working on some parts of Sheets
This commit is contained in:
@@ -7,10 +7,38 @@ export class ActorL5r5e extends Actor {
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* @override
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*/
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static async create(data, options = {}) {
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if (!Object.keys(data).includes("type")) {
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data.type = "character";
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}
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// if (!Object.keys(data).includes("type")) {
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// data.type = "character";
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// }
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// Some tweak on actors
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data.token = data.token || {};
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switch (data.type) {
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case "character":
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mergeObject(
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data.token,
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{
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// vision: true,
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// dimSight: 30,
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// brightSight: 0,
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actorLink: true,
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disposition: 1, // friendly
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},
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{ overwrite: false }
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);
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break;
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case "npc":
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mergeObject(
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data.token,
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{
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actorLink: false,
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disposition: 0, // neutral
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},
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{ overwrite: false }
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);
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break;
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}
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await super.create(data, options);
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}
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48
system/scripts/items/quality-sheet.js
Normal file
48
system/scripts/items/quality-sheet.js
Normal file
@@ -0,0 +1,48 @@
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import { ItemSheetL5r5e } from "./item-sheet.js";
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/**
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* @extends {ItemSheet}
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*/
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export class QualitySheetL5r5e extends ItemSheetL5r5e {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["l5r5e", "sheet", "quality"],
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template: CONFIG.L5r5e.paths.templates + "item/quality-sheet.html",
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width: 520,
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height: 480,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
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});
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}
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getData() {
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const sheetData = super.getData();
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sheetData.data.dtypes = ["String", "Number", "Boolean"];
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sheetData.data.isQuality = true;
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return sheetData;
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}
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/**
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* Subscribe to events from the sheet.
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* @param html HTML content of the sheet.
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) {
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return;
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}
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}
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/**
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* Update item with values from the sheet.
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* @param event
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* @param formData
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*/
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_updateObject(event, formData) {
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return this.object.update(formData);
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}
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}
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@@ -1,3 +1,4 @@
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import { L5R5E } from "../l5r5e-config.js";
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import { ItemSheetL5r5e } from "./item-sheet.js";
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/**
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@@ -21,6 +22,9 @@ export class WeaponSheetL5r5e extends ItemSheetL5r5e {
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sheetData.data.isWeapon = true;
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sheetData.data.isEquipment = true;
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sheetData.data.skills = Array.from(L5R5E.skills)
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.filter(([id, cat]) => cat === "martial")
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.map(([id, cat]) => id);
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return sheetData;
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}
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@@ -6,6 +6,7 @@ L5R5E.paths = {
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};
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L5R5E.stances = ["earth", "air", "water", "fire", "void"];
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L5R5E.feats = ["kata", "kiho", "invocation", "ritual", "shuji", "maho", "ninjutsu"];
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// Map SkillId - CategoryId
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L5R5E.skills = new Map();
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@@ -11,6 +11,7 @@ import { ItemSheetL5r5e } from "./items/item-sheet.js";
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import { ArmorSheetL5r5e } from "./items/armor-sheet.js";
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import { WeaponSheetL5r5e } from "./items/weapon-sheet.js";
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import { FeatSheetL5r5e } from "./items/feat-sheet.js";
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import { QualitySheetL5r5e } from "./items/quality-sheet.js";
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// Import Dice Types
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@@ -67,6 +68,7 @@ Hooks.once("init", async function () {
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Items.registerSheet("l5r5e", ArmorSheetL5r5e, { types: ["armor"], makeDefault: true });
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Items.registerSheet("l5r5e", WeaponSheetL5r5e, { types: ["weapon"], makeDefault: true });
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Items.registerSheet("l5r5e", FeatSheetL5r5e, { types: ["feat"], makeDefault: true });
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Items.registerSheet("l5r5e", QualitySheetL5r5e, { types: ["quality"], makeDefault: true });
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// for debug
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Handlebars.registerHelper("json", function (...objects) {
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@@ -108,6 +110,10 @@ Hooks.once("init", async function () {
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const key = "l5r5e.conflict.stances." + ringName.toLowerCase() + "tip";
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return game.i18n.localize(key);
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});
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Handlebars.registerHelper("localizeFeat", function (featName) {
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return game.i18n.localize("l5r5e.feats." + featName.toLowerCase());
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});
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});
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/* ------------------------------------ */
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@@ -23,6 +23,9 @@ export const PreloadTemplates = async function () {
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"systems/l5r5e/templates/item/armor-entry.html",
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"systems/l5r5e/templates/item/feat-sheet.html",
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"systems/l5r5e/templates/item/feat-entry.html",
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"systems/l5r5e/templates/item/qualities.html",
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"systems/l5r5e/templates/item/quality-sheet.html",
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"systems/l5r5e/templates/item/quality-entry.html",
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];
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return loadTemplates(templatePaths);
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@@ -1,6 +1,10 @@
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import { BaseSheetL5r5e } from "./base-sheet.js";
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import { TwentyQuestionsDialog } from "./twenty-questions-dialog.js";
