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# IDE
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.idea/
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.vs/
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styles/*.css
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# Node Modules
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node_modules/
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.history
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# Configuration des Types d'Armes - PRISM RPG
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## Aperçu
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Ce système permet de configurer et d'ajouter des types d'armes et des groupes d'armes personnalisés via les Settings de Foundry VTT.
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## Fichiers Créés
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### 1. `/module/settings.mjs`
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- Enregistre les settings pour les types d'armes personnalisés
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- Enregistre les settings pour les groupes d'armes personnalisés
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- Crée le menu de configuration dans les Settings
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### 2. `/module/applications/weapon-types-config.mjs`
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- Application FormApplication pour éditer les types et groupes d'armes
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- Interface avec onglets (Types d'Armes / Groupes d'Armes)
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- Fonctionnalités d'ajout, édition et suppression
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- Bouton de réinitialisation aux valeurs par défaut
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### 3. `/templates/weapon-types-config.hbs`
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- Template Handlebars pour l'interface de configuration
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- Affichage en onglets
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- Formulaires pour chaque type/groupe d'arme
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### 4. `/styles/weapon-types-config.less`
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- Styles CSS pour l'interface de configuration
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- Design cohérent avec le système PRISM RPG
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## Fichiers Modifiés
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### 1. `/module/config/weapon.mjs`
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- Conversion des constantes `TYPE` et `WEAPON_GROUP` en Proxies dynamiques
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- Ajout de fonctions `getWeaponTypes()` et `getWeaponGroups()`
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- Les types/groupes sont maintenant chargés depuis les settings
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- Rétrocompatibilité maintenue
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### 2. `/module/models/weapon.mjs`
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- Import des fonctions `getWeaponTypeChoices()` et `getWeaponGroupChoices()`
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- Utilisation de fonctions dynamiques au lieu de constantes statiques
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- Les choix sont mis à jour automatiquement depuis les settings
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### 3. `/prism-rpg.mjs`
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- Import du module `settings.mjs`
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- Appel de `registerSettings()` dans le hook `init`
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### 4. `/module/applications/_module.mjs`
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- Export de `WeaponTypesConfig`
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### 5. `/module/utils.mjs`
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- Ajout du template `weapon-types-config.hbs` dans les templates préchargés
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### 6. `/styles/fvtt-prism-rpg.less`
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- Import du fichier `weapon-types-config.less`
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### 7. `/lang/en.json`
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- Ajout de toutes les clés de traduction pour les settings
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- Section `Settings` avec toutes les chaînes nécessaires
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## Utilisation
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### Pour les Game Masters
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1. Ouvrir les **Settings** de Foundry VTT
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2. Aller dans **Game Settings**
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3. Chercher **Configure Weapons** dans la section PRISM RPG
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4. Cliquer sur le bouton pour ouvrir l'interface de configuration
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### Interface de Configuration
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#### Onglet "Weapon Types"
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- **ID**: Identifiant unique (non modifiable pour les types par défaut)
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- **Label**: Nom affiché du type d'arme
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- **APC**: Coût en points d'action
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- **Hands**: Nombre de mains requises (0, 1, ou 2)
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#### Onglet "Weapon Groups"
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- **ID**: Identifiant unique (non modifiable pour les groupes par défaut)
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- **Label**: Nom affiché du groupe
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- **Passive ID**: Identifiant de la passive
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- **Passive Label**: Nom de la passive
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- **Passive Description**: Description de l'effet de la passive
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### Ajout d'un Type/Groupe d'Arme
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1. Cliquer sur le bouton **+** dans l'onglet approprié
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2. Un nouvel ID unique sera généré automatiquement
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3. Remplir les champs
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4. Cliquer sur **Save Changes**
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### Suppression d'un Type/Groupe d'Arme
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1. Cliquer sur l'icône **poubelle** à côté du type/groupe
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2. L'entrée sera supprimée
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3. Cliquer sur **Save Changes**
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### Réinitialisation
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Le bouton **Reset to Defaults** permet de revenir aux valeurs par défaut du système.
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## Types d'Armes par Défaut
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- **Light** (Légère) - 1 APC, 1 main
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- **One-Handed** (Une main) - 2 APC, 1 main
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- **Heavy** (Lourde) - 3 APC, 2 mains
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- **Projectile** - Variable APC, 2 mains
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## Groupes d'Armes par Défaut
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1. **Longsword** - Passive: Turning Edge
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2. **Warhammer** - Passive: Puncturing Blows
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3. **Battleaxe** - Passive: Shield Eater
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4. **Dagger** - Passive: Balancing Stance
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5. **Crossbow** - Passive: Boltlock
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6. **Longbow** - Passive: Volley Fire
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|
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## Remarques Techniques
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|
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|
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- Les modifications sont sauvegardées au niveau du **monde** (scope: world)
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- Un rechargement de la page est déclenché après sauvegarde
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- Les valeurs par défaut restent toujours disponibles
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- Les types/groupes personnalisés sont fusionnés avec les valeurs par défaut
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- Utilisation de Proxies JavaScript pour une compatibilité maximale
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@@ -0,0 +1,19 @@
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" width="100" height="100">
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<!-- Background circle -->
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<circle cx="50" cy="50" r="48" fill="#f0f0f0" stroke="#333" stroke-width="2" />
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<!-- Star for achievement/advancement -->
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<path d="M 50 20 L 55 38 L 74 38 L 59 49 L 64 67 L 50 56 L 36 67 L 41 49 L 26 38 L 45 38 Z"
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fill="#ffd700" stroke="#333" stroke-width="1.5" />
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<!-- Upward arrow for progression -->
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<path d="M 50 75 L 50 85" stroke="#333" stroke-width="3" stroke-linecap="round" />
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<path d="M 45 78 L 50 73 L 55 78" fill="none" stroke="#333" stroke-width="3"
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stroke-linecap="round" stroke-linejoin="round" />
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<!-- Small accent dots for decoration -->
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<circle cx="20" cy="30" r="2" fill="#666" />
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<circle cx="80" cy="30" r="2" fill="#666" />
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<circle cx="20" cy="70" r="2" fill="#666" />
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<circle cx="80" cy="70" r="2" fill="#666" />
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</svg>
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After Width: | Height: | Size: 891 B |
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},
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},
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"FIELDS": {
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"FIELDS": {
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"moneys": {
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"moneys": {
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"tinbit": {
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"coppercoin": {
|
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"label": "Tin Bits",
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"label": "Copper Coin",
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"value": {
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"value": {
|
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"label": "Tin Bits"
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"label": "Copper Coin"
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}
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}
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},
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},
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"silver": {
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"silvercoin": {
|
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"label": "Silver",
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"label": "Silver Coin",
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"value": {
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"value": {
|
||||||
"label": "Silver"
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"label": "Silver Coin"
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||||||
}
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}
|
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},
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},
|
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"copper": {
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"goldcoin": {
|
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"label": "Copper",
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"label": "Gold Coin",
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||||||
"value": {
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"value": {
|
||||||
"label": "Copper"
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"label": "Gold Coin"
|
||||||
}
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}
|
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},
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},
|
||||||
"gold": {
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"note": {
|
||||||
"label": "Gold",
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"label": "Note",
|
||||||
"value": {
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"value": {
|
||||||
"label": "Gold"
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"label": "Note"
|
||||||
}
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}
|
||||||
},
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},
|
||||||
"platinum": {
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"steam": {
|
||||||
"label": "Platinum",
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"label": "Steam",
|
||||||
"value": {
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"value": {
|
||||||
"label": "Platinum"
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"label": "Steam"
|
||||||
}
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}
|
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}
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}
|
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},
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},
|
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@@ -415,7 +415,7 @@
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"rollProgressionDice": "Roll progression/Lethargy dice",
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"rollProgressionDice": "Roll progression/Lethargy dice",
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"earned": "Earned",
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"earned": "Earned",
|
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"divinityPoints": "Divinity points",
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"divinityPoints": "Divinity points",
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"aetherPoints": "Aether points",
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"manaPoints": "Mana points",
|
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"attacks": "Attacks",
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"attacks": "Attacks",
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"monster": "Monster",
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"monster": "Monster",
|
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"Resist" :"Resist",
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"Resist" :"Resist",
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@@ -516,6 +516,8 @@
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"skills": "Skills",
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"skills": "Skills",
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"sub-attribute": "Sub-Attribute",
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"sub-attribute": "Sub-Attribute",
|
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"subattributes": "Sub-Attributes",
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"subattributes": "Sub-Attributes",
|
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"subAttribute1": "Sub-Attribute 1",
|
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"subAttribute2": "Sub-Attribute 2",
|
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"spells": "Spells",
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"spells": "Spells",
|
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"str": "STR",
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"str": "STR",
|
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"titleChallenge": "Challenge",
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"titleChallenge": "Challenge",
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@@ -588,7 +590,8 @@
|
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"piercing": "Piercing (P)",
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"piercing": "Piercing (P)",
|
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"bludgeoning": "Bludgeoning (B)",
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"bludgeoning": "Bludgeoning (B)",
|
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"slashing": "Slashing (S)",
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"slashing": "Slashing (S)",
|
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"isProjectile": "Is Projectile?",
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"shortRange": "Short Range",
|
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"longRange": "Long Range",
|
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"range": "Range",
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"range": "Range",
|
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"reloadAPC": "Reload APC",
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"reloadAPC": "Reload APC",
|
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"bonuses": "Bonuses",
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"bonuses": "Bonuses",
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@@ -685,7 +688,13 @@
|
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"spellcastingTypeMana": "Mana",
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"spellcastingTypeMana": "Mana",
|
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"spellcastingTypeFaith": "Faith",
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"spellcastingTypeFaith": "Faith",
|
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"attributeBonuses": "Attribute Bonuses",
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"attributeBonuses": "Attribute Bonuses",
|
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"classFeatures": "Class Features"
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"classFeatures": "Class Features",
|
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"advancement": "Advancement",
|
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"addAdvancement": "Add Advancement",
|
||||||
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"deleteAdvancement": "Delete Advancement",
|
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"advancementName": "Advancement Name",
|
||||||
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"noAdvancements": "No advancements defined for this level",
|
||||||
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"toggleDescription": "Toggle Description"
|
||||||
},
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},
|
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"CoreSkill": {
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"CoreSkill": {
|
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"acrobatics": "Acrobatics",
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"acrobatics": "Acrobatics",
|
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@@ -879,11 +888,11 @@
|
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}
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}
|
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},
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},
|
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"Money": {
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"Money": {
|
||||||
"Coppers": "Copper",
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"CopperCoin": "Copper Coin",
|
||||||
"Golds": "Gold",
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"SilverCoin": "Silver Coin",
|
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"Platinums": "Platinum",
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"GoldCoin": "Gold Coin",
|
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"Silvers": "Silver",
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"Note": "Note",
|
||||||
"Tinbits": "Tin Bits"
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"Steam": "Steam"
|
||||||
},
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},
|
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"Notifications": {
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"Notifications": {
|
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"rollFromWeapon": "Roll from an equipped weapon",
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"rollFromWeapon": "Roll from an equipped weapon",
|
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|
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@@ -1,104 +1,6 @@
|
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|
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/* -------------------------------------------- */
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|
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export class PrismRPGCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
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|
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|
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static PARTS = {
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|
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"header": {
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|
||||||
"template": "systems/fvtt-prism-rpg/templates/combat-tracker-header-v2.hbs"
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|
||||||
},
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|
||||||
"tracker": {
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|
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"template": "systems/fvtt-prism-rpg/templates/combat-tracker-v2.hbs"
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|
||||||
},
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|
||||||
"footer": {
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|
||||||
"template": "systems/fvtt-prism-rpg/templates/combat-tracker-footer-v2.hbs"
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|
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}
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|
||||||
}
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|
||||||
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|
||||||
static DEFAULT_OPTIONS = foundry.utils.mergeObject(super.DEFAULT_OPTIONS, {
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|
||||||
actions: {
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|
||||||
initiativePlus: PrismRPGCombatTracker.#initiativePlus,
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|
||||||
initiativeMinus: PrismRPGCombatTracker.#initiativeMinus,
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|
||||||
},
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|
||||||
});
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|
||||||
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|
||||||
async _prepareContext(options) {
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|
||||||
let data = await super._prepareContext(options);
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|
||||||
console?.log("Combat Tracker Data", data);
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|
||||||
/*for (let u of data.turns) {
|
|
||||||
let c = game.combat.combatants.get(u.id);
|
|
||||||
u.progressionCount = c.system.progressionCount
|
|
||||||
