This commit is contained in:
Vlyan
2021-08-19 10:32:41 +02:00
parent 80319cfb65
commit 973229cfbb

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@@ -49,7 +49,7 @@ export class CombatL5r5e extends Combat {
// Prepared is a boolean or if null we get the info in the actor sheet
const isPc = combatant.actor.data.type === "character";
const isPrepared = combatant.isPrepared;
const isPrepared = combatant.actor.isPrepared;
// A characters initiative value is based on their state of preparedness when the conflict began.
// If the character was ready for the conflict, their base initiative value is their focus attribute.