Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| abea77906d |
@@ -4102,6 +4102,109 @@ i.prismrpg {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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}
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.chat-log .message-content .prismrpg-item-chat-card {
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font-family: var(--font-primary);
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border-radius: 4px;
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overflow: hidden;
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background: linear-gradient(135deg, rgba(0, 0, 0, 0.05) 0%, rgba(0, 0, 0, 0.02) 100%);
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border: 1px solid rgba(0, 0, 0, 0.2);
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margin: 2px 0;
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box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);
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}
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.chat-log .message-content .prismrpg-item-chat-card .item-header {
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 4px 8px;
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background: linear-gradient(135deg, #2c2c2c 0%, #1a1a1a 100%);
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border-bottom: 1px solid #444;
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}
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.chat-log .message-content .prismrpg-item-chat-card .item-header h3 {
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margin: 0;
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font-size: 0.95em;
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font-weight: bold;
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color: #d4af37;
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text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);
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font-family: var(--font-secondary);
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}
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.chat-log .message-content .prismrpg-item-chat-card .item-header .item-type {
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padding: 1px 6px;
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border-radius: 10px;
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font-size: 0.65em;
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font-weight: bold;
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text-transform: uppercase;
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background: rgba(255, 255, 255, 0.15);
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color: #fff;
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border: 1px solid rgba(255, 255, 255, 0.2);
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letter-spacing: 0.3px;
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}
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.chat-log .message-content .prismrpg-item-chat-card .item-image {
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display: flex;
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justify-content: center;
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align-items: center;
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padding: 6px;
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background: rgba(0, 0, 0, 0.1);
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border-bottom: 1px solid rgba(255, 255, 255, 0.1);
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}
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.chat-log .message-content .prismrpg-item-chat-card .item-image img {
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max-width: 50px;
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max-height: 50px;
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border-radius: 3px;
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border: 1px solid rgba(212, 175, 55, 0.3);
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box-shadow: 0 1px 3px rgba(0, 0, 0, 0.3);
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transition: transform 0.2s ease;
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}
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.chat-log .message-content .prismrpg-item-chat-card .item-image img:hover {
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transform: scale(1.05);
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}
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.chat-log .message-content .prismrpg-item-chat-card .item-description {
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padding: 6px 8px;
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color: #000;
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font-size: 0.8em;
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line-height: 1.3;
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background: rgba(255, 255, 255, 0.8);
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border-bottom: 1px solid rgba(255, 255, 255, 0.1);
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font-style: italic;
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}
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.chat-log .message-content .prismrpg-item-chat-card .item-details {
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padding: 6px 8px;
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display: flex;
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flex-direction: column;
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gap: 3px;
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}
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.chat-log .message-content .prismrpg-item-chat-card .item-details .item-detail {
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display: flex;
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align-items: center;
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padding: 2px 6px;
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background: rgba(255, 255, 255, 0.03);
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border-left: 2px solid rgba(212, 175, 55, 0.5);
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border-radius: 2px;