u.isMonster = c.actor.type === "monster"
|
|
||||||
}
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|
||||||
console.log("Combat Data", data);*/
|
|
||||||
return data;
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|
||||||
}
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|
||||||
|
|
||||||
static #initiativePlus(ev) {
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|
||||||
ev.preventDefault();
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|
||||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
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|
||||||
let c = game.combat.combatants.get(cId);
|
|
||||||
c.update({ 'initiative': c.initiative + 1 });
|
|
||||||
console.log("Initiative Plus");
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|
||||||
}
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|
||||||
|
|
||||||
static #initiativeMinus(ev) {
|
|
||||||
ev.preventDefault();
|
|
||||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
|
||||||
let c = game.combat.combatants.get(cId);
|
|
||||||
let newInit = Math.max(c.initiative - 1, 0);
|
|
||||||
c.update({ 'initiative': newInit });
|
|
||||||
}
|
|
||||||
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
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|
||||||
// Display Combat settings
|
|
||||||
html.find(".initiative-plus").click(ev => {
|
|
||||||
ev.preventDefault();
|
|
||||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
|
||||||
let c = game.combat.combatants.get(cId);
|
|
||||||
c.update({ 'initiative': c.initiative + 1 });
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|
||||||
});
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|
||||||
|
|
||||||
html.find(".initiative-minus").click(ev => {
|
|
||||||
ev.preventDefault();
|
|
||||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
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|
||||||
let c = game.combat.combatants.get(cId);
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|
||||||
c.update({ 'initiative': c.initiative - 1 });
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|
||||||
console.log("Initiative Minus");
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|
||||||
});
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|
||||||
}
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|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static get defaultOptions() {
|
|
||||||
let path = "systems/fvtt-prism-rpg/templates/combat-tracker.hbs";
|
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
|
||||||
template: path,
|
|
||||||
});
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|
||||||
}
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|
||||||
}
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|
||||||
|
|
||||||
export class PrismRPGCombat extends Combat {
|
export class PrismRPGCombat extends Combat {
|
||||||
|
|
||||||
/**
|
|
||||||
* Return the Array of combatants sorted into initiative order, breaking ties alphabetically by name.
|
|
||||||
* @returns {Combatant[]}
|
|
||||||
*/
|
|
||||||
setupTurns() {
|
|
||||||
console?.log("Setup Turns....");
|
|
||||||
this.turns ||= [];
|
|
||||||
|
|
||||||
// Determine the turn order and the current turn
|
|
||||||
const turns = this.combatants.contents.sort(this.sortCombatantsLF);
|
|
||||||
if (this.turn !== null) this.turn = Math.clamp(this.turn, 0, turns.length - 1);
|
|
||||||
|
|
||||||
// Update state tracking
|
|
||||||
let c = turns[this.turn];
|
|
||||||
this.current = this._getCurrentState(c);
|
|
||||||
if (!this.previous) this.previous = this.current;
|
|
||||||
|
|
||||||
// Return the array of prepared turns
|
|
||||||
return this.turns = turns;
|
|
||||||
}
|
|
||||||
|
|
||||||
async rollInitiative(ids, options) {
|
async rollInitiative(ids, options) {
|
||||||
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
||||||
@@ -123,98 +25,5 @@ export class PrismRPGCombat extends Combat {
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
resetProgression(cId) {
|
|
||||||
let c = this.combatants.get(cId);
|
|
||||||
c.update({ 'system.progressionCount': 0 });
|
|
||||||
}
|
|
||||||
|
|
||||||
setCasting(cId) {
|
|
||||||
let c = this.combatants.get(cId);
|
|
||||||
c.setFlag(SYSTEM.id, "casting", true);
|
|
||||||
}
|
|
||||||
|
|
||||||
resetCasting(cId) {
|
|
||||||
let c = this.combatants.get(cId);
|
|
||||||
c.setFlag(SYSTEM.id, "casting", false);
|
|
||||||
}
|
|
||||||
|
|
||||||
isCasting(cId) {
|
|
||||||
let c = this.combatants.get(cId);
|
|
||||||
return c.getFlag(SYSTEM.id, "casting");
|
|
||||||
}
|
|
||||||
|
|
||||||
async nextTurn() {
|
|
||||||
console.log("NEXT TURN");
|
|
||||||
|
|
||||||
let turn = this.turn ?? -1;
|
|
||||||
let skipDefeated = this.settings.skipDefeated;
|
|
||||||
|
|
||||||
// Determine the next turn number
|
|
||||||
let next = null;
|
|
||||||
for (let [i, t] of this.turns.entries()) {
|
|
||||||
console.log("Turn", t);
|
|
||||||
if (i <= turn) continue;
|
|
||||||
if (skipDefeated && t.isDefeated) continue;
|
|
||||||
next = i;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Maybe advance to the next round
|
|
||||||
let round = this.round;
|
|
||||||
if ((this.round === 0) || (next === null) || (next >= this.turns.length)) {
|
|
||||||
return this.nextRound();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update the document, passing data through a hook first
|
|
||||||
const updateData = { round, turn: next };
|
|
||||||
const updateOptions = { advanceTime: CONFIG.time.turnTime, direction: 1 };
|
|
||||||
Hooks.callAll("combatTurn", this, updateData, updateOptions);
|
|
||||||
return this.update(updateData, updateOptions);
|
|
||||||
}
|
|
||||||
|
|
||||||
async nextRound() {
|
|
||||||
this.turnsDone = false
|
|
||||||
|
|
||||||
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
|
|
||||||
console.log("ROUND", this);
|
|
||||||
|
|
||||||
let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
|
|
||||||
advanceTime += CONFIG.time.roundTime;
|
|
||||||
let nextRound = this.round + 1;
|
|
||||||
|
|
||||||
let initOK = true;
|
|
||||||
for (let c of this.combatants) {
|
|
||||||
if (c.initiative === null) {
|
|
||||||
initOK = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!initOK) {
|
|
||||||
ui.notifications.error("All combatants must have initiative rolled before the round can advance.");
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let c of this.combatants) {
|
|
||||||
if (nextRound >= c.initiative) {
|
|
||||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
|
||||||
if (user?.hasPlayerOwner) {
|
|
||||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
|
||||||
} else {
|
|
||||||
user = game.users.find(u => u.active && u.isGM);
|
|
||||||
c.actor.system.rollProgressionDice(this.id, c.id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update the document, passing data through a hook first
|
|
||||||
const updateData = { round: nextRound, turn };
|
|
||||||
const updateOptions = { advanceTime, direction: 1 };
|
|
||||||
Hooks.callAll("combatRound", this, updateData, updateOptions);
|
|
||||||
return this.update(updateData, updateOptions);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
sortCombatantsLF(a, b) {
|
|
||||||
return a.initiative - b.initiative;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,6 +18,15 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
rollInitiative: PrismRPGCharacterSheet.#onRollInitiative,
|
rollInitiative: PrismRPGCharacterSheet.#onRollInitiative,
|
||||||
armorHitPointsPlus: PrismRPGCharacterSheet.#onArmorHitPointsPlus,
|
armorHitPointsPlus: PrismRPGCharacterSheet.#onArmorHitPointsPlus,
|
||||||
armorHitPointsMinus: PrismRPGCharacterSheet.#onArmorHitPointsMinus,
|
armorHitPointsMinus: PrismRPGCharacterSheet.#onArmorHitPointsMinus,
|
||||||
|
armorPointsPlus: PrismRPGCharacterSheet.#onArmorPointsPlus,
|
||||||
|
armorPointsMinus: PrismRPGCharacterSheet.#onArmorPointsMinus,
|
||||||
|
actionPointsPlus: PrismRPGCharacterSheet.#onActionPointsPlus,
|
||||||
|
actionPointsMinus: PrismRPGCharacterSheet.#onActionPointsMinus,
|
||||||
|
manaPointsPlus: PrismRPGCharacterSheet.#onManaPointsPlus,
|
||||||
|
manaPointsMinus: PrismRPGCharacterSheet.#onManaPointsMinus,
|
||||||
|
hpPlus: PrismRPGCharacterSheet.#onHpPlus,
|
||||||
|
hpMinus: PrismRPGCharacterSheet.#onHpMinus,
|
||||||
|
postItemToChat: PrismRPGCharacterSheet.#onPostItemToChat,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -154,19 +163,215 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
await this.document.system.rollInitiative()
|
await this.document.system.rollInitiative()
|
||||||
}
|
}
|
||||||
|
|
||||||
static #onArmorHitPointsPlus(event, target) {
|
static async #onArmorHitPointsPlus(event, target) {
|
||||||
let armorHP = this.actor.system.combat.armorHitPoints
|
let armorHP = this.actor.system.combat.armorHitPoints
|
||||||
armorHP += 1
|
armorHP += 1
|
||||||
this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||||
}
|
}
|
||||||
|
|
||||||
static #onArmorHitPointsMinus(event, target) {
|
static async #onArmorHitPointsMinus(event, target) {
|
||||||
let armorHP = this.actor.system.combat.armorHitPoints
|
let armorHP = this.actor.system.combat.armorHitPoints
|
||||||
armorHP -= 1
|
armorHP -= 1
|
||||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||||
}
|
}
|
||||||
|
|
||||||
static #onCreateEquipment(event, target) {
|
static async #onManaPointsPlus(event, target) {
|
||||||
|
let mana = this.actor.system.manaPoints.value
|
||||||
|
mana += 1
|
||||||
|
this.actor.update({ "system.manaPoints.value": Math.min(mana, this.actor.system.manaPoints.max) })
|
||||||
|
}
|
||||||
|
|
||||||
|
static async #onManaPointsMinus(event, target) {
|
||||||
|
let mana = this.actor.system.manaPoints.value
|
||||||
|
mana -= 1
|
||||||
|
this.actor.update({ "system.manaPoints.value": Math.max(mana, 0) })
|
||||||
|
}
|
||||||
|
|
||||||
|
static async #onArmorPointsPlus(event, target) {
|
||||||
|
let armor = this.actor.system.armorPoints.value
|
||||||
|
armor += 1
|
||||||
|
this.actor.update({ "system.armorPoints.value": Math.min(armor, this.actor.system.armorPoints.max) })
|
||||||
|
}
|
||||||
|
|
||||||
|
static async #onArmorPointsMinus(event, target) {
|
||||||
|
let armor = this.actor.system.armorPoints.value
|
||||||
|
armor -= 1
|
||||||
|
this.actor.update({ "system.armorPoints.value": Math.max(armor, 0) })
|
||||||
|
}
|
||||||
|
|
||||||
|
static async#onActionPointsPlus(event, target) {
|
||||||
|
let actionPoints = this.actor.system.actionPoints.value
|
||||||
|
actionPoints += 1
|
||||||
|
this.actor.update({ "system.actionPoints.value": Math.min(actionPoints, this.actor.system.actionPoints.max) })
|
||||||
|
}
|
||||||
|
|
||||||
|
static async#onActionPointsMinus(event, target) {
|
||||||
|
let actionPoints = this.actor.system.actionPoints.value
|
||||||
|
actionPoints -= 1
|
||||||
|
this.actor.update({ "system.actionPoints.value": Math.max(actionPoints, 0) })
|
||||||
|
}
|
||||||
|
|
||||||
|
static async#onHpPlus(event, target) {
|
||||||
|
let hp = this.actor.system.hp.value
|
||||||
|
hp += 1
|
||||||
|
this.actor.update({ "system.hp.value": Math.min(hp, this.actor.system.hp.max) })
|
||||||
|
}
|
||||||
|
|
||||||
|
static async#onHpMinus(event, target) {
|
||||||
|
let hp = this.actor.system.hp.value
|
||||||
|
hp -= 1
|
||||||
|
this.actor.update({ "system.hp.value": Math.max(hp, 0) })
|
||||||
|
}
|
||||||
|
|
||||||
|
static async #onCreateEquipment(event, target) {
|
||||||
|
}
|
||||||
|
|
||||||
|
static async #onPostItemToChat(event, target) {
|
||||||
|
console.log("PRISM RPG | PostItemToChat action triggered", { event: event, target: target })
|
||||||
|
|
||||||
|
// Try to find the item element from the clicked target or its parents
|
||||||
|
let itemElement = null
|
||||||
|
|
||||||
|
// First try with the target (the actual clicked element)
|
||||||
|
if (event.target) {
|
||||||
|
itemElement = event.target.closest('[data-item-id]')
|
||||||
|
}
|
||||||
|
|
||||||
|
// If not found, try with currentTarget (the element with the action)
|
||||||
|
if (!itemElement && event.currentTarget) {
|
||||||
|
itemElement = event.currentTarget.closest('[data-item-id]')
|
||||||
|
}
|
||||||
|
|
||||||
|
// If still not found, try with the target parameter
|
||||||
|
if (!itemElement && target) {
|
||||||
|
itemElement = target.closest('[data-item-id]')
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log("PRISM RPG | Found item element", { itemElement: itemElement })
|
||||||
|
|
||||||
|
if (!itemElement) {
|
||||||
|
console.warn("PRISM RPG | Could not find item element for posting to chat")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
const itemId = itemElement.dataset.itemId
|
||||||
|
|
||||||
|
if (!itemId) {
|
||||||
|
console.warn("PRISM RPG | Item ID not found for posting to chat")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
const item = this.actor.items.get(itemId)
|
||||||
|
|
||||||
|
if (!item) {
|
||||||
|
console.warn("PRISM RPG | Item not found for posting to chat", { itemId: itemId })
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a chat message with the item data
|
||||||
|
const speaker = ChatMessage.getSpeaker({ actor: this.actor })
|
||||||
|
const content = await this.formatItemForChat(item)
|
||||||
|
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: content,
|
||||||
|
speaker: speaker,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
async formatItemForChat(item) {
|
||||||
|
// Format the item data for chat display
|
||||||
|
const itemTypeClass = `${item.type}-item`
|
||||||
|
let htmlContent = `
|
||||||
|
<div class="prismrpg-item-chat-card ${itemTypeClass}">
|
||||||
|
<div class="item-header">
|
||||||
|
<h3>${item.name}</h3>
|
||||||
|
<span class="item-type">${game.i18n.localize(`TYPES.Item.${item.type}`) || item.type}</span>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
|
||||||
|
// Add item image if available
|
||||||
|
if (item.img && !item.img.includes('icons/svg/mystery-man.svg')) {
|
||||||
|
htmlContent += `<div class="item-image"><img src="${item.img}" alt="${item.name}"></div>`
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add item description if available
|
||||||
|
if (item.system.description && item.system.description.trim() !== '') {
|
||||||
|
const enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(item.system.description, { async: true })
|
||||||
|
htmlContent += `<div class="item-description">${enrichedDescription}</div>`
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add specific item data based on item type
|
||||||
|
htmlContent += `<div class="item-details">`
|
||||||
|
|
||||||
|
switch (item.type) {
|
||||||
|
case 'weapon':
|
||||||
|
htmlContent += `
|
||||||
|
<div class="item-detail"><strong>Type:</strong> ${item.system.weaponType || 'Unknown'}</div>
|
||||||
|
<div class="item-detail"><strong>Damage:</strong> ${item.system.damage || 'N/A'}</div>
|
||||||
|
<div class="item-detail"><strong>APC:</strong> ${item.system.apc || 0}</div>
|
||||||
|
`
|
||||||
|
if (item.system.damageType) {
|
||||||
|
const damageTypes = []
|
||||||
|
if (item.system.damageType.piercing) damageTypes.push('Piercing')
|
||||||
|
if (item.system.damageType.bludgeoning) damageTypes.push('Bludgeoning')
|
||||||
|
if (item.system.damageType.slashing) damageTypes.push('Slashing')
|
||||||
|
if (damageTypes.length > 0) {
|
||||||
|
htmlContent += `<div class="item-detail"><strong>Damage Type:</strong> ${damageTypes.join('/')}</div>`
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break
|
||||||
|
|
||||||
|
case 'armor':
|
||||||
|
htmlContent += `
|
||||||
|
<div class="item-detail"><strong>Armor Type:</strong> ${item.system.armorType || 'Unknown'}</div>
|
||||||
|
<div class="item-detail"><strong>Armor Points:</strong> ${item.system.armorPoints || 0}</div>
|
||||||
|
<div class="item-detail"><strong>APC:</strong> ${item.system.apc || 0}</div>
|
||||||
|
`
|
||||||
|
break
|
||||||
|
|
||||||
|
case 'shield':
|
||||||
|
htmlContent += `
|
||||||
|
<div class="item-detail"><strong>Shield Type:</strong> ${item.system.shieldType || 'Unknown'}</div>
|
||||||
|
<div class="item-detail"><strong>Armor Points:</strong> ${item.system.armorPoints || 0}</div>
|
||||||
|
<div class="item-detail"><strong>APC:</strong> ${item.system.apc || 0}</div>
|
||||||
|
`
|
||||||
|
break
|
||||||
|
|
||||||
|
case 'skill':
|
||||||
|
htmlContent += `
|
||||||
|
<div class="item-detail"><strong>Modifier:</strong> ${item.system.modifier || 0}</div>
|
||||||
|
<div class="item-detail"><strong>Core Skill:</strong> ${item.system.isCoreSkill ? 'Yes' : 'No'}</div>
|
||||||
|
`
|
||||||
|
break
|
||||||
|
|
||||||
|
case 'spell':
|
||||||
|
htmlContent += `
|
||||||
|
<div class="item-detail"><strong>Level:</strong> ${item.system.level || 'Unknown'}</div>
|
||||||
|
<div class="item-detail"><strong>Mana Cost:</strong> ${item.system.manaCost || 0}</div>
|
||||||
|
<div class="item-detail"><strong>Casting Time:</strong> ${item.system.castingTime || 'N/A'}</div>
|
||||||
|
`
|
||||||
|
break
|
||||||
|
|
||||||
|
case 'miracle':
|
||||||
|
htmlContent += `
|
||||||
|
<div class="item-detail"><strong>Prayer Time:</strong> ${item.system.prayerTime || 'N/A'}</div>
|
||||||
|
`
|
||||||
|
break
|
||||||
|
|
||||||
|
case 'equipment':
|
||||||
|
htmlContent += `
|
||||||
|
<div class="item-detail"><strong>Weight:</strong> ${item.system.weight || 'N/A'}</div>
|
||||||
|
`
|
||||||
|
break
|
||||||
|
|
||||||
|
default:
|
||||||
|
// For other item types, just show basic info
|
||||||
|
htmlContent += `<div class="item-detail"><strong>Item Type:</strong> ${item.type}</div>`
|
||||||
|
}
|
||||||
|
|
||||||
|
htmlContent += `</div></div>`
|
||||||
|
|
||||||
|
return htmlContent
|
||||||
}
|
}
|
||||||
|
|
||||||
_onRender(context, options) {
|
_onRender(context, options) {
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ export default class PrismRPGClassSheet extends PrismRPGItemSheet {
|
|||||||
#getTabs() {
|
#getTabs() {
|
||||||
const tabs = {
|
const tabs = {
|
||||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||||
|
advancements: { id: "advancements", group: "primary", label: "PRISMRPG.Label.advancement" },
|
||||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||||
}
|
}
|
||||||
for (const v of Object.values(tabs)) {
|
for (const v of Object.values(tabs)) {
|
||||||
@@ -56,6 +57,142 @@ export default class PrismRPGClassSheet extends PrismRPGItemSheet {
|
|||||||
context.enrichedFeatures[key] = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.features[key], { async: true })
|
context.enrichedFeatures[key] = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.features[key], { async: true })
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Enrich all advancement descriptions
|
||||||
|
context.enrichedAdvancements = {}
|
||||||
|
context.advancementsByLevel = []
|
||||||
|
|
||||||
|
for (let i = 1; i <= 10; i++) {
|
||||||
|
const key = `level${i}`
|
||||||
|
const advancements = this.document.system.advancements[key] || []
|
||||||
|
context.enrichedAdvancements[key] = []
|
||||||
|
|
||||||
|
const enrichedAdvancementsList = []
|
||||||
|
for (let j = 0; j < advancements.length; j++) {
|
||||||
|
const enrichedDesc = await foundry.applications.ux.TextEditor.implementation.enrichHTML(advancements[j].description, { async: true })
|
||||||
|
const enrichedAdv = {
|
||||||
|
...advancements[j],
|
||||||
|
enrichedDescription: enrichedDesc,
|
||||||
|
index: j,
|
||||||
|
levelKey: key
|
||||||
|
}
|
||||||
|
context.enrichedAdvancements[key].push(enrichedAdv)
|
||||||
|
enrichedAdvancementsList.push(enrichedAdv)
|
||||||
|
}
|
||||||
|
|
||||||
|
context.advancementsByLevel.push({
|
||||||
|
level: i,
|
||||||
|
levelKey: key,
|
||||||
|
advancements: enrichedAdvancementsList
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
return context
|
return context
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
_onRender(context, options) {
|
||||||
|
super._onRender(context, options)
|
||||||
|
|
||||||
|
// Add advancement button listeners
|
||||||
|
this.element.querySelectorAll(".add-advancement").forEach(btn => {
|
||||||
|
btn.addEventListener("click", this._onAddAdvancement.bind(this))
|
||||||
|
})
|
||||||
|
|
||||||
|
// Delete advancement button listeners
|
||||||
|
this.element.querySelectorAll(".delete-advancement").forEach(btn => {
|
||||||
|
btn.addEventListener("click", this._onDeleteAdvancement.bind(this))
|
||||||
|
})
|
||||||
|
|
||||||
|
// Edit advancement icon listeners
|
||||||
|
this.element.querySelectorAll(".advancement-icon").forEach(img => {
|
||||||
|
img.addEventListener("click", this._onEditAdvancementIcon.bind(this))
|
||||||
|
})
|
||||||
|
|
||||||
|
// Toggle advancement description listeners
|
||||||
|
this.element.querySelectorAll(".toggle-advancement-description").forEach(btn => {
|
||||||
|
btn.addEventListener("click", this._onToggleAdvancementDescription.bind(this))
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle toggling advancement description visibility
|
||||||
|
* @param {Event} event
|
||||||
|
*/
|
||||||
|
_onToggleAdvancementDescription(event) {
|
||||||
|
event.preventDefault()
|
||||||
|
const button = event.currentTarget
|
||||||
|
const item = button.closest(".advancement-item")
|
||||||
|
const description = item.querySelector(".advancement-description")
|
||||||
|
const icon = button.querySelector("i")
|
||||||
|
|
||||||
|
description.classList.toggle("collapsed")
|
||||||
|
|
||||||
|
if (description.classList.contains("collapsed")) {
|
||||||
|
icon.classList.remove("fa-chevron-up")
|
||||||
|
icon.classList.add("fa-chevron-down")
|
||||||
|
} else {
|
||||||
|
icon.classList.remove("fa-chevron-down")
|
||||||
|
icon.classList.add("fa-chevron-up")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle adding a new advancement to a level
|
||||||
|
* @param {Event} event
|
||||||
|
*/
|
||||||
|
async _onAddAdvancement(event) {
|
||||||
|
event.preventDefault()
|
||||||
|
const level = event.currentTarget.dataset.level
|
||||||
|
const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
|
||||||
|
|
||||||
|
advancements.push({
|
||||||
|
icon: "systems/fvtt-prism-rpg/assets/icons/advancement.svg",
|
||||||
|
name: "",
|
||||||
|
description: ""
|
||||||
|
})
|
||||||
|
|
||||||
|
await this.document.update({
|
||||||
|
[`system.advancements.${level}`]: advancements
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle deleting an advancement from a level
|
||||||
|
* @param {Event} event
|
||||||
|
*/
|
||||||
|
async _onDeleteAdvancement(event) {
|
||||||
|
event.preventDefault()
|
||||||
|
const level = event.currentTarget.dataset.level
|
||||||
|
const index = parseInt(event.currentTarget.dataset.index)
|
||||||
|
|
||||||
|
const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
|
||||||
|
advancements.splice(index, 1)
|
||||||
|
|
||||||
|
await this.document.update({
|
||||||
|
[`system.advancements.${level}`]: advancements
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle editing an advancement icon
|
||||||
|
* @param {Event} event
|
||||||
|
*/
|
||||||
|
async _onEditAdvancementIcon(event) {
|
||||||
|
event.preventDefault()
|
||||||
|
const level = event.currentTarget.dataset.level
|
||||||
|
const index = parseInt(event.currentTarget.dataset.index)
|
||||||
|
|
||||||
|
const fp = new FilePicker({
|
||||||
|
type: "image",
|
||||||
|
current: this.document.system.advancements[level][index].icon,
|
||||||
|
callback: async (path) => {
|
||||||
|
const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
|
||||||
|
advancements[index].icon = path
|
||||||
|
await this.document.update({
|
||||||
|
[`system.advancements.${level}`]: advancements
|
||||||
|
})
|
||||||
|
}
|
||||||
|
})
|
||||||
|
fp.render(true)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ export const TABLES = {
|
|||||||
"damage": -7,
|
"damage": -7,
|
||||||
"attack": -4,
|
"attack": -4,
|
||||||
"challenge": -9,
|
"challenge": -9,
|
||||||
"aether_points": -20,
|
"mana_points": -20,
|
||||||
"hp": -3,
|
"hp": -3,
|
||||||
"encumbered": 1,
|
"encumbered": 1,
|
||||||
"lift": 3,
|
"lift": 3,
|
||||||
@@ -20,7 +20,7 @@ export const TABLES = {
|
|||||||
"damage": -6,
|
"damage": -6,
|
||||||
"attack": -4,
|
"attack": -4,
|
||||||
"challenge": -8,
|
"challenge": -8,
|
||||||
"aether_points": -20,
|
"mana_points": -20,
|
||||||
"hp": -2,
|
"hp": -2,
|
||||||
"encumbered": 1,
|
"encumbered": 1,
|
||||||
"lift": 4,
|
"lift": 4,
|
||||||
@@ -31,7 +31,7 @@ export const TABLES = {
|
|||||||
"damage": -5,
|
"damage": -5,
|
||||||
"attack": -3,
|
"attack": -3,
|
||||||
"challenge": -7,
|
"challenge": -7,
|
||||||
"aether_points": -20,
|
"mana_points": -20,
|
||||||
"hp": -1,
|
"hp": -1,
|
||||||
"encumbered": 1,
|
"encumbered": 1,
|
