working on dice picker v2
This commit is contained in:
@@ -30,7 +30,10 @@ export class DicePickerDialog extends Application {
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/**
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* Difficulty
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*/
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_difficulty = null;
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_difficulty = {
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difficulty: 2,
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isHidden: false,
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};
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/**
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* Assign the default options
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@@ -43,11 +46,12 @@ export class DicePickerDialog extends Application {
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template: "systems/l5r5e/templates/dice/dice-picker-dialog.html",
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title: "L5R Dice Roller",
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width: 660,
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height: 390,
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height: 460,
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actor: null,
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ringId: null,
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skillId: "",
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difficulty: null,
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difficulty: 2,
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difficultyHidden: false,
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});
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}
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@@ -56,7 +60,7 @@ export class DicePickerDialog extends Application {
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*
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* ex: new game.l5r5e.DicePickerDialog({skillId: 'aesthetics', ringId: 'fire', actor: game.user.character}).render();
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*
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* @param options actor, ringId, skillId, difficulty
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* @param options actor, ringId, skillId, difficulty, difficultyHidden
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*/
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constructor(options = null) {
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super(options);
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@@ -82,6 +86,11 @@ export class DicePickerDialog extends Application {
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if (options?.difficulty) {
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this.difficulty = options.difficulty;
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}
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// difficultyHidden
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if (options?.difficultyHidden) {
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this.difficultyHidden = options.difficultyHidden;
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}
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}
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/**
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@@ -126,7 +135,7 @@ export class DicePickerDialog extends Application {
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}
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/**
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* Set Difficulty level
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* Set Difficulty level (default 2)
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* @param difficulty
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*/
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set difficulty(difficulty) {
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@@ -134,7 +143,15 @@ export class DicePickerDialog extends Application {
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if (difficulty < 0) {
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difficulty = null;
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}
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this._difficulty = difficulty;
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this._difficulty.difficulty = difficulty;
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}
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/**
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* Set if Difficulty is Hidden or not (default)
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* @param isHidden
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*/
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set difficultyHidden(isHidden) {
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this._difficulty.isHidden = !!isHidden;
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}
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/**
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@@ -158,6 +175,7 @@ export class DicePickerDialog extends Application {
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skillData: this._skillData,
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actor: this._actor,
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difficulty: this._difficulty,
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canUseVoidPoint: !this._actor || this._actor.data.data.void_points.current > 0,
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};
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}
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@@ -196,31 +214,71 @@ export class DicePickerDialog extends Application {
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);
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});
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// ****************** DIFF ******************
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// Difficulty - Add button
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html.find("#diff_add").on("click", async (event) => {
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event.preventDefault();
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event.stopPropagation();
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this._difficulty.difficulty = this._quantityChange("#diff_value", 1);
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});
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// Difficulty - Subtract button
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html.find("#diff_sub").on("click", async (event) => {
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event.preventDefault();
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event.stopPropagation();
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this._difficulty.difficulty = this._quantityChange("#diff_value", -1);
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});
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// Difficulty - hidden checkbox
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html.find("#diff_hidden").on("click", async (event) => {
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this._difficulty.isHidden = !this._difficulty.isHidden;
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$("#difficulty_picker").toggle();
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});
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// ****************** RING ******************
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// Ring - Add button
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html.find("#ring_add").on("click", async (event) => {
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this._quantityChange(event, "#ring_value", false);
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event.preventDefault();
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event.stopPropagation();
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this._quantityChange("#ring_value", 1);
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});
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// Ring - Subtract button
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html.find("#ring_sub").on("click", async (event) => {
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this._quantityChange(event, "#ring_value", true);
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event.preventDefault();
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event.stopPropagation();
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this._quantityChange("#ring_value", -1);
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});
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// Ring - Spend a Void point checkbox
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html.find("#use_void_point").on("click", async (event) => {
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this._quantityChange("#ring_value", event.target.checked ? 1 : -1);
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html.find("#use_void_point").attr("checked", event.target.checked);
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});
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// ****************** SKILL ******************
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// Skill - Add button
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html.find("#skill_add").on("click", async (event) => {
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this._quantityChange(event, "#skill_value", false);
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event.preventDefault();
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event.stopPropagation();
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this._quantityChange("#skill_value", 1);
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});
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// Skill - Subtract button
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html.find("#skill_sub").on("click", async (event) => {
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this._quantityChange(event, "#skill_value", true);
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event.preventDefault();
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event.stopPropagation();
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this._quantityChange("#skill_value", -1);
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});
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// Skill - Default Dice div
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html.find("#skill_default_value").on("click", async (event) => {
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event.preventDefault();
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event.stopPropagation();
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$("#skill_value").val(this._skillData.value);
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});
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// ****************** ROLL ******************
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// Roll button
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html.find('button[name="roll"]').on("click", async (event) => {
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event.preventDefault();
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@@ -242,38 +300,61 @@ export class DicePickerDialog extends Application {
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formula.push(`${skill}ds`);
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}
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// TODO update actor stance ? good idea or not, choice-able ?
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// this._actor.data.data.stance = approach;
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// Update Actor
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if (this._actor) {
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// TODO update actor stance ? good idea or not, choice-able ?
