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fvtt-prism-rpg/lang/en.json
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2025-12-13 19:34:04 +01:00

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{
"COMBAT": {
"Round": "Second {round}",
"Rounds": "Seconds",
"RoundNext": "Next second"
},
"PRISMRPG": {
"Armor": {
"Category": {
"heavy": "Heavy",
"light": "Light",
"medium": "Medium"
},
"FIELDS": {
"armorType": {
"label": "Armor Type"
},
"cost": {
"label": "Cost"
},
"damageReduction": {
"label": "Damage Reduction"
},
"defense": {
"label": "Armor Class (AC)"
},
"mrr": {
"label": "Maximum Reduction Rating (MRR)"
},
"passive": {
"label": "Armor Passive"
},
"passiveDescription": {
"label": "Passive Description"
},
"augment": {
"label": "Armor Augment"
},
"augmentDescription": {
"label": "Augment Description"
},
"encLoad": {
"label": "Encumbrance Load"
},
"equipped": {
"label": "Equipped?"
},
"hp": {
"label": "Armor HP"
},
"isHelmet": {
"label": "Is Helmet?"
},
"maximumMovement": {
"label": "Movement Penalty"
},
"money": {
"label": "Currency"
}
}
},
"Character": {
"str": {
"label": "Strength"
},
"dex": {
"label": "Dexterity"
},
"con": {
"label": "Constitution"
},
"int": {
"label": "Intelligence"
},
"wis": {
"label": "Wisdom"
},
"cha": {
"label": "Charisma"
},
"FIELDS": {
"moneys": {
"tinbit": {
"label": "Tin Bits",
"value": {
"label": "Tin Bits"
}
},
"silver": {
"label": "Silver",
"value": {
"label": "Silver"
}
},
"copper": {
"label": "Copper",
"value": {
"label": "Copper"
}
},
"gold": {
"label": "Gold",
"value": {
"label": "Gold"
}
},
"platinum": {
"label": "Platinum",
"value": {
"label": "Platinum"
}
}
},
"app": {
"label": "Appearance"
},
"challenges": {
"agility": {
"label": "Dexterity"
},
"dying": {
"label": "Dying"
},
"str": {
"label": "Strength"
}
},
"developmentPoints": {
"label": "Development points",
"total": {
"label": "Total"
},
"remaining": {
"label": "Remaining"
}
},
"char": {
"label": "Charisma"
},
"combat": {
"armorHitPoints": {
"label": "Armor hit points"
}
},
"con": {
"label": "Constitution"
},
"dex": {
"label": "Dexterity"
},
"int": {
"label": "Intelligence"
},
"perception": {
"bonus": {
"label": "Bonus"
},
"value": {
"label": "Perception"
}
},
"saves": {
"contagion": {
"label": "Contagion"
},
"dodge": {
"label": "Dodge"
},
"pain": {
"label": "Pain"
},
"poison": {
"label": "Poison"
},
"toughness": {
"label": "Toughness"
},
"will": {
"label": "Will"
}
},
"str": {
"label": "Strength"
},
"wis": {
"label": "Wisdom"
}
}
},
"Monster": {
"FIELDS": {
"resists": {
"resistTorture": {
"label": "Resist torture"
},
"resistPerformance": {
"label": "Resist performance"
},
"resistIntimidation": {
"label": "Resist intimidation"
},
"perception": {
"label": "Perception"
},
"stealth": {
"label": "Stealth"
}
},
"painCourage": {
"label": "Pain/Courage"
},
"app": {
"label": "Appearance"
},
"challenges": {
"agility": {
"label": "Dexterity"
},
"dying": {
"label": "Dying"
},
"str": {
"label": "Strength"
}
},
"developmentPoints": {
"label": "Development points",
"total": {
"label": "Total"
},
"remaining": {
"label": "Remaining"
}
},
"char": {
"label": "Charisma"
},
"combat": {
"armorHitPoints": {
"label": "Armor hit points"
}
},
"con": {
"label": "Constitution"
},
"dex": {
"label": "Dexterity"
},
"int": {
"label": "Intelligence"
},
"perception": {
"bonus": {
"label": "Bonus"
},
"value": {
"label": "Perception"
}
},
"saves": {
"contagion": {
"label": "Contagion"
},
"dodge": {
"label": "Dodge"
},
"pain": {
"label": "Pain"
},
"poison": {
"label": "Poison"
},
"toughness": {
"label": "Toughness"
},
"will": {
"label": "Will"
}
},
"str": {
"label": "Strength"
},
"wis": {
"label": "Wisdom"
}
}
},
"Delete": "Delete",
"Edit": "Edit",
"Equipment": {
"FIELDS": {
"cost": {
"label": "Cost"
},
"description": {
"label": "Description"
},
"encLoad": {
"label": "Load"
},
"money": {
"label": "Money unit"
},
"isKit": {
"label": "Is Kit?"
