Added a visual indicator for equipped / readied
Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
This commit is contained in:
@@ -12,6 +12,9 @@
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- Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh)
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- Compendium now display Ring and Rank if any in list view
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- DicePicker : Fixed the initial display of "use a void point"
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- PC/NPC Sheet :
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- Added a visual indicator for equipped / readied
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- Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
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## 1.0.0 - First public release
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- Removed the 0ds if no skill point
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@@ -197,6 +197,13 @@ export class BaseSheetL5r5e extends ActorSheet {
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}
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});
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// Equipped / Readied
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html.find(".equip-readied-control").on("click", (event) => {
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event.preventDefault();
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event.stopPropagation();
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this._switchEquipReadied(event);
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});
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// *** Items : add, edit, delete ***
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html.find(".item-add").on("click", (event) => {
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event.preventDefault();
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@@ -339,4 +346,32 @@ export class BaseSheetL5r5e extends ActorSheet {
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}
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return false;
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}
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/**
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* Switch Readied state on a weapon
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* @private
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*/
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_switchEquipReadied(event) {
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const type = $(event.currentTarget).data("type");
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if (!["equipped", "readied"].includes(type)) {
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return;
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}
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const itemId = $(event.currentTarget).data("item-id");
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const tmpItem = this.actor.getOwnedItem(itemId);
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if (!tmpItem || tmpItem.data.data[type] === undefined) {
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return;
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}
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tmpItem.data.data[type] = !tmpItem.data.data[type];
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const data = {
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equipped: tmpItem.data.data.equipped,
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};
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// Only weapons
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if (tmpItem.data.data.readied !== undefined) {
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data.readied = tmpItem.data.data.readied;
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}
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tmpItem.update({ data });
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}
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}
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@@ -7,7 +7,7 @@
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</legend>
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<ul class="item-list">
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{{#each actor.items as |item id|}}
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{{#ifCond item.type '==' 'armor'}}
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{{#ifCond (ifCond item.type '==' 'armor') '&&' (ifCond item.data.equipped '==' true)}}
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{{> 'systems/l5r5e/templates/items/armor/armor-entry.html' item=item id=id editable=../editable }}
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{{/ifCond}}
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{{/each}}
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@@ -3,6 +3,7 @@
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<li class="item-img"><img src="{{item.img}}" title="{{item.name}}" width="32px" height="32px"/></li>
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<li class="item-name">{{ item.name }} <sub>x{{ item.data.quantity }}</sub></li>
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{{#if editable}}
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<li data-item-id="{{item._id}}" data-type="equipped" class="item-equip equip-readied-control" title="{{localize 'l5r5e.armors.equipped'}}"><i class="fas {{#if item.data.equipped}}fa-tshirt{{else}}fa-suitcase{{/if}}"></i></li>
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<li data-item-id="{{item._id}}" class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
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<li data-item-id="{{item._id}}" class="item-delete" title="{{localize 'l5r5e.global.delete'}}"><i class="fas fa-trash"></i></li>
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{{/if}}
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@@ -7,7 +7,7 @@
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</legend>
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<ul class="item-list">
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{{#each actor.items as |item id|}}
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{{#ifCond item.type '==' 'item'}}
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{{#ifCond '["item", "armor", "weapon"]' 'includes' item.type}}
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{{> 'systems/l5r5e/templates/items/item/item-entry.html' item=item id=id editable=../editable }}
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{{/ifCond}}
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{{/each}}
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@@ -13,6 +13,9 @@
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{{/if}}
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</ul>
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<ul class="item-properties">
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<li class="equip-readied-control" data-item-id="{{item._id}}" data-type="readied">
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<i class="i_readied fa{{^if item.data.readied}}r{{/if}} fa-hand-rock" title="{{#if item.data.readied}}{{localize 'l5r5e.weapons.readied'}}{{else}}{{localize 'l5r5e.weapons.sheathed'}}{{/if}}"></i>
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</li>
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{{#each item.data.properties as |property id|}}
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<li>{{{ property.name }}}</li>
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{{/each}}
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@@ -7,7 +7,7 @@
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</legend>
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<ul class="item-list">
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{{#each actor.items as |item id|}}
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{{#ifCond item.type '==' 'weapon'}}
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{{#ifCond (ifCond item.type '==' 'weapon') '&&' (ifCond item.data.equipped '==' true)}}
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{{> 'systems/l5r5e/templates/items/weapon/weapon-entry.html' item=item id=id editable=../editable }}
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{{/ifCond}}
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{{/each}}
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