added wiki link + updated some wiki pages
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# DicePicker (DP)
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The DicePicker is the entry point to any L5R roll (but chat command).
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## Usage exemple
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## Usage example
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```js
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new game.l5r5e.DicePickerDialog({
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skillId: 'aesthetics',
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@@ -11,19 +11,19 @@ new game.l5r5e.DicePickerDialog({
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```
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## Constructor Options
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| Property | Type | Notes / Exemples |
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|------------------|----------|-------------------------------------------------------------------------------------------------------------------------------|
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| actor | Actor | Any `Actor` object instance.<br>ex : `game.user.character`, `canvas.tokens.controlled[0].actor` |
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| actorId | string | This is the `id` not the `uuid` of an actor.<br>ex : "AbYgKrNwWeAxa9jT" |
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| actorName | string | Careful this is case sensitive.<br>ex : "Isawa Aki" |
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| difficulty | number | `1` to `9` |
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| difficultyHidden | boolean | If `true`, hide the difficulty and lock the view for the player. |
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| isInitiativeRoll | boolean | `true` if this is an initiative roll |
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| itemUuid | string | The `uuid` of technique or weapon used for this roll. Can be anything retrieved by `fromUuid()` or `fromUuidSync()` |
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| ringId | string | If not provided, take the current stance of the actor if any.<br>ex : "fire", "water" |
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| skillId | string | Skill `id`<br>ex : "design", "aesthetics", "courtesy" |
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| skillCatId | string | Skill category `id`<br>ex : "artisan", "scholar" |
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| skillsList | string[] | `skillId`/`skillCatId` list coma separated.<br>Allow the player to select the skill used in a select<br>ex : "artisan,design" |
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| Property | Type | Notes / Examples |
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|------------------|----------|------------------------------------------------------------------------------------------------------------------------------------------|
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| actor | Actor | Any `Actor` object instance.<br>ex : `game.user.character`, `canvas.tokens.controlled[0].actor` |
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| actorId | string | This is the `id` not the `uuid` of an actor.<br>ex : "AbYgKrNwWeAxa9jT" |
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| actorName | string | Careful this is case sensitive.<br>ex : "Isawa Aki" |
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| difficulty | number | `1` to `9` |
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| difficultyHidden | boolean | If `true`, hide the difficulty and lock the view for the player. |
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| isInitiativeRoll | boolean | `true` if this is an initiative roll |
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| itemUuid | string | The `uuid` of technique or weapon used for this roll. Can be anything retrieved by `fromUuid()` or `fromUuidSync()`<br>_Added in v1.9.0_ |
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| ringId | string | If not provided, take the current stance of the actor if any.<br>ex : "fire", "water" |
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| skillId | string | Skill `id`<br>ex : "design", "aesthetics", "courtesy" |
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| skillCatId | string | Skill category `id`<br>ex : "artisan", "scholar" |
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| skillsList | string[] | `skillId`/`skillCatId` list coma separated.<br>Allow the player to select the skill used in a select<br>ex : "artisan,design" |
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All these properties are optional.
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@@ -22,7 +22,7 @@ game.l5r5e.sockets.refreshAppId(applicationId);
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## updateMessageIdAndRefresh
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Change the message in the selected application windows, and rerender the application to force the refresh. Used in RnK.
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Change the message in the selected application windows, and re-render the application to force the refresh. Used in RnK.
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Usage :
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```js
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@@ -31,18 +31,20 @@ game.l5r5e.sockets.refreshAppId(applicationId, messageId);
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## openDicePicker
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Remotely open the DicePicker (DP) on targetted Users/Actors if they are active users. Used in initiative roll.
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_Added in v1.9.0_
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Remotely open the DicePicker (DP) on targeted Users/Actors if they are active users. Used in initiative roll.
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Arguments :
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| Property | Type | Notes / Exemples |
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| Property | Type | Notes / Examples |
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|-----------|---------|----------------------------------------------------------------------------|
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| users | User[] | Users list to trigger the DP (will be reduce to `id` for network perf.) |
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| actors | Actor[] | Actors list to trigger the DP (will be reduce to `uuid` for network perf.) |
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| dpOptions | Object | Any [DicePickerDialog.options](dicepicker.md#constructor-options) |
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### Exemples
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### Examples
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#### Fitness skill roll for the all combat targets
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```js
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@@ -11,7 +11,7 @@ You are free to contribute and propose corrections, modifications after fork. Tr
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2. Use `npm ci` to install the dependence.
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3. Create a link from `<repo>/system` to your foundry system data (by default `%localappdata%/FoundryVTT/data/systems/l5r5e`).
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Windows exemple (modify the target and source directories, and run this in administrator) :
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Windows example (modify the target and source directories, and run this in administrator) :
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```bash
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mklink /D /J "%localappdata%/FoundryVTT/data/systems/l5r5e" "D:/Projects/FVTT/l5r5e/system"
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```
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