},
"passive": {
"label": "Passive Name"
},
"passiveDescription": {
"label": "Passive Description"
},
"specialActivations": {
"label": "Special Activations"
}
}
},
"RacialAbility": {
"FIELDS": {
"description": {
"label": "Description"
}
}
},
"Label": {
"agility": "Dexterity",
"gotoToken": "Go to token",
"combatAction": "Combat action",
"currentAction": "Current ongoing action",
"selectAction": "Select an action",
"spell-power": "Spell - Power",
"spell-attack": "Spell - Attack",
"miracle-power": "Miracle - Power",
"miracle-attack": "Miracle - Attack",
"spell": "Spell",
"will":"Will",
"dodge":"Dodge",
"toughness":"Toughness",
"contagion":"Contagion",
"poison":"Poison",
"pain":"Pain",
"paincourage":"Pain/Courage",
"granted": "Granted Dice",
"shields": "Shields",
"armorHitPoints": "Armor hit points",
"grantedAttackDice": "Granted attack",
"grantedDamageDice": "Granted damage",
"grantedDefenseDice": "Granted defense",
"damageResistance": "Damage resistance",
"damageResistanceShort": "DR",
"damageReduction": "Damage Reduction",
"stealth": "Stealth",
"progressionDice": "Progression/Lethargy dice",
"rollProgressionCount": "Roll progression count",
"rollProgressionDice": "Roll progression/Lethargy dice",
"earned": "Earned",
"divinityPoints": "Divinity points",
"aetherPoints": "Aether points",
"attacks": "Attacks",
"monster": "Monster",
"Resist" :"Resist",
"resist": "Resist",
"resistTorture": "Resist torture",
"resistPerformance": "Resist performance",
"resistIntimidation": "Resist intimidation",
"initiative": "Initiative",
"maxInitiativeWisdom": "Max initiative (from wisdom)",
"combat": "Combat",
"rollInitiative": "Roll initiative",
"money": "Money",
"favorResult": "Favor result",
"disfavorResult": "Disfavor result",
"otherResult": "Other result",
"disfavor": "Disfavor",
"favor": "Favor",
"wounds": "Wounds",
"name": "Name",
"hp": "HP",
"duration": "Duration",
"combatDetails": "Combat details",
"Challenges": "Challenges",
"HP": "HP",
"Movement": "Movement",
"Saves": "Saves",
"app": "APP",
"armor": "Armor",
"armors": "Armors",
"baseModifier": "Base modifier",
"biodata": "Biodata",
"biography": "Biography",
"bonus": "Bonus",
"cha": "CHA",
"challenge": "Challenge",
"challenges": {
"agility": "Dexterity",
"dying": "Dying",
"strength": "Strength"
},
"characteristic": "Characteristic",
"characteristics": "Characteristics",
"con": "CON",
"damage": "Damage",
"description": "Description",
"details": "Details",
"effects": "Effects",
"source": "Source",
"temporary": "Temporary",
"passive": "Passive",
"inactive": "Inactive",
"dex": "DEX",
"equipment": "Equipment",
"experience": "Experience",
"racialAbilities": "Racial Abilities",
"grit": "Grit",
"gritEarned": "Grit earned",
"int": "INT",
"jet": "Roll",
"level": "Level",
"luc": "LUC",
"luck": "Luck",
"luckEarned": "Luck earned",
"malus": "Malus",
"maximum": "Maximum",
"miracles": "Miracles",
"movement": {
"jog": "Jog",
"run": "Run",
"sprint": "Sprint",
"walk": "Walk",
"jumpBroad": "Broad jump",
"jumpRunning": "Running jump",
"jumpVertical": "Vertical jump"
},
"newArmor": "New armor",
"newWeapon": "New weapon",
"notes": "Notes",
"pc": "PC",
"perception": "Perception",
"rangeDefenseDialog": "Ranged defense dialog",
"rangeDefenseRoll": "Ranged defense roll",
"rangedAttackDefense": "Ranged attack defense",
"resource": "Resource",
"resources": "Resources",
"save": "Save",
"saves": {
"contagion": "Contagion",
"dodge": "Dodge",
"pain": "Pain",
"poison": "Poison",
"toughness": "Toughness",
"will": "Will",
"paincourage": "Pain/Courage"
},
"skill": "Skill",
"skillBonus": "Skill bonus",
