Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7abea8e9d4 |
@@ -0,0 +1,19 @@
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" width="100" height="100">
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<!-- Background circle -->
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<circle cx="50" cy="50" r="48" fill="#f0f0f0" stroke="#333" stroke-width="2" />
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<!-- Star for achievement/advancement -->
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<path d="M 50 20 L 55 38 L 74 38 L 59 49 L 64 67 L 50 56 L 36 67 L 41 49 L 26 38 L 45 38 Z"
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fill="#ffd700" stroke="#333" stroke-width="1.5" />
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<!-- Upward arrow for progression -->
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<path d="M 50 75 L 50 85" stroke="#333" stroke-width="3" stroke-linecap="round" />
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<path d="M 45 78 L 50 73 L 55 78" fill="none" stroke="#333" stroke-width="3"
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stroke-linecap="round" stroke-linejoin="round" />
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<!-- Small accent dots for decoration -->
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<circle cx="20" cy="30" r="2" fill="#666" />
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<circle cx="80" cy="30" r="2" fill="#666" />
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<circle cx="20" cy="70" r="2" fill="#666" />
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<circle cx="80" cy="70" r="2" fill="#666" />
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</svg>
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|
After Width: | Height: | Size: 891 B |
@@ -3227,6 +3227,118 @@ i.prismrpg {
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.prismrpg .class-content label {
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flex: 10%;
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}
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.prismrpg .class-content .advancement-level {
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margin-bottom: 1.5rem;
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padding: 0.5rem;
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border: 1px solid rgba(0, 0, 0, 0.2);
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border-radius: 4px;
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}
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.prismrpg .class-content .advancement-level h3 {
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display: flex;
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align-items: center;
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justify-content: space-between;
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margin: 0 0 0.5rem 0;
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padding-bottom: 0.5rem;
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border-bottom: 1px solid rgba(0, 0, 0, 0.1);
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}
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.prismrpg .class-content .advancement-level h3 .level-title {
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color: #000000;
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font-weight: bold;
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font-size: 80%;
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}
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.prismrpg .class-content .advancement-level h3 .add-advancement {
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padding: 0.25rem 0.5rem;
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background: var(--color-control-bg);
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border: 1px solid var(--color-border-dark);
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border-radius: 3px;
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cursor: pointer;
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}
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.prismrpg .class-content .advancement-level h3 .add-advancement:hover {
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background: var(--color-control-bg-hover);
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}
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.prismrpg .class-content .advancement-level h3 .add-advancement i {
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margin: 0;
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}
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.prismrpg .class-content .advancement-level .empty-advancements {
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font-style: italic;
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color: rgba(0, 0, 0, 0.5);
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margin: 0.5rem 0;
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}
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.prismrpg .class-content .advancement-list {
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display: flex;
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flex-direction: column;
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gap: 1rem;
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}
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.prismrpg .class-content .advancement-item {
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padding: 0.75rem;
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background: rgba(0, 0, 0, 0.05);
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border-radius: 4px;
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}
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.prismrpg .class-content .advancement-item .advancement-header {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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margin-bottom: 0.5rem;
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}
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.prismrpg .class-content .advancement-item .advancement-header .advancement-icon {
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width: 40px;
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height: 40px;
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border: 1px solid rgba(0, 0, 0, 0.2);
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border-radius: 3px;
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cursor: pointer;
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flex-shrink: 0;
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}
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.prismrpg .class-content .advancement-item .advancement-header .advancement-icon:hover {
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border-color: var(--color-border-highlight);
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}
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.prismrpg .class-content .advancement-item .advancement-header input[type="text"] {
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flex: 1;
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font-weight: bold;
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}
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.prismrpg .class-content .advancement-item .advancement-header .toggle-advancement-description {
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padding: 0.25rem 0.5rem;
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background: var(--color-control-bg);
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border: 1px solid var(--color-border-dark);
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border-radius: 3px;
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cursor: pointer;
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flex-shrink: 0;
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margin-left: 0.25rem;
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}
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.prismrpg .class-content .advancement-item .advancement-header .toggle-advancement-description:hover {
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background: var(--color-control-bg-hover);
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}
