diff --git a/system/scripts/combat.js b/system/scripts/combat.js index e3d143c..37d1020 100644 --- a/system/scripts/combat.js +++ b/system/scripts/combat.js @@ -49,7 +49,7 @@ export class CombatL5r5e extends Combat { // Prepared is a boolean or if null we get the info in the actor sheet const isPc = combatant.actor.data.type === "character"; - const isPrepared = combatant.isPrepared; + const isPrepared = combatant.actor.isPrepared; // A character’s initiative value is based on their state of preparedness when the conflict began. // If the character was ready for the conflict, their base initiative value is their focus attribute.