"skills": "Skills",
"spells": "Spells",
"str": "STR",
"titleChallenge": "Challenge",
"titleSave": "Save",
"titleSkill": "Skill",
"total": "Total",
"vulnerabilities": "Vulnerabilities",
"weapon": "Weapon",
"weapon-attack": "Weapon attack",
"weapon-damage": "Weapon damage",
"weapon-defense": "Weapon defense",
"monster-attack": "Monster attack",
"monster-damage": "Monster damage",
"monster-defense": "Monster defense",
"weapons": "Weapons",
"wis": "WIS",
"subAttributes": "Sub-Attributes",
"prowess": "Prowess",
"vigor": "Vigor",
"competence": "Competence",
"authority": "Authority",
"presence": "Presence",
"stamina": "Stamina",
"wit": "Wit",
"grace": "Grace",
"tenacity": "Tenacity",
"willpower": "Willpower",
"resilience": "Resilience",
"cunning": "Cunning",
"guile": "Guile",
"sovereignty": "Sovereignty",
"coreSkill": "Core Skill",
"isCoreSkill": "Is Core Skill?",
"coreSkillType": "Core Skill Type",
"attributeBonusChoice": "Attribute Bonus (+2)",
"selectAttribute": "Select Attribute",
"modifier": "Modifier",
"basicChecks": "Basic Checks",
"advancedChecks": "Advanced Checks",
"enabled": "Enabled",
"disabled": "Disabled",
"coreSkillClass": "Core Skill Class",
"yourCoreSkill": "Your Core Skill",
"availableCoreSkills": "Available Core Skills",
"attributeChoices": "Attribute Choices",
"customSkills": "Custom Skills",
"advancedChecksEnabled": "Advanced Checks Enabled",
"chooseSkill": "Choose a Core Skill",
"armorType": "Armor Type",
"armorClass": "Armor Class (AC)",
"mrr": "Maximum Reduction Rating (MRR)",
"movementPenalty": "Movement Penalty",
"armorHP": "Armor Hit Points",
"encumbranceLoad": "Encumbrance Load",
"isHelmet": "Is Helmet?",
"equipped": "Equipped?",
"isImplement": "Is Implement?",
"armorPassive": "Armor Passive",
"passiveName": "Passive Name",
"passiveDescription": "Passive Description",
"armorAugment": "Armor Augment",
"augmentName": "Augment Name",
"augmentDescription": "Augment Description",
"cost": "Cost",
"currency": "Currency",
"weaponType": "Weapon Type",
"weaponGroup": "Weapon Group",
"apc": "Action Point Cost (APC)",
"damageType": "Damage Type",
"piercing": "Piercing (P)",
"bludgeoning": "Bludgeoning (B)",
"slashing": "Slashing (S)",
"isProjectile": "Is Projectile?",
"range": "Range",
"reloadAPC": "Reload APC",
"bonuses": "Bonuses",
"attackBonus": "Attack Bonus",
"damageBonus": "Damage Bonus",
"hands": "Hands Required",
"groupPassive": "Weapon Group Passive",
"groupPassiveName": "Group Passive Name",
"weaponPassives": "Weapon Passives",
"addPassive": "Add Passive",
"deletePassive": "Delete Passive",
"weaponManeuvers": "Weapon Maneuvers",
"addManeuver": "Add Maneuver",
"deleteManeuver": "Delete Maneuver",
"maneuverName": "Maneuver Name",
"maneuverDescription": "Maneuver Description",
"weaponAugment": "Weapon Augment",
"isKit": "Is Kit?",
"kitPassive": "Kit Passive",
"specialActivations": "Special Activations",
"addSpecialActivation": "Add Special Activation",
"deleteSpecialActivation": "Delete Special Activation",
"activationName": "Activation Name",
"activationDescription": "Activation Description",
"shieldType": "Shield Type",
"blockAPC": "Block APC",
"shieldRating": "Shield Rating (SR)",
"defenseBonus": "Defense Bonus",
"blockAugment": "Block Augment",
"blockAugmentName": "Block Augment Name",
"blockAugmentDescription": "Block Augment Description",
"shieldAugment": "Shield Augment",
"manaCost": "Mana Cost",
"manaUpkeep": "Mana Upkeep",
"prismColor": "Prism Color",
"colorEffect": "Color Effect",
"spellAscension": "Spell Ascension",
"canAscend": "Can Ascend?",
"ascensionEffect": "Ascension Effect",