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.prismrpg .class-content .advancement-item .advancement-header .toggle-advancement-description i {
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margin: 0;
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color: rgba(0, 0, 0, 0.7);
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}
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.prismrpg .class-content .advancement-item .advancement-header .delete-advancement {
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padding: 0.25rem 0.5rem;
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background: var(--color-control-bg);
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border: 1px solid var(--color-border-dark);
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border-radius: 3px;
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cursor: pointer;
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flex-shrink: 0;
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}
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.prismrpg .class-content .advancement-item .advancement-header .delete-advancement:hover {
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background: rgba(255, 0, 0, 0.1);
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border-color: rgba(255, 0, 0, 0.5);
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}
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.prismrpg .class-content .advancement-item .advancement-header .delete-advancement i {
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margin: 0;
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color: rgba(255, 0, 0, 0.7);
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}
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.prismrpg .class-content .advancement-item .advancement-description {
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margin-top: 0.5rem;
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overflow: hidden;
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transition: max-height 0.3s ease-out, opacity 0.3s ease-out;
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max-height: 500px;
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opacity: 1;
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}
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.prismrpg .class-content .advancement-item .advancement-description.collapsed {
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max-height: 0;
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opacity: 0;
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margin-top: 0;
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}
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.prismrpg .character-path-content {
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1);
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+7
-1
@@ -688,7 +688,13 @@
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"spellcastingTypeMana": "Mana",
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"spellcastingTypeFaith": "Faith",
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"attributeBonuses": "Attribute Bonuses",
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"classFeatures": "Class Features"
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"classFeatures": "Class Features",
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"advancement": "Advancement",
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"addAdvancement": "Add Advancement",
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"deleteAdvancement": "Delete Advancement",
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"advancementName": "Advancement Name",
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"noAdvancements": "No advancements defined for this level",
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"toggleDescription": "Toggle Description"
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},
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"CoreSkill": {
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"acrobatics": "Acrobatics",
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@@ -32,6 +32,7 @@ export default class PrismRPGClassSheet extends PrismRPGItemSheet {
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#getTabs() {
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const tabs = {
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details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
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advancements: { id: "advancements", group: "primary", label: "PRISMRPG.Label.advancement" },
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description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
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}
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for (const v of Object.values(tabs)) {
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@@ -56,6 +57,142 @@ export default class PrismRPGClassSheet extends PrismRPGItemSheet {
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context.enrichedFeatures[key] = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.features[key], { async: true })
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}
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// Enrich all advancement descriptions
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context.enrichedAdvancements = {}
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context.advancementsByLevel = []
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for (let i = 1; i <= 10; i++) {
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const key = `level${i}`
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const advancements = this.document.system.advancements[key] || []
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context.enrichedAdvancements[key] = []
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const enrichedAdvancementsList = []
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for (let j = 0; j < advancements.length; j++) {
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const enrichedDesc = await foundry.applications.ux.TextEditor.implementation.enrichHTML(advancements[j].description, { async: true })
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const enrichedAdv = {
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...advancements[j],
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enrichedDescription: enrichedDesc,
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index: j,
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levelKey: key
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}
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context.enrichedAdvancements[key].push(enrichedAdv)
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enrichedAdvancementsList.push(enrichedAdv)
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}
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context.advancementsByLevel.push({
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level: i,
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levelKey: key,
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advancements: enrichedAdvancementsList
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})
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}
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return context
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}
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/** @override */
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_onRender(context, options) {
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super._onRender(context, options)
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// Add advancement button listeners
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this.element.querySelectorAll(".add-advancement").forEach(btn => {
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btn.addEventListener("click", this._onAddAdvancement.bind(this))
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})
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// Delete advancement button listeners
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this.element.querySelectorAll(".delete-advancement").forEach(btn => {
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btn.addEventListener("click", this._onDeleteAdvancement.bind(this))
