Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7abea8e9d4 | |||
| 31573bd522 | |||
| abea77906d |
@@ -0,0 +1,19 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" width="100" height="100">
|
||||
<!-- Background circle -->
|
||||
<circle cx="50" cy="50" r="48" fill="#f0f0f0" stroke="#333" stroke-width="2" />
|
||||
|
||||
<!-- Star for achievement/advancement -->
|
||||
<path d="M 50 20 L 55 38 L 74 38 L 59 49 L 64 67 L 50 56 L 36 67 L 41 49 L 26 38 L 45 38 Z"
|
||||
fill="#ffd700" stroke="#333" stroke-width="1.5" />
|
||||
|
||||
<!-- Upward arrow for progression -->
|
||||
<path d="M 50 75 L 50 85" stroke="#333" stroke-width="3" stroke-linecap="round" />
|
||||
<path d="M 45 78 L 50 73 L 55 78" fill="none" stroke="#333" stroke-width="3"
|
||||
stroke-linecap="round" stroke-linejoin="round" />
|
||||
|
||||
<!-- Small accent dots for decoration -->
|
||||
<circle cx="20" cy="30" r="2" fill="#666" />
|
||||
<circle cx="80" cy="30" r="2" fill="#666" />
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||||
<circle cx="20" cy="70" r="2" fill="#666" />
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||||
<circle cx="80" cy="70" r="2" fill="#666" />
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</svg>
|
||||
|
After Width: | Height: | Size: 891 B |
@@ -3227,6 +3227,118 @@ i.prismrpg {
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.prismrpg .class-content label {
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||||
flex: 10%;
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}
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.prismrpg .class-content .advancement-level {
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margin-bottom: 1.5rem;
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||||
padding: 0.5rem;
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||||
border: 1px solid rgba(0, 0, 0, 0.2);
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border-radius: 4px;
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}
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||||
.prismrpg .class-content .advancement-level h3 {
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display: flex;
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align-items: center;
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justify-content: space-between;
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margin: 0 0 0.5rem 0;
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||||
padding-bottom: 0.5rem;
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||||
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
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}
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.prismrpg .class-content .advancement-level h3 .level-title {
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color: #000000;
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font-weight: bold;
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font-size: 80%;
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}
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.prismrpg .class-content .advancement-level h3 .add-advancement {
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padding: 0.25rem 0.5rem;
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background: var(--color-control-bg);
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border: 1px solid var(--color-border-dark);
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border-radius: 3px;
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cursor: pointer;
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}
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.prismrpg .class-content .advancement-level h3 .add-advancement:hover {
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background: var(--color-control-bg-hover);
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}
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.prismrpg .class-content .advancement-level h3 .add-advancement i {
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margin: 0;
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}
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.prismrpg .class-content .advancement-level .empty-advancements {
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font-style: italic;
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color: rgba(0, 0, 0, 0.5);
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margin: 0.5rem 0;
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}
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.prismrpg .class-content .advancement-list {
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display: flex;
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flex-direction: column;
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gap: 1rem;
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}
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.prismrpg .class-content .advancement-item {
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padding: 0.75rem;
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background: rgba(0, 0, 0, 0.05);
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border-radius: 4px;
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}
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.prismrpg .class-content .advancement-item .advancement-header {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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margin-bottom: 0.5rem;
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}
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.prismrpg .class-content .advancement-item .advancement-header .advancement-icon {
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width: 40px;
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height: 40px;
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border: 1px solid rgba(0, 0, 0, 0.2);
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border-radius: 3px;
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cursor: pointer;
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flex-shrink: 0;
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}
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.prismrpg .class-content .advancement-item .advancement-header .advancement-icon:hover {
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border-color: var(--color-border-highlight);
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}
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.prismrpg .class-content .advancement-item .advancement-header input[type="text"] {
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flex: 1;
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font-weight: bold;
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}
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.prismrpg .class-content .advancement-item .advancement-header .toggle-advancement-description {
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padding: 0.25rem 0.5rem;
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background: var(--color-control-bg);
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border: 1px solid var(--color-border-dark);
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border-radius: 3px;
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cursor: pointer;
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flex-shrink: 0;
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margin-left: 0.25rem;
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}
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.prismrpg .class-content .advancement-item .advancement-header .toggle-advancement-description:hover {
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background: var(--color-control-bg-hover);
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}
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.prismrpg .class-content .advancement-item .advancement-header .toggle-advancement-description i {
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margin: 0;
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color: rgba(0, 0, 0, 0.7);
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}
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.prismrpg .class-content .advancement-item .advancement-header .delete-advancement {
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padding: 0.25rem 0.5rem;
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background: var(--color-control-bg);
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border: 1px solid var(--color-border-dark);
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||||
border-radius: 3px;
|
||||
cursor: pointer;
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||||
flex-shrink: 0;
|
||||
}
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||||
.prismrpg .class-content .advancement-item .advancement-header .delete-advancement:hover {
|
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background: rgba(255, 0, 0, 0.1);
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border-color: rgba(255, 0, 0, 0.5);
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}
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.prismrpg .class-content .advancement-item .advancement-header .delete-advancement i {
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margin: 0;
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color: rgba(255, 0, 0, 0.7);
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}
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.prismrpg .class-content .advancement-item .advancement-description {
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margin-top: 0.5rem;
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overflow: hidden;
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transition: max-height 0.3s ease-out, opacity 0.3s ease-out;
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max-height: 500px;
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opacity: 1;
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}
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.prismrpg .class-content .advancement-item .advancement-description.collapsed {
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max-height: 0;
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opacity: 0;