"components": "Components",
"verbal": "Verbal",
"somatic": "Somatic",
"material": "Material",
"catalyst": "Catalyst",
"religious": "Religious",
"materialComponent": "Material Component",
"catalystDetails": "Catalyst Details",
"memorized": "Memorized?",
"castingTime": "Casting Time",
"areaAffected": "Area Affected",
"savingThrow": "Saving Throw",
"keywords": "Keywords",
"targets": "Targets",
"resolve": "Resolve",
"miracleType": "Miracle Type",
"faithCost": "Faith Cost",
"divineFavor": "Divine Favor",
"miracleAugment": "Miracle Augment",
"prayerTime": "Prayer Time",
"basicInformation": "Basic Information",
"racialPassive": "Racial Passive",
"racialPassiveName": "Racial Passive Name",
"subrace": "Sub-race",
"subraceName": "Sub-race Name",
"subraceAbility": "Sub-race Ability",
"subraceAbilityName": "Sub-race Ability Name",
"senses": "Senses",
"size": "Size",
"sizeSmall": "Small",
"sizeMedium": "Medium",
"sizeLarge": "Large",
"ageCategory": "Age Category",
"ageShort": "Short",
"ageMedium": "Medium",
"ageLong": "Long",
"language": "Language",
"classInformation": "Class Information",
"archetype": "Archetype",
"archetypeFaith": "Faith",
"archetypeMana": "Mana",
"archetypeWanderer": "Wanderer",
"archetypeWarrior": "Warrior",
"classType": "Class Type",
"classTypeCore": "Core Class",
"classTypeContinental": "Continental Class",
"continent": "Continent",
"classLevel": "Class Level",
"proficiencies": "Proficiencies",
"weaponProficiencies": "Weapon Proficiencies",
"armorProficiencies": "Armor Proficiencies",
"spellcasting": "Spellcasting",
"hasSpellcasting": "Has Spellcasting",
"spellcastingType": "Spellcasting Type",
"spellcastingTypeMana": "Mana",
"spellcastingTypeFaith": "Faith",
"attributeBonuses": "Attribute Bonuses",
"classFeatures": "Class Features"
},
"CoreSkill": {
"acrobatics": "Acrobatics",
"animalHandling": "Animal Handling",
"arcana": "Arcana",
"athletics": "Athletics",
"deception": "Deception",
"history": "History",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"medicine": "Medicine",
"nature": "Nature",
"perception": "Perception",
"performance": "Performance",
"persuasion": "Persuasion",
"religion": "Religion",
"sleightOfHand": "Sleight of Hand",
"stealth": "Stealth",
"survival": "Survival"
},
"SubAttribute": {
"prowess": "Prowess",
"vigor": "Vigor",
"competence": "Competence",
"authority": "Authority",
"presence": "Presence",
"stamina": "Stamina",
"wit": "Wit",
"grace": "Grace",
"tenacity": "Tenacity",
"willpower": "Willpower",
"resilience": "Resilience",
"cunning": "Cunning",
"guile": "Guile",
"sovereignty": "Sovereignty",
"prowessDesc": "Physical power and combat capability (STR+DEX)",
"vigorDesc": "Endurance and physical resilience (STR+CON)",
"competenceDesc": "Practical application of knowledge (STR+INT)",
"authorityDesc": "Command and leadership presence (STR+WIS)",
"presenceDesc": "Physical charisma and intimidation (STR+CHA)",
"staminaDesc": "Athletic endurance (DEX+CON)",
"initiativeDesc": "Reaction speed and alertness (DEX+INT)",
"witDesc": "Mental agility and cleverness (DEX+WIS)",
"graceDesc": "Social finesse and charm (DEX+CHA)",
"tenacityDesc": "Mental and physical toughness (CON+INT)",
"willpowerDesc": "Inner strength and determination (CON+WIS)",
"resilienceDesc": "Ability to endure hardship (CON+CHA)",
"cunningDesc": "Strategic thinking (INT+WIS)",
"guileDesc": "Deceptive intellect (INT+CHA)",
"sovereigntyDesc": "Diplomatic wisdom and influence (WIS+CHA)"
},
"ArmorType": {
"light": "Light Armor",
"medium": "Medium Armor",
"heavy": "Heavy Armor"
},
"WeaponGroup": {
