diff --git a/wiki/index.md b/wiki/index.md index ff02f2c..b125089 100644 --- a/wiki/index.md +++ b/wiki/index.md @@ -8,6 +8,7 @@ - [Symbols replacement list](users/symbols.md) - [Advanced : Techniques skill and difficulty syntaxe](users/techniques-syntaxe.md) - [Advanced : Custom Compendiums](users/custom-compendiums.md) +- [Advanced : Using CUB for modifiers](users/cub-modifiers.md) ## For developers - [System helping (Contribute)](dev/system-helping.md) diff --git a/wiki/users/cub-modifiers.md b/wiki/users/cub-modifiers.md new file mode 100644 index 0000000..f6b98c3 --- /dev/null +++ b/wiki/users/cub-modifiers.md @@ -0,0 +1,49 @@ +# Using CUB for Modifiers + +> ⚠ The module [Combat Utility Belt](https://foundryvtt.com/packages/combat-utility-belt) is required. + + +## Attributes modifiers +Replace `` with actual attribute (i.e. `endurance`, `vigilance`, `focus`, `composure`) and `` with actual number to be added. + +When setup in CUB this would modify PC derived attributes to increase or reduce them by the number given. + +Allows automating certain invocations and item effects (such as the cursed Kama from Sins of Regret supplement). + + +### For `character` type +Syntaxe: +> system.modifiers.character.`` += `` + +Examples: +> system.modifiers.character.endurance += 1 // add 1 +>
system.modifiers.character.focus += -2 // remove 2 + + +### For `adversary` or `minion` types +Syntaxe: +> system.`` += `` + +Exemples: +> system.vigilance += 1 // add 1 +>
system.composure += -2 // remove 2 + + + +## Rings/Skills modifiers +Both PCs and NPCs can have their skills and rings increased as well by conditions (should you wish to ignore some of the RAW). + +Syntaxe: +> system.rings.`` += `` +>
system.skills.``.`` += `` // for PCs +>
system.skills.`` += `` // for NPCs + +Exemples: +> system.rings.earth += 1 +>
system.skills.artisan.aesthetics += 1 // for PCs +>
system.skills.martial += -1 // for NPCs + + +The above need to be setup as conditions using CUB at the moment so that they can be added/removed as required. + +Regarding skills and rings modifiers, I believe you would need to remove them temporarily for advancements as it might cause extra XP to be spent, but yet to test it fully.