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margin-top: 0;
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}
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.prismrpg .character-path-content {
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1);
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@@ -4102,6 +4214,109 @@ i.prismrpg {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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||||
}
|
||||
.chat-log .message-content .prismrpg-item-chat-card {
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font-family: var(--font-primary);
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border-radius: 4px;
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overflow: hidden;
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||||
background: linear-gradient(135deg, rgba(0, 0, 0, 0.05) 0%, rgba(0, 0, 0, 0.02) 100%);
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||||
border: 1px solid rgba(0, 0, 0, 0.2);
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margin: 2px 0;
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||||
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);
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||||
}
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||||
.chat-log .message-content .prismrpg-item-chat-card .item-header {
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display: flex;
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||||
align-items: center;
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||||
justify-content: space-between;
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||||
padding: 4px 8px;
|
||||
background: linear-gradient(135deg, #2c2c2c 0%, #1a1a1a 100%);
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||||
border-bottom: 1px solid #444;
|
||||
}
|
||||
.chat-log .message-content .prismrpg-item-chat-card .item-header h3 {
|
||||
margin: 0;
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||||
font-size: 0.95em;
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||||
font-weight: bold;
|
||||
color: #d4af37;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);
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||||
font-family: var(--font-secondary);
|
||||
}
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||||
.chat-log .message-content .prismrpg-item-chat-card .item-header .item-type {
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||||
padding: 1px 6px;
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||||
border-radius: 10px;
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||||
font-size: 0.65em;
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||||
font-weight: bold;
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||||
text-transform: uppercase;
|
||||
background: rgba(255, 255, 255, 0.15);
|
||||
color: #fff;
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
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||||
letter-spacing: 0.3px;
|
||||
}
|
||||
.chat-log .message-content .prismrpg-item-chat-card .item-image {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
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padding: 6px;
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
.chat-log .message-content .prismrpg-item-chat-card .item-image img {
|
||||
max-width: 50px;
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||||
max-height: 50px;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(212, 175, 55, 0.3);
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||||
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.3);
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||||
transition: transform 0.2s ease;
|
||||
}
|
||||
.chat-log .message-content .prismrpg-item-chat-card .item-image img:hover {
|
||||
transform: scale(1.05);
|
||||
}
|
||||
.chat-log .message-content .prismrpg-item-chat-card .item-description {
|
||||
padding: 6px 8px;
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color: #000;
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||||
font-size: 0.8em;
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||||
line-height: 1.3;
|
||||
background: rgba(255, 255, 255, 0.8);
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
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||||
font-style: italic;
|
||||
}
|
||||
.chat-log .message-content .prismrpg-item-chat-card .item-details {
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||||
padding: 6px 8px;
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display: flex;
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flex-direction: column;
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gap: 3px;
|
||||
}
|
||||
.chat-log .message-content .prismrpg-item-chat-card .item-details .item-detail {
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||||
display: flex;
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||||
align-items: center;
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||||
padding: 2px 6px;
|
||||
background: rgba(255, 255, 255, 0.03);
|
||||
border-left: 2px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 2px;
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||||
font-size: 0.8em;
|
||||
}
|
||||
.chat-log .message-content .prismrpg-item-chat-card .item-details .item-detail strong {
|
||||
color: #d4af37;
|
||||
margin-right: 6px;
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||||
min-width: 90px;
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||||
font-weight: bold;
|
||||
}
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||||
.chat-log .message-content .prismrpg-item-chat-card .item-details .item-detail:nth-child(even) {
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background: rgba(0, 0, 0, 0.05);
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||||
}
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||||
.chat-log .message-content .prismrpg-item-chat-card.weapon-item .item-header {
|
||||
background: linear-gradient(135deg, #c41e3a 0%, #8b0000 100%);
|
||||
}
|
||||
.chat-log .message-content .prismrpg-item-chat-card.armor-item .item-header {
|
||||
background: linear-gradient(135deg, #4a5cf7 0%, #2c3e9e 100%);
|
||||
}
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||||
.chat-log .message-content .prismrpg-item-chat-card.spell-item .item-header {
|
||||
background: linear-gradient(135deg, #9b59b6 0%, #6c3483 100%);
|
||||
}
|
||||
.chat-log .message-content .prismrpg-item-chat-card.skill-item .item-header {
|
||||
background: linear-gradient(135deg, #16a085 0%, #0e6655 100%);
|
||||
}
|
||||
.chat-log .message-content .prismrpg-item-chat-card.equipment-item .item-header {
|
||||
background: linear-gradient(135deg, #f39c12 0%, #b8730f 100%);
|
||||
}
|
||||
.application.dialog.prismrpg {
|
||||
color: var(--color-dark-1);
|
||||
}
|
||||
|
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+7
-1
@@ -688,7 +688,13 @@
|
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"spellcastingTypeMana": "Mana",
|
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"spellcastingTypeFaith": "Faith",
|
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"attributeBonuses": "Attribute Bonuses",
|
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"classFeatures": "Class Features"
|
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"classFeatures": "Class Features",
|
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"advancement": "Advancement",
|
||||
"addAdvancement": "Add Advancement",
|
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"deleteAdvancement": "Delete Advancement",
|
||||
"advancementName": "Advancement Name",
|
||||
"noAdvancements": "No advancements defined for this level",
|
||||
"toggleDescription": "Toggle Description"
|
||||
},
|
||||
"CoreSkill": {
|
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"acrobatics": "Acrobatics",
|
||||
|
||||
@@ -1,104 +1,6 @@
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class PrismRPGCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
|
||||
|
||||
static PARTS = {
|
||||
"header": {
|
||||
"template": "systems/fvtt-prism-rpg/templates/combat-tracker-header-v2.hbs"
|
||||
},
|
||||
"tracker": {
|
||||
"template": "systems/fvtt-prism-rpg/templates/combat-tracker-v2.hbs"
|
||||
},
|
||||
"footer": {
|
||||
"template": "systems/fvtt-prism-rpg/templates/combat-tracker-footer-v2.hbs"
|
||||
}
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = foundry.utils.mergeObject(super.DEFAULT_OPTIONS, {
|
||||
actions: {
|
||||
initiativePlus: PrismRPGCombatTracker.#initiativePlus,
|
||||
initiativeMinus: PrismRPGCombatTracker.#initiativeMinus,
|
||||
},
|
||||
});
|
||||
|
||||
async _prepareContext(options) {
|
||||
let data = await super._prepareContext(options);
|
||||
console?.log("Combat Tracker Data", data);
|
||||
/*for (let u of data.turns) {
|
||||
let c = game.combat.combatants.get(u.id);
|
||||
u.progressionCount = c.system.progressionCount
|
||||
u.isMonster = c.actor.type === "monster"
|
||||
}
|
||||
console.log("Combat Data", data);*/
|
||||
return data;
|
||||
}
|
||||
|
||||
static #initiativePlus(ev) {
|
||||
ev.preventDefault();
|
||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative + 1 });
|
||||
console.log("Initiative Plus");
|
||||
}
|
||||
|
||||
static #initiativeMinus(ev) {
|
||||
ev.preventDefault();
|
||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
let newInit = Math.max(c.initiative - 1, 0);
|
||||
c.update({ 'initiative': newInit });
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
// Display Combat settings
|
||||
html.find(".initiative-plus").click(ev => {
|
||||
ev.preventDefault();
|
||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative + 1 });
|
||||
});
|
||||
|
||||
html.find(".initiative-minus").click(ev => {
|
||||
ev.preventDefault();
|
||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative - 1 });
|
||||
console.log("Initiative Minus");
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
let path = "systems/fvtt-prism-rpg/templates/combat-tracker.hbs";
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: path,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export class PrismRPGCombat extends Combat {
|
||||
|
||||
/**
|
||||
* Return the Array of combatants sorted into initiative order, breaking ties alphabetically by name.
