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85 Commits

Author SHA1 Message Date
Vlyan
706acab070 Added "changelog" and "readme" properties in system.json 2022-04-01 08:57:55 +02:00
Vlyan
a9f9d9ce2e Actor Sheet : Patch Owned Items onDragStart 2022-03-31 18:26:08 +02:00
Vlyan
7b7926674a Added Babele in linter to remove undef in hook.js 2022-03-30 17:02:42 +02:00
Vlyan
36997c099e Fixed the way an actor is lightweight and re-construct from chat message. 2022-03-29 19:47:30 +02:00
Vlyan
5aed5629bf Fixed technique with a skill set, in a title, now open the DicePicker as intended. 2022-03-29 11:33:05 +02:00
Vlyan
daf402fd1a 20Q : Css Firefox techniques types fix 2022-03-28 14:14:37 +02:00
Vlyan
fd25650a5d RnK : Fixed rights (introduced with strife modification) 2022-03-28 14:06:30 +02:00
Vlyan
e9b289d4a6 Css centered the range input in weapon 2022-03-28 13:55:44 +02:00
Vlyan
98ce77774f Added a changelog link in game system tab. 2022-03-28 13:45:09 +02:00
Vlyan
a7ac0bbab3 School tag autocomplete fix on 20Q. 2022-03-27 16:27:45 +02:00
Vlyan
fffe8d661a Some fixes :
- Autocomplete behavior fix on unlisted text.
- School tag autocomplete fix.
- Npc techniques are now collapsible.
2022-03-27 16:21:50 +02:00
Vlyan
d9ba4569c7 Better demeanor autocomplete handling 2022-03-27 11:52:38 +02:00
Vlyan
dbbb2d4f00 Added collapsible techniques groupes, fix for skills 2022-03-27 11:22:21 +02:00
Vlyan
ff44530eff Changed the way the swap is handled, that now work the same as the reroll 2022-03-26 14:36:49 +01:00
Vlyan
783a49713a Army sheet : Image and token now follow the commander's on drop. 2022-03-25 09:44:48 +01:00
Vlyan
e3a42817c0 Removed the Phoenix image on "Ishiken Initiate School" school techniques. 2022-03-24 23:10:22 +01:00
Vlyan
49214fc330 RnK : Fixed rights (introduced with strife modification) 2022-03-24 09:15:21 +01:00
Vlyan
f17cc1c7b0 Uniformizing the translation skills ids 2022-03-23 18:33:08 +01:00
Vlyan
a1c6f0f373 Translate skills for technique list
Fixed img following the technique_type
2022-03-22 20:35:11 +01:00
Vlyan
35a7bbf974 Fixed linked actor image compatibility with Tokenizer. 2022-03-16 18:20:47 +01:00
Vlyan
638ea5859f Minor fixes :
- Translated properties in item generator
- Families check : Agasha/Kaito
- Lang l5r5e.random -> l5r5e.global.random
2022-03-14 18:54:27 +01:00
Vlyan
002ec8c218 Merge branch 'icon-fix' into 'dev'
Updated Icons and Font

See merge request teaml5r/l5r5e!18
2022-03-14 17:53:02 +00:00
TesserWract
255b0c96e2 Updated icons and font 2022-03-13 16:07:17 -07:00
Vlyan
3b3cb67787 Added collapsible skill group & volatile storage. 2022-03-12 15:19:30 +01:00
Vlyan
ccc81d439f 20Q : Ignore autocomplete clan/school for pow template 2022-03-10 09:04:13 +01:00
Vlyan
aabdcae49a Fixed svg height/width for firefox (part 2). 2022-03-08 17:57:01 +01:00
Vlyan
e8d8f7143d Fixed svg height/width for firefox. 2022-03-07 23:22:39 +01:00
Vlyan
473ff9997c Properties sheet
Fixed loading properties from custom compendiums.
Added a line strike on removed/unknown property and ability to remove them.
2022-03-06 13:49:30 +01:00
Vlyan
32f142deae Uniformizing peculiarity types, and weapons category 2022-03-02 22:15:46 +01:00
Vlyan
b5bb4e04f2 Reorganizing languages files properties 2022-02-26 13:27:24 +01:00
Vlyan
0d3ac2ce83 npc gen : added children 2022-02-25 10:17:28 +01:00
Vlyan
a876bfa122 finalising the autocomplete helper, and added to technique skillids 2022-02-18 22:33:47 +01:00
Vlyan
193a10daed Nicer Css for target 2022-02-17 16:10:44 +01:00
Vlyan
efe1e088ed Roll : Added target info in Roll 2022-02-17 15:24:50 +01:00
Vlyan
448fadeca7 Roll : Added target info in ChatMessage 2022-02-16 17:20:56 +01:00
Vlyan
bc103c2988 RnK : fix for swap 2022-02-14 19:52:56 +01:00
Vlyan
92e5c780e6 Merge branch 'master' into dev
# Conflicts:
#	CHANGELOG.md
#	system/system.json
2022-02-13 17:07:27 +01:00
Vlyan
d06926e8f6 1.6.1 Little Bugfixes 2022-02-13 17:02:59 +01:00
Vlyan
f640949016 fixing some roll template bugs 2022-02-13 17:02:04 +01:00
Vlyan
8c4072d8af Added ability to apply the strife to the actor 2022-02-13 13:34:24 +01:00
Vlyan
64b436627f added partner to npc gen 2022-02-12 18:29:49 +01:00
Vlyan
da788d47c7 DP : Added TN visibility for GM 2022-02-12 14:27:06 +01:00
Vlyan
5bbec503ea Technique: Sanitize Difficulty and Skill list 2022-02-12 13:07:14 +01:00
Vlyan
16dbc7939d polishing skill selector in DP 2022-02-11 18:51:37 +01:00
Vlyan
a900a2dc46 update version 2022-02-11 15:19:30 +01:00
Vlyan
3dfee20484 Bugfix : Bt in xp tab, Gm monitor render and combat with null 2022-02-11 14:26:17 +01:00
Vlyan
165c8c81c7 added token target id 2022-02-11 11:28:21 +01:00
Vlyan
732b6b85d8 Merge branch 'dev_gennpc' into dev
# Conflicts:
#	system/system.json
2022-02-11 09:29:01 +01:00
Vlyan
01d14dc580 Merge branch 'dev' 2022-02-11 09:19:14 +01:00
Vlyan
c0c3f13a46 sorting with local and npc fix 2022-02-10 19:27:41 +01:00
Vlyan
39129ddd6f added select in DP for skill list (wip) 2022-02-10 18:59:39 +01:00
Vlyan
b35fb852af added DP on technique (wip) 2022-02-10 14:30:27 +01:00
Vlyan
1afd85d3e9 some autocomplete clan & family testing 2022-02-08 18:29:10 +01:00
Vlyan
7ac831ccc0 fixed dl version in system.json 2022-02-06 11:16:49 +01:00
Vlyan
9d5374e35c merge 2022-02-06 11:15:52 +01:00
Vlyan
57a645f2e0 Merge branch 'dev' into dev_gennpc
# Conflicts:
#	system/styles/l5r5e.css
#	system/templates/actors/character/identity.html
2022-02-06 11:12:33 +01:00
Vlyan
2a2ad458fe Fixed a new bug in softlocked state: disappearing money (no scorpion was involved) 2022-02-06 00:25:46 +01:00
Vlyan
69b43027f3 update some computed values on update 2022-02-05 14:01:15 +01:00
Vlyan
3c60486664 Spanish language updated thanks to Alejandro Barranquero 2022-02-03 18:24:45 +01:00
Vlyan
9853bcb8a1 css tweaks 2022-02-03 18:11:55 +01:00
Vlyan
dab58a544f css tweaks 2022-02-03 18:02:43 +01:00
Vlyan
ac5bf77f0c Fixed some titles links "ritual" -> "rituals" 2022-02-03 17:33:11 +01:00
Vlyan
330665e895 Moved Honor/Glory/status in tooltip and some css fix 2022-02-03 11:48:29 +01:00
Vlyan
258c284c25 lesser code for gm monitor actions and some css fix 2022-02-01 09:07:02 +01:00
Vlyan
cfc7e1504a Added ability to switch between stance/prepared on mouse clic (left/right). 2022-01-30 10:54:56 +01:00
Vlyan
5305fb394e Added a new button bar for system specific buttons 2022-01-28 12:17:51 +01:00
Vlyan
f37c8d4932 Compendiums - Inversion techniques - updated xp cost from 3 to 6. 2022-01-26 22:13:34 +01:00
Vlyan
0c420cabd5 Techniques Compendiums : Trying a cheap Rank filter 2022-01-23 14:04:15 +01:00
Vlyan
ff413ed894 Added SoftLock on NPC sheet and +/- button to add or subtract Casualties and Panic. 2022-01-21 18:03:57 +01:00
Vlyan
d6ee391ff5 Added SoftLock on NPC sheet 2022-01-21 13:45:11 +01:00
Vlyan
9e83169c6a fix css 2022-01-20 09:38:51 +01:00
Vlyan
c9be3013e8 PC & NPC Sheet : Added +/- button to add or subtract Fatigue and Strife 2022-01-20 09:28:20 +01:00
Vlyan
7abb46ea77 GmMonitor : Added ability to add or subtract fatigue/strife/void/casualties/panic points on clic. 2022-01-17 18:35:20 +01:00
Vlyan
ee144cbb81 softlock xp & attributes 2022-01-14 17:17:13 +01:00
Vlyan
bb1176cf42 Merge branch 'dev_softlock' into dev 2022-01-14 16:46:01 +01:00
Vlyan
4da28574ab update version 2022-01-14 16:45:03 +01:00
Mandar
6e9595b121 Commander css + BG fix 2022-01-14 15:23:54 +01:00
Mandar
a6b724719f Add Army Warlord css 2022-01-14 15:14:11 +01:00
Mandar
ae9fdcdefd Fix Ui Conrols on left 2022-01-14 14:07:35 +01:00
Vlyan
f5c9745279 Merge branch 'dev' into dev_softlock 2022-01-04 12:24:20 +01:00
Vlyan
cce5aa1b45 test soft lock 2021-12-28 14:38:13 +01:00
Vlyan
05fe3b8326 merge 2021-12-19 16:21:56 +01:00
Vlyan
f04f0a0b4e Merge branch 'master' into dev_gennpc
# Conflicts:
#	system/styles/l5r5e.css
2021-12-19 16:21:30 +01:00
Vlyan
36795e7b48 adding techniques 2021-12-05 15:39:12 +01:00
Vlyan
ee2a485ab6 Added npc generator v1 2021-11-18 18:42:18 +01:00
215 changed files with 4947 additions and 2361 deletions

