Cohort sheet : added symbol translation for abilities
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@@ -40,6 +40,35 @@ export class ArmyCohortSheetL5r5e extends ItemSheetL5r5e {
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}
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}
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}
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}
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/**
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* Activate a named TinyMCE text editor
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* @param {string} name The named data field which the editor modifies.
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* @param {object} options TinyMCE initialization options passed to TextEditor.create
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* @param {string} initialContent Initial text content for the editor area.
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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if (name === "data.abilities" && initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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super.activateEditor(name, options, initialContent);
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @returns {Promise} A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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if (formData["data.abilities"]) {
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// L5R Symbols
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formData["data.abilities"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.abilities"], true);
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}
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return super._updateObject(event, formData);
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}
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/**
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/**
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* Subscribe to events from the sheet.
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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* @param {jQuery} html HTML content of the sheet.
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@@ -9,4 +9,13 @@
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<li><b>{{localize 'l5r5e.army.army_abilities'}}</b> : {{actorData.army_abilities}}</li>
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<li><b>{{localize 'l5r5e.army.army_abilities'}}</b> : {{actorData.army_abilities}}</li>
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</ul>
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</ul>
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<p>{{{actorData.description}}}</p>
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<p>{{{actorData.description}}}</p>
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{{json actorData.items}}
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{{localize 'l5r5e.army.cohort.title'}}
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<ul>
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{{#each data.splitItemsList.army_cohort as |item|}}
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<li><b>{{localize 'l5r5e.army.allies_backers'}}</b> : {{actorData.allies_backers}}</li>
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{{/each}}
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</ul>
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</section>
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</section>
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