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// this._actor.data.data.stance = approach;
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// If Void point is used, minus the actor
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if ($("#use_void_point").attr("checked")) {
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this._actor.data.data.void_points.current = Math.max(
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this._actor.data.data.void_points.current - 1,
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0
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);
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}
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// If hidden add void 1pt
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if (this._difficulty.isHidden) {
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this._actor.data.data.void_points.current = Math.min(
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this._actor.data.data.void_points.current + 1,
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this._actor.data.data.void_points.max
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);
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}
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}
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// Let's roll !
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const roll = await new RollL5r5e(formula.join("+"));
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roll.actor = this._actor;
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roll.l5r5e.stance = approach;
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roll.l5r5e.skillId = this._skillData.id;
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roll.actor = this._actor;
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roll.l5r5e.summary.difficulty = this._difficulty.difficulty;
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roll.l5r5e.summary.difficultyHidden = this._difficulty.isHidden;
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await roll.roll();
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await roll.toMessage();
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await this.close();
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});
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// ****************** INIT ******************
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// Select current actor's stance
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html.find(`.approach_${this._actor ? this._actor.data.data.stance : "void"}`)
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.first()
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.trigger("click");
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// Set skill point
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html.find("#skill_value").val(this._skillData.value);
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}
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_quantityChange(event, elmtSelector, isSubstract) {
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event.preventDefault();
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event.stopPropagation();
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/**
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* Change quantity between 0-9 on the element, and return the new value
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* @private
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*/
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_quantityChange(elmtSelector, add) {
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const elmt = $(elmtSelector);
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if (isSubstract) {
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const val = parseInt(elmt.val()) - 1;
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elmt.val(val >= 0 ? val : 0);
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return;
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}
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const val = parseInt(elmt.val()) + 1;
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elmt.val(val < 10 ? val : 9);
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const value = Math.max(Math.min(parseInt(elmt.val()) + add, 9), 0);
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elmt.val(value);
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return value;
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}
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/**
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@@ -23,6 +23,7 @@ export class RollL5r5e extends Roll {
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},
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summary: {
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difficulty: 0,
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difficultyHidden: false,
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success: 0,
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explosive: 0,
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opportunity: 0,
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@@ -215,10 +216,7 @@ export class RollL5r5e extends Roll {
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l5r5e: isPrivate
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? {}
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: {
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stance: this.l5r5e.stance,
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skillName: skillName,
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dicesTypes: this.l5r5e.dicesTypes,
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summary: this.l5r5e.summary,
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...this.l5r5e,
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dices: this.dice.map((d) => {
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return {
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diceTypeL5r: d instanceof L5rBaseDie,
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@@ -66,16 +66,16 @@ Hooks.once("init", async function () {
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return new Handlebars.SafeString(objects.map((e) => `<textarea>${JSON.stringify(e)}</textarea>`));
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});
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Handlebars.registerHelper("localizeSkillCategory", function (skillName) {
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const key = "l5r5e.skills." + skillName.toLowerCase() + ".title";
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return game.i18n.localize(key);
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});
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// Add props "checked" if a and b are equal ({{radioChecked a b}}
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Handlebars.registerHelper("radioChecked", function (a, b) {
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return a === b ? new Handlebars.SafeString('checked="checked"') : "";
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});
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Handlebars.registerHelper("localizeSkillCategory", function (skillName) {
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const key = "l5r5e.skills." + skillName.toLowerCase() + ".title";
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return game.i18n.localize(key);
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});
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Handlebars.registerHelper("localizeSkill", function (skillCategory, skillName) {
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const key = "l5r5e.skills." + skillCategory.toLowerCase() + "." + skillName.toLowerCase();
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return game.i18n.localize(key);
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File diff suppressed because one or more lines are too long
@@ -18,6 +18,25 @@
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display: inline-block;
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}
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.chat-profil {
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text-align: center;
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vertical-align: middle;
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&-stance {
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font-size: 40px;
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position: relative;
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top: 8px;
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}
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&-element {
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flex-wrap: wrap;
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flex-grow: 1;
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&-skill {
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flex-grow: 3;
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}
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}
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}
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// Dice Picker
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.dice-picker-dialog {
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// Utility
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@@ -80,6 +99,11 @@
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.dice-container {
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position: relative;
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text-align: center;
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& > img {
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height: 40px;
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width: 40px;
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}
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}
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.dice-value {
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@@ -89,19 +113,19 @@
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transform: translate(-50%, -50%);
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}
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.dice-ring {
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width: 20px;
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color: #f0f0e0;
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background: none;
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border: none;
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font-size: large;
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}
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.dice-skill {
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.input-dice {
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width: 20px;
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color: #0f0f0e;
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background: none;