|
||||
* @returns {Combatant[]}
|
||||
*/
|
||||
setupTurns() {
|
||||
console?.log("Setup Turns....");
|
||||
this.turns ||= [];
|
||||
|
||||
// Determine the turn order and the current turn
|
||||
const turns = this.combatants.contents.sort(this.sortCombatantsLF);
|
||||
if (this.turn !== null) this.turn = Math.clamp(this.turn, 0, turns.length - 1);
|
||||
|
||||
// Update state tracking
|
||||
let c = turns[this.turn];
|
||||
this.current = this._getCurrentState(c);
|
||||
if (!this.previous) this.previous = this.current;
|
||||
|
||||
// Return the array of prepared turns
|
||||
return this.turns = turns;
|
||||
}
|
||||
|
||||
async rollInitiative(ids, options) {
|
||||
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
||||
@@ -123,98 +25,5 @@ export class PrismRPGCombat extends Combat {
|
||||
return this;
|
||||
}
|
||||
|
||||
resetProgression(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.update({ 'system.progressionCount': 0 });
|
||||
}
|
||||
|
||||
setCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.setFlag(SYSTEM.id, "casting", true);
|
||||
}
|
||||
|
||||
resetCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.setFlag(SYSTEM.id, "casting", false);
|
||||
}
|
||||
|
||||
isCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
return c.getFlag(SYSTEM.id, "casting");
|
||||
}
|
||||
|
||||
async nextTurn() {
|
||||
console.log("NEXT TURN");
|
||||
|
||||
let turn = this.turn ?? -1;
|
||||
let skipDefeated = this.settings.skipDefeated;
|
||||
|
||||
// Determine the next turn number
|
||||
let next = null;
|
||||
for (let [i, t] of this.turns.entries()) {
|
||||
console.log("Turn", t);
|
||||
if (i <= turn) continue;
|
||||
if (skipDefeated && t.isDefeated) continue;
|
||||
next = i;
|
||||
break;
|
||||
}
|
||||
|
||||
// Maybe advance to the next round
|
||||
let round = this.round;
|
||||
if ((this.round === 0) || (next === null) || (next >= this.turns.length)) {
|
||||
return this.nextRound();
|
||||
}
|
||||
|
||||
// Update the document, passing data through a hook first
|
||||
const updateData = { round, turn: next };
|
||||
const updateOptions = { advanceTime: CONFIG.time.turnTime, direction: 1 };
|
||||
Hooks.callAll("combatTurn", this, updateData, updateOptions);
|
||||
return this.update(updateData, updateOptions);
|
||||
}
|
||||
|
||||
async nextRound() {
|
||||
this.turnsDone = false
|
||||
|
||||
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
|
||||
console.log("ROUND", this);
|
||||
|
||||
let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
|
||||
advanceTime += CONFIG.time.roundTime;
|
||||
let nextRound = this.round + 1;
|
||||
|
||||
let initOK = true;
|
||||
for (let c of this.combatants) {
|
||||
if (c.initiative === null) {
|
||||
initOK = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!initOK) {
|
||||
ui.notifications.error("All combatants must have initiative rolled before the round can advance.");
|
||||
return this;
|
||||
}
|
||||
|
||||
for (let c of this.combatants) {
|
||||
if (nextRound >= c.initiative) {
|
||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
||||
if (user?.hasPlayerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
} else {
|
||||
user = game.users.find(u => u.active && u.isGM);
|
||||
c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update the document, passing data through a hook first
|
||||
const updateData = { round: nextRound, turn };
|
||||
const updateOptions = { advanceTime, direction: 1 };
|
||||
Hooks.callAll("combatRound", this, updateData, updateOptions);
|
||||
return this.update(updateData, updateOptions);
|
||||
}
|
||||
|
||||
|
||||
sortCombatantsLF(a, b) {
|
||||
return a.initiative - b.initiative;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,10 +18,15 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
rollInitiative: PrismRPGCharacterSheet.#onRollInitiative,
|
||||
armorHitPointsPlus: PrismRPGCharacterSheet.#onArmorHitPointsPlus,
|
||||
armorHitPointsMinus: PrismRPGCharacterSheet.#onArmorHitPointsMinus,
|
||||
armorPointsPlus: PrismRPGCharacterSheet.#onArmorPointsPlus,
|
||||
armorPointsMinus: PrismRPGCharacterSheet.#onArmorPointsMinus,
|
||||
actionPointsPlus: PrismRPGCharacterSheet.#onActionPointsPlus,
|
||||
actionPointsMinus: PrismRPGCharacterSheet.#onActionPointsMinus,
|
||||
manaPointsPlus: PrismRPGCharacterSheet.#onManaPointsPlus,
|
||||
manaPointsMinus: PrismRPGCharacterSheet.#onManaPointsMinus,
|
||||
hpPlus: PrismRPGCharacterSheet.#onHpPlus,
|
||||
hpMinus: PrismRPGCharacterSheet.#onHpMinus,
|
||||
postItemToChat: PrismRPGCharacterSheet.#onPostItemToChat,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -158,43 +163,215 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
await this.document.system.rollInitiative()
|
||||
}
|
||||
|
||||
static #onArmorHitPointsPlus(event, target) {
|
||||
static async #onArmorHitPointsPlus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP += 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||
}
|
||||
|
||||
static #onArmorHitPointsMinus(event, target) {
|
||||
static async #onArmorHitPointsMinus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP -= 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
}
|
||||
|
||||
static #onManaPointsPlus(event, target) {
|
||||
static async #onManaPointsPlus(event, target) {
|
||||
let mana = this.actor.system.manaPoints.value
|
||||
mana += 1
|
||||
this.actor.update({ "system.manaPoints.value": Math.min(mana, this.actor.system.manaPoints.max) })
|
||||
}
|
||||
|
||||
static #onManaPointsMinus(event, target) {
|
||||
static async #onManaPointsMinus(event, target) {
|
||||
let mana = this.actor.system.manaPoints.value
|
||||
mana -= 1
|
||||
this.actor.update({ "system.manaPoints.value": Math.max(mana, 0) })
|
||||
}
|
||||
|
||||
static #onHpPlus(event, target) {
|
||||
static async #onArmorPointsPlus(event, target) {
|
||||
let armor = this.actor.system.armorPoints.value
|
||||
armor += 1
|
||||
this.actor.update({ "system.armorPoints.value": Math.min(armor, this.actor.system.armorPoints.max) })
|
||||
}
|
||||
|
||||
static async #onArmorPointsMinus(event, target) {
|
||||
let armor = this.actor.system.armorPoints.value
|
||||
armor -= 1
|
||||
this.actor.update({ "system.armorPoints.value": Math.max(armor, 0) })
|
||||
}
|
||||
|
||||
static async#onActionPointsPlus(event, target) {
|
||||
let actionPoints = this.actor.system.actionPoints.value
|
||||
actionPoints += 1
|
||||
this.actor.update({ "system.actionPoints.value": Math.min(actionPoints, this.actor.system.actionPoints.max) })
|
||||
}
|
||||
|
||||
static async#onActionPointsMinus(event, target) {
|
||||
let actionPoints = this.actor.system.actionPoints.value
|
||||
actionPoints -= 1
|
||||
this.actor.update({ "system.actionPoints.value": Math.max(actionPoints, 0) })
|
||||
}
|
||||
|
||||
static async#onHpPlus(event, target) {
|
||||
let hp = this.actor.system.hp.value
|
||||
hp += 1
|
||||
this.actor.update({ "system.hp.value": Math.min(hp, this.actor.system.hp.max) })