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@@ -29,6 +29,8 @@ module.exports = {
},
globals: {
foundry: "readonly",
TokenDocument: "readonly",
Babele: "readonly",
AudioHelper: "readonly",
Collection: "readonly",
Hooks: "readonly",

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@@ -1,13 +1,101 @@
# Changelog
Date format : day/month/year
## 1.5.0 - FoundryVTT v9 Compatibility
## 1.7.1 - 01/04/2022 - Spring fixes
- PC/NPC sheet :
- Fixed technique with a skill set, in a title, now open the DicePicker as intended.
- Roll/DP/RnK :
- Fixed the way an actor is lightweight and re-construct from chat message. This fix minions npc sync with multiple token (missing context).
- Added "changelog" and "readme" properties in system.json
## 1.7.0 - 28/03/2022 - Strife, DiceRoller for Techniques & Npc Generator
- NPC Sheet :
- Added a random generator feature (Demeanor, Clan and Families names courteously authorized by Edge).
- This is random by design, don't expect clan/school logic in values.
- Added collapsible techniques groupes.
- PC sheet :
- Added collapsible skill/techniques groupes.
- Army sheet :
- Image and token now follow the commander's on drop.
- PC/NPC sheet :
- Added a volatile storage to keep collapsible (Skills/Inventory) in theirs state on sheet update.
- Added the ability for technique with a skill set, to open the DicePicker with presets values.
- Some can interact with targets, but do the default difficulty if none.
- Notes : Techniques in sheet need to be re-imported from the compendium or manually updated for this to work.
- Trying an autocomplete on some fields : clan, family, school, roles, demeanor.
- Techniques Sheet & Compendiums :
- Added difficulty and skill values (not to all techniques).
- Trying an autocomplete on skill field.
- DicePicker :
- Added TN hidden difficulty visibility for GM (ex: ?2?).
- Added a selection for techniques with skill list.
- RnK :
- Added ability to directly apply the strife to the actor on final step. The chat message show the value taken in gray aside the total strife.
- Changed the way the swap is handled, that now work the same as the reroll.
- You need to keep them after the step was validated.
- This way you can do step by step for disadvantages, advantages, techniques swaps...
- Roll chat message :
- Added Target information.
- Properties sheet:
- Fixed loading properties from custom compendiums.
- Added a line strike on removed/unknown property and ability to remove them.
- Added Inversion and Mantra icon and tag symbols (thanks to TesserWract).
- Added a Changelog link in system tab.
- Fixed image following the technique_type on technique sheet.
- Fixed linked actor image compatibility with Tokenizer.
- Fixed svg height/width for firefox.
- Compendiums : Removed the Phoenix image on "Ishiken Initiate School" school techniques.
Technique syntaxe "quick" explanation :
- Difficulty can be :
- Number : 1-9
- Or specific syntaxe "@`S`:`prop1`" or "@`T`:`prop1`|`max`" or "@`T`:`prop1`|`max`(`prop2`)" :
- `@` fixed, trigger the parser
- `T` or `S` : `T`arget or `S`elf, define the actor to get the value.
- `prop1` / `prop2` : Can be any property in `actor` or `actor.data.data`. Limitations: currently no `size`, `distance` (range) or computation (a+b).
- `|` separator, optional if no min/max.
- `min` or `max` : Between the selected targets, search for the min/max of `prop2`. If no `prop2` provided, take `prop1` as `prop2` (irrelevant for `@S`).
- `(prop2)` : define the property for the actor selection in multiple target, can be omitted if same as `prop1`.
- Exemples :
- `@S:vigilance` : Difficulty will be my own `vigilance`.
- `@T:vigilance|min` : Difficulty will be the `vigilance` from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`.
- `@T:vigilance|max(statusRank)` : Difficulty will be the `vigilance` from the target with the maximum `statusRank` value.
- Skill can be :
- Skill : `melee`, `fitness`...
- SkillCategory : `scholar`, `martial`...
- Or both in list, coma separated.
- Exemples :
- `theology`
- `melee,ranged,unarmed`
- `martial,fitness,performance`
## 1.6.1 - 13/02/2022 - Little Bugfixes
- PC sheet : fixed the "Complete this rank" button who stayed hidden in experience tab.
- GmMonitor : fixed a bug with render when the list was emptied.
- Combat : fixed a null error when sometimes the combatant actor is null.
## 1.6.0 - 11/02/2022 - QoL & SoftLock
- PC/NPC/Armies sheet:
- Added SoftLock functionality.
- Added a new button bar for system specific buttons to reduce elements in headers.
- Added +/- buttons to add or subtract Fatigue and Strife (PC & NPC Sheet), Casualties and Panic (Armies Sheet).
- GmMonitor :
- Moved Honor/Glory/status in tooltip.
- Added ability to add or subtract fatigue/strife/void/casualties/panic points on mouse clic (left/right/middle).
- Added ability to switch between stance/prepared on mouse clic (left/right).
- Compendiums :
- Techniques : QoL - Trying a cheap Rank filter.
- Inversion techniques : Updated xp cost from 3 to 6.
- Spanish language updated thanks to Alejandro Barranquero.
## 1.5.0 - 09/01/2022 - FoundryVTT v9 Compatibility
- Updated the System to FoundryVTT v9.
- Thanks to Perkuns for his help with the CSS for this v9 release.
- Fixed armies in combat tracker.
- Fixed "traditional-japanese-man.svg" and "traditional-japanese-woman.svg" headers for firefox (x/y/width/height).
- Trying to fix advancements behavior, who sometime left point on the old choice.
## 1.4.0 - Armies & French PoW
## 1.4.0 - 19/12/2021 - Armies & French PoW
- Added Army (Actor), Cohort (Item) and Fortification (Item) sheets.
- Actor Sheet (PC, NPC, Army) : Added the ability to Drag n Drop an actor's image.
- GM monitor :
@@ -32,10 +120,10 @@
- New NPC changed from "minion" to "adversary" by default.
- 20Q : Fixed line break in techniques label list.
## 1.3.5 - DsN hotfix
## 1.3.5 - 11/10/2021 - DsN hotfix
- Fixed a bug introduced by DiceSoNice 4.2.1 : context in "diceSoNiceRollStart" hook rebuild data and lost what we needed. The consequence is 3d dice flood a lot in RnK.
## 1.3.4 - Compendiums Update
## 1.3.4 - 15/09/2021 - Compendiums Update
- Fixed a bug with sheet item drop introduced in previous version.
- Added FoV English Opportunities usage.
- Compendiums :
@@ -48,7 +136,7 @@
- FoV Title : "Elemental Guard" (duplicate) to "Elemental Legionnaire".
- PoW Mastery : "Divine Protection" (duplicate) to "Tower of Ivory".
## 1.3.3 - Send'n'Watch
## 1.3.3 - 23/08/2021 - Send'n'Watch
- GM toolbox changes :
- Added "Reset void point" and "Gm Monitor" buttons.
- "Reset void point", "Sleep" and "Scene End" now use left clic to target only assigned characters, and right clic to do all actors.
@@ -82,7 +170,7 @@
- Minor fixe on editable state.
- Updated compatibility to Foundry VTT v0.8.9
## 1.3.2 - Ronin's Bubble
## 1.3.2 - 14/07/2021 - Ronin's Bubble
- Added a tooltip on hover with all information for items, and removed all these silly moving description (which made me crazy).
- Added PoW Revised 20Q (for old Ronin, just modify the template in 20Q to change the character sheet fields).
- Added Bushido tenets on Social tab in sheet for all (I think this is useful for players, and it's in Core rulebook so... why this is not by default ;) ).
@@ -96,7 +184,7 @@
- Fixed school compendium: "Kuni Warden School" from "Scorpion" to "Crab".
- Fixed some Pdf Copy-Paste error in school cursus that make L instead of I : Lkoma/Lsawa/Luchi...
## 1.3.1 - Empty Sheet Scholar Helper
## 1.3.1 - 16/06/2021 - Empty Sheet Scholar Helper
- Added English/French Journal Compendiums for School Curriculums.
- Added English/French Curriculums in description for Titles.
- Added English Compendiums for Field of Victory (thanks to mdosantos).
@@ -110,7 +198,7 @@
- Fixed the issue #23 "Token image does not save". Now we reflect the change on the token name/image only if it's a linked actor and if the token/sheet have the same values.
- Fixed the "unlink actor data" who still change the Actor Data when editing an unlinked token.
## 1.3.0 - Foundry 0.8 Compatibility
## 1.3.0 - 02/06/2021 - Foundry 0.8 Compatibility
__! Be certain to carefully back up any critical user data before installing this update !__
- Updated the System to the new version of Foundry VTT (a lot of things broke).
- NPC can now have strengths/weaknesses with all rings.
@@ -135,11 +223,11 @@ __! Be certain to carefully back up any critical user data before installing thi
- QoL : When DiceSoNice is enabled, the display of the RnK dialog is delayed by 2s before show-up.
- Others minor optimizations (ex: 20q saving multiple item at once).
## 1.2.1 - Praised be Firefox
## 1.2.1 - 18/02/2021 - Praised be Firefox
- Fix dice swap on firefox that overflowed on the top and bottom of the RnK dialog
- Fix new items list on firefox who deformed the sheets
## 1.2.0 - Roll n Keep
## 1.2.0 - 17/02/2021 - Roll n Keep
- Added Roll n Keep 1st iteration !
- Ability to Keep, Discard, Re-roll and Swap:
- Keep: Keep the die for the next step, if it's an explosive one, automatically roll a new die
@@ -167,7 +255,7 @@ __! Be certain to carefully back up any critical user data before installing thi
- Added Tabs on NPC sheets
- New styles for dice results
## 1.1.2 - One Compendium to bring them all
## 1.1.2 - 28/01/2021 - One Compendium to bring them all
- Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet
- Shadowlands
- Emerald Empire
@@ -182,11 +270,11 @@ __! Be certain to carefully back up any critical user data before installing thi
- Minion can now choose a stance and if they are prepared
- Other minors fix
## 1.1.1 - The Huns War
## 1.1.1 - 21/01/2021 - The Huns War
- Fix Minion initiative
- Fix textarea ninjo/giri
## 1.1.0 - Initiative first !
## 1.1.0 - 20/01/2021 - Initiative first !
- Added initiative system :
- Now use the score rule (the real one if you prefer)
- Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared
@@ -208,7 +296,7 @@ __! Be certain to carefully back up any critical user data before installing thi
- 20Q Pushed the step3 item's limit to 20 (10 previous)
- Added System migration stuff
## 1.0.0 - First public release
## 1.0.0 - 12/01/2021 - First public release
- Removed the 0ds if no skill point
- Added initiative roll (only tactics for the moment)
- Change color of keikogi and add on compendium