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export class ActorSheetL5r5e extends ActorSheet {
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/**
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* Actor / Character Sheet
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*/
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export class ActorSheetL5r5e extends BaseSheetL5r5e {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["l5r5e", "sheet", "actor"],
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@@ -20,7 +24,7 @@ export class ActorSheetL5r5e extends ActorSheet {
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let buttons = super._getHeaderButtons();
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buttons.unshift({
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label: "20Q", // TODO localization
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label: game.i18n.localize("l5r5e.twenty_questions.bt_abrev"),
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class: "twenty-questions",
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icon: "fas fa-graduation-cap",
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onclick: async () => {
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@@ -30,139 +34,4 @@ export class ActorSheetL5r5e extends ActorSheet {
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return buttons;
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}
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getData() {
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const sheetData = super.getData();
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this._prepareItems(sheetData);
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const feats = sheetData.items.filter((item) => item.type === "feat");
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sheetData.data.feats = feats;
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return sheetData;
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}
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/**
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* Update the actor.
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* @param event
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* @param formData
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*/
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_updateObject(event, formData) {
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return this.object.update(formData);
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}
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/**
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* Prepare item data to be displayed in the actor sheet.
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* @param sheetData Data of the actor been displayed in the sheet.
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*/
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_prepareItems(sheetData) {
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for (let item of sheetData.items) {
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switch (item.type) {
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case "weapon":
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item.isWeapon = true;
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item.isEquipment = true;
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break;
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case "armor":
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item.isArmor = true;
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item.isEquipment = true;
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break;
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case "feat":
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item.isFeat = true;
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break;
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default:
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item.isEquipment = true;
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break;
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}
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}
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}
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_prepareFeats() {}
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/**
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* Subscribe to events from the sheet.
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* @param html HTML content of the sheet.
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find(".item-edit").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const itemId = li.data("itemId");
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const item = this.actor.getOwnedItem(itemId);
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find(".item-delete").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const itemId = li.data("itemId");
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this.actor.deleteOwnedItem(itemId);
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});
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html.find(".feat-add").on("click", (ev) => {
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this._createFeat();
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});
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html.find(".feat-delete").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".feat");
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const featId = li.data("featId");
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console.log("Remove feat" + featId + " clicked");
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this.actor.deleteOwnedItem(featId);
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});
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html.find(".feat-edit").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".feat");
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const featId = li.data("featId");
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const feat = this.actor.getOwnedItem(featId);
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feat.sheet.render(true);
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});
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html.find(".skill-name").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".skill");
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const skillId = li.data("skill");
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this._onSkillClicked(skillId);
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});
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html.find(".acquisition-add").on("click", (ev) => {
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this._createFeat();
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});
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}
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/**
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* Creates a new feat for the character and shows a window to edit it.
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*/
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async _createFeat() {
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const data = {
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name: game.i18n.localize("l5r5e.featplaceholdername"),
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type: "feat",
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};
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const created = await this.actor.createEmbeddedEntity("OwnedItem", data);
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const feat = this.actor.getOwnedItem(created._id);
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// Default values
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//feat.rank = 1;
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//feat.xp_used = 0;
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feat.sheet.render(true);
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return feat;
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}
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/**
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* React to a skill from the skills list been clicked.
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* @param {string} skillId Unique ID of the skill been clicked.
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*/
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async _onSkillClicked(skillId) {
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new game.l5r5e.DicePickerDialog({ skillId: skillId, actor: this.actor }).render(true);
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}
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}
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153
system/scripts/sheets/base-sheet.js
Normal file
153
system/scripts/sheets/base-sheet.js
Normal file
@@ -0,0 +1,153 @@
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/**
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* Base Sheet for Actor and Npc
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*/
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export class BaseSheetL5r5e extends ActorSheet {
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/**
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* Commons datas
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*/
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getData() {
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const sheetData = super.getData();
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this._prepareItems(sheetData);
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const feats = sheetData.items.filter((item) => item.type === "feat");
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sheetData.data.feats = feats;
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sheetData.data.stances = CONFIG.L5r5e.stances;
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return sheetData;
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}
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/**
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* Update the actor.