|
||||
}
|
||||
|
||||
static #onHpMinus(event, target) {
|
||||
static async#onHpMinus(event, target) {
|
||||
let hp = this.actor.system.hp.value
|
||||
hp -= 1
|
||||
this.actor.update({ "system.hp.value": Math.max(hp, 0) })
|
||||
}
|
||||
|
||||
static #onCreateEquipment(event, target) {
|
||||
static async #onCreateEquipment(event, target) {
|
||||
}
|
||||
|
||||
static async #onPostItemToChat(event, target) {
|
||||
console.log("PRISM RPG | PostItemToChat action triggered", { event: event, target: target })
|
||||
|
||||
// Try to find the item element from the clicked target or its parents
|
||||
let itemElement = null
|
||||
|
||||
// First try with the target (the actual clicked element)
|
||||
if (event.target) {
|
||||
itemElement = event.target.closest('[data-item-id]')
|
||||
}
|
||||
|
||||
// If not found, try with currentTarget (the element with the action)
|
||||
if (!itemElement && event.currentTarget) {
|
||||
itemElement = event.currentTarget.closest('[data-item-id]')
|
||||
}
|
||||
|
||||
// If still not found, try with the target parameter
|
||||
if (!itemElement && target) {
|
||||
itemElement = target.closest('[data-item-id]')
|
||||
}
|
||||
|
||||
console.log("PRISM RPG | Found item element", { itemElement: itemElement })
|
||||
|
||||
if (!itemElement) {
|
||||
console.warn("PRISM RPG | Could not find item element for posting to chat")
|
||||
return
|
||||
}
|
||||
|
||||
const itemId = itemElement.dataset.itemId
|
||||
|
||||
if (!itemId) {
|
||||
console.warn("PRISM RPG | Item ID not found for posting to chat")
|
||||
return
|
||||
}
|
||||
|
||||
const item = this.actor.items.get(itemId)
|
||||
|
||||
if (!item) {
|
||||
console.warn("PRISM RPG | Item not found for posting to chat", { itemId: itemId })
|
||||
return
|
||||
}
|
||||
|
||||
// Create a chat message with the item data
|
||||
const speaker = ChatMessage.getSpeaker({ actor: this.actor })
|
||||
const content = await this.formatItemForChat(item)
|
||||
|
||||
await ChatMessage.create({
|
||||
content: content,
|
||||
speaker: speaker,
|
||||
})
|
||||
}
|
||||
|
||||
async formatItemForChat(item) {
|
||||
// Format the item data for chat display
|
||||
const itemTypeClass = `${item.type}-item`
|
||||
let htmlContent = `
|
||||
<div class="prismrpg-item-chat-card ${itemTypeClass}">
|
||||
<div class="item-header">
|
||||
<h3>${item.name}</h3>
|
||||
<span class="item-type">${game.i18n.localize(`TYPES.Item.${item.type}`) || item.type}</span>
|
||||
</div>
|
||||
`
|
||||
|
||||
// Add item image if available
|
||||
if (item.img && !item.img.includes('icons/svg/mystery-man.svg')) {
|
||||
htmlContent += `<div class="item-image"><img src="${item.img}" alt="${item.name}"></div>`
|
||||
}
|
||||
|
||||
// Add item description if available
|
||||
if (item.system.description && item.system.description.trim() !== '') {
|
||||
const enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(item.system.description, { async: true })
|
||||
htmlContent += `<div class="item-description">${enrichedDescription}</div>`
|
||||
}
|
||||
|
||||
// Add specific item data based on item type
|
||||
htmlContent += `<div class="item-details">`
|
||||
|
||||
switch (item.type) {
|
||||
case 'weapon':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Type:</strong> ${item.system.weaponType || 'Unknown'}</div>
|
||||
<div class="item-detail"><strong>Damage:</strong> ${item.system.damage || 'N/A'}</div>
|
||||
<div class="item-detail"><strong>APC:</strong> ${item.system.apc || 0}</div>
|
||||
`
|
||||
if (item.system.damageType) {
|
||||
const damageTypes = []
|
||||
if (item.system.damageType.piercing) damageTypes.push('Piercing')
|
||||
if (item.system.damageType.bludgeoning) damageTypes.push('Bludgeoning')
|
||||
if (item.system.damageType.slashing) damageTypes.push('Slashing')
|
||||
if (damageTypes.length > 0) {
|
||||
htmlContent += `<div class="item-detail"><strong>Damage Type:</strong> ${damageTypes.join('/')}</div>`
|
||||
}
|
||||
}
|
||||
break
|
||||
|
||||
case 'armor':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Armor Type:</strong> ${item.system.armorType || 'Unknown'}</div>
|
||||
<div class="item-detail"><strong>Armor Points:</strong> ${item.system.armorPoints || 0}</div>
|
||||
<div class="item-detail"><strong>APC:</strong> ${item.system.apc || 0}</div>
|
||||
`
|
||||
break
|
||||
|
||||
case 'shield':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Shield Type:</strong> ${item.system.shieldType || 'Unknown'}</div>
|
||||
<div class="item-detail"><strong>Armor Points:</strong> ${item.system.armorPoints || 0}</div>
|
||||
<div class="item-detail"><strong>APC:</strong> ${item.system.apc || 0}</div>
|
||||
`
|
||||
break
|
||||
|
||||
case 'skill':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Modifier:</strong> ${item.system.modifier || 0}</div>
|
||||
<div class="item-detail"><strong>Core Skill:</strong> ${item.system.isCoreSkill ? 'Yes' : 'No'}</div>
|
||||
`
|
||||
break
|
||||
|
||||
case 'spell':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Level:</strong> ${item.system.level || 'Unknown'}</div>
|
||||
<div class="item-detail"><strong>Mana Cost:</strong> ${item.system.manaCost || 0}</div>
|
||||
<div class="item-detail"><strong>Casting Time:</strong> ${item.system.castingTime || 'N/A'}</div>
|
||||
`
|
||||
break
|
||||
|
||||
case 'miracle':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Prayer Time:</strong> ${item.system.prayerTime || 'N/A'}</div>
|
||||
`
|
||||
break
|
||||
|
||||
case 'equipment':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Weight:</strong> ${item.system.weight || 'N/A'}</div>
|
||||
`
|
||||
break
|
||||
|
||||
default:
|
||||
// For other item types, just show basic info
|
||||
htmlContent += `<div class="item-detail"><strong>Item Type:</strong> ${item.type}</div>`
|
||||
}
|
||||
|
||||
htmlContent += `</div></div>`
|
||||
|
||||
return htmlContent
|
||||
}
|
||||
|
||||
_onRender(context, options) {
|
||||
|
||||
@@ -32,6 +32,7 @@ export default class PrismRPGClassSheet extends PrismRPGItemSheet {
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
advancements: { id: "advancements", group: "primary", label: "PRISMRPG.Label.advancement" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
@@ -56,6 +57,142 @@ export default class PrismRPGClassSheet extends PrismRPGItemSheet {
|
||||
context.enrichedFeatures[key] = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.features[key], { async: true })
|
||||
}
|
||||
|
||||
// Enrich all advancement descriptions
|
||||
context.enrichedAdvancements = {}
|
||||
context.advancementsByLevel = []
|
||||
|
||||
for (let i = 1; i <= 10; i++) {
|
||||
const key = `level${i}`
|
||||
const advancements = this.document.system.advancements[key] || []
|
||||
context.enrichedAdvancements[key] = []
|
||||
|
||||
const enrichedAdvancementsList = []
|
||||
for (let j = 0; j < advancements.length; j++) {
|
||||
