added public description
This commit is contained in:
@@ -14,18 +14,19 @@
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- The link behavior is :
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- The link behavior is :
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- World items and Compendiums : Direct link
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- World items and Compendiums : Direct link
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- Actor items : Try to get the world/compendium items as actor items are not accessible to others players. If the source cannot be resolved, do not display the link.
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- Actor items : Try to get the world/compendium items as actor items are not accessible to others players. If the source cannot be resolved, do not display the link.
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- Please note the target permission is not checked to display the link. So player without rights will have a permission error message on click.
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- Added Opportunity usage helper in Journal Compendium (courteously authorized by Edge).
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- Added Opportunity usage helper in Journal Compendium (courteously authorized by Edge).
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- Fixed Compendiums entries thanks to TesserWract :
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- Fixed Compendiums entries thanks to TesserWract :
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- Weapons:
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- Weapons:
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- Chair, lute, sake bottle and cups, and scroll case use the "Unarmed skill"
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- Chair, lute, sake bottle and cups, and scroll case use the "Unarmed skill".
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- Changed the umbrella's stab grip to be 2-handed.
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- Changed the umbrella's stab grip to be 2-handed.
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- Techniques :
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- Techniques :
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- "Utaku Battle Maiden": Replaced "Striking as Air" with "Courtier's Resolve".
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- "Utaku Battle Maiden": Replaced "Striking as Air" with "Courtier's Resolve".
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- "Disappearing World Style": Ring used changed from "air" to "fire".
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- "Disappearing World Style": Ring used changed from "air" to "fire".
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- "Lord Hida's Grip": Added the "(Crab)" prerequisite.
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- "Lord Hida's Grip": Added the "(Crab)" prerequisite in title.
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- "Lord Shiba's Valor": Added the "(Phoenix)" prerequisite.
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- "Lord Shiba's Valor": Added the "(Phoenix)" prerequisite in title.
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- Fixes for RnK :
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- Fixes for RnK :
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- Visibility mode is now consistent with the 1st message (public, private, gm...).
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- Visibility mode now should be consistent with the 1st message (public, private, gm...).
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- DiceSoNice will now not show the new dice(s) for explosive in non-public mode.
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- DiceSoNice will now not show the new dice(s) for explosive in non-public mode.
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- Fixed Title's embed items tooltips.
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- Fixed Title's embed items tooltips.
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- Minor fixe on editable state.
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- Minor fixe on editable state.
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@@ -25,25 +25,25 @@
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{{#if actor.data.data.attitude}}<p>({{actor.data.data.attitude}})</p>{{/if}}
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{{#if actor.data.data.attitude}}<p>({{actor.data.data.attitude}})</p>{{/if}}
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</td>
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</td>
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<td><i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.data.data.stance}})</h2>{{localizeStanceTip actor.data.data.stance}}" class="i_{{actor.data.data.stance}} actor-infos-control"></i></td>
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<td><i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.data.data.stance}})</h2>{{localizeStanceTip actor.data.data.stance}}" class="i_{{actor.data.data.stance}} actor-infos-control"></i></td>
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<td><i class="fa fas prepared-icon-{{actor.isPrepared}} {{#ifCond actor.isPrepared '==' 'false'}}badvalue{{/ifCond}}" title="{{localize (localize 'l5r5e.conflict.initiative.prepared_{value}' value=actor.isPrepared)}}"></i></td>
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<td><i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.initiative.title'}} : {{localize (localize 'l5r5e.conflict.initiative.prepared_{value}' value=actor.isPrepared)}}</h2>" class="fa fas prepared-icon-{{actor.isPrepared}} {{#ifCond actor.isPrepared '==' 'false'}}badvalue{{/ifCond}} actor-infos-control"></i></td>
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<td>{{#if actor.haveWeaponEquipped}}<i data-type="weapons" data-actor-id="{{actor.id}}" class="fas fa-fan actor-infos-control {{#if actor.haveWeaponReadied}}badvalue{{/if}}"></i>{{/if}}</td>
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<td>{{#if actor.haveWeaponEquipped}}<i data-type="weapons" data-actor-id="{{actor.id}}" class="fas fa-fan actor-infos-control {{#if actor.haveWeaponReadied}}badvalue{{/if}}"></i>{{/if}}</td>
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<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-id="{{actor.id}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
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<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-id="{{actor.id}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
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<td>
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<td>
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<p>
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<p>
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{{#if actor.data.data.identity.school_rank}}
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{{#if actor.data.data.identity.school_rank}}
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{{actor.data.data.identity.school_rank}}
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{{actor.data.data.identity.school_rank}}
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{{else}}
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{{else}}
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<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i> {{actor.data.data.conflict_rank.martial}} <i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i> {{actor.data.data.conflict_rank.social}}
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<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i> {{actor.data.data.conflict_rank.martial}} <i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i> {{actor.data.data.conflict_rank.social}}
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{{/if}}
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{{/if}}
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</p>
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</p>
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<p>
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<p>
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{{#if actor.data.data.rings_affinities}}
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{{#if actor.data.data.rings_affinities}}
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{{#each actor.data.data.rings_affinities as |ringValue ringId|}}
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{{#each actor.data.data.rings_affinities as |ringValue ringId|}}
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{{#if ringValue}}
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{{#if ringValue}}
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<i class="i_{{ringId}}" title="{{localizeRing ringId}}"></i> {{ringValue}}
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<i class="i_{{ringId}}" title="{{localizeRing ringId}}"></i> {{ringValue}}
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{{/if}}
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{{/each}}
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{{/if}}
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{{/if}}
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{{/each}}
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{{/if}}
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</p>
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</p>
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</td>
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</td>
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<td>
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<td>
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@@ -12,4 +12,5 @@
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<li><b>{{localize 'l5r5e.social.npc.advantages'}}</b> : {{advantages}}</li>
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<li><b>{{localize 'l5r5e.social.npc.advantages'}}</b> : {{advantages}}</li>
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<li><b>{{localize 'l5r5e.social.npc.disadvantages'}}</b> : {{disadvantages}}</li>
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<li><b>{{localize 'l5r5e.social.npc.disadvantages'}}</b> : {{disadvantages}}</li>
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</ul>
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</ul>
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<p>{{{actorData.description}}}</p>
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</section>
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</section>
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