond": "Vínculo",
"TypeSignatureScroll": "Signature Scroll", "TypeSignature_scroll": "Pergamino especial",
"TypeItemPattern": "Item Pattern", "TypeItem_pattern": "Patrón de objeto",
"TypeArmy_fortification": "Fortification", "TypeArmy_fortification": "Fortificación",
"TypeArmy_cohort": "Cohort" "TypeArmy_cohort": "Cohorte"
}, },
"JOURNAL": { "JOURNAL": {
"TypeJournal": "Journal" "TypeJournal": "Diario"
}, },
"l5r5e": { "l5r5e": {
"global": { "global": {
"edge_translation_disclaimer": "Edge Studio nos da su permiso para ofrecer este módulo a la comunidad, pero tanto los textos así como los códigos que lo constituyen no tienen su aprobación explícita.",
"add": "Añadir", "add": "Añadir",
"edit": "Editar", "edit": "Editar",
"delete_confirm": "¿Estás seguro de que quieres borrar '{name}' ?", "delete_confirm": "¿Estás seguro de que quieres borrar '{name}' ?",
"drop_here": "Dejar caer aquí", "drop_here": "Dejar caer aquí",
"send_to_chat": "To Chat", "send_to_chat": "To Chat",
"edge_translation_disclaimer": "Edge Studio nos da su permiso para ofrecer este módulo a la comunidad, pero tanto los textos así como los códigos que lo constituyen no tienen su aprobación explícita." "locked": "Locked",
"unlocked": "Unlocked",
"random": "Random"
}, },
"logo": { "logo": {
"títle": "¿Necesitas ayuda?", "títle": "¿Necesitas ayuda?",
"content": "Sigue la guía :",
"edge": "Ir a la página web de Edge-Studio",
"drivethrurpg": "¿Comprar un PDF del juego?",
"discord": "Discord oficial de FoundryVTT",
"src": "systems/l5r5e/assets/l5r-logo.webp", "src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Ayuda en línea", "alt": "Ayuda en línea",
"edge-info": "Tu navegador abrirá la página web de EDGE STUDIO", "content": "Sigue la guía :",
"edge-link": "https://edge-studio.net/", "edge": {
"drivethrurpg-info": "tu navegador abrirá el sitio DriveThruRpg de Edge Studio", "title": "Ir a la página web de Edge-Studio",
"drivethrurpg-link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio", "info": "Tu navegador abrirá la página web de EDGE STUDIO",
"discord-info": "Su navegador se abrirá el discord oficial de Foundry", "link": "https://edge-studio.net/"
"discord-link": "https://discordapp.com/invite/DDBZUDf" },
"drivethrurpg": {
"title": "¿Comprar un PDF del juego?",
"info": "tu navegador abrirá el sitio DriveThruRpg de Edge Studio",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "Discord oficial de FoundryVTT",
"info": "Su navegador se abrirá el discord oficial de Foundry",
"link": "https://discordapp.com/invite/DDBZUDf"
}
}, },
"rings": { "rings": {
"title": "Anillos", "title": "Anillos",
"label": "Anillo",
"earth": "Tierra", "earth": "Tierra",
"air": "Aire", "air": "Aire",
"water": "Agua", "water": "Agua",
"fire": "Fuego", "fire": "Fuego",
"void": "Vacío" "void": "Vacío"
}, },
"sheets": {
"narrative": "Narrativa", "narrative": "Narrativa",
"experience": "Experiencia", "experience": "Experiencia",
"clan": "Clan",
"family": "Familia", "family": "Familia",
"region": "Region", "region": "Region",
"upbringing": "Upbringing", "upbringing": "Educación",
"school": "Escuela", "school": "Escuela",
"schoolrank": "Rango",
"roles": "Funciones",
"distinctions": "Distinciones",
"distinctionstip": "Puedes volver a lanzar hasta dos dados si una distición te ayuda en la tirada.",
"adversities": "Adversidades",
"adversitiestip": "Vuelve a lanzar dos dados con Éxito o Éxito relanzable si una adversidad influye en tu tirada. Si fallas, ganas 1 punto de vacío.",
"anxieties": "Ansiedades",
"anxietiestip": "Tras realizar una tirada relacionada con tu ansiedad, recibes 3 puntos de Conflicto. Luego ganas 1 punto de vacío (limitado a 1 por escena).",
"passions": "Pasiones",
"passionstip": "Después de efectuar una tirada relacionada con tu pasión, descarta tres puntos de Conflicto.",
"personality": "Personalidad",
"description": "Descripción", "description": "Descripción",
"bought_at_rank": "Adquirido en rango", "bought_at_rank": "Adquirido en rango",
"effects": "Efectos",
"types": "Tipos", "types": "Tipos",
"book_reference": "Referencia", "book_reference": "Referencia",
"value": "Valor", "value": "Valor",
"rarity": "Rareza", "rarity": "Rareza",
"chatdices": { "quantity": "Cantidad",
"weight": "Peso",
"properties": "Propiedades",
"linked_property": "Propiedad vínculada",
"removed_properties": "Anula",
"notes": "Notas",
"inventory": "Inventario",
"equipment": "Equipo",
"rank": "Rango",
"name": "Nombre"
},
"dice": {
"chat": {
"successes": "Éxitos", "successes": "Éxitos",
"explosives": "Relanzables", "explosives": "Relanzables",
"opportunities": "Oportunidades", "opportunities": "Oportunidades",
"strife": "Conflictos", "strife": "Conflictos",
"difficulty": "NO", "difficulty": "NO",
"difficulty_hidden": "NO ???", "difficulty_hidden": "???",
"dicepicker": "Dice Picker", "void_point_used": "Punto de Vacío utilizado",
"void_point_used": "Punto de vacío utilizado",
"assistance_used": "Asistencia de habilidad utilizada", "assistance_used": "Asistencia de habilidad utilizada",
"roll_n_keep": "Tirar y guardar", "roll_n_keep": "Tirar y guardar",
"initiative_roll": "Tirada de Iniciativa", "initiative_roll": "Tirada de Iniciativa",
@@ -116,6 +125,7 @@
"fail_text": "¡Fallo!" "fail_text": "¡Fallo!"
}, },
"dicepicker": { "dicepicker": {
"title": "Dice Picker",
"difficulty_title": "Dificultad", "difficulty_title": "Dificultad",
"difficulty_hidden_label": "Ocultar NO", "difficulty_hidden_label": "Ocultar NO",
"use_void_point_label": "Gasta un", "use_void_point_label": "Gasta un",
@@ -125,38 +135,37 @@
"bt_add_macro": "Añadir una macro" "bt_add_macro": "Añadir una macro"
}, },
"roll_n_keep": { "roll_n_keep": {
"title": "L5A Tirar y guardar", "title": "Tirar y guardar",
"discard_drop_here": "Descartar", "discard_drop_here": "Descartar",
"reroll_drop_here": "Relanzar", "reroll_drop_here": "Relanzar",
"swap_drop_here": "Cambiar cara", "swap_drop_here": "Cambiar cara",
"keep_drop_here": "Guardar", "keep_drop_here": "Guardar",
"max": "Máx",
"bt_validate": "Terminar este paso", "bt_validate": "Terminar este paso",
"bt_strife": "Apply strife",
"undo": "[GM] Deshacer los últimos cambios" "undo": "[GM] Deshacer los últimos cambios"
}
}, },
"gm_toolbox": { "gm": {
"toolbox": {
"title": "GM ToolBox", "title": "GM ToolBox",
"difficulty_hidden": "Cambiar la dificultad visible", "difficulty_hidden": "Cambiar la dificultad visible",
"difficulty": "Cambiar dificultad (derecha: añadir, izquierda: sustraer, central: NO 2)", "difficulty": "Cambiar dificultad (derecha: añadir, izquierda: sustraer, central: NO 2)",
"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. Right click: assigned characters only. Left: All actors)", "sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. (Click derecho: sólo a los personajes seleccionados. Izquierdo: a todos los actores)",
"sleep_info": "Los personajes han dormido bien.", "sleep_info": "Los personajes han dormido bien.",
"scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor. Right click: assigned characters only. Left: All actors)", "scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor (Click derecho: sólo a los personajes seleccionados. Izquierdo: a todos los actores)",
"scene_end_info": "La tensión de la escena por fin disminuye.", "scene_end_info": "La tensión de la escena por fin disminuye.",
"reset_void": "Start of the game: Reset the players' void points (Right click: assigned characters only. Left: All actors)", "reset_void": "Comienzo de la partida: Resetea los puntos de Vacío de los jugadores (Click derecho: sólo a los personajes seleccionados. Izquierdo: a todos los actores)",
"reset_void_info": "Void points have been attributed." "reset_void_info": "Se han adjudicado los puntos de Vacío."