const enrichedDesc = await foundry.applications.ux.TextEditor.implementation.enrichHTML(advancements[j].description, { async: true })
|
||||
const enrichedAdv = {
|
||||
...advancements[j],
|
||||
enrichedDescription: enrichedDesc,
|
||||
index: j,
|
||||
levelKey: key
|
||||
}
|
||||
context.enrichedAdvancements[key].push(enrichedAdv)
|
||||
enrichedAdvancementsList.push(enrichedAdv)
|
||||
}
|
||||
|
||||
context.advancementsByLevel.push({
|
||||
level: i,
|
||||
levelKey: key,
|
||||
advancements: enrichedAdvancementsList
|
||||
})
|
||||
}
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
|
||||
// Add advancement button listeners
|
||||
this.element.querySelectorAll(".add-advancement").forEach(btn => {
|
||||
btn.addEventListener("click", this._onAddAdvancement.bind(this))
|
||||
})
|
||||
|
||||
// Delete advancement button listeners
|
||||
this.element.querySelectorAll(".delete-advancement").forEach(btn => {
|
||||
btn.addEventListener("click", this._onDeleteAdvancement.bind(this))
|
||||
})
|
||||
|
||||
// Edit advancement icon listeners
|
||||
this.element.querySelectorAll(".advancement-icon").forEach(img => {
|
||||
img.addEventListener("click", this._onEditAdvancementIcon.bind(this))
|
||||
})
|
||||
|
||||
// Toggle advancement description listeners
|
||||
this.element.querySelectorAll(".toggle-advancement-description").forEach(btn => {
|
||||
btn.addEventListener("click", this._onToggleAdvancementDescription.bind(this))
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle toggling advancement description visibility
|
||||
* @param {Event} event
|
||||
*/
|
||||
_onToggleAdvancementDescription(event) {
|
||||
event.preventDefault()
|
||||
const button = event.currentTarget
|
||||
const item = button.closest(".advancement-item")
|
||||
const description = item.querySelector(".advancement-description")
|
||||
const icon = button.querySelector("i")
|
||||
|
||||
description.classList.toggle("collapsed")
|
||||
|
||||
if (description.classList.contains("collapsed")) {
|
||||
icon.classList.remove("fa-chevron-up")
|
||||
icon.classList.add("fa-chevron-down")
|
||||
} else {
|
||||
icon.classList.remove("fa-chevron-down")
|
||||
icon.classList.add("fa-chevron-up")
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle adding a new advancement to a level
|
||||
* @param {Event} event
|
||||
*/
|
||||
async _onAddAdvancement(event) {
|
||||
event.preventDefault()
|
||||
const level = event.currentTarget.dataset.level
|
||||
const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
|
||||
|
||||
advancements.push({
|
||||
icon: "systems/fvtt-prism-rpg/assets/icons/advancement.svg",
|
||||
name: "",
|
||||
description: ""
|
||||
})
|
||||
|
||||
await this.document.update({
|
||||
[`system.advancements.${level}`]: advancements
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle deleting an advancement from a level
|
||||
* @param {Event} event
|
||||
*/
|
||||
async _onDeleteAdvancement(event) {
|
||||
event.preventDefault()
|
||||
const level = event.currentTarget.dataset.level
|
||||
const index = parseInt(event.currentTarget.dataset.index)
|
||||
|
||||
const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
|
||||
advancements.splice(index, 1)
|
||||
|
||||
await this.document.update({
|
||||
[`system.advancements.${level}`]: advancements
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle editing an advancement icon
|
||||
* @param {Event} event
|
||||
*/
|
||||
async _onEditAdvancementIcon(event) {
|
||||
event.preventDefault()
|
||||
const level = event.currentTarget.dataset.level
|
||||
const index = parseInt(event.currentTarget.dataset.index)
|
||||
|
||||
const fp = new FilePicker({
|
||||
type: "image",
|
||||
current: this.document.system.advancements[level][index].icon,
|
||||
callback: async (path) => {
|
||||
const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
|
||||
advancements[index].icon = path
|
||||
await this.document.update({
|
||||
[`system.advancements.${level}`]: advancements
|
||||
})
|
||||
}
|
||||
})
|
||||
fp.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,38 +159,14 @@ export default class PrismRPGActor extends Actor {
|
||||
case "weapon-damage-medium":
|
||||
case "weapon-attack": {
|
||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
let skill
|
||||
let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
||||
} else {
|
||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!weapon || !skill) {
|
||||
console.error("Weapon or skill not found", weapon, skill)
|
||||
if (!weapon) {
|
||||
console.error("Weapon not found", weapon, skill)
|
||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
|
||||
// Create a plain object for rollTarget to ensure weapon data is preserved
|
||||
rollTarget = {
|
||||
...skill.toObject(),
|
||||
weapon: weapon.toObject(),
|
||||
rollKey: rollKey,
|
||||
combat: foundry.utils.duplicate(this.system.combat),
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+51
-51
@@ -89,6 +89,11 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.actionPoints = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.biodata = new fields.SchemaField({
|
||||
level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
|
||||
alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
@@ -165,6 +170,21 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
|
||||
// Calculate action points max based on level
|
||||
const level = this.biodata.level
|
||||
let actionPointsMax = 4
|
||||
if (level >= 3 && level <= 5) {
|
||||
actionPointsMax = 5
|
||||
} else if (level >= 6 && level <= 8) {
|
||||
actionPointsMax = 6
|
||||
} else if (level >= 9 && level <= 10) {
|
||||
actionPointsMax = 7
|
||||
}
|
||||
// Set max action points (but don't override if already set to a higher value)
|
||||
if (this.actionPoints.max < actionPointsMax) {
|
||||
this.actionPoints.max = actionPointsMax
|
||||
}
|
||||
|
||||
// Calculate sub-attributes from parent characteristics
|
||||
// Sub-attribute = lowest ability modifier between the two parent characteristics
|
||||
for (let subAttrKey in SYSTEM.SUB_ATTRIBUTES) {
|
||||
@@ -241,66 +261,46 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls initiative for the character: 1d20 + initiative modifier
|
||||
* @param {string} combatId - Optional combat ID to update
|
||||
* @param {string} combatantId - Optional combatant ID to update
|
||||
* @returns {Promise<Roll|null>} The initiative roll or null if cancelled
|
||||
*/
|
||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||
const hasTarget = false
|
||||
let actorClass = this.biodata.class;
|
||||
// Get the initiative sub-attribute modifier
|
||||
const initiativeModifier = this.subAttributes.initiative.value
|
||||
|
||||
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.characteristics.wis.value)
|
||||
let maxInit = Number(wisDef.init_cap) || 1000
|
||||
// Create the roll formula: 1d20 + initiative modifier
|
||||
const formula = `1d20 + ${initiativeModifier}`
|
||||
|
||||