"longsword": "Longsword",
"warhammer": "Warhammer",
"battleaxe": "Battleaxe",
"dagger": "Dagger",
"crossbow": "Crossbow",
"longbow": "Longbow"
},
"WeaponGroupPassive": {
"longsword": "Turning Edge: +1 AC when wielding longsword",
"warhammer": "Puncturing Blows: Ignore 2 points of armor",
"battleaxe": "Shield Eater: Break shields on critical hits",
"dagger": "Balancing Stance: Can use DEX for attack/damage",
"crossbow": "Boltlock: Advantage on first shot if not moved",
"longbow": "Volley Fire: Can shoot twice with disadvantage"
},
"ShieldType": {
"buckler": "Buckler (1d4, 1 APC)",
"light": "Light Shield (1d8, 2 APC)",
"heavy": "Heavy Shield (1d12, 3 APC)",
"tower": "Tower Shield (3d6, 4 APC)"
},
"SpellColor": {
"indigo": "Indigo",
"blue": "Blue",
"green": "Green",
"yellow": "Yellow",
"orange": "Orange",
"red": "Red",
"violet": "Violet"
},
"Hint": {
"noPassives": "No passives defined. Click the + button to add one.",
"noSpecialActivations": "No special activations defined. Click the + button to add one.",
"noManeuvers": "No maneuvers defined. Click the + button to add one.",
"isCoreSkill": "Check this if this is your character's chosen Core Skill",
"attributeBonus": "Choose which attribute receives the +2 bonus",
"advancedChecks": "Only Core Skills allow advanced checks",
"spellAscension": "Spell Ascension increases mana cost and APC by +1 per level",
"groupPassive": "Passive ability from weapon group (auto-filled)",
"classLevel": "Current progression level in this class (1-10)"
},
"Tooltip": {
"coreSkill": "Your character's chosen Core Skill provides +5 to basic checks and access to advanced checks",
"coreSkills": "List of all 18 available Core Skills in Prism RPG",
"advancedChecks": "Advanced checks are only available for your Core Skill",
"addEquipment": "New equipment",
"addSpell": "New spells",
"skill": "Skills list",
"racialAbilities": "Racial Abilities from your character's race and sub-race"
},
"Message": {
"selectCoreSkill": "You must select a Core Skill for your character. Each character chooses one Core Skill at creation."
},
"Miracle": {
"FIELDS": {
"miracleType": {
"label": "Miracle Type"
},
"apc": {
"label": "APC (Action Point Cost)"
},
"faithCost": {
"label": "Faith Cost"
},
"divineFavor": {
"label": "Divine Favor"
},
"augment": {
"label": "Miracle Augment"
},
"augmentDescription": {
"label": "Augment Description"
},
"materialComponent": {
"label": "Material Component"
},
"catalyst": {
"label": "Catalyst"
},
"areaAffected": {
"label": "Area Affected"
},
"components": {
"catalyst": {
"label": "Catalyst"
},
"material": {
"label": "Material"
},
"religious": {
"label": "Religious"
},
"somatic": {
"label": "Somatic"
},
"verbal": {
"label": "Verbal"
}
},
"description": {
"label": "Description"
},
"duration": {
"label": "Duration"
},
"level": {
"label": "Level"
},
"miracleRange": {
"label": "Range"
},
"prayerTime": {
"label": "Prayer Time"
},
"savingThrow": {
"label": "Saving Throw"
}
}
},
"Money": {
"Coppers": "Copper",
"Golds": "Gold",
"Platinums": "Platinum",
"Silvers": "Silver",
"Tinbits": "Tin Bits"
},
"Notifications": {
"rollFromWeapon": "Roll from an equipped weapon",
"rollTypeNotFound": "Roll type not found",
"skillNotFound": "Skill not found",
"messageProgressionOK": "{name} can perform his action !",
"messageLethargyOK": "{spellName} : Lethargy ended ( dice result {roll}). <br>{name} can perform a new action !",
"messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
"messageProgressionKO": "{name} can't attack this second.",
"messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})."