}, },
"gm_monitor": { "monitor": {
"title": "GM Monitor", "title": "Pantalla del DJ",
"switch_view": "Switch View", "switch_view": "Cambiar vista",
"honor_glory_status": "H/G/S", "honor_glory_status": "H/G/E",
"focus_vigilance": "Foc./Vig." "focus_vigilance": "Con./Ale.",
"mouse_control": "Right click +1, left: -1, middle: reset to 0"
}
}, },
"max": "Máx",
"current": "Actuales",
"quantity": "Cantidad",
"weight": "Peso",
"properties": "Propiedades",
"linked_property": "linked Property",
"removed_properties": "Cancel",
"weapons": { "weapons": {
"title": "Armas", "title": "Armas",
"damage": "Daño", "damage": "Daño",
@@ -167,25 +176,24 @@
"category": "Categoría", "category": "Categoría",
"deadliness": "Letalidad", "deadliness": "Letalidad",
"grips": "Agarres", "grips": "Agarres",
"1hand": "1-hand", "1hand": "1-mano",
"2hand": "2-hand" "2hand": "2-manos"
}, },
"armors": { "armors": {
"title": "Armaduras", "title": "Armaduras",
"type": "Defensa", "type": "Defensa",
"physical": "física", "physical": "Física",
"supernatural": "sobrenatural", "supernatural": "Sobrenatural",
"equipped": "Equipado" "equipped": "Equipado"
}, },
"items": { "items": {
"title": "Objetos" "title": "Objetos"
}, },
"feats": "Logros",
"techniques": { "techniques": {
"title": "Técnicas", "title": "Técnicas",
"type": "Técnicas permitidas",
"not_allowed": "Tu personaje no puede utilizar este tipo de técnica.", "not_allowed": "Tu personaje no puede utilizar este tipo de técnica.",
"only_one": "Tu personaje sólo puede poseer una de estas técnicas.", "only_one": "Tu personaje sólo puede poseer una de estas técnicas.",
"type": "Técnicas permitidas",
"kata": "Kata", "kata": "Kata",
"kiho": "Kihõ", "kiho": "Kihõ",
"inversion": "Inversion", "inversion": "Inversion",
@@ -197,7 +205,7 @@
"mantra": "Mantra", "mantra": "Mantra",
"school_ability": "Capacidad de escuela", "school_ability": "Capacidad de escuela",
"mastery_ability": "Habilidad de maestría", "mastery_ability": "Habilidad de maestría",
"title_ability": "Title Ability", "title_ability": "Capacidad de título",
"specificity": "Specificity" "specificity": "Specificity"
}, },
"peculiarities": { "peculiarities": {
@@ -208,20 +216,12 @@
"anxiety": "Ansiedad" "anxiety": "Ansiedad"
} }
}, },
"skill": "Habilidad",
"level": "Nivel",
"approaches": "Planteamientos",
"notes": "Notas",
"inventory": "Inventario",
"money": { "money": {
"title": "Dinero personal", "title": "Dinero personal",
"koku": "Koku", "koku": "Koku",
"bu": "Bu", "bu": "Bu",
"zeni": "Zeni" "zeni": "Zeni"
}, },
"equipment": "Equipo",
"rank": "Rango",
"name": "Nombre",
"social": { "social": {
"title": "Posición Social", "title": "Posición Social",
"honor": "Honor", "honor": "Honor",
@@ -231,24 +231,40 @@
"giri": "Giri", "giri": "Giri",
"past": "Past", "past": "Past",
"bushido_tenets": { "bushido_tenets": {
"title": "Bushido Tenets", "title": "Preceptos del Bushidō",
"paramount": "Paramount", "paramount": "Más importante",
"less_significant": "Less Significant" "less_significant": "Menos significativo"
}, },
"titles": "Títulos", "titles": "Títulos",
"attitude": "Actitud:", "attitude": "Actitud:",
"advantages": "Distinciones y pasiones", "advantages": "Distinciones y pasiones",
"disadvantages": "Adversidades y ansiedades", "disadvantages": "Adversidades y ansiedades",
"bonds": "Bonds", "bonds": "Vínculos",
"npc": { "npc": {
"advantages": "Ventajas", "advantages": "Ventajas",
"disadvantages": "Desventajas", "disadvantages": "Desventajas",
"combat": "Combate", "combat": "Combate",
"intrigue": "Intriga" "intrigue": "Intriga"
},
"age": "Age",
"children": "Children",
"marital_status": {
"title": "Marital Status",
"partner": "Partner",
"married": "Married",
"betrothed": "Betrothed",
"unmarried": "Unmarried",
"widowed": "Widowed"
},
"gender": {
"title": "Gender",
"male": "Male",
"female": "Female"
} }
}, },
"skills": { "skills": {
"title": "Habilidades", "title": "Habilidades",
"label": "Habilidad",
"artisan": { "artisan": {
"title": "Artesanales", "title": "Artesanales",
"aesthetics": "Estética", "aesthetics": "Estética",
@@ -324,7 +340,7 @@
"focustip": "Aire + Fuego", "focustip": "Aire + Fuego",
"vigilance": "Alerta", "vigilance": "Alerta",
"vigilancetip": "(Aire + Agua) /2", "vigilancetip": "(Aire + Agua) /2",
"voidpoints": "P. Vacío", "voidpoints": "Puntos de Vacío",
"fatigue": "Fatiga", "fatigue": "Fatiga",
"strife": "Conflicto" "strife": "Conflicto"
}, },
@@ -353,19 +369,19 @@
"advancements": { "advancements": {
"title": "Avances", "title": "Avances",
"school_rank": "Rango de la escuela", "school_rank": "Rango de la escuela",
"school_rank_0": "Bg", "school_rank_0": "Inicial",
"total": "Total", "total": "Total",
"cost": "Coste", "cost": "Coste",
"spent": "Gastado", "spent": "Gastado",
"saved": "Guardado", "saved": "Guardado",
"total_xp_spent": "PE gastados", "total_xp_spent": "PE gastados",
"total_xp_curriculum": "Xp spent on curriculum", "total_xp_curriculum": "PE gastados en el programa",
"curriculum": "En programa de estudio", "curriculum": "En programa de estudio",
"curriculum_validate": "Completar este rango", "curriculum_validate": "Completar este rango",
"rarity_modifier": "Rarity modifier", "rarity_modifier": "Modificador de rareza",
"item_pattern": "Item patterns", "item_pattern": "Patrones de objetos",
"signature_scroll": "Signature scrolls", "signature_scroll": "Pergaminos espaciales",
"school_curriculum_journal": "Drop curriculum's journal in sheet to link it" "school_curriculum_journal": "Arrastra el diario del programa en la hoja para vincularlo"
}, },
"character_types": { "character_types": {
"character": "Personaje jugador", "character": "Personaje jugador",
@@ -413,16 +429,16 @@
"increase_skill3": "Incremento de habilidad (3-5)", "increase_skill3": "Incremento de habilidad (3-5)",
"choose_one_ring": "Elige uno", "choose_one_ring": "Elige uno",
"choose_one_skill": "Elige una", "choose_one_skill": "Elige una",
"or": "O", "or": "o",
"and": "Y", "and": "y",
"error": "Uy, parece que hay un error:", "error": "Uy, parece que hay un error:",
"part0": { "part0": {
"intro": "Puedes usar esta hoja para rellenar tus respuestas al Juego de las 20 Preguntas, y para tomar notas para más tarde!", "intro": "Puedes usar esta hoja para rellenar tus respuestas al Juego de las 20 Preguntas, y para tomar notas para más tarde!",
"section": "Leyenda de los Cinco Anillos, capítulo 2: Creación de personajes, p. 41-95", "section": "Leyenda de los Cinco Anillos, capítulo 2: Creación de personajes, pp. 41-95",
"section_pow": "Legend of the Five Rings Path of Waves, Chapter 2: Creating a Character p. 3082", "section_pow": "Leyenda de los Cinco Anillos Senda de las olas, capítulo 2: Creación de personajes pp. 3082",
"type": "Select the 20Q template you want to use", "type": "Elige la plantilla de 20P que quieres usar",
"type_core": "Samurai (Core Rulebook)", "type_core": "Samurai (Libro básico)",
"type_pow": "Ronin (Path of Waves)" "type_pow": "Ronin (Senda de las olas)"
}, },
"part1": { "part1": {
"title": "Parte I: Identidad básica (Clan y Familia)", "title": "Parte I: Identidad básica (Clan y Familia)",
@@ -465,8 +481,8 @@
"q8": "8. ¿Qué piensa tu personaje acerca del Bushidō? (p. 91)", "q8": "8. ¿Qué piensa tu personaje acerca del Bushidō? (p. 91)",
"q8_pow": "8. What does your character think of Bushidō? (p. 62)", "q8_pow": "8. What does your character think of Bushidō? (p. 62)",
"increase_honor": "Aumento del honor", "increase_honor": "Aumento del honor",
"tenets": "Choose one tenet of Bushidō as paramount and one tenet as less significant (see The Clans Views of Bushidō, page 301 of the core rulebook):", "tenets": "Escoge un precepto del Bushidō más importante y un precepto como menos significativo (ver las opiniones de los Clanes respecto del Bushidō, página 301 del libro de reglas básicas):",
"object": "Item (Rarity 5 or lower)" "object": "Objeto (Rareza 5 o inferior)"
}, },
"part4": { "part4": {
"title": "Parte IV: Fortalezas y Debilidades", "title": "Parte IV: Fortalezas y Debilidades",
@@ -520,9 +536,119 @@
"q20_pow": "20. ¿Cómo debería morir tu personaje? (p. 68)", "q20_pow": "20. ¿Cómo debería morir tu personaje? (p. 68)",
"summary": "Resumen", "summary": "Resumen",
"generchar": "Generar el personaje", "generchar": "Generar el personaje",
"generchar_disclaimer": "Advertencia, esto borrará los datos actuales del personaje!", "generchar_disclaimer": "Advertencia, ¡esto borrará los datos actuales del personaje!",
"generchar_errors": "Borrar los errores antes de continuar!" "generchar_errors": "¡Borrar los errores antes de continuar!"