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})
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// Edit advancement icon listeners
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this.element.querySelectorAll(".advancement-icon").forEach(img => {
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img.addEventListener("click", this._onEditAdvancementIcon.bind(this))
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})
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// Toggle advancement description listeners
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this.element.querySelectorAll(".toggle-advancement-description").forEach(btn => {
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btn.addEventListener("click", this._onToggleAdvancementDescription.bind(this))
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})
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}
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/**
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* Handle toggling advancement description visibility
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* @param {Event} event
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*/
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_onToggleAdvancementDescription(event) {
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event.preventDefault()
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const button = event.currentTarget
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const item = button.closest(".advancement-item")
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const description = item.querySelector(".advancement-description")
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const icon = button.querySelector("i")
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description.classList.toggle("collapsed")
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if (description.classList.contains("collapsed")) {
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icon.classList.remove("fa-chevron-up")
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icon.classList.add("fa-chevron-down")
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} else {
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icon.classList.remove("fa-chevron-down")
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icon.classList.add("fa-chevron-up")
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}
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}
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/**
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* Handle adding a new advancement to a level
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* @param {Event} event
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*/
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async _onAddAdvancement(event) {
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event.preventDefault()
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const level = event.currentTarget.dataset.level
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const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
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advancements.push({
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icon: "systems/fvtt-prism-rpg/assets/icons/advancement.svg",
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name: "",
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description: ""
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})
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await this.document.update({
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[`system.advancements.${level}`]: advancements
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})
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}
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/**
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* Handle deleting an advancement from a level
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* @param {Event} event
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*/
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async _onDeleteAdvancement(event) {
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event.preventDefault()
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const level = event.currentTarget.dataset.level
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const index = parseInt(event.currentTarget.dataset.index)
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const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
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advancements.splice(index, 1)
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await this.document.update({
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[`system.advancements.${level}`]: advancements
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})
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}
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/**
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* Handle editing an advancement icon
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* @param {Event} event
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*/
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async _onEditAdvancementIcon(event) {
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event.preventDefault()
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const level = event.currentTarget.dataset.level
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const index = parseInt(event.currentTarget.dataset.index)
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const fp = new FilePicker({
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type: "image",
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current: this.document.system.advancements[level][index].icon,
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callback: async (path) => {
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const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
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advancements[index].icon = path
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await this.document.update({
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[`system.advancements.${level}`]: advancements
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})
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}
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})
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fp.render(true)
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}
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}
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@@ -68,6 +68,41 @@ export default class PrismRPGClass extends foundry.abstract.TypeDataModel {
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level10: new fields.HTMLField({ initial: "" })
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})
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// Advancements (list of advancements per level with icon, name and description)
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const advancementSchema = () => new fields.ArrayField(
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new fields.SchemaField({
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icon: new fields.StringField({
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required: true,
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initial: "",
|
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label: "Icon"
|
||||
}),
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name: new fields.StringField({
|
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required: true,
|
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initial: "",
|
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label: "Name"
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}),
|
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description: new fields.HTMLField({
|
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required: true,
|
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initial: "",
|
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label: "Description"
|
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})
|