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@@ -1,4 +1,4 @@
# Legend of the Five Rings (5th Edition) by [Edge Studio](https://edge-studio.net/)
# Legend of the Five Rings (5th Edition) authorized by [Edge Studio](https://edge-studio.net/)
![Banner Legend of the Five Rings](./l5rBan.jpg)
[![Forge Installs](https://img.shields.io/badge/dynamic/json?label=Forge%20Installs&query=package.installs&suffix=%25&url=https%3A%2F%2Fforge-vtt.com%2Fapi%2Fbazaar%2Fpackage%2Fl5r5e&colorB=4aa94a)](https://forge-vtt.com/bazaar#package=l5r5e)

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"id": "Daikokus Curse",
"name": "Malédiction de Daikoku",
"types": "Relations, Spiritualité",
"types": "Relations",
"description": "",
"book_reference": "Livre de Règles p.123"
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"name": "Aspect déconcertant",
"types": "Physique, Relations",
"types": "Relations, Physique",
"description": "",
"book_reference": "Livre de Règles p.117"
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{
"id": "Gaijin Name, Culture, or Appearance",
"name": "Nom, culture ou apparence gaijin",
"types": "Mental et relations (Culture) ou<br>physique (Apparence), Relations (Nom)",
"types": "Relations (Culture) ou Physique (Apparance), Relations (Nom), Mental",
"description": "",
"book_reference": "Livre de Règles p.126"
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"id": "Maimed Visage",
"name": "Défiguré",
"types": "Physique, Relations, Séquelle",
"types": "Relations, Physique, Séquelle",
"description": "",
"book_reference": "Livre de Règles p.119"
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"id": "Muteness",
"name": "Mutisme",
"types": "Physique ou mental, Relations, Séquelle",
"types": "Relations, Physique ou Mental, Séquelle",
"description": "",
"book_reference": "Livre de Règles p.126"
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"id": "Despise in [City]",
"name": "Méprisé à [une ville]",
"types": "Relations, Renommée",
"types": "Renommée, Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.247"
},
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"id": "Many Mouths",
"name": "Des bouches à nourrir",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "La Voie des Vagues p.71"
},
{
"id": "Horrible Scar",
"name": "Horrible cicatrice",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "La Voie des Vagues p.72"
},
{
"id": "Pursued by [Individual or Group]",
"name": "Poursuivi par [un individu ou un groupe]",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "La Voie des Vagues p.73"
},
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{
"id": "Stained Lineage",
"name": "Lignée entachée",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "La Voie des Vagues p.72"
},
@@ -548,14 +548,14 @@
{
"id": "Demon Wound",
"name": "Blessure de démon",
"types": "Spirituel, Séquelle",
"types": "Séquelle, Spirituel",
"description": "",
"book_reference": "LOutremonde p.97"
},
{
"id": "Shadowlands Taint [Kansen Whispers]",
"name": "Souillure de lOutremonde (Murmures des Kansen)",
"types": "Malédiction, Mentale",
"types": "Malédiction, Mental",
"description": "",
"book_reference": "LOutremonde p.99"
},
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{
"id": "Sailors Tongue",
"name": "Parler du marin",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Le Clan de la Mante p.7"
},
{
"id": "Blood Feud",
"name": "Blood Feud (WIP)",
"types": "Interpersonal, Social",
"types": "Relations, Social",
"description": "",
"book_reference": "Les Champs de la Victoire"
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{
"id": "Cynicism",
"name": "Cynisme",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Livre de Règles p.131"
},
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{
"id": "Delusions of Grandeur",
"name": "Mégalomanie",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Livre de Règles p.134"
},
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{
"id": "Softheartedness",
"name": "Cœur tendre",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Livre de Règles p.131"
},
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{
"id": "Conspiracy",
"name": "Conspiracy (WIP)",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Omen of Bad Luck",
"name": "Omen of Bad Luck (WIP)",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
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{
"id": "Vanity",
"name": "Vanity (WIP)",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Isolation",
"name": "Isolement",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Les Cours de Pierre p.103"
},
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{
"id": "Loathing for Peasants",
"name": "Aversion pour les paysans",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "LEmpire dÉmeraude p.248"
},
{
"id": "Loneliness",
"name": "Autophobie",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "LEmpire dÉmeraude p.249"
},
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{
"id": "Belligerent",
"name": "Belligerent (WIP)",
"types": "Interpersonal",
"types": "Relations",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
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"description": "",
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{
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"types": "Physique, Relations",
"types": "Relations, Physique",
"description": "",
"book_reference": "Livre de Règles p.102"
},
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{
"id": "Famously Honest",
"name": "Notoirement honnête",
"types": "Relations, Renommée",
"types": "Renommée, Relations",
"description": "",
"book_reference": "Livre de Règles p.107"
},
{
"id": "Famously Lucky",
"name": "Notoirement chanceux",
"types": "Relations, Renommée",
"types": "Renommée, Relations",
"description": "",
"book_reference": "Livre de Règles p.106"
},
{
"id": "Famously Reliable",
"name": "Notoirement fiable",
"types": "Relations, Renommée",
"types": "Renommée, Relations",
"description": "",
"book_reference": "Livre de Règles p.107"
},
{
"id": "Famously Successful",
"name": "Notoirement efficace",
"types": "Relations, Renommée",
"types": "Renommée, Relations",
"description": "",
"book_reference": "Livre de Règles p.106"
},
{
"id": "Famously Wealthy",
"name": "Notoirement riche",
"types": "Relations, Renommée",
"types": "Renommée, Relations",
"description": "",
"book_reference": "Livre de Règles p.107"
},
@@ -128,7 +128,7 @@
{
"id": "Indomitable Will",
"name": "Volonté indomptable",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Livre de Règles p.110"
},
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{
"id": "Quick Reflexes",
"name": "Réflexes fulgurants",
"types": "Physique, Relations",
"types": "Relations, Physique",
"description": "",
"book_reference": "Livre de Règles p.109"
},
{
"id": "Seasoned",
"name": "Aguerri",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Livre de Règles p.101"
},
@@ -275,7 +275,7 @@
{
"id": "Subtle Observer",
"name": "Observateur subtil",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Livre de Règles p.107"
},
@@ -296,7 +296,7 @@
{
"id": "Famously Kind",
"name": "Famously Kind (WIP)",
"types": "Relations, Renommée",
"types": "Renommée, Relations",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
@@ -317,7 +317,7 @@
{
"id": "Famously Neutral",
"name": "Notoirement impartial",
"types": "Relations, Renommée",
"types": "Renommée, Relations",
"description": "",
"book_reference": "Les Cours de Pierre p.99"
},
@@ -331,7 +331,7 @@
{
"id": "Animal Trainer",
"name": "Dresseur",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "LEmpire dÉmeraude p.242"
},
@@ -373,7 +373,7 @@
{
"id": "Hero of [Village]",
"name": "Héros de [Village]",
"types": "Relations, Renommée",
"types": "Renommée, Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.243"
},
@@ -387,7 +387,7 @@
{
"id": "Ardent Leader",
"name": "Chef ardent",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "La Voie des Vagues p.69"
},
@@ -408,7 +408,7 @@
{
"id": "Scrounger",
"name": "Profiteur",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "La Voie des Vagues p.70"
},
@@ -422,7 +422,7 @@
{
"id": "Urbane and Worldly",
"name": "Baroudeur bienséant",
"types": "Physique, Relations",
"types": "Relations, Physique",
"description": "",
"book_reference": "La Voie des Vagues p.69"
},
@@ -464,7 +464,7 @@
{
"id": "Guiding Ancestor",
"name": "Guiding Ancestor (WIP)",
"types": "Spiritual",
"types": "Spirituel",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
@@ -478,7 +478,7 @@
{
"id": "Passion for [Foreign Performing Art Form]",
"name": "Talent pour [une forme dart étrangère]",
"types": "Relations, Renommée",
"types": "Renommée, Relations",
"description": "",
"book_reference": "La Voie des Vagues p.70"
}

View File

@@ -9,7 +9,7 @@
{
"id": "Animal Bond",
"name": "Animaux",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Livre de Règles p.111"
},
@@ -51,7 +51,7 @@
{
"id": "Fashion",
"name": "Mode",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Livre de Règles p.113"
},
@@ -114,14 +114,14 @@
{
"id": "Secrets",
"name": "Secrets",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Livre de Règles p.115"
},
{
"id": "Stories",
"name": "Contes",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Livre de Règles p.112"
},
@@ -142,14 +142,14 @@
{
"id": "Wordplay",
"name": "Jeux de mots",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Livre de Règles p.113"
},
{
"id": "Bathing",
"name": "Bains",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
@@ -163,7 +163,7 @@
{
"id": "Kabuki",
"name": "Kabuki (WIP)",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
@@ -191,21 +191,21 @@
{
"id": "Decorum",
"name": "Décorum",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Les Cours de Pierre p.100"
},
{
"id": "Pot Stirrer",
"name": "Fauteur de trouble",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "Les Cours de Pierre p.101"
},
{
"id": "City [Choose One]",
"name": "Cité [au choix]",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "LEmpire dÉmeraude p.244"
},
@@ -219,7 +219,7 @@
{
"id": "Gourmet",
"name": "Gourmet",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "LEmpire dÉmeraude p.244"
},
@@ -254,7 +254,7 @@
{
"id": "Honest Work",
"name": "Travail honnête",
"types": "Mental, Relations",
"types": "Relations, Mental",
"description": "",
"book_reference": "La Voie des Vagues p.71"
},

View File

@@ -170,7 +170,7 @@
{
"id": "General",
"name": "General (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ritual\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de rang 1-4</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr></table>",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de rang 1-4</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
@@ -206,7 +206,7 @@
{
"id": "Spirit Caller",
"name": "Spirit Caller (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ritual\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000010\"><i class=\"i_shuji\" title=\"\"></i> Ascendance dévoilée</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000083\"><i class=\"i_shuji\" title=\"\"></i> Preserve Strength (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000010\"><i class=\"i_shuji\" title=\"\"></i> Ascendance dévoilée</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000083\"><i class=\"i_shuji\" title=\"\"></i> Preserve Strength (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
@@ -248,7 +248,7 @@
{
"id": "Astradhari",
"name": "Astradhari",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ritual\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-mantra\" data-id=\"L5RCoreMan000001\"><i class=\"fas fa-suitcase\"></i> Mantra de conjuration : [Nom de linstrument]</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\"><i class=\"i_shuji\" title=\"\"></i> Courage exemplaire</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-mantra\" data-id=\"L5RCoreMan000001\"><i class=\"fas fa-suitcase\"></i> Mantra de conjuration : [Nom de linstrument]</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\"><i class=\"i_shuji\" title=\"\"></i> Courage exemplaire</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "La Voie des Vagues p.187"
}
]

View File

@@ -542,7 +542,7 @@
{
"id": "Lute",
"name": "Luth",
"category": "Armes improvisées",
"category": "improvised weapon",
"grip_1": "",
"grip_2": "Dégâts +1 / Dangerosité +1",
"description": "",

Binary file not shown.