} }
},
"char_generator": {
"title": "Character Generator",
"head_bt_title": "Char. Generator",
"generate": "Generate",
"average_value": "Average value",
"identity": "Clan, gender, age, marital status",
"attributes": "Social standing, Rings, Attributes and Skills",
"demeanor": "Demeanor & rings affinities",
"peculiarities": "Advantages and Disadvantages",
"items": "Armors, Weapons, and Items",
"narrative": "Narrative (Description)"
},
"roles": {
"title": "Funciones",
"artisan": "Artisan",
"bushi": "Bushi",
"courtier": "Courtier",
"monk": "Monk",
"sage": "Sage",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "Clans",
"label": "Clan",
"imperial": "Imperial",
"crab": "Crab",
"crane": "Crane",
"dragon": "Dragon",
"lion": "Lion",
"phoenix": "Phoenix",
"scorpion": "Scorpion",
"unicorn": "Unicorn",
"mantis": "Mantis",
"ronin": "Ronin",
"badger": "Badger",
"bat": "Bat",
"boar": "Boar",
"dragonfly": "Dragonfly",
"firefly": "Firefly",
"hare": "Hare",
"monkey": "Monkey",
"oriole": "Oriole",
"ox": "Ox",
"sparrow": "Sparrow",
"tortoise": "Tortoise",
"ivory_kingdoms": "Ivory Kingdoms",
"qamarist": "Qamarist",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"aggressive": "Aggressive",
"ambitious": "Ambitious",
"amiable": "Amiable",
"analytical": "Analytical",
"angry": "Angry",
"arrogant": "Arrogant",
"assertive": "Assertive",
"beguiling": "Beguiling",
"bitter": "Bitter",
"bold": "Bold",
"calculating": "Calculating",
"calm": "Calm",
"capricious": "Capricious",
"cautious": "Cautious",
"clever": "Clever",
"confused": "Confused",
"courageous": "Courageous",
"cowardly": "Cowardly",
"curious": "Curious",
"dependable": "Dependable",
"detached": "Detached",
"disheartened": "Disheartened",
"enraged": "Enraged",
"feral": "Feral",
"fickle": "Fickle",
"fierce": "Fierce",
"flighty": "Flighty",
"flippant": "Flippant",
"friendly": "Friendly",
"gruff": "Gruff",
"hungry": "Hungry",
"intense": "Intense",
"intimidating": "Intimidating",
"irritable": "Irritable",
"loyal": "Loyal",
"mischievous": "Mischievous",
"morose": "Morose",
"nurturing": "Nurturing",
"obstinate": "Obstinate",
"opportunistic": "Opportunistic",
"passionate": "Passionate",
"playful": "Playful",
"power_hungry": "Power hungry",
"proud": "Proud",
"restrained": "Restrained",
"scheming": "Scheming",
"serene": "Serene",
"serious": "Serious",
"shrewd": "Shrewd",
"stubborn": "Stubborn",
"suspicious": "Suspicious",
"teasing": "Teasing",
"territorial": "Territorial",
"uncertain": "Uncertain",
"unenthused": "Unenthused",
"vain": "Vain",
"wary": "Wary"
} }
} }
} }

View File

@@ -44,69 +44,78 @@
}, },
"l5r5e": { "l5r5e": {
"global": { "global": {
"edge_translation_disclaimer": "",
"add": "Ajouter", "add": "Ajouter",
"edit": "Modifier", "edit": "Modifier",
"delete_confirm": "Etes-vous sûr de vouloir supprimer '{name}' ?", "delete_confirm": "Etes-vous sûr de vouloir supprimer '{name}' ?",
"drop_here": "Déposez ici", "drop_here": "Déposez ici",
"send_to_chat": "Vers Conv.", "send_to_chat": "Vers Conv.",
"edge_translation_disclaimer": "" "locked": "Verrouillé",
"unlocked": "Déverrouillé",
"random": "Aléatoire"
}, },
"logo": { "logo": {
"title": "Besoin d'aide ?", "title": "Besoin d'aide ?",
"content": "Suivez le guide :",
"edge": "Accéder au site de Edge Studio.",
"drivethrurpg": "Acheter un PDF du jeu ?",
"discord": "Rejoignez le Discord Francophone",
"src": "systems/l5r5e/assets/l5r-logo.webp", "src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Aide en Ligne", "alt": "Aide en Ligne",
"edge-info": "Votre navigateur va ouvrir le site de Edge Studio.", "content": "Suivez le guide :",
"edge-link": "https://edge-studio.net/", "edge": {
"drivethrurpg-info": "Votre navigateur va ouvrir le site DriveThruRpg de Edge Studio.", "title": "Accéder au site de Edge Studio.",
"drivethrurpg-link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio", "info": "Votre navigateur va ouvrir le site de Edge Studio.",
"discord-info": "Votre navigateur va ouvrir le discord francophone de foundry.", "link": "https://edge-studio.net/"
"discord-link": "https://discord.gg/pPSDNJk" },
"drivethrurpg": {
"title": "Acheter un PDF du jeu ?",
"info": "Votre navigateur va ouvrir le site DriveThruRpg de Edge Studio.",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "Rejoignez le Discord Francophone",
"info": "Votre navigateur va ouvrir le discord francophone de foundry.",
"link": "https://discord.gg/pPSDNJk"
}
}, },
"rings": { "rings": {
"title": "Anneaux", "title": "Anneaux",
"label": "Anneau",
"earth": "Terre", "earth": "Terre",
"air": "Air", "air": "Air",
"water": "Eau", "water": "Eau",
"fire": "Feu", "fire": "Feu",
"void": "Vide" "void": "Vide"
}, },
"sheets": {
"narrative": "Mode Narratif", "narrative": "Mode Narratif",
"experience": "Expérience", "experience": "Expérience",
"clan": "Clan",
"family": "Famille", "family": "Famille",
"region": "Région", "region": "Région",
"upbringing": "Education", "upbringing": "Education",
"school": "Ecole", "school": "École",
"schoolrank": "Rang",
"roles": "Rôles",
"distinctions": "Aptitudes",
"distinctionstip": "Lorsque vous effectuez un test auquel s'applique une aptitude, vous pouvez relancer jusqu'à 2 dés.",
"adversities": "Coups du sort",
"adversitiestip": " lorsque vous effectuez un test auquel s'applique un coup du sort, vous relancez jusqu'à 2 dés dont le résultat contient Succès ou Succès explosif. Vous regagnez 1 point de Vide si vous ratez ce test.",
"anxieties": "Défaillances",
"anxietiestip": "Lorsque vous effectuez un test auquel s'applique une défaillance, vous recevez 2 points de Conflit. S'il s'agit de la première fois dans la scène, vous regagnez 1 point de Vide.",
"passions": "Passions",
"passionstip": "Lorsque vous effectuez un test auquel s'applique une passion, éliminez 3 points de Conflit.",
"personality": "Personnalité",
"description": "Description", "description": "Description",
"bought_at_rank": "Acheté au rang", "bought_at_rank": "Acheté au rang",
"effects": "Effets",
"types": "Types", "types": "Types",
"book_reference": "Référence", "book_reference": "Référence",
"value": "Valeur", "value": "Valeur",
"rarity": "Rareté", "rarity": "Rareté",
"chatdices": { "quantity": "Quantité",
"weight": "Poids",
"properties": "Propriétés",
"linked_property": "Propriété liée",
"removed_properties": "Annule",
"notes": "Notes",
"inventory": "Inventaire",
"equipment": "Équipement",
"rank": "Rang",
"name": "Nom"
},
"dice": {
"chat": {
"successes": "Succès", "successes": "Succès",
"explosives": "Explosifs", "explosives": "Explosifs",
"opportunities": "Aubaines", "opportunities": "Aubaines",
"strife": "Conflits", "strife": "Conflits",
"difficulty": "ND", "difficulty": "ND",
"difficulty_hidden": "ND ???", "difficulty_hidden": "???",
"dicepicker": "Dice Picker",
"void_point_used": "Point de vide utilisé", "void_point_used": "Point de vide utilisé",
"assistance_used": "Assistance de compétence utilisée", "assistance_used": "Assistance de compétence utilisée",
"roll_n_keep": "Roll & Keep", "roll_n_keep": "Roll & Keep",
@@ -116,6 +125,7 @@
"fail_text": "Échec !" "fail_text": "Échec !"
