finalising the autocomplete helper, and added to technique skillids
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14
CHANGELOG.md
14
CHANGELOG.md
@@ -8,8 +8,10 @@
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- Added the ability for technique with a skill set, to open the DicePicker with presets values.
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- Some can interact with targets, but do the default difficulty if none.
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- Notes : Techniques in sheet need to be re-imported from the compendium or manually updated for this to work.
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- Compendiums :
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- Techniques : Added difficulty and skill values (not all techniques).
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- Trying an autocomplete on some fields : clan, family, school, roles, demeanor.
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- Techniques Sheet & Compendiums :
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- Added difficulty and skill values (not to all techniques).
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- Trying an autocomplete on skill(id) field.
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- DicePicker :
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- Added TN hidden difficulty visibility for GM (ex: ?2?).
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- Added a selection for techniques with skill list.
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@@ -26,12 +28,12 @@ Technique syntaxe "quick" explanation :
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- `T` or `S` : `T`arget or `S`elf, define the actor to get the value.
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- `prop1` / `prop2` : Can be any property in `actor` or `actor.data.data`. Limitations: currently no `size` or `distance` (range).
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- `|` separator, optional if no min/max.
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- `min` or `max` : Between the selected targets search for the min/max of `prop2`. If no `prop2` found, take `prop1` as `prop2` (irrelevant for `@S`).
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- `min` or `max` : Between the selected targets, search for the min/max of `prop2`. If no `prop2` provided, take `prop1` as `prop2` (irrelevant for `@S`).
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- `(prop2)` : define the property for the actor selection in multiple target, can be omitted if same as `prop1`.
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- Exemples :
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- `@S:vigilance` : Difficulty will be my own vigilance
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- `@T:vigilance|min` : Difficulty will be the vigilance from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`.
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- `@T:vigilance|max(statusRank)` : Difficulty will be the vigilance from the target with the maximum `statusRank` value.
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- `@S:vigilance` : Difficulty will be my own `vigilance`.
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- `@T:vigilance|min` : Difficulty will be the `vigilance` from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`.
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- `@T:vigilance|max(statusRank)` : Difficulty will be the `vigilance` from the target with the maximum `statusRank` value.
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- Skill can be :
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- SkillId : `melee`, `fitness`...
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- SkillCategoryId : `scholar`, `martial`...
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