View File

@@ -44,119 +44,128 @@
},
"l5r5e": {
"global": {
"edge_translation_disclaimer": "",
"add": "Add",
"edit": "Edit",
"delete_confirm": "Are you sure you want to delete '{name}' ?",
"drop_here": "Drop here",
"send_to_chat": "To Chat",
"edge_translation_disclaimer": ""
"locked": "Locked",
"unlocked": "Unlocked",
"random": "Random"
},
"logo": {
"title": "Need help?",
"content": "Follow the guide :",
"edge": "Go to the Edge-Studio website",
"drivethrurpg": "Buy a PDF of the game...",
"discord": "FoundryVTT Official Discord",
"src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Online Help",
"edge-info": "your browser will open the EDGE STUDIO website",
"edge-link": "https://edge-studio.net/",
"drivethrurpg-info": "your browser will open the DriveThruRpg site of Edge Studio",
"drivethrurpg-link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio",
"discord-info": "Your browser will open on the official Foundry discord",
"discord-link": "https://discordapp.com/invite/DDBZUDf"
"content": "Follow the guide :",
"edge": {
"title": "Go to the Edge-Studio website",
"info": "your browser will open the EDGE STUDIO website",
"link": "https://edge-studio.net/"
},
"drivethrurpg": {
"title": "Buy a PDF of the game...",
"info": "your browser will open the DriveThruRpg site of Edge Studio",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "FoundryVTT Official Discord",
"info": "Your browser will open on the official Foundry discord",
"link": "https://discordapp.com/invite/DDBZUDf"
}
},
"rings": {
"title": "Rings",
"label": "Ring",
"earth": "Earth",
"air": "Air",
"water": "Water",
"fire": "Fire",
"void": "Void"
},
"narrative": "Narrative",
"experience": "Experience",
"clan": "Clan",
"family": "Family",
"region": "Region",
"upbringing": "Upbringing",
"school": "School",
"schoolrank": "Rank",
"roles": "Roles",
"distinctions": "Distinctions",
"distinctionstip": "Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities": "Adversities",
"adversitiestip": "Reroll two dice containing Success or Explosive Success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.",
"anxieties": "Anxieties",
"anxietiestip": "After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).",
"passions": "Passions",
"passionstip": "After performing a check related to your passion, remove 3 strife.",
"personality": "Personality",
"description": "Description",
"bought_at_rank": "Bought at rank",
"effects": "Effects",
"types": "Types",
"book_reference": "Reference",
"value": "Value",
"rarity": "Rarity",
"chatdices": {
"successes": "Successes",
"explosives": "Explosions",
"opportunities": "Opportunities",
"strife": "Strife",
"difficulty": "TN",
"difficulty_hidden": "TN ???",
"dicepicker": "Dice Picker",
"void_point_used": "Void point used",
"assistance_used": "Skill assistance used",
"roll_n_keep": "Roll & Keep",
"initiative_roll": "Initiative roll",
"success_text": "Success!",
"bonus_text": "bonus successes",
"fail_text": "Fail!"
"sheets": {
"narrative": "Narrative",
"experience": "Experience",
"family": "Family",
"region": "Region",
"upbringing": "Upbringing",
"school": "School",
"description": "Description",
"bought_at_rank": "Bought at rank",
"types": "Types",
"book_reference": "Reference",
"value": "Value",
"rarity": "Rarity",
"quantity": "Quantity",
"weight": "Weight",
"properties": "Properties",
"linked_property": "linked Property",
"removed_properties": "Cancel",
"notes": "Notes",
"inventory": "Inventory",
"equipment": "Equipment",
"rank": "Rank",
"name": "Name"
},
"dicepicker": {
"difficulty_title": "Difficulty",
"difficulty_hidden_label": "Hide TN",
"use_void_point_label": "Spend a",
"void_point_tooltip": "Void point",
"skill_assistance_label": "Assistance",
"roll_label": "Roll",
"bt_add_macro": "Add a macro"
"dice": {
"chat": {
"successes": "Successes",
"explosives": "Explosions",
"opportunities": "Opportunities",
"strife": "Strife",
"difficulty": "TN",
"difficulty_hidden": "???",
"void_point_used": "Void point used",
"assistance_used": "Skill assistance used",
"roll_n_keep": "Roll & Keep",
"initiative_roll": "Initiative roll",
"success_text": "Success!",
"bonus_text": "bonus successes",
"fail_text": "Fail!"
},
"dicepicker": {
"title": "Dice Picker",
"difficulty_title": "Difficulty",
"difficulty_hidden_label": "Hide TN",
"use_void_point_label": "Spend a",
"void_point_tooltip": "Void point",
"skill_assistance_label": "Assistance",
"roll_label": "Roll",
"bt_add_macro": "Add a macro"
},
"roll_n_keep": {
"title": "Roll & Keep",
"discard_drop_here": "Discard",
"reroll_drop_here": "Re-roll",
"swap_drop_here": "Swap",
"keep_drop_here": "Keep",
"max": "Max",
"bt_validate": "Finalize this step",
"bt_strife": "Apply strife",
"undo": "[GM] Undo the last step choices"
}
},
"roll_n_keep": {
"title": "L5R Roll & Keep",
"discard_drop_here": "Discard",
"reroll_drop_here": "Re-roll",
"swap_drop_here": "Swap",
"keep_drop_here": "Keep",
"bt_validate": "Finalize this step",
"undo": "[GM] Undo the last step choices"
"gm": {
"toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Change difficulty visibility",
"difficulty": "Change difficulty (right click: add, left: subtract, middle: TN 2)",
"sleep": "Comfortable rest for all characters (Remove Water x2 fatigue. Right click: assigned characters only. Left: All actors)",
"sleep_info": "The characters had a good night's sleep.",
"scene_end": "End of scene (Conflict and Fatigue half reset for all characters. Right click: assigned characters only. Left: All actors)",
"scene_end_info": "The tension of the scene finally drops.",
"reset_void": "Start of the game: Reset the players' void points (Right click: assigned characters only. Left: All actors",
"reset_void_info": "Void points have been attributed."
},
"monitor": {
"title": "GM Monitor",
"switch_view": "Switch View",
"honor_glory_status": "H/G/S",
"focus_vigilance": "Foc./Vig.",
"mouse_control": "Right click +1, left: -1, middle: reset to 0"
}
},
"gm_toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Change difficulty visibility",
"difficulty": "Change difficulty (right click: add, left: subtract, middle: TN 2)",
"sleep": "Comfortable rest for all characters (Remove Water x2 fatigue. Right click: assigned characters only. Left: All actors)",
"sleep_info": "The characters had a good night's sleep.",
"scene_end": "End of scene (Conflict and Fatigue half reset for all characters. Right click: assigned characters only. Left: All actors)",
"scene_end_info": "The tension of the scene finally drops.",
"reset_void": "Start of the game: Reset the players' void points (Right click: assigned characters only. Left: All actors",
"reset_void_info": "Void points have been attributed."
},
"gm_monitor": {
"title": "GM Monitor",
"switch_view": "Switch View",
"honor_glory_status": "H/G/S",
"focus_vigilance": "Foc./Vig."
},
"max": "Max",
"current": "Current",
"quantity": "Quantity",
"weight": "Weight",
"properties": "Properties",
"linked_property": "linked Property",
"removed_properties": "Cancel",
"weapons": {
"title": "Weapons",
"damage": "Damage",
@@ -180,7 +189,6 @@
"items": {
"title": "Items"
},
"feats": "Feats",
"techniques": {
"title": "Techniques",
"not_allowed": "Your character does not use this type of technique.",
@@ -208,20 +216,12 @@
"anxiety": "Anxiety"
}
},
"skill": "Skill",
"level": "Level",
"approaches": "Approaches",
"notes": "Notes",
"inventory": "Inventory",
"money": {
"title": "Personal money",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"equipment": "Equipment",
"rank": "Rank",
"name": "Name",
"social": {
"title": "Social Standing",
"honor": "Honor",
@@ -245,10 +245,26 @@
"disadvantages": "Disadvantages",
"combat": "Combat",
"intrigue": "Intrigue"
},
"age": "Age",
"children": "Children",
"marital_status": {
"title": "Marital Status",
"partner": "Partner",
"married": "Married",
"betrothed": "Betrothed",
"unmarried": "Unmarried",
"widowed": "Widowed"
},
"gender": {
"title": "Gender",
"male": "Male",
"female": "Female"
}
},
"skills": {
"title": "Skills",
"label": "Skill",
"artisan": {
"title": "Artisan",
"aesthetics": "Aesthetics",
@@ -523,6 +539,116 @@
"generchar_disclaimer": "Warning, this will erase character's current data!",
"generchar_errors": "Clear errors before continuing!"
}
},
"char_generator": {
"title": "Character Generator",
"head_bt_title": "Char. Generator",
"generate": "Generate",
"average_value": "Average value",
"identity": "Clan, gender, age, marital status",
"attributes": "Social standing, Rings, Attributes and Skills",
"demeanor": "Demeanor & rings affinities",
"peculiarities": "Advantages and Disadvantages",
"items": "Armure, Armes, et Objets",
"narrative": "Narrative (Description)"
},
"roles": {
"title": "Roles",
"artisan": "Artisan",
"bushi": "Bushi",
"courtier": "Courtier",
"monk": "Monk",
"sage": "Sage",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "Clans",
"label": "Clan",
"imperial": "Imperial",
"crab": "Crab",
"crane": "Crane",
"dragon": "Dragon",
"lion": "Lion",
"phoenix": "Phoenix",
"scorpion": "Scorpion",
"unicorn": "Unicorn",
"mantis": "Mantis",
"ronin": "Ronin",
"badger": "Badger",
"bat": "Bat",
"boar": "Boar",
"dragonfly": "Dragonfly",
"firefly": "Firefly",
"hare": "Hare",
"monkey": "Monkey",
"oriole": "Oriole",
"ox": "Ox",
"sparrow": "Sparrow",
"tortoise": "Tortoise",
"ivory_kingdoms": "Ivory Kingdoms",
"qamarist": "Qamarist",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"aggressive": "Aggressive",
"ambitious": "Ambitious",
"amiable": "Amiable",
"analytical": "Analytical",
"angry": "Angry",
"arrogant": "Arrogant",
"assertive": "Assertive",
"beguiling": "Beguiling",
"bitter": "Bitter",
"bold": "Bold",
"calculating": "Calculating",
"calm": "Calm",
"capricious": "Capricious",
"cautious": "Cautious",
"clever": "Clever",
"confused": "Confused",
"courageous": "Courageous",
"cowardly": "Cowardly",
"curious": "Curious",
"dependable": "Dependable",
"detached": "Detached",
"disheartened": "Disheartened",
"enraged": "Enraged",
"feral": "Feral",
"fickle": "Fickle",
"fierce": "Fierce",
"flighty": "Flighty",
"flippant": "Flippant",
"friendly": "Friendly",
"gruff": "Gruff",
"hungry": "Hungry",
"intense": "Intense",
"intimidating": "Intimidating",
"irritable": "Irritable",
"loyal": "Loyal",
"mischievous": "Mischievous",
"morose": "Morose",
"nurturing": "Nurturing",
"obstinate": "Obstinate",
"opportunistic": "Opportunistic",
"passionate": "Passionate",
"playful": "Playful",
"power_hungry": "Power hungry",
"proud": "Proud",
"restrained": "Restrained",
"scheming": "Scheming",
"serene": "Serene",
"serious": "Serious",
"shrewd": "Shrewd",
"stubborn": "Stubborn",
"suspicious": "Suspicious",
"teasing": "Teasing",
"territorial": "Territorial",
"uncertain": "Uncertain",
"unenthused": "Unenthused",
"vain": "Vain",
"wary": "Wary"
}
}
}

