Fixed sync between GM for Combat tracker "initiative encounter type" and "initiative prepared"

This commit is contained in:
Vlyan
2022-07-28 12:27:25 +02:00
parent 7a8ad990a6
commit fc07ee9f46
7 changed files with 12 additions and 11 deletions

View File

@@ -10,6 +10,7 @@ __! Be certain to carefully back up any critical user data before installing thi
- Added `itemUuid` to Roll/RnK for technique and weapons to be readable in ChatMessage (use `fromUuid()` / `fromUuidSync()` to get the object).
- Added wiki link in system tab.
- Removed restriction on technique types when dropping a technique (Sheet and 20Q. #39).
- Fixed sync between GM for Combat tracker `initiative encounter type` and `initiative prepared`.
### OpenDicePicker API usage
#### Fitness skill roll for the all combat targets

View File

@@ -190,8 +190,11 @@ export class DicePickerDialog extends FormApplication {
* @param {ActorL5r5e} actor
*/
set actor(actor) {
if (!actor || !(actor instanceof Actor) || !actor.isOwner) {
console.info("L5R5E | DP | Actor rejected", actor);
if (!actor) {
return;
}
if (actor instanceof Actor || !actor.isOwner) {
console.warn("L5R5E | DP | Actor rejected : Not a valid Actor instance or permission was denied", actor);
return;
}
this._actor = actor;

View File

@@ -25,6 +25,7 @@ export class GmToolbox extends FormApplication {
closeOnSubmit: false,
submitOnClose: false,
submitOnChange: true,
minimizable: false,
});
}

View File

@@ -145,7 +145,6 @@ export default class HooksL5r5e {
}
// Buttons Listeners
// TODO event for multiple GM
html.find(".encounter-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
@@ -153,9 +152,7 @@ export default class HooksL5r5e {
if (!encounterTypeList.includes(encounter)) {
return;
}
game.settings
.set("l5r5e", "initiative-encounter", encounter)
.then(() => HooksL5r5e._gmCombatBar(app, html, data));
game.settings.set("l5r5e", "initiative-encounter", encounter);
});
html.find(".prepared-control").on("mousedown", (event) => {
@@ -171,9 +168,7 @@ export default class HooksL5r5e {
true: rev ? "null" : "false",
null: rev ? "false" : "true",
};
game.settings
.set("l5r5e", `initiative-prepared-${preparedId}`, nextValue[prepared[preparedId]])
.then(() => HooksL5r5e._gmCombatBar(app, html, data));
game.settings.set("l5r5e", `initiative-prepared-${preparedId}`, nextValue[prepared[preparedId]]);
});
}

View File

@@ -77,6 +77,7 @@ export const RegisterSettings = function () {
if (game.settings.get("l5r5e", "initiative-setTn1OnTypeChange")) {
game.settings.set("l5r5e", "initiative-difficulty-value", 1);
}
ui.combat.render(true);
},
});
game.settings.register("l5r5e", "initiative-prepared-character", {

View File

@@ -61,7 +61,7 @@ export class SocketHandlerL5r5e {
}
/**
* Refresh a app by it's htmlId, not windowsId (ex "l5r5e-twenty-questions-dialog-kZHczAFghMNYFRWe", not "65")
* Refresh an app by his "id", not "appId" (ex "l5r5e-twenty-questions-dialog-kZHczAFghMNYFRWe", not "65")
*
* Usage : game.l5r5e.sockets.refreshAppId(appId);
*

View File

@@ -12,7 +12,7 @@ game.l5r5e.sockets.deleteChatMessage(messageId);
## refreshAppId
Refresh a application windows by it's `htmlId` (not `windowsId`). Used in RnK.
Refresh an application windows by his `id` (not `appId`). Used in RnK.
<br>Ex : `l5r5e-twenty-questions-dialog-kZHczAFghMNYFRWe`, not `65`.
Usage :