let roll = await PrismRPGRoll.promptInitiative({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
combatId,
|
||||
combatantId,
|
||||
actorClass,
|
||||
maxInit,
|
||||
// Roll the initiative
|
||||
let initRoll = new Roll(formula)
|
||||
await initRoll.evaluate()
|
||||
|
||||
// Create the chat message
|
||||
let msg = await initRoll.toMessage({
|
||||
flavor: `${game.i18n.localize("PRISMRPG.Label.initiative")} - ${this.parent.name}`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
||||
|
||||
// Get all weapons from the actor
|
||||
let weapons = this.parent.items.filter(i => i.type === "weapon" && i.system.weaponType === "melee")
|
||||
let weaponsChoices = weapons.map(w => { return { id: w.id, name: `${w.name} (${w.system.combatProgressionDice.toUpperCase()})`, combatProgressionDice: w.system.combatProgressionDice.toUpperCase() } })
|
||||
let rangeWeapons = this.parent.items.filter(i => i.type === "weapon" && i.system.weaponType === "ranged")
|
||||
for (let w of rangeWeapons) {
|
||||
weaponsChoices.push({ id: `${w.id}simpleAim`, name: `${w.name} (Simple Aim: ${w.system.speed.simpleAim.toUpperCase()})`, combatProgressionDice: w.system.speed.simpleAim.toUpperCase() })
|
||||
weaponsChoices.push({ id: `${w.id}carefulAim`, name: `${w.name} (Careful Aim: ${w.system.speed.carefulAim.toUpperCase()})`, combatProgressionDice: w.system.speed.carefulAim.toUpperCase() })
|
||||
weaponsChoices.push({ id: `${w.id}focusedAim`, name: `${w.name} (Focused Aim: ${w.system.speed.focusedAim.toUpperCase()})`, combatProgressionDice: w.system.speed.focusedAim.toUpperCase() })
|
||||
// Wait for 3D dice animation if enabled
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
if (this.biodata.magicUser || this.biodata.clericUser) {
|
||||
let spells = this.parent.items.filter(i => i.type === "spell" || i.type === "miracle")
|
||||
for (let s of spells) {
|
||||
let title = ""
|
||||
let formula = ""
|
||||
if (s.type === "spell") {
|
||||
let dice = PrismRPGUtils.getLethargyDice(s.system.level)
|
||||
title = `${s.name} (Casting time: ${s.system.castingTime}, Lethargy: ${dice})`
|
||||
formula = `${s.system.castingTime}+${dice}`
|
||||
} else {
|
||||
title = `${s.name} (Prayer time: ${s.system.prayerTime})`
|
||||
formula = `${s.system.prayerTime}`
|
||||
}
|
||||
weaponsChoices.push({ id: s.id, name: title, combatProgressionDice: formula })
|
||||
|
||||
// Update the combatant's initiative if in combat
|
||||
if (combatId && combatantId) {
|
||||
let combat = game.combats.get(combatId)
|
||||
if (combat) {
|
||||
await combat.updateEmbeddedDocuments("Combatant", [{
|
||||
_id: combatantId,
|
||||
initiative: initRoll.total
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
||||
let roll = await PrismRPGRoll.promptCombatAction({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
weaponsChoices,
|
||||
combatId,
|
||||
combatantId,
|
||||
rollProgressionCount,
|
||||
type: "progression",
|
||||
|
||||
})
|
||||
return initRoll
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -68,6 +68,41 @@ export default class PrismRPGClass extends foundry.abstract.TypeDataModel {
|
||||
level10: new fields.HTMLField({ initial: "" })
|
||||
})
|
||||
|
||||
// Advancements (list of advancements per level with icon, name and description)
|
||||
const advancementSchema = () => new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
icon: new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Icon"
|
||||
}),
|
||||
name: new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Name"
|
||||
}),
|
||||
description: new fields.HTMLField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Description"
|
||||
})
|
||||
}),
|
||||
{ initial: [] }
|
||||
)
|
||||
|
||||
schema.advancements = new fields.SchemaField({
|
||||
level1: advancementSchema(),
|
||||
level2: advancementSchema(),
|
||||
level3: advancementSchema(),
|
||||
level4: advancementSchema(),
|
||||
level5: advancementSchema(),
|
||||
level6: advancementSchema(),
|
||||
level7: advancementSchema(),
|
||||
level8: advancementSchema(),
|
||||
level9: advancementSchema(),
|
||||
level10: advancementSchema()
|
||||
})
|
||||
|
||||
// Proficiencies granted by this class
|
||||
schema.weaponProficiencies = new fields.StringField({
|
||||
required: true,
|
||||
@@ -156,4 +191,36 @@ export default class PrismRPGClass extends foundry.abstract.TypeDataModel {
|
||||
}
|
||||
return features
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current level's advancements
|
||||
*/
|
||||
get currentLevelAdvancements() {
|
||||
return this.advancements[`level${this.level}`] || []
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all advancements up to current level
|
||||
*/
|
||||
get allAdvancementsUpToLevel() {
|
||||
const advancements = []
|
||||
for (let i = 1; i <= this.level; i++) {
|
||||
const levelAdvancements = this.advancements[`level${i}`]
|
||||
if (levelAdvancements && levelAdvancements.length > 0) {
|
||||
advancements.push({
|
||||
level: i,
|
||||
advancements: levelAdvancements
|
||||
})
|
||||
}
|
||||
}
|
||||
return advancements
|
||||
}
|
||||
|
||||
/**
|
||||
* Get advancements for a specific level
|
||||
*/
|
||||
getAdvancementsForLevel(level) {
|
||||
if (level < 1 || level > 10) return []
|
||||
return this.advancements[`level${level}`] || []
|
||||
}
|
||||
}
|
||||
|
||||
+5
-5
@@ -13,11 +13,6 @@ export default class PrismRPGUtils {
|
||||
return compendiumData.filter(filter)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static pushCombatOptions(html, options) {
|
||||
options.push({ name: "Reset Progression", condition: true, icon: '<i class="fas fa-rotate-right"></i>', callback: target => { game.combat.resetProgression(target.data('combatant-id')); } })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setHookListeners() {
|
||||
|
||||
@@ -177,6 +172,11 @@ export default class PrismRPGUtils {
|
||||
return str ? str.toUpperCase() : '';
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('replace', function (str, search, replacement) {
|
||||
if (!str) return '';
|
||||
return str.replace(search, replacement);
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('isEnabled', function (configKey) {
|
||||
return game.settings.get("bol", configKey);
|
||||
})
|
||||
|
||||
+6
-8
@@ -11,7 +11,7 @@ import * as models from "./module/models/_module.mjs"
|
||||
import * as documents from "./module/documents/_module.mjs"
|
||||
import * as applications from "./module/applications/_module.mjs"
|
||||
|
||||
import { PrismRPGCombatTracker, PrismRPGCombat } from "./module/applications/combat.mjs"
|
||||
import { PrismRPGCombat } from "./module/applications/combat.mjs"
|
||||
import { Macros } from "./module/macros.mjs"
|
||||
import { setupTextEnrichers } from "./module/enrichers.mjs"
|
||||
import { default as PrismRPGUtils } from "./module/utils.mjs"
|
||||
@@ -36,8 +36,11 @@ Hooks.once("init", function () {
|
||||
documents,
|
||||
}
|
||||
|
||||