View File

@@ -22,7 +22,7 @@
"ACTOR": {
"TypeCharacter": "Personaje jugador",
"TypeNpc": "Personaje no jugador",
"TypeArmy": "Army"
"TypeArmy": "Ejército"
},
"ITEM": {
"TypeItem": "Objeto",
@@ -32,131 +32,140 @@
"TypeProperty": "Propiedad",
"TypePeculiarity": "Peculiaridad",
"TypeAdvancement": "Mejora",
"TypeTitle": "Title",
"TypeBond": "Bond",
"TypeSignatureScroll": "Signature Scroll",
"TypeItemPattern": "Item Pattern",
"TypeArmy_fortification": "Fortification",
"TypeArmy_cohort": "Cohort"
"TypeTitle": "Título",
"TypeBond": "Vínculo",
"TypeSignature_scroll": "Pergamino especial",
"TypeItem_pattern": "Patrón de objeto",
"TypeArmy_fortification": "Fortificación",
"TypeArmy_cohort": "Cohorte"
},
"JOURNAL": {
"TypeJournal": "Journal"
"TypeJournal": "Diario"
},
"l5r5e": {
"global": {
"edge_translation_disclaimer": "Edge Studio nos da su permiso para ofrecer este módulo a la comunidad, pero tanto los textos así como los códigos que lo constituyen no tienen su aprobación explícita.",
"add": "Añadir",
"edit": "Editar",
"delete_confirm": "¿Estás seguro de que quieres borrar '{name}' ?",
"drop_here": "Dejar caer aquí",
"send_to_chat": "To Chat",
"edge_translation_disclaimer": "Edge Studio nos da su permiso para ofrecer este módulo a la comunidad, pero tanto los textos así como los códigos que lo constituyen no tienen su aprobación explícita."
"locked": "Locked",
"unlocked": "Unlocked",
"random": "Random"
},
"logo": {
"títle": "¿Necesitas ayuda?",
"content": "Sigue la guía :",
"edge": "Ir a la página web de Edge-Studio",
"drivethrurpg": "¿Comprar un PDF del juego?",
"discord": "Discord oficial de FoundryVTT",
"src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Ayuda en línea",
"edge-info": "Tu navegador abrirá la página web de EDGE STUDIO",
"edge-link": "https://edge-studio.net/",
"drivethrurpg-info": "tu navegador abrirá el sitio DriveThruRpg de Edge Studio",
"drivethrurpg-link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio",
"discord-info": "Su navegador se abrirá el discord oficial de Foundry",
"discord-link": "https://discordapp.com/invite/DDBZUDf"
"content": "Sigue la guía :",
"edge": {
"title": "Ir a la página web de Edge-Studio",
"info": "Tu navegador abrirá la página web de EDGE STUDIO",
"link": "https://edge-studio.net/"
},
"drivethrurpg": {
"title": "¿Comprar un PDF del juego?",
"info": "tu navegador abrirá el sitio DriveThruRpg de Edge Studio",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "Discord oficial de FoundryVTT",
"info": "Su navegador se abrirá el discord oficial de Foundry",
"link": "https://discordapp.com/invite/DDBZUDf"
}
},
"rings": {
"title": "Anillos",
"label": "Anillo",
"earth": "Tierra",
"air": "Aire",
"water": "Agua",
"fire": "Fuego",
"void": "Vacío"
},
"narrative": "Narrativa",
"experience": "Experiencia",
"clan": "Clan",
"family": "Familia",
"region": "Region",
"upbringing": "Upbringing",
"school": "Escuela",
"schoolrank": "Rango",
"roles": "Funciones",
"distinctions": "Distinciones",
"distinctionstip": "Puedes volver a lanzar hasta dos dados si una distición te ayuda en la tirada.",
"adversities": "Adversidades",
"adversitiestip": "Vuelve a lanzar dos dados con Éxito o Éxito relanzable si una adversidad influye en tu tirada. Si fallas, ganas 1 punto de vacío.",
"anxieties": "Ansiedades",
"anxietiestip": "Tras realizar una tirada relacionada con tu ansiedad, recibes 3 puntos de Conflicto. Luego ganas 1 punto de vacío (limitado a 1 por escena).",
"passions": "Pasiones",
"passionstip": "Después de efectuar una tirada relacionada con tu pasión, descarta tres puntos de Conflicto.",
"personality": "Personalidad",
"description": "Descripción",
"bought_at_rank": "Adquirido en rango",
"effects": "Efectos",
"types": "Tipos",
"book_reference": "Referencia",
"value": "Valor",
"rarity": "Rareza",
"chatdices": {
"successes": "Éxitos",
"explosives": "Relanzables",
"opportunities": "Oportunidades",
"strife": "Conflictos",
"difficulty": "NO",
"difficulty_hidden": "NO ???",
"dicepicker": "Dice Picker",
"void_point_used": "Punto de vacío utilizado",
"assistance_used": "Asistencia de habilidad utilizada",
"roll_n_keep": "Tirar y guardar",
"initiative_roll": "Tirada de Iniciativa",
"success_text": "¡Éxito!",
"bonus_text": "Éxitos adicionales",
"fail_text": "¡Fallo!"
"sheets": {
"narrative": "Narrativa",
"experience": "Experiencia",
"family": "Familia",
"region": "Region",
"upbringing": "Educación",
"school": "Escuela",
"description": "Descripción",
"bought_at_rank": "Adquirido en rango",
"types": "Tipos",
"book_reference": "Referencia",
"value": "Valor",
"rarity": "Rareza",
"quantity": "Cantidad",
"weight": "Peso",
"properties": "Propiedades",
"linked_property": "Propiedad vínculada",
"removed_properties": "Anula",
"notes": "Notas",
"inventory": "Inventario",
"equipment": "Equipo",
"rank": "Rango",
"name": "Nombre"
},
"dicepicker": {
"difficulty_title": "Dificultad",
"difficulty_hidden_label": "Ocultar NO",
"use_void_point_label": "Gasta un",
"void_point_tooltip": "Punto de vacío",
"skill_assistance_label": "Asistencia",
"roll_label": "Tirar",
"bt_add_macro": "Añadir una macro"
"dice": {
"chat": {
"successes": "Éxitos",
"explosives": "Relanzables",
"opportunities": "Oportunidades",
"strife": "Conflictos",
"difficulty": "NO",
"difficulty_hidden": "???",
"void_point_used": "Punto de Vacío utilizado",
"assistance_used": "Asistencia de habilidad utilizada",
"roll_n_keep": "Tirar y guardar",
"initiative_roll": "Tirada de Iniciativa",
"success_text": "¡Éxito!",
"bonus_text": "Éxitos adicionales",
"fail_text": "¡Fallo!"
},
"dicepicker": {
"title": "Dice Picker",
"difficulty_title": "Dificultad",
"difficulty_hidden_label": "Ocultar NO",
"use_void_point_label": "Gasta un",
"void_point_tooltip": "Punto de vacío",
"skill_assistance_label": "Asistencia",
"roll_label": "Tirar",
"bt_add_macro": "Añadir una macro"
},
"roll_n_keep": {
"title": "Tirar y guardar",
"discard_drop_here": "Descartar",
"reroll_drop_here": "Relanzar",
"swap_drop_here": "Cambiar cara",
"keep_drop_here": "Guardar",
"max": "Máx",
"bt_validate": "Terminar este paso",
"bt_strife": "Apply strife",
"undo": "[GM] Deshacer los últimos cambios"
}
},
"roll_n_keep": {
"title": "L5A Tirar y guardar",
"discard_drop_here": "Descartar",
"reroll_drop_here": "Relanzar",
"swap_drop_here": "Cambiar cara",
"keep_drop_here": "Guardar",
"bt_validate": "Terminar este paso",
"undo": "[GM] Deshacer los últimos cambios"
"gm": {
"toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Cambiar la dificultad visible",
"difficulty": "Cambiar dificultad (derecha: añadir, izquierda: sustraer, central: NO 2)",
"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. (Click derecho: sólo a los personajes seleccionados. Izquierdo: a todos los actores)",
"sleep_info": "Los personajes han dormido bien.",
"scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor (Click derecho: sólo a los personajes seleccionados. Izquierdo: a todos los actores)",
"scene_end_info": "La tensión de la escena por fin disminuye.",
"reset_void": "Comienzo de la partida: Resetea los puntos de Vacío de los jugadores (Click derecho: sólo a los personajes seleccionados. Izquierdo: a todos los actores)",
"reset_void_info": "Se han adjudicado los puntos de Vacío."
},
"monitor": {
"title": "Pantalla del DJ",
"switch_view": "Cambiar vista",
"honor_glory_status": "H/G/E",
"focus_vigilance": "Con./Ale.",
"mouse_control": "Right click +1, left: -1, middle: reset to 0"
}
},
"gm_toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Cambiar la dificultad visible",
"difficulty": "Cambiar dificultad (derecha: añadir, izquierda: sustraer, central: NO 2)",
"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. Right click: assigned characters only. Left: All actors)",
"sleep_info": "Los personajes han dormido bien.",
"scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor. Right click: assigned characters only. Left: All actors)",
"scene_end_info": "La tensión de la escena por fin disminuye.",
"reset_void": "Start of the game: Reset the players' void points (Right click: assigned characters only. Left: All actors)",
"reset_void_info": "Void points have been attributed."
},
"gm_monitor": {
"title": "GM Monitor",
"switch_view": "Switch View",
"honor_glory_status": "H/G/S",
"focus_vigilance": "Foc./Vig."
},
"max": "Máx",
"current": "Actuales",
"quantity": "Cantidad",