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}),
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{ initial: [] }
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)
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schema.advancements = new fields.SchemaField({
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level1: advancementSchema(),
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level2: advancementSchema(),
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level3: advancementSchema(),
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level4: advancementSchema(),
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level5: advancementSchema(),
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level6: advancementSchema(),
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level7: advancementSchema(),
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level8: advancementSchema(),
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level9: advancementSchema(),
|
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level10: advancementSchema()
|
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})
|
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|
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// Proficiencies granted by this class
|
||||
schema.weaponProficiencies = new fields.StringField({
|
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required: true,
|
||||
@@ -156,4 +191,36 @@ export default class PrismRPGClass extends foundry.abstract.TypeDataModel {
|
||||
}
|
||||
return features
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current level's advancements
|
||||
*/
|
||||
get currentLevelAdvancements() {
|
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return this.advancements[`level${this.level}`] || []
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all advancements up to current level
|
||||
*/
|
||||
get allAdvancementsUpToLevel() {
|
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const advancements = []
|
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for (let i = 1; i <= this.level; i++) {
|
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const levelAdvancements = this.advancements[`level${i}`]
|
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if (levelAdvancements && levelAdvancements.length > 0) {
|
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advancements.push({
|
||||
level: i,
|
||||
advancements: levelAdvancements
|
||||
})
|
||||
}
|
||||
}
|
||||
return advancements
|
||||
}
|
||||
|
||||
/**
|
||||
* Get advancements for a specific level
|
||||
*/
|
||||
getAdvancementsForLevel(level) {
|
||||
if (level < 1 || level > 10) return []
|
||||
return this.advancements[`level${level}`] || []
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,4 +13,139 @@
|
||||
label {
|
||||
flex: 10%;
|
||||
}
|
||||
|
||||
.advancement-level {
|
||||
margin-bottom: 1.5rem;
|
||||
padding: 0.5rem;
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
border-radius: 4px;
|
||||
|
||||
h3 {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin: 0 0 0.5rem 0;
|
||||
padding-bottom: 0.5rem;
|
||||
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
|
||||
|
||||
.level-title {
|
||||
color: #000000;
|
||||
font-weight: bold;
|
||||
font-size: 80%;
|
||||
}
|
||||
|
||||
.add-advancement {
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: var(--color-control-bg);
|
||||
border: 1px solid var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
background: var(--color-control-bg-hover);
|
||||
}
|
||||
|
||||
i {
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.empty-advancements {
|
||||
font-style: italic;
|
||||
color: rgba(0, 0, 0, 0.5);
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
}
|
||||
|
||||
.advancement-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.advancement-item {
|
||||
padding: 0.75rem;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border-radius: 4px;
|
||||
|
||||
.advancement-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
.advancement-icon {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
|
||||
&:hover {
|
||||
border-color: var(--color-border-highlight);
|
||||
}
|
||||
}
|
||||
|
||||
input[type="text"] {
|
||||
flex: 1;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.toggle-advancement-description {
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: var(--color-control-bg);
|
||||
border: 1px solid var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
margin-left: 0.25rem;
|
||||
|
||||
&:hover {
|
||||
background: var(--color-control-bg-hover);
|
||||
}
|
||||
|
||||
i {
|
||||
margin: 0;
|
||||
color: rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
}
|
||||
|
||||
.delete-advancement {
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: var(--color-control-bg);
|
||||
border: 1px solid var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 0, 0, 0.1);
|
||||
border-color: rgba(255, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
i {
|
||||
margin: 0;
|
||||
color: rgba(255, 0, 0, 0.7);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.advancement-description {
|
||||
margin-top: 0.5rem;
|
||||
overflow: hidden;
|
||||
transition:
|
||||
max-height 0.3s ease-out,
|
||||
opacity 0.3s ease-out;
|
||||
max-height: 500px;
|
||||
opacity: 1;
|
||||
|
||||
&.collapsed {
|
||||
max-height: 0;
|
||||
opacity: 0;
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
"download": "#{DOWNLOAD}#",
|
||||
"url": "#{URL}#",
|
||||
"license": "LICENSE",
|
||||
"version": "13.0.0",
|
||||
"version": "13.0.1",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald",
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
{{! Navigation des onglets }}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
|
||||
<a class="item {{tabs.advancements.cssClass}}" data-tab="advancements">{{localize "PRISMRPG.Label.advancement"}}</a>
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
</nav>
|
||||
|
||||
@@ -73,6 +74,59 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Advancements }}
|
||||
<div class="tab {{tabs.advancements.cssClass}}" data-group="primary" data-tab="advancements">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.advancement"}}</legend>
|
||||
|
||||
{{#each advancementsByLevel as |levelData|}}
|
||||
<div class="advancement-level">
|
||||
<h3>
|
||||
<span class="level-title">{{localize "PRISMRPG.Label.level"}} {{levelData.level}}</span>
|
||||
<button type="button" class="add-advancement" data-level="{{levelData.levelKey}}" data-tooltip="{{localize 'PRISMRPG.Label.addAdvancement'}}">
|
||||
<i class="fas fa-plus"></i>
|
||||
</button>
|
||||
</h3>
|
||||
|
||||
{{#if levelData.advancements.length}}
|
||||
<div class="advancement-list">
|
||||
{{#each levelData.advancements as |advancement|}}
|
||||
<div class="advancement-item">
|
||||
<div class="advancement-header">
|
||||
<img class="advancement-icon" src="{{advancement.icon}}" data-level="{{advancement.levelKey}}" data-index="{{advancement.index}}" />
|
||||
{{formInput
|
||||
../../systemFields.advancements.fields.level1.element.fields.name
|
||||
value=advancement.name
|
||||
name=(concat "system.advancements." advancement.levelKey "." advancement.index ".name")
|
||||
placeholder=(localize "PRISMRPG.Label.advancementName")
|
||||
}}
|
||||
<button type="button" class="toggle-advancement-description" data-tooltip="{{localize 'PRISMRPG.Label.toggleDescription'}}">
|
||||
<i class="fas fa-chevron-down"></i>
|
||||
</button>
|
||||
<button type="button" class="delete-advancement" data-level="{{advancement.levelKey}}" data-index="{{advancement.index}}" data-tooltip="{{localize 'PRISMRPG.Label.deleteAdvancement'}}">
|
||||
<i class="fas fa-trash"></i>
|
||||
</button>
|
||||
</div>
|
||||
<div class="advancement-description collapsed">
|
||||
{{formInput
|
||||
../../systemFields.advancements.fields.level1.element.fields.description
|
||||
enriched=advancement.enrichedDescription
|
||||
value=advancement.description
|
||||
name=(concat "system.advancements." advancement.levelKey "." advancement.index ".description")
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else}}
|
||||
<p class="empty-advancements">{{localize "PRISMRPG.Label.noAdvancements"}}</p>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Description }}
|
||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
|
||||
Reference in New Issue
Block a user