diff --git a/CHANGELOG.md b/CHANGELOG.md
index 6f9c1a2..c6f3a07 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -4,11 +4,12 @@ Date format : day/month/year
## 1.9.0 - ??/??/2022 - Foundry v10 Compatibility
__! Be certain to carefully back up any critical user data before installing this update !__
- Updated the System to FoundryVTT v10.
-- Removed restriction on technique types when dropping a technique (Sheet and 20Q. #39).
-- Added a `game.user.isFirstGM` property for some traitements (socket and migration) to prevent multiple executions with multiple GM connected.
-- Added `itemUuid` to Roll/RnK for technique and weapons to be readable in ChatMessage (use `fromUuid()` / `fromUuidSync()` to get the object).
- Updated the initiative behaviour, he now open the DicePicker for connected players.
+- Added a `game.user.isFirstGM` property for some traitements (socket and migration) to prevent multiple executions with multiple GM connected.
- Added socket API `openDicePicker` to remotely open the DicePicker (see usage below).
+- Added `itemUuid` to Roll/RnK for technique and weapons to be readable in ChatMessage (use `fromUuid()` / `fromUuidSync()` to get the object).
+- Added wiki link in system tab.
+- Removed restriction on technique types when dropping a technique (Sheet and 20Q. #39).
### OpenDicePicker API usage
#### Fitness skill roll for the all combat targets
@@ -142,7 +143,7 @@ Technique syntaxe "quick" explanation :
- `|` separator, optional if no min/max.
- `min` or `max` : Between the selected targets, search for the min/max of `prop2`. If no `prop2` provided, take `prop1` as `prop2` (irrelevant for `@S`).
- `(prop2)` : define the property for the actor selection in multiple target, can be omitted if same as `prop1`.
- - Exemples :
+ - Examples :
- `@S:vigilance` : Difficulty will be my own `vigilance`.
- `@T:vigilance|min` : Difficulty will be the `vigilance` from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`.
- `@T:vigilance|max(statusRank)` : Difficulty will be the `vigilance` from the target with the maximum `statusRank` value.
@@ -150,7 +151,7 @@ Technique syntaxe "quick" explanation :
- Skill : `melee`, `fitness`...
- SkillCategory : `scholar`, `martial`...
- Or both in list, coma separated.
- - Exemples :
+ - Examples :
- `theology`
- `melee,ranged,unarmed`
- `martial,fitness,performance`
diff --git a/system/lang/en-en.json b/system/lang/en-en.json
index 8c57d56..2acc4ee 100644
--- a/system/lang/en-en.json
+++ b/system/lang/en-en.json
@@ -54,6 +54,12 @@
"unlocked": "Unlocked",
"random": "Random"
},
+ "settings": {
+ "wiki": {
+ "title": "Wiki",
+ "link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/home"
+ }
+ },
"logo": {
"title": "Need help?",
"src": "systems/l5r5e/assets/l5r-logo.webp",
diff --git a/system/lang/es-es.json b/system/lang/es-es.json
index 7b1823c..333d3fa 100644
--- a/system/lang/es-es.json
+++ b/system/lang/es-es.json
@@ -54,6 +54,12 @@
"unlocked": "Unlocked",
"random": "Random"
},
+ "settings": {
+ "wiki": {
+ "title": "Wiki",
+ "link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/home"
+ }
+ },
"logo": {
"títle": "¿Necesitas ayuda?",
"src": "systems/l5r5e/assets/l5r-logo.webp",
diff --git a/system/lang/fr-fr.json b/system/lang/fr-fr.json
index c07b438..274e436 100644
--- a/system/lang/fr-fr.json
+++ b/system/lang/fr-fr.json
@@ -54,6 +54,12 @@
"unlocked": "Déverrouillé",
"random": "Aléatoire"
},
+ "settings": {
+ "wiki": {
+ "title": "Wiki",
+ "link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/home"
+ }
+ },
"logo": {
"title": "Besoin d'aide ?",
"src": "systems/l5r5e/assets/l5r-logo.webp",
diff --git a/system/lang/it-it.json b/system/lang/it-it.json
index d06d269..1218524 100644
--- a/system/lang/it-it.json
+++ b/system/lang/it-it.json
@@ -54,6 +54,12 @@
"unlocked": "Sbloccato",
"random": "Casuale"
},
+ "settings": {
+ "wiki": {
+ "title": "Wiki",
+ "link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/home"
+ }
+ },
"logo": {
"title": "Bisogno di aiuto?",
"src": "systems/l5r5e/assets/l5r-logo.webp",
diff --git a/system/scripts/actors/character-generator.js b/system/scripts/actors/character-generator.js
index 5269dba..97aed6c 100644
--- a/system/scripts/actors/character-generator.js
+++ b/system/scripts/actors/character-generator.js
@@ -531,7 +531,7 @@ export class CharacterGenerator {
/**
* Techs config
*
- * exemple: {
+ * example: {
* probability: .7,
* skill: {
* grp_name: "scholar",
diff --git a/system/scripts/dice/dice-picker-dialog.js b/system/scripts/dice/dice-picker-dialog.js
index 4aca5f6..e7a92a3 100644
--- a/system/scripts/dice/dice-picker-dialog.js