||||||
"lift": 5,
|
"lift": 5,
|
||||||
@@ -42,7 +42,7 @@ export const TABLES = {
|
|||||||
"damage": -4,
|
"damage": -4,
|
||||||
"attack": -3,
|
"attack": -3,
|
||||||
"challenge": -6,
|
"challenge": -6,
|
||||||
"aether_points": -20,
|
"mana_points": -20,
|
||||||
"hp": -1,
|
"hp": -1,
|
||||||
"encumbered": 2,
|
"encumbered": 2,
|
||||||
"lift": 6,
|
"lift": 6,
|
||||||
@@ -53,7 +53,7 @@ export const TABLES = {
|
|||||||
"damage": -3,
|
"damage": -3,
|
||||||
"attack": -2,
|
"attack": -2,
|
||||||
"challenge": -5,
|
"challenge": -5,
|
||||||
"aether_points": -20,
|
"mana_points": -20,
|
||||||
"hp": 0,
|
"hp": 0,
|
||||||
"encumbered": 2,
|
"encumbered": 2,
|
||||||
"lift": 7,
|
"lift": 7,
|
||||||
@@ -64,7 +64,7 @@ export const TABLES = {
|
|||||||
"damage": -2,
|
"damage": -2,
|
||||||
"attack": -1,
|
"attack": -1,
|
||||||
"challenge": -4,
|
"challenge": -4,
|
||||||
"aether_points": -10,
|
"mana_points": -10,
|
||||||
"hp": 0,
|
"hp": 0,
|
||||||
"encumbered": 3,
|
"encumbered": 3,
|
||||||
"lift": 8,
|
"lift": 8,
|
||||||
@@ -75,7 +75,7 @@ export const TABLES = {
|
|||||||
"damage": -2,
|
"damage": -2,
|
||||||
"attack": 0,
|
"attack": 0,
|
||||||
"challenge": -3,
|
"challenge": -3,
|
||||||
"aether_points": -10,
|
"mana_points": -10,
|
||||||
"hp": 0,
|
"hp": 0,
|
||||||
"encumbered": 3,
|
"encumbered": 3,
|
||||||
"lift": 9,
|
"lift": 9,
|
||||||
@@ -86,7 +86,7 @@ export const TABLES = {
|
|||||||
"damage": -1,
|
"damage": -1,
|
||||||
"attack": 0,
|
"attack": 0,
|
||||||
"challenge": -2,
|
"challenge": -2,
|
||||||
"aether_points": 0,
|
"mana_points": 0,
|
||||||
"hp": 0,
|
"hp": 0,
|
||||||
"encumbered": 4,
|
"encumbered": 4,
|
||||||
"lift": 11,
|
"lift": 11,
|
||||||
@@ -97,7 +97,7 @@ export const TABLES = {
|
|||||||
"damage": -1,
|
"damage": -1,
|
||||||
"attack": 0,
|
"attack": 0,
|
||||||
"challenge": -1,
|
"challenge": -1,
|
||||||
"aether_points": 0,
|
"mana_points": 0,
|
||||||
"hp": 0,
|
"hp": 0,
|
||||||
"encumbered": 5,
|
"encumbered": 5,
|
||||||
"lift": 12,
|
"lift": 12,
|
||||||
@@ -108,7 +108,7 @@ export const TABLES = {
|
|||||||
"damage": 0,
|
"damage": 0,
|
||||||
"attack": 0,
|
"attack": 0,
|
||||||
"challenge": 0,
|
"challenge": 0,
|
||||||
"aether_points": 0,
|
"mana_points": 0,
|
||||||
"hp": 0,
|
"hp": 0,
|
||||||
"encumbered": 6,
|
"encumbered": 6,
|
||||||
"lift": 13,
|
"lift": 13,
|
||||||
@@ -119,7 +119,7 @@ export const TABLES = {
|
|||||||
"damage": 0,
|
"damage": 0,
|
||||||
"attack": 0,
|
"attack": 0,
|
||||||
"challenge": 0,
|
"challenge": 0,
|
||||||
"aether_points": 0,
|
"mana_points": 0,
|
||||||
"hp": 0,
|
"hp": 0,
|
||||||
"encumbered": 7,
|
"encumbered": 7,
|
||||||
"lift": 15,
|
"lift": 15,
|
||||||
@@ -130,7 +130,7 @@ export const TABLES = {
|
|||||||
"damage": 1,
|
"damage": 1,
|
||||||
"attack": 0,
|
"attack": 0,
|
||||||
"challenge": 1,
|
"challenge": 1,
|
||||||
"aether_points": 0,
|
"mana_points": 0,
|
||||||
"hp": 0,
|
"hp": 0,
|
||||||
"encumbered": 8,
|
"encumbered": 8,
|
||||||
"lift": 17,
|
"lift": 17,
|
||||||
@@ -141,7 +141,7 @@ export const TABLES = {
|
|||||||
"damage": 1,
|
"damage": 1,
|
||||||
"attack": 0,
|
"attack": 0,
|
||||||
"challenge": 2,
|
"challenge": 2,
|
||||||
"aether_points": 0,
|
"mana_points": 0,
|
||||||
"hp": 0,
|
"hp": 0,
|
||||||
"encumbered": 9,
|
"encumbered": 9,
|
||||||
"lift": 20,
|
"lift": 20,
|
||||||
@@ -152,7 +152,7 @@ export const TABLES = {
|
|||||||
"damage": 2,
|
"damage": 2,
|
||||||
"attack": 1,
|
"attack": 1,
|
||||||
"challenge": 3,
|
"challenge": 3,
|
||||||
"aether_points": 0,
|
"mana_points": 0,
|
||||||
"hp": 1,
|
"hp": 1,
|
||||||
"encumbered": 10,
|
"encumbered": 10,
|
||||||
"lift": 22,
|
"lift": 22,
|
||||||
@@ -163,7 +163,7 @@ export const TABLES = {
|
|||||||
"damage": 3,
|
"damage": 3,
|
||||||
"attack": 1,
|
"attack": 1,
|
||||||
"challenge": 4,
|
"challenge": 4,
|
||||||
"aether_points": 0,
|
"mana_points": 0,
|
||||||
"hp": 2,
|
"hp": 2,
|
||||||
"encumbered": 11,
|
"encumbered": 11,
|
||||||
"lift": 24,
|
"lift": 24,
|
||||||
@@ -174,7 +174,7 @@ export const TABLES = {
|
|||||||
"damage": 4,
|
"damage": 4,
|
||||||
"attack": 2,
|
"attack": 2,
|
||||||
"challenge": 5,
|
"challenge": 5,
|
||||||
"aether_points": 0,
|
"mana_points": 0,
|
||||||
"hp": 3,
|
"hp": 3,
|
||||||
"encumbered": 12,
|
"encumbered": 12,
|
||||||
"lift": 26,
|
"lift": 26,
|
||||||
@@ -185,7 +185,7 @@ export const TABLES = {
|
|||||||
"damage": 5,
|
"damage": 5,
|
||||||
"attack": 2,
|
"attack": 2,
|
||||||
"challenge": 6,
|
"challenge": 6,
|
||||||
"aether_points": 10,
|
"mana_points": 10,
|
||||||
"hp": 4,
|
"hp": 4,
|
||||||
"encumbered": 13,
|
"encumbered": 13,
|
||||||
"lift": 28,
|
"lift": 28,
|
||||||
@@ -196,7 +196,7 @@ export const TABLES = {
|
|||||||
"damage": 6,
|
"damage": 6,
|
||||||
"attack": 3,
|
"attack": 3,
|
||||||
"challenge": 7,
|
"challenge": 7,
|
||||||
"aether_points": 20,
|
"mana_points": 20,
|
||||||
"hp": 5,
|
"hp": 5,
|
||||||
"encumbered": 14,
|
"encumbered": 14,
|
||||||
"lift": 30,
|
"lift": 30,
|
||||||
@@ -207,7 +207,7 @@ export const TABLES = {
|
|||||||
"damage": 7,
|
"damage": 7,
|
||||||
"attack": 3,
|
"attack": 3,
|
||||||
"challenge": 8,
|
"challenge": 8,
|
||||||
"aether_points": 20,
|
"mana_points": 20,
|
||||||
"hp": 6,
|
"hp": 6,
|
||||||
"encumbered": 15,
|
"encumbered": 15,
|
||||||
"lift": 31,
|
"lift": 31,
|
||||||
@@ -218,7 +218,7 @@ export const TABLES = {
|
|||||||
"damage": 8,
|
"damage": 8,
|
||||||
"attack": 4,
|
"attack": 4,
|
||||||
"challenge": 9,
|
"challenge": 9,
|
||||||
"aether_points": 30,
|
"mana_points": 30,
|
||||||
"hp": 7,
|
"hp": 7,
|
||||||
"encumbered": 15,
|
"encumbered": 15,
|
||||||
"lift": 32,
|
"lift": 32,
|
||||||
@@ -229,7 +229,7 @@ export const TABLES = {
|
|||||||
"damage": 9,
|
"damage": 9,
|
||||||
"attack": 4,
|
"attack": 4,
|
||||||
"challenge": 10,
|
"challenge": 10,
|
||||||
"aether_points": 30,
|
"mana_points": 30,
|
||||||
"hp": 8,
|
"hp": 8,
|
||||||
"encumbered": 16,
|
"encumbered": 16,
|
||||||
"lift": 33,
|
"lift": 33,
|
||||||
@@ -240,7 +240,7 @@ export const TABLES = {
|
|||||||
"damage": 10,
|
"damage": 10,
|
||||||
"attack": 5,
|
"attack": 5,
|
||||||
"challenge": 11,
|
"challenge": 11,
|
||||||
"aether_points": 40,
|
"mana_points": 40,
|
||||||
"hp": 9,
|
"hp": 9,
|
||||||
"encumbered": 16,
|
"encumbered": 16,
|
||||||
"lift": 34,
|
"lift": 34,
|
||||||
@@ -251,7 +251,7 @@ export const TABLES = {
|
|||||||
"damage": 12,
|
"damage": 12,
|
||||||
"attack": 5,
|
"attack": 5,
|
||||||
"challenge": 12,
|
"challenge": 12,
|
||||||
"aether_points": 40,
|
"mana_points": 40,
|
||||||
"hp": 10,
|
"hp": 10,
|
||||||
"encumbered": 17,
|
"encumbered": 17,
|
||||||
"lift": 35,
|
"lift": 35,
|
||||||
@@ -262,7 +262,7 @@ export const TABLES = {
|
|||||||
"damage": 14,
|
"damage": 14,
|
||||||
"attack": 5,
|
"attack": 5,
|
||||||
"challenge": 13,
|
"challenge": 13,
|
||||||
"aether_points": 50,
|
"mana_points": 50,
|
||||||
"hp": 11,
|
"hp": 11,
|
||||||
"encumbered": 18,
|
"encumbered": 18,
|
||||||
"lift": 36,
|
"lift": 36,
|
||||||
@@ -273,7 +273,7 @@ export const TABLES = {
|
|||||||
"damage": 16,
|
"damage": 16,
|
||||||
"attack": 6,
|
"attack": 6,
|
||||||
"challenge": 14,
|
"challenge": 14,
|
||||||
"aether_points": 60,
|
"mana_points": 60,
|
||||||
"hp": 12,
|
"hp": 12,
|
||||||
"encumbered": 19,
|
"encumbered": 19,
|
||||||
"lift": 38,
|
"lift": 38,
|
||||||
@@ -286,7 +286,7 @@ export const TABLES = {
|
|||||||
"attack": -5,
|
"attack": -5,
|
||||||
"defense": -3,
|
"defense": -3,
|
||||||
"development_points": 0,
|
"development_points": 0,
|
||||||
"aether": -50,
|
"mana": -50,
|
||||||
"spell_cognition": 0,
|
"spell_cognition": 0,
|
||||||
"arkane_casting_mod": -4
|
"arkane_casting_mod": -4
|
||||||
},
|
},
|
||||||
@@ -295,7 +295,7 @@ export const TABLES = {
|
|||||||
"attack": -4,
|
"attack": -4,
|
||||||
"defense": -3,
|
"defense": -3,
|
||||||
"development_points": 0,
|
"development_points": 0,
|
||||||
"aether": -50,
|
"mana": -50,
|
||||||
"spell_cognition": 0,
|
"spell_cognition": 0,
|
||||||
"arkane_casting_mod": -4
|
"arkane_casting_mod": -4
|
||||||
},
|
},
|
||||||
@@ -304,7 +304,7 @@ export const TABLES = {
|
|||||||
"attack": -3,
|
"attack": -3,
|
||||||
"defense": -3,
|
"defense": -3,
|
||||||
"development_points": 0,
|
"development_points": 0,
|
||||||
"aether": -50,
|
"mana": -50,
|
||||||
"spell_cognition": 0.01,
|
"spell_cognition": 0.01,
|
||||||
"arkane_casting_mod": -3
|
"arkane_casting_mod": -3
|
||||||
},
|
},
|
||||||
@@ -313,7 +313,7 @@ export const TABLES = {
|
|||||||
"attack": -2,
|
"attack": -2,
|
||||||
"defense": -2,
|
"defense": -2,
|
||||||
"development_points": 0,
|
"development_points": 0,
|
||||||
"aether": -45,
|
"mana": -45,
|
||||||
"spell_cognition": 0.05,
|
"spell_cognition": 0.05,
|
||||||
"arkane_casting_mod": -3
|
"arkane_casting_mod": -3
|
||||||
},
|
},
|
||||||
@@ -322,7 +322,7 @@ export const TABLES = {
|
|||||||
"attack": -2,
|
"attack": -2,
|
||||||
"defense": -2,
|
"defense": -2,
|
||||||
"development_points": 0,
|
"development_points": 0,
|
||||||
"aether": -45,
|
"mana": -45,
|
||||||
"spell_cognition": 0.1,
|
"spell_cognition": 0.1,
|
||||||
"arkane_casting_mod": -2
|
"arkane_casting_mod": -2
|
||||||
},
|
},
|
||||||
@@ -331,7 +331,7 @@ export const TABLES = {
|
|||||||
"attack": -2,
|
"attack": -2,
|
||||||
"defense": -2,
|
"defense": -2,
|
||||||
"development_points": 0,
|
"development_points": 0,
|
||||||
"aether": -40,
|
"mana": -40,
|
||||||
"spell_cognition": 0.15,
|
"spell_cognition": 0.15,
|
||||||
"arkane_casting_mod": -2
|
"arkane_casting_mod": -2
|
||||||
},
|
},
|
||||||
@@ -340,7 +340,7 @@ export const TABLES = {
|
|||||||
"attack": -1,
|
"attack": -1,
|
||||||
"defense": -1,
|
"defense": -1,
|
||||||
"development_points": 0,
|
"development_points": 0,
|
||||||
"aether": -40,
|
"mana": -40,
|
||||||
"spell_cognition": 0.2,
|
"spell_cognition": 0.2,
|
||||||
"arkane_casting_mod": -1
|
"arkane_casting_mod": -1
|
||||||
},
|
},
|
||||||
@@ -349,7 +349,7 @@ export const TABLES = {
|
|||||||
"attack": -1,
|
"attack": -1,
|
||||||
"defense": 0,
|
"defense": 0,
|
||||||
"development_points": 0,
|
"development_points": 0,
|
||||||
"aether": -30,
|
"mana": -30,
|
||||||
"spell_cognition": 0.25,
|
"spell_cognition": 0.25,
|
||||||
"arkane_casting_mod": -1
|
"arkane_casting_mod": -1
|
||||||
},
|
},
|
||||||
@@ -358,7 +358,7 @@ export const TABLES = {
|
|||||||
"attack": -1,
|
"attack": -1,
|
||||||
"defense": 0,
|
"defense": 0,
|
||||||
"development_points": 0,
|
"development_points": 0,
|
||||||
"aether": -30,
|
"mana": -30,
|
||||||
"spell_cognition": 0.3,
|
"spell_cognition": 0.3,
|
||||||
"arkane_casting_mod": 0
|
"arkane_casting_mod": 0
|
||||||
},
|
},
|
||||||
@@ -367,7 +367,7 @@ export const TABLES = {
|
|||||||
"attack": 0,
|
"attack": 0,
|
||||||
"defense": 0,
|
"defense": 0,
|
||||||
"development_points": 0,
|
"development_points": 0,
|
||||||
"aether": -20,
|
"mana": -20,
|
||||||
"spell_cognition": 0.35,
|
"spell_cognition": 0.35,
|
||||||
"arkane_casting_mod": 0
|
"arkane_casting_mod": 0
|
||||||
},
|
},
|
||||||
@@ -376,7 +376,7 @@ export const TABLES = {
|
|||||||
"attack": 0,
|
"attack": 0,
|
||||||
"defense": 0,
|
"defense": 0,
|
||||||
"development_points": 1,
|
"development_points": 1,
|
||||||
"aether": -10,
|
"mana": -10,
|
||||||
"spell_cognition": 0.45,
|
"spell_cognition": 0.45,
|
||||||
"arkane_casting_mod": 0
|
"arkane_casting_mod": 0
|
||||||
},
|
},
|
||||||
@@ -385,7 +385,7 @@ export const TABLES = {
|
|||||||
"attack": 1,
|
"attack": 1,
|
||||||
"defense": 0,
|
"defense": 0,
|
||||||
"development_points": 2,
|
"development_points": 2,
|
||||||
"aether": 0,
|
"mana": 0,
|
||||||
"spell_cognition": 0.5,
|
"spell_cognition": 0.5,
|
||||||
"arkane_casting_mod": 1
|
"arkane_casting_mod": 1
|
||||||
},
|
},
|
||||||
@@ -394,7 +394,7 @@ export const TABLES = {
|
|||||||
"attack": 1,
|
"attack": 1,
|
||||||
"defense": 0,
|
"defense": 0,
|
||||||
"development_points": 3,
|
"development_points": 3,
|
||||||
"aether": 0,
|
"mana": 0,
|
||||||
"spell_cognition": 0.6,
|
"spell_cognition": 0.6,
|
||||||
"arkane_casting_mod": 1
|
"arkane_casting_mod": 1
|
||||||
},
|
},
|
||||||
@@ -403,7 +403,7 @@ export const TABLES = {
|
|||||||
"attack": 1,
|
"attack": 1,
|
||||||
"defense": 1,
|
"defense": 1,
|
||||||
"development_points": 4,
|
"development_points": 4,
|
||||||
"aether": 10,
|
"mana": 10,
|
||||||
"spell_cognition": 0.65,
|
"spell_cognition": 0.65,
|
||||||
"arkane_casting_mod": 2
|
"arkane_casting_mod": 2
|
||||||
},
|
},
|
||||||
@@ -412,7 +412,7 @@ export const TABLES = {
|
|||||||
"attack": 2,
|
"attack": 2,
|
||||||
"defense": 1,
|
"defense": 1,
|
||||||
"development_points": 5,
|
"development_points": 5,
|
||||||
"aether": 20,
|
"mana": 20,
|
||||||
"spell_cognition": 0.75,
|
"spell_cognition": 0.75,
|
||||||
"arkane_casting_mod": 2
|
"arkane_casting_mod": 2
|
||||||
},
|
},
|
||||||
@@ -421,7 +421,7 @@ export const TABLES = {
|
|||||||
"attack": 2,
|
"attack": 2,
|
||||||
"defense": 1,
|
"defense": 1,
|
||||||
"development_points": 7,
|
"development_points": 7,
|
||||||
"aether": 30,
|
"mana": 30,
|
||||||
"spell_cognition": 0.8,
|
"spell_cognition": 0.8,
|
||||||
"arkane_casting_mod": 3
|
"arkane_casting_mod": 3
|
||||||
},
|
},
|
||||||
@@ -430,7 +430,7 @@ export const TABLES = {
|
|||||||
"attack": 2,
|
"attack": 2,
|
||||||
"defense": 1,
|
"defense": 1,
|
||||||
"development_points": 9,
|
"development_points": 9,
|
||||||
"aether": 40,
|
"mana": 40,
|
||||||
"spell_cognition": 0.85,
|
"spell_cognition": 0.85,
|
||||||
"arkane_casting_mod": 3
|
"arkane_casting_mod": 3
|
||||||
},
|
},
|
||||||
@@ -439,7 +439,7 @@ export const TABLES = {
|
|||||||
"attack": 3,
|
"attack": 3,
|
||||||
"defense": 2,
|
"defense": 2,
|
||||||
"development_points": 11,
|
"development_points": 11,
|
||||||
"aether": 50,
|
"mana": 50,
|
||||||
"spell_cognition": 0.9,
|
"spell_cognition": 0.9,
|
||||||
"arkane_casting_mod": 4
|
"arkane_casting_mod": 4
|
||||||
},
|
},
|
||||||
@@ -448,7 +448,7 @@ export const TABLES = {
|
|||||||
"attack": 3,
|
"attack": 3,
|
||||||
"defense": 2,
|
"defense": 2,
|
||||||
"development_points": 13,
|
"development_points": 13,
|
||||||
"aether": 60,
|
"mana": 60,
|
||||||
"spell_cognition": 0.92,
|
"spell_cognition": 0.92,
|
||||||
"arkane_casting_mod": 5
|
"arkane_casting_mod": 5
|
||||||
},
|
},
|
||||||
@@ -457,7 +457,7 @@ export const TABLES = {
|
|||||||
"attack": 3,
|
"attack": 3,
|
||||||
"defense": 2,
|
"defense": 2,
|
||||||
"development_points": 15,
|
"development_points": 15,
|
||||||
"aether": 70,
|
"mana": 70,
|
||||||
"spell_cognition": 0.94,
|
"spell_cognition": 0.94,
|
||||||
"arkane_casting_mod": 6
|
"arkane_casting_mod": 6
|
||||||
},
|
},
|
||||||
@@ -466,7 +466,7 @@ export const TABLES = {
|
|||||||
"attack": 4,
|
"attack": 4,
|
||||||
"defense": 2,
|
"defense": 2,
|
||||||
"development_points": 18,
|
"development_points": 18,
|
||||||
"aether": 80,
|
"mana": 80,
|
||||||
"spell_cognition": 0.95,
|
"spell_cognition": 0.95,
|
||||||
"arkane_casting_mod": 7
|
"arkane_casting_mod": 7
|
||||||
},
|
},
|
||||||
@@ -475,7 +475,7 @@ export const TABLES = {
|
|||||||
"attack": 4,
|
"attack": 4,
|
||||||
"defense": 3,
|
"defense": 3,
|
||||||
"development_points": 21,
|
"development_points": 21,
|
||||||
"aether": 90,
|
"mana": 90,
|
||||||
"spell_cognition": 0.96,
|
"spell_cognition": 0.96,
|
||||||
"arkane_casting_mod": 7
|
"arkane_casting_mod": 7
|
||||||
},
|
},
|
||||||
@@ -484,7 +484,7 @@ export const TABLES = {
|
|||||||
"attack": 4,
|
"attack": 4,
|
||||||
"defense": 3,
|
"defense": 3,
|
||||||
"development_points": 24,
|
"development_points": 24,
|
||||||
"aether": 100,
|
"mana": 100,
|
||||||
"spell_cognition": 0.97,
|
"spell_cognition": 0.97,
|
||||||
"arkane_casting_mod": 8
|
"arkane_casting_mod": 8
|
||||||
},
|
},
|
||||||
@@ -493,7 +493,7 @@ export const TABLES = {
|
|||||||
"attack": 5,
|
"attack": 5,
|
||||||
"defense": 3,
|
"defense": 3,
|
||||||
"development_points": 27,
|
"development_points": 27,
|
||||||
"aether": 110,
|
"mana": 110,
|
||||||
"spell_cognition": 0.98,
|
"spell_cognition": 0.98,
|
||||||
"arkane_casting_mod": 8
|
"arkane_casting_mod": 8
|
||||||
},
|
},
|
||||||
@@ -502,7 +502,7 @@ export const TABLES = {
|
|||||||
"attack": 5,
|
"attack": 5,
|
||||||
"defense": 4,
|
"defense": 4,
|
||||||
"development_points": 30,
|
"development_points": 30,
|
||||||
"aether": 125,
|
"mana": 125,
|
||||||
"spell_cognition": 0.99,
|
"spell_cognition": 0.99,
|
||||||
"arkane_casting_mod": 9
|
"arkane_casting_mod": 9
|
||||||
}
|
}
|
||||||
@@ -688,7 +688,7 @@ export const TABLES = {
|
|||||||
{
|
{
|
||||||
"value": 1,
|
"value": 1,
|
||||||
"hp ": 1,
|
"hp ": 1,
|
||||||
"aether_points": -50,
|
"mana_points": -50,
|
||||||
"pain_save": 1,
|
"pain_save": 1,
|
||||||
"toughness_save": -5,
|
"toughness_save": -5,
|
||||||
"stabilization_dice": "D6",
|
"stabilization_dice": "D6",
|
||||||
@@ -698,7 +698,7 @@ export const TABLES = {
|
|||||||
"value": 2,
|
"value": 2,
|
||||||
|
|
||||||
"hp ": 2,
|
"hp ": 2,
|
||||||
"aether_points": -40,
|
"mana_points": -40,
|
||||||
"pain_save": 2,
|
"pain_save": 2,
|
||||||
"toughness_saave": -4,
|
"toughness_saave": -4,
|
||||||
"stabilization_dice": "D6",
|
"stabilization_dice": "D6",
|
||||||
@@ -708,7 +708,7 @@ export const TABLES = {
|
|||||||
"value": 3,
|
"value": 3,
|
||||||
|
|
||||||
"hp ": 3,
|
"hp ": 3,
|
||||||
"aether_points": -35,
|
"mana_points": -35,
|
||||||
"pain_save": 2,
|
"pain_save": 2,
|
||||||
"toughness_save": -3,
|
"toughness_save": -3,
|
||||||
"stabilization_dice": "D6",
|
"stabilization_dice": "D6",
|
||||||
@@ -718,7 +718,7 @@ export const TABLES = {
|
|||||||
"value": 4,
|
"value": 4,
|
||||||
|
|
||||||
"hp ": 4,
|
"hp ": 4,
|
||||||
"aether_points": -30,
|
"mana_points": -30,
|
||||||
"pain_save": 2,
|
"pain_save": 2,
|
||||||
"toughness_save": -3,
|
"toughness_save": -3,
|
||||||
"stabilization_dice": "D6",
|
"stabilization_dice": "D6",
|
||||||
@@ -728,7 +728,7 @@ export const TABLES = {
|
|||||||
"value": 5,
|
"value": 5,
|
||||||
|
|
||||||
"hp ": 5,
|
"hp ": 5,
|
||||||
"aether_points": -25,
|
"mana_points": -25,
|
||||||
"pain_save": 3,
|
"pain_save": 3,
|
||||||
"toughness_save": -2,
|
"toughness_save": -2,
|
||||||
"stabilization_dice": "D6",
|
"stabilization_dice": "D6",
|
||||||
@@ -737,7 +737,7 @@ export const TABLES = {
|
|||||||
{
|
{
|
||||||
"value": 6,
|
"value": 6,
|
||||||
"hp ": 6,
|
"hp ": 6,
|
||||||
"aether_points": -20,
|
"mana_points": -20,
|
||||||
"pain_save": 3,
|
"pain_save": 3,
|
||||||
"toughness_save": -2,
|
"toughness_save": -2,
|
||||||
"stabilization_dice": "D6",
|
"stabilization_dice": "D6",
|
||||||
@@ -746,7 +746,7 @@ export const TABLES = {
|
|||||||
{
|
{
|
||||||
"value": 7,
|
"value": 7,
|
||||||
"hp ": 7,
|
"hp ": 7,
|
||||||
"aether_points": -15,
|
"mana_points": -15,
|
||||||
"pain_save": 3,
|
"pain_save": 3,
|
||||||
"toughness_save": -1,
|
"toughness_save": -1,
|
||||||
"stabilization_dice": "D6",
|
"stabilization_dice": "D6",
|
||||||
@@ -756,7 +756,7 @@ export const TABLES = {
|
|||||||
"value": 8,
|
"value": 8,
|
||||||
|
|
||||||
"hp ": 8,
|
"hp ": 8,
|
||||||
"aether_points": -10,
|
"mana_points": -10,
|
||||||
"pain_save": 4,
|
"pain_save": 4,
|
||||||
"toughness_save": -1,
|
"toughness_save": -1,
|
||||||
"stabilization_dice": "D8",
|
"stabilization_dice": "D8",
|
||||||
@@ -766,7 +766,7 @@ export const TABLES = {
|
|||||||
"value": 9,
|
"value": 9,
|
||||||
|
|
||||||
"hp ": 9,
|
"hp ": 9,
|
||||||
"aether_points": -5,
|
"mana_points": -5,
|
||||||
"pain_save": 4,
|
"pain_save": 4,
|
||||||
"toughness_save": 0,
|
"toughness_save": 0,
|
||||||
"stabilization_dice": "D8",
|
"stabilization_dice": "D8",
|
||||||
@@ -776,7 +776,7 @@ export const TABLES = {
|
|||||||
"value": 10,
|
"value": 10,
|
||||||
|
|
||||||
"hp ": 10,
|
"hp ": 10,
|
||||||
"aether_points": 0,
|
"mana_points": 0,
|
||||||
"pain_save": 5,
|
"pain_save": 5,
|
||||||
"toughness_save": 0,
|
"toughness_save": 0,
|
||||||
"stabilization_dice": "D8",
|
"stabilization_dice": "D8",
|
||||||
@@ -786,7 +786,7 @@ export const TABLES = {
|
|||||||
"value": 11,
|
"value": 11,
|
||||||
|
|
||||||
"hp ": 11,
|
"hp ": 11,
|
||||||
"aether_points": 0,
|
"mana_points": 0,
|
||||||
"pain_save": 5,
|
"pain_save": 5,
|
||||||
"toughness_save": 0,
|
"toughness_save": 0,
|
||||||
"stabilization_dice": "D8",
|
"stabilization_dice": "D8",
|
||||||
@@ -796,7 +796,7 @@ export const TABLES = {
|
|||||||
"value": 12,
|
"value": 12,
|
||||||
|
|
||||||
"hp ": 12,
|
"hp ": 12,
|
||||||
"aether_points": 5,
|
"mana_points": 5,
|
||||||
"pain_save": 6,
|
"pain_save": 6,
|
||||||
"toughness_save": 0,
|
"toughness_save": 0,
|
||||||
"stabilization_dice": "D10",
|
"stabilization_dice": "D10",
|
||||||
@@ -806,7 +806,7 @@ export const TABLES = {
|
|||||||
"value": 13,
|
"value": 13,
|
||||||
|
|
||||||
"hp ": 13,
|
"hp ": 13,
|
||||||
"aether_points": 10,
|
"mana_points": 10,
|
||||||
"pain_save": 7,
|
"pain_save": 7,
|
||||||
"toughness_save": 1,
|
"toughness_save": 1,
|
||||||
"stabilization_dice": "D10",
|
"stabilization_dice": "D10",
|
||||||
@@ -816,7 +816,7 @@ export const TABLES = {
|
|||||||
"value": 14,
|
"value": 14,
|
||||||
|
|
||||||
"hp ": 14,
|
"hp ": 14,
|
||||||
"aether_points": 20,
|
"mana_points": 20,
|
||||||
"pain_save": 7,
|
"pain_save": 7,
|
||||||
"toughness_save": 2,
|
"toughness_save": 2,
|
||||||
"stabilization_dice": "D10",
|
"stabilization_dice": "D10",
|
||||||
@@ -826,7 +826,7 @@ export const TABLES = {
|
|||||||
"value": 15,
|
"value": 15,
|
||||||
|
|
||||||
"hp ": 15,
|
"hp ": 15,
|
||||||
"aether_points": 30,
|
"mana_points": 30,
|
||||||
"pain_save": 8,
|
"pain_save": 8,
|
||||||
"toughness_save": 3,
|
"toughness_save": 3,
|
||||||
"stabilization_dice": "D12",
|
"stabilization_dice": "D12",
|
||||||
@@ -836,7 +836,7 @@ export const TABLES = {
|
|||||||
"value": 16,
|
"value": 16,
|
||||||
|
|
||||||
"hp ": 16,
|
"hp ": 16,
|
||||||
"aether_points": 40,
|
"mana_points": 40,
|
||||||
"pain_save": 8,
|
"pain_save": 8,
|
||||||
"toughness_save": 4,
|
"toughness_save": 4,
|
||||||
"stabilization_dice": "D12",
|
"stabilization_dice": "D12",
|
||||||
@@ -846,7 +846,7 @@ export const TABLES = {
|
|||||||
"value": 17,
|
"value": 17,
|
||||||
|
|
||||||
"hp ": 17,
|
"hp ": 17,
|
||||||
"aether_points": 50,
|
"mana_points": 50,
|
||||||
"pain_save": 9,
|
"pain_save": 9,
|
||||||
"toughness_save": 5,
|
"toughness_save": 5,
|
||||||
"stabilization_dice": "D12",
|
"stabilization_dice": "D12",
|
||||||
@@ -856,7 +856,7 @@ export const TABLES = {
|
|||||||
"value": 18,
|
"value": 18,
|
||||||
|
|
||||||
"hp ": 18,
|
"hp ": 18,
|
||||||
"aether_points": 60,
|
"mana_points": 60,
|
||||||
"pain_save": 9,
|
"pain_save": 9,
|
||||||
"toughness_save": 6,
|
"toughness_save": 6,
|
||||||
"stabilization_dice": "D12",
|
"stabilization_dice": "D12",
|
||||||
@@ -866,7 +866,7 @@ export const TABLES = {
|
|||||||
"value": 19,
|
"value": 19,
|
||||||
|
|
||||||
"hp ": 19,
|
"hp ": 19,
|
||||||
"aether_points": 70,
|
"mana_points": 70,
|
||||||
"pain_save": 10,
|
"pain_save": 10,
|
||||||
"toughness_save": 7,
|
"toughness_save": 7,
|
||||||
"stabilization_dice": "D12",
|
"stabilization_dice": "D12",
|
||||||
@@ -876,7 +876,7 @@ export const TABLES = {
|
|||||||
"value": 20,
|
"value": 20,
|
||||||
|
|
||||||
"hp ": 20,
|
"hp ": 20,
|
||||||
"aether_points": 80,
|
"mana_points": 80,
|
||||||
"pain_save": 10,
|
"pain_save": 10,
|
||||||
"toughness_save": 8,
|
"toughness_save": 8,
|
||||||
"stabilization_dice": "D12",
|
"stabilization_dice": "D12",
|
||||||
@@ -886,7 +886,7 @@ export const TABLES = {
|
|||||||
"value": 21,
|
"value": 21,
|
||||||
|
|
||||||
"hp ": 21,
|
"hp ": 21,
|
||||||
"aether_points": 90,
|
"mana_points": 90,
|
||||||
"pain_save": 11,
|
"pain_save": 11,
|
||||||
"toughness_save": 9,
|
"toughness_save": 9,
|
||||||
"stabilization_dice": "D20",
|
"stabilization_dice": "D20",
|
||||||
@@ -896,7 +896,7 @@ export const TABLES = {
|
|||||||
"value": 22,
|
"value": 22,
|
||||||
|
|
||||||
"hp ": 22,
|
"hp ": 22,
|
||||||
"aether_points": 100,
|
"mana_points": 100,
|
||||||
"pain_save": 11,
|
"pain_save": 11,
|
||||||
"toughness_save": 10,
|
"toughness_save": 10,
|
||||||
"stabilization_dice": "D20",
|
"stabilization_dice": "D20",
|
||||||
@@ -906,7 +906,7 @@ export const TABLES = {
|
|||||||
"value": 23,
|
"value": 23,
|
||||||
|
|
||||||
"hp ": 23,
|
"hp ": 23,
|
||||||
"aether_points": 110,
|
"mana_points": 110,
|
||||||
"pain_save": 12,
|
"pain_save": 12,
|
||||||
"toughness_save": 11,
|
"toughness_save": 11,
|
||||||
"stabilization_dice": "D20",
|
"stabilization_dice": "D20",
|
||||||
@@ -916,7 +916,7 @@ export const TABLES = {
|
|||||||
"value": 24,
|
"value": 24,
|
||||||
|
|
||||||
"hp ": 24,
|
"hp ": 24,
|
||||||
"aether_points": 120,
|
"mana_points": 120,
|
||||||
"pain_save": 12,
|
"pain_save": 12,
|
||||||
"toughness_save": 12,
