Fix for pressing key "Enter" in input trigger "no active Encounter..." message.
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@@ -6,6 +6,9 @@ Date format : day/month/year
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> - `foundry-version`: Stick to the major version of FoundryVTT.
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> - `foundry-version`: Stick to the major version of FoundryVTT.
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> - `system-version`: System functionalities and Fixes.
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> - `system-version`: System functionalities and Fixes.
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## 1.13.2 - ??/09/2025 - Fixes
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- Sheet : Fix for pressing key "Enter" in input trigger "no active Encounter..." message.
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## 1.13.1 - 21/09/2025 - Conditions & Fixes
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## 1.13.1 - 21/09/2025 - Conditions & Fixes
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- Fix for Clicking on items doesn't show item window (#65 Thx to Litasa)
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- Fix for Clicking on items doesn't show item window (#65 Thx to Litasa)
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- Fix for fade configuration (#66)
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- Fix for fade configuration (#66)
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@@ -694,6 +694,12 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
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_openDicePickerForSkill(event) {
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_openDicePickerForSkill(event) {
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event.preventDefault();
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event.preventDefault();
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event.stopPropagation();
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event.stopPropagation();
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// In Fvtt v13+ "Enter" trigger that mouse event, we ignore that below
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if (event.clientX === 0 && event.clientY === 0) {
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return;
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}
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const li = $(event.currentTarget);
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const li = $(event.currentTarget);
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const weapon = this._getWeaponInfos(li.data("weapon-id") || null);
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const weapon = this._getWeaponInfos(li.data("weapon-id") || null);
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const isInitiative = li.data("initiative") || false;
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const isInitiative = li.data("initiative") || false;
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