"weight": "Peso",
"properties": "Propiedades",
"linked_property": "linked Property",
"removed_properties": "Cancel",
"weapons": {
"title": "Armas",
"damage": "Daño",
@@ -167,25 +176,24 @@
"category": "Categoría",
"deadliness": "Letalidad",
"grips": "Agarres",
"1hand": "1-hand",
"2hand": "2-hand"
"1hand": "1-mano",
"2hand": "2-manos"
},
"armors": {
"title": "Armaduras",
"type": "Defensa",
"physical": "física",
"supernatural": "sobrenatural",
"physical": "Física",
"supernatural": "Sobrenatural",
"equipped": "Equipado"
},
"items": {
"title": "Objetos"
},
"feats": "Logros",
"techniques": {
"title": "Técnicas",
"type": "Técnicas permitidas",
"not_allowed": "Tu personaje no puede utilizar este tipo de técnica.",
"only_one": "Tu personaje sólo puede poseer una de estas técnicas.",
"type": "Técnicas permitidas",
"kata": "Kata",
"kiho": "Kihõ",
"inversion": "Inversion",
@@ -197,7 +205,7 @@
"mantra": "Mantra",
"school_ability": "Capacidad de escuela",
"mastery_ability": "Habilidad de maestría",
"title_ability": "Title Ability",
"title_ability": "Capacidad de título",
"specificity": "Specificity"
},
"peculiarities": {
@@ -208,20 +216,12 @@
"anxiety": "Ansiedad"
}
},
"skill": "Habilidad",
"level": "Nivel",
"approaches": "Planteamientos",
"notes": "Notas",
"inventory": "Inventario",
"money": {
"title": "Dinero personal",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"equipment": "Equipo",
"rank": "Rango",
"name": "Nombre",
"social": {
"title": "Posición Social",
"honor": "Honor",
@@ -231,24 +231,40 @@
"giri": "Giri",
"past": "Past",
"bushido_tenets": {
"title": "Bushido Tenets",
"paramount": "Paramount",
"less_significant": "Less Significant"
"title": "Preceptos del Bushidō",
"paramount": "Más importante",
"less_significant": "Menos significativo"
},
"titles": "Títulos",
"attitude": "Actitud:",
"advantages": "Distinciones y pasiones",
"disadvantages": "Adversidades y ansiedades",
"bonds": "Bonds",
"bonds": "Vínculos",
"npc": {
"advantages": "Ventajas",
"disadvantages": "Desventajas",
"combat": "Combate",
"intrigue": "Intriga"
},
"age": "Age",
"children": "Children",
"marital_status": {
"title": "Marital Status",
"partner": "Partner",
"married": "Married",
"betrothed": "Betrothed",
"unmarried": "Unmarried",
"widowed": "Widowed"
},
"gender": {
"title": "Gender",
"male": "Male",
"female": "Female"
}
},
"skills": {
"title": "Habilidades",
"label": "Habilidad",
"artisan": {
"title": "Artesanales",
"aesthetics": "Estética",
@@ -324,7 +340,7 @@
"focustip": "Aire + Fuego",
"vigilance": "Alerta",
"vigilancetip": "(Aire + Agua) /2",
"voidpoints": "P. Vacío",
"voidpoints": "Puntos de Vacío",
"fatigue": "Fatiga",
"strife": "Conflicto"
},
@@ -353,19 +369,19 @@
"advancements": {
"title": "Avances",
"school_rank": "Rango de la escuela",
"school_rank_0": "Bg",
"school_rank_0": "Inicial",
"total": "Total",
"cost": "Coste",
"spent": "Gastado",
"saved": "Guardado",
"total_xp_spent": "PE gastados",
"total_xp_curriculum": "Xp spent on curriculum",
"total_xp_curriculum": "PE gastados en el programa",
"curriculum": "En programa de estudio",
"curriculum_validate": "Completar este rango",
"rarity_modifier": "Rarity modifier",
"item_pattern": "Item patterns",
"signature_scroll": "Signature scrolls",
"school_curriculum_journal": "Drop curriculum's journal in sheet to link it"
"rarity_modifier": "Modificador de rareza",
"item_pattern": "Patrones de objetos",
"signature_scroll": "Pergaminos espaciales",
"school_curriculum_journal": "Arrastra el diario del programa en la hoja para vincularlo"
},
"character_types": {
"character": "Personaje jugador",
@@ -413,16 +429,16 @@
"increase_skill3": "Incremento de habilidad (3-5)",
"choose_one_ring": "Elige uno",
"choose_one_skill": "Elige una",
"or": "O",
"and": "Y",
"or": "o",
"and": "y",
"error": "Uy, parece que hay un error:",
"part0": {
"intro": "Puedes usar esta hoja para rellenar tus respuestas al Juego de las 20 Preguntas, y para tomar notas para más tarde!",
"section": "Leyenda de los Cinco Anillos, capítulo 2: Creación de personajes, p. 41-95",
"section_pow": "Legend of the Five Rings Path of Waves, Chapter 2: Creating a Character p. 3082",
"type": "Select the 20Q template you want to use",
"type_core": "Samurai (Core Rulebook)",
"type_pow": "Ronin (Path of Waves)"
"section": "Leyenda de los Cinco Anillos, capítulo 2: Creación de personajes, pp. 41-95",
"section_pow": "Leyenda de los Cinco Anillos Senda de las olas, capítulo 2: Creación de personajes pp. 3082",
"type": "Elige la plantilla de 20P que quieres usar",
"type_core": "Samurai (Libro básico)",
"type_pow": "Ronin (Senda de las olas)"
},
"part1": {
"title": "Parte I: Identidad básica (Clan y Familia)",
@@ -465,8 +481,8 @@
"q8": "8. ¿Qué piensa tu personaje acerca del Bushidō? (p. 91)",
"q8_pow": "8. What does your character think of Bushidō? (p. 62)",
"increase_honor": "Aumento del honor",
"tenets": "Choose one tenet of Bushidō as paramount and one tenet as less significant (see The Clans Views of Bushidō, page 301 of the core rulebook):",
"object": "Item (Rarity 5 or lower)"
"tenets": "Escoge un precepto del Bushidō más importante y un precepto como menos significativo (ver las opiniones de los Clanes respecto del Bushidō, página 301 del libro de reglas básicas):",
"object": "Objeto (Rareza 5 o inferior)"
},
"part4": {
"title": "Parte IV: Fortalezas y Debilidades",
@@ -520,9 +536,119 @@
"q20_pow": "20. ¿Cómo debería morir tu personaje? (p. 68)",
"summary": "Resumen",
"generchar": "Generar el personaje",
"generchar_disclaimer": "Advertencia, esto borrará los datos actuales del personaje!",
"generchar_errors": "Borrar los errores antes de continuar!"
"generchar_disclaimer": "Advertencia, ¡esto borrará los datos actuales del personaje!",
"generchar_errors": "¡Borrar los errores antes de continuar!"
}
},
"char_generator": {
"title": "Character Generator",
"head_bt_title": "Char. Generator",
"generate": "Generate",
"average_value": "Average value",
"identity": "Clan, gender, age, marital status",
"attributes": "Social standing, Rings, Attributes and Skills",
"demeanor": "Demeanor & rings affinities",
"peculiarities": "Advantages and Disadvantages",
"items": "Armure, Armes, et Objets",
"narrative": "Narrative (Description)"
},
"roles": {
"title": "Funciones",
"artisan": "Artisan",
"bushi": "Bushi",
"courtier": "Courtier",
"monk": "Monk",
"sage": "Sage",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "Clans",
"label": "Clan",
"imperial": "Imperial",
"crab": "Crab",
"crane": "Crane",
"dragon": "Dragon",
"lion": "Lion",
"phoenix": "Phoenix",
"scorpion": "Scorpion",
"unicorn": "Unicorn",
"mantis": "Mantis",
"ronin": "Ronin",
"badger": "Badger",
"bat": "Bat",
"boar": "Boar",
"dragonfly": "Dragonfly",
"firefly": "Firefly",
"hare": "Hare",
"monkey": "Monkey",
"oriole": "Oriole",
"ox": "Ox",
"sparrow": "Sparrow",
"tortoise": "Tortoise",
"ivory_kingdoms": "Ivory Kingdoms",
"qamarist": "Qamarist",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"aggressive": "Aggressive",
"ambitious": "Ambitious",
"amiable": "Amiable",
"analytical": "Analytical",
"angry": "Angry",
"arrogant": "Arrogant",
"assertive": "Assertive",
"beguiling": "Beguiling",
"bitter": "Bitter",
"bold": "Bold",
"calculating": "Calculating",
"calm": "Calm",
"capricious": "Capricious",
"cautious": "Cautious",
"clever": "Clever",
"confused": "Confused",
"courageous": "Courageous",
"cowardly": "Cowardly",
"curious": "Curious",
"dependable": "Dependable",
"detached": "Detached",
"disheartened": "Disheartened",
"enraged": "Enraged",
"feral": "Feral",
"fickle": "Fickle",
"fierce": "Fierce",
"flighty": "Flighty",
"flippant": "Flippant",
"friendly": "Friendly",
"gruff": "Gruff",
"hungry": "Hungry",
"intense": "Intense",
"intimidating": "Intimidating",
"irritable": "Irritable",
"loyal": "Loyal",
"mischievous": "Mischievous",
"morose": "Morose",
"nurturing": "Nurturing",
"obstinate": "Obstinate",
"opportunistic": "Opportunistic",
"passionate": "Passionate",
"playful": "Playful",
"power_hungry": "Power hungry",
"proud": "Proud",
"restrained": "Restrained",
"scheming": "Scheming",
"serene": "Serene",
"serious": "Serious",
"shrewd": "Shrewd",
"stubborn": "Stubborn",
"suspicious": "Suspicious",
"teasing": "Teasing",
"territorial": "Territorial",
"uncertain": "Uncertain",
"unenthused": "Unenthused",
"vain": "Vain",
"wary": "Wary"
}
}
}

