Fix rnkMessage not passing on actor object for NPCs

This commit is contained in:
Marco Braga
2021-04-22 21:59:36 +02:00
parent 80907c8a01
commit 7943d38e87
3 changed files with 22 additions and 16 deletions

View File

@@ -434,22 +434,24 @@ export class DicePickerDialog extends FormApplication {
let message;
if (this.object.isInitiativeRoll) {
// Initiative roll
let msgOptions = {
skillId: this.object.skill.id,
difficulty: this.object.difficulty.value,
difficultyHidden: this.object.difficulty.hidden,
useVoidPoint: this.object.useVoidPoint,
skillAssistance: this.object.skill.assistance,
};
await this._actor.rollInitiative({
initiativeOptions: {
formula: formula.join("+"),
// updateTurn: true,
messageOptions: {
skillId: this.object.skill.id,
difficulty: this.object.difficulty.value,
difficultyHidden: this.object.difficulty.hidden,
useVoidPoint: this.object.useVoidPoint,
skillAssistance: this.object.skill.assistance,
},
messageOptions: msgOptions,
},
});
// Adhesive tape to get the messageId :/
message = this._actor.rnkMessage;
delete this._actor.rnkMessage;
message = msgOptions.rnkMessage;
delete msgOptions.rnkMessage;
} else {
// Regular roll, so let's roll !
const roll = await new game.l5r5e.RollL5r5e(formula.join("+"));