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2 Commits

Author SHA1 Message Date
uberwald 3fc10ad669 Derniers fixs
Release Creation / build (release) Failing after 1m29s
2026-05-13 23:07:22 +02:00
uberwald 2e1c499c23 Implémentation des modifs v3 2026-05-12 01:09:06 +02:00
7 changed files with 21 additions and 23 deletions
@@ -685,9 +685,9 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
const data = {
equipped: tmpItem.system.equipped,
};
// Only weapons
// For weapons: sync readied with equipped so both toggle together
if (tmpItem.system.readied !== undefined) {
data.readied = tmpItem.system.readied;
data.readied = type === "equipped" ? tmpItem.system.equipped : tmpItem.system.readied;
}
// Update the Item: we need to manually notify the "Gm Monitor" as the Actor himself is not updated
-7
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@@ -11,7 +11,6 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
template: CONFIG.l5r5e.paths.templates + "actors/character-sheet.html",
tabs: [
{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" },
{ navSelector: ".advancements-tabs", contentSelector: ".advancements-body", initial: "last" },
],
});
}
@@ -184,12 +183,6 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
});
// Advancements Tab to current rank onload
// TODO class "Active" Bug on load, dunno why :/
this._tabs
.find((e) => e._navSelector === ".advancements-tabs")
.activate("advancement_rank_" + (this.actor.system.identity.school_rank || 0));
// Arcane roll on name click
html.find(".dice-picker-arcane").on("click", this._openDicePickerForArcane.bind(this));
}
File diff suppressed because one or more lines are too long
+15 -5
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@@ -11,11 +11,11 @@
margin: 0 auto;
color: $white-light;
#air { left: 86px; top: 69px; } // haut-gauche (36°)
#water { left: 174px; top: 69px; } // haut-droite ( 36°)
#fire { left: 59px; top: 153px; } // gauche (252°)
#earth { left: 201px; top: 153px; } // droite (108°)
#void { left: 130px; top: 205px; } // bas (180°)
#air { left: 86px; top: 59px; z-index: 2; } // haut-gauche (36°)
#water { left: 174px; top: 59px; z-index: 2; } // haut-droite ( 36°)
#fire { left: 59px; top: 153px; z-index: 1; } // gauche (252°)
#earth { left: 201px; top: 153px; z-index: 1; } // droite (108°)
#void { left: 130px; top: 205px; z-index: 1; } // bas (180°)
// — Common ring cell —
#earth,
@@ -95,6 +95,16 @@
// — Solaire / Lunaire : masqués sur les anneaux, affichés latéralement —
.ring-type { display: none; }
// Air et Eau : label texte flottant AU-DESSUS de l'icône, hors du flux
// (position: absolute → ne décale pas le cercle, ne casse pas l'espacement)
#air label strong, #water label strong {
position: absolute;
bottom: calc(100% + 0.3rem); // au-dessus du ring-circle
left: 0; right: 0;
text-align: center;
visibility: visible;
}
// Label vertical "☀ SOLAIRE" sur le côté gauche (entre Air et Feu)
&::before {
content: "☀ SOLAIRE";
@@ -1,4 +1,4 @@
<tr data-group="advancements" data-tab="advancement_rank_{{rank}}" class="flexrow row advancement tab">
<tr class="flexrow row advancement">
<td class="name l5r5e-tooltip" data-item-id="{{advancement._id}}" name="advancement.name"><img src="{{advancement.img}}" title="{{advancement.name}}"> {{advancement.name}}</td>
<td class="xp" name="advancement.xp">{{advancement.system.xp_used}}</td>
{{#if editable}}
@@ -26,9 +26,6 @@
<a data-item-type="advancement" class="advancement-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<nav class="advancements-tabs tabs" data-group="advancements">
<a class="item advancements-tab" data-tab="advancement_rank_0">{{localize 'l5r5e.advancements.school_rank_0'}}</a>
</nav>
<table>
<thead class="flex">
<tr class="flexrow row">
@@ -48,7 +45,7 @@
{{#if ../data.editable_not_soft_locked}}
{{#ifCond ../data.system.identity.school_rank '<' 6}}
{{#ifCond (ifCond ../data.system.identity.school_rank '==' rankObject.rank) '&&' (ifCond rankObject.spent.curriculum '>=' rankObject.goal)}}
<tr class="tfoot flexrow row tab" data-group="advancements" data-tab="advancement_rank_{{rankObject.rank}}">
<tr class="tfoot flexrow row">
<th>
<button type="button" name="validate-curriculum">
<i class='fas fa-check-square'></i> {{ localize 'l5r5e.advancements.curriculum_validate'}}
@@ -8,14 +8,12 @@
<i class="fas fa-skull" title="{{localize 'l5r5e.weapons.deadliness'}}"> {{weapon.system.deadliness}}</i>
</li>
{{#if editable}}
<li data-item-id="{{weapon._id}}" data-type="equipped" class="equip-readied-control" title="{{localize 'l5r5e.armors.equipped'}}"><i class="fas {{#if weapon.system.equipped}}fa-tshirt{{else}}fa-weight-hanging{{/if}}"></i></li>
<li data-item-id="{{weapon._id}}" class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
<li data-item-id="{{weapon._id}}" class="item-delete" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></li>
{{/if}}
</ul>
<ul class="item-properties">
<li class="equip-readied-control" data-item-id="{{weapon._id}}" data-type="readied">
<i class="i_readied fa{{^if weapon.system.readied}}r{{/if}} fa-check-circle" title="{{#if weapon.system.readied}}{{localize 'l5r5e.weapons.readied'}}{{else}}{{localize 'l5r5e.weapons.sheathed'}}{{/if}}"></i>
</li>
{{#each weapon.system.properties as |property|}}
<li class="l5r5e-tooltip" data-property-id="{{property.id}}">{{{property.name}}}</li>
{{/each}}