}, },
"dicepicker": { "dicepicker": {
"title": "Dice Picker",
"difficulty_title": "Difficulté", "difficulty_title": "Difficulté",
"difficulty_hidden_label": "ND Caché", "difficulty_hidden_label": "ND Caché",
"use_void_point_label": "Dépenser un", "use_void_point_label": "Dépenser un",
@@ -125,15 +135,19 @@
"bt_add_macro": "Ajouter une macro" "bt_add_macro": "Ajouter une macro"
}, },
"roll_n_keep": { "roll_n_keep": {
"title": "L5R Roll & Keep", "title": "Roll & Keep",
"discard_drop_here": "Abandonner", "discard_drop_here": "Abandonner",
"reroll_drop_here": "Relancer", "reroll_drop_here": "Relancer",
"swap_drop_here": "Modifier", "swap_drop_here": "Modifier",
"keep_drop_here": "Garder", "keep_drop_here": "Garder",
"max": "Max",
"bt_validate": "Finaliser cette étape", "bt_validate": "Finaliser cette étape",
"bt_strife": "Appliquer le conflit",
"undo": "[GM] Annuler les choix de la dernière étape" "undo": "[GM] Annuler les choix de la dernière étape"
}
}, },
"gm_toolbox": { "gm": {
"toolbox": {
"title": "GM ToolBox", "title": "GM ToolBox",
"difficulty_hidden": "Modifier la visibilité de la difficulté", "difficulty_hidden": "Modifier la visibilité de la difficulté",
"difficulty": "Modifier la difficulté (Clic Droit: ajout, Gauche: soustraction, Milieu: ND 2)", "difficulty": "Modifier la difficulté (Clic Droit: ajout, Gauche: soustraction, Milieu: ND 2)",
@@ -144,19 +158,14 @@
"reset_void": "Début de partie : Réinitialiser les points du vide des joueurs (Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)", "reset_void": "Début de partie : Réinitialiser les points du vide des joueurs (Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)",
"reset_void_info": "Les points du vide ont été attribués" "reset_void_info": "Les points du vide ont été attribués"
}, },
"gm_monitor": { "monitor": {
"title": "GM Monitor", "title": "GM Monitor",
"switch_view": "Switch View", "switch_view": "Switch View",
"honor_glory_status": "H/G/S", "honor_glory_status": "H/G/S",
"focus_vigilance": "Att./Vig." "focus_vigilance": "Att./Vig.",
"mouse_control": "Click Droit +1, Gauche: -1, Milieu: Remise à 0"
}
}, },
"max": "Max",
"current": "Actuel",
"quantity": "Quantité",
"weight": "Poids",
"properties": "Propriétés",
"linked_property": "Propriété liée",
"removed_properties": "Annule",
"weapons": { "weapons": {
"title": "Armement", "title": "Armement",
"damage": "Dégâts de base (DDB)", "damage": "Dégâts de base (DDB)",
@@ -180,7 +189,6 @@
"items": { "items": {
"title": "Objets" "title": "Objets"
}, },
"feats": "Prouesses",
"techniques": { "techniques": {
"title": "Techniques", "title": "Techniques",
"not_allowed": "Votre personnage n'utilise pas ce type de technique.", "not_allowed": "Votre personnage n'utilise pas ce type de technique.",
@@ -208,20 +216,12 @@
"anxiety": "Défaillance" "anxiety": "Défaillance"
} }
}, },
"skill": "Compétence",
"level": "Niveau",
"approaches": "Approches",
"notes": "Notes",
"inventory": "Inventaire",
"money": { "money": {
"title": "Fortune", "title": "Fortune",
"koku": "Koku", "koku": "Koku",
"bu": "Bu", "bu": "Bu",
"zeni": "Zeni" "zeni": "Zeni"
}, },
"equipment": "Équipement",
"rank": "Rang",
"name": "Nom",
"social": { "social": {
"title": "Position Sociale", "title": "Position Sociale",
"honor": "Honneur", "honor": "Honneur",
@@ -245,10 +245,26 @@
"disadvantages": "Désavantages", "disadvantages": "Désavantages",
"combat": "Combat", "combat": "Combat",
"intrigue": "Intrigue" "intrigue": "Intrigue"
},
"age": "Age",
"children": "Enfants",
"marital_status": {
"title": "État civil",
"partner": "Partenaire",
"married": "Marié(e)",
"betrothed": "Fiancé(e)",
"unmarried": "Célibataire",
"widowed": "Veuf/Veuve"
},
"gender": {
"title": "Genre",
"male": "Homme",
"female": "Femme"
} }
}, },
"skills": { "skills": {
"title": "Compétences", "title": "Compétences",
"label": "Compétence",
"artisan": { "artisan": {
"title": "Artisanales", "title": "Artisanales",
"aesthetics": "Esthétique", "aesthetics": "Esthétique",
@@ -523,6 +539,116 @@
"generchar_disclaimer": "Attention cela écrasera les données de votre personnage actuel !", "generchar_disclaimer": "Attention cela écrasera les données de votre personnage actuel !",
"generchar_errors": "Corriger les erreurs pour poursuivre !" "generchar_errors": "Corriger les erreurs pour poursuivre !"
} }
},
"char_generator": {
"title": "Générateur de personnage",
"head_bt_title": "Générateur",
"generate": "Générer",
"average_value": "Valeur moyenne",
"identity": "Clan, genre, age, état civil",
"attributes": "Position sociale, anneaux, attributs et compétences",
"demeanor": "Comportement et affinités avec les anneaux",
"peculiarities": "Avantages et désavantages",
"items": "Armure, Armes, et Objets",
"narrative": "Narration (Description)"
},
"roles": {
"title": "Rôles",
"artisan": "Artisan",
"bushi": "Bushi",
"courtier": "Courtisan",
"monk": "Moine",
"sage": "Sage",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "Clans",
"label": "Clan",
"imperial": "Impérial",
"crab": "Crabe",
"crane": "Grue",
"dragon": "Dragon",
"lion": "Lion",
"phoenix": "Phénix",
"scorpion": "Scorpion",
"unicorn": "Licorne",
"mantis": "Mante",
"ronin": "Ronin",
"badger": "Blaireau",
"bat": "Chauve-souris",
"boar": "Sanglier",
"dragonfly": "Libellule",
"firefly": "Luciole",
"hare": "Lièvre",
"monkey": "Singe",
"oriole": "Loriot",
"ox": "Boeuf",
"sparrow": "Moineau",
"tortoise": "Tortue",
"ivory_kingdoms": "Royaumes d'Ivoire",
"qamarist": "Qamarist",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"aggressive": "Agressive",
"ambitious": "Ambitieuse",
"amiable": "Sympathique",
"analytical": "Réfléchie",
"angry": "Enervée",
"arrogant": "Arrogante",
"assertive": "Assurée",
"beguiling": "Séduisante",
"bitter": "Amère",
"bold": "Audacieuse",
"calculating": "Calculatrice",
"calm": "Calme",
"capricious": "Capricieuse",
"cautious": "Prudente",
"clever": "Astucieuse",
"confused": "Confuse",
"courageous": "Courageuse",
"cowardly": "Lâche",
"curious": "Curieuse",
"dependable": "Fiable",
"detached": "Détachée",
"disheartened": "Découragée",
"enraged": "Enragée",
"feral": "Sauvage",
"fickle": "Inconstante",
"fierce": "Féroce",
"flighty": "Volage",
"flippant": "Désinvolte",
"friendly": "Amicale",
"gruff": "Bourrue",
"hungry": "Affamée",
"intense": "Intense",
"intimidating": "Intimidante",
"irritable": "Irritable",
"loyal": "Fidèle",
"mischievous": "Malicieuse",
"morose": "Morose",
"nurturing": "Encourageante",
"obstinate": "Obstinée",
"opportunistic": "Opportuniste",
"passionate": "Passionnée",
"playful": "Enjouée",
"power_hungry": "Avide de pouvoir",
"proud": "Fière",
"restrained": "Restreinte",
"scheming": "Intrigante",
"serene": "Sereine",
"serious": "Sérieuse",
"shrewd": "Astucieuse",
"stubborn": "Têtue",
"suspicious": "Soupçonneuse",
"teasing": "Taquine",
"territorial": "Territoriale",
"uncertain": "Incertaine",
"unenthused": "Peu enthousiaste",
"vain": "Vaine",
"wary": "Méfiante"
} }
} }
} }

View File

@@ -0,0 +1,40 @@
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{"_id":"L5RCoreBoo000002","name":"Animal Transformation [Projectile]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000003","name":"Aura of Power [General]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000004","name":"Beguile the Senses [General]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000005","name":"Binding [Projectile]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000006","name":"Blessed Revitalization [General]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000007","name":"Burst of Force [Armor]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000008","name":"Celestial Step [General]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000009","name":"Cosmic Devastation [General]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000010","name":"Deadly Venom [Projectile]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000011","name":"Defensive [General]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000012","name":"Detonation [Projectile]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000013","name":"Duplication [Projectile]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000014","name":"Earthshaker [General]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000015","name":"Flurry [General]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000016","name":"Fortress Breaker [Projectile]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000017","name":"Grand Inspiration [Utility Object]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000018","name":"Harm Returned [Armor]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000019","name":"Illusions Shattered [Utility Object]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000020","name":"Independence [Melee Weapon]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000021","name":"Inexorable [Melee Weapon]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000022","name":"Inviolable [Armor]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000023","name":"Mark of Doom [Utility Object]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000024","name":"Obliteration [Projectile]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000025","name":"Overwhelming Force [General]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000026","name":"Overwhelming Radiance [Armor]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000027","name":"Resounding Arrival [Melee Weapon]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000028","name":"Resounding Rhetoric [Utility Object]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000029","name":"Returning [Projectile]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000030","name":"Rising Power [Melee Weapon]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000031","name":"Root of Language [Utility Object]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000032","name":"Shifting Shape [General]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000033","name":"Soothing Words [Utility Object]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.105"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000034","name":"Subterranean Secrets [Utility Object]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.105"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000035","name":"Transfiguration [General]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000036","name":"Unassuming [General]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000037","name":"Unerring [Projectile]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000038","name":"Unleashed Fury [Melee Weapon]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000039","name":"Unlimited Negation [Utility Object]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.105"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}
{"_id":"L5RCoreBoo000040","name":"Vitality [Utility Object]","permission":{"default":0},"type":"property","data":{"properties":[],"description":"","book_reference":"Path of Waves p.105"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mantra.svg","effects":[]}

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@@ -15,3 +15,4 @@
{"_id":"L5RCoreItp000015","name":"Spirit of the Qamarist Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"5","rarity_modifier":"4","linked_property_id":"L5RCorePro000031","description":"","book_reference":"Path of Waves p.117"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]} {"_id":"L5RCoreItp000015","name":"Spirit of the Qamarist Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"5","rarity_modifier":"4","linked_property_id":"L5RCorePro000031","description":"","book_reference":"Path of Waves p.117"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000016","name":"Ghostlands Yodhaniya Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"6","rarity_modifier":"4","linked_property_id":"L5RCorePro000032","description":"","book_reference":"Path of Waves p.117"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]} {"_id":"L5RCoreItp000016","name":"Ghostlands Yodhaniya Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"6","rarity_modifier":"4","linked_property_id":"L5RCorePro000032","description":"","book_reference":"Path of Waves p.117"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000017","name":"Kökejins Heart of the Wind Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"8","rarity_modifier":"5","linked_property_id":"L5RCorePro000033","description":"","book_reference":"Path of Waves p.117"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]} {"_id":"L5RCoreItp000017","name":"Kökejins Heart of the Wind Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"8","rarity_modifier":"5","linked_property_id":"L5RCorePro000033","description":"","book_reference":"Path of Waves p.117"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000018","name":"Agasha Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"6","rarity_modifier":"4","linked_property_id":"L5RCorePro000034","description":"","book_reference":"Celestial Realms p.105"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}

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@@ -1,14 +1,14 @@
