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@@ -49,7 +49,7 @@ export class CombatL5r5e extends Combat {
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// Prepared is a boolean or if null we get the info in the actor sheet
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// Prepared is a boolean or if null we get the info in the actor sheet
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const isPc = combatant.actor.data.type === "character";
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const isPc = combatant.actor.data.type === "character";
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const isPrepared = combatant.isPrepared;
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const isPrepared = combatant.actor.isPrepared;
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// A character’s initiative value is based on their state of preparedness when the conflict began.
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// A character’s initiative value is based on their state of preparedness when the conflict began.
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// If the character was ready for the conflict, their base initiative value is their focus attribute.
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// If the character was ready for the conflict, their base initiative value is their focus attribute.
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