some renaming stuff

This commit is contained in:
Vlyan
2021-02-02 12:09:11 +01:00
parent 30da4f3a02
commit a517a92488
2 changed files with 13 additions and 13 deletions

View File

@@ -27,14 +27,14 @@ export class DicePickerDialog extends FormApplication {
skill: { skill: {
id: "", id: "",
value: 0, value: 0,
default_value: 0, defaultValue: 0,
cat: "", cat: "",
name: "", name: "",
}, },
difficulty: { difficulty: {
value: 2, value: 2,
hidden: false, hidden: false,
add_void_point: false, addVoidPoint: false,
}, },
useVoidPoint: false, useVoidPoint: false,
isInitiativeRoll: false, isInitiativeRoll: false,
@@ -215,13 +215,13 @@ export class DicePickerDialog extends FormApplication {
switch (this._actor.data.type) { switch (this._actor.data.type) {
case "character": case "character":
this.object.skill.value = this._actor.data.data.skills[skillCatId]?.[this.object.skill.id] || 0; this.object.skill.value = this._actor.data.data.skills[skillCatId]?.[this.object.skill.id] || 0;
this.object.skill.default_value = this.object.skill.value; this.object.skill.defaultValue = this.object.skill.value;
break; break;
case "npc": case "npc":
// Skill value is in categories for npc // Skill value is in categories for npc
this.object.skill.value = this._actor.data.data.skills[skillCatId] || 0; this.object.skill.value = this._actor.data.data.skills[skillCatId] || 0;
this.object.skill.default_value = this.object.skill.value; this.object.skill.defaultValue = this.object.skill.value;
break; break;
} }
} }
@@ -249,7 +249,7 @@ export class DicePickerDialog extends FormApplication {
isHidden = true; isHidden = true;
} }
this.object.difficulty.hidden = !!isHidden; this.object.difficulty.hidden = !!isHidden;
this.object.difficulty.add_void_point = this.object.difficulty.hidden; this.object.difficulty.addVoidPoint = this.object.difficulty.hidden;
this._updateVoidPointUsage(); this._updateVoidPointUsage();
} }
@@ -274,7 +274,7 @@ export class DicePickerDialog extends FormApplication {
actor: this._actor, actor: this._actor,
actorIsPc: !this._actor || this._actor.data?.type === "character", actorIsPc: !this._actor || this._actor.data?.type === "character",
canUseVoidPoint: canUseVoidPoint:
this.object.difficulty.add_void_point || !this._actor || this._actor.data.data.void_points.value > 0, this.object.difficulty.addVoidPoint || !this._actor || this._actor.data.data.void_points.value > 0,
disableSubmit: this.object.skill.value < 1 && this.object.ring.value < 1, disableSubmit: this.object.skill.value < 1 && this.object.ring.value < 1,
difficultyHiddenIsLock: this._difficultyHiddenIsLock, difficultyHiddenIsLock: this._difficultyHiddenIsLock,
}; };
@@ -327,7 +327,7 @@ export class DicePickerDialog extends FormApplication {
html.find("#skill_default_value").on("click", async (event) => { html.find("#skill_default_value").on("click", async (event) => {
event.preventDefault(); event.preventDefault();
event.stopPropagation(); event.stopPropagation();
this.object.skill.value = this.object.skill.default_value; this.object.skill.value = this.object.skill.defaultValue;
this.render(false); this.render(false);
}); });
@@ -345,7 +345,7 @@ export class DicePickerDialog extends FormApplication {
event.preventDefault(); event.preventDefault();
event.stopPropagation(); event.stopPropagation();
this.object.difficulty.hidden = !this.object.difficulty.hidden; this.object.difficulty.hidden = !this.object.difficulty.hidden;
this.object.difficulty.add_void_point = this.object.difficulty.hidden; this.object.difficulty.addVoidPoint = this.object.difficulty.hidden;
this._updateVoidPointUsage(); this._updateVoidPointUsage();
this.render(false); this.render(false);
}); });
@@ -354,7 +354,7 @@ export class DicePickerDialog extends FormApplication {
html.find("#diff_add_void_point").on("click", async (event) => { html.find("#diff_add_void_point").on("click", async (event) => {
event.preventDefault(); event.preventDefault();
event.stopPropagation(); event.stopPropagation();
this.object.difficulty.add_void_point = !this.object.difficulty.add_void_point; this.object.difficulty.addVoidPoint = !this.object.difficulty.addVoidPoint;
this._updateVoidPointUsage(); this._updateVoidPointUsage();
this.render(false); this.render(false);
}); });
@@ -391,7 +391,7 @@ export class DicePickerDialog extends FormApplication {
} }
// If hidden add 1 void pt // If hidden add 1 void pt
if (this.object.difficulty.add_void_point) { if (this.object.difficulty.addVoidPoint) {
actorData.void_points.value = Math.min(actorData.void_points.value + 1, actorData.void_points.max); actorData.void_points.value = Math.min(actorData.void_points.value + 1, actorData.void_points.max);
} }
@@ -471,7 +471,7 @@ export class DicePickerDialog extends FormApplication {
_updateVoidPointUsage() { _updateVoidPointUsage() {
if ( if (
this.object.useVoidPoint && this.object.useVoidPoint &&
!this.object.difficulty.add_void_point && !this.object.difficulty.addVoidPoint &&
!!this._actor && !!this._actor &&
this._actor.data.data.void_points.value < 1 this._actor.data.data.void_points.value < 1
) { ) {

View File

@@ -48,7 +48,7 @@
<div id="skill_default_value" class="dice-container pointer-choice"> <div id="skill_default_value" class="dice-container pointer-choice">
<img src="systems/l5r5e/assets/dices/default/skill_blank.svg" alt="1"> <img src="systems/l5r5e/assets/dices/default/skill_blank.svg" alt="1">
<div class="dice-value"> <div class="dice-value">
<span class="dice-skill" type="text" name="skill_{{data.skill.name}}">{{data.skill.default_value}}</span> <span class="dice-skill" type="text" name="skill_{{data.skill.name}}">{{data.skill.defaultValue}}</span>
</div> </div>
</div> </div>
{{else}} {{else}}
@@ -81,7 +81,7 @@
<td> <td>
{{#if data.difficulty.hidden}} {{#if data.difficulty.hidden}}
<label> <label>
<input type="checkbox" id="diff_add_void_point" name="difficulty.add_void_point" value="1" {{checked data.difficulty.add_void_point}}> <input type="checkbox" id="diff_add_void_point" name="difficulty.addVoidPoint" value="1" {{checked data.difficulty.addVoidPoint}}>
+1 <i class="i_void" title="{{localize 'l5r5e.dicepicker.void_point_tooltip'}}"></i> +1 <i class="i_void" title="{{localize 'l5r5e.dicepicker.void_point_tooltip'}}"></i>
</label> </label>
{{else}} {{else}}