Make compendium droppable :D
This commit is contained in:
@@ -2,8 +2,23 @@
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* Base Sheet for Actor and Npc
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*/
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export class BaseSheetL5r5e extends ActorSheet {
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/**
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* Commons options
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*/
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["l5r5e", "sheet", "actor"],
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// template: CONFIG.l5r5e.paths.templates + "actors/character-sheet.html",
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width: 600,
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height: 800,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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});
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}
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/**
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* Commons datas
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* @override
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*/
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getData() {
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const sheetData = super.getData();
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@@ -40,7 +55,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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*/
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async _onDrop(event) {
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// Check item type and subtype
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const item = game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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if (
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!item ||
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item.entity !== "Item" ||
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@@ -73,26 +88,21 @@ export class BaseSheetL5r5e extends ActorSheet {
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// Babele and properties specific
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if (item.data.data.properties && typeof Babele !== "undefined") {
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item.data.data.properties = await Promise.all(
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item.data.data.properties.map(async (prop) => {
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let gameProp = game.items.get(prop.id);
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item.data.data.properties.map(async (property) => {
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const gameProp = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack(property.id, "Item");
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if (gameProp) {
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// Live item
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return { id: gameProp.id, name: gameProp.name };
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} else {
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// Pack item
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gameProp = await game.packs.get(CONFIG.l5r5e.packsIds.properties.core).getEntry(prop.id);
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if (gameProp) {
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return { id: gameProp._id, name: gameProp.name };
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}
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return { id: gameProp._id, name: gameProp.name };
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}
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return prop;
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return property;
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})
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);
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}
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// Ok add item - Foundry override cause props
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const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
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if (allowed === false) return;
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if (allowed === false) {
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return;
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}
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return this._onDropItem(event, item);
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}
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@@ -9,10 +9,6 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
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return mergeObject(super.defaultOptions, {
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classes: ["l5r5e", "sheet", "actor"],
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template: CONFIG.l5r5e.paths.templates + "actors/character-sheet.html",
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width: 600,
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height: 800,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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});
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}
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@@ -13,10 +13,6 @@ export class NpcSheetL5r5e extends BaseSheetL5r5e {
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return mergeObject(super.defaultOptions, {
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classes: ["l5r5e", "sheet", "npc"],
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template: CONFIG.l5r5e.paths.templates + "actors/npc-sheet.html",
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width: 600,
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height: 800,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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});
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}
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@@ -1,14 +1,5 @@
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export const L5R5E = {};
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L5R5E.packsIds = {
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properties: {
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core: "l5r5e.core-properties",
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},
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techniques: {
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core: "l5r5e.core-techniques",
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},
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};
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L5R5E.paths = {
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assets: `systems/l5r5e/assets/`,
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templates: `systems/l5r5e/templates/`,
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@@ -54,34 +54,72 @@ export class HelpersL5r5e {
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/**
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* Return the target object on a drag n drop event, or null if not found
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*/
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static getDragnDropTargetObject(event) {
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let data = null;
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let targetItem = null;
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static async getDragnDropTargetObject(event) {
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const data = JSON.parse(event.dataTransfer.getData("text/plain"));
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return await HelpersL5r5e.getObjectGameOrPack(data.id, data.type, data.pack);
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}
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/**
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* Return the object from Game or Pack by his ID, or null if not found
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*/
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static async getObjectGameOrPack(id, type, pack = null) {
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try {
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data = JSON.parse(event.dataTransfer.getData("text/plain"));
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// Named pack
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if (pack) {
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const data = await game.packs.get(pack).getEntry(id);
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if (data) {
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return HelpersL5r5e.createItemFromCompendium(data);
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}
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}
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// Game object
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let item = null;
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switch (type) {
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case "Actor":
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item = game.actors.get(id);
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break;
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case "Item":
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item = game.items.get(id);
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break;
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case "JournalEntry":
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item = game.journal.get(id);
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break;
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case "Macro":
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item = game.macros.get(id);
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break;
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}
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if (item) {
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return item;
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}
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// Unknown pack object, iterate all packs
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for (const comp of game.packs) {
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const data = await comp.getEntity(id);
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if (data) {
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return HelpersL5r5e.createItemFromCompendium(data);
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}
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}
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} catch (err) {
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return null;
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console.warn(err);
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}
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return null;
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}
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switch (data.type) {
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case "Actor":
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targetItem = game.actors.get(data.id);
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break;
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case "Item":
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targetItem = game.items.get(data.id);
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break;
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case "JournalEntry":
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targetItem = game.journal.get(data.id);
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break;
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case "Macro":
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targetItem = game.macros.get(data.id);
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break;
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/**
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* Make a temporary item for compendium drag n drop
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*/
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static async createItemFromCompendium(data) {
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if (!["item", "armor", "weapon", "technique", "peculiarity", "property"].includes(data.type)) {
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return data;
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}
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const item = await Item.create(data, { temporary: true });
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return targetItem;
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// reinject compendium id
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item.data._id = data._id;
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return item;
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}
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}
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@@ -14,6 +14,7 @@ export class ItemSheetL5r5e extends ItemSheet {
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});
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}
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/** @override */
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async getData() {
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const sheetData = super.getData();
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@@ -37,18 +38,10 @@ export class ItemSheetL5r5e extends ItemSheet {
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if (Array.isArray(sheetData.data.properties)) {
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const props = [];
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for (const property of sheetData.data.properties) {
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let item = game.items.get(property.id);
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if (item) {
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// Live item
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sheetData.data.propertiesList.push(item);
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props.push({ id: property.id, name: item.name });
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} else {
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// Pack item
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item = await game.packs.get(CONFIG.l5r5e.packsIds.properties.core).getEntry(property.id);
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if (item) {
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sheetData.data.propertiesList.push(item);
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props.push({ id: item._id, name: item.name });
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}
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const gameProp = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack(property.id, "Item");
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if (gameProp) {
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sheetData.data.propertiesList.push(gameProp);
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props.push({ id: gameProp._id, name: gameProp.name });
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}
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}
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sheetData.data.properties = props;
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@@ -114,9 +107,9 @@ export class ItemSheetL5r5e extends ItemSheet {
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* Handle dropped data on the Item sheet, only "property" allowed.
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* Also a property canot be on another property
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*/
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_onDrop(event) {
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async _onDrop(event) {
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// Check item type and subtype
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const item = game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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if (!item || item.entity !== "Item" || item.data.type !== "property" || this.item.type === "property") {
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return;
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}
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