CONFIG.ui.combat = PrismRPGCombatTracker
|
||||
CONFIG.Combat.documentClass = PrismRPGCombat;
|
||||
CONFIG.Combat.documentClass = PrismRPGCombat
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d20 + @subAttributes.initiative.value",
|
||||
decimals: 2
|
||||
}
|
||||
|
||||
CONFIG.Actor.documentClass = documents.PrismRPGActor
|
||||
CONFIG.Actor.dataModels = {
|
||||
@@ -208,11 +211,6 @@ Hooks.on(hookName, (message, html, data) => {
|
||||
await actor.prepareRoll("weapon-damage-medium", weaponId)
|
||||
})
|
||||
})
|
||||
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
PrismRPGUtils.pushCombatOptions(html, options);
|
||||
});
|
||||
|
||||
/**
|
||||
* Create a macro when dropping an entity on the hotbar
|
||||
* Item - open roll dialog
|
||||
|
||||
@@ -411,4 +411,140 @@
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
}
|
||||
|
||||
// Item Chat Card Styles
|
||||
.prismrpg-item-chat-card {
|
||||
font-family: var(--font-primary);
|
||||
border-radius: 4px;
|
||||
overflow: hidden;
|
||||
background: linear-gradient(135deg, rgba(0,0,0,0.05) 0%, rgba(0,0,0,0.02) 100%);
|
||||
border: 1px solid rgba(0,0,0,0.2);
|
||||
margin: 2px 0;
|
||||
box-shadow: 0 1px 3px rgba(0,0,0,0.1);
|
||||
|
||||
.item-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 4px 8px;
|
||||
background: linear-gradient(135deg, #2c2c2c 0%, #1a1a1a 100%);
|
||||
border-bottom: 1px solid #444;
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
font-size: 0.95em;
|
||||
font-weight: bold;
|
||||
color: #d4af37;
|
||||
text-shadow: 1px 1px 2px rgba(0,0,0,0.5);
|
||||
font-family: var(--font-secondary);
|
||||
}
|
||||
|
||||
.item-type {
|
||||
padding: 1px 6px;
|
||||
border-radius: 10px;
|
||||
font-size: 0.65em;
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
background: rgba(255, 255, 255, 0.15);
|
||||
color: #fff;
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||
letter-spacing: 0.3px;
|
||||
}
|
||||
}
|
||||
|
||||
.item-image {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding: 6px;
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||
|
||||
img {
|
||||
max-width: 50px;
|
||||
max-height: 50px;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(212, 175, 55, 0.3);
|
||||
box-shadow: 0 1px 3px rgba(0,0,0,0.3);
|
||||
transition: transform 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
transform: scale(1.05);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.item-description {
|
||||
padding: 6px 8px;
|
||||
color: #000;
|
||||
font-size: 0.8em;
|
||||
line-height: 1.3;
|
||||
background: rgba(255, 255, 255, 0.8);
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.item-details {
|
||||
padding: 6px 8px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 3px;
|
||||
|
||||
.item-detail {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 2px 6px;
|
||||
background: rgba(255, 255, 255, 0.03);
|
||||
border-left: 2px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 2px;
|
||||
font-size: 0.8em;
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
margin-right: 6px;
|
||||
min-width: 90px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
&:nth-child(even) {
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for weapon items
|
||||
&.weapon-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #c41e3a 0%, #8b0000 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for armor items
|
||||
&.armor-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #4a5cf7 0%, #2c3e9e 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for spell items
|
||||
&.spell-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #9b59b6 0%, #6c3483 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for skill items
|
||||
&.skill-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #16a085 0%, #0e6655 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for equipment items
|
||||
&.equipment-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #f39c12 0%, #b8730f 100%);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,4 +13,139 @@
|
||||
label {
|
||||
flex: 10%;
|
||||
}
|
||||
|
||||
.advancement-level {
|
||||
margin-bottom: 1.5rem;
|
||||
padding: 0.5rem;
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
border-radius: 4px;
|
||||
|
||||
h3 {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin: 0 0 0.5rem 0;
|
||||
padding-bottom: 0.5rem;
|
||||
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
|
||||
|
||||
.level-title {
|
||||
color: #000000;
|
||||
font-weight: bold;
|
||||
font-size: 80%;
|
||||
}
|
||||
|
||||
.add-advancement {
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: var(--color-control-bg);
|
||||
border: 1px solid var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
background: var(--color-control-bg-hover);
|
||||
}
|
||||
|
||||
i {
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.empty-advancements {
|
||||
font-style: italic;
|
||||
color: rgba(0, 0, 0, 0.5);
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
}
|
||||
|
||||
.advancement-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.advancement-item {
|
||||
padding: 0.75rem;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border-radius: 4px;
|
||||
|
||||
.advancement-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
.advancement-icon {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
|
||||
&:hover {
|
||||
border-color: var(--color-border-highlight);
|
||||
}
|
||||
}
|
||||
|
||||
input[type="text"] {
|
||||
flex: 1;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.toggle-advancement-description {
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: var(--color-control-bg);
|
||||
border: 1px solid var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
margin-left: 0.25rem;
|
||||
|
||||
&:hover {
|
||||
background: var(--color-control-bg-hover);
|
||||
}
|
||||
|
||||
i {
|
||||
margin: 0;
|
||||
color: rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
}
|
||||
|
||||
.delete-advancement {
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: var(--color-control-bg);
|
||||
border: 1px solid var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 0, 0, 0.1);
|
||||
border-color: rgba(255, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
i {
|
||||
margin: 0;
|
||||
color: rgba(255, 0, 0, 0.7);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.advancement-description {
|
||||
margin-top: 0.5rem;
|
||||
overflow: hidden;
|
||||
transition:
|
||||
max-height 0.3s ease-out,
|
||||
opacity 0.3s ease-out;
|
||||
max-height: 500px;
|
||||
opacity: 1;
|
||||
|
||||
&.collapsed {
|
||||
max-height: 0;
|
||||
opacity: 0;
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
"download": "#{DOWNLOAD}#",
|
||||
"url": "#{URL}#",
|
||||
"license": "LICENSE",
|
||||
"version": "13.0.0",
|
||||
"version": "13.0.1",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald",
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
data-action="postItemToChat"
|
||||
/>
|
||||
{{/if}}