|
"toughness_save": 12,
|
||||||
"stabilization_dice": "D20",
|
"stabilization_dice": "D20",
|
||||||
@@ -925,7 +925,7 @@ export const TABLES = {
|
|||||||
{
|
{
|
||||||
"value": 25,
|
"value": 25,
|
||||||
"hp ": 25,
|
"hp ": 25,
|
||||||
"aether_points": 130,
|
"mana_points": 130,
|
||||||
"pain_save": 13,
|
"pain_save": 13,
|
||||||
"toughness_save": 13,
|
"toughness_save": 13,
|
||||||
"stabilization_dice": "D20",
|
"stabilization_dice": "D20",
|
||||||
|
|||||||
+46
-32
@@ -14,35 +14,35 @@ export const SYSTEM_ID = "fvtt-prism-rpg"
|
|||||||
export const DEV_MODE = false
|
export const DEV_MODE = false
|
||||||
|
|
||||||
export const MONEY = {
|
export const MONEY = {
|
||||||
tinbit: {
|
coppercoin: {
|
||||||
id: "tinbit",
|
id: "coppercoin",
|
||||||
abbrev: "tb",
|
abbrev: "cc",
|
||||||
label: "PRISMRPG.Money.Tinbits",
|
label: "PRISMRPG.Money.CopperCoin",
|
||||||
valuetb: 1
|
valuetb: 1
|
||||||
},
|
},
|
||||||
copper: {
|
silvercoin: {
|
||||||
id: "copper",
|
id: "silvercoin",
|
||||||
abbrev: "cp",
|
abbrev: "sc",
|
||||||
label: "PRISMRPG.Money.Coppers",
|
label: "PRISMRPG.Money.SilverCoin",
|
||||||
|
valuetb: 5
|
||||||
|
},
|
||||||
|
goldcoin: {
|
||||||
|
id: "goldcoin",
|
||||||
|
abbrev: "gc",
|
||||||
|
label: "PRISMRPG.Money.GoldCoin",
|
||||||
valuetb: 10
|
valuetb: 10
|
||||||
},
|
},
|
||||||
silver: {
|
note: {
|
||||||
id: "silver",
|
id: "note",
|
||||||
abbrev: "sp",
|
abbrev: "nt",
|
||||||
label: "PRISMRPG.Money.Silvers",
|
label: "PRISMRPG.Money.Note",
|
||||||
valuetb: 100
|
valuetb: 100
|
||||||
},
|
},
|
||||||
gold: {
|
steam: {
|
||||||
id: "gold",
|
id: "steam",
|
||||||
abbrev: "gp",
|
abbrev: "st",
|
||||||
label: "PRISMRPG.Money.Golds",
|
label: "PRISMRPG.Money.Steam",
|
||||||
valuetb: 1000
|
valuetb: 1000
|
||||||
},
|
|
||||||
platinum: {
|
|
||||||
id: "platinum",
|
|
||||||
abbrev: "pp",
|
|
||||||
label: "PRISMRPG.Money.Platinums",
|
|
||||||
valuetb: 10000
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -156,7 +156,7 @@ export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
|
|||||||
{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }*/
|
{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }*/
|
||||||
],
|
],
|
||||||
"magicuser": [
|
"magicuser": [
|
||||||
{ "name": "Sleeping to recover Aether Points (2D20)", "value": "2D20" },
|
{ "name": "Sleeping to recover Mana Points (2D20)", "value": "2D20" },
|
||||||
{ "name": "Asleep or totally distracted (1D20)", "value": "1D20" },
|
{ "name": "Asleep or totally distracted (1D20)", "value": "1D20" },
|
||||||
{ "name": "Awake but unsuspecting (1D12)", "value": "1D12" },
|
{ "name": "Awake but unsuspecting (1D12)", "value": "1D12" },
|
||||||
{ "name": "Declared Ready on Alert (1)", "value": "1" },
|
{ "name": "Declared Ready on Alert (1)", "value": "1" },
|
||||||
@@ -261,15 +261,29 @@ export const CHOICE_MODIFIERS = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export const ASCII = `
|
export const ASCII = `
|
||||||
······················································································································
|
|
||||||
: :
|
|
||||||
:@@@ @@@@@@@@ @@@@@@@ @@@ @@@ @@@@@@ @@@ @@@@@@@@ @@@@@@ @@@ @@@ @@@@@@@ @@@@@@ @@@@@@ @@@ @@@ :
|
┌─────────────────────────────────────────────────────┐
|
||||||
:@@! @@! @!! @@! @@@ @@! @@@ @@! @@! @@! @@@ @@!@!@@@ @!! @@! @@@ !@@ @@! !@@ :
|
│8888888b. 8888888b. 8888888 .d8888b. 888b d888│
|
||||||
:@!! @!!!:! @!! @!@!@!@! @!@!@!@! @!! @!!!:! @!@!@!@! @!@@!!@! @!! @!@!@!@! !@@!! !@!@! :
|
│888 Y88b 888 Y88b 888 d88P Y88b 8888b d8888│
|
||||||
:!!: !!: !!: !!: !!! !!: !!! !!: !!: !!: !!! !!: !!! !!: !!: !!! !:! !!: :
|
│888 888 888 888 888 Y88b. 88888b.d88888│
|
||||||
:: ::.: : : :: :: : : : : : : : : ::.: : : : : : :: : : : : : ::.: : .: :
|
│888 d88P 888 d88P 888 "Y888b. 888Y88888P888│
|
||||||
: :
|
│8888888P" 8888888P" 888 "Y88b. 888 Y888P 888│
|
||||||
······················································································································
|
│888 888 T88b 888 "888 888 Y8P 888│
|
||||||
|
│888 888 T88b 888 Y88b d88P 888 " 888│
|
||||||
|
│888 888 T88b 8888888 "Y8888P" 888 888│
|
||||||
|
│ │
|
||||||
|
│ │
|
||||||
|
│ │
|
||||||
|
│8888888b. 8888888b. .d8888b. │
|
||||||
|
│888 Y88b 888 Y88b d88P Y88b │
|
||||||
|
│888 888 888 888 888 888 │
|
||||||
|
│888 d88P 888 d88P 888 │
|
||||||
|
│8888888P" 8888888P" 888 88888 │
|
||||||
|
│888 T88b 888 888 888 │
|
||||||
|
│888 T88b 888 Y88b d88P │
|
||||||
|
│888 T88b 888 "Y8888P88 │
|
||||||
|
└─────────────────────────────────────────────────────┘
|
||||||
`
|
`
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
+32
-68
@@ -1,4 +1,6 @@
|
|||||||
import PrismRPGUtils from "../utils.mjs"
|
import PrismRPGUtils from "../utils.mjs"
|
||||||
|
import PrismRPGRoll from "./roll.mjs"
|
||||||
|
|
||||||
export default class PrismRPGActor extends Actor {
|
export default class PrismRPGActor extends Actor {
|
||||||
|
|
||||||
static async create(data, options) {
|
static async create(data, options) {
|
||||||
@@ -42,31 +44,12 @@ export default class PrismRPGActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
|
// This method is no longer needed in D&D 5e style system
|
||||||
|
// Weapon proficiency is handled through character class/race features
|
||||||
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
|
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
|
||||||
let maxValue = 0
|
// In D&D 5e, we don't need weapon skills with bonuses
|
||||||
let goodSkill = skills[0]
|
// Just return the first skill (or could be removed entirely)
|
||||||
for (let s of skills) {
|
return skills[0]
|
||||||
if (rollType === "weapon-attack") {
|
|
||||||
if (s.system.weaponBonus.attack > maxValue) {
|
|
||||||
maxValue = Number(s.system.weaponBonus.attack)
|
|
||||||
goodSkill = s
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (rollType === "weapon-defense") {
|
|
||||||
if (s.system.weaponBonus.defense > maxValue) {
|
|
||||||
maxValue = Number(s.system.weaponBonus.defense)
|
|
||||||
goodSkill = s
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (rollType.includes("weapon-damage")) {
|
|
||||||
if (s.system.weaponBonus.damage > maxValue) {
|
|
||||||
maxValue = Number(s.system.weaponBonus.damage)
|
|
||||||
goodSkill = s
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
goodSkill.weaponSkillModifier = maxValue * multiplier
|
|
||||||
return goodSkill
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
@@ -136,20 +119,30 @@ export default class PrismRPGActor extends Actor {
|
|||||||
rollTarget = this.items.find((i) => i.type === "miracle" && i.id === rollKey)
|
rollTarget = this.items.find((i) => i.type === "miracle" && i.id === rollKey)
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
break
|
break
|
||||||
case "skill":
|
case "skill": {
|
||||||
rollTarget = this.items.find((i) => i.type === "skill" && i.id === rollKey)
|
rollTarget = this.items.find((i) => i.type === "skill" && i.id === rollKey)
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
if (rollTarget.system.category === "weapon") {
|
if (rollTarget.system.category === "weapon") {
|
||||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.rollFromWeapon"))
|
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.rollFromWeapon"))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
// Get the primary attribute for D&D 5e style rolls
|
// Get the two sub-attributes for this skill
|
||||||
const attrKey = rollTarget.system.primaryAttribute || "dex"
|
const subAttr1 = rollTarget.system.subAttribute1 || "prowess"
|
||||||
rollTarget.characteristicValue = this.system.characteristics[attrKey].value
|
const subAttr2 = rollTarget.system.subAttribute2 || "initiative"
|
||||||
|
|
||||||
|
// Store both sub-attribute values for the dialog to choose from
|
||||||
|
rollTarget.subAttribute1 = subAttr1
|
||||||
|
rollTarget.subAttribute2 = subAttr2
|
||||||
|
rollTarget.subAttribute1Value = this.system.subAttributes?.[subAttr1]?.value || 0
|
||||||
|
rollTarget.subAttribute2Value = this.system.subAttributes?.[subAttr2]?.value || 0
|
||||||
|
rollTarget.subAttribute1Label = game.i18n.localize(SYSTEM.SUB_ATTRIBUTES?.[subAttr1]?.label || subAttr1)
|
||||||
|
rollTarget.subAttribute2Label = game.i18n.localize(SYSTEM.SUB_ATTRIBUTES?.[subAttr2]?.label || subAttr2)
|
||||||
rollTarget.proficiencyBonus = rollTarget.system.modifier
|
rollTarget.proficiencyBonus = rollTarget.system.modifier
|
||||||
break
|
break
|
||||||
|
}
|
||||||
case "spell-attack":
|
case "spell-attack":
|
||||||
case "spell-power":
|
case "spell-power":
|
||||||
|
case "spell-cast":
|
||||||
case "miracle-attack":
|
case "miracle-attack":
|
||||||
case "miracle-power":
|
case "miracle-power":
|
||||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type === "spell") && i.id === rollKey)
|
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type === "spell") && i.id === rollKey)
|
||||||
@@ -164,50 +157,21 @@ export default class PrismRPGActor extends Actor {
|
|||||||
break;
|
break;
|
||||||
case "weapon-damage-small":
|
case "weapon-damage-small":
|
||||||
case "weapon-damage-medium":
|
case "weapon-damage-medium":
|
||||||
case "weapon-attack":
|
case "weapon-attack": {
|
||||||
case "weapon-defense": {
|
|
||||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||||
let skill
|
if (!weapon) {
|
||||||
let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
console.error("Weapon not found", weapon, skill)
|
||||||
if (skills.length > 0) {
|
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
|
||||||
} else {
|
|
||||||
skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
|
|
||||||
if (skills.length > 0) {
|
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
|
||||||
} else {
|
|
||||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
|
|
||||||
if (skills.length > 0) {
|
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
|
||||||
} else {
|
|
||||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
|
||||||
if (skills.length > 0) {
|
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
|
||||||
} else {
|
|
||||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
|
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
// Create a plain object for rollTarget to ensure weapon data is preserved
|
||||||
}
|
rollTarget = {
|
||||||
if (!weapon || !skill) {
|
weapon: weapon.toObject(),
|
||||||
console.error("Weapon or skill not found", weapon, skill)
|
rollKey: rollKey,
|
||||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
|
combat: foundry.utils.duplicate(this.system.combat),
|
||||||
return
|
strMod: PrismRPGRoll.getAbilityModifier(this.system.characteristics.str.value),
|
||||||
}
|
dexMod: PrismRPGRoll.getAbilityModifier(this.system.characteristics.dex.value)
|
||||||
rollTarget = skill
|
|
||||||
rollTarget.weapon = weapon
|
|
||||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
|
||||||
rollTarget.rollKey = rollKey
|
|
||||||
rollTarget.combat = foundry.utils.duplicate(this.system.combat)
|
|
||||||
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
|
||||||
rollTarget.grantedDice = this.system.granted.damageDice
|
|
||||||
}
|
|
||||||
if (rollType === "weapon-attack") {
|
|
||||||
rollTarget.grantedDice = this.system.granted.attackDice
|
|
||||||
}
|
|
||||||
if (rollType === "weapon-defense") {
|
|
||||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break
|
break
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
+193
-31
@@ -127,39 +127,48 @@ export default class PrismRPGRoll extends Roll {
|
|||||||
|
|
||||||
case "skill":
|
case "skill":
|
||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.name
|
||||||
// D&D 5e style: ability modifier + proficiency bonus
|
// D&D 5e style: sub-attribute modifier + proficiency bonus
|
||||||
const skillCharValue = options.rollTarget.characteristicValue
|
// Default to first sub-attribute, will be recalculated if player chooses different one
|
||||||
const skillAbilityMod = this.getAbilityModifier(skillCharValue)
|
|
||||||
const proficiency = options.rollTarget.proficiencyBonus || 0
|
const proficiency = options.rollTarget.proficiencyBonus || 0
|
||||||
options.rollTarget.value = skillAbilityMod + proficiency
|
options.rollTarget.value = options.rollTarget.subAttribute1Value + proficiency
|
||||||
break
|
break
|
||||||
|
|
||||||
case "weapon-attack":
|
case "weapon-attack":
|
||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.name
|
||||||
|
// Default to STR for melee, DEX for ranged (will be updated by dialog choice)
|
||||||
if (options.rollTarget.weapon.system.weaponType === "melee") {
|
if (options.rollTarget.weapon.system.weaponType === "melee") {
|
||||||
options.rollTarget.value = options.rollTarget.combat.attackModifier +
|
options.rollTarget.value = options.rollTarget.strMod +
|
||||||
options.rollTarget.weaponSkillModifier +
|
|
||||||
options.rollTarget.weapon.system.bonuses.attackBonus
|
options.rollTarget.weapon.system.bonuses.attackBonus
|
||||||
} else {
|
} else {
|
||||||
options.rollTarget.value = options.rollTarget.combat.rangedAttackModifier +
|
options.rollTarget.value = options.rollTarget.dexMod +
|
||||||
options.rollTarget.weaponSkillModifier +
|
|
||||||
options.rollTarget.weapon.system.bonuses.attackBonus
|
options.rollTarget.weapon.system.bonuses.attackBonus
|
||||||
}
|
}
|
||||||
break
|
break
|
||||||
|
|
||||||
case "weapon-defense":
|
|
||||||
options.rollName = options.rollTarget.name
|
|
||||||
options.rollTarget.value = options.rollTarget.combat.defenseModifier +
|
|
||||||
options.rollTarget.weaponSkillModifier +
|
|
||||||
options.rollTarget.weapon.system.bonuses.defenseBonus
|
|
||||||
break
|
|
||||||
|
|
||||||
case "spell":
|
case "spell":
|
||||||
case "spell-attack":
|
case "spell-attack":
|
||||||
case "spell-power":
|
case "spell-power":
|
||||||
|
case "spell-cast":
|
||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.name
|
||||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier +
|
// Find best mental characteristic (INT, WIS, CHA)
|
||||||
options.rollTarget.actorModifiers.intSpellModifier
|
const actor = game.actors.get(options.actorId)
|
||||||
|
const intMod = this.getAbilityModifier(actor.system.characteristics.int.value)
|
||||||
|
const wisMod = this.getAbilityModifier(actor.system.characteristics.wis.value)
|
||||||
|
const chaMod = this.getAbilityModifier(actor.system.characteristics.cha.value)
|
||||||
|
const bestMentalMod = Math.max(intMod, wisMod, chaMod)
|
||||||
|
options.rollTarget.value = bestMentalMod
|
||||||
|
|
||||||
|
// Store which characteristic is being used
|
||||||
|
if (bestMentalMod === intMod) {
|
||||||
|
options.rollTarget.mentalCharacteristic = "INT"
|
||||||
|
options.rollTarget.mentalCharValue = actor.system.characteristics.int.value
|
||||||
|
} else if (bestMentalMod === wisMod) {
|
||||||
|
options.rollTarget.mentalCharacteristic = "WIS"
|
||||||
|
options.rollTarget.mentalCharValue = actor.system.characteristics.wis.value
|
||||||
|
} else {
|
||||||
|
options.rollTarget.mentalCharacteristic = "CHA"
|
||||||
|
options.rollTarget.mentalCharValue = actor.system.characteristics.cha.value
|
||||||
|
}
|
||||||
break
|
break
|
||||||
|
|
||||||
case "miracle":
|
case "miracle":
|
||||||
@@ -188,17 +197,18 @@ export default class PrismRPGRoll extends Roll {
|
|||||||
if (options.rollType.includes("weapon-damage")) {
|
if (options.rollType.includes("weapon-damage")) {
|
||||||
isDamageRoll = true
|
isDamageRoll = true
|
||||||
hasAdvantage = false
|
hasAdvantage = false
|
||||||
options.rollName = options.rollTarget.name
|
options.rollName = options.rollTarget.weapon.name
|
||||||
let damageBonus = options.rollTarget.combat.damageModifier
|
// Default to STR for melee, DEX for ranged (will be updated by dialog choice)
|
||||||
options.rollTarget.value = damageBonus +
|
if (options.rollTarget.weapon.system.weaponType === "melee") {
|
||||||
options.rollTarget.weaponSkillModifier +
|
options.rollTarget.value = options.rollTarget.strMod +
|
||||||
options.rollTarget.weapon.system.bonuses.damageBonus
|
options.rollTarget.weapon.system.bonuses.damageBonus
|
||||||
|
|
||||||
if (options.rollType.includes("small")) {
|
|
||||||
dice = options.rollTarget.weapon.system.damage.damageS
|
|
||||||
} else {
|
} else {
|
||||||
dice = options.rollTarget.weapon.system.damage.damageM
|
options.rollTarget.value = options.rollTarget.dexMod +
|
||||||
|
options.rollTarget.weapon.system.bonuses.damageBonus
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Use the weapon's damage dice
|
||||||
|
dice = options.rollTarget.weapon.system.damage || "1d6"
|
||||||
dice = dice.replace(/E/gi, "")
|
dice = dice.replace(/E/gi, "")
|
||||||
} else if (options.rollType.includes("monster-damage")) {
|
} else if (options.rollType.includes("monster-damage")) {
|
||||||
isDamageRoll = true
|
isDamageRoll = true
|
||||||
@@ -218,6 +228,44 @@ export default class PrismRPGRoll extends Roll {
|
|||||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
||||||
const choiceModifier = SYSTEM.CHOICE_MODIFIERS
|
const choiceModifier = SYSTEM.CHOICE_MODIFIERS
|
||||||
const choiceAdvantage = SYSTEM.ADVANTAGE_CHOICES
|
const choiceAdvantage = SYSTEM.ADVANTAGE_CHOICES
|
||||||
|
const attackerAimChoices = SYSTEM.ATTACKER_AIM_CHOICES
|
||||||
|
|
||||||
|
// For weapon damage rolls, skip dialog and roll directly
|
||||||
|
if (options.rollType.includes("weapon-damage")) {
|
||||||
|
// Just roll the weapon's damage dice, no modifiers
|
||||||
|
const finalFormula = dice
|
||||||
|
|
||||||
|
const rollData = {
|
||||||
|
type: options.rollType,
|
||||||
|
rollType: options.rollType,
|
||||||
|
target: options.rollTarget,
|
||||||
|
rollName: options.rollName,
|
||||||
|
actorId: options.actorId,
|
||||||
|
actorName: options.actorName,
|
||||||
|
actorImage: options.actorImage,
|
||||||
|
rollMode: "publicroll",
|
||||||
|
hasTarget: options.hasTarget,
|
||||||
|
titleFormula: finalFormula
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Hooks.call("fvtt-prism-rpg.preRoll", options, rollData) === false) return
|
||||||
|
|
||||||
|
// Execute the roll
|
||||||
|
let roll = new this(finalFormula, options.data, rollData)
|
||||||
|
await roll.evaluate()
|
||||||
|
|
||||||
|
// Store results
|
||||||
|
const duplicatedRollTarget = foundry.utils.duplicate(options.rollTarget)
|
||||||
|
roll.options.resultType = "success"
|
||||||
|
roll.options.rollTotal = roll.total
|
||||||
|
roll.options.rollTarget = duplicatedRollTarget
|
||||||
|
roll.options.titleFormula = finalFormula
|
||||||
|
roll.options.rollData = foundry.utils.duplicate(rollData)
|
||||||
|
|
||||||
|
if (Hooks.call("fvtt-prism-rpg.Roll", options, rollData, roll) === false) return
|
||||||
|
|
||||||
|
return roll
|
||||||
|
}
|
||||||
|
|
||||||
let dialogContext = {
|
let dialogContext = {
|
||||||
rollType: options.rollType,
|
rollType: options.rollType,
|
||||||
@@ -232,13 +280,15 @@ export default class PrismRPGRoll extends Roll {
|
|||||||
dice,
|
dice,
|
||||||
choiceModifier,
|
choiceModifier,
|
||||||
choiceAdvantage,
|
choiceAdvantage,
|
||||||
|
attackerAimChoices,
|
||||||
hasTarget: options.hasTarget,
|
hasTarget: options.hasTarget,
|
||||||
modifier: "+0",
|
modifier: "+0",
|
||||||
advantage: "none"
|
advantage: "none",
|
||||||
|
config: SYSTEM
|
||||||
}
|
}
|
||||||
|
|
||||||
const content = await foundry.applications.handlebars.renderTemplate(
|
const content = await foundry.applications.handlebars.renderTemplate(
|
||||||
"systems/fvtt-prism-rpg/templates/roll-dialog.hbs",
|
"systems/fvtt-prism-rpg/templates/roll-dialog-v2.hbs",
|
||||||
dialogContext
|
dialogContext
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -255,7 +305,13 @@ export default class PrismRPGRoll extends Roll {
|
|||||||
callback: (event, button, dialog) => {
|
callback: (event, button, dialog) => {
|
||||||
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(dialog.position))
|
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(dialog.position))
|
||||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||||
if (input.name) obj[input.name] = input.value
|
if (input.name) {
|
||||||
|
if (input.type === "checkbox") {
|
||||||
|
obj[input.name] = input.checked
|
||||||
|
} else {
|
||||||
|
obj[input.name] = input.value
|
||||||
|
}
|
||||||
|
}
|
||||||
return obj
|
return obj
|
||||||
}, {})
|
}, {})
|
||||||
return output
|
return output
|
||||||
@@ -272,9 +328,38 @@ export default class PrismRPGRoll extends Roll {
|
|||||||
|
|
||||||
if (hasModifier) {
|
if (hasModifier) {
|
||||||
let bonus = Number(options.rollTarget.value) || 0
|
let bonus = Number(options.rollTarget.value) || 0
|
||||||
let extraModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10)
|
|
||||||
|
// Recalculate bonus if player chose different attribute for weapon attack/damage
|
||||||
|
if (rollContext.attackAttribute && options.rollTarget.weapon) {
|
||||||
|
const chosenMod = rollContext.attackAttribute === "str" ? options.rollTarget.strMod : options.rollTarget.dexMod
|
||||||
|
const weaponBonus = options.rollTarget.weapon.system.bonuses.attackBonus || 0
|
||||||
|
const damageBonus = options.rollTarget.weapon.system.bonuses.damageBonus || 0
|
||||||
|
|
||||||
|
if (options.rollType === "weapon-attack") {
|
||||||
|
bonus = chosenMod + weaponBonus
|
||||||
|
} else if (options.rollType.includes("weapon-damage")) {
|
||||||
|
bonus = chosenMod + damageBonus
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Recalculate bonus if player chose different sub-attribute for skill
|
||||||
|
if (rollContext.skillSubAttribute && options.rollType === "skill") {
|
||||||
|
const chosenSubAttrValue = rollContext.skillSubAttribute === options.rollTarget.subAttribute1 ?
|
||||||
|
options.rollTarget.subAttribute1Value :
|
||||||
|
options.rollTarget.subAttribute2Value
|
||||||
|
const proficiencyBonus = options.rollTarget.proficiencyBonus || 0
|
||||||
|
bonus = chosenSubAttrValue + proficiencyBonus
|
||||||
|
}
|
||||||
|
|
||||||
|
let extraModifier = rollContext.modifier === "" ? 0 : Number.parseInt(rollContext.modifier, 10)
|
||||||
totalModifier = bonus + extraModifier
|
totalModifier = bonus + extraModifier
|
||||||
|
|
||||||
|
// Apply aiming modifier for ranged attacks
|
||||||
|
if (rollContext.attackerAim && rollContext.attackerAim !== "0") {
|
||||||
|
const aimModifier = Number.parseInt(rollContext.attackerAim, 10)
|
||||||
|
totalModifier += aimModifier
|
||||||
|
}
|
||||||
|
|
||||||
if (totalModifier !== 0) {
|
if (totalModifier !== 0) {
|
||||||
finalFormula = totalModifier > 0 ?
|
finalFormula = totalModifier > 0 ?
|
||||||
`${dice} + ${totalModifier}` :
|
`${dice} + ${totalModifier}` :
|
||||||
@@ -289,6 +374,50 @@ export default class PrismRPGRoll extends Roll {
|
|||||||
finalFormula = finalFormula.replace(dice, `2${dice}kl`)
|
finalFormula = finalFormula.replace(dice, `2${dice}kl`)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Special ranged weapon modifiers
|
||||||
|
if (rollContext.letItFly) {
|
||||||
|
// Let it Fly: Pure D20E (replace with 1d20 if it was modified)
|
||||||
|
finalFormula = finalFormula.replace(/2d20k[hl]/, "1d20")
|
||||||
|
}
|
||||||
|
if (rollContext.pointBlank) {
|
||||||
|
// Point Blank: Add special advantage or bonus (implement based on your rules)
|
||||||
|
// This could add advantage or a flat bonus
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle spell upcast
|
||||||
|
let upcastLevel = 0
|
||||||
|
let totalManaCost = 0
|
||||||
|
let totalAPC = 0
|
||||||
|
let manaUpkeep = 0
|
||||||
|
let mentalCharacteristic = null
|
||||||
|
let mentalCharValue = null
|
||||||
|
|
||||||
|
if (options.rollType === "spell-cast") {
|
||||||
|
upcastLevel = rollContext.upcastLevel ? Number.parseInt(rollContext.upcastLevel, 10) : 0
|
||||||
|
totalManaCost = options.rollTarget.system.manaCost + upcastLevel
|
||||||
|
totalAPC = options.rollTarget.system.apc + upcastLevel
|
||||||
|
manaUpkeep = options.rollTarget.system.manaUpkeep
|
||||||
|
|
||||||
|
// Get mental characteristic info from rollTarget
|
||||||
|
mentalCharacteristic = options.rollTarget.mentalCharacteristic
|
||||||
|
mentalCharValue = options.rollTarget.mentalCharValue
|
||||||
|
}
|
||||||
|
|
||||||
|
// Store skill sub-attribute information
|
||||||
|
let skillSubAttribute = null
|
||||||
|
let skillSubAttributeLabel = null
|
||||||
|
let skillSubAttributeValue = null
|
||||||
|
if (options.rollType === "skill" && rollContext.skillSubAttribute) {
|
||||||
|
skillSubAttribute = rollContext.skillSubAttribute
|
||||||
|
const subAttrConfig = SYSTEM.SUB_ATTRIBUTES?.[skillSubAttribute]
|
||||||
|
if (subAttrConfig) {
|
||||||
|
skillSubAttributeLabel = game.i18n.localize(subAttrConfig.label)
|
||||||
|
}
|
||||||
|
skillSubAttributeValue = rollContext.skillSubAttribute === options.rollTarget.subAttribute1 ?