+++ b/system/scripts/dice/dice-picker-dialog.js
@@ -191,7 +191,7 @@ export class DicePickerDialog extends FormApplication {
*/
set actor(actor) {
if (!actor || !(actor instanceof Actor) || !actor.isOwner) {
- console.log("L5R5E | DP | Actor rejected", actor);
+ console.info("L5R5E | DP | Actor rejected", actor);
return;
}
this._actor = actor;
@@ -702,7 +702,7 @@ export class DicePickerDialog extends FormApplication {
/**
* Parse the difficulty from technique
*
- * Exemples :
+ * Examples :
* "@S:vigilance"
* "@T:vigilance"
* "@T:vigilance|min"
diff --git a/system/scripts/hooks.js b/system/scripts/hooks.js
index 0b1dc89..de1ea4b 100644
--- a/system/scripts/hooks.js
+++ b/system/scripts/hooks.js
@@ -65,7 +65,10 @@ export default class HooksL5r5e {
case "settings":
// Add Changelog link
html.find("#game-details .system").append(
- `
Changelog
`
+ `Changelog` +
+ ` ${game.i18n.localize("l5r5e.settings.wiki.title")}
`
);
break;
}
diff --git a/wiki/dev/dicepicker.md b/wiki/dev/dicepicker.md
index 454c39d..9239e8e 100644
--- a/wiki/dev/dicepicker.md
+++ b/wiki/dev/dicepicker.md
@@ -1,7 +1,7 @@
# DicePicker (DP)
The DicePicker is the entry point to any L5R roll (but chat command).
-## Usage exemple
+## Usage example
```js
new game.l5r5e.DicePickerDialog({
skillId: 'aesthetics',
@@ -11,19 +11,19 @@ new game.l5r5e.DicePickerDialog({
```
## Constructor Options
-| Property | Type | Notes / Exemples |
-|------------------|----------|-------------------------------------------------------------------------------------------------------------------------------|
-| actor | Actor | Any `Actor` object instance.
ex : `game.user.character`, `canvas.tokens.controlled[0].actor` |
-| actorId | string | This is the `id` not the `uuid` of an actor.
ex : "AbYgKrNwWeAxa9jT" |
-| actorName | string | Careful this is case sensitive.
ex : "Isawa Aki" |
-| difficulty | number | `1` to `9` |
-| difficultyHidden | boolean | If `true`, hide the difficulty and lock the view for the player. |
-| isInitiativeRoll | boolean | `true` if this is an initiative roll |
-| itemUuid | string | The `uuid` of technique or weapon used for this roll. Can be anything retrieved by `fromUuid()` or `fromUuidSync()` |
-| ringId | string | If not provided, take the current stance of the actor if any.
ex : "fire", "water" |
-| skillId | string | Skill `id`
ex : "design", "aesthetics", "courtesy" |
-| skillCatId | string | Skill category `id`
ex : "artisan", "scholar" |
-| skillsList | string[] | `skillId`/`skillCatId` list coma separated.
Allow the player to select the skill used in a select
ex : "artisan,design" |
+| Property | Type | Notes / Examples |
+|------------------|----------|------------------------------------------------------------------------------------------------------------------------------------------|
+| actor | Actor | Any `Actor` object instance.
ex : `game.user.character`, `canvas.tokens.controlled[0].actor` |
+| actorId | string | This is the `id` not the `uuid` of an actor.
ex : "AbYgKrNwWeAxa9jT" |
+| actorName | string | Careful this is case sensitive.
ex : "Isawa Aki" |
+| difficulty | number | `1` to `9` |
+| difficultyHidden | boolean | If `true`, hide the difficulty and lock the view for the player. |
+| isInitiativeRoll | boolean | `true` if this is an initiative roll |
+| itemUuid | string | The `uuid` of technique or weapon used for this roll. Can be anything retrieved by `fromUuid()` or `fromUuidSync()`
_Added in v1.9.0_ |
+| ringId | string | If not provided, take the current stance of the actor if any.
ex : "fire", "water" |
+| skillId | string | Skill `id`
ex : "design", "aesthetics", "courtesy" |
+| skillCatId | string | Skill category `id`
ex : "artisan", "scholar" |
+| skillsList | string[] | `skillId`/`skillCatId` list coma separated.
Allow the player to select the skill used in a select
ex : "artisan,design" |
All these properties are optional.
diff --git a/wiki/dev/sockets.md b/wiki/dev/sockets.md
index 8c51691..f933a3d 100644
--- a/wiki/dev/sockets.md
+++ b/wiki/dev/sockets.md
@@ -22,7 +22,7 @@ game.l5r5e.sockets.refreshAppId(applicationId);
## updateMessageIdAndRefresh
-Change the message in the selected application windows, and rerender the application to force the refresh. Used in RnK.
+Change the message in the selected application windows, and re-render the application to force the refresh. Used in RnK.
Usage :
```js
@@ -31,18 +31,20 @@ game.l5r5e.sockets.refreshAppId(applicationId, messageId);
## openDicePicker
-Remotely open the DicePicker (DP) on targetted Users/Actors if they are active users. Used in initiative roll.