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font-size: 0.8em;
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}
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.chat-log .message-content .prismrpg-item-chat-card .item-details .item-detail strong {
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color: #d4af37;
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margin-right: 6px;
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min-width: 90px;
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font-weight: bold;
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}
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.chat-log .message-content .prismrpg-item-chat-card .item-details .item-detail:nth-child(even) {
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background: rgba(0, 0, 0, 0.05);
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}
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.chat-log .message-content .prismrpg-item-chat-card.weapon-item .item-header {
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background: linear-gradient(135deg, #c41e3a 0%, #8b0000 100%);
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}
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.chat-log .message-content .prismrpg-item-chat-card.armor-item .item-header {
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background: linear-gradient(135deg, #4a5cf7 0%, #2c3e9e 100%);
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}
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.chat-log .message-content .prismrpg-item-chat-card.spell-item .item-header {
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background: linear-gradient(135deg, #9b59b6 0%, #6c3483 100%);
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}
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.chat-log .message-content .prismrpg-item-chat-card.skill-item .item-header {
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background: linear-gradient(135deg, #16a085 0%, #0e6655 100%);
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}
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.chat-log .message-content .prismrpg-item-chat-card.equipment-item .item-header {
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background: linear-gradient(135deg, #f39c12 0%, #b8730f 100%);
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}
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.application.dialog.prismrpg {
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color: var(--color-dark-1);
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}
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@@ -18,10 +18,15 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
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rollInitiative: PrismRPGCharacterSheet.#onRollInitiative,
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armorHitPointsPlus: PrismRPGCharacterSheet.#onArmorHitPointsPlus,
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armorHitPointsMinus: PrismRPGCharacterSheet.#onArmorHitPointsMinus,
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armorPointsPlus: PrismRPGCharacterSheet.#onArmorPointsPlus,
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armorPointsMinus: PrismRPGCharacterSheet.#onArmorPointsMinus,
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actionPointsPlus: PrismRPGCharacterSheet.#onActionPointsPlus,
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actionPointsMinus: PrismRPGCharacterSheet.#onActionPointsMinus,
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manaPointsPlus: PrismRPGCharacterSheet.#onManaPointsPlus,
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manaPointsMinus: PrismRPGCharacterSheet.#onManaPointsMinus,
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hpPlus: PrismRPGCharacterSheet.#onHpPlus,
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hpMinus: PrismRPGCharacterSheet.#onHpMinus,
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postItemToChat: PrismRPGCharacterSheet.#onPostItemToChat,
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},
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}
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@@ -158,43 +163,215 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
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await this.document.system.rollInitiative()
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}
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static #onArmorHitPointsPlus(event, target) {
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static async #onArmorHitPointsPlus(event, target) {
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let armorHP = this.actor.system.combat.armorHitPoints
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armorHP += 1
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this.actor.update({ "system.combat.armorHitPoints": armorHP })
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}
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static #onArmorHitPointsMinus(event, target) {
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static async #onArmorHitPointsMinus(event, target) {
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let armorHP = this.actor.system.combat.armorHitPoints
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armorHP -= 1
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this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
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}
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static #onManaPointsPlus(event, target) {
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static async #onManaPointsPlus(event, target) {
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let mana = this.actor.system.manaPoints.value
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mana += 1
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this.actor.update({ "system.manaPoints.value": Math.min(mana, this.actor.system.manaPoints.max) })
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}
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static #onManaPointsMinus(event, target) {
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static async #onManaPointsMinus(event, target) {