{"_id":"L5RCoreOpp000001","name":"General Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2>All</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach).</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Remove 1 strife you gained from this check per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Provide assistance to the next character to attempt a check to accomplish something similar.</li></ul><br><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Learn another character in the scenes demeanor (if an NPC) and current strife.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Act subtly to attract minimal attention in your efforts. Extra <i class=\"i_opportunity\" title=\"\"></i> makes the attempt even subtler.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Notice an interesting detail about a character in the scene, such as an advantage or disadvantage. At the GMs discretion, you may establish a new detail for an NPC.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Reassure another character in the scene with your presence, allowing them to remove 2 strife.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Act carefully to minimize consequences of failure or other dangers that could arise from the task. Extra <i class=\"i_opportunity\" title=\"\"></i> makes the attempt even safer.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Suddenly recall an important piece of information not directly related to the task. At the GMs discretion, you may establish a small preparatory action you took earlier, such as bringing along a common useful item.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Inflame another character in the scene with your presence, causing them to receive 2 strife.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Perform the task in a flashy way, drawing attention to yourself. Extra <i class=\"i_opportunity\" title=\"\"></i> attracts even more notice.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Notice something missing or out of place in the vicinity that is not directly related to the task. At the GMs discretion, you may establish an absence, such as a lack of shoes outside indicating the occupants absence.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Remove 2 strife from yourself.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Perform the task efficiently, completing it more quickly or saving supplies. Extra <i class=\"i_opportunity\" title=\"\"></i> further reduces the time or materials expended.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Spot an interesting physical detail present in your environment not directly related to your check. At the GMs discretion, you may establish a piece of terrain or a mundane object nearby.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra <i class=\"i_opportunity\" title=\"\"></i> gives an increasingly precise location for the supernatural occurrence.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Gain spiritual insight into the nature of the universe or your own heart. At the GMs discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000001","name":"General Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2>All</h2><ul><li><strong>(op) :</strong> If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach).</li><li><strong>(op)+ :</strong> Remove 1 strife you gained from this check per (op) spent this way.</li><li><strong>(op)(op) :</strong> Provide assistance to the next character to attempt a check to accomplish something similar.</li></ul><br><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) :</strong> Learn another character in the scenes demeanor (if an NPC) and current strife.</li><li><strong>(op)+ :</strong> Act subtly to attract minimal attention in your efforts. Extra (op) makes the attempt even subtler.</li><li><strong>(op)(op) :</strong> Notice an interesting detail about a character in the scene, such as an advantage or disadvantage. At the GMs discretion, you may establish a new detail for an NPC.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> Reassure another character in the scene with your presence, allowing them to remove 2 strife.</li><li><strong>(op)+ :</strong> Act carefully to minimize consequences of failure or other dangers that could arise from the task. Extra (op) makes the attempt even safer.</li><li><strong>(op)(op) :</strong> Suddenly recall an important piece of information not directly related to the task. At the GMs discretion, you may establish a small preparatory action you took earlier, such as bringing along a common useful item.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op) :</strong> Inflame another character in the scene with your presence, causing them to receive 2 strife.</li><li><strong>(op)+ :</strong> Perform the task in a flashy way, drawing attention to yourself. Extra (op) attracts even more notice.</li><li><strong>(op)(op) :</strong> Notice something missing or out of place in the vicinity that is not directly related to the task. At the GMs discretion, you may establish an absence, such as a lack of shoes outside indicating the occupants absence.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) :</strong> Remove 2 strife from yourself.</li><li><strong>(op)+ :</strong> Perform the task efficiently, completing it more quickly or saving supplies. Extra (op) further reduces the time or materials expended.</li><li><strong>(op)(op) :</strong> Spot an interesting physical detail present in your environment not directly related to your check. At the GMs discretion, you may establish a piece of terrain or a mundane object nearby.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op) :</strong> Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring.</li><li><strong>(op)+ :</strong> Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra (op) gives an increasingly precise location for the supernatural occurrence.</li><li><strong>(op)(op) :</strong> Gain spiritual insight into the nature of the universe or your own heart. At the GMs discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000002","name":"Conflict and Martial Skills Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Add a kept <i class=\"i_ring\" title=\"\"></i> set to an <i class=\"i_opportunity\" title=\"\"></i> result to your next Martial skill check.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> During a Movement action check, up to 1 range band of any distance you move per <i class=\"i_opportunity\" title=\"\"></i> spent this way may be along a vertical surface.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Increase the TN of the next Martial Arts [Ranged] check targeting you before the start of your next turn by 2.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> During a Movement action, ignore one terrain quality (see page 267) of your choice.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Reduce the severity of the next critical strike you suffer before the start of your next turn by 1 per spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Do not apply one of your disadvantages to checks until the end of your next turn.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose another character in the scene; increase the TN of the next check they make before the end of their next turn by 1 if it does not include you as a target.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> During an Attack action check, increase the TN of the next check the target makes to resist a critical strike they suffer before the start of your next turn by 1 per spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Other characters must receive 2 strife to choose you as the target of their Attack and Scheme actions until the start of your next turn.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Remove 1 fatigue.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> During an Attack action check, ignore 1 point of targets physical resistance per spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Move 1 range band.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> During the next Attack action check you make before the end of your next turn, ignore one terrain quality (see page 267) of your choice.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> During a Support action check, increase your Initiative value by 1 per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Ignore the effects of one condition you are suffering until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000002","name":"Conflict and Martial Skills Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) :</strong> Add a kept (ring) set to an (op) result to your next Martial skill check.</li><li><strong>(op)+ :</strong> During a Movement action check, up to 1 range band of any distance you move per (op) spent this way may be along a vertical surface.</li><li><strong>(op)(op) :</strong> Increase the TN of the next Martial Arts [Ranged] check targeting you before the start of your next turn by 2.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> During a Movement action, ignore one terrain quality (see page 267) of your choice.</li><li><strong>(op)+ :</strong> Reduce the severity of the next critical strike you suffer before the start of your next turn by 1 per spent this way.</li><li><strong>(op)(op) :</strong> Do not apply one of your disadvantages to checks until the end of your next turn.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op) :</strong> Choose another character in the scene; increase the TN of the next check they make before the end of their next turn by 1 if it does not include you as a target.</li><li><strong>(op)+ :</strong> During an Attack action check, increase the TN of the next check the target makes to resist a critical strike they suffer before the start of your next turn by 1 per spent this way.</li><li><strong>(op)(op) :</strong> Other characters must receive 2 strife to choose you as the target of their Attack and Scheme actions until the start of your next turn.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) :</strong> Remove 1 fatigue.</li><li><strong>(op)+ :</strong> During an Attack action check, ignore 1 point of targets physical resistance per spent this way.</li><li><strong>(op)(op) :</strong> Move 1 range band.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op) :</strong> During the next Attack action check you make before the end of your next turn, ignore one terrain quality (see page 267) of your choice.</li><li><strong>(op)+ :</strong> During a Support action check, increase your Initiative value by 1 per (op) spent this way.</li><li><strong>(op)(op) :</strong> Ignore the effects of one condition you are suffering until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000003","name":"Initiative Check Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, assess one foes weakness. Learn one of their disadvantages of that foes choice.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, choose another characters disadvantage you know. They do not apply that disadvantage to their checks this scene.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, use your focus instead of your vigilance for your initiative when surprised.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, assess the qualities of all terrain in the scene (see page 267).</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, sense if there is an Otherworldly being in the scene.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000003","name":"Initiative Check Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op) :</strong> On an Initiative check, assess one foes weakness. Learn one of their disadvantages of that foes choice.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op) :</strong> On an Initiative check, choose another characters disadvantage you know. They do not apply that disadvantage to their checks this scene.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op) :</strong> On an Initiative check, use your focus instead of your vigilance for your initiative when surprised.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op) :</strong> On an Initiative check, assess the qualities of all terrain in the scene (see page 267).</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op) :</strong> On an Initiative check, sense if there is an Otherworldly being in the scene.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000004","name":"Skill Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> If you succeed, add the Resplendent or Subtle quality to an item you are refining.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Learn a something about a character who created or used the item you are studying (such as one of their advantages or disadvantages of the GMs choice that affected their creation or use of the item).</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Learn if the honor, glory, or status attribute of a character in the scene is higher, lower, or equal to yours.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Convince a buyer to pay an additional 10% for an item you are selling.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> If you succeed, add the Durable quality to an item that you are restoring.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Remember a place where you can research or study the topic you were attempting to recall.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Increase the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Reduce the TN of the next check another character makes with the same skill before the end of the scene by 1.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> If you succeed, make one additional copy of the item you are creating.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Extrapolate the motivations or desires of another character in the scene or wider situation.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Reduce the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Unusual inspiration strikes; add a kept Ring Dice set to an <i class=\"i_opportunity\" title=\"\"></i> result to the next check you make with another skill.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> Add a kept Ring Dice set to an <i class=\"i_opportunity\" title=\"\"></i> result to the next Artisan skill check you make before the end of the game session.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Spot a unique or identifying quality, aspect, or ability of something that you are identifying.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Add a kept Ring Dice set to an <i class=\"i_opportunity\" title=\"\"></i> result to your next Social check before the end of the scene.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Convince a seller to give you an additional 10% discount for an item you are buying.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> Reduce the TN of the next check you make using the item you are attuning yourself to by 1.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Intuit whether you can learn anything of value from your current course of inquiry.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Discern the objective of another character in the scene.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Reduce any effect you have on your environment (and physical traces of your efforts) to a minimum.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000004","name":"Skill Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) Artisan :</strong> If you succeed, add the Resplendent or Subtle quality to an item you are refining.</li><li><strong>(op) Scholar :</strong> Learn a something about a character who created or used the item you are studying (such as one of their advantages or disadvantages of the GMs choice that affected their creation or use of the item).