|
||||||
|
options.rollTarget.subAttribute1Value :
|
||||||
|
options.rollTarget.subAttribute2Value
|
||||||
|
}
|
||||||
|
|
||||||
const rollData = {
|
const rollData = {
|
||||||
type: options.rollType,
|
type: options.rollType,
|
||||||
rollType: options.rollType,
|
rollType: options.rollType,
|
||||||
@@ -300,19 +429,52 @@ export default class PrismRPGRoll extends Roll {
|
|||||||
rollMode: rollContext.visibility,
|
rollMode: rollContext.visibility,
|
||||||
hasTarget: options.hasTarget,
|
hasTarget: options.hasTarget,
|
||||||
titleFormula: finalFormula,
|
titleFormula: finalFormula,
|
||||||
|
upcastLevel,
|
||||||
|
totalManaCost,
|
||||||
|
totalAPC,
|
||||||
|
manaUpkeep,
|
||||||
|
mentalCharacteristic,
|
||||||
|
mentalCharValue,
|
||||||
|
skillSubAttribute,
|
||||||
|
skillSubAttributeLabel,
|
||||||
|
skillSubAttributeValue,
|
||||||
...rollContext,
|
...rollContext,
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Hooks.call("fvtt-prism-rpg.preRoll", options, rollData) === false) return
|
if (Hooks.call("fvtt-prism-rpg.preRoll", options, rollData) === false) return
|
||||||
|
|
||||||
|
// Handle mana spending for spell-cast
|
||||||
|
if (options.rollType === "spell-cast" && totalManaCost > 0) {
|
||||||
|
const actor = game.actors.get(options.actorId)
|
||||||
|
const currentMana = actor.system.manaPoints.value
|
||||||
|
|
||||||
|
// Check if enough mana
|
||||||
|
if (currentMana < totalManaCost) {
|
||||||
|
ui.notifications.error(
|
||||||
|
`Not enough Mana! Need ${totalManaCost}, but only have ${currentMana} Mana points.`
|
||||||
|
)
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
// Spend mana
|
||||||
|
await actor.update({
|
||||||
|
"system.manaPoints.value": currentMana - totalManaCost
|
||||||
|
})
|
||||||
|
|
||||||
|
ui.notifications.info(
|
||||||
|
`Spent ${totalManaCost} Mana (${currentMana} → ${currentMana - totalManaCost})`
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
// Execute the roll
|
// Execute the roll
|
||||||
let roll = new this(finalFormula, options.data, rollData)
|
let roll = new this(finalFormula, options.data, rollData)
|
||||||
await roll.evaluate()
|
await roll.evaluate()
|
||||||
|
|
||||||
// Store results
|
// Store results - duplicate rollTarget to properly serialize weapon Item
|
||||||
|
const duplicatedRollTarget = foundry.utils.duplicate(options.rollTarget)
|
||||||
roll.options.resultType = "success"
|
roll.options.resultType = "success"
|
||||||
roll.options.rollTotal = roll.total
|
roll.options.rollTotal = roll.total
|
||||||
roll.options.rollTarget = options.rollTarget
|
roll.options.rollTarget = duplicatedRollTarget
|
||||||
roll.options.titleFormula = finalFormula
|
roll.options.titleFormula = finalFormula
|
||||||
roll.options.rollData = foundry.utils.duplicate(rollData)
|
roll.options.rollData = foundry.utils.duplicate(rollData)
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -6,9 +6,7 @@ export { default as PrismRPGSkill } from "./skill.mjs"
|
|||||||
export { default as PrismRPGArmor } from "./armor.mjs"
|
export { default as PrismRPGArmor } from "./armor.mjs"
|
||||||
export { default as PrismRPGShield } from "./shield.mjs"
|
export { default as PrismRPGShield } from "./shield.mjs"
|
||||||
export { default as PrismRPGRacialAbility } from "./racial-ability.mjs"
|
export { default as PrismRPGRacialAbility } from "./racial-ability.mjs"
|
||||||
export { default as PrismRPGVulnerability } from "./vulnerability.mjs"
|
|
||||||
export { default as PrismRPGEquipment } from "./equipment.mjs"
|
export { default as PrismRPGEquipment } from "./equipment.mjs"
|
||||||
export { default as PrismRPGMiracle } from "./miracle.mjs"
|
|
||||||
export { default as PrismRPGRace } from "./race.mjs"
|
export { default as PrismRPGRace } from "./race.mjs"
|
||||||
export { default as PrismRPGClass } from "./class.mjs"
|
export { default as PrismRPGClass } from "./class.mjs"
|
||||||
export { default as PrismRPGCharacterPath } from "./character-path.mjs"
|
export { default as PrismRPGCharacterPath } from "./character-path.mjs"
|
||||||
+26
-1
@@ -24,7 +24,7 @@ export default class PrismRPGArmor extends foundry.abstract.TypeDataModel {
|
|||||||
schema.isHelmet = new fields.BooleanField({ required: true, initial: false })
|
schema.isHelmet = new fields.BooleanField({ required: true, initial: false })
|
||||||
|
|
||||||
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||||
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })
|
||||||
|
|
||||||
return schema
|
return schema
|
||||||
}
|
}
|
||||||
@@ -32,4 +32,29 @@ export default class PrismRPGArmor extends foundry.abstract.TypeDataModel {
|
|||||||
/** @override */
|
/** @override */
|
||||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Armor"]
|
static LOCALIZATION_PREFIXES = ["PRISMRPG.Armor"]
|
||||||
|
|
||||||
|
static migrateData(data) {
|
||||||
|
// Migrate old money types to new ones
|
||||||
|
if (data?.money) {
|
||||||
|
const moneyMigration = {
|
||||||
|
"tinbit": "coppercoin",
|
||||||
|
"copper": "coppercoin",
|
||||||
|
"silver": "silvercoin",
|
||||||
|
"gold": "goldcoin",
|
||||||
|
"platinum": "note"
|
||||||
|
}
|
||||||
|
|
||||||
|
if (moneyMigration[data.money]) {
|
||||||
|
data.money = moneyMigration[data.money]
|
||||||
|
}
|
||||||
|
|
||||||
|
// If still invalid, default to coppercoin
|
||||||
|
if (!SYSTEM.MONEY[data.money]) {
|
||||||
|
console.warn(`Prism RPG | Migrate armor: Invalid money type "${data.money}", defaulting to coppercoin`)
|
||||||
|
data.money = "coppercoin"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return super.migrateData(data)
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
+48
-61
@@ -84,12 +84,12 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
|||||||
temp: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
temp: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.magicPoints = new fields.SchemaField({
|
schema.armorPoints = new fields.SchemaField({
|
||||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.armorPoints = new fields.SchemaField({
|
schema.actionPoints = new fields.SchemaField({
|
||||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
})
|
})
|
||||||
@@ -110,15 +110,7 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
|||||||
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
remaining: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
remaining: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
})
|
})
|
||||||
schema.spellMiraclePoints = new fields.SchemaField({
|
schema.manaPoints = new fields.SchemaField({
|
||||||
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
used: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
|
||||||
})
|
|
||||||
schema.aetherPoints = new fields.SchemaField({
|
|
||||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
|
||||||
})
|
|
||||||
schema.divinityPoints = new fields.SchemaField({
|
|
||||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
})
|
})
|
||||||
@@ -178,6 +170,21 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
|||||||
prepareDerivedData() {
|
prepareDerivedData() {
|
||||||
super.prepareDerivedData();
|
super.prepareDerivedData();
|
||||||
|
|
||||||
|
// Calculate action points max based on level
|
||||||
|
const level = this.biodata.level
|
||||||
|
let actionPointsMax = 4
|
||||||
|
if (level >= 3 && level <= 5) {
|
||||||
|
actionPointsMax = 5
|
||||||
|
} else if (level >= 6 && level <= 8) {
|
||||||
|
actionPointsMax = 6
|
||||||
|
} else if (level >= 9 && level <= 10) {
|
||||||
|
actionPointsMax = 7
|
||||||
|
}
|
||||||
|
// Set max action points (but don't override if already set to a higher value)
|
||||||
|
if (this.actionPoints.max < actionPointsMax) {
|
||||||
|
this.actionPoints.max = actionPointsMax
|
||||||
|
}
|
||||||
|
|
||||||
// Calculate sub-attributes from parent characteristics
|
// Calculate sub-attributes from parent characteristics
|
||||||
// Sub-attribute = lowest ability modifier between the two parent characteristics
|
// Sub-attribute = lowest ability modifier between the two parent characteristics
|
||||||
for (let subAttrKey in SYSTEM.SUB_ATTRIBUTES) {
|
for (let subAttrKey in SYSTEM.SUB_ATTRIBUTES) {
|
||||||
@@ -254,66 +261,46 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
|||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Rolls initiative for the character: 1d20 + initiative modifier
|
||||||
|
* @param {string} combatId - Optional combat ID to update
|
||||||
|
* @param {string} combatantId - Optional combatant ID to update
|
||||||
|
* @returns {Promise<Roll|null>} The initiative roll or null if cancelled
|
||||||
|
*/
|
||||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||||
const hasTarget = false
|
// Get the initiative sub-attribute modifier
|
||||||
let actorClass = this.biodata.class;
|
const initiativeModifier = this.subAttributes.initiative.value
|
||||||
|
|
||||||
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.characteristics.wis.value)
|
// Create the roll formula: 1d20 + initiative modifier
|
||||||
let maxInit = Number(wisDef.init_cap) || 1000
|
const formula = `1d20 + ${initiativeModifier}`
|
||||||
|
|
||||||
let roll = await PrismRPGRoll.promptInitiative({
|
// Roll the initiative
|
||||||
actorId: this.parent.id,
|
let initRoll = new Roll(formula)
|
||||||
actorName: this.parent.name,
|
await initRoll.evaluate()
|
||||||
actorImage: this.parent.img,
|
|
||||||
combatId,
|
// Create the chat message
|
||||||
combatantId,
|
let msg = await initRoll.toMessage({
|
||||||
actorClass,
|
flavor: `${game.i18n.localize("PRISMRPG.Label.initiative")} - ${this.parent.name}`,
|
||||||
maxInit,
|
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||||
})
|
})
|
||||||
if (!roll) return null
|
|
||||||
|
|
||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
// Wait for 3D dice animation if enabled
|
||||||
|
if (game?.dice3d) {
|
||||||
|
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||||
}
|
}
|
||||||
|
|
||||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
// Update the combatant's initiative if in combat
|
||||||
|
if (combatId && combatantId) {
|
||||||
// Get all weapons from the actor
|
let combat = game.combats.get(combatId)
|
||||||
let weapons = this.parent.items.filter(i => i.type === "weapon" && i.system.weaponType === "melee")
|
if (combat) {
|
||||||
let weaponsChoices = weapons.map(w => { return { id: w.id, name: `${w.name} (${w.system.combatProgressionDice.toUpperCase()})`, combatProgressionDice: w.system.combatProgressionDice.toUpperCase() } })
|
await combat.updateEmbeddedDocuments("Combatant", [{
|
||||||
let rangeWeapons = this.parent.items.filter(i => i.type === "weapon" && i.system.weaponType === "ranged")
|
_id: combatantId,
|
||||||
for (let w of rangeWeapons) {
|
initiative: initRoll.total
|
||||||
weaponsChoices.push({ id: `${w.id}simpleAim`, name: `${w.name} (Simple Aim: ${w.system.speed.simpleAim.toUpperCase()})`, combatProgressionDice: w.system.speed.simpleAim.toUpperCase() })
|
}])
|
||||||
weaponsChoices.push({ id: `${w.id}carefulAim`, name: `${w.name} (Careful Aim: ${w.system.speed.carefulAim.toUpperCase()})`, combatProgressionDice: w.system.speed.carefulAim.toUpperCase() })
|
|
||||||
weaponsChoices.push({ id: `${w.id}focusedAim`, name: `${w.name} (Focused Aim: ${w.system.speed.focusedAim.toUpperCase()})`, combatProgressionDice: w.system.speed.focusedAim.toUpperCase() })
|
|
||||||
}
|
|
||||||
if (this.biodata.magicUser || this.biodata.clericUser) {
|
|
||||||
let spells = this.parent.items.filter(i => i.type === "spell" || i.type === "miracle")
|
|
||||||
for (let s of spells) {
|
|
||||||
let title = ""
|
|
||||||
let formula = ""
|
|
||||||
if (s.type === "spell") {
|
|
||||||
let dice = PrismRPGUtils.getLethargyDice(s.system.level)
|
|
||||||
title = `${s.name} (Casting time: ${s.system.castingTime}, Lethargy: ${dice})`
|
|
||||||
formula = `${s.system.castingTime}+${dice}`
|
|
||||||
} else {
|
|
||||||
title = `${s.name} (Prayer time: ${s.system.prayerTime})`
|
|
||||||
formula = `${s.system.prayerTime}`
|
|
||||||
}
|
|
||||||
weaponsChoices.push({ id: s.id, name: title, combatProgressionDice: formula })
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let roll = await PrismRPGRoll.promptCombatAction({
|
return initRoll
|
||||||
actorId: this.parent.id,
|
|
||||||
actorName: this.parent.name,
|
|
||||||
actorImage: this.parent.img,
|
|
||||||
weaponsChoices,
|
|
||||||
combatId,
|
|
||||||
combatantId,
|
|
||||||
rollProgressionCount,
|
|
||||||
type: "progression",
|
|
||||||
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -68,6 +68,41 @@ export default class PrismRPGClass extends foundry.abstract.TypeDataModel {
|
|||||||
level10: new fields.HTMLField({ initial: "" })
|
level10: new fields.HTMLField({ initial: "" })
|
||||||
})
|
})
|
||||||
|
|
||||||
|
// Advancements (list of advancements per level with icon, name and description)
|
||||||
|
const advancementSchema = () => new fields.ArrayField(
|
||||||
|
new fields.SchemaField({
|
||||||
|
icon: new fields.StringField({
|
||||||
|
required: true,
|
||||||
|
initial: "",
|
||||||
|
label: "Icon"
|
||||||
|
}),
|
||||||
|
name: new fields.StringField({
|
||||||
|
required: true,
|
||||||
|
initial: "",
|
||||||
|
label: "Name"
|
||||||
|
}),
|
||||||
|
description: new fields.HTMLField({
|
||||||
|
required: true,
|
||||||
|
initial: "",
|
||||||
|
label: "Description"
|
||||||
|
})
|
||||||
|
}),
|
||||||
|
{ initial: [] }
|
||||||
|
)
|
||||||
|
|
||||||
|
schema.advancements = new fields.SchemaField({
|
||||||
|
level1: advancementSchema(),
|
||||||
|
level2: advancementSchema(),
|
||||||
|
level3: advancementSchema(),
|
||||||
|
level4: advancementSchema(),
|
||||||
|
level5: advancementSchema(),
|
||||||
|
level6: advancementSchema(),
|
||||||
|
level7: advancementSchema(),
|
||||||
|
level8: advancementSchema(),
|
||||||
|
level9: advancementSchema(),
|
||||||
|
level10: advancementSchema()
|
||||||
|
})
|
||||||
|
|
||||||
// Proficiencies granted by this class
|
// Proficiencies granted by this class
|
||||||
schema.weaponProficiencies = new fields.StringField({
|
schema.weaponProficiencies = new fields.StringField({
|
||||||
required: true,
|
required: true,
|
||||||
@@ -156,4 +191,36 @@ export default class PrismRPGClass extends foundry.abstract.TypeDataModel {
|
|||||||
}
|
}
|
||||||
return features
|
return features
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the current level's advancements
|
||||||
|
*/
|
||||||
|
get currentLevelAdvancements() {
|
||||||
|
return this.advancements[`level${this.level}`] || []
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get all advancements up to current level
|
||||||
|
*/
|
||||||
|
get allAdvancementsUpToLevel() {
|
||||||
|
const advancements = []
|
||||||
|
for (let i = 1; i <= this.level; i++) {
|
||||||
|
const levelAdvancements = this.advancements[`level${i}`]
|
||||||
|
if (levelAdvancements && levelAdvancements.length > 0) {
|
||||||
|
advancements.push({
|
||||||
|
level: i,
|
||||||
|
advancements: levelAdvancements
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return advancements
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get advancements for a specific level
|
||||||
|
*/
|
||||||
|
getAdvancementsForLevel(level) {
|
||||||
|
if (level < 1 || level > 10) return []
|
||||||
|
return this.advancements[`level${level}`] || []
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,11 +7,11 @@ export default class PrismRPGEquipment extends foundry.abstract.TypeDataModel {
|
|||||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||||
|
|
||||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||||
schema.category = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.EQUIPMENT_CATEGORIES })
|
schema.category = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.EQUIPMENT_CATEGORIES })
|
||||||
|
|
||||||
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||||
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })
|
||||||
|
|
||||||
// Kit properties
|
// Kit properties
|
||||||
schema.isKit = new fields.BooleanField({
|
schema.isKit = new fields.BooleanField({
|
||||||
@@ -54,4 +54,29 @@ export default class PrismRPGEquipment extends foundry.abstract.TypeDataModel {
|
|||||||
/** @override */
|
/** @override */
|
||||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Equipment"]
|
static LOCALIZATION_PREFIXES = ["PRISMRPG.Equipment"]
|
||||||
|
|
||||||
|
static migrateData(data) {
|
||||||
|
// Migrate old money types to new ones
|
||||||
|
if (data?.money) {
|
||||||
|
const moneyMigration = {
|
||||||
|
"tinbit": "coppercoin",
|
||||||
|
"copper": "coppercoin",
|
||||||
|
"silver": "silvercoin",
|
||||||
|
"gold": "goldcoin",
|
||||||
|
"platinum": "note"
|
||||||
|
}
|
||||||
|
|
||||||
|
if (moneyMigration[data.money]) {
|
||||||
|
data.money = moneyMigration[data.money]
|
||||||
|
}
|
||||||
|
|
||||||
|
// If still invalid, default to coppercoin
|
||||||
|
if (!SYSTEM.MONEY[data.money]) {
|
||||||
|
console.warn(`Prism RPG | Migrate equipment: Invalid money type "${data.money}", defaulting to coppercoin`)
|
||||||
|
data.money = "coppercoin"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return super.migrateData(data)
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,124 +0,0 @@
|
|||||||
import { SYSTEM } from "../config/system.mjs"
|
|
||||||
|
|
||||||
export default class PrismRPGMiracle extends foundry.abstract.TypeDataModel {
|
|
||||||
static defineSchema() {
|
|
||||||
const fields = foundry.data.fields
|
|
||||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
|
||||||
const schema = {}
|
|
||||||
|
|
||||||
schema.description = new fields.HTMLField({
|
|
||||||
required: false,
|
|
||||||
blank: true,
|
|
||||||
initial: "",
|
|
||||||
textSearch: true,
|
|
||||||
})
|
|
||||||
|
|
||||||
// Miracle level (1-7+)
|
|
||||||
schema.level = new fields.NumberField({
|
|
||||||
...requiredInteger,
|
|
||||||
initial: 1,
|
|
||||||
min: 1,
|
|
||||||
max: 25,
|
|
||||||
})
|
|
||||||
|
|
||||||
// Miracle type
|
|
||||||
schema.miracleType = new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: "combat",
|
|
||||||
choices: SYSTEM.MIRACLE_TYPES
|
|
||||||
})
|
|
||||||
|
|
||||||
// APC to pray
|
|
||||||
schema.apc = new fields.NumberField({
|
|
||||||
...requiredInteger,
|
|
||||||
required: true,
|
|
||||||
initial: 1,
|
|
||||||
min: 0,
|
|
||||||
label: "Action Point Cost"
|
|
||||||
})
|
|
||||||
|
|
||||||
// Faith cost (if applicable in Prism RPG)
|
|
||||||
schema.faithCost = new fields.NumberField({
|
|
||||||
...requiredInteger,
|
|
||||||
required: true,
|
|
||||||
initial: 0,
|
|
||||||
min: 0,
|
|
||||||
label: "Faith Cost"
|
|
||||||
})
|
|
||||||
|
|
||||||
// Divine favor required
|
|
||||||
schema.divineFavor = new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: "",
|
|
||||||
label: "Divine Favor"
|
|
||||||
})
|
|
||||||
|
|
||||||
// Components (Miracles have 'religious' component)
|
|
||||||
schema.components = new fields.SchemaField({
|
|
||||||
verbal: new fields.BooleanField({ initial: false }),
|
|
||||||
somatic: new fields.BooleanField({ initial: false }),
|
|
||||||
material: new fields.BooleanField({ initial: false }),
|
|
||||||
catalyst: new fields.BooleanField({ initial: false }),
|
|
||||||
religious: new fields.BooleanField({ initial: true })
|
|
||||||
})
|
|
||||||
|
|
||||||
schema.materialComponent = new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: ""
|
|
||||||
})
|
|
||||||
|
|
||||||
schema.catalyst = new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: ""
|
|
||||||
})
|
|
||||||
|
|
||||||
// Prayer parameters
|
|
||||||
schema.prayerTime = new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: "1 action"
|
|
||||||
})
|
|
||||||
|
|
||||||
schema.miracleRange = new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: "Touch"
|
|
||||||
})
|
|
||||||
|
|
||||||
schema.areaAffected = new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: "Single target"
|
|
||||||
})
|
|
||||||
|
|
||||||
schema.duration = new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: "Instantaneous"
|
|
||||||
})
|
|
||||||
|
|
||||||
schema.savingThrow = new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: ""
|
|
||||||
})
|
|
||||||
|
|
||||||
// Keywords
|
|
||||||
schema.keywords = new fields.ArrayField(
|
|
||||||
new fields.StringField()
|
|
||||||
)
|
|
||||||
|
|
||||||
// Miracle augment (if applicable)
|
|
||||||
schema.augment = new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: "",
|
|
||||||
label: "Miracle Augment"
|
|
||||||
})
|
|
||||||
|
|
||||||
schema.augmentDescription = new fields.HTMLField({
|
|
||||||
required: true,
|
|
||||||
initial: "",
|
|
||||||
label: "Augment Description"
|
|
||||||
})
|
|
||||||
|
|
||||||
return schema
|
|
||||||
}
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Miracle"]
|
|
||||||
}
|
|
||||||
@@ -61,7 +61,7 @@ export default class PrismRPGShield extends foundry.abstract.TypeDataModel {
|
|||||||
// Equipment properties
|
// Equipment properties
|
||||||
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||||
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||||
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })
|
||||||
schema.equipped = new fields.BooleanField({ required: true, initial: false })
|
schema.equipped = new fields.BooleanField({ required: true, initial: false })
|
||||||
|
|
||||||
return schema
|
return schema
|
||||||
@@ -69,4 +69,29 @@ export default class PrismRPGShield extends foundry.abstract.TypeDataModel {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Shield"]
|
static LOCALIZATION_PREFIXES = ["PRISMRPG.Shield"]
|
||||||
|
|
||||||
|
static migrateData(data) {
|
||||||
|
// Migrate old money types to new ones
|
||||||
|
if (data?.money) {
|
||||||
|
const moneyMigration = {
|
||||||
|
"tinbit": "coppercoin",
|
||||||
|
"copper": "coppercoin",
|
||||||
|
"silver": "silvercoin",
|
||||||
|
"gold": "goldcoin",
|
||||||
|
"platinum": "note"
|
||||||
|
}
|
||||||
|
|
||||||
|
if (moneyMigration[data.money]) {
|
||||||
|
data.money = moneyMigration[data.money]
|
||||||
|
}
|
||||||
|
|
||||||
|
// If still invalid, default to coppercoin
|
||||||
|
if (!SYSTEM.MONEY[data.money]) {
|
||||||
|
console.warn(`Prism RPG | Migrate shield: Invalid money type "${data.money}", defaulting to coppercoin`)
|
||||||
|
data.money = "coppercoin"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return super.migrateData(data)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+30
-23
@@ -1,4 +1,5 @@
|
|||||||
import { CORE_SKILLS_CHOICES, CORE_SKILL_BONUS, CORE_SKILLS } from "../config/skill.mjs"
|
import { CORE_SKILLS_CHOICES, CORE_SKILL_BONUS, CORE_SKILLS } from "../config/skill.mjs"
|
||||||
|
import { SUB_ATTRIBUTES } from "../config/character.mjs"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Core Skill data model for Prism RPG
|
* Core Skill data model for Prism RPG
|
||||||
@@ -21,14 +22,6 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
|
|||||||
initial: ""
|
initial: ""
|
||||||
})
|
})
|
||||||
|
|
||||||
// Core Skill type (from the 18 available Core Skills)
|
|
||||||
schema.coreSkill = new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: "acrobatics",
|
|
||||||
choices: CORE_SKILLS_CHOICES,
|
|
||||||
label: "Core Skill"
|
|
||||||
})
|
|
||||||
|
|
||||||
// Is this the character's chosen Core Skill?
|
// Is this the character's chosen Core Skill?
|
||||||
schema.isCoreSkill = new fields.BooleanField({
|
schema.isCoreSkill = new fields.BooleanField({
|
||||||
required: true,
|
required: true,
|
||||||
@@ -36,18 +29,18 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
|
|||||||
label: "Is Core Skill"
|
label: "Is Core Skill"
|
||||||
})
|
})
|
||||||
|
|
||||||
// Primary attribute for this skill (str, dex, con, int, wis, cha)
|
// First sub-attribute for this skill
|
||||||
schema.primaryAttribute = new fields.StringField({
|
schema.subAttribute1 = new fields.StringField({
|
||||||
required: true,
|
required: true,
|
||||||
initial: "dex",
|
initial: "prowess",
|
||||||
label: "Primary Attribute"
|
label: "Sub-Attribute 1"
|
||||||
})
|
})
|
||||||
|
|
||||||
// If Core Skill, which attribute receives the +2 bonus?
|
// Second sub-attribute for this skill
|
||||||
schema.attributeBonus = new fields.StringField({
|
schema.subAttribute2 = new fields.StringField({
|
||||||
required: true,
|
required: true,
|
||||||
initial: "",
|
initial: "initiative",
|
||||||
label: "Attribute Bonus"
|
label: "Sub-Attribute 2"
|
||||||
})
|
})
|
||||||
|
|
||||||
// Skill modifier (includes Core Skill bonus if applicable)
|
// Skill modifier (includes Core Skill bonus if applicable)
|
||||||
@@ -114,9 +107,9 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
|
|||||||
prepareDerivedData() {
|
prepareDerivedData() {
|
||||||
super.prepareDerivedData()
|
super.prepareDerivedData()
|
||||||
|
|
||||||
// D&D 5e style: Core Skill gives +2 proficiency bonus
|
// Core Skill gives +5 proficiency bonus
|
||||||
if (this.isCoreSkill) {
|
if (this.isCoreSkill) {
|
||||||
this.modifier = 2
|
this.modifier = 5
|
||||||
this.canAdvancedCheck = true
|
this.canAdvancedCheck = true
|
||||||
} else {
|
} else {
|
||||||
this.modifier = 0
|
this.modifier = 0
|
||||||
@@ -126,16 +119,30 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Calculate skill check bonus
|
* Calculate skill check bonus
|
||||||
* @param {string} attributeKey The attribute to use (str, dex, con, int, wis, cha)
|
* @param {string} subAttributeKey The sub-attribute to use (prowess, vigor, etc.)