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let mana = this.actor.system.manaPoints.value
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mana -= 1
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this.actor.update({ "system.manaPoints.value": Math.max(mana, 0) })
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}
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static #onHpPlus(event, target) {
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static async #onArmorPointsPlus(event, target) {
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let armor = this.actor.system.armorPoints.value
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armor += 1
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this.actor.update({ "system.armorPoints.value": Math.min(armor, this.actor.system.armorPoints.max) })
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}
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static async #onArmorPointsMinus(event, target) {
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let armor = this.actor.system.armorPoints.value
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armor -= 1
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this.actor.update({ "system.armorPoints.value": Math.max(armor, 0) })
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}
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static async#onActionPointsPlus(event, target) {
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let actionPoints = this.actor.system.actionPoints.value
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actionPoints += 1
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this.actor.update({ "system.actionPoints.value": Math.min(actionPoints, this.actor.system.actionPoints.max) })
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}
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static async#onActionPointsMinus(event, target) {
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let actionPoints = this.actor.system.actionPoints.value
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actionPoints -= 1
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this.actor.update({ "system.actionPoints.value": Math.max(actionPoints, 0) })
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}
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static async#onHpPlus(event, target) {
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let hp = this.actor.system.hp.value
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hp += 1
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this.actor.update({ "system.hp.value": Math.min(hp, this.actor.system.hp.max) })
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}
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static #onHpMinus(event, target) {
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static async#onHpMinus(event, target) {
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let hp = this.actor.system.hp.value
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hp -= 1
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this.actor.update({ "system.hp.value": Math.max(hp, 0) })
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}
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static #onCreateEquipment(event, target) {
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static async #onCreateEquipment(event, target) {
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}
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static async #onPostItemToChat(event, target) {
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console.log("PRISM RPG | PostItemToChat action triggered", { event: event, target: target })
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// Try to find the item element from the clicked target or its parents
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let itemElement = null
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// First try with the target (the actual clicked element)
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if (event.target) {
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itemElement = event.target.closest('[data-item-id]')
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}
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// If not found, try with currentTarget (the element with the action)
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if (!itemElement && event.currentTarget) {
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itemElement = event.currentTarget.closest('[data-item-id]')
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}
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// If still not found, try with the target parameter
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if (!itemElement && target) {
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itemElement = target.closest('[data-item-id]')
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}
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console.log("PRISM RPG | Found item element", { itemElement: itemElement })
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if (!itemElement) {
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console.warn("PRISM RPG | Could not find item element for posting to chat")
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return
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}
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const itemId = itemElement.dataset.itemId
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if (!itemId) {
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console.warn("PRISM RPG | Item ID not found for posting to chat")
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return
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}
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const item = this.actor.items.get(itemId)
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if (!item) {
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console.warn("PRISM RPG | Item not found for posting to chat", { itemId: itemId })
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return
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}