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border: none;
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font-size: large;
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&-ring {
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color: #f0f0e0;
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}
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&-skill {
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color: #0f0f0e;
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}
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}
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}
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@@ -1,14 +1,37 @@
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<div class="l5r5e dice-roll">
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{{#if isPublicRoll }}
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<div class="l5r5e dice-formula">{{formula}}</div>
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{{#if l5r5e.stance}}
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<div class="l5r5e dice-stance">
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<i class="i_{{l5r5e.stance}}"></i> {{l5r5e.skillName}}
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<div class="l5r5e profil">
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<header class="part-header flexrow chat-profil">
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<span class="chat-profil-element">
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<img class="profile-img"
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src="{{#if l5r5e.actor.img}}{{l5r5e.actor.img}}{{/if}}{{^if l5r5e.actor.img}}icons/svg/mystery-man.svg{{/if}}"
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data-edit="img"
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height="40"
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width="40"
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alt="{{#if l5r5e.actor.name}}{{l5r5e.actor.name}}{{/if}}{{^if l5r5e.actor.name}}mystery-man{{/if}}"
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>
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</span>
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<span class="chat-profil-element">
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<i class="chat-profil-stance i_{{l5r5e.stance}}" title="{{localizeRing l5r5e.stance}}"></i>
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</span>
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<span class="chat-profil-element-skill">
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{{#if l5r5e.skillId}}{{localizeSkillId l5r5e.skillId}}{{/if}}
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</span>
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<span class="chat-profil-element">
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{{#if l5r5e.summary.difficultyHidden}}ND cachée{{/if}}
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{{^if l5r5e.summary.difficultyHidden}}ND {{l5r5e.summary.difficulty}}{{/if}}
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</span>
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</header>
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</div>
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{{/if}}
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<div class="l5r5e dice-formula">{{formula}}</div>
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<div class="l5r5e dice-result">
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{{#if l5r5e.dicesTypes.l5r}}
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@@ -1,5 +1,6 @@
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<form class="l5r5e dice-picker-dialog" autocomplete="off">
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<table>
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<!-- First line-->
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<tr>
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<td class="profil center">
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<img class="profile-img"
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@@ -58,11 +59,43 @@
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{{/if}}
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</td>
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</tr>
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<!-- Second line-->
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<tr>
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<td>
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<!-- TODO -->
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ND : {{difficulty}}
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{{localize "l5r5e.chatdices.difficulty"}}
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</td>
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<td>
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{{localize "l5r5e.rings.title"}}
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</td>
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<td>
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{{localize "l5r5e.skills.title"}}
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</td>
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</tr>
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<!-- Third line-->
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<tr>
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<td>
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<div id="difficulty_picker">
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<div class="third">
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<i id="diff_sub" class="quantity pointer-choice fa fa-minus-square"></i>
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</div>
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<div class="third">
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<div class="dice-container">
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<img src="systems/l5r5e/assets/dices/default/3d/blank.png" alt="1">
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<div class="dice-value">
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<input id="diff_value" class="input-dice" type="text" name="diff" value="{{difficulty.difficulty}}" readonly="readonly">
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</div>
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</div>
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</div>
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<div class="third">
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<i id="diff_add" class="quantity pointer-choice fa fa-plus-square"></i>
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</div>
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</div>
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</td>
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<td>
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<div class="third">
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<i id="ring_sub" class="quantity pointer-choice fa fa-minus-square"></i>
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@@ -72,7 +105,7 @@
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<div class="dice-container">
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<img src="systems/l5r5e/assets/dices/default/ring_blank.png" alt="1">
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<div class="dice-value">
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<input id="ring_value" class="dice-ring" type="text" name="ring" value="0" readonly="readonly">
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<input id="ring_value" class="input-dice input-dice-ring" type="text" name="ring" value="0" readonly="readonly">
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</div>
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</div>
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</div>
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@@ -81,6 +114,7 @@
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<i id="ring_add" class="quantity pointer-choice fa fa-plus-square"></i>
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</div>
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</td>
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<td>
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<div class="third">
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<i id="skill_sub" class="quantity pointer-choice fa fa-minus-square"></i>
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@@ -90,7 +124,7 @@
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<div class="dice-container">
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<img src="systems/l5r5e/assets/dices/default/skill_blank.png" alt="1">
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<div class="dice-value">
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<input id="skill_value" class="dice-skill" type="text" name="skill" value="{{skillData.value}}" readonly="readonly">
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<input id="skill_value" class="input-dice input-dice-skill" type="text" name="skill" value="{{skillData.value}}" readonly="readonly">
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</div>
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</div>
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</div>
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@@ -100,8 +134,30 @@
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</div>
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</td>
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</tr>
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</table>
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<!-- Fourth line -->
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<tr>
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<td>
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<input type="checkbox" id="diff_hidden" name="diff_hidden" value="1">
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<label for="diff_hidden">
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<!-- TODO lang-->
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Cachée
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</label>
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</td>
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<td>
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{{#if canUseVoidPoint}}
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<input type="checkbox" id="use_void_point" name="diff_hidden" value="1">
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<label for="use_void_point">
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<!-- TODO lang-->
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Dépenser un point de Vide
|
||||
</label>
|
||||
{{/if}}
|
||||
</td>
|
||||
<td>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
</table>
|
||||
|
||||
<div class="form-group">
|
||||
<button name="roll">Roll <i class='fas fa-arrow-circle-right'></i></button>
|
||||
|
||||
Reference in New Issue
Block a user