|
||||||
* @returns {number} Total skill check bonus
|
* @returns {number} Total skill check bonus
|
||||||
*/
|
*/
|
||||||
getSkillCheckBonus(attributeKey) {
|
getSkillCheckBonus(subAttributeKey) {
|
||||||
let actor = this.parent?.actor
|
let actor = this.parent?.actor
|
||||||
if (!actor) return this.modifier
|
if (!actor) return this.modifier
|
||||||
|
|
||||||
const attribute = actor.system.characteristics?.[attributeKey]
|
const subAttribute = actor.system.subAttributes?.[subAttributeKey]
|
||||||
const attributeMod = attribute?.mod || 0
|
const subAttributeMod = subAttribute?.value || 0
|
||||||
|
|
||||||
return attributeMod + this.modifier
|
return subAttributeMod + this.modifier
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the available sub-attribute choices for this skill
|
||||||
|
*/
|
||||||
|
get subAttributeChoices() {
|
||||||
|
const choices = {}
|
||||||
|
if (this.subAttribute1) {
|
||||||
|
choices[this.subAttribute1] = SUB_ATTRIBUTES[this.subAttribute1]?.label || this.subAttribute1
|
||||||
|
}
|
||||||
|
if (this.subAttribute2) {
|
||||||
|
choices[this.subAttribute2] = SUB_ATTRIBUTES[this.subAttribute2]?.label || this.subAttribute2
|
||||||
|
}
|
||||||
|
return choices
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,17 +0,0 @@
|
|||||||
export default class PrismRPGVulnerability extends foundry.abstract.TypeDataModel {
|
|
||||||
static defineSchema() {
|
|
||||||
const fields = foundry.data.fields
|
|
||||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
|
||||||
const schema = {}
|
|
||||||
|
|
||||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
|
||||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
|
||||||
schema.gainedPoints = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
|
||||||
|
|
||||||
return schema
|
|
||||||
}
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Vulnerability"]
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -96,16 +96,17 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
|
|||||||
initial: ""
|
initial: ""
|
||||||
})
|
})
|
||||||
|
|
||||||
// Projectile-specific properties
|
// Range properties
|
||||||
schema.isProjectile = new fields.BooleanField({
|
schema.shortRange = new fields.NumberField({
|
||||||
required: true,
|
...requiredInteger,
|
||||||
initial: false
|
initial: 0,
|
||||||
|
min: 0
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.range = new fields.SchemaField({
|
schema.longRange = new fields.NumberField({
|
||||||
short: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
...requiredInteger,
|
||||||
medium: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
initial: 0,
|
||||||
long: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
min: 0
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.reloadAPC = new fields.NumberField({
|
schema.reloadAPC = new fields.NumberField({
|
||||||
@@ -123,7 +124,7 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
|
|||||||
|
|
||||||
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||||
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })
|
||||||
schema.equipped = new fields.BooleanField({ required: true, initial: false })
|
schema.equipped = new fields.BooleanField({ required: true, initial: false })
|
||||||
schema.isImplement = new fields.BooleanField({ required: true, initial: false })
|
schema.isImplement = new fields.BooleanField({ required: true, initial: false })
|
||||||
|
|
||||||
@@ -132,4 +133,29 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Weapon"]
|
static LOCALIZATION_PREFIXES = ["PRISMRPG.Weapon"]
|
||||||
|
|
||||||
|
static migrateData(data) {
|
||||||
|
// Migrate old money types to new ones
|
||||||
|
if (data?.money) {
|
||||||
|
const moneyMigration = {
|
||||||
|
"tinbit": "coppercoin",
|
||||||
|
"copper": "coppercoin",
|
||||||
|
"silver": "silvercoin",
|
||||||
|
"gold": "goldcoin",
|
||||||
|
"platinum": "note"
|
||||||
|
}
|
||||||
|
|
||||||
|
if (moneyMigration[data.money]) {
|
||||||
|
data.money = moneyMigration[data.money]
|
||||||
|
}
|
||||||
|
|
||||||
|
// If still invalid, default to coppercoin
|
||||||
|
if (!SYSTEM.MONEY[data.money]) {
|
||||||
|
console.warn(`Prism RPG | Migrate weapon: Invalid money type "${data.money}", defaulting to coppercoin`)
|
||||||
|
data.money = "coppercoin"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return super.migrateData(data)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+5
-5
@@ -13,11 +13,6 @@ export default class PrismRPGUtils {
|
|||||||
return compendiumData.filter(filter)
|
return compendiumData.filter(filter)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static pushCombatOptions(html, options) {
|
|
||||||
options.push({ name: "Reset Progression", condition: true, icon: '<i class="fas fa-rotate-right"></i>', callback: target => { game.combat.resetProgression(target.data('combatant-id')); } })
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static setHookListeners() {
|
static setHookListeners() {
|
||||||
|
|
||||||
@@ -177,6 +172,11 @@ export default class PrismRPGUtils {
|
|||||||
return str ? str.toUpperCase() : '';
|
return str ? str.toUpperCase() : '';
|
||||||
})
|
})
|
||||||
|
|
||||||
|
Handlebars.registerHelper('replace', function (str, search, replacement) {
|
||||||
|
if (!str) return '';
|
||||||
|
return str.replace(search, replacement);
|
||||||
|
})
|
||||||
|
|
||||||
Handlebars.registerHelper('isEnabled', function (configKey) {
|
Handlebars.registerHelper('isEnabled', function (configKey) {
|
||||||
return game.settings.get("bol", configKey);
|
return game.settings.get("bol", configKey);
|
||||||
})
|
})
|
||||||
|
|||||||
+30
-15
@@ -11,7 +11,7 @@ import * as models from "./module/models/_module.mjs"
|
|||||||
import * as documents from "./module/documents/_module.mjs"
|
import * as documents from "./module/documents/_module.mjs"
|
||||||
import * as applications from "./module/applications/_module.mjs"
|
import * as applications from "./module/applications/_module.mjs"
|
||||||
|
|
||||||
import { PrismRPGCombatTracker, PrismRPGCombat } from "./module/applications/combat.mjs"
|
import { PrismRPGCombat } from "./module/applications/combat.mjs"
|
||||||
import { Macros } from "./module/macros.mjs"
|
import { Macros } from "./module/macros.mjs"
|
||||||
import { setupTextEnrichers } from "./module/enrichers.mjs"
|
import { setupTextEnrichers } from "./module/enrichers.mjs"
|
||||||
import { default as PrismRPGUtils } from "./module/utils.mjs"
|
import { default as PrismRPGUtils } from "./module/utils.mjs"
|
||||||
@@ -36,8 +36,11 @@ Hooks.once("init", function () {
|
|||||||
documents,
|
documents,
|
||||||
}
|
}
|
||||||
|
|
||||||
CONFIG.ui.combat = PrismRPGCombatTracker
|
CONFIG.Combat.documentClass = PrismRPGCombat
|
||||||
CONFIG.Combat.documentClass = PrismRPGCombat;
|
CONFIG.Combat.initiative = {
|
||||||
|
formula: "1d20 + @subAttributes.initiative.value",
|
||||||
|
decimals: 2
|
||||||
|
}
|
||||||
|
|
||||||
CONFIG.Actor.documentClass = documents.PrismRPGActor
|
CONFIG.Actor.documentClass = documents.PrismRPGActor
|
||||||
CONFIG.Actor.dataModels = {
|
CONFIG.Actor.dataModels = {
|
||||||
@@ -53,9 +56,7 @@ Hooks.once("init", function () {
|
|||||||
armor: models.PrismRPGArmor,
|
armor: models.PrismRPGArmor,
|
||||||
shield: models.PrismRPGShield,
|
shield: models.PrismRPGShield,
|
||||||
spell: models.PrismRPGSpell,
|
spell: models.PrismRPGSpell,
|
||||||
// Vulnerability: models.PrismRPGVulnerability, // Disabled - Legacy from Lethal Fantasy
|
|
||||||
equipment: models.PrismRPGEquipment,
|
equipment: models.PrismRPGEquipment,
|
||||||
// Miracle: models.PrismRPGMiracle // Disabled - Legacy from Lethal Fantasy, PRISM uses Divine class features instead
|
|
||||||
race: models.PrismRPGRace,
|
race: models.PrismRPGRace,
|
||||||
class: models.PrismRPGClass,
|
class: models.PrismRPGClass,
|
||||||
"character-path": models.PrismRPGCharacterPath,
|
"character-path": models.PrismRPGCharacterPath,
|
||||||
@@ -69,7 +70,6 @@ Hooks.once("init", function () {
|
|||||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
|
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
|
||||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGSkillSheet, { types: ["skill"], makeDefault: true })
|
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGSkillSheet, { types: ["skill"], makeDefault: true })
|
||||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGRacialAbilitySheet, { types: ["racial-ability"], makeDefault: true })
|
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGRacialAbilitySheet, { types: ["racial-ability"], makeDefault: true })
|
||||||
// Foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGVulnerabilitySheet, { types: ["vulnerability"], makeDefault: true }) // Disabled - Legacy from Lethal Fantasy
|
|
||||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGWeaponSheet, { types: ["weapon"], makeDefault: true })
|
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGWeaponSheet, { types: ["weapon"], makeDefault: true })
|
||||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGSpellSheet, { types: ["spell"], makeDefault: true })
|
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGSpellSheet, { types: ["spell"], makeDefault: true })
|
||||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGArmorSheet, { types: ["armor"], makeDefault: true })
|
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGArmorSheet, { types: ["armor"], makeDefault: true })
|
||||||
@@ -78,7 +78,6 @@ Hooks.once("init", function () {
|
|||||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGRaceSheet, { types: ["race"], makeDefault: true })
|
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGRaceSheet, { types: ["race"], makeDefault: true })
|
||||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGClassSheet, { types: ["class"], makeDefault: true })
|
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGClassSheet, { types: ["class"], makeDefault: true })
|
||||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGCharacterPathSheet, { types: ["character-path"], makeDefault: true })
|
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGCharacterPathSheet, { types: ["character-path"], makeDefault: true })
|
||||||
// Foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGMiracleSheet, { types: ["miracle"], makeDefault: true }) // Disabled - Legacy from Lethal Fantasy
|
|
||||||
|
|
||||||
// Other Document Configuration
|
// Other Document Configuration
|
||||||
CONFIG.ChatMessage.documentClass = documents.PrismRPGChatMessage
|
CONFIG.ChatMessage.documentClass = documents.PrismRPGChatMessage
|
||||||
@@ -133,9 +132,11 @@ function preLocalizeConfig() {
|
|||||||
|
|
||||||
for (const choice of choicesToLocalize) {
|
for (const choice of choicesToLocalize) {
|
||||||
if (CONFIG.PRISMRPG[choice]) {
|
if (CONFIG.PRISMRPG[choice]) {
|
||||||
|
const localized = {}
|
||||||
for (const [key, label] of Object.entries(CONFIG.PRISMRPG[choice])) {
|
for (const [key, label] of Object.entries(CONFIG.PRISMRPG[choice])) {
|
||||||
CONFIG.PRISMRPG[choice][key] = game.i18n.localize(label)
|
localized[key] = game.i18n.localize(label)
|
||||||
}
|
}
|
||||||
|
CONFIG.PRISMRPG[choice] = localized
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -171,15 +172,19 @@ if (foundry.utils.isNewerVersion(game.version, "12.0",)) {
|
|||||||
}
|
}
|
||||||
Hooks.on(hookName, (message, html, data) => {
|
Hooks.on(hookName, (message, html, data) => {
|
||||||
const typeMessage = data.message.flags.prismRPG?.typeMessage
|
const typeMessage = data.message.flags.prismRPG?.typeMessage
|
||||||
|
|
||||||
|
// Convertir html en jQuery pour compatibilité avec le code existant si nécessaire
|
||||||
|
const $html = html instanceof jQuery ? html : $(html)
|
||||||
|
|
||||||
// Message de demande de jet de dés
|
// Message de demande de jet de dés
|
||||||
if (typeMessage === "askRoll") {
|
if (typeMessage === "askRoll") {
|
||||||
// Affichage des boutons de jet de dés uniquement pour les joueurs
|
// Affichage des boutons de jet de dés uniquement pour les joueurs
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
html.find(".ask-roll-dice").each((i, btn) => {
|
$html.find(".ask-roll-dice").each((i, btn) => {
|
||||||
btn.style.display = "none"
|
btn.style.display = "none"
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
html.find(".ask-roll-dice").click((event) => {
|
$html.find(".ask-roll-dice").click((event) => {
|
||||||
const btn = $(event.currentTarget)
|
const btn = $(event.currentTarget)
|
||||||
const type = btn.data("type")
|
const type = btn.data("type")
|
||||||
const value = btn.data("value")
|
const value = btn.data("value")
|
||||||
@@ -190,12 +195,22 @@ Hooks.on(hookName, (message, html, data) => {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Handle Roll Damage button click in weapon attack messages
|
||||||
|
$html.find(".roll-damage-button").click(async (event) => {
|
||||||
|
const btn = event.currentTarget
|
||||||
|
const actorId = btn.dataset.actorId
|
||||||
|
const weaponId = btn.dataset.weaponId
|
||||||
|
|
||||||
|
const actor = game.actors.get(actorId)
|
||||||
|
if (!actor) {
|
||||||
|
ui.notifications.error("Actor not found")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
await actor.prepareRoll("weapon-damage-medium", weaponId)
|
||||||
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
|
||||||
PrismRPGUtils.pushCombatOptions(html, options);
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create a macro when dropping an entity on the hotbar
|
* Create a macro when dropping an entity on the hotbar
|
||||||
* Item - open roll dialog
|
* Item - open roll dialog
|
||||||
|
|||||||
+511
-1
@@ -1,3 +1,375 @@
|
|||||||
|
// Chat Message Card Styles - Applied globally for chat messages
|
||||||
|
.chat-log .message-content {
|
||||||
|
.prismrpg-chat-card {
|
||||||
|
font-family: var(--font-primary);
|
||||||
|
border-radius: 6px;
|
||||||
|
overflow: hidden;
|
||||||
|
background: linear-gradient(135deg, rgba(0,0,0,0.05) 0%, rgba(0,0,0,0.02) 100%);
|
||||||
|
border: 1px solid rgba(0,0,0,0.2);
|
||||||
|
margin: 2px 0;
|
||||||
|
|
||||||
|
.chat-header {
|
||||||
|
display: flex;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 6px 8px;
|
||||||
|
background: linear-gradient(135deg, #2c2c2c 0%, #1a1a1a 100%);
|
||||||
|
border-bottom: 1px solid #444;
|
||||||
|
|
||||||
|
.chat-portrait {
|
||||||
|
flex-shrink: 0;
|
||||||
|
width: 36px;
|
||||||
|
height: 36px;
|
||||||
|
border-radius: 50%;
|
||||||
|
overflow: hidden;
|
||||||
|
border: 2px solid #666;
|
||||||
|
box-shadow: 0 1px 4px rgba(0,0,0,0.4);
|
||||||
|
|
||||||
|
img {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
object-fit: cover;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.chat-title {
|
||||||
|
flex: 1;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 2px;
|
||||||
|
|
||||||
|
.actor-name {
|
||||||
|
font-weight: bold;
|
||||||
|
font-size: 0.95em;
|
||||||
|
color: #e0e0e0;
|
||||||
|
text-shadow: 1px 1px 2px rgba(0,0,0,0.5);
|
||||||
|
line-height: 1.1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.roll-name {
|
||||||
|
font-size: 0.8em;
|
||||||
|
color: #aaa;
|
||||||
|
line-height: 1.1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.roll-type-badge {
|
||||||
|
display: inline-block;
|
||||||
|
padding: 1px 6px;
|
||||||
|
border-radius: 10px;
|
||||||
|
font-size: 0.7em;
|
||||||
|
font-weight: bold;
|
||||||
|
text-transform: uppercase;
|
||||||
|
margin-top: 2px;
|
||||||
|
width: fit-content;
|
||||||
|
|
||||||
|
&.attack {
|
||||||
|
background: linear-gradient(135deg, #c41e3a 0%, #8b0000 100%);
|
||||||
|
color: white;
|
||||||
|
box-shadow: 0 1px 2px rgba(196, 30, 58, 0.4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.bad-result {
|
||||||
|
color: #ff6b6b;
|
||||||
|
font-size: 0.75em;
|
||||||
|
margin-top: 1px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.chat-content {
|
||||||
|
padding: 6px 8px;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 6px;
|
||||||
|
|
||||||
|
.weapon-info-card,
|
||||||
|
.spell-info-card {
|
||||||
|
background: rgba(255, 255, 255, 0.05);
|
||||||
|
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||||
|
border-radius: 4px;
|
||||||
|
padding: 6px;
|
||||||
|
|
||||||
|
.weapon-header,
|
||||||
|
.spell-header {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
margin-bottom: 4px;
|
||||||
|
padding-bottom: 4px;
|
||||||
|
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||||
|
|
||||||
|
.weapon-name,
|
||||||
|
.spell-name {
|
||||||
|
font-size: 0.95em;
|
||||||
|
color: #d4af37;
|
||||||
|
}
|
||||||
|
|
||||||
|
.badge {
|
||||||
|
padding: 1px 4px;
|
||||||
|
border-radius: 3px;
|
||||||
|
font-size: 0.65em;
|
||||||
|
font-weight: bold;
|
||||||
|
text-transform: uppercase;
|
||||||
|
|
||||||
|
&.implement {
|
||||||
|
background: #4a5cf7;
|
||||||
|
color: white;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.upcast {
|
||||||
|
background: #9b59b6;
|
||||||
|
color: white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.attribute-used {
|
||||||
|
font-size: 0.75em;
|
||||||
|
color: #999;
|
||||||
|
font-style: italic;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.weapon-stats,
|
||||||
|
.spell-stats {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 4px;
|
||||||
|
|
||||||
|
.stat-item {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 3px;
|
||||||
|
padding: 2px 6px;
|
||||||
|
background: rgba(0, 0, 0, 0.2);
|
||||||
|
border-radius: 3px;
|
||||||
|
font-size: 0.75em;
|
||||||
|
|
||||||
|
i {
|
||||||
|
color: #888;
|
||||||
|
font-size: 0.85em;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.apc {
|
||||||
|
background: rgba(255, 193, 7, 0.2);
|
||||||
|
border: 1px solid rgba(255, 193, 7, 0.4);
|
||||||
|
i { color: #ffc107; }
|
||||||
|
}
|
||||||
|
|
||||||
|
&.damage {
|
||||||
|
background: rgba(244, 67, 54, 0.2);
|
||||||
|
border: 1px solid rgba(244, 67, 54, 0.4);
|
||||||
|
i { color: #f44336; }
|
||||||
|
}
|
||||||
|
|
||||||
|
&.range {
|
||||||
|
background: rgba(76, 175, 80, 0.2);
|
||||||
|
border: 1px solid rgba(76, 175, 80, 0.4);
|
||||||
|
i { color: #4caf50; }
|
||||||
|
}
|
||||||
|
|
||||||
|
&.reload {
|
||||||
|
background: rgba(255, 152, 0, 0.2);
|
||||||
|
border: 1px solid rgba(255, 152, 0, 0.4);
|
||||||
|
i { color: #ff9800; }
|
||||||
|
}
|
||||||
|
|
||||||
|
&.mana {
|
||||||
|
background: rgba(33, 150, 243, 0.2);
|
||||||
|
border: 1px solid rgba(33, 150, 243, 0.4);
|
||||||
|
i { color: #2196f3; }
|
||||||
|
}
|
||||||
|
|
||||||
|
&.upkeep {
|
||||||
|
background: rgba(156, 39, 176, 0.2);
|
||||||
|
border: 1px solid rgba(156, 39, 176, 0.4);
|
||||||
|
i { color: #9c27b0; }
|
||||||
|
}
|
||||||
|
|
||||||
|
&.characteristic {
|
||||||
|
background: rgba(103, 58, 183, 0.2);
|
||||||
|
border: 1px solid rgba(103, 58, 183, 0.4);
|
||||||
|
i { color: #673ab7; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.special-badge {
|
||||||
|
display: inline-block;
|
||||||
|
padding: 2px 6px;
|
||||||
|
background: linear-gradient(135deg, #ff6b6b 0%, #c92a2a 100%);
|
||||||
|
color: white;
|
||||||
|
border-radius: 3px;
|
||||||
|
font-size: 0.75em;
|
||||||
|
font-weight: bold;
|
||||||
|
width: fit-content;
|
||||||
|
box-shadow: 0 1px 2px rgba(255, 107, 107, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
.aiming-info {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 3px 6px;
|
||||||
|
background: rgba(76, 175, 80, 0.1);
|
||||||
|
border-left: 2px solid #4caf50;
|
||||||
|
border-radius: 3px;
|
||||||
|
font-size: 0.8em;
|
||||||
|
|
||||||
|
i {
|
||||||
|
color: #4caf50;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.formula-display {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
padding: 4px 8px;
|
||||||
|
background: rgba(0, 0, 0, 0.3);
|
||||||
|
border-radius: 3px;
|
||||||
|
font-family: 'Courier New', monospace;
|
||||||
|
font-size: 0.85em;
|
||||||
|
border: 1px dashed rgba(255, 255, 255, 0.2);
|
||||||
|
|
||||||
|
i {
|
||||||
|
color: #888;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.modifier-info {
|
||||||
|
display: flex;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 3px 6px;
|
||||||
|
background: rgba(255, 255, 255, 0.05);
|
||||||
|
border-radius: 3px;
|
||||||
|
font-size: 0.75em;
|
||||||
|
|
||||||
|
span {
|
||||||
|
color: #aaa;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.dice-breakdown {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 2px 6px;
|
||||||
|
background: rgba(255, 255, 255, 0.05);
|
||||||
|
border-radius: 3px;
|
||||||
|
font-size: 0.8em;
|
||||||
|
|
||||||
|
i {
|
||||||
|
color: #888;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.roll-damage-button {
|
||||||
|
padding: 4px 10px;
|
||||||
|
background: linear-gradient(135deg, #c41e3a 0%, #8b0000 100%);
|
||||||
|
color: white;
|
||||||
|
border: none;
|
||||||
|
border-radius: 4px;
|
||||||
|
font-weight: bold;
|
||||||
|
font-size: 0.85em;
|
||||||
|
cursor: pointer;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
justify-content: center;
|
||||||
|
transition: all 0.2s;
|
||||||
|
box-shadow: 0 1px 3px rgba(196, 30, 58, 0.4);
|
||||||
|
margin-top: 4px;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
transform: translateY(-1px);
|
||||||
|
box-shadow: 0 2px 4px rgba(196, 30, 58, 0.6);
|
||||||
|
}
|
||||||
|
|
||||||
|
i {
|
||||||
|
font-size: 1em;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.roll-result {
|
||||||
|
padding: 8px;
|
||||||
|
background: linear-gradient(135deg, rgba(212, 175, 55, 0.2) 0%, rgba(212, 175, 55, 0.1) 100%);
|
||||||
|
border-top: 1px solid rgba(212, 175, 55, 0.5);
|
||||||
|
|
||||||
|
.result-total {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: space-between;
|
||||||
|
gap: 10px;
|
||||||
|
|
||||||
|
.total-label {
|
||||||
|
font-size: 0.85em;
|
||||||
|
color: #aaa;
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 0.5px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.total-value {
|
||||||
|
font-size: 1.8em;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #d4af37;
|
||||||
|
text-shadow: 0 1px 3px rgba(212, 175, 55, 0.5);
|
||||||
|
line-height: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.d30-result {
|
||||||
|
margin-top: 4px;
|
||||||
|
padding: 3px 6px;
|
||||||
|
background: rgba(0, 0, 0, 0.2);
|
||||||
|
border-radius: 3px;
|
||||||
|
font-size: 0.8em;
|
||||||
|
text-align: center;
|
||||||
|
|
||||||
|
i {
|
||||||
|
color: #d4af37;
|
||||||
|
margin-right: 4px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.result-badge {
|
||||||
|
padding: 6px;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 0.9em;
|
||||||
|
font-weight: bold;
|
||||||
|
border-top: 1px solid;
|
||||||
|
|
||||||
|
&.success {
|
||||||
|
background: linear-gradient(135deg, rgba(76, 175, 80, 0.3) 0%, rgba(76, 175, 80, 0.1) 100%);
|
||||||
|
border-color: #4caf50;
|
||||||
|
color: #4caf50;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.failure {
|
||||||
|
background: linear-gradient(135deg, rgba(244, 67, 54, 0.3) 0%, rgba(244, 67, 54, 0.1) 100%);
|
||||||
|
border-color: #f44336;
|
||||||
|
color: #f44336;
|
||||||
|
}
|
||||||
|
|
||||||
|
i {
|
||||||
|
margin-right: 6px;
|
||||||
|
font-size: 1em;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.damage-info {
|
||||||
|
padding: 6px;
|
||||||
|
background: rgba(255, 255, 255, 0.05);
|
||||||
|
border-radius: 3px;
|
||||||
|
font-size: 0.8em;
|
||||||
|
color: #aaa;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Old fortune and ask-roll styles
|
||||||
&.fortune {
|
&.fortune {
|
||||||
img {
|
img {
|
||||||
border: 0px;
|
border: 0px;
|
||||||
@@ -22,7 +394,8 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.button.control, .fortune-accepted {
|
.button.control,
|
||||||
|
.fortune-accepted {
|
||||||
display: flex;
|
display: flex;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
@@ -38,3 +411,140 @@
|
|||||||
font-family: var(--font-secondary);
|
font-family: var(--font-secondary);
|
||||||
font-size: calc(var(--font-size-standard) * 1.2);
|
font-size: calc(var(--font-size-standard) * 1.2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Item Chat Card Styles
|
||||||
|
.prismrpg-item-chat-card {
|
||||||
|
font-family: var(--font-primary);
|
||||||
|
border-radius: 4px;
|
||||||
|
overflow: hidden;
|
||||||
|
background: linear-gradient(135deg, rgba(0,0,0,0.05) 0%, rgba(0,0,0,0.02) 100%);
|
||||||
|
border: 1px solid rgba(0,0,0,0.2);
|
||||||
|
margin: 2px 0;
|
||||||
|
box-shadow: 0 1px 3px rgba(0,0,0,0.1);
|
||||||
|
|
||||||
|
.item-header {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: space-between;
|
||||||
|
padding: 4px 8px;
|
||||||
|
background: linear-gradient(135deg, #2c2c2c 0%, #1a1a1a 100%);
|
||||||
|
border-bottom: 1px solid #444;
|
||||||
|
|
||||||
|
h3 {
|
||||||
|
margin: 0;
|
||||||
|
font-size: 0.95em;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #d4af37;
|
||||||
|
text-shadow: 1px 1px 2px rgba(0,0,0,0.5);
|
||||||
|
font-family: var(--font-secondary);
|
||||||
|
}
|
||||||
|
|
||||||
|
.item-type {
|
||||||
|
padding: 1px 6px;
|
||||||
|
border-radius: 10px;
|
||||||
|
font-size: 0.65em;
|
||||||
|
font-weight: bold;
|
||||||
|
text-transform: uppercase;
|
||||||
|
background: rgba(255, 255, 255, 0.15);
|
||||||
|
color: #fff;
|
||||||
|
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||||
|
letter-spacing: 0.3px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.item-image {
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
padding: 6px;
|
||||||
|
background: rgba(0, 0, 0, 0.1);
|
||||||
|
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||||
|
|
||||||
|
img {
|
||||||
|
max-width: 50px;
|
||||||
|
max-height: 50px;
|
||||||
|
border-radius: 3px;
|
||||||
|
border: 1px solid rgba(212, 175, 55, 0.3);
|
||||||
|
box-shadow: 0 1px 3px rgba(0,0,0,0.3);
|
||||||
|
transition: transform 0.2s ease;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
transform: scale(1.05);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.item-description {
|
||||||
|
padding: 6px 8px;
|
||||||
|
color: #000;
|
||||||
|
font-size: 0.8em;
|
||||||
|
line-height: 1.3;
|
||||||
|
background: rgba(255, 255, 255, 0.8);
|
||||||
|
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||||
|
font-style: italic;
|
||||||
|
}
|
||||||
|
|
||||||
|
.item-details {
|
||||||
|
padding: 6px 8px;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 3px;
|
||||||
|
|
||||||
|
.item-detail {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
padding: 2px 6px;
|
||||||
|
background: rgba(255, 255, 255, 0.03);
|
||||||
|
border-left: 2px solid rgba(212, 175, 55, 0.5);
|
||||||
|
border-radius: 2px;
|
||||||
|
font-size: 0.8em;
|
||||||
|
|
||||||
|
strong {
|
||||||
|
color: #d4af37;
|
||||||
|
margin-right: 6px;
|
||||||
|
min-width: 90px;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:nth-child(even) {
|
||||||
|
background: rgba(0, 0, 0, 0.05);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special styling for weapon items
|
||||||
|
&.weapon-item {
|
||||||
|
.item-header {
|
||||||
|
background: linear-gradient(135deg, #c41e3a 0%, #8b0000 100%);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special styling for armor items
|
||||||
|
&.armor-item {
|
||||||
|
.item-header {
|
||||||
|
background: linear-gradient(135deg, #4a5cf7 0%, #2c3e9e 100%);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special styling for spell items
|
||||||
|
&.spell-item {
|
||||||
|
.item-header {
|
||||||
|
background: linear-gradient(135deg, #9b59b6 0%, #6c3483 100%);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special styling for skill items
|
||||||
|
&.skill-item {
|
||||||
|
.item-header {
|
||||||
|
background: linear-gradient(135deg, #16a085 0%, #0e6655 100%);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special styling for equipment items
|
||||||
|
&.equipment-item {
|
||||||
|
.item-header {
|
||||||
|
background: linear-gradient(135deg, #f39c12 0%, #b8730f 100%);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -13,4 +13,139 @@
|
|||||||
label {
|
label {
|
||||||
flex: 10%;
|
flex: 10%;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.advancement-level {
|
||||||
|
margin-bottom: 1.5rem;
|
||||||
|
padding: 0.5rem;