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// Create a chat message with the item data
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const speaker = ChatMessage.getSpeaker({ actor: this.actor })
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const content = await this.formatItemForChat(item)
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await ChatMessage.create({
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content: content,
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speaker: speaker,
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})
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}
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async formatItemForChat(item) {
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// Format the item data for chat display
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const itemTypeClass = `${item.type}-item`
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let htmlContent = `
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<div class="prismrpg-item-chat-card ${itemTypeClass}">
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<div class="item-header">
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<h3>${item.name}</h3>
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<span class="item-type">${game.i18n.localize(`TYPES.Item.${item.type}`) || item.type}</span>
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</div>
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`
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// Add item image if available
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if (item.img && !item.img.includes('icons/svg/mystery-man.svg')) {
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htmlContent += `<div class="item-image"><img src="${item.img}" alt="${item.name}"></div>`
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}
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// Add item description if available
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if (item.system.description && item.system.description.trim() !== '') {
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const enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(item.system.description, { async: true })
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htmlContent += `<div class="item-description">${enrichedDescription}</div>`
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}
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// Add specific item data based on item type
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htmlContent += `<div class="item-details">`
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switch (item.type) {
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case 'weapon':
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htmlContent += `
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<div class="item-detail"><strong>Type:</strong> ${item.system.weaponType || 'Unknown'}</div>
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<div class="item-detail"><strong>Damage:</strong> ${item.system.damage || 'N/A'}</div>
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<div class="item-detail"><strong>APC:</strong> ${item.system.apc || 0}</div>
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`
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if (item.system.damageType) {
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const damageTypes = []
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if (item.system.damageType.piercing) damageTypes.push('Piercing')
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if (item.system.damageType.bludgeoning) damageTypes.push('Bludgeoning')
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if (item.system.damageType.slashing) damageTypes.push('Slashing')
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if (damageTypes.length > 0) {
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htmlContent += `<div class="item-detail"><strong>Damage Type:</strong> ${damageTypes.join('/')}</div>`
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}
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}
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break
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case 'armor':
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htmlContent += `
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<div class="item-detail"><strong>Armor Type:</strong> ${item.system.armorType || 'Unknown'}</div>
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<div class="item-detail"><strong>Armor Points:</strong> ${item.system.armorPoints || 0}</div>
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<div class="item-detail"><strong>APC:</strong> ${item.system.apc || 0}</div>
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`
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break
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case 'shield':
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htmlContent += `
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<div class="item-detail"><strong>Shield Type:</strong> ${item.system.shieldType || 'Unknown'}</div>
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<div class="item-detail"><strong>Armor Points:</strong> ${item.system.armorPoints || 0}</div>
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<div class="item-detail"><strong>APC:</strong> ${item.system.apc || 0}</div>
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`
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break
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case 'skill':
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htmlContent += `
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<div class="item-detail"><strong>Modifier:</strong> ${item.system.modifier || 0}</div>
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<div class="item-detail"><strong>Core Skill:</strong> ${item.system.isCoreSkill ? 'Yes' : 'No'}</div>
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`
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break
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case 'spell':
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htmlContent += `