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* @param event
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* @param formData
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*/
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_updateObject(event, formData) {
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return this.object.update(formData);
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}
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/**
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* Prepare item data to be displayed in the actor sheet.
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* @param sheetData Data of the actor been displayed in the sheet.
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*/
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_prepareItems(sheetData) {
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for (let item of sheetData.items) {
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switch (item.type) {
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case "weapon":
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item.isWeapon = true;
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item.isEquipment = true;
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break;
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case "armor":
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item.isArmor = true;
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item.isEquipment = true;
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break;
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case "feat":
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item.isFeat = true;
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break;
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case "quality":
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item.isQuality = true;
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break;
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case "xp-advancement":
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item.isXpAdvancement = true;
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break;
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default:
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item.isEquipment = true;
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break;
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}
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}
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}
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/**
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* TODO
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*/
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_prepareFeats() {}
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/**
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* Subscribe to events from the sheet.
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* @param html HTML content of the sheet.
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) {
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return;
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}
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// Update Inventory Item
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html.find(".item-edit").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const itemId = li.data("itemId");
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const item = this.actor.getOwnedItem(itemId);
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find(".item-delete").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.deleteOwnedItem(li.data("itemId"));
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});
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html.find(".feat-add").on("click", (ev) => {
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this._createFeat();
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});
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html.find(".feat-delete").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".feat");
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const featId = li.data("featId");
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console.log("Remove feat" + featId + " clicked");
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this.actor.deleteOwnedItem(featId);
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});
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html.find(".feat-edit").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".feat");
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const featId = li.data("featId");
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const feat = this.actor.getOwnedItem(featId);
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feat.sheet.render(true);
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});
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html.find(".skill-name").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".skill");
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this._onSkillClicked(li.data("skill"));
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});
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html.find(".acquisition-add").on("click", (ev) => {
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this._createFeat();
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});
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}
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/**
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* Creates a new feat for the character and shows a window to edit it.
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*/
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async _createFeat() {
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const data = {
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name: game.i18n.localize("l5r5e.featplaceholdername"),
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type: "feat",
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};
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const created = await this.actor.createEmbeddedEntity("OwnedItem", data);
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const feat = this.actor.getOwnedItem(created._id);
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// Default values
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//feat.rank = 1;
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//feat.xp_used = 0;
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feat.sheet.render(true);
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return feat;
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}
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/**
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* React to a skill from the skills list been clicked.
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* @param {string} skillId Unique ID of the skill been clicked.
|
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*/
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async _onSkillClicked(skillId) {
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new game.l5r5e.DicePickerDialog({ skillId: skillId, actor: this.actor }).render(true);
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}
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}
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@@ -1,5 +1,9 @@
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// TODO extend ActorSheetL5r5e ?
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export class NpcSheetL5r5e extends ActorSheet {
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import { BaseSheetL5r5e } from "./base-sheet.js";
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/**
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* NPC Sheet
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*/
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export class NpcSheetL5r5e extends BaseSheetL5r5e {
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static types = ["minion", "adversary"];
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static get defaultOptions() {
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@@ -18,133 +22,8 @@ export class NpcSheetL5r5e extends ActorSheet {
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this._prepareItems(sheetData);
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sheetData.data.feats = sheetData.items.filter((item) => item.type === "feat");
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sheetData.data.types = NpcSheetL5r5e.types;
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sheetData.data.stances = CONFIG.L5r5e.stances;
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return sheetData;
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}
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|
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/**
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* Update the actor.
|
||||
* @param event
|
||||
* @param formData
|
||||
*/
|
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_updateObject(event, formData) {
|
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return this.object.update(formData);
|
||||
}
|
||||
|
||||
/**
|
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* Prepare item data to be displayed in the actor sheet.
|
||||
* @param sheetData Data of the actor been displayed in the sheet.
|
||||
*/
|
||||
_prepareItems(sheetData) {
|
||||
for (let item of sheetData.items) {
|
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switch (item.type) {
|
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case "weapon":
|
||||
item.isWeapon = true;
|
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item.isEquipment = true;
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break;
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||||
|
||||
case "armor":
|
||||
item.isArmor = true;
|
||||
item.isEquipment = true;
|
||||
break;
|
||||
|
||||
case "feat":
|
||||
item.isFeat = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
item.isEquipment = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_prepareFeats() {}
|
||||
|
||||
/**
|
||||
* Subscribe to events from the sheet.