+_Added in v1.9.0_
+
+Remotely open the DicePicker (DP) on targeted Users/Actors if they are active users. Used in initiative roll.
Arguments :
-| Property | Type | Notes / Exemples |
+| Property | Type | Notes / Examples |
|-----------|---------|----------------------------------------------------------------------------|
| users | User[] | Users list to trigger the DP (will be reduce to `id` for network perf.) |
| actors | Actor[] | Actors list to trigger the DP (will be reduce to `uuid` for network perf.) |
| dpOptions | Object | Any [DicePickerDialog.options](dicepicker.md#constructor-options) |
-### Exemples
+### Examples
#### Fitness skill roll for the all combat targets
```js
diff --git a/wiki/dev/system-helping.md b/wiki/dev/system-helping.md
index b7560a1..d5fcd06 100644
--- a/wiki/dev/system-helping.md
+++ b/wiki/dev/system-helping.md
@@ -11,7 +11,7 @@ You are free to contribute and propose corrections, modifications after fork. Tr
2. Use `npm ci` to install the dependence.
3. Create a link from `/system` to your foundry system data (by default `%localappdata%/FoundryVTT/data/systems/l5r5e`).
-Windows exemple (modify the target and source directories, and run this in administrator) :
+Windows example (modify the target and source directories, and run this in administrator) :
```bash
mklink /D /J "%localappdata%/FoundryVTT/data/systems/l5r5e" "D:/Projects/FVTT/l5r5e/system"
```
diff --git a/wiki/users/custom-compendiums.md b/wiki/users/custom-compendiums.md
index ccdbd43..a07f43b 100644
--- a/wiki/users/custom-compendiums.md
+++ b/wiki/users/custom-compendiums.md
@@ -2,7 +2,7 @@
Never directly edit the system compendiums.
They will be erased anytime you update the system.
-The better options to keep the links between items and properties for exemple, is to fill a custom compendium using babel.
+The better options to keep the links between items and properties for example, is to fill a custom compendium using babel.
This way, the system compendiums will be overridden by this module.
You will need to manually download the following module, and edit json files.
diff --git a/wiki/users/techniques-syntaxe.md b/wiki/users/techniques-syntaxe.md
index fa1f783..852c872 100644
--- a/wiki/users/techniques-syntaxe.md
+++ b/wiki/users/techniques-syntaxe.md
@@ -6,14 +6,14 @@ These fields have special constraints, you will find theirs rules below.
## Difficulty
Can be :
- A integer number : `1` to `9`.
- - Or specific syntaxe "@`S`:`prop1`" or "@`T`:`prop1`|`max`" or "@`T`:`prop1`|`max`(`prop2`)" :
+ - Or specific syntax "@`S`:`prop1`" or "@`T`:`prop1`|`max`" or "@`T`:`prop1`|`max`(`prop2`)" :
- `@` fixed, trigger the parser
- `T` or `S` : `T`arget or `S`elf, define the actor to get the value.
- `prop1` / `prop2` : Can be any property in `actor` or `actor.system`. Limitations: currently no `size`, `distance` (range) or computation (a+b).
- `|` separator, optional if no min/max.
- `min` or `max` : Between the selected targets, search for the min/max of `prop2`. If no `prop2` provided, take `prop1` as `prop2` (irrelevant for `@S`).
- `(prop2)` : define the property for the actor selection in multiple target, can be omitted if same as `prop1`.
- - Exemples :
+ - Examples :
- `@S:vigilance` : Difficulty will be my own `vigilance`.
- `@T:vigilance|min` : Difficulty will be the `vigilance` from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`.
- `@T:vigilance|max(statusRank)` : Difficulty will be the `vigilance` from the target with the maximum `statusRank` value.
@@ -24,7 +24,7 @@ Can be :
- Any `Skill` id : `melee`, `fitness`...
- Any `SkillCategory` id : `scholar`, `martial`...
- Or both in list, coma separated.
- - Exemples :
+ - Examples :
- `theology`
- `melee,ranged,unarmed`
- `martial,fitness,performance`
diff --git a/wiki/users/updating.md b/wiki/users/updating.md
index 1708ce8..7f8e030 100644
--- a/wiki/users/updating.md
+++ b/wiki/users/updating.md
@@ -1,4 +1,4 @@
# Updating - Bests practices
- Anytime you update to a major version make a backup of foundry's data directory (default : `%localappdata%/FoundryVTT/data/`).
-- Take time to upgrading to a major version (ex FoundryVTT v9->v10).
A lot of bugs can be on firsts patchs, and a lots of systems/modules won't upgrade fast and will be incompatible or not tested (a lot of us do it only on our free time).
If you need some timing windows: let à least 2 weeks to 1 month.
+- Take time to upgrading to a major version (ex FoundryVTT v9->v10).
A lot of bugs can be on firsts patchs, and a lots of systems/modules won't upgrade fast and will be incompatible or not tested (a lot of us do it only on our free time).
If you need some timing windows: let at least 2 weeks to 1 month.