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<div class="item-detail"><strong>Level:</strong> ${item.system.level || 'Unknown'}</div>
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<div class="item-detail"><strong>Mana Cost:</strong> ${item.system.manaCost || 0}</div>
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<div class="item-detail"><strong>Casting Time:</strong> ${item.system.castingTime || 'N/A'}</div>
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`
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break
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case 'miracle':
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htmlContent += `
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<div class="item-detail"><strong>Prayer Time:</strong> ${item.system.prayerTime || 'N/A'}</div>
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`
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break
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case 'equipment':
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htmlContent += `
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<div class="item-detail"><strong>Weight:</strong> ${item.system.weight || 'N/A'}</div>
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`
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break
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default:
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// For other item types, just show basic info
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htmlContent += `<div class="item-detail"><strong>Item Type:</strong> ${item.type}</div>`
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}
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htmlContent += `</div></div>`
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return htmlContent
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}
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_onRender(context, options) {
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@@ -159,38 +159,14 @@ export default class PrismRPGActor extends Actor {
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case "weapon-damage-medium":
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case "weapon-attack": {
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let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
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let skill
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let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
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} else {
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skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
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} else {
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skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
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} else {
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skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
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} else {
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ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
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return
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}
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}
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}
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}
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if (!weapon || !skill) {
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console.error("Weapon or skill not found", weapon, skill)
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if (!weapon) {
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console.error("Weapon not found", weapon, skill)
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ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
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return
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}
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// Create a plain object for rollTarget to ensure weapon data is preserved
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rollTarget = {
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...skill.toObject(),
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weapon: weapon.toObject(),
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rollKey: rollKey,
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combat: foundry.utils.duplicate(this.system.combat),
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+51
-51
@@ -89,6 +89,11 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
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max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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schema.actionPoints = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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schema.biodata = new fields.SchemaField({
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level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
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alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
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@@ -165,6 +170,21 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
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prepareDerivedData() {
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super.prepareDerivedData();
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// Calculate action points max based on level
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const level = this.biodata.level
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let actionPointsMax = 4
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if (level >= 3 && level <= 5) {
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actionPointsMax = 5
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||||
} else if (level >= 6 && level <= 8) {
|
||||
actionPointsMax = 6
|
||||
} else if (level >= 9 && level <= 10) {
|
||||
actionPointsMax = 7
|
||||
}
|
||||
// Set max action points (but don't override if already set to a higher value)
|
||||
if (this.actionPoints.max < actionPointsMax) {
|
||||
