Fix rnkMessage not passing on actor object for NPCs
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@@ -112,7 +112,7 @@ export class CombatL5r5e extends Combat {
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// Ugly but work... i need the new message
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if (ids.length === 1) {
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combatant.actor.rnkMessage = rnkMessage;
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messageOptions.rnkMessage = rnkMessage;
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}
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// if the character succeeded on their Initiative check, they add 1 to their base initiative value,
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@@ -434,22 +434,24 @@ export class DicePickerDialog extends FormApplication {
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let message;
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if (this.object.isInitiativeRoll) {
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// Initiative roll
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let msgOptions = {
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skillId: this.object.skill.id,
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difficulty: this.object.difficulty.value,
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difficultyHidden: this.object.difficulty.hidden,
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useVoidPoint: this.object.useVoidPoint,
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skillAssistance: this.object.skill.assistance,
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};
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await this._actor.rollInitiative({
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initiativeOptions: {
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formula: formula.join("+"),
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// updateTurn: true,
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messageOptions: {
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skillId: this.object.skill.id,
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difficulty: this.object.difficulty.value,
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difficultyHidden: this.object.difficulty.hidden,
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useVoidPoint: this.object.useVoidPoint,
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skillAssistance: this.object.skill.assistance,
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},
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messageOptions: msgOptions,
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},
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});
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// Adhesive tape to get the messageId :/
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message = this._actor.rnkMessage;
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delete this._actor.rnkMessage;
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message = msgOptions.rnkMessage;
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delete msgOptions.rnkMessage;
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} else {
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// Regular roll, so let's roll !
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const roll = await new game.l5r5e.RollL5r5e(formula.join("+"));
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@@ -613,24 +613,28 @@ export class RollnKeepDialog extends FormApplication {
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const msgOldId = this._message._id;
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if (this.roll.l5r5e.isInitiativeRoll) {
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let msgOptions = {
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rnkRoll: this.roll,
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};
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await this.roll.l5r5e.actor.rollInitiative({
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rerollInitiative: true,
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initiativeOptions: {
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messageOptions: {
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rnkRoll: this.roll,
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},
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messageOptions: msgOptions,
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},
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});
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// Adhesive tape to get the message :/
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this.message = this.roll.l5r5e.actor.rnkMessage;
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delete this.roll.l5r5e.actor.rnkMessage;
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this.message = msgOptions.rnkMessage;
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delete msgOptions.rnkMessage;
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} else {
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// Send it to chat, switch to new message
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this.message = await this.roll.toMessage();
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}
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// Refresh viewers
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game.l5r5e.sockets.updateMessageIdAndRefresh(appOldId, this._message._id);
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if (this._message) {
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game.l5r5e.sockets.updateMessageIdAndRefresh(appOldId, this._message._id);
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}
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// Delete old chat message related to this series
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if (game.settings.get("l5r5e", "rnk.deleteOldMessage")) {
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