|
||||||
|
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||||
|
border-radius: 4px;
|
||||||
|
|
||||||
|
h3 {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: space-between;
|
||||||
|
margin: 0 0 0.5rem 0;
|
||||||
|
padding-bottom: 0.5rem;
|
||||||
|
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
|
||||||
|
|
||||||
|
.level-title {
|
||||||
|
color: #000000;
|
||||||
|
font-weight: bold;
|
||||||
|
font-size: 80%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.add-advancement {
|
||||||
|
padding: 0.25rem 0.5rem;
|
||||||
|
background: var(--color-control-bg);
|
||||||
|
border: 1px solid var(--color-border-dark);
|
||||||
|
border-radius: 3px;
|
||||||
|
cursor: pointer;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: var(--color-control-bg-hover);
|
||||||
|
}
|
||||||
|
|
||||||
|
i {
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.empty-advancements {
|
||||||
|
font-style: italic;
|
||||||
|
color: rgba(0, 0, 0, 0.5);
|
||||||
|
margin: 0.5rem 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.advancement-list {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.advancement-item {
|
||||||
|
padding: 0.75rem;
|
||||||
|
background: rgba(0, 0, 0, 0.05);
|
||||||
|
border-radius: 4px;
|
||||||
|
|
||||||
|
.advancement-header {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.5rem;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
|
||||||
|
.advancement-icon {
|
||||||
|
width: 40px;
|
||||||
|
height: 40px;
|
||||||
|
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||||
|
border-radius: 3px;
|
||||||
|
cursor: pointer;
|
||||||
|
flex-shrink: 0;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
border-color: var(--color-border-highlight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
input[type="text"] {
|
||||||
|
flex: 1;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
.toggle-advancement-description {
|
||||||
|
padding: 0.25rem 0.5rem;
|
||||||
|
background: var(--color-control-bg);
|
||||||
|
border: 1px solid var(--color-border-dark);
|
||||||
|
border-radius: 3px;
|
||||||
|
cursor: pointer;
|
||||||
|
flex-shrink: 0;
|
||||||
|
margin-left: 0.25rem;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: var(--color-control-bg-hover);
|
||||||
|
}
|
||||||
|
|
||||||
|
i {
|
||||||
|
margin: 0;
|
||||||
|
color: rgba(0, 0, 0, 0.7);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.delete-advancement {
|
||||||
|
padding: 0.25rem 0.5rem;
|
||||||
|
background: var(--color-control-bg);
|
||||||
|
border: 1px solid var(--color-border-dark);
|
||||||
|
border-radius: 3px;
|
||||||
|
cursor: pointer;
|
||||||
|
flex-shrink: 0;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: rgba(255, 0, 0, 0.1);
|
||||||
|
border-color: rgba(255, 0, 0, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
i {
|
||||||
|
margin: 0;
|
||||||
|
color: rgba(255, 0, 0, 0.7);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.advancement-description {
|
||||||
|
margin-top: 0.5rem;
|
||||||
|
overflow: hidden;
|
||||||
|
transition:
|
||||||
|
max-height 0.3s ease-out,
|
||||||
|
opacity 0.3s ease-out;
|
||||||
|
max-height: 500px;
|
||||||
|
opacity: 1;
|
||||||
|
|
||||||
|
&.collapsed {
|
||||||
|
max-height: 0;
|
||||||
|
opacity: 0;
|
||||||
|
margin-top: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,6 @@
|
|||||||
@import "armor.less";
|
@import "armor.less";
|
||||||
@import "spell.less";
|
@import "spell.less";
|
||||||
@import "vulnerability.less";
|
@import "vulnerability.less";
|
||||||
@import "chat.less";
|
|
||||||
@import "equipment.less";
|
@import "equipment.less";
|
||||||
@import "shield.less";
|
@import "shield.less";
|
||||||
@import "miracle.less";
|
@import "miracle.less";
|
||||||
@@ -24,5 +23,7 @@
|
|||||||
@import "weapon-types-config.less";
|
@import "weapon-types-config.less";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@import "chat.less";
|
||||||
@import "roll.less";
|
@import "roll.less";
|
||||||
|
@import "roll-dialog-modern.less";
|
||||||
@import "hud.less";
|
@import "hud.less";
|
||||||
|
|||||||
@@ -0,0 +1,305 @@
|
|||||||
|
// Modern Roll Dialog Styling
|
||||||
|
// Matches the new chat message card design
|
||||||
|
|
||||||
|
.prismrpg-roll-dialog-modern {
|
||||||
|
font-family: var(--font-primary);
|
||||||
|
|
||||||
|
// Header section
|
||||||
|
.dialog-header {
|
||||||
|
background: linear-gradient(135deg, rgba(33, 33, 33, 0.95) 0%, rgba(66, 66, 66, 0.95) 100%);
|
||||||
|
border-bottom: 2px solid #d4af37;
|
||||||
|
padding: 8px 10px;
|
||||||
|
margin: -8px -8px 8px -8px;
|
||||||
|
border-radius: 4px 4px 0 0;
|
||||||
|
|
||||||
|
.character-info {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 4px;
|
||||||
|
|
||||||
|
.character-name {
|
||||||
|
font-size: 1em;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #d4af37;
|
||||||
|
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.item-name {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
font-size: 0.9em;
|
||||||
|
color: #e0e0e0;
|
||||||
|
|
||||||
|
i {
|
||||||
|
color: #d4af37;
|
||||||
|
font-size: 0.85em;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.weapon i {
|
||||||
|
color: #f44336;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.spell i {
|
||||||
|
color: #9c27b0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Content area
|
||||||
|
.dialog-content {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 8px;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Section styling
|
||||||
|
.option-section {
|
||||||
|
background: rgba(0, 0, 0, 0.1);
|
||||||
|
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||||
|
border-radius: 4px;
|
||||||
|
padding: 6px 8px;
|
||||||
|
|
||||||
|
&.weapon-section {
|
||||||
|
border-left: 3px solid #f44336;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.spell-section {
|
||||||
|
border-left: 3px solid #9c27b0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.section-title {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
font-weight: bold;
|
||||||
|
font-size: 0.9em;
|
||||||
|
color: var(--color-dark-1);
|
||||||
|
margin-bottom: 6px;
|
||||||
|
padding-bottom: 4px;
|
||||||
|
border-bottom: 1px solid rgba(0, 0, 0, 0.15);
|
||||||
|
|
||||||
|
i {
|
||||||
|
color: #d4af37;
|
||||||
|
font-size: 0.85em;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Info displays (ranges, spell stats)
|
||||||
|
.info-display {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
padding: 4px 6px;
|
||||||
|
background: rgba(0, 0, 0, 0.15);
|
||||||
|
border-radius: 3px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
font-size: 0.8em;
|
||||||
|
color: #666;
|
||||||
|
|
||||||
|
i {
|
||||||
|
color: #4caf50;
|
||||||
|
font-size: 0.85em;
|
||||||
|
}
|
||||||
|
|
||||||
|
.info-text {
|
||||||
|
flex: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Spell info badges (like in chat)
|
||||||
|
.spell-info-display {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 4px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
|
||||||
|
.info-badge {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 3px;
|
||||||
|
padding: 3px 6px;
|
||||||
|
border-radius: 3px;
|
||||||
|
font-size: 0.75em;
|
||||||
|
font-weight: 500;
|
||||||
|
|
||||||
|
i {
|
||||||
|
font-size: 0.85em;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.characteristic {
|
||||||
|
background: rgba(103, 58, 183, 0.2);
|
||||||
|
border: 1px solid rgba(103, 58, 183, 0.4);
|
||||||
|
color: #673ab7;
|
||||||
|
i { color: #673ab7; }
|
||||||
|
}
|
||||||
|
|
||||||
|
&.mana {
|
||||||
|
background: rgba(33, 150, 243, 0.2);
|
||||||
|
border: 1px solid rgba(33, 150, 243, 0.4);
|
||||||
|
color: #2196f3;
|
||||||
|
i { color: #2196f3; }
|
||||||
|
}
|
||||||
|
|
||||||
|
&.apc {
|
||||||
|
background: rgba(255, 193, 7, 0.2);
|
||||||
|
border: 1px solid rgba(255, 193, 7, 0.4);
|
||||||
|
color: #ffc107;
|
||||||
|
i { color: #ffc107; }
|
||||||
|
}
|
||||||
|
|
||||||
|
&.upkeep {
|
||||||
|
background: rgba(156, 39, 176, 0.2);
|
||||||
|
border: 1px solid rgba(156, 39, 176, 0.4);
|
||||||
|
color: #9c27b0;
|
||||||
|
i { color: #9c27b0; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Option rows (label + control)
|
||||||
|
.option-row {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
margin-bottom: 4px;
|
||||||
|
|
||||||
|
&:last-child {
|
||||||
|
margin-bottom: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
label {
|
||||||
|
font-size: 0.85em;
|
||||||
|
font-weight: 500;
|
||||||
|
color: var(--color-dark-2);
|
||||||
|
min-width: 90px;
|
||||||
|
}
|
||||||
|
|
||||||
|
select {
|
||||||
|
flex: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Styled selects
|
||||||
|
.styled-select {
|
||||||
|
background: rgba(255, 255, 255, 0.9);
|
||||||
|
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||||
|
border-radius: 3px;
|
||||||
|
padding: 4px 8px;
|
||||||
|
font-size: 0.85em;
|
||||||
|
color: var(--color-dark-1);
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
border-color: #d4af37;
|
||||||
|
box-shadow: 0 0 4px rgba(212, 175, 55, 0.3);
|
||||||
|
}
|
||||||
|
|
||||||
|
&:focus {
|
||||||
|
outline: none;
|
||||||
|
border-color: #d4af37;
|
||||||
|
box-shadow: 0 0 6px rgba(212, 175, 55, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
&.advantage-select,
|
||||||
|
&.modifier-select {
|
||||||
|
text-align: center;
|
||||||
|
font-weight: 500;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Checkbox group
|
||||||
|
.checkbox-group {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 3px;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
|
||||||
|
.checkbox-label {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
cursor: pointer;
|
||||||
|
padding: 3px 4px;
|
||||||
|
border-radius: 3px;
|
||||||
|
transition: background 0.2s ease;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: rgba(0, 0, 0, 0.05);
|
||||||
|
}
|
||||||
|
|
||||||
|
input[type="checkbox"] {
|
||||||
|
margin-right: 6px;
|
||||||
|
cursor: pointer;
|
||||||
|
width: 14px;
|
||||||
|
height: 14px;
|
||||||
|
accent-color: #d4af37;
|
||||||
|
}
|
||||||
|
|
||||||
|
.checkbox-text {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
font-size: 0.8em;
|
||||||
|
color: var(--color-dark-2);
|
||||||
|
|
||||||
|
i {
|
||||||
|
color: #888;
|
||||||
|
font-size: 0.85em;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
input[type="checkbox"]:checked ~ .checkbox-text {
|
||||||
|
color: var(--color-dark-1);
|
||||||
|
font-weight: 500;
|
||||||
|
|
||||||
|
i {
|
||||||
|
color: #d4af37;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dialog application styling
|
||||||
|
.application.dialog.prismrpg {
|
||||||
|
.window-content {
|
||||||
|
background: linear-gradient(135deg, #f5f5f5 0%, #e0e0e0 100%);
|
||||||
|
padding: 8px;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make buttons match the modern style
|
||||||
|
.dialog-buttons {
|
||||||
|
padding: 6px 8px;
|
||||||
|
gap: 6px;
|
||||||
|
|
||||||
|
button {
|
||||||
|
background: linear-gradient(135deg, #4a4a4a 0%, #6a6a6a 100%);
|
||||||
|
border: 1px solid #3a3a3a;
|
||||||
|
color: white;
|
||||||
|
font-weight: 600;
|
||||||
|
padding: 6px 12px;
|
||||||
|
border-radius: 4px;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: linear-gradient(135deg, #5a5a5a 0%, #7a7a7a 100%);
|
||||||
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
}
|
||||||
|
|
||||||
|
&.default,
|
||||||
|
&[data-button="roll"] {
|
||||||
|
background: linear-gradient(135deg, #d4af37 0%, #f4cf67 100%);
|
||||||
|
border-color: #b49030;
|
||||||
|
color: #2a2a2a;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: linear-gradient(135deg, #e4bf47 0%, #ffdf77 100%);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -25,6 +25,30 @@
|
|||||||
border-radius: 4px;
|
border-radius: 4px;
|
||||||
padding: 0.5rem;
|
padding: 0.5rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.dialog-weapon-options {
|
||||||
|
margin-top: 8px;
|
||||||
|
|
||||||
|
.dialog-save {
|
||||||
|
margin: 4px 0;
|
||||||
|
|
||||||
|
label {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
cursor: pointer;
|
||||||
|
|
||||||
|
input[type="checkbox"] {
|
||||||
|
margin-right: 8px;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
select {
|
||||||
|
margin-left: 8px;
|
||||||
|
min-width: 10rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.prismrpg-range-defense-dialog {
|
.prismrpg-range-defense-dialog {
|
||||||
@@ -156,4 +180,34 @@
|
|||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
text-shadow: 0 0 10px var(--color-shadow-primary);
|
text-shadow: 0 0 10px var(--color-shadow-primary);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Roll Damage button in weapon attack messages
|
||||||
|
.damage-roll-button {
|
||||||
|
margin-top: 0.5em;
|
||||||
|
margin-bottom: 0.25em;
|
||||||
|
|
||||||
|
.roll-damage-button {
|
||||||
|
background: linear-gradient(135deg, #8b0000 0%, #dc143c 100%);
|
||||||
|
color: white;
|
||||||
|
border: 1px solid #6b0000;
|
||||||
|
border-radius: 3px;
|
||||||
|
padding: 4px 10px;
|
||||||
|
font-weight: 600;
|
||||||
|
cursor: pointer;
|
||||||
|
font-size: 0.85em;
|
||||||
|
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.2);
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: linear-gradient(135deg, #a00000 0%, #ff1744 100%);
|
||||||
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
}
|
||||||
|
|
||||||
|
i {
|
||||||
|
margin-right: 4px;
|
||||||
|
font-size: 0.9em;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-1
@@ -6,7 +6,7 @@
|
|||||||
"download": "#{DOWNLOAD}#",
|
"download": "#{DOWNLOAD}#",
|
||||||
"url": "#{URL}#",
|
"url": "#{URL}#",
|
||||||
"license": "LICENSE",
|
"license": "LICENSE",
|
||||||
"version": "13.0.0",
|
"version": "13.0.1",
|
||||||
"authors": [
|
"authors": [
|
||||||
{
|
{
|
||||||
"name": "Uberwald",
|
"name": "Uberwald",
|
||||||
|
|||||||
@@ -8,13 +8,7 @@
|
|||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "PRISMRPG.Label.biodata"}}</legend>
|
<legend>{{localize "PRISMRPG.Label.biodata"}}</legend>
|
||||||
<div class="biodata">
|
<div class="biodata">
|
||||||
<div class="biodata-elem">
|
{{!-- Class and Mortal fields removed - don't exist in DataModel --}}
|
||||||
<span class="name">Class</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.biodata.fields.class
|
|
||||||
value=system.biodata.class
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Level</span>
|
<span class="name">Level</span>
|
||||||
{{formInput
|
{{formInput
|
||||||
@@ -22,13 +16,6 @@
|
|||||||
value=system.biodata.level
|
value=system.biodata.level
|
||||||
}}
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
|
||||||
<span class="name">Mortal</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.biodata.fields.mortal
|
|
||||||
value=system.biodata.mortal
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Age</span>
|
<span class="name">Age</span>
|
||||||
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
|
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
|
||||||
@@ -82,51 +69,7 @@
|
|||||||
value=system.biodata.magicUser
|
value=system.biodata.magicUser
|
||||||
}}
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
{{!-- Cleric User, modifiers, and hpPerLevel fields removed - don't exist in DataModel --}}
|
||||||
<span class="name">Cleric User</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.biodata.fields.clericUser
|
|
||||||
value=system.biodata.clericUser
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="biodata-elem">
|
|
||||||
<span class="name">Save bonus (1/5levels)</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.modifiers.fields.saveModifier
|
|
||||||
value=system.modifiers.saveModifier
|
|
||||||
disabled=true
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{{#if system.biodata.magicUser}}
|
|
||||||
<div class="biodata-elem">
|
|
||||||
<span class="name">Spell bonus (1/5levels)</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.modifiers.fields.levelSpellModifier
|
|
||||||
value=system.modifiers.levelSpellModifier
|
|
||||||
disabled=true
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{#if system.biodata.clericUser}}
|
|
||||||
<div class="biodata-elem">
|
|
||||||
<span class="name">Miracle bonus (1/5levels)</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.modifiers.fields.levelMiracleModifier
|
|
||||||
value=system.modifiers.levelMiracleModifier
|
|
||||||
disabled=true
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<div class="biodata-elem">
|
|
||||||
<span class="name">Last HD roll</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.biodata.fields.hpPerLevel
|
|
||||||
value=system.biodata.hpPerLevel
|
|
||||||
disabled=true
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|||||||
@@ -21,6 +21,7 @@
|
|||||||
class="item-img"
|
class="item-img"
|
||||||
src="{{item.img}}"
|
src="{{item.img}}"
|
||||||
data-tooltip="{{item.name}}"
|
data-tooltip="{{item.name}}"
|
||||||
|
data-action="postItemToChat"
|
||||||
/>
|
/>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<div class="name" data-tooltip="{{item.system.description}}">
|
<div class="name" data-tooltip="{{item.system.description}}">
|
||||||
@@ -43,43 +44,17 @@
|
|||||||
|
|
||||||
<a
|
<a
|
||||||
class="rollable"
|
class="rollable"
|
||||||
data-roll-type="weapon-defense"
|
data-roll-type="weapon-damage-medium"
|
||||||
data-roll-key="{{item.id}}"
|
data-roll-key="{{item.id}}"
|
||||||
data-tooltip="Roll Defense"
|
data-tooltip="Roll Damage"
|
||||||
>
|
>
|
||||||
<i
|
<i
|
||||||
class="fa-solid fa-shield-halved"
|
class="fa-regular fa-face-head-bandage"
|
||||||
data-roll-type="weapon-defense"
|
data-roll-type="weapon-damage-medium"
|
||||||
data-roll-key="{{item.id}}"
|
data-roll-key="{{item.id}}"
|
||||||
></i>
|
></i>
|
||||||
</a>
|
</a>
|
||||||
|
|
||||||
<a
|
|
||||||
class="rollable"
|
|
||||||
data-roll-type="weapon-damage-small"
|
|
||||||
data-roll-key="{{item.id}}"
|
|
||||||
data-tooltip="Roll Damage (Small)"
|
|
||||||
>
|
|
||||||
<i
|
|
||||||
class="fa-regular fa-face-head-bandage"
|
|
||||||
data-roll-type="weapon-damage-small"
|
|
||||||
data-roll-key="{{item.id}}"
|
|
||||||
></i>S
|
|
||||||
</a>
|
|
||||||
|
|
||||||
<a
|
|
||||||
class="rollable"
|
|
||||||
data-roll-type="weapon-damage-medium"
|
|
||||||
data-roll-key="{{item.id}}"
|
|
||||||
data-tooltip="Roll Damage (Medium)"
|
|
||||||
>
|
|
||||||
<i
|
|
||||||
class="fa-regular fa-face-head-bandage"
|
|
||||||
data-roll-type="weapon-damage-medium"
|
|
||||||
data-roll-key="{{item.id}}"
|
|
||||||
></i>M
|
|
||||||
</a>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="controls">
|
<div class="controls">
|
||||||
@@ -114,6 +89,7 @@
|
|||||||
class="item-img"
|
class="item-img"
|
||||||
src="{{item.img}}"
|
src="{{item.img}}"
|
||||||
data-tooltip="{{item.name}}"
|
data-tooltip="{{item.name}}"
|
||||||
|
data-action="postItemToChat"
|
||||||
/>
|
/>
|
||||||
<div class="name" data-tooltip="{{item.system.description}}">
|
<div class="name" data-tooltip="{{item.system.description}}">
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
@@ -163,6 +139,7 @@
|
|||||||
class="item-img"
|
class="item-img"
|
||||||
src="{{item.img}}"
|
src="{{item.img}}"
|
||||||
data-tooltip="{{item.name}}"
|
data-tooltip="{{item.name}}"
|
||||||
|
data-action="postItemToChat"
|
||||||
/>
|
/>
|
||||||
<div class="name" data-tooltip="{{item.system.description}}">
|
<div class="name" data-tooltip="{{item.system.description}}">
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
|
|||||||
@@ -4,11 +4,11 @@
|
|||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "PRISMRPG.Label.money"}}</legend>
|
<legend>{{localize "PRISMRPG.Label.money"}}</legend>
|
||||||
<div class="moneys">
|
<div class="moneys">
|
||||||
{{formField systemFields.moneys.fields.tinbit.fields.value value=system.moneys.tinbit.value localize=true}}
|
{{formField systemFields.moneys.fields.coppercoin.fields.value value=system.moneys.coppercoin.value localize=true}}
|
||||||
{{formField systemFields.moneys.fields.copper.fields.value value=system.moneys.copper.value localize=true}}
|
{{formField systemFields.moneys.fields.silvercoin.fields.value value=system.moneys.silvercoin.value localize=true}}
|
||||||
{{formField systemFields.moneys.fields.silver.fields.value value=system.moneys.silver.value localize=true}}
|
{{formField systemFields.moneys.fields.goldcoin.fields.value value=system.moneys.goldcoin.value localize=true}}
|
||||||
{{formField systemFields.moneys.fields.gold.fields.value value=system.moneys.gold.value localize=true}}
|
{{formField systemFields.moneys.fields.note.fields.value value=system.moneys.note.value localize=true}}
|
||||||
{{formField systemFields.moneys.fields.platinum.fields.value value=system.moneys.platinum.value localize=true}}
|
{{formField systemFields.moneys.fields.steam.fields.value value=system.moneys.steam.value localize=true}}
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
@@ -17,7 +17,7 @@
|
|||||||
<div class="equipments">
|
<div class="equipments">
|
||||||
{{#each equipments as |item|}}
|
{{#each equipments as |item|}}
|
||||||
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||||
<div class="name" data-tooltip="{{{item.system.description}}}">
|
<div class="name" data-tooltip="{{{item.system.description}}}">
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -46,6 +46,7 @@
|
|||||||
<div class="hp-shields">
|
<div class="hp-shields">
|
||||||
<div class="hp-item">
|
<div class="hp-item">
|
||||||
<div class="hp-label">HP</div>
|
<div class="hp-label">HP</div>
|
||||||
|
<a data-action="hpMinus"><i class="fa-solid fa-minus"></i></a>
|
||||||
<div class="hp-value">
|
<div class="hp-value">
|
||||||
{{formInput
|
{{formInput
|
||||||
systemFields.hp.fields.value
|
systemFields.hp.fields.value
|
||||||
@@ -53,6 +54,7 @@
|
|||||||
disabled=isPlayMode
|
disabled=isPlayMode
|
||||||
}}
|
}}
|
||||||
</div>
|
</div>
|
||||||
|
<a data-action="hpPlus"><i class="fa-solid fa-plus"></i></a>
|
||||||
<div class="hp-separator">/</div>
|
<div class="hp-separator">/</div>
|
||||||
<div class="hp-max">
|
<div class="hp-max">
|
||||||
{{formInput
|
{{formInput
|
||||||
@@ -63,25 +65,28 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="hp-item">
|
<div class="hp-item">
|
||||||
<div class="hp-label">MAGIC</div>
|
<div class="hp-label">MANA</div>
|
||||||
|
<a data-action="manaPointsMinus"><i class="fa-solid fa-minus"></i></a>
|
||||||
<div class="hp-value">
|
<div class="hp-value">
|
||||||
{{formInput
|
{{formInput
|
||||||
systemFields.magicPoints.fields.value
|
systemFields.manaPoints.fields.value
|
||||||
value=system.magicPoints.value
|
value=system.manaPoints.value
|
||||||
disabled=isPlayMode
|
disabled=isPlayMode
|
||||||
}}
|
}}
|
||||||
</div>
|
</div>
|
||||||
|
<a data-action="manaPointsPlus"><i class="fa-solid fa-plus"></i></a>
|
||||||
<div class="hp-separator">/</div>
|
<div class="hp-separator">/</div>
|
||||||
<div class="hp-max">
|
<div class="hp-max">
|
||||||
{{formInput
|
{{formInput
|
||||||
systemFields.magicPoints.fields.max
|
systemFields.manaPoints.fields.max
|
||||||
value=system.magicPoints.max
|
value=system.manaPoints.max
|
||||||
disabled=isPlayMode
|
disabled=isPlayMode
|
||||||
}}
|
}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="hp-item">
|
<div class="hp-item">
|
||||||
<div class="hp-label">ARMOR</div>
|
<div class="hp-label">ARMOR</div>
|
||||||
|
<a data-action="armorPointsMinus"><i class="fa-solid fa-minus"></i></a>
|
||||||
<div class="hp-value">
|
<div class="hp-value">
|
||||||
{{formInput
|
{{formInput
|
||||||
systemFields.armorPoints.fields.value
|
systemFields.armorPoints.fields.value
|
||||||
@@ -89,6 +94,7 @@
|
|||||||
disabled=isPlayMode
|
disabled=isPlayMode
|
||||||
}}
|
}}
|
||||||
</div>
|
</div>
|
||||||
|
<a data-action="armorPointsPlus"><i class="fa-solid fa-plus"></i></a>
|
||||||
<div class="hp-separator">/</div>
|
<div class="hp-separator">/</div>
|
||||||
<div class="hp-max">
|
<div class="hp-max">
|
||||||
{{formInput
|
{{formInput
|
||||||
@@ -98,6 +104,26 @@
|
|||||||
}}
|
}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="hp-item">
|
||||||
|
<div class="hp-label" data-tooltip="Action Points">AP</div>
|
||||||
|
<a data-action="actionPointsMinus"><i class="fa-solid fa-minus"></i></a>
|
||||||
|
<div class="hp-value">
|
||||||
|
{{formInput
|
||||||
|
systemFields.actionPoints.fields.value
|
||||||
|
value=system.actionPoints.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<a data-action="actionPointsPlus"><i class="fa-solid fa-plus"></i></a>
|
||||||
|
<div class="hp-separator">/</div>
|
||||||
|
<div class="hp-max">
|
||||||
|
{{formInput
|
||||||
|
systemFields.actionPoints.fields.max
|
||||||
|
value=system.actionPoints.max
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -266,7 +292,7 @@
|
|||||||
<div class="race-content">
|
<div class="race-content">
|
||||||
{{#if race}}
|
{{#if race}}
|
||||||
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
|
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
|
||||||
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" />
|
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" data-action="postItemToChat" />
|
||||||
<div class="race-name">{{race.name}}</div>
|
<div class="race-name">{{race.name}}</div>
|
||||||
<div class="controls">
|
<div class="controls">
|
||||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{race.id}}"
|
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{race.id}}"
|
||||||
@@ -292,7 +318,7 @@
|
|||||||
<div class="class-content">
|
<div class="class-content">
|
||||||
{{#if classItem}}
|
{{#if classItem}}
|
||||||
<div class="class-item" data-item-id="{{classItem.id}}" data-item-uuid="{{classItem.uuid}}">
|
<div class="class-item" data-item-id="{{classItem.id}}" data-item-uuid="{{classItem.uuid}}">
|
||||||
<img class="item-img" src="{{classItem.img}}" data-tooltip="{{classItem.name}}" />
|
<img class="item-img" src="{{classItem.img}}" data-tooltip="{{classItem.name}}" data-action="postItemToChat" />
|
||||||
<div class="class-name">{{classItem.name}}</div>
|
<div class="class-name">{{classItem.name}}</div>
|
||||||
<div class="controls">
|
<div class="controls">
|
||||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{classItem.id}}"
|
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{classItem.id}}"
|
||||||
@@ -327,6 +353,5 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
@@ -1,52 +0,0 @@
|
|||||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
|
||||||
<div class="main-div">
|
|
||||||
|
|
||||||
<fieldset>
|
|
||||||
<legend>{{localize "PRISMRPG.Label.divinityPoints"}}</legend>
|
|
||||||
<div class="miracle-details">
|
|
||||||
<div class="miracle-detail">
|
|
||||||
<span>Current</span>
|
|
||||||
{{formField systemFields.divinityPoints.fields.value value=system.divinityPoints.value localize=true}}
|
|
||||||
<a data-action="divinityPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
|
||||||
<a data-action="divinityPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
|
||||||
|
|
||||||
<span>Max</span>
|
|
||||||
{{formField systemFields.divinityPoints.fields.max value=system.divinityPoints.max localize=true
|
|
||||||
disabled=isPlayMode}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
<fieldset>
|
|
||||||
<legend>{{localize "PRISMRPG.Label.miracles"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
|
|
||||||
PRISMRPG.Tooltip.addMiracle"}}" data-tooltip-direction="UP"><i class="fas fa-plus"
|
|
||||||
data-action="createMiracle"></i></a>{{/if}}</legend>
|
|
||||||
<div class="miracles">
|
|
||||||
{{#each miracles as |item|}}
|
|
||||||
<div class="miracle" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
|
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
|
||||||
<div class="name">
|
|
||||||
{{item.name}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<a class="rollable" data-roll-type="miracle-attack" data-roll-key="{{item.id}}" data-tooltip="Miracle Attack">
|
|
||||||
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="miracle-attack" data-roll-key="{{item.id}}"></i>
|
|
||||||
</a>
|
|
||||||
|
|
||||||
<a class="rollable" data-roll-type="miracle-power" data-roll-key="{{item.id}}" data-tooltip="Miracle Power">
|
|
||||||