},
"Opponent": {
"FIELDS": {}
},
"Roll": {
"changeDice": "Change dice",
"failure": "Failure",
"modifier": "Modifier",
"modifierBonusMalus": "Modifier bonus/malus",
"normal": "Normal",
"roll": "Roll",
"save": "Save roll {save}",
"success": "Success",
"visibility": "Visibility",
"favorDisfavor": "Favor/Disfavor"
},
"Save": {
"FIELDS": {
"description": {
"label": "Description"
},
"value": {
"label": "Value"
}
}
},
"Setting": {
"displayOpponentMalus": "Afficher le malus d'adversité",
"displayOpponentMalusHint": "Affiche le malus d'adversité pour les joueurs.",
"fortune": "Roue de Fortune",
"fortuneHint": "Valeur de la roue de Fortune. Nombre de joueurs + 1 en début de partie."
},
"Shield": {
"Type": {
"buckler": "Buckler",
"light": "Light Shield",
"heavy": "Heavy Shield",
"tower": "Tower Shield"
},
"FIELDS": {
"shieldType": {
"label": "Shield Type"
},
"apc": {
"label": "Block APC"
},
"sr": {
"label": "Shield Rating (SR)"
},
"blockAugment": {
"label": "Block Augment"
},
"blockAugmentDescription": {
"label": "Block Augment Description"
},
"augment": {
"label": "Shield Augment"
},
"augmentDescription": {
"label": "Augment Description"
},
"cost": {
"label": "Cost"
},
"defense": {
"label": "Defense Bonus"
},
"encLoad": {
"label": "Encumbrance Load"
},
"equipped": {
"label": "Equipped"
},
"money": {
"label": "Currency"
}
}
},
"Skill": {
"Category": {
"armor": "Armor",
"layperson": "Layperson",
"professional": "Professional",
"resist": "Resist",
"weapon": "Weapon"
},
"FIELDS": {
"coreSkill": {
"label": "Core Skill Type"
},
"isCoreSkill": {
"label": "Is Character's Core Skill?"
},
"attributeBonus": {
"label": "Attribute Bonus (+2)"
},
"modifier": {
"label": "Skill Modifier"
},
"canAdvancedCheck": {
"label": "Can Perform Advanced Checks"
},
"coreSkillClass": {
"label": "Core Skill Class"
},
"notes": {
"label": "Notes"
},
"description": {
"label": "Description"
}
}
},
"Spell": {
"Color": {
"indigo": "Indigo",
"blue": "Blue",
"green": "Green",
"yellow": "Yellow",
"orange": "Orange",
"red": "Red",
"violet": "Violet"
},
"FIELDS": {
"manaCost": {
"label": "Mana Cost"
},
"manaUpkeep": {
"label": "Mana Upkeep"
},
"apc": {
"label": "APC (Action Point Cost)"
},
"color": {
"label": "Prism Color"
},
"colorEffect": {
"label": "Color Effect"
},
"canAscend": {
"label": "Can Use Spell Ascension?"