|
||||
* @param html HTML content of the sheet.
|
||||
*/
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Update Inventory Item
|
||||
html.find(".item-edit").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const itemId = li.data("itemId");
|
||||
const item = this.actor.getOwnedItem(itemId);
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
// Delete Inventory Item
|
||||
html.find(".item-delete").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const itemId = li.data("itemId");
|
||||
this.actor.deleteOwnedItem(itemId);
|
||||
});
|
||||
|
||||
html.find(".feat-add").on("click", (ev) => {
|
||||
this._createFeat();
|
||||
});
|
||||
|
||||
html.find(".feat-delete").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".feat");
|
||||
const featId = li.data("featId");
|
||||
console.log("Remove feat" + featId + " clicked");
|
||||
|
||||
this.actor.deleteOwnedItem(featId);
|
||||
});
|
||||
|
||||
html.find(".feat-edit").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".feat");
|
||||
const featId = li.data("featId");
|
||||
const feat = this.actor.getOwnedItem(featId);
|
||||
feat.sheet.render(true);
|
||||
});
|
||||
|
||||
html.find(".skill-name").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".skill");
|
||||
const skillId = li.data("skill");
|
||||
|
||||
this._onSkillClicked(skillId);
|
||||
});
|
||||
|
||||
html.find(".acquisition-add").on("click", (ev) => {
|
||||
this._createFeat();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new feat for the character and shows a window to edit it.
|
||||
*/
|
||||
async _createFeat() {
|
||||
const data = {
|
||||
name: game.i18n.localize("l5r5e.featplaceholdername"),
|
||||
type: "feat",
|
||||
};
|
||||
const created = await this.actor.createEmbeddedEntity("OwnedItem", data);
|
||||
const feat = this.actor.getOwnedItem(created._id);
|
||||
|
||||
// Default values
|
||||
//feat.rank = 1;
|
||||
//feat.xp_used = 0;
|
||||
|
||||
feat.sheet.render(true);
|
||||
|
||||
return feat;
|
||||
}
|
||||
|
||||
/**
|
||||
* React to a skill from the skills list been clicked.
|
||||
* @param {string} skillId Unique ID of the skill been clicked.
|
||||
*/
|
||||
async _onSkillClicked(skillId) {
|
||||
new game.l5r5e.DicePickerDialog({ skillId: skillId, actor: this.actor }).render(true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,6 +44,7 @@ export class TwentyQuestionsDialog extends FormApplication {
|
||||
...super.getData(options),
|
||||
elementsList: this._getElements(),
|
||||
skillsList: this._getSkills(),
|
||||
featsList: CONFIG.L5r5e.feats,
|
||||
actor: this.actor.data.data,
|
||||
};
|
||||
}
|
||||
@@ -96,13 +97,13 @@ export class TwentyQuestionsDialog extends FormApplication {
|
||||
actorTmp.social.glory = formData.step2_social_glory;
|
||||
actorTmp.identity.school = formData.step3_school;
|
||||
actorTmp.identity.roles = formData.step3_roles;
|
||||
// actorTmp = formData.step3_tech_kata;
|
||||
// actorTmp = formData.step3_tech_kiho;
|
||||
// actorTmp = formData.step3_tech_invocations;
|
||||
// actorTmp = formData.step3_tech_rituals;
|
||||
// actorTmp = formData.step3_tech_shuji;
|
||||
// actorTmp = formData.step3_tech_maho;
|
||||
// actorTmp = formData.step3_tech_ninjutsu;
|
||||
// actorTmp = formData.step3_feat_kata;
|
||||
// actorTmp = formData.step3_feat_kiho;
|
||||
// actorTmp = formData.step3_feat_invocations;
|
||||
// actorTmp = formData.step3_feat_rituals;
|
||||
// actorTmp = formData.step3_feat_shuji;
|
||||
// actorTmp = formData.step3_feat_maho;
|
||||
// actorTmp = formData.step3_feat_ninjutsu;
|
||||
// actorTmp = formData.step3_feats;
|
||||
// actorTmp = formData.step3_school_ability;
|
||||
// actorTmp = formData.step3_equipment;
|
||||
|
||||
Reference in New Issue
Block a user