diff --git a/CHANGELOG.md b/CHANGELOG.md
index cacfb61..af90e23 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -12,6 +12,9 @@
- Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh)
- Compendium now display Ring and Rank if any in list view
- DicePicker : Fixed the initial display of "use a void point"
+- PC/NPC Sheet :
+ - Added a visual indicator for equipped / readied
+ - Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
## 1.0.0 - First public release
- Removed the 0ds if no skill point
diff --git a/system/scripts/actors/base-sheet.js b/system/scripts/actors/base-sheet.js
index 5221e91..8e28108 100644
--- a/system/scripts/actors/base-sheet.js
+++ b/system/scripts/actors/base-sheet.js
@@ -197,6 +197,13 @@ export class BaseSheetL5r5e extends ActorSheet {
}
});
+ // Equipped / Readied
+ html.find(".equip-readied-control").on("click", (event) => {
+ event.preventDefault();
+ event.stopPropagation();
+ this._switchEquipReadied(event);
+ });
+
// *** Items : add, edit, delete ***
html.find(".item-add").on("click", (event) => {
event.preventDefault();
@@ -339,4 +346,32 @@ export class BaseSheetL5r5e extends ActorSheet {
}
return false;
}
+
+ /**
+ * Switch Readied state on a weapon
+ * @private
+ */
+ _switchEquipReadied(event) {
+ const type = $(event.currentTarget).data("type");
+ if (!["equipped", "readied"].includes(type)) {
+ return;
+ }
+
+ const itemId = $(event.currentTarget).data("item-id");
+ const tmpItem = this.actor.getOwnedItem(itemId);
+ if (!tmpItem || tmpItem.data.data[type] === undefined) {
+ return;
+ }
+
+ tmpItem.data.data[type] = !tmpItem.data.data[type];
+ const data = {
+ equipped: tmpItem.data.data.equipped,
+ };
+ // Only weapons
+ if (tmpItem.data.data.readied !== undefined) {
+ data.readied = tmpItem.data.data.readied;
+ }
+
+ tmpItem.update({ data });
+ }
}
diff --git a/system/templates/items/armor/armors.html b/system/templates/items/armor/armors.html
index 69611d9..ceaba3b 100644
--- a/system/templates/items/armor/armors.html
+++ b/system/templates/items/armor/armors.html
@@ -7,7 +7,7 @@
{{#each actor.items as |item id|}}
- {{#ifCond item.type '==' 'armor'}}
+ {{#ifCond (ifCond item.type '==' 'armor') '&&' (ifCond item.data.equipped '==' true)}}
{{> 'systems/l5r5e/templates/items/armor/armor-entry.html' item=item id=id editable=../editable }}
{{/ifCond}}
{{/each}}
diff --git a/system/templates/items/item/item-entry.html b/system/templates/items/item/item-entry.html
index 4747d1f..56d0d13 100644
--- a/system/templates/items/item/item-entry.html
+++ b/system/templates/items/item/item-entry.html
@@ -3,8 +3,9 @@

- {{ item.name }} x{{ item.data.quantity }}
{{#if editable}}
-
-
+
+
+
{{/if}}
@@ -13,6 +14,6 @@
{{/each}}
{{#if item.data.description}}
- {{{ item.data.description }}}
+ {{{ item.data.description }}}
{{/if}}
\ No newline at end of file
diff --git a/system/templates/items/item/items.html b/system/templates/items/item/items.html
index a2dbfa5..395bbb2 100644
--- a/system/templates/items/item/items.html
+++ b/system/templates/items/item/items.html
@@ -7,7 +7,7 @@
{{#each actor.items as |item id|}}
- {{#ifCond item.type '==' 'item'}}
+ {{#ifCond '["item", "armor", "weapon"]' 'includes' item.type}}
{{> 'systems/l5r5e/templates/items/item/item-entry.html' item=item id=id editable=../editable }}
{{/ifCond}}
{{/each}}
diff --git a/system/templates/items/weapon/weapon-entry.html b/system/templates/items/weapon/weapon-entry.html
index a0d8b5b..4401a02 100644
--- a/system/templates/items/weapon/weapon-entry.html
+++ b/system/templates/items/weapon/weapon-entry.html
@@ -13,11 +13,14 @@
{{/if}}
+ -
+
+
{{#each item.data.properties as |property id|}}
- {{{ property.name }}}
{{/each}}
{{#if item.data.description}}
- {{{ item.data.description }}}
+ {{{ item.data.description }}}
{{/if}}
\ No newline at end of file
diff --git a/system/templates/items/weapon/weapons.html b/system/templates/items/weapon/weapons.html
index 2af0ab3..08b80c5 100644
--- a/system/templates/items/weapon/weapons.html
+++ b/system/templates/items/weapon/weapons.html
@@ -7,7 +7,7 @@
{{#each actor.items as |item id|}}
- {{#ifCond item.type '==' 'weapon'}}
+ {{#ifCond (ifCond item.type '==' 'weapon') '&&' (ifCond item.data.equipped '==' true)}}
{{> 'systems/l5r5e/templates/items/weapon/weapon-entry.html' item=item id=id editable=../editable }}
{{/ifCond}}
{{/each}}