added wiki page "Using CUB for Modifiers"
This commit is contained in:
@@ -8,6 +8,7 @@
|
|||||||
- [Symbols replacement list](users/symbols.md)
|
- [Symbols replacement list](users/symbols.md)
|
||||||
- [Advanced : Techniques skill and difficulty syntaxe](users/techniques-syntaxe.md)
|
- [Advanced : Techniques skill and difficulty syntaxe](users/techniques-syntaxe.md)
|
||||||
- [Advanced : Custom Compendiums](users/custom-compendiums.md)
|
- [Advanced : Custom Compendiums](users/custom-compendiums.md)
|
||||||
|
- [Advanced : Using CUB for modifiers](users/cub-modifiers.md)
|
||||||
|
|
||||||
## For developers
|
## For developers
|
||||||
- [System helping (Contribute)](dev/system-helping.md)
|
- [System helping (Contribute)](dev/system-helping.md)
|
||||||
|
|||||||
49
wiki/users/cub-modifiers.md
Normal file
49
wiki/users/cub-modifiers.md
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
# Using CUB for Modifiers
|
||||||
|
|
||||||
|
> ⚠ The module [Combat Utility Belt](https://foundryvtt.com/packages/combat-utility-belt) is required.
|
||||||
|
|
||||||
|
|
||||||
|
## Attributes modifiers
|
||||||
|
Replace `<attribute>` with actual attribute (i.e. `endurance`, `vigilance`, `focus`, `composure`) and `<number>` with actual number to be added.
|
||||||
|
|
||||||
|
When setup in CUB this would modify PC derived attributes to increase or reduce them by the number given.
|
||||||
|
|
||||||
|
Allows automating certain invocations and item effects (such as the cursed Kama from Sins of Regret supplement).
|
||||||
|
|
||||||
|
|
||||||
|
### For `character` type
|
||||||
|
Syntaxe:
|
||||||
|
> system.modifiers.character.`<attribute>` += `<number>`
|
||||||
|
|
||||||
|
Examples:
|
||||||
|
> system.modifiers.character.endurance += 1 // add 1
|
||||||
|
> <br>system.modifiers.character.focus += -2 // remove 2
|
||||||
|
|
||||||
|
|
||||||
|
### For `adversary` or `minion` types
|
||||||
|
Syntaxe:
|
||||||
|
> system.`<attribute>` += `<number>`
|
||||||
|
|
||||||
|
Exemples:
|
||||||
|
> system.vigilance += 1 // add 1
|
||||||
|
> <br>system.composure += -2 // remove 2
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## Rings/Skills modifiers
|
||||||
|
Both PCs and NPCs can have their skills and rings increased as well by conditions (should you wish to ignore some of the RAW).
|
||||||
|
|
||||||
|
Syntaxe:
|
||||||
|
> system.rings.`<ring>` += `<number>`
|
||||||
|
> <br>system.skills.`<skillGroup>`.`<skill>` += `<number>` // for PCs
|
||||||
|
> <br>system.skills.`<skillGroup>` += `<number>` // for NPCs
|
||||||
|
|
||||||
|
Exemples:
|
||||||
|
> system.rings.earth += 1
|
||||||
|
> <br>system.skills.artisan.aesthetics += 1 // for PCs
|
||||||
|
> <br>system.skills.martial += -1 // for NPCs
|
||||||
|
|
||||||
|
|
||||||
|
The above need to be setup as conditions using CUB at the moment so that they can be added/removed as required.
|
||||||
|
|
||||||
|
Regarding skills and rings modifiers, I believe you would need to remove them temporarily for advancements as it might cause extra XP to be spent, but yet to test it fully.
|
||||||
Reference in New Issue
Block a user