add armor item

This commit is contained in:
Vlyan
2020-12-15 10:56:19 +01:00
parent 0b51804f21
commit 971c33321e
15 changed files with 190 additions and 27 deletions

View File

@@ -85,6 +85,11 @@
"range": "Range",
"properties": "Properties",
"weapons": "Weapons",
"armors": {
"title": "Armors",
"physical": "physical",
"spiritual": "spiritual"
},
"items": "Items",
"feats": "Feats",
"skill": "Skill",
@@ -96,14 +101,14 @@
"equipment": "Equipment",
"rank": "Rank",
"name": "Name",
"socialstanding": {
"social": {
"title": "Social Standing",
"honor": "Honor",
"glory": "Glory",
"status": "Status",
"ninjo": "Ninjo",
"giri": "Giri",
"socialtitles": "Titles"
"titles": "Titles"
},
"skills": {
"title": "Skills",

View File

@@ -85,6 +85,11 @@
"range": "Rango",
"properties": "Propiedades",
"weapons": "Armas",
"armors": {
"title": "Armors",
"physical": "physical",
"spiritual": "spiritual"
},
"items": "Equipo",
"feats": "Rasgos",
"skill": "Habilidad",
@@ -96,14 +101,14 @@
"equipment": "Equipo",
"rank": "Rango",
"name": "Nombre",
"socialstanding": {
"social": {
"title": "Posición Social",
"honor": "Honor",
"glory": "Gloria",
"status": "Estatus",
"ninjo": "Ninjo",
"giri": "Giri",
"socialtitles": "Títulos"
"titles": "Títulos"
},
"skills": {
"title": "Habilidades",

View File

@@ -85,6 +85,11 @@
"range": "Distance",
"properties": "Propriétés",
"weapons": "Armement",
"armors": {
"title": "Armures",
"physical": "Physique",
"spiritual": "Spirituelle"
},
"items": "Equipement",
"feats": "Techniques",
"skill": "Compétence",
@@ -96,14 +101,14 @@
"equipment": "Equipement",
"rank": "Rang",
"name": "Nom",
"socialstanding": {
"social": {
"title": "Position Social",
"honor": "Honneur",
"glory": "Gloire",
"status": "Status",
"ninjo": "Ninjo",
"giri": "Giri",
"socialtitles": "Titres"
"titles": "Titres"
},
"skills": {
"title": "Compétences",

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@@ -0,0 +1,47 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class ArmorSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "armor"],
template: CONFIG.L5r5e.paths.templates + "item/armor-sheet.html",
width: 520,
height: 480,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
});
}
getData() {
const sheetData = super.getData();
sheetData.data.dtypes = ["String", "Number", "Boolean"];
sheetData.data.isArmor = true;
sheetData.data.isEquipment = true;
return sheetData;
}
/**
* Subscribe to events from the sheet.
* @param html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
}
/**
* Update item with values from the sheet.
* @param event
* @param formData
*/
_updateObject(event, formData) {
return this.object.update(formData);
}
}

View File

@@ -8,6 +8,7 @@ import { NpcSheetL5r5e } from "./sheets/npc-sheet.js";
import { RollL5r5e, AbilityDie, RingDie, DicePickerDialog } from "./dice-l5r5e.js";
import { ItemL5r5e } from "./items/item.js";
import { ItemSheetL5r5e } from "./items/item-sheet.js";
import { ArmorSheetL5r5e } from "./items/armor-sheet.js";
import { WeaponSheetL5r5e } from "./items/weapon-sheet.js";
import { FeatSheetL5r5e } from "./items/feat-sheet.js";
@@ -63,6 +64,7 @@ Hooks.once("init", async function () {
// Items sheet
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("l5r5e", ItemSheetL5r5e, { types: ["item"], makeDefault: true });
Items.registerSheet("l5r5e", ArmorSheetL5r5e, { types: ["armor"], makeDefault: true });
Items.registerSheet("l5r5e", WeaponSheetL5r5e, { types: ["weapon"], makeDefault: true });
Items.registerSheet("l5r5e", FeatSheetL5r5e, { types: ["feat"], makeDefault: true });

View File

@@ -19,6 +19,8 @@ export const PreloadTemplates = async function () {
"systems/l5r5e/templates/item/item-entry.html",
"systems/l5r5e/templates/item/weapons.html",
"systems/l5r5e/templates/item/weapon-entry.html",
"systems/l5r5e/templates/item/armors.html",
"systems/l5r5e/templates/item/armor-entry.html",
"systems/l5r5e/templates/item/feat-sheet.html",
"systems/l5r5e/templates/item/feat-entry.html",
];

View File

@@ -58,13 +58,24 @@ export class ActorSheetL5r5e extends ActorSheet {
*/
_prepareItems(sheetData) {
for (let item of sheetData.items) {
if (item.type === "weapon") {
item.isWeapon = true;
item.isEquipment = true;
} else if (item.type === "feat") {
item.isFeat = true;
} else {
item.isEquipment = true;
switch (item.type) {
case "weapon":
item.isWeapon = true;
item.isEquipment = true;
break;
case "armor":
item.isArmor = true;
item.isEquipment = true;
break;
case "feat":
item.isFeat = true;
break;
default:
item.isEquipment = true;
break;
}
}
}