this.actionPoints.max = actionPointsMax
|
||||
}
|
||||
|
||||
// Calculate sub-attributes from parent characteristics
|
||||
// Sub-attribute = lowest ability modifier between the two parent characteristics
|
||||
for (let subAttrKey in SYSTEM.SUB_ATTRIBUTES) {
|
||||
@@ -241,66 +261,46 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls initiative for the character: 1d20 + initiative modifier
|
||||
* @param {string} combatId - Optional combat ID to update
|
||||
* @param {string} combatantId - Optional combatant ID to update
|
||||
* @returns {Promise<Roll|null>} The initiative roll or null if cancelled
|
||||
*/
|
||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||
const hasTarget = false
|
||||
let actorClass = this.biodata.class;
|
||||
// Get the initiative sub-attribute modifier
|
||||
const initiativeModifier = this.subAttributes.initiative.value
|
||||
|
||||
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.characteristics.wis.value)
|
||||
let maxInit = Number(wisDef.init_cap) || 1000
|
||||
// Create the roll formula: 1d20 + initiative modifier
|
||||
const formula = `1d20 + ${initiativeModifier}`
|
||||
|
||||
let roll = await PrismRPGRoll.promptInitiative({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
combatId,
|
||||
combatantId,
|
||||
actorClass,
|
||||
maxInit,
|
||||
// Roll the initiative
|
||||
let initRoll = new Roll(formula)
|
||||
await initRoll.evaluate()
|
||||
|
||||
// Create the chat message
|
||||
let msg = await initRoll.toMessage({
|
||||
flavor: `${game.i18n.localize("PRISMRPG.Label.initiative")} - ${this.parent.name}`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
||||
|
||||
// Get all weapons from the actor
|
||||
let weapons = this.parent.items.filter(i => i.type === "weapon" && i.system.weaponType === "melee")
|
||||
let weaponsChoices = weapons.map(w => { return { id: w.id, name: `${w.name} (${w.system.combatProgressionDice.toUpperCase()})`, combatProgressionDice: w.system.combatProgressionDice.toUpperCase() } })
|
||||
let rangeWeapons = this.parent.items.filter(i => i.type === "weapon" && i.system.weaponType === "ranged")
|
||||
for (let w of rangeWeapons) {
|
||||
weaponsChoices.push({ id: `${w.id}simpleAim`, name: `${w.name} (Simple Aim: ${w.system.speed.simpleAim.toUpperCase()})`, combatProgressionDice: w.system.speed.simpleAim.toUpperCase() })
|
||||
weaponsChoices.push({ id: `${w.id}carefulAim`, name: `${w.name} (Careful Aim: ${w.system.speed.carefulAim.toUpperCase()})`, combatProgressionDice: w.system.speed.carefulAim.toUpperCase() })
|
||||
weaponsChoices.push({ id: `${w.id}focusedAim`, name: `${w.name} (Focused Aim: ${w.system.speed.focusedAim.toUpperCase()})`, combatProgressionDice: w.system.speed.focusedAim.toUpperCase() })
|
||||
// Wait for 3D dice animation if enabled
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
if (this.biodata.magicUser || this.biodata.clericUser) {
|
||||
let spells = this.parent.items.filter(i => i.type === "spell" || i.type === "miracle")
|
||||
for (let s of spells) {
|
||||
let title = ""
|
||||
let formula = ""
|
||||
if (s.type === "spell") {
|
||||
let dice = PrismRPGUtils.getLethargyDice(s.system.level)
|
||||
title = `${s.name} (Casting time: ${s.system.castingTime}, Lethargy: ${dice})`
|
||||
formula = `${s.system.castingTime}+${dice}`
|
||||
} else {
|
||||
title = `${s.name} (Prayer time: ${s.system.prayerTime})`
|
||||
formula = `${s.system.prayerTime}`
|
||||
}
|
||||
weaponsChoices.push({ id: s.id, name: title, combatProgressionDice: formula })
|
||||
|
||||
// Update the combatant's initiative if in combat
|
||||
if (combatId && combatantId) {
|
||||
let combat = game.combats.get(combatId)
|
||||
if (combat) {
|
||||
await combat.updateEmbeddedDocuments("Combatant", [{
|
||||
_id: combatantId,
|
||||
initiative: initRoll.total
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
||||
let roll = await PrismRPGRoll.promptCombatAction({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
weaponsChoices,
|
||||
combatId,
|
||||
combatantId,
|
||||
rollProgressionCount,
|
||||
type: "progression",
|
||||
|
||||
})
|
||||
return initRoll
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -177,6 +177,11 @@ export default class PrismRPGUtils {
|
||||
return str ? str.toUpperCase() : '';
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('replace', function (str, search, replacement) {
|
||||
if (!str) return '';
|
||||
return str.replace(search, replacement);
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('isEnabled', function (configKey) {
|
||||
return game.settings.get("bol", configKey);
|
||||
})
|
||||
|
||||
+5
-1
@@ -37,7 +37,11 @@ Hooks.once("init", function () {
|
||||
}
|
||||
|
||||
CONFIG.ui.combat = PrismRPGCombatTracker
|
||||
CONFIG.Combat.documentClass = PrismRPGCombat;
|
||||
CONFIG.Combat.documentClass = PrismRPGCombat
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d20 + @subAttributes.initiative.value",
|
||||
decimals: 2
|
||||
}
|
||||
|
||||
CONFIG.Actor.documentClass = documents.PrismRPGActor
|
||||
CONFIG.Actor.dataModels = {
|
||||
|
||||
@@ -411,4 +411,140 @@
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
}
|
||||
|
||||
// Item Chat Card Styles
|
||||
.prismrpg-item-chat-card {
|
||||
font-family: var(--font-primary);
|
||||
border-radius: 4px;
|
||||
overflow: hidden;
|
||||
background: linear-gradient(135deg, rgba(0,0,0,0.05) 0%, rgba(0,0,0,0.02) 100%);
|
||||
border: 1px solid rgba(0,0,0,0.2);
|
||||
margin: 2px 0;
|
||||
box-shadow: 0 1px 3px rgba(0,0,0,0.1);
|
||||
|
||||
.item-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 4px 8px;
|
||||
background: linear-gradient(135deg, #2c2c2c 0%, #1a1a1a 100%);
|
||||
border-bottom: 1px solid #444;
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
font-size: 0.95em;
|
||||
font-weight: bold;
|
||||
color: #d4af37;
|
||||
text-shadow: 1px 1px 2px rgba(0,0,0,0.5);
|
||||
font-family: var(--font-secondary);
|
||||
}
|
||||
|
||||
.item-type {
|
||||
padding: 1px 6px;
|
||||
border-radius: 10px;
|
||||
font-size: 0.65em;
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
background: rgba(255, 255, 255, 0.15);
|
||||
color: #fff;
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||
letter-spacing: 0.3px;
|
||||
}
|
||||
}
|
||||
|
||||
.item-image {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding: 6px;