</li><li><strong>(op) Social :</strong> Learn if the honor, glory, or status attribute of a character in the scene is higher, lower, or equal to yours.</li><li><strong>(op) Trade :</strong> Convince a buyer to pay an additional 10% for an item you are selling.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) Artisan :</strong> If you succeed, add the Durable quality to an item that you are restoring.</li><li><strong>(op) Scholar :</strong> Remember a place where you can research or study the topic you were attempting to recall.</li><li><strong>(op) Social :</strong> Increase the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong>(op) Trade :</strong> Reduce the TN of the next check another character makes with the same skill before the end of the scene by 1.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op) Artisan :</strong> If you succeed, make one additional copy of the item you are creating.</li><li><strong>(op) Scholar :</strong> Extrapolate the motivations or desires of another character in the scene or wider situation.</li><li><strong>(op) Social :</strong> Reduce the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong>(op) Trade :</strong> Unusual inspiration strikes; add a kept Ring Dice set to an (op) result to the next check you make with another skill.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) Artisan :</strong> Add a kept Ring Dice set to an (op) result to the next Artisan skill check you make before the end of the game session.</li><li><strong>(op) Scholar :</strong> Spot a unique or identifying quality, aspect, or ability of something that you are identifying.</li><li><strong>(op) Social :</strong> Add a kept Ring Dice set to an (op) result to your next Social check before the end of the scene.</li><li><strong>(op) Trade :</strong> Convince a seller to give you an additional 10% discount for an item you are buying.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op) Artisan :</strong> Reduce the TN of the next check you make using the item you are attuning yourself to by 1.</li><li><strong>(op) Scholar :</strong> Intuit whether you can learn anything of value from your current course of inquiry.</li><li><strong>(op) Social :</strong> Discern the objective of another character in the scene.</li><li><strong>(op) Trade :</strong> Reduce any effect you have on your environment (and physical traces of your efforts) to a minimum.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000005","name":"During Downtime Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Learn a detail about one person in your company (such as an advantage or disadvantage of their choice) per <i class=\"i_opportunity\" title=\"\"></i> spent this way. You can learn only one detail about each person this way in a single downtime scene.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Perform your downtime activity without letting one or more others of your choice know that you did.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Another character in your company may remove 1 strife or fatigue per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Memorize a small but vital detail from to your activity; you can recall it later without a check.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Assist one other character per <i class=\"i_opportunity\" title=\"\"></i> spent this way with their next downtime activity check this session.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Energize another character in your company with your efforts; they may perform 1 additional downtime action this downtime (to a maximum of 2).</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Remove 1 strife or fatigue per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Make a new friend while undertaking your downtime activity.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Reserve 1 dropped die from your check, to a maximum of your ranks in the skill you used. Add that die to your next check with the same skill as a kept die instead of rolling it.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Have a brief premonition of a possible future event while undertaking your downtime activity.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000005","name":"During Downtime Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op)+ :</strong> Learn a detail about one person in your company (such as an advantage or disadvantage of their choice) per (op) spent this way. You can learn only one detail about each person this way in a single downtime scene.</li><li><strong>(op)(op) :</strong> Perform your downtime activity without letting one or more others of your choice know that you did.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op)+ :</strong> Another character in your company may remove 1 strife or fatigue per (op) spent this way.</li><li><strong>(op)(op) :</strong> Memorize a small but vital detail from to your activity; you can recall it later without a check.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)+ :</strong> Assist one other character per (op) spent this way with their next downtime activity check this session.</li><li><strong>(op)(op) :</strong> Energize another character in your company with your efforts; they may perform 1 additional downtime action this downtime (to a maximum of 2).</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op)+ :</strong> Remove 1 strife or fatigue per (op) spent this way.</li><li><strong>(op)(op) :</strong> Make a new friend while undertaking your downtime activity.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op)+ :</strong> Reserve 1 dropped die from your check, to a maximum of your ranks in the skill you used. Add that die to your next check with the same skill as a kept die instead of rolling it.</li><li><strong>(op)(op) :</strong> Have a brief premonition of a possible future event while undertaking your downtime activity.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000006","name":"Invocations Use","content":"<blockquote>Core Rulebook p.191</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Choose one additional target per <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Treat the maximum range of this technique as 1 higher per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Reduce the TN of the next Movement action check you make by 1. This effect persists until the end of your next turn.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> If this technique can target characters other than you, choose additional target per <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> spent this way..</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> If this technique targets all characters in an area, choose 1 character in range to exclude as a target per <strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i></strong> spent this way.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Increase your physical resistance by 1. This effect persists until the end of the beginning of your next turn. </li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> If this technique can target characters other than you, choose additional target per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Treat the maximum range of this technique as 1 higher per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> This effect inflicts physical damage instead of supernatural damage.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> The damage inflicted by this technique has the Sacred quality (see page 241).</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Treat the maximum range of this technique as 1 higher per <i class=\"i_opportunity\" title=\"\"></i> spent this way</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> If this technique can target characters other than you, choose additional target per <i class=\"i_opportunity\" title=\"\"></i> spent this way</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Reduce the TN of the next Attack action check you make by 1. This effect persists until the end of your next turn.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Increase the TN of checks to resist this effect by 1 per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> One target per <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> spent this way must resist with a TN 3 Fitness check (Air 4, Water 1) or suffer the Burning condition.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Increase your supernatural resistance by 1 until the end of your next turn.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> If this technique can target characters other than you, choose additional target per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Treat the maximum or minimum range of this technique as 1 higher or lower per <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Remove 1 fatigue from the target or yourself.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> : </strong>Reduce the TN of the next Support action check you make by 1. This effect persists until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000006","name":"Invocations Use","content":"<blockquote>Core Rulebook p.191</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op)(op)+ :</strong> Choose one additional target per (op)(op) spent this way.</li><li><strong>(op)+ :</strong> Treat the maximum range of this technique as 1 higher per (op) spent this way.</li><li><strong>(op) :</strong> Reduce the TN of the next Movement action check you make by 1. This effect persists until the end of your next turn.</li><li><strong>(op)(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op)(op) spent this way..</li><li><strong>(op)(op)+ :</strong> If this technique targets all characters in an area, choose 1 character in range to exclude as a target per <strong>(op)(op)</strong> spent this way.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> Increase your physical resistance by 1. This effect persists until the end of the beginning of your next turn. </li><li><strong>(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op) spent this way.</li><li><strong>(op)+ :</strong> Treat the maximum range of this technique as 1 higher per (op) spent this way.</li><li><strong>(op) :</strong> This effect inflicts physical damage instead of supernatural damage.</li><li><strong>(op) :</strong> The damage inflicted by this technique has the Sacred quality (see page 241).</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)+ :</strong> Treat the maximum range of this technique as 1 higher per (op) spent this way</li><li><strong>(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op) spent this way</li><li><strong>(op) :</strong> Reduce the TN of the next Attack action check you make by 1. This effect persists until the end of your next turn.</li><li><strong>(op)+ :</strong> Increase the TN of checks to resist this effect by 1 per (op) spent this way.</li><li><strong>(op)(op)+ :</strong> One target per (op)(op) spent this way must resist with a TN 3 Fitness check (Air 4, Water 1) or suffer the Burning condition.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) :</strong> Increase your supernatural resistance by 1 until the end of your next turn.</li><li><strong>(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op) spent this way.</li><li><strong>(op)(op)+ :</strong> Treat the maximum or minimum range of this technique as 1 higher or lower per (op)(op) spent this way.</li><li><strong>(op)(op) :</strong> Remove 1 fatigue from the target or yourself.</li><li><strong>(op) : </strong>Reduce the TN of the next Support action check you make by 1. This effect persists until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000007","name":"In Shadowlands Use","content":"<blockquote>Shadowlands p.130</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per <i class=\"i_opportunity\" title=\"\"></i> you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> spent. The GM should modify this depending on the exact nature of the item as well.</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Though Jigokus power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all <i class=\"i_strife\" title=\"\"></i> results on your next check.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000007","name":"In Shadowlands Use","content":"<blockquote>Shadowlands p.130</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)+ :</strong> You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per (op) spent this way.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)+ :</strong> You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per (op) you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op)+ :</strong> By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional (op)(op) spent. The GM should modify this depending on the exact nature of the item as well.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)(op) :</strong> Though Jigokus power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all (st) results on your next check.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000008","name":"Against Tainted Threats Use","content":"<blockquote>Shadowlands p.131</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another characters check to target or affect you with such a power by 1.</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i></strong> or <strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> : </strong>If the character spends <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>, they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar).</p><br><p>If the character spends <strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i></strong>, they can also determine the total combat <i class=\"i_bushi\" title=\"\"></i> threat rating of all Tainted beings that caused the kami to flee</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000008","name":"Against Tainted Threats Use","content":"<blockquote>Shadowlands p.131</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op) :</strong> Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)+ :</strong> The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op) :</strong> You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another characters check to target or affect you with such a power by 1.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)</strong> or <strong>(op)(op)(op) : </strong>If the character spends (op)(op), they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar).</p><br><p>If the character spends <strong>(op)(op)(op)</strong>, they can also determine the total combat (bushi) threat rating of all Tainted beings that caused the kami to flee</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000009","name":"While Tainted Use","content":"<blockquote>Shadowlands p.131</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept <i class=\"i_ring\" title=\"\"></i> showing a <i class=\"i_strife\" title=\"\"></i> result to the next Martial Arts check you make. This effect persists until the start of their next turn.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of <i class=\"i_opportunity\" title=\"\"></i> spent. For each <i class=\"i_opportunity\" title=\"\"></i> spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000009","name":"While Tainted Use","content":"<blockquote>Shadowlands p.131</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op) :</strong> Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op) :</strong> The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept (ring) showing a (st) result to the next Martial Arts check you make. This effect persists until the start of their next turn.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op) :</strong> You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)+ :</strong> The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of (op) spent. For each (op) spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000010","name":"Negotiations Use","content":"<blockquote>Court of Stones p.132</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Your careful verbal trap ensnares someone in a position in which they must either give up ground or give you a boon. They must offer you a minor concession unrelated to your current social objective unless they give up 1 momentum point per <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> spent this way.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Your uncompromising dedication to your bottom line stalls the conversation. Choose a character in the scene: that character cannot gain momentum points toward any social objective until the end of your next turn.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You set someone else on the defense with fast-paced questions and demands. Choose a demand or statement another character in the scene has made. Their player (or the GM, for NPCs) must tell you any hidden motivations behind that demand or statement.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You break the tension with a well-timed joke or clever comment. You may ask one personal question of a character in the scene with a different social objective. The question must be unrelated to the subject of the negotiations. If the character answers honestly, they gain 1 momentum point toward their current objective and may ask you a personal question in turn. If they do, you gain 1 momentum point toward your current objective.</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You briefly shake someones conviction with a deep insight into their character or circumstances, causing them to speak without certainty. Until the end of your next turn, any momentum points they score are added to your current social objective instead of to their own.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000010","name":"Negotiations Use","content":"<blockquote>Court of Stones p.132</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op)+ :</strong> Your careful verbal trap ensnares someone in a position in which they must either give up ground or give you a boon. They must offer you a minor concession unrelated to your current social objective unless they give up 1 momentum point per (op)(op) spent this way.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op)(op) :</strong> Your uncompromising dedication to your bottom line stalls the conversation. Choose a character in the scene: that character cannot gain momentum points toward any social objective until the end of your next turn.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op) :</strong> You set someone else on the defense with fast-paced questions and demands. Choose a demand or statement another character in the scene has made. Their player (or the GM, for NPCs) must tell you any hidden motivations behind that demand or statement.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op) :</strong> You break the tension with a well-timed joke or clever comment. You may ask one personal question of a character in the scene with a different social objective. The question must be unrelated to the subject of the negotiations. If the character answers honestly, they gain 1 momentum point toward their current objective and may ask you a personal question in turn. If they do, you gain 1 momentum point toward your current objective.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)(op) :</strong> You briefly shake someones conviction with a deep insight into their character or circumstances, causing them to speak without certainty. Until the end of your next turn, any momentum points they score are added to your current social objective instead of to their own.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000011","name":"Romance Use","content":"<blockquote>Court of Stones p.132</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> The conversation turns to mutual friends or acquaintances. Name a character you and your intended both know. They must tell you what they think of that character, revealing one of that persons advantages or disadvantages.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> An offhand comment reveals that you and your intended share some common ground: an odd hobby, a favorite actor, or a core belief. Make three suggestions to your intendeds player; they must tell you which one it is. You and your intended may each remove 2 strife.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> A detail of your appearance catches your intendeds interest. Their player must tell you which of your physical attributes they find most captivating. You and your intended each receive 1 strife, and you each reduce the TN of your next Social skill check by 1.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Your interaction is pleasant enough that your intended, not you, suggests another meeting within the next day or two. They offer you several options for the next time you and they spend personal time together; choose whichever you like the best, and dont be late.</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Due to circumstances beyond your control—a gust of wind or an earth tremor, perhaps—you and your intended find yourselves unexpectedly aware of one another! Your intended decides what kind of contact it was, from a fateful meeting of the eyes to a brush of your hands against one another as you both reach for a dropped scroll. They also decide how they react, although they will not blame you for anything untoward (after all, it wasnt your fault).</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000011","name":"Romance Use","content":"<blockquote>Court of Stones p.132</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op) :</strong> The conversation turns to mutual friends or acquaintances. Name a character you and your intended both know. They must tell you what they think of that character, revealing one of that persons advantages or disadvantages.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> An offhand comment reveals that you and your intended share some common ground: an odd hobby, a favorite actor, or a core belief. Make three suggestions to your intendeds player; they must tell you which one it is. You and your intended may each remove 2 strife.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op) :</strong> A detail of your appearance catches your intendeds interest. Their player must tell you which of your physical attributes they find most captivating. You and your intended each receive 1 strife, and you each reduce the TN of your next Social skill check by 1.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op) :</strong> Your interaction is pleasant enough that your intended, not you, suggests another meeting within the next day or two. They offer you several options for the next time you and they spend personal time together; choose whichever you like the best, and dont be late.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)(op) :</strong> Due to circumstances beyond your control—a gust of wind or an earth tremor, perhaps—you and your intended find yourselves unexpectedly aware of one another! Your intended decides what kind of contact it was, from a fateful meeting of the eyes to a brush of your hands against one another as you both reach for a dropped scroll. They also decide how they react, although they will not blame you for anything untoward (after all, it wasnt your fault).</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000012","name":"Espionage Use","content":"<blockquote>Court of Stones p.133</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Your subtlety allows you to step out of sight of people, whether by hiding in a crowd or within convenient terrain. Designate a number of Minion NPCs equal to <i class=\"i_opportunity\" title=\"\"></i> spent this way or a single Adversary NPC with vigilance lower than or equal to spent this way. Those characters lose sight of you (and do not notice your absence unless actively looking for you).</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> You locate an excellent hiding place, either a place where no one questions your cover identity or a concealed location no one checks. While hiding in this location, you reduce the TN of your checks to avoid notice by <i class=\"i_opportunity\" title=\"\"></i> spent this way.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> A stray motion of yours catches the attention of a person or creature—but unexpectedly, they are sympathetic or helpful to you when they notice you. Who are they, and how do they offer to help? Do they think you are someone youre not?</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> You observe a clue or hint that indicates to you that information about your target or goal might also be found elsewhere. The GM reveals another viable avenue for espionage on the same subject, unrelated to your current operation.</p><br><br><h2>(Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Your understanding of stealth clues you in on the possibility that you are not the first spy to pass this way. The GM reveals whether another spy has traversed your location and, if so, what trace they unwittingly left behind.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000012","name":"Espionage Use","content":"<blockquote>Court of Stones p.133</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)+ :</strong> Your subtlety allows you to step out of sight of people, whether by hiding in a crowd or within convenient terrain. Designate a number of Minion NPCs equal to (op) spent this way or a single Adversary NPC with vigilance lower than or equal to spent this way. Those characters lose sight of you (and do not notice your absence unless actively looking for you).</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)+ :</strong> You locate an excellent hiding place, either a place where no one questions your cover identity or a concealed location no one checks. While hiding in this location, you reduce the TN of your checks to avoid notice by (op) spent this way.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op)(op) :</strong> A stray motion of yours catches the attention of a person or creature—but unexpectedly, they are sympathetic or helpful to you when they notice you. Who are they, and how do they offer to help? Do they think you are someone youre not?</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op) :</strong> You observe a clue or hint that indicates to you that information about your target or goal might also be found elsewhere. The GM reveals another viable avenue for espionage on the same subject, unrelated to your current operation.</p><br><br><h2>(Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op) :</strong> Your understanding of stealth clues you in on the possibility that you are not the first spy to pass this way. The GM reveals whether another spy has traversed your location and, if so, what trace they unwittingly left behind.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000013","name":"Mass Battles Use","content":"<blockquote>Fields of Victory p.138</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Choose an allied leader other than yourself. Reduce the TN of that leaders next check for a Scheme action by 1 per <i class=\"i_opportunity\" title=\"\"></i> spent this way. This persists until the end of the scene.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose a leader in a fortification. That leaders cohort loses the benefits of the fortification until the beginning of your next turn.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Remove 1 panic from your army per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose an allied leader other than yourself. That leaders cohort cannot be targeted by Attack actions until the beginning of your next turn.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> The enemy army suffers 1 panic per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> When performing an Attack action against the cohort of an enemy leader with vigilance lower than or equal to <i class=\"i_opportunity\" title=\"\"></i> spent this way, after its effects are resolved, inflict a critical strike with severity equal to the deadliness of one of your weapons on that leader.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Choose an allied leader other than yourself. Reduce the TN of that leaders next check for a Movement action by 1 per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose an enemy leader. That leaders cohort cannot perform Movement actions until the beginning of your next turn.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Your army and each enemy army suffer 2 attrition per <i class=\"i_opportunity\" title=\"\"></i> spent this way. </li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> When you perform a Support action, after its effects are resolved, you may immediately perform a Challenge action targeting an enemy cohorts leader.