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
@@ -88,6 +89,7 @@
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
data-action="postItemToChat"
|
||||
/>
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
@@ -137,6 +139,7 @@
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
data-action="postItemToChat"
|
||||
/>
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
<div class="equipments">
|
||||
{{#each equipments as |item|}}
|
||||
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||
<div class="name" data-tooltip="{{{item.system.description}}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
|
||||
@@ -86,6 +86,7 @@
|
||||
</div>
|
||||
<div class="hp-item">
|
||||
<div class="hp-label">ARMOR</div>
|
||||
<a data-action="armorPointsMinus"><i class="fa-solid fa-minus"></i></a>
|
||||
<div class="hp-value">
|
||||
{{formInput
|
||||
systemFields.armorPoints.fields.value
|
||||
@@ -93,6 +94,7 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<a data-action="armorPointsPlus"><i class="fa-solid fa-plus"></i></a>
|
||||
<div class="hp-separator">/</div>
|
||||
<div class="hp-max">
|
||||
{{formInput
|
||||
@@ -102,6 +104,26 @@
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="hp-item">
|
||||
<div class="hp-label" data-tooltip="Action Points">AP</div>
|
||||
<a data-action="actionPointsMinus"><i class="fa-solid fa-minus"></i></a>
|
||||
<div class="hp-value">
|
||||
{{formInput
|
||||
systemFields.actionPoints.fields.value
|
||||
value=system.actionPoints.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<a data-action="actionPointsPlus"><i class="fa-solid fa-plus"></i></a>
|
||||
<div class="hp-separator">/</div>
|
||||
<div class="hp-max">
|
||||
{{formInput
|
||||
systemFields.actionPoints.fields.max
|
||||
value=system.actionPoints.max
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -270,7 +292,7 @@
|
||||
<div class="race-content">
|
||||
{{#if race}}
|
||||
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
|
||||
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" />
|
||||
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" data-action="postItemToChat" />
|
||||
<div class="race-name">{{race.name}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{race.id}}"
|
||||
@@ -296,7 +318,7 @@
|
||||
<div class="class-content">
|
||||
{{#if classItem}}
|
||||
<div class="class-item" data-item-id="{{classItem.id}}" data-item-uuid="{{classItem.uuid}}">
|
||||
<img class="item-img" src="{{classItem.img}}" data-tooltip="{{classItem.name}}" />
|
||||
<img class="item-img" src="{{classItem.img}}" data-tooltip="{{classItem.name}}" data-action="postItemToChat" />
|
||||
<div class="class-name">{{classItem.name}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{classItem.id}}"
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
<div class="skill {{#if item.system.isCoreSkill}}is-core-skill{{/if}}"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}\nClick to post to chat" data-action="postItemToChat" />
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
<a class="rollable" data-roll-type="skill" data-roll-key="{{item.id}}">
|
||||
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
|
||||
{{item.name}}
|
||||
@@ -46,7 +46,7 @@
|
||||
<div class="racial-abilities">
|
||||
{{#each racialAbilities as |item|}}
|
||||
<div class="racial-ability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}\nClick to post to chat" data-action="postItemToChat" />
|
||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
||||
{{item.name}}
|
||||
</div>
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
<div class="spells">
|
||||
{{#each spells as |item|}}
|
||||
<div class="spell" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||
<div class="name">
|
||||
{{item.name}}
|
||||
</div>
|
||||
|
||||
+55
-1
@@ -7,6 +7,7 @@
|
||||
{{! Navigation des onglets }}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
|
||||
<a class="item {{tabs.advancements.cssClass}}" data-tab="advancements">{{localize "PRISMRPG.Label.advancement"}}</a>
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
</nav>
|
||||
|
||||
@@ -61,7 +62,7 @@
|
||||
<legend>{{localize "PRISMRPG.Label.classFeatures"}}</legend>
|
||||
|
||||
{{#each system.features as |feature level|}}
|
||||
<label>{{localize "PRISMRPG.Label.level"}} {{inc @key}}</label>
|
||||
<label>{{localize "PRISMRPG.Label.level"}} {{replace @key "level" ""}}</label>
|
||||
{{formInput
|
||||
(lookup ../systemFields.features.fields @key)
|
||||
enriched=(lookup ../enrichedFeatures @key)
|
||||
@@ -73,6 +74,59 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Advancements }}
|
||||
<div class="tab {{tabs.advancements.cssClass}}" data-group="primary" data-tab="advancements">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.advancement"}}</legend>
|
||||
|
||||
{{#each advancementsByLevel as |levelData|}}
|
||||
<div class="advancement-level">
|
||||
<h3>
|
||||
<span class="level-title">{{localize "PRISMRPG.Label.level"}} {{levelData.level}}</span>
|
||||
<button type="button" class="add-advancement" data-level="{{levelData.levelKey}}" data-tooltip="{{localize 'PRISMRPG.Label.addAdvancement'}}">
|
||||
<i class="fas fa-plus"></i>
|
||||
</button>
|
||||
</h3>
|
||||
|
||||
{{#if levelData.advancements.length}}
|
||||
<div class="advancement-list">
|
||||
{{#each levelData.advancements as |advancement|}}
|
||||
<div class="advancement-item">
|
||||
<div class="advancement-header">
|
||||
<img class="advancement-icon" src="{{advancement.icon}}" data-level="{{advancement.levelKey}}" data-index="{{advancement.index}}" />
|
||||
{{formInput
|
||||
../../systemFields.advancements.fields.level1.element.fields.name
|
||||
value=advancement.name
|
||||
name=(concat "system.advancements." advancement.levelKey "." advancement.index ".name")
|
||||
placeholder=(localize "PRISMRPG.Label.advancementName")
|
||||
}}
|
||||
<button type="button" class="toggle-advancement-description" data-tooltip="{{localize 'PRISMRPG.Label.toggleDescription'}}">
|
||||
<i class="fas fa-chevron-down"></i>
|
||||
</button>
|
||||
<button type="button" class="delete-advancement" data-level="{{advancement.levelKey}}" data-index="{{advancement.index}}" data-tooltip="{{localize 'PRISMRPG.Label.deleteAdvancement'}}">
|
||||
<i class="fas fa-trash"></i>
|
||||
</button>
|
||||
</div>
|
||||
<div class="advancement-description collapsed">
|
||||
{{formInput
|
||||
../../systemFields.advancements.fields.level1.element.fields.description
|
||||
enriched=advancement.enrichedDescription
|
||||
value=advancement.description
|
||||
name=(concat "system.advancements." advancement.levelKey "." advancement.index ".description")
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else}}
|
||||
<p class="empty-advancements">{{localize "PRISMRPG.Label.noAdvancements"}}</p>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Description }}
|
||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
|
||||
Reference in New Issue
Block a user