View File

@@ -44,119 +44,128 @@
},
"l5r5e": {
"global": {
"edge_translation_disclaimer": "",
"add": "Ajouter",
"edit": "Modifier",
"delete_confirm": "Etes-vous sûr de vouloir supprimer '{name}' ?",
"drop_here": "Déposez ici",
"send_to_chat": "Vers Conv.",
"edge_translation_disclaimer": ""
"locked": "Verrouillé",
"unlocked": "Déverrouillé",
"random": "Aléatoire"
},
"logo": {
"title": "Besoin d'aide ?",
"content": "Suivez le guide :",
"edge": "Accéder au site de Edge Studio.",
"drivethrurpg": "Acheter un PDF du jeu ?",
"discord": "Rejoignez le Discord Francophone",
"src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Aide en Ligne",
"edge-info": "Votre navigateur va ouvrir le site de Edge Studio.",
"edge-link": "https://edge-studio.net/",
"drivethrurpg-info": "Votre navigateur va ouvrir le site DriveThruRpg de Edge Studio.",
"drivethrurpg-link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio",
"discord-info": "Votre navigateur va ouvrir le discord francophone de foundry.",
"discord-link": "https://discord.gg/pPSDNJk"
"content": "Suivez le guide :",
"edge": {
"title": "Accéder au site de Edge Studio.",
"info": "Votre navigateur va ouvrir le site de Edge Studio.",
"link": "https://edge-studio.net/"
},
"drivethrurpg": {
"title": "Acheter un PDF du jeu ?",
"info": "Votre navigateur va ouvrir le site DriveThruRpg de Edge Studio.",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "Rejoignez le Discord Francophone",
"info": "Votre navigateur va ouvrir le discord francophone de foundry.",
"link": "https://discord.gg/pPSDNJk"
}
},
"rings": {
"title": "Anneaux",
"label": "Anneau",
"earth": "Terre",
"air": "Air",
"water": "Eau",
"fire": "Feu",
"void": "Vide"
},
"narrative": "Mode Narratif",
"experience": "Expérience",
"clan": "Clan",
"family": "Famille",
"region": "Région",
"upbringing": "Education",
"school": "Ecole",
"schoolrank": "Rang",
"roles": "Rôles",
"distinctions": "Aptitudes",
"distinctionstip": "Lorsque vous effectuez un test auquel s'applique une aptitude, vous pouvez relancer jusqu'à 2 dés.",
"adversities": "Coups du sort",
"adversitiestip": " lorsque vous effectuez un test auquel s'applique un coup du sort, vous relancez jusqu'à 2 dés dont le résultat contient Succès ou Succès explosif. Vous regagnez 1 point de Vide si vous ratez ce test.",
"anxieties": "Défaillances",
"anxietiestip": "Lorsque vous effectuez un test auquel s'applique une défaillance, vous recevez 2 points de Conflit. S'il s'agit de la première fois dans la scène, vous regagnez 1 point de Vide.",
"passions": "Passions",
"passionstip": "Lorsque vous effectuez un test auquel s'applique une passion, éliminez 3 points de Conflit.",
"personality": "Personnalité",
"description": "Description",
"bought_at_rank": "Acheté au rang",
"effects": "Effets",
"types": "Types",
"book_reference": "Référence",
"value": "Valeur",
"rarity": "Rareté",
"chatdices": {
"successes": "Succès",
"explosives": "Explosifs",
"opportunities": "Aubaines",
"strife": "Conflits",
"difficulty": "ND",
"difficulty_hidden": "ND ???",
"dicepicker": "Dice Picker",
"void_point_used": "Point de vide utilisé",
"assistance_used": "Assistance de compétence utilisée",
"roll_n_keep": "Roll & Keep",
"initiative_roll": "Jet d'initiative",
"success_text": "Succès !",
"bonus_text": "succès bonus",
"fail_text": "Échec !"
"sheets": {
"narrative": "Mode Narratif",
"experience": "Expérience",
"family": "Famille",
"region": "Région",
"upbringing": "Education",
"school": "École",
"description": "Description",
"bought_at_rank": "Acheté au rang",
"types": "Types",
"book_reference": "Référence",
"value": "Valeur",
"rarity": "Rareté",
"quantity": "Quantité",
"weight": "Poids",
"properties": "Propriétés",
"linked_property": "Propriété liée",
"removed_properties": "Annule",
"notes": "Notes",
"inventory": "Inventaire",
"equipment": "Équipement",
"rank": "Rang",
"name": "Nom"
},
"dicepicker": {
"difficulty_title": "Difficulté",
"difficulty_hidden_label": "ND Caché",
"use_void_point_label": "Dépenser un",
"void_point_tooltip": "Point de Vide",
"skill_assistance_label": "Assistance",
"roll_label": "Lancer",
"bt_add_macro": "Ajouter une macro"
"dice": {
"chat": {
"successes": "Succès",
"explosives": "Explosifs",
"opportunities": "Aubaines",
"strife": "Conflits",
"difficulty": "ND",
"difficulty_hidden": "???",
"void_point_used": "Point de vide utilisé",
"assistance_used": "Assistance de compétence utilisée",
"roll_n_keep": "Roll & Keep",
"initiative_roll": "Jet d'initiative",
"success_text": "Succès !",
"bonus_text": "succès bonus",
"fail_text": "Échec !"
},
"dicepicker": {
"title": "Dice Picker",
"difficulty_title": "Difficulté",
"difficulty_hidden_label": "ND Caché",
"use_void_point_label": "Dépenser un",
"void_point_tooltip": "Point de Vide",
"skill_assistance_label": "Assistance",
"roll_label": "Lancer",
"bt_add_macro": "Ajouter une macro"
},
"roll_n_keep": {
"title": "Roll & Keep",
"discard_drop_here": "Abandonner",
"reroll_drop_here": "Relancer",
"swap_drop_here": "Modifier",
"keep_drop_here": "Garder",
"max": "Max",
"bt_validate": "Finaliser cette étape",
"bt_strife": "Appliquer le conflit",
"undo": "[GM] Annuler les choix de la dernière étape"
}
},
"roll_n_keep": {
"title": "L5R Roll & Keep",
"discard_drop_here": "Abandonner",
"reroll_drop_here": "Relancer",
"swap_drop_here": "Modifier",
"keep_drop_here": "Garder",
"bt_validate": "Finaliser cette étape",
"undo": "[GM] Annuler les choix de la dernière étape"
"gm": {
"toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Modifier la visibilité de la difficulté",
"difficulty": "Modifier la difficulté (Clic Droit: ajout, Gauche: soustraction, Milieu: ND 2)",
"sleep": "Repos confortable pour tous les personnages (Enlève Eau x2 de fatigue. Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)",
"sleep_info": "Les personnages ont passé une bonne nuit de sommeil.",
"scene_end": "Fin de scène (Conflit et Fatigue à moitié pour tous les personnages dont la valeur dépasse ce seuil. Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)",
"scene_end_info": "La tension de la scène retombe enfin",
"reset_void": "Début de partie : Réinitialiser les points du vide des joueurs (Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)",
"reset_void_info": "Les points du vide ont été attribués"
},
"monitor": {
"title": "GM Monitor",
"switch_view": "Switch View",
"honor_glory_status": "H/G/S",
"focus_vigilance": "Att./Vig.",
"mouse_control": "Click Droit +1, Gauche: -1, Milieu: Remise à 0"
}
},
"gm_toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Modifier la visibilité de la difficulté",
"difficulty": "Modifier la difficulté (Clic Droit: ajout, Gauche: soustraction, Milieu: ND 2)",
"sleep": "Repos confortable pour tous les personnages (Enlève Eau x2 de fatigue. Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)",
"sleep_info": "Les personnages ont passé une bonne nuit de sommeil.",
"scene_end": "Fin de scène (Conflit et Fatigue à moitié pour tous les personnages dont la valeur dépasse ce seuil. Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)",
"scene_end_info": "La tension de la scène retombe enfin",
"reset_void": "Début de partie : Réinitialiser les points du vide des joueurs (Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)",
"reset_void_info": "Les points du vide ont été attribués"
},
"gm_monitor": {
"title": "GM Monitor",
"switch_view": "Switch View",
"honor_glory_status": "H/G/S",
"focus_vigilance": "Att./Vig."
},
"max": "Max",
"current": "Actuel",
"quantity": "Quantité",
"weight": "Poids",
"properties": "Propriétés",
"linked_property": "Propriété liée",
"removed_properties": "Annule",
"weapons": {
"title": "Armement",
"damage": "Dégâts de base (DDB)",
@@ -180,7 +189,6 @@
"items": {
"title": "Objets"
},
"feats": "Prouesses",
"techniques": {
"title": "Techniques",
"not_allowed": "Votre personnage n'utilise pas ce type de technique.",
@@ -208,20 +216,12 @@
"anxiety": "Défaillance"
}
},
"skill": "Compétence",
"level": "Niveau",
"approaches": "Approches",
"notes": "Notes",
"inventory": "Inventaire",
"money": {
"title": "Fortune",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"equipment": "Équipement",
"rank": "Rang",
"name": "Nom",
"social": {
"title": "Position Sociale",
"honor": "Honneur",
@@ -245,10 +245,26 @@
"disadvantages": "Désavantages",
"combat": "Combat",
"intrigue": "Intrigue"
},
"age": "Age",
"children": "Enfants",
"marital_status": {
"title": "État civil",
"partner": "Partenaire",
"married": "Marié(e)",
"betrothed": "Fiancé(e)",
"unmarried": "Célibataire",
"widowed": "Veuf/Veuve"
},
"gender": {
"title": "Genre",
"male": "Homme",
"female": "Femme"
}
},
"skills": {
"title": "Compétences",
"label": "Compétence",
"artisan": {
"title": "Artisanales",
"aesthetics": "Esthétique",
@@ -523,6 +539,116 @@
"generchar_disclaimer": "Attention cela écrasera les données de votre personnage actuel !",
"generchar_errors": "Corriger les erreurs pour poursuivre !"
}
},
"char_generator": {
"title": "Générateur de personnage",
"head_bt_title": "Générateur",
"generate": "Générer",
"average_value": "Valeur moyenne",
"identity": "Clan, genre, age, état civil",
"attributes": "Position sociale, anneaux, attributs et compétences",
"demeanor": "Comportement et affinités avec les anneaux",
"peculiarities": "Avantages et désavantages",
"items": "Armure, Armes, et Objets",
"narrative": "Narration (Description)"
},
"roles": {
"title": "Rôles",
"artisan": "Artisan",
"bushi": "Bushi",
"courtier": "Courtisan",
"monk": "Moine",
"sage": "Sage",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "Clans",
"label": "Clan",
"imperial": "Impérial",
"crab": "Crabe",
"crane": "Grue",
"dragon": "Dragon",
"lion": "Lion",
"phoenix": "Phénix",
"scorpion": "Scorpion",
"unicorn": "Licorne",
"mantis": "Mante",
"ronin": "Ronin",
"badger": "Blaireau",
"bat": "Chauve-souris",
"boar": "Sanglier",
"dragonfly": "Libellule",
"firefly": "Luciole",
"hare": "Lièvre",
"monkey": "Singe",
"oriole": "Loriot",
"ox": "Boeuf",
"sparrow": "Moineau",
"tortoise": "Tortue",
"ivory_kingdoms": "Royaumes d'Ivoire",
"qamarist": "Qamarist",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"aggressive": "Agressive",
"ambitious": "Ambitieuse",
"amiable": "Sympathique",
"analytical": "Réfléchie",
"angry": "Enervée",
"arrogant": "Arrogante",
"assertive": "Assurée",
"beguiling": "Séduisante",
"bitter": "Amère",
"bold": "Audacieuse",
"calculating": "Calculatrice",
"calm": "Calme",
"capricious": "Capricieuse",
"cautious": "Prudente",
"clever": "Astucieuse",
"confused": "Confuse",
"courageous": "Courageuse",
"cowardly": "Lâche",
"curious": "Curieuse",
"dependable": "Fiable",
"detached": "Détachée",
"disheartened": "Découragée",
"enraged": "Enragée",
"feral": "Sauvage",
"fickle": "Inconstante",
"fierce": "Féroce",
"flighty": "Volage",
"flippant": "Désinvolte",
"friendly": "Amicale",
"gruff": "Bourrue",
"hungry": "Affamée",
"intense": "Intense",
"intimidating": "Intimidante",
"irritable": "Irritable",
"loyal": "Fidèle",
"mischievous": "Malicieuse",
"morose": "Morose",
"nurturing": "Encourageante",
"obstinate": "Obstinée",
"opportunistic": "Opportuniste",
"passionate": "Passionnée",
"playful": "Enjouée",
"power_hungry": "Avide de pouvoir",
"proud": "Fière",
"restrained": "Restreinte",
"scheming": "Intrigante",
"serene": "Sereine",
"serious": "Sérieuse",
"shrewd": "Astucieuse",
"stubborn": "Têtue",
"suspicious": "Soupçonneuse",
"teasing": "Taquine",
"territorial": "Territoriale",
"uncertain": "Incertaine",
"unenthused": "Peu enthousiaste",
"vain": "Vaine",
"wary": "Méfiante"
}
}
}

