From 37b895604873bf0d957ad5f1d4c5cc0cb08a5975 Mon Sep 17 00:00:00 2001 From: Vlyan Date: Thu, 25 Sep 2025 17:45:45 +0200 Subject: [PATCH] Fix for pressing key "Enter" in input trigger "no active Encounter..." message. --- CHANGELOG.md | 3 +++ system/scripts/actors/base-character-sheet.js | 6 ++++++ 2 files changed, 9 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index a56ea53..49f21c5 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,9 @@ Date format : day/month/year > - `foundry-version`: Stick to the major version of FoundryVTT. > - `system-version`: System functionalities and Fixes. +## 1.13.2 - ??/09/2025 - Fixes +- Sheet : Fix for pressing key "Enter" in input trigger "no active Encounter..." message. + ## 1.13.1 - 21/09/2025 - Conditions & Fixes - Fix for Clicking on items doesn't show item window (#65 Thx to Litasa) - Fix for fade configuration (#66) diff --git a/system/scripts/actors/base-character-sheet.js b/system/scripts/actors/base-character-sheet.js index 634231c..cbc6d1b 100644 --- a/system/scripts/actors/base-character-sheet.js +++ b/system/scripts/actors/base-character-sheet.js @@ -694,6 +694,12 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e { _openDicePickerForSkill(event) { event.preventDefault(); event.stopPropagation(); + + // In Fvtt v13+ "Enter" trigger that mouse event, we ignore that below + if (event.clientX === 0 && event.clientY === 0) { + return; + } + const li = $(event.currentTarget); const weapon = this._getWeaponInfos(li.data("weapon-id") || null); const isInitiative = li.data("initiative") || false;