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Increase the armys strength and discipline by 3. This persists until the end of the scene.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000013","name":"Mass Battles Use","content":"<blockquote>Fields of Victory p.138</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op)+ :</strong> Choose an allied leader other than yourself. Reduce the TN of that leaders next check for a Scheme action by 1 per (op) spent this way. This persists until the end of the scene.</li><li><strong>(op)(op) :</strong> Choose a leader in a fortification. That leaders cohort loses the benefits of the fortification until the beginning of your next turn.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op)+ :</strong> Remove 1 panic from your army per (op) spent this way.</li><li><strong>(op)(op) :</strong> Choose an allied leader other than yourself. That leaders cohort cannot be targeted by Attack actions until the beginning of your next turn.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)+ :</strong> The enemy army suffers 1 panic per (op) spent this way.</li><li><strong>(op)+ :</strong> When performing an Attack action against the cohort of an enemy leader with vigilance lower than or equal to (op) spent this way, after its effects are resolved, inflict a critical strike with severity equal to the deadliness of one of your weapons on that leader.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op)+ :</strong> Choose an allied leader other than yourself. Reduce the TN of that leaders next check for a Movement action by 1 per (op) spent this way.</li><li><strong>(op)(op) :</strong> Choose an enemy leader. That leaders cohort cannot perform Movement actions until the beginning of your next turn.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op)+ :</strong> Your army and each enemy army suffer 2 attrition per (op) spent this way. </li><li><strong>(op)(op) :</strong> When you perform a Support action, after its effects are resolved, you may immediately perform a Challenge action targeting an enemy cohorts leader.</li><li><strong>(op)(op) :</strong> Increase the armys strength and discipline by 3. This persists until the end of the scene.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000014","name":"Contested Territory Use","content":"<blockquote>Fields of Victory p.139</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> You discern subtle signs of incoming trouble and can take steps to avoid it. The next time you enter a conflict scene this session, you may add a kept die showing <i class=\"i_opportunity\" title=\"\"></i> to your Initiative check.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> or <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You create a clever disguise or ruse to get the jump on potential foes. The next time you enter a conflict scene this game session, after Initiative has been determined, choose one character in the scene. On that characters next check, they must reroll all results containing <i class=\"i_success\" title=\"\"></i> symbols.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Not even the chaos of war or the strangeness of foreign lands can faze you. Reduce the TN of the next check you make to deal with an unfamiliar situation or opponent by 1.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> You hold fast to the thought of home while in distant locales and dangerous situations. You may remove 1 strife for each condition you are currently suffering.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> A clever theory fills in the gaps in your knowledge. You may immediately attempt a Scholar skill check of your choice to learn about your current situation or an NPC who is present, lowering the TN by 1 (to a minimum of 1).</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> As you incite your allies to great fervor, any number of them may remove 1 strife for each <i class=\"i_opportunity\" title=\"\"></i> you spend. For each character affected, you receive 1 strife as you let your passion overtake you.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Your charm wins over even enemies. For each <i class=\"i_opportunity\" title=\"\"></i> <i class=\"i_opportunity\" title=\"\"></i> spent, one hostile character within the scene becomes friendlier toward you. What exactly that means depends on context, it may defuse an imminent conflict, or encourage your foes to try to take you alive, but it wont stop bloodshed altogether once blades have been drawn.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> With cunning, you flow smoothly from one conclusion to the next. You learn of one key feature, fortification, or terrain quality present in the surrounding area, and whether or not enemies have passed through recently.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> In all things, one can find balance, even in a duel of words or blades. You and a hostile character of the GMs choice in the same scene each recover 2 strife for each <i class=\"i_opportunity\" title=\"\"></i> spent in this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You find serenity amid adversity. You discover a neutral meeting place, protective legal precedent, or similar safe haven applicable to your situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}} {"_id":"L5RCoreOpp000014","name":"Contested Territory Use","content":"<blockquote>Fields of Victory p.139</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) :</strong> You discern subtle signs of incoming trouble and can take steps to avoid it. The next time you enter a conflict scene this session, you may add a kept die showing (op) to your Initiative check.</li><li><strong>(op)(op) or (op)(op)(op) :</strong> You create a clever disguise or ruse to get the jump on potential foes. The next time you enter a conflict scene this game session, after Initiative has been determined, choose one character in the scene. On that characters next check, they must reroll all results containing (su) symbols.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> Not even the chaos of war or the strangeness of foreign lands can faze you. Reduce the TN of the next check you make to deal with an unfamiliar situation or opponent by 1.</li><li><strong>(op) :</strong> You hold fast to the thought of home while in distant locales and dangerous situations. You may remove 1 strife for each condition you are currently suffering.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)(op) :</strong> A clever theory fills in the gaps in your knowledge. You may immediately attempt a Scholar skill check of your choice to learn about your current situation or an NPC who is present, lowering the TN by 1 (to a minimum of 1).</li><li><strong>(op)+ :</strong> As you incite your allies to great fervor, any number of them may remove 1 strife for each (op) you spend. For each character affected, you receive 1 strife as you let your passion overtake you.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op)(op)+ :</strong> Your charm wins over even enemies. For each (op) (op) spent, one hostile character within the scene becomes friendlier toward you. What exactly that means depends on context, it may defuse an imminent conflict, or encourage your foes to try to take you alive, but it wont stop bloodshed altogether once blades have been drawn.</li><li><strong>(op)(op) :</strong> With cunning, you flow smoothly from one conclusion to the next. You learn of one key feature, fortification, or terrain quality present in the surrounding area, and whether or not enemies have passed through recently.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op)+ :</strong> In all things, one can find balance, even in a duel of words or blades. You and a hostile character of the GMs choice in the same scene each recover 2 strife for each (op) spent in this way.</li><li><strong>(op)(op) :</strong> You find serenity amid adversity. You discover a neutral meeting place, protective legal precedent, or similar safe haven applicable to your situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

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{"_id":"avRx8SlktnoCzQQu","name":"Draw 5 Ivory Kingdoms names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Ivory Kingdoms names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"avRx8SlktnoCzQQu","name":"Draw 5 Ivory Kingdoms names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Ivory Kingdoms names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"bm7cokBEhIvelmYt","name":"Draw 5 Qamarist names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Qamarist names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"bm7cokBEhIvelmYt","name":"Draw 5 Qamarist names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Qamarist names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"cHV4W2eAk96bj1MC","name":"Draw 5 Rokugani names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Rokugani names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"cHV4W2eAk96bj1MC","name":"Draw 5 Rokugani names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Rokugani names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"dz61B4h3iJwOC0Ob","name":"Draw 5 Ujik names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Ujik names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"dz61B4h3iJwOC0Ob","name":"Draw 5 Ujik names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Ujik names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ed0HRLOWSKm6YTUS","name":"Draw 5 Japanese names (male)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-man.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Japanese names (Male)\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"ed0HRLOWSKm6YTUS","name":"Draw 5 Japanese names (male)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-man.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Japanese names (Male)\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"fk2naBrDnz8ZAVHR","name":"Draw 5 Japanese names (female)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-woman.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Japanese names (Female)\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"fk2naBrDnz8ZAVHR","name":"Draw 5 Japanese names (female)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-woman.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Japanese names (Female)\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ggs1eiqkfVWlm5JM","name":"Draw Names Dialog","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/army.svg","scope":"global","command":"const pack = \"l5r5e.core-name-tables\";\nconst comp = await game.packs.get(pack);\nif (!comp) { console.log(`L5R5E | Pack not found[${pack}]`); return; }\nawait comp.getDocuments();\n\nlet radioTablesHtml = \"\";\ncomp.index.forEach(obj => { radioTablesHtml += `<label><input type=\"radio\" id=\"${obj._id}\" name=\"tableName\" value=\"${obj.name}\" ${radioTablesHtml === \"\" ? 'checked' : ''}> ${obj.name}</label>`; });\n\nnew Dialog({\n title: \"L5R5E Draw Names\",\n content: `\n <form class=\"noflex\" autocomplete=\"off\">\n <div class=\"form-group\">\n <label>${game.i18n.localize('DOCUMENT.RollTable')}:</label>\n <div class=\"form-fields\" style=\"flex-direction: column;align-items: flex-start\">\n ${radioTablesHtml}\n </div>\n </div>\n <hr>\n <div class=\"form-group\">\n <label><i class=\"d6\"></i> ${game.i18n.localize('l5r5e.quantity')}:</label>\n <div class=\"form-fields\">\n <input type=\"number\" name=\"drawNumber\" value=\"5\" min=\"0\" max=\"99\"/>\n </div>\n </div>\n </form>\n `,\n buttons: {\n no: {\n icon: \"<i class='fas fa-times'></i>\",\n label: game.i18n.localize('Cancel')\n },\n yes: {\n icon: \"<i class='fas fa-check'></i>\",\n label: game.i18n.localize('TABLE.Roll'),\n callback: (html) => {\n const tableName = html.find('input[name=\"tableName\"]:checked')[0]?.value || null;\n const drawNumber = html.find('input[name=\"drawNumber\"]')[0]?.value || null;\n if (!tableName || !drawNumber || drawNumber < 1) {return;}\n game.l5r5e.HelpersL5r5e.drawManyFromPack(pack, tableName, drawNumber);\n }\n },\n },\n default: \"no\"\n}).render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"ggs1eiqkfVWlm5JM","name":"Draw Names Dialog","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/army.svg","scope":"global","command":"const pack = \"l5r5e.core-name-tables\";\nconst comp = await game.packs.get(pack);\nif (!comp) { console.log(`L5R5E | Pack not found[${pack}]`); return; }\nawait comp.getDocuments();\n\nlet radioTablesHtml = \"\";\ncomp.index.forEach(obj => { radioTablesHtml += `<label><input type=\"radio\" id=\"${obj._id}\" name=\"tableName\" value=\"${obj.name}\" ${radioTablesHtml === \"\" ? 'checked' : ''}> ${obj.name}</label>`; });\n\nnew Dialog({\n title: \"L5R5E Draw Names\",\n content: `\n <form class=\"noflex\" autocomplete=\"off\">\n <div class=\"form-group\">\n <label>${game.i18n.localize('DOCUMENT.RollTable')}:</label>\n <div class=\"form-fields\" style=\"flex-direction: column;align-items: flex-start\">\n ${radioTablesHtml}\n </div>\n </div>\n <hr>\n <div class=\"form-group\">\n <label><i class=\"d6\"></i> ${game.i18n.localize('l5r5e.sheets.quantity')}:</label>\n <div class=\"form-fields\">\n <input type=\"number\" name=\"drawNumber\" value=\"5\" min=\"0\" max=\"99\"/>\n </div>\n </div>\n </form>\n `,\n buttons: {\n no: {\n icon: \"<i class='fas fa-times'></i>\",\n label: game.i18n.localize('Cancel')\n },\n yes: {\n icon: \"<i class='fas fa-check'></i>\",\n label: game.i18n.localize('TABLE.Roll'),\n callback: (html) => {\n const tableName = html.find('input[name=\"tableName\"]:checked')[0]?.value || null;\n const drawNumber = html.find('input[name=\"drawNumber\"]')[0]?.value || null;\n if (!tableName || !drawNumber || drawNumber < 1) {return;}\n game.l5r5e.HelpersL5r5e.drawManyFromPack(pack, tableName, drawNumber);\n }\n },\n },\n default: \"no\"\n}).render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"hpfDGUS48dA2pkUB","name":"Open Character Sheet (linked actor)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.user.character?.sheet.render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"hpfDGUS48dA2pkUB","name":"Open Character Sheet (linked actor)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.user.character?.sheet.render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}

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