New NPC changed from "minion" to "adversary" by default
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@@ -43,7 +43,7 @@ export class ActorL5r5e extends Actor {
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foundry.utils.mergeObject(
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data.token,
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{
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actorLink: false,
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actorLink: true,
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disposition: 0, // neutral
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bar1: {
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attribute: "fatigue",
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@@ -121,7 +121,7 @@
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},
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"npc": {
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"templates": ["rings", "social", "techniques", "conflict"],
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"type": "minion",
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"type": "adversary",
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"attitude": "",
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"conflict_rank": {
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"martial": 0,
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