finalising the autocomplete helper, and added to technique skillids
This commit is contained in:
14
CHANGELOG.md
14
CHANGELOG.md
@@ -8,8 +8,10 @@
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- Added the ability for technique with a skill set, to open the DicePicker with presets values.
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- Some can interact with targets, but do the default difficulty if none.
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- Notes : Techniques in sheet need to be re-imported from the compendium or manually updated for this to work.
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- Compendiums :
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- Techniques : Added difficulty and skill values (not all techniques).
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- Trying an autocomplete on some fields : clan, family, school, roles, demeanor.
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- Techniques Sheet & Compendiums :
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- Added difficulty and skill values (not to all techniques).
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- Trying an autocomplete on skill(id) field.
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- DicePicker :
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- Added TN hidden difficulty visibility for GM (ex: ?2?).
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- Added a selection for techniques with skill list.
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@@ -26,12 +28,12 @@ Technique syntaxe "quick" explanation :
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- `T` or `S` : `T`arget or `S`elf, define the actor to get the value.
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- `prop1` / `prop2` : Can be any property in `actor` or `actor.data.data`. Limitations: currently no `size` or `distance` (range).
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- `|` separator, optional if no min/max.
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- `min` or `max` : Between the selected targets search for the min/max of `prop2`. If no `prop2` found, take `prop1` as `prop2` (irrelevant for `@S`).
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- `min` or `max` : Between the selected targets, search for the min/max of `prop2`. If no `prop2` provided, take `prop1` as `prop2` (irrelevant for `@S`).
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- `(prop2)` : define the property for the actor selection in multiple target, can be omitted if same as `prop1`.
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- Exemples :
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- `@S:vigilance` : Difficulty will be my own vigilance
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- `@T:vigilance|min` : Difficulty will be the vigilance from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`.
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- `@T:vigilance|max(statusRank)` : Difficulty will be the vigilance from the target with the maximum `statusRank` value.
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- `@S:vigilance` : Difficulty will be my own `vigilance`.
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- `@T:vigilance|min` : Difficulty will be the `vigilance` from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`.
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- `@T:vigilance|max(statusRank)` : Difficulty will be the `vigilance` from the target with the maximum `statusRank` value.
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- Skill can be :
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- SkillId : `melee`, `fitness`...
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- SkillCategoryId : `scholar`, `martial`...
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@@ -750,16 +750,15 @@ export class HelpersL5r5e {
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}
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/**
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* Autocomplete method
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* Autocomplete for an input, from array values
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* @param {jQuery} html HTML content of the sheet.
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* @param {string} name Html name of the input
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* @param {string[]} list Array of string to display
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* @param {string} sep (optional) Separator
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*/
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static autocomplete(html, name, list = [], sep = "") {
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/* // TODO tmp disabled
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const inp = document.getElementsByName(name)?.[0];
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if (list.length < 1) {
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if (!inp || list.length < 1) {
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return;
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}
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let currentFocus;
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@@ -777,6 +776,18 @@ export class HelpersL5r5e {
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}
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};
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// Abort submit on change in foundry form
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inp.addEventListener("change", (e) => {
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if (e.doSubmit) {
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closeAllLists();
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$(inp).parent().submit();
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return true;
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}
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e.preventDefault();
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e.stopPropagation();
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return false;
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});
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// execute a function when someone writes in the text field
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inp.addEventListener("input", (inputEvent) => {
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closeAllLists();
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@@ -790,7 +801,9 @@ export class HelpersL5r5e {
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let previous = [val];
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let currentIdx = 0;
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if (sep) {
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currentIdx = (val.substring(0, inputEvent.target.selectionStart).match(new RegExp(`[${sep}]`, "g")) || []).length;
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currentIdx = (
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val.substring(0, inputEvent.target.selectionStart).match(new RegExp(`[${sep}]`, "g")) || []
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).length;
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previous = val.split(sep);
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val = previous[currentIdx].trim();
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}
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@@ -806,10 +819,7 @@ export class HelpersL5r5e {
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inputEvent.target.parentNode.appendChild(listDiv);
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list.forEach((value, index) => {
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if (
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HelpersL5r5e.normalize(value.substring(0, val.length)) ===
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HelpersL5r5e.normalize(val)
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) {
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if (HelpersL5r5e.normalize(value.substring(0, val.length)) === HelpersL5r5e.normalize(val)) {
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const choiceDiv = document.createElement("DIV");
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choiceDiv.setAttribute("data-id", index);
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choiceDiv.innerHTML = `<strong>${value.substring(0, val.length)}</strong>${value.substring(
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@@ -822,8 +832,11 @@ export class HelpersL5r5e {
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return;
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}
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previous[currentIdx] = list[selectedIndex];
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inp.value = previous.map(e => e.trim()).join(sep + " ");
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closeAllLists();
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inp.value = previous.map((e) => e.trim()).join(sep + " ");
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const changeEvt = new Event("change");
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changeEvt.doSubmit = true;
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inp.dispatchEvent(changeEvt);
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});
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listDiv.appendChild(choiceDiv);
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}
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@@ -868,10 +881,11 @@ export class HelpersL5r5e {
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} //swi
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});
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// execute a function when someone clicks in the document
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html.on("focusout", (e) => {
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closeAllLists(e.target);
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});
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//*/
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// Close all list when click in the document (1st autocomplete only)
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if (html.find(".autocomplete").length <= 1) {
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html[0].addEventListener("click", (e) => {
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closeAllLists(e.target);
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});
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}
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}
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}
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@@ -48,6 +48,31 @@ export class TechniqueSheetL5r5e extends ItemSheetL5r5e {
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return super._updateObject(event, formData);
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}
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/**
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* Listen to html elements
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* @param {jQuery} html HTML content of the sheet.
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* @override
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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// Autocomplete
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game.l5r5e.HelpersL5r5e.autocomplete(
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html,
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"data.skill",
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Array.from(game.l5r5e.HelpersL5r5e.getCategoriesSkillsList()).reduce((acc, [cat, skills]) => {
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acc.push(cat, ...skills);
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return acc;
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}, []),
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","
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);
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}
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/**
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* Sanitize the technique difficulty
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* @param {string} str
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File diff suppressed because one or more lines are too long
@@ -925,7 +925,7 @@ button {
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.autocomplete-items {
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position: absolute;
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border: 1px solid #d4d4d4;
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border: 1px solid #6e7e6b;
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border-bottom: none;
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border-top: none;
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z-index: 99;
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@@ -938,7 +938,7 @@ button {
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padding: 10px;
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cursor: pointer;
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background-color: #fff;
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border-bottom: 1px solid #d4d4d4;
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border-bottom: 1px solid #6e7e6b;
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text-align: left;
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}
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.autocomplete-items div:hover {
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