View File

@@ -4,5 +4,5 @@
{"_id":"dz61B4h3iJwOC0Ob","name":"Draw 5 Ujik names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Ujik names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ed0HRLOWSKm6YTUS","name":"Draw 5 Japanese names (male)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-man.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Japanese names (Male)\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"fk2naBrDnz8ZAVHR","name":"Draw 5 Japanese names (female)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-woman.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Japanese names (Female)\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ggs1eiqkfVWlm5JM","name":"Draw Names Dialog","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/army.svg","scope":"global","command":"const pack = \"l5r5e.core-name-tables\";\nconst comp = await game.packs.get(pack);\nif (!comp) { console.log(`L5R5E | Pack not found[${pack}]`); return; }\nawait comp.getDocuments();\n\nlet radioTablesHtml = \"\";\ncomp.index.forEach(obj => { radioTablesHtml += `<label><input type=\"radio\" id=\"${obj._id}\" name=\"tableName\" value=\"${obj.name}\" ${radioTablesHtml === \"\" ? 'checked' : ''}> ${obj.name}</label>`; });\n\nnew Dialog({\n title: \"L5R5E Draw Names\",\n content: `\n <form class=\"noflex\" autocomplete=\"off\">\n <div class=\"form-group\">\n <label>${game.i18n.localize('DOCUMENT.RollTable')}:</label>\n <div class=\"form-fields\" style=\"flex-direction: column;align-items: flex-start\">\n ${radioTablesHtml}\n </div>\n </div>\n <hr>\n <div class=\"form-group\">\n <label><i class=\"d6\"></i> ${game.i18n.localize('l5r5e.quantity')}:</label>\n <div class=\"form-fields\">\n <input type=\"number\" name=\"drawNumber\" value=\"5\" min=\"0\" max=\"99\"/>\n </div>\n </div>\n </form>\n `,\n buttons: {\n no: {\n icon: \"<i class='fas fa-times'></i>\",\n label: game.i18n.localize('Cancel')\n },\n yes: {\n icon: \"<i class='fas fa-check'></i>\",\n label: game.i18n.localize('TABLE.Roll'),\n callback: (html) => {\n const tableName = html.find('input[name=\"tableName\"]:checked')[0]?.value || null;\n const drawNumber = html.find('input[name=\"drawNumber\"]')[0]?.value || null;\n if (!tableName || !drawNumber || drawNumber < 1) {return;}\n game.l5r5e.HelpersL5r5e.drawManyFromPack(pack, tableName, drawNumber);\n }\n },\n },\n default: \"no\"\n}).render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ggs1eiqkfVWlm5JM","name":"Draw Names Dialog","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/army.svg","scope":"global","command":"const pack = \"l5r5e.core-name-tables\";\nconst comp = await game.packs.get(pack);\nif (!comp) { console.log(`L5R5E | Pack not found[${pack}]`); return; }\nawait comp.getDocuments();\n\nlet radioTablesHtml = \"\";\ncomp.index.forEach(obj => { radioTablesHtml += `<label><input type=\"radio\" id=\"${obj._id}\" name=\"tableName\" value=\"${obj.name}\" ${radioTablesHtml === \"\" ? 'checked' : ''}> ${obj.name}</label>`; });\n\nnew Dialog({\n title: \"L5R5E Draw Names\",\n content: `\n <form class=\"noflex\" autocomplete=\"off\">\n <div class=\"form-group\">\n <label>${game.i18n.localize('DOCUMENT.RollTable')}:</label>\n <div class=\"form-fields\" style=\"flex-direction: column;align-items: flex-start\">\n ${radioTablesHtml}\n </div>\n </div>\n <hr>\n <div class=\"form-group\">\n <label><i class=\"d6\"></i> ${game.i18n.localize('l5r5e.sheets.quantity')}:</label>\n <div class=\"form-fields\">\n <input type=\"number\" name=\"drawNumber\" value=\"5\" min=\"0\" max=\"99\"/>\n </div>\n </div>\n </form>\n `,\n buttons: {\n no: {\n icon: \"<i class='fas fa-times'></i>\",\n label: game.i18n.localize('Cancel')\n },\n yes: {\n icon: \"<i class='fas fa-check'></i>\",\n label: game.i18n.localize('TABLE.Roll'),\n callback: (html) => {\n const tableName = html.find('input[name=\"tableName\"]:checked')[0]?.value || null;\n const drawNumber = html.find('input[name=\"drawNumber\"]')[0]?.value || null;\n if (!tableName || !drawNumber || drawNumber < 1) {return;}\n game.l5r5e.HelpersL5r5e.drawManyFromPack(pack, tableName, drawNumber);\n }\n },\n },\n default: \"no\"\n}).render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"hpfDGUS48dA2pkUB","name":"Open Character Sheet (linked actor)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.user.character?.sheet.render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}

View File

@@ -20,7 +20,7 @@
{"_id":"L5RCoreAdv000020","name":"Ebisus Curse","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"earth","peculiarity_type":"adversity","types":"Physical, Spiritual","description":"","book_reference":"Core Rulebook p.120"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000021","name":"Fractured Spine","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"earth","peculiarity_type":"adversity","types":"Physical, Scar","description":"","book_reference":"Core Rulebook p.120"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000022","name":"Fukurokujins Curse","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"fire","peculiarity_type":"adversity","types":"Mental, Spiritual","description":"","book_reference":"Core Rulebook p.121"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000023","name":"Gaijin Name, Culture, or Appearance","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"fire","peculiarity_type":"adversity","types":"Interpersonal (Name), Mental and Interpersonal<br>(Culture), Or Physical (Appearance)","description":"","book_reference":"Core Rulebook p.121"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000023","name":"Gaijin Name, Culture, or Appearance","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"fire","peculiarity_type":"adversity","types":"Interpersonal (Culture) or Physical (Appearance), Interpersonal (Name), Mental","description":"","book_reference":"Core Rulebook p.121"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000024","name":"Haunting","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"void","peculiarity_type":"adversity","types":"Interpersonal, Spiritual","description":"","book_reference":"Core Rulebook p.122"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000025","name":"Incurable Illness","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"earth","peculiarity_type":"adversity","types":"Physical","description":"","book_reference":"Core Rulebook p.122"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000026","name":"Jurōjins Curse","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"void","peculiarity_type":"adversity","types":"Physical, Spiritual","description":"","book_reference":"Core Rulebook p.123"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}

View File

@@ -1,16 +1,16 @@
{"_id":"L5RCoreIns000001","name":"One Within the Void","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","technique_type":"inversion","xp_cost":"3","description":"","book_reference":"Celestial Realms p.114"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/inversion.svg","effects":[]}
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