61 lines
2.4 KiB
JavaScript
61 lines
2.4 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
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export default class PrismRPGArmor extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.armorType = new fields.StringField({ required: true, initial: "light", choices: SYSTEM.ARMOR_TYPE })
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// MRR - Movement Rating Reduction (reduced by Vigor sub-attribute)
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schema.mrr = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0, label: "Movement Rating Reduction" })
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// Armor Passive - the passive ability of this armor piece
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schema.passive = new fields.StringField({ required: false, initial: "", label: "Armor Passive" })
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schema.passiveDescription = new fields.HTMLField({ required: false, textSearch: true, label: "Passive Description" })
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// Armor Augment - the Withstand action effect (requires augment from class feature)
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schema.augment = new fields.StringField({ required: false, initial: "", label: "Armor Augment" })
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schema.augmentDescription = new fields.HTMLField({ required: false, textSearch: true, label: "Augment Description" })
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schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.equipped = new fields.BooleanField({ required: true, initial: false })
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schema.isHelmet = new fields.BooleanField({ required: true, initial: false })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["PRISMRPG.Armor"]
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static migrateData(data) {
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// Migrate old money types to new ones
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if (data?.money) {
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const moneyMigration = {
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"tinbit": "coppercoin",
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"copper": "coppercoin",
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"silver": "silvercoin",
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"gold": "goldcoin",
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"platinum": "note"
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}
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if (moneyMigration[data.money]) {
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data.money = moneyMigration[data.money]
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}
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// If still invalid, default to coppercoin
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if (!SYSTEM.MONEY[data.money]) {
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console.warn(`Prism RPG | Migrate armor: Invalid money type "${data.money}", defaulting to coppercoin`)
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data.money = "coppercoin"
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}
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}
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return super.migrateData(data)
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}
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}
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