Moved Notes for NPC (uniformized with PC)
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CHANGELOG.md
13
CHANGELOG.md
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# Changelog
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## 1.3.0 - Foundry 0.8.x compatibility
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## 1.3.0 - Foundry 0.8 Compatibility
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__! Be certain to carefully back up any critical user data before installing this update !__
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- Updated the System to the new version of Foundry VTT (a lot of things broke).
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- NPC can now have strengths/weaknesses with all rings.
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@@ -11,13 +11,14 @@ __! Be certain to carefully back up any critical user data before installing thi
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- Item patterns :
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- Can be dropped on another item to add the associated property.
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- To change the linked property, drop any property on the item pattern sheet.
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- Added an optional "Specificity" technique type to serve as a catch-all (by request).
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- Added Mantis Clan compendium entries.
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- Added a "Description" in PC/NPC sheet: this field is used in limited view (public description, "notes" are private).
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- Removed the "titles" field text in social.
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- Added an optional "Specificity" technique type to serve as a catch-all.
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- Added Mantis clan compendium entries.
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- Added a "Description" in PC/NPC sheet: this field is used in limited view ("description" are public, "notes" are private).
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- PC/NPC : Removed the "titles" field in social.
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- NPC : Moved the "note" field in social to gain some space, and uniformize with PC.
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- Fix : rnkMessage not passing on actor object for NPCs (thanks to Bragma).
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- Fix : The "Crescent Moon Style" technique rank from 4 to 2.
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- Fix : Drop an advancement on a PC/NPC sheet now correctly add the bonus to the Actor (ex Air +1).
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- Fix : Drop an advancement on a PC/NPC sheet now correctly add the bonus to the Actor (ex Air +1), and the same with remove.
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- QoL : RnK button is now black in chat if no actions are left in roll (new messages only).
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- QoL : Added symbols legend in RnK dialog as reminder.
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- QoL : Added "(x Max)" display in RnK picker for max number of dice to keep (thanks to Bragma).
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@@ -8,13 +8,11 @@
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<textarea type="text" name="data.social.giri">{{data.data.social.giri}}</textarea>
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</label>
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</fieldset>
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{{!-- Description (npc have it on header) --}}
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{{#ifCond data.type '==' "character"}}
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{{!-- Description (public) --}}
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<fieldset class="narrative-description">
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<legend class="text-block-header">{{localize 'l5r5e.description' }}</legend>
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{{editor content=data.data.description target="data.description" button=true editable=options.editable}}
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</fieldset>
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{{/ifCond}}
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</div>
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<div class="narrative-list">
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<fieldset>
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@@ -6,10 +6,6 @@
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<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
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{{> 'systems/l5r5e/templates/actors/npc/identity.html'}}
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</div>
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<fieldset class="npc-note">
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<legend class="text-block-header">{{localize 'l5r5e.description'}}</legend>
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{{editor content=data.data.description target="data.description" button=true editable=options.editable}}
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</fieldset>
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<div class="header-fields">
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<h2>{{localize 'l5r5e.social.title'}}</h2>
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<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
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