View File

@@ -40,13 +40,24 @@ export class NpcSheetL5r5e extends ActorSheet {
*/
_prepareItems(sheetData) {
for (let item of sheetData.items) {
if (item.type === "weapon") {
item.isWeapon = true;
item.isEquipment = true;
} else if (item.type === "feat") {
item.isFeat = true;
} else {
item.isEquipment = true;
switch (item.type) {
case "weapon":
item.isWeapon = true;
item.isEquipment = true;
break;
case "armor":
item.isArmor = true;
item.isEquipment = true;
break;
case "feat":
item.isFeat = true;
break;
default:
item.isEquipment = true;
break;
}
}
}

View File

@@ -121,12 +121,22 @@
}
},
"Item": {
"types": ["item", "weapon", "feat", "xp-advancement"],
"types": ["item", "armor", "weapon", "feat", "xp-advancement"],
"item": {
"description": "",
"quantity": 1,
"weight": 0
},
"armor": {
"quantity": 1,
"weight": 0,
"description": "",
"armor": {
"physical": 0,
"spiritual": 0
},
"properties": ""
},
"weapon": {
"quantity": 1,
"weight": 0,

View File

@@ -0,0 +1,12 @@
<li class="item flexcol" data-item-id="{{item._id}}">
<ul class="item-header item-control">
<li class="item-img"><img src="{{item.img}}" title="{{item.name}}" width="32px" height="32px"/></li>
<li class="item-name">{{ item.name }}</li>
<li class="icon-stat-container">{{item.data.weight}}</li>
<li class="icon-stat-container">{{item.data.armor.physical}} <i class="fas fa-certificate"></i></li>
<li class="icon-stat-container">{{item.data.armor.spiritual}} <i class="fas fa-arrows-alt-h"></i></li>
<li class="item-edit" title="Edit Feat"><i class="fas fa-edit"></i></li>
<li class="item-delete" title="Delete Feat"><i class="fas fa-trash"></i></li>
</ul>
<div class="item-description">{{{ item.data.properties }}}</div>
</li>

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@@ -0,0 +1,41 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
<div class="resource">
<label>{{ localize 'l5r5e.quantity' }}</label>
<input type="text" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
</div>
<div class="resource">
<label>{{ localize 'l5r5e.weight' }}</label>
<input type="text" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
</div>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="description">Description</a>
</nav>
{{!-- Description Tab --}}
<article class="tab" data-group="primary" data-tab="description">
{{ localize 'l5r5e.armors.title' }}
<fieldset class="weapon-stats-content">
<label class="attribute-label">
{{ localize 'l5r5e.armors.physical' }}
<input type="text" name="data.armor.physical" value="{{data.armor.physical}}" data-dtype="Number" placeholder="0"/>
</label>
<label class="attribute-label">
{{ localize 'l5r5e.armors.spiritual' }}
<input type="text" name="data.armor.spiritual" value="{{data.armor.spiritual}}" data-dtype="Number" placeholder="0"/>
</label>
</fieldset>
<fieldset>
<legend class="text-block-header">{{ localize 'l5r5e.properties' }}</legend>
{{editor content=data.properties target="data.properties" button=true owner=owner editable=editable}}
</fieldset>
</article>
</section>
</form>

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@@ -0,0 +1,10 @@
<fieldset class="armors-content">
<legend class="section-header">{{ localize 'l5r5e.armors.title' }}</legend>
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#if item.isArmor }}
{{> 'systems/l5r5e/templates/item/armor-entry.html' item=item id=id }}
{{/if}}
{{/each}}
</ul>
</fieldset>

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@@ -1,14 +1,14 @@
<ul class="narrative-content">
<li>
<label class="attribute-label">{{ localize 'l5r5e.socialstanding.ninjo' }}</label>
<label class="attribute-label">{{ localize 'l5r5e.social.ninjo' }}</label>
<input type="text" name="data.social_standing.ninjo" value="{{data.social.ninjo}}"/>
</li>
<li>
<label class="attribute-label">{{ localize 'l5r5e.socialstanding.giri' }}</label>
<label class="attribute-label">{{ localize 'l5r5e.social.giri' }}</label>
<input type="text" name="data.social_standing.giri" value="{{data.social.giri}}"/>
</li>
<li>
<label class="attribute-label">{{ localize 'l5r5e.socialstanding.socialtitles' }}</label>
<label class="attribute-label">{{ localize 'l5r5e.social.titles' }}</label>
<input type="text" name="data.social_standing.titles" value="{{data.social.titles}}"/>
</li>
</ul>

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@@ -1,19 +1,19 @@
<ul class="social-content">
<li>
<label class="attribute-label centered-input">
{{ localize 'l5r5e.socialstanding.honor' }}
{{ localize 'l5r5e.social.honor' }}
<input class="centered-input" type="text" name="data.social.honor" value="{{data.social.honor}}" placeholder="0"/>
</label>
</li>
<li>
<label class="attribute-label centered-input">
{{ localize 'l5r5e.socialstanding.glory' }}
{{ localize 'l5r5e.social.glory' }}
<input class="centered-input" type="text" name="data.social.glory" value="{{data.social.glory}}" placeholder="0"/>
</label>
</li>
<li>
<label class="attribute-label centered-input">
{{ localize 'l5r5e.socialstanding.status' }}
{{ localize 'l5r5e.social.status' }}
<input class="centered-input" type="text" name="data.social.status" value="{{data.social.status}}" placeholder="0"/>
</label>
</li>

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@@ -99,5 +99,7 @@
{{> 'systems/l5r5e/templates/item/weapons.html' }}
{{> 'systems/l5r5e/templates/item/armor.html' }}
</section>
</form>