},
"ascensionEffect": {
"label": "Ascension Effect"
},
"keywords": {
"label": "Keywords"
},
"areaAffected": {
"label": "Area Affected"
},
"castingTime": {
"label": "Casting Time"
},
"components": {
"material": {
"label": "Material"
},
"somatic": {
"label": "Somatic"
},
"verbal": {
"label": "Verbal"
},
"catalyst": {
"label": "Catalyst"
}
},
"memorized": {
"label": "Memorized"
},
"cost": {
"label": "Cost"
},
"description": {
"label": "Description"
},
"duration": {
"label": "Duration"
},
"level": {
"label": "Level"
},
"savingThrow": {
"label": "Saving Throw"
},
"spellRange": {
"label": "Range"
},
"materialComponent": {
"label": "Material Component"
},
"catalyst": {
"label": "Catalyst"
}
}
},
"ToggleSheet": "Toggle mode",
"Vulnerability": {
"FIELDS": {
"cost": {
"label": "Cost"
},
"description": {
"label": "Description"
},
"gainedPoints": {
"label": "Gained points"
}
}
},
"Warning": {},
"Weapon": {
"Type": {
"light": "Light Weapon",
"oneHanded": "One-Handed Weapon",
"heavy": "Heavy Weapon",
"projectile": "Projectile Weapon"
},
"Group": {
"longsword": "Longsword",
"warhammer": "Warhammer",
"battleaxe": "Battleaxe",
"dagger": "Dagger",
"crossbow": "Crossbow",
"longbow": "Longbow"
},
"DamageType": {
"piercing": "Piercing",
"bludgeoning": "Bludgeoning",
"slashing": "Slashing"
},
"FIELDS": {
"weaponType": {
"label": "Weapon Type"
},
"weaponGroup": {
"label": "Weapon Group"
},
"apc": {
"label": "APC (Action Point Cost)"
},
"damage": {
"label": "Damage"
},
"damageType": {
"typeB": {
"label": "Bludgeoning"
},
"typeP": {
"label": "Piercing"
},
"typeS": {
"label": "Slashing"
}
},
"groupPassive": {
"label": "Group Passive"
},
"passive": {
"label": "Weapon Passive"
},
"passiveDescription": {
"label": "Passive Description"
},
"maneuver": {
"label": "Weapon Maneuver"
},
"maneuverDescription": {
"label": "Maneuver Description"
},
"augment": {
"label": "Weapon Augment"
},
"augmentDescription": {
"label": "Augment Description"
},
"isProjectile": {
"label": "Is Projectile?"
},
"range": {
"label": "Range"
},
"reloadAPC": {
"label": "Reload APC"
},
"cost": {
"label": "Cost"
},
"encLoad": {
"label": "Encumbrance Load"
},
"equipped": {
"label": "Equipped"
},
"hands": {
"label": "Hands Required"
},
"money": {
"label": "Currency"
},
"applyStrengthDamageBonus": {
"label": "Apply Strength Damage Bonus"
},
"bonuses": {
"attackBonus": {
"label": "Attack Bonus"
},
"damageBonus": {
"label": "Damage Bonus"
},
"defenseBonus": {
"label": "Defense Bonus"
}
}
}
},
"Race": {
"Size": {
"small": "Small",
"medium": "Medium",
"large": "Large"
},
"AgeCategory": {
"short": "Short",
"medium": "Medium",
"long": "Long"
},
"FIELDS": {
"senses": {
"label": "Senses"
},
"size": {
"label": "Size"
},
"ageCategory": {
"label": "Age Category"
},
"language": {
"label": "Language"
},
"racialPassive": {
"label": "Racial Passive Name"
},
"racialPassiveDescription": {
"label": "Racial Passive Description"
},
"subrace": {
"label": "Sub-race"
},
"subraceAbility": {
"label": "Sub-race Ability Name"
},
"subraceAbilityDescription": {
"label": "Sub-race Ability Description"
},
"notes": {
"label": "Notes"
}
}
},
"Class": {
"Archetype": {
"faith": "Faith",
"mana": "Mana",
"wanderer": "Wanderer",
"warrior": "Warrior"
},
"ClassType": {
"core": "Core Class",
"continental": "Continental Class"
},
"SpellcastingType": {
"mana": "Mana",
"faith": "Faith"
},
"FIELDS": {
"archetype": {
"label": "Archetype"
},
"classType": {
"label": "Class Type"
},
"continent": {
"label": "Continent"
},
"level": {
"label": "Class Level"
},
"weaponProficiencies": {
"label": "Weapon Proficiencies"
},
"armorProficiencies": {
"label": "Armor Proficiencies"
},
"spellcasting": {
"label": "Has Spellcasting"
},
"spellcastingType": {
"label": "Spellcasting Type"
},
"attributeBonuses": {
"label": "Attribute Bonuses"
},
"notes": {
"label": "Notes"
},
"features": {
"label": "Class Features"
}
}
}
},
"TYPES": {
"Actor": {
"character": "Character",
"monster": "Monster"
},
"Item": {
"armor": "Armor",
"equipment": "Equipment",
"racial-ability": "Racial Ability",
"miracle": "Miracle",
"save": "Save",
"shield": "Shield",
"skill": "Skill",
"spell": "Spell",
"vulnerability": "Vulnerability",
"weapon": "Weapon",
"race": "Race",
"class": "Class",
"character-path": "Character Path"
}
}
}