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||
|
||||
img {
|
||||
max-width: 50px;
|
||||
max-height: 50px;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(212, 175, 55, 0.3);
|
||||
box-shadow: 0 1px 3px rgba(0,0,0,0.3);
|
||||
transition: transform 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
transform: scale(1.05);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.item-description {
|
||||
padding: 6px 8px;
|
||||
color: #000;
|
||||
font-size: 0.8em;
|
||||
line-height: 1.3;
|
||||
background: rgba(255, 255, 255, 0.8);
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.item-details {
|
||||
padding: 6px 8px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 3px;
|
||||
|
||||
.item-detail {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 2px 6px;
|
||||
background: rgba(255, 255, 255, 0.03);
|
||||
border-left: 2px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 2px;
|
||||
font-size: 0.8em;
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
margin-right: 6px;
|
||||
min-width: 90px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
&:nth-child(even) {
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for weapon items
|
||||
&.weapon-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #c41e3a 0%, #8b0000 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for armor items
|
||||
&.armor-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #4a5cf7 0%, #2c3e9e 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for spell items
|
||||
&.spell-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #9b59b6 0%, #6c3483 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for skill items
|
||||
&.skill-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #16a085 0%, #0e6655 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for equipment items
|
||||
&.equipment-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #f39c12 0%, #b8730f 100%);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
data-action="postItemToChat"
|
||||
/>
|
||||
{{/if}}
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
@@ -88,6 +89,7 @@
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
data-action="postItemToChat"
|
||||
/>
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
@@ -137,6 +139,7 @@
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
data-action="postItemToChat"
|
||||
/>
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
<div class="equipments">
|
||||
{{#each equipments as |item|}}
|
||||
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||
<div class="name" data-tooltip="{{{item.system.description}}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
|
||||
@@ -86,6 +86,7 @@
|
||||
</div>
|
||||
<div class="hp-item">
|
||||
<div class="hp-label">ARMOR</div>
|
||||
<a data-action="armorPointsMinus"><i class="fa-solid fa-minus"></i></a>
|
||||
<div class="hp-value">
|
||||
{{formInput
|
||||
systemFields.armorPoints.fields.value
|
||||
@@ -93,6 +94,7 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<a data-action="armorPointsPlus"><i class="fa-solid fa-plus"></i></a>
|
||||
<div class="hp-separator">/</div>
|
||||
<div class="hp-max">
|
||||
{{formInput
|
||||
@@ -102,6 +104,26 @@
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="hp-item">
|
||||
<div class="hp-label" data-tooltip="Action Points">AP</div>
|
||||
<a data-action="actionPointsMinus"><i class="fa-solid fa-minus"></i></a>
|
||||
<div class="hp-value">
|
||||
{{formInput
|
||||
systemFields.actionPoints.fields.value
|
||||
value=system.actionPoints.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<a data-action="actionPointsPlus"><i class="fa-solid fa-plus"></i></a>
|
||||
<div class="hp-separator">/</div>
|
||||
<div class="hp-max">
|
||||
{{formInput
|
||||
systemFields.actionPoints.fields.max
|
||||
value=system.actionPoints.max
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -270,7 +292,7 @@
|
||||
<div class="race-content">
|
||||
{{#if race}}
|
||||
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
|
||||
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" />
|
||||
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" data-action="postItemToChat" />
|
||||
<div class="race-name">{{race.name}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{race.id}}"
|
||||
@@ -296,7 +318,7 @@
|
||||
<div class="class-content">
|
||||
{{#if classItem}}
|
||||
<div class="class-item" data-item-id="{{classItem.id}}" data-item-uuid="{{classItem.uuid}}">
|
||||
<img class="item-img" src="{{classItem.img}}" data-tooltip="{{classItem.name}}" />
|
||||
<img class="item-img" src="{{classItem.img}}" data-tooltip="{{classItem.name}}" data-action="postItemToChat" />
|
||||
<div class="class-name">{{classItem.name}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{classItem.id}}"
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
<div class="skill {{#if item.system.isCoreSkill}}is-core-skill{{/if}}"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}\nClick to post to chat" data-action="postItemToChat" />
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
<a class="rollable" data-roll-type="skill" data-roll-key="{{item.id}}">
|
||||
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
|
||||
{{item.name}}
|
||||
@@ -46,7 +46,7 @@
|
||||
<div class="racial-abilities">
|
||||
{{#each racialAbilities as |item|}}
|
||||
<div class="racial-ability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}\nClick to post to chat" data-action="postItemToChat" />
|
||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
||||
{{item.name}}
|
||||
</div>
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
<div class="spells">
|
||||
{{#each spells as |item|}}
|
||||
<div class="spell" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||
<div class="name">
|
||||
{{item.name}}
|
||||
</div>
|
||||
|
||||
+1
-1
@@ -61,7 +61,7 @@
|
||||
<legend>{{localize "PRISMRPG.Label.classFeatures"}}</legend>
|
||||
|
||||
{{#each system.features as |feature level|}}
|
||||
<label>{{localize "PRISMRPG.Label.level"}} {{inc @key}}</label>
|
||||
<label>{{localize "PRISMRPG.Label.level"}} {{replace @key "level" ""}}</label>
|
||||
{{formInput
|
||||
(lookup ../systemFields.features.fields @key)
|
||||
enriched=(lookup ../enrichedFeatures @key)
|
||||
|
||||
Reference in New Issue
Block a user