<i class="fa-duotone fa-solid fa-stars" data-roll-type="miracle-power" data-roll-key="{{item.id}}"></i>
|
|
||||||
</a>
|
|
||||||
|
|
||||||
<div class="controls">
|
|
||||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
|
||||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
@@ -11,8 +11,8 @@
|
|||||||
<div class="skill {{#if item.system.isCoreSkill}}is-core-skill{{/if}}"
|
<div class="skill {{#if item.system.isCoreSkill}}is-core-skill{{/if}}"
|
||||||
data-item-id="{{item.id}}"
|
data-item-id="{{item.id}}"
|
||||||
data-item-uuid="{{item.uuid}}">
|
data-item-uuid="{{item.uuid}}">
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}\nClick to post to chat" data-action="postItemToChat" />
|
||||||
<div class="name">
|
<div class="name" data-tooltip="{{item.system.description}}">
|
||||||
<a class="rollable" data-roll-type="skill" data-roll-key="{{item.id}}">
|
<a class="rollable" data-roll-type="skill" data-roll-key="{{item.id}}">
|
||||||
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
|
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
@@ -46,7 +46,7 @@
|
|||||||
<div class="racial-abilities">
|
<div class="racial-abilities">
|
||||||
{{#each racialAbilities as |item|}}
|
{{#each racialAbilities as |item|}}
|
||||||
<div class="racial-ability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
<div class="racial-ability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}\nClick to post to chat" data-action="postItemToChat" />
|
||||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -1,22 +1,6 @@
|
|||||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
||||||
<div class="main-div">
|
<div class="main-div">
|
||||||
|
|
||||||
<fieldset>
|
|
||||||
<legend>{{localize "PRISMRPG.Label.aetherPoints"}}</legend>
|
|
||||||
<div class="spell-details">
|
|
||||||
<div class="spell-detail">
|
|
||||||
<span>Current</span>
|
|
||||||
{{formField systemFields.aetherPoints.fields.value value=system.aetherPoints.value localize=true}}
|
|
||||||
<a data-action="aetherPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
|
||||||
<a data-action="aetherPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
|
||||||
|
|
||||||
<span>Max</span>
|
|
||||||
{{formField systemFields.aetherPoints.fields.max value=system.aetherPoints.max localize=true
|
|
||||||
disabled=isPlayMode}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "PRISMRPG.Label.spells"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
|
<legend>{{localize "PRISMRPG.Label.spells"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
|
||||||
PRISMRPG.Tooltip.addSpell"}}" data-tooltip-direction="UP"><i class="fas fa-plus"
|
PRISMRPG.Tooltip.addSpell"}}" data-tooltip-direction="UP"><i class="fas fa-plus"
|
||||||
@@ -24,17 +8,13 @@
|
|||||||
<div class="spells">
|
<div class="spells">
|
||||||
{{#each spells as |item|}}
|
{{#each spells as |item|}}
|
||||||
<div class="spell" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
|
<div class="spell" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||||
<div class="name">
|
<div class="name">
|
||||||
{{item.name}}
|
{{item.name}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<a class="rollable" data-roll-type="spell-attack" data-roll-key="{{item.id}}" data-tooltip="Spell Attack">
|
<a class="rollable" data-roll-type="spell-cast" data-roll-key="{{item.id}}" data-tooltip="Cast Spell">
|
||||||
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="spell-attack" data-roll-key="{{item.id}}"></i>
|
<i class="fa-duotone fa-solid fa-wand-magic-sparkles" data-roll-type="spell-cast" data-roll-key="{{item.id}}"></i>
|
||||||
</a>
|
|
||||||
|
|
||||||
<a class="rollable" data-roll-type="spell-power" data-roll-key="{{item.id}}" data-tooltip="Spell Power">
|
|
||||||
<i class="fa-duotone fa-solid fa-stars" data-roll-type="spell-power" data-roll-key="{{item.id}}"></i>
|
|
||||||
</a>
|
</a>
|
||||||
|
|
||||||
<div class="controls">
|
<div class="controls">
|
||||||
|
|||||||
@@ -1,257 +0,0 @@
|
|||||||
<section class="character-subattributes tab" data-group="sheet" data-tab="subattributes">
|
|
||||||
{{log "character-subattributes" this}}
|
|
||||||
|
|
||||||
<div class="subattributes-content">
|
|
||||||
<h2 class="section-header">
|
|
||||||
<i class="fa-solid fa-diagram-project"></i>
|
|
||||||
Sub-Attributes
|
|
||||||
</h2>
|
|
||||||
<p class="section-description">
|
|
||||||
Sub-attributes are derived from the average of two primary characteristics.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<div class="subattributes-list">
|
|
||||||
{{#each (entries config.SUB_ATTRIBUTES) as |entry|}}
|
|
||||||
{{#with entry.1 as |subAttr|}}
|
|
||||||
<div class="subattribute-item">
|
|
||||||
<div class="subattribute-header">
|
|
||||||
<div class="subattribute-name">
|
|
||||||
<i class="fa-solid fa-circle-nodes"></i>
|
|
||||||
<span>{{localize subAttr.label}}</span>
|
|
||||||
</div>
|
|
||||||
<div class="subattribute-value">
|
|
||||||
<input
|
|
||||||
type="text"
|
|
||||||
value="{{lookup ../system.subAttributes subAttr.id 'value'}}"
|
|
||||||
disabled
|
|
||||||
readonly
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="subattribute-details">
|
|
||||||
<div class="subattribute-parents">
|
|
||||||
<span class="parent-label">From:</span>
|
|
||||||
{{#each subAttr.parents as |parentKey|}}
|
|
||||||
<span class="parent-char">
|
|
||||||
{{uppercase parentKey}}
|
|
||||||
({{lookup ../../system.characteristics parentKey 'value'}})
|
|
||||||
</span>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
<div class="subattribute-description">
|
|
||||||
{{localize subAttr.description}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{/with}}
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
|
|
||||||
<div class="subattributes-wrapper">
|
|
||||||
{{! Character Header with Age, Length, Weight, Sex, Skin, Hair }}
|
|
||||||
<div class="character-bio-header">
|
|
||||||
<div class="bio-row">
|
|
||||||
<div class="bio-field">
|
|
||||||
<label>Age</label>
|
|
||||||
{{formInput
|
|
||||||
systemFields.bio.fields.age
|
|
||||||
value=system.bio.age
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="bio-field">
|
|
||||||
<label>Length</label>
|
|
||||||
{{formInput
|
|
||||||
systemFields.bio.fields.length
|
|
||||||
value=system.bio.length
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="bio-field">
|
|
||||||
<label>Weight</label>
|
|
||||||
{{formInput
|
|
||||||
systemFields.bio.fields.weight
|
|
||||||
value=system.bio.weight
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="bio-row">
|
|
||||||
<div class="bio-field">
|
|
||||||
<label>Sex</label>
|
|
||||||
{{formInput
|
|
||||||
systemFields.bio.fields.sex
|
|
||||||
value=system.bio.sex
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="bio-field">
|
|
||||||
<label>Skin</label>
|
|
||||||
{{formInput
|
|
||||||
systemFields.bio.fields.skin
|
|
||||||
value=system.bio.skin
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="bio-field">
|
|
||||||
<label>Hair</label>
|
|
||||||
{{formInput
|
|
||||||
systemFields.bio.fields.hair
|
|
||||||
value=system.bio.hair
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{{! Sub-Attributes Table }}
|
|
||||||
<div class="subattributes-section">
|
|
||||||
<h3 class="section-title">Sub-Attribute</h3>
|
|
||||||
<div class="subattributes-table">
|
|
||||||
<div class="subattr-column">
|
|
||||||
<div class="subattr-header">Prowess</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.prowess
|
|
||||||
value=system.subattributes.prowess
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="subattr-header">Vigor</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.vigor
|
|
||||||
value=system.subattributes.vigor
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="subattr-header">Competence</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.competence
|
|
||||||
value=system.subattributes.competence
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="subattr-header">Authority</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.authority
|
|
||||||
value=system.subattributes.authority
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="subattr-header">Presence</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.presence
|
|
||||||
value=system.subattributes.presence
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="subattr-column">
|
|
||||||
<div class="subattr-header">Willpower</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.willpower
|
|
||||||
value=system.subattributes.willpower
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="subattr-header">Resilience</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.resilience
|
|
||||||
value=system.subattributes.resilience
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="subattr-header">Cunning</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.cunning
|
|
||||||
value=system.subattributes.cunning
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="subattr-header">Guile</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.guile
|
|
||||||
value=system.subattributes.guile
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="subattr-header">Sovereignty</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.sovereignty
|
|
||||||
value=system.subattributes.sovereignty
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="subattr-column">
|
|
||||||
<div class="subattr-header">Stamina</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.stamina
|
|
||||||
value=system.subattributes.stamina
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="subattr-header">Initiative</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.initiative
|
|
||||||
value=system.subattributes.initiative
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="subattr-header">Wit</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.wit
|
|
||||||
value=system.subattributes.wit
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="subattr-header">Grace</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.grace
|
|
||||||
value=system.subattributes.grace
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="subattr-header">Tenacity</div>
|
|
||||||
<div class="subattr-cell">
|
|
||||||
{{formInput
|
|
||||||
systemFields.subattributes.fields.tenacity
|
|
||||||
value=system.subattributes.tenacity
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{{! Proficiencies Section }}
|
|
||||||
<div class="proficiencies-section">
|
|
||||||
<h3 class="section-title">Proficiencies</h3>
|
|
||||||
<div class="proficiencies-box">
|
|
||||||
{{formInput
|
|
||||||
systemFields.proficiencies
|
|
||||||
value=system.proficiencies
|
|
||||||
disabled=isPlayMode
|
|
||||||
type="textarea"
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
+186
-75
@@ -1,110 +1,221 @@
|
|||||||
{{!log 'chat-message' this}}
|
{{!log "chat-message" this}}
|
||||||
<div class="{{cssClass}}">
|
{{!log "rollTarget" rollTarget}}
|
||||||
<div class="intro-chat">
|
{{!log "rollData" rollData}}
|
||||||
<div class="intro-img">
|
<div class="{{cssClass}} prismrpg-chat-card">
|
||||||
|
<div class="chat-header">
|
||||||
|
<div class="chat-portrait">
|
||||||
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
||||||
</div>
|
</div>
|
||||||
|
<div class="chat-title">
|
||||||
<div class="intro-right">
|
<div class="actor-name">{{actingCharName}}</div>
|
||||||
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
|
<div class="roll-name">{{upperFirst rollName}}</div>
|
||||||
|
|
||||||
{{#if (match rollType "attack")}}
|
{{#if (match rollType "attack")}}
|
||||||
<span>Attack roll !</span>
|
<div class="roll-type-badge attack">Attack Roll</div>
|
||||||
{{/if}}
|
|
||||||
{{#if (match rollType "defense")}}
|
|
||||||
<span>Defense roll !</span>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (eq rollData.favor "favor")}}
|
|
||||||
<span><strong>Favor roll</strong></span>
|
|
||||||
{{/if}}
|
|
||||||
{{#if (eq rollData.favor "disfavor")}}
|
|
||||||
<span><strong>Disfavor roll</strong></span>
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if badResult}}
|
{{#if badResult}}
|
||||||
<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong>
|
<div class="bad-result">{{localize "PRISMRPG.Label.otherResult"}}: {{badResult}}</div>
|
||||||
:
|
{{/if}}
|
||||||
{{badResult}}</span>
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="chat-content">
|
||||||
|
{{#if rollTarget.weapon}}
|
||||||
|
<div class="weapon-info-card">
|
||||||
|
<div class="weapon-header">
|
||||||
|
<strong class="weapon-name">{{rollTarget.weapon.name}}</strong>
|
||||||
|
{{#if rollTarget.weapon.system.isImplement}}
|
||||||
|
<span class="badge implement">Implement</span>
|
||||||
|
{{/if}}
|
||||||
|
{{#if rollData.attackAttribute}}
|
||||||
|
<span class="attribute-used">
|
||||||
|
({{#if (eq rollData.attackAttribute "str")}}Strength{{else}}Dexterity{{/if}})
|
||||||
|
</span>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="weapon-stats">
|
||||||
|
{{#if rollTarget.weapon.system.weaponGroup}}
|
||||||
|
<div class="stat-item">
|
||||||
|
<i class="fas fa-shield-halved"></i>
|
||||||
|
<span>{{rollTarget.weapon.system.weaponGroup}}</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if rollTarget.weapon.system.apc}}
|
||||||
|
<div class="stat-item apc">
|
||||||
|
<i class="fas fa-bolt"></i>
|
||||||
|
<span>{{rollTarget.weapon.system.apc}} APC</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if rollTarget.weapon.system.damage}}
|
||||||
|
<div class="stat-item damage">
|
||||||
|
<i class="fas fa-dice-d20"></i>
|
||||||
|
<span>{{rollTarget.weapon.system.damage}}</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if rollTarget.weapon.system.damageType}}
|
||||||
|
<div class="stat-item">
|
||||||
|
<i class="fas fa-burst"></i>
|
||||||
|
<span>
|
||||||
|
{{#if rollTarget.weapon.system.damageType.piercing}}P{{/if}}{{#if rollTarget.weapon.system.damageType.bludgeoning}}{{#if rollTarget.weapon.system.damageType.piercing}}/{{/if}}B{{/if}}{{#if rollTarget.weapon.system.damageType.slashing}}{{#if (or rollTarget.weapon.system.damageType.piercing rollTarget.weapon.system.damageType.bludgeoning)}}/{{/if}}S{{/if}}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if (or (gt rollTarget.weapon.system.shortRange 0) (gt rollTarget.weapon.system.longRange 0))}}
|
||||||
|
<div class="stat-item range">
|
||||||
|
<i class="fas fa-bow-arrow"></i>
|
||||||
|
<span>
|
||||||
|
{{#if (gt rollTarget.weapon.system.shortRange 0)}}{{rollTarget.weapon.system.shortRange}}{{/if}}{{#if (and (gt rollTarget.weapon.system.shortRange 0) (gt rollTarget.weapon.system.longRange 0))}}/{{/if}}{{#if (gt rollTarget.weapon.system.longRange 0)}}{{rollTarget.weapon.system.longRange}}{{/if}}ft
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if (gt rollTarget.weapon.system.reloadAPC 0)}}
|
||||||
|
<div class="stat-item reload">
|
||||||
|
<i class="fas fa-rotate"></i>
|
||||||
|
<span>Reload {{rollTarget.weapon.system.reloadAPC}}</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if rollTarget.weapon}}
|
{{#if (eq rollType "spell-cast")}}
|
||||||
<span>{{rollTarget.weapon.name}}</span>
|
<div class="spell-info-card">
|
||||||
|
<div class="spell-header">
|
||||||
|
<strong class="spell-name">Spell Cast</strong>
|
||||||
|
{{#if (gt rollData.upcastLevel 0)}}
|
||||||
|
<span class="badge upcast">+{{rollData.upcastLevel}} Levels</span>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
<div class="spell-stats">
|
||||||
|
{{#if rollData.mentalCharacteristic}}
|
||||||
|
<div class="stat-item characteristic">
|
||||||
|
<i class="fas fa-brain"></i>
|
||||||
|
<span>{{rollData.mentalCharacteristic}} ({{rollData.mentalCharValue}})</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
<div class="stat-item mana">
|
||||||
|
<i class="fas fa-flask"></i>
|
||||||
|
<span>{{rollData.totalManaCost}} Mana</span>
|
||||||
|
</div>
|
||||||
|
<div class="stat-item apc">
|
||||||
|
<i class="fas fa-bolt"></i>
|
||||||
|
<span>{{rollData.totalAPC}} APC</span>
|
||||||
|
</div>
|
||||||
|
{{#if (gt rollData.manaUpkeep 0)}}
|
||||||
|
<div class="stat-item upkeep">
|
||||||
|
<i class="fas fa-repeat"></i>
|
||||||
|
<span>{{rollData.manaUpkeep}}/round</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq rollType "skill")}}
|
||||||
|
{{#if rollData.skillSubAttributeLabel}}
|
||||||
|
<div class="skill-info-card">
|
||||||
|
<div class="skill-header">
|
||||||
|
<strong class="skill-name">Skill Check</strong>
|
||||||
|
</div>
|
||||||
|
<div class="skill-stats">
|
||||||
|
<div class="stat-item subattribute">
|
||||||
|
<i class="fas fa-diagram-project"></i>
|
||||||
|
<span>{{rollData.skillSubAttributeLabel}} (+{{rollData.skillSubAttributeValue}})</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if rollData.letItFly}}
|
{{#if rollData.letItFly}}
|
||||||
<span>Let It Fly attack ! </span>
|
<div class="special-badge">Let It Fly!</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if rollData.pointBlank}}
|
{{#if rollData.pointBlank}}
|
||||||
<span>Point Blank Range Attack !</span>
|
<div class="special-badge">Point Blank</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if rollData.beyondSkill}}
|
{{#if rollData.beyondSkill}}
|
||||||
<span>Beyond Skill Range Attack !</span>
|
<div class="special-badge">Beyond Skill Range</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if (and rollData.attackerAim (ne rollData.attackerAim "0"))}}
|
||||||
|
<div class="aiming-info">
|
||||||
|
<i class="fas fa-crosshairs"></i> Aiming: {{rollData.attackerAim}}
|
||||||
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<span><strong>Formula</strong> : {{titleFormula}}</span>
|
<div class="formula-display">
|
||||||
|
<i class="fas fa-calculator"></i> {{titleFormula}}
|
||||||
|
</div>
|
||||||
|
|
||||||
{{#if (eq rollType "save")}}
|
{{#if (eq rollType "save")}}
|
||||||
{{#if rollTarget.abilityModifier}}
|
{{#if rollTarget.abilityModifier}}
|
||||||
<span style="font-size: 0.9em;">
|
<div class="modifier-info">
|
||||||
(Ability Mod:
|
<span>Ability Mod: {{#if (gt rollTarget.abilityModifier 0)}}+{{/if}}{{rollTarget.abilityModifier}}</span>
|
||||||
{{#if
|
<span>Save Bonus: {{#if (gt rollTarget.saveProficiency 0)}}+{{/if}}{{rollTarget.saveProficiency}}</span>
|
||||||
(gt rollTarget.abilityModifier 0)
|
</div>
|
||||||
}}+{{/if}}{{rollTarget.abilityModifier}}, Save Bonus:
|
|
||||||
{{#if
|
|
||||||
(gt rollTarget.saveProficiency 0)
|
|
||||||
}}+{{/if}}{{rollTarget.saveProficiency}})
|
|
||||||
</span>
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#each diceResults as |result|}}
|
{{#each diceResults as |result|}}
|
||||||
<span>{{result.dice}} : {{result.value}}</span>
|
<div class="dice-breakdown">
|
||||||
|
<i class="fas fa-dice"></i> {{result.dice}}: {{result.value}}
|
||||||
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
||||||
</div>
|
{{#if (eq rollType "weapon-attack")}}
|
||||||
</div>
|
<button class="roll-damage-button" type="button" data-actor-id="{{actorId}}" data-weapon-id="{{rollTarget.weapon._id}}">
|
||||||
{{#if isSave}}
|
<i class="fa-regular fa-face-head-bandage"></i>
|
||||||
<div class="result">
|
Roll Damage
|
||||||
{{#if (eq resultType "success")}}
|
</button>
|
||||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
|
||||||
{{else}}
|
|
||||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{/if}}
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
|
||||||
{{#if isResource}}
|
|
||||||
<div class="result">
|
|
||||||
{{#if (eq resultType "success")}}
|
|
||||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
|
||||||
{{else}}
|
|
||||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if
|
|
||||||
isFailure
|
|
||||||
}} ({{localize "PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{#if isDamage}}
|
|
||||||
<div>
|
|
||||||
{{#if (and isGM hasTarget)}}
|
|
||||||
{{{localize
|
|
||||||
"PRISMRPG.Roll.displayArmor"
|
|
||||||
targetName=targetName
|
|
||||||
targetArmor=targetArmor
|
|
||||||
realDamage=realDamage
|
|
||||||
}}}
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#unless isPrivate}}
|
{{#unless isPrivate}}
|
||||||
<div class="dice-result">
|
<div class="roll-result">
|
||||||
<h4 class="dice-total">{{total}}</h4>
|
<div class="result-total">
|
||||||
|
<span class="total-label">Result</span>
|
||||||
|
<span class="total-value">{{total}}</span>
|
||||||
</div>
|
</div>
|
||||||
{{#if D30result}}
|
{{#if D30result}}
|
||||||
<div class="dice-result">
|
<div class="d30-result">
|
||||||
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
<i class="fas fa-dice-d20"></i> D30: {{D30result}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{/unless}}
|
||||||
|
|
||||||
|
{{#if isSave}}
|
||||||
|
<div class="result-badge {{resultType}}">
|
||||||
|
{{#if isPrivate}}
|
||||||
|
?
|
||||||
|
{{else}}
|
||||||
|
{{#if (eq resultType "success")}}
|
||||||
|
<i class="fas fa-check-circle"></i> {{localize "PRISMRPG.Roll.success"}}
|
||||||
|
{{else}}
|
||||||
|
<i class="fas fa-times-circle"></i> {{localize "PRISMRPG.Roll.failure"}}
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{/unless}}
|
{{#if isResource}}
|
||||||
|
<div class="result-badge {{resultType}}">
|
||||||
|
{{#if isPrivate}}
|
||||||
|
?
|
||||||
|
{{else}}
|
||||||
|
{{#if (eq resultType "success")}}
|
||||||
|
<i class="fas fa-check-circle"></i> {{localize "PRISMRPG.Roll.success"}}
|
||||||
|
{{else}}
|
||||||
|
<i class="fas fa-times-circle"></i> {{localize "PRISMRPG.Roll.failure"}}{{#if isFailure}} ({{localize "PRISMRPG.Roll.resourceLost"}}){{/if}}
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if isDamage}}
|
||||||
|
{{#if (and isGM hasTarget)}}
|
||||||
|
<div class="damage-info">
|
||||||
|
{{{localize "PRISMRPG.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
+55
-1
@@ -7,6 +7,7 @@
|
|||||||
{{! Navigation des onglets }}
|
{{! Navigation des onglets }}
|
||||||
<nav class="sheet-tabs tabs" data-group="primary">
|
<nav class="sheet-tabs tabs" data-group="primary">
|
||||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
|
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
|
||||||
|
<a class="item {{tabs.advancements.cssClass}}" data-tab="advancements">{{localize "PRISMRPG.Label.advancement"}}</a>
|
||||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||||
</nav>
|
</nav>
|
||||||
|
|
||||||
@@ -61,7 +62,7 @@
|
|||||||
<legend>{{localize "PRISMRPG.Label.classFeatures"}}</legend>
|
<legend>{{localize "PRISMRPG.Label.classFeatures"}}</legend>
|
||||||
|
|
||||||
{{#each system.features as |feature level|}}
|
{{#each system.features as |feature level|}}
|
||||||
<label>{{localize "PRISMRPG.Label.level"}} {{inc @key}}</label>
|
<label>{{localize "PRISMRPG.Label.level"}} {{replace @key "level" ""}}</label>
|
||||||
{{formInput
|
{{formInput
|
||||||
(lookup ../systemFields.features.fields @key)
|
(lookup ../systemFields.features.fields @key)
|
||||||
enriched=(lookup ../enrichedFeatures @key)
|
enriched=(lookup ../enrichedFeatures @key)
|
||||||
@@ -73,6 +74,59 @@
|
|||||||
</fieldset>
|
</fieldset>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{! Onglet Advancements }}
|
||||||
|
<div class="tab {{tabs.advancements.cssClass}}" data-group="primary" data-tab="advancements">
|
||||||
|
<fieldset>
|
||||||
|
<legend>{{localize "PRISMRPG.Label.advancement"}}</legend>
|
||||||
|
|
||||||
|
{{#each advancementsByLevel as |levelData|}}
|
||||||
|
<div class="advancement-level">
|
||||||
|
<h3>
|
||||||
|
<span class="level-title">{{localize "PRISMRPG.Label.level"}} {{levelData.level}}</span>
|
||||||
|
<button type="button" class="add-advancement" data-level="{{levelData.levelKey}}" data-tooltip="{{localize 'PRISMRPG.Label.addAdvancement'}}">
|
||||||
|
<i class="fas fa-plus"></i>
|
||||||
|
</button>
|
||||||
|
</h3>
|
||||||
|
|
||||||
|
{{#if levelData.advancements.length}}
|
||||||
|
<div class="advancement-list">
|
||||||
|
{{#each levelData.advancements as |advancement|}}
|
||||||
|
<div class="advancement-item">
|
||||||
|
<div class="advancement-header">
|
||||||
|
<img class="advancement-icon" src="{{advancement.icon}}" data-level="{{advancement.levelKey}}" data-index="{{advancement.index}}" />
|
||||||
|
{{formInput
|
||||||
|
../../systemFields.advancements.fields.level1.element.fields.name
|
||||||
|
value=advancement.name
|
||||||
|
name=(concat "system.advancements." advancement.levelKey "." advancement.index ".name")
|
||||||
|
placeholder=(localize "PRISMRPG.Label.advancementName")
|
||||||
|
}}
|
||||||
|
<button type="button" class="toggle-advancement-description" data-tooltip="{{localize 'PRISMRPG.Label.toggleDescription'}}">
|
||||||
|
<i class="fas fa-chevron-down"></i>
|
||||||
|
</button>
|
||||||
|
<button type="button" class="delete-advancement" data-level="{{advancement.levelKey}}" data-index="{{advancement.index}}" data-tooltip="{{localize 'PRISMRPG.Label.deleteAdvancement'}}">
|
||||||
|
<i class="fas fa-trash"></i>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<div class="advancement-description collapsed">
|
||||||
|
{{formInput
|
||||||
|
../../systemFields.advancements.fields.level1.element.fields.description
|
||||||
|
enriched=advancement.enrichedDescription
|
||||||
|
value=advancement.description
|
||||||
|
name=(concat "system.advancements." advancement.levelKey "." advancement.index ".description")
|
||||||
|
toggled=true
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
{{else}}
|
||||||
|
<p class="empty-advancements">{{localize "PRISMRPG.Label.noAdvancements"}}</p>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</fieldset>
|
||||||
|
</div>
|
||||||
|
|
||||||
{{! Onglet Description }}
|
{{! Onglet Description }}
|
||||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||||
<fieldset>
|
<fieldset>
|
||||||
|
|||||||
@@ -1,119 +0,0 @@
|
|||||||
<div class="prismrpg-roll-dialog">
|
|
||||||
|
|
||||||
<fieldSet class="">
|
|
||||||
<legend>{{localize (concat "PRISMRPG.Label." rollType)}} - {{actorName}}</legend>
|
|
||||||
|
|
||||||
{{#if rollTarget.tokenId}}
|
|
||||||
<div class="dialog-save">
|
|
||||||
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize
|
|
||||||
"PRISMRPG.Label.gotoToken"}} </a>
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (match rollType "attack")}}
|
|
||||||
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
|
|
||||||
{{/if}}
|
|
||||||
{{#if (match rollType "defense")}}
|
|
||||||
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if hasModifier}}
|
|
||||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}} + {{baseValue}}</div>
|
|
||||||
{{else}}
|
|
||||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
|
|
||||||
{{/if}}
|
|
||||||
{{#if rollTarget.weapon}}
|
|
||||||
<div class="dialog-save">{{localize "PRISMRPG.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
|
|
||||||
<div class="dialog-save">{{localize "PRISMRPG.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
|
|
||||||
<div class="dialog-save">{{localize "PRISMRPG.Label.skill"}} : {{rollTarget.name}}</div>
|
|
||||||
<div class="dialog-save">{{localize "PRISMRPG.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (match rollType "attack")}}
|
|
||||||
<div class="dialog-save">Add Granted Attack Dice
|
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
|
||||||
</div>
|
|
||||||
{{#if rollTarget.weapon}}
|
|
||||||
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}
|
|
||||||
{{else}}
|
|
||||||
<div class="dialog-save">Point Blank Range Attack
|
|
||||||
<input type="checkbox" data-action="selectPointBlank" name="pointBlankV">
|
|
||||||
</div>
|
|
||||||
<div class="dialog-save">Beyond Skill Range Attack
|
|
||||||
<input type="checkbox" data-action="selectBeyondSkill" name="beyondSkillV">
|
|
||||||
</div>
|
|
||||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
|
||||||
<input type="checkbox" data-action="selectLetItFly" name="letItFlyV">
|
|
||||||
</div>
|
|
||||||
<div class="dialog-save">Aiming
|
|
||||||
<select name="attackerAim" data-tooltip-direction="UP">
|
|
||||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{/if}}
|
|
||||||
{{#if (match rollType "defense")}}
|
|
||||||
<div class="dialog-save">Add Granted Defense Dice
|
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{#if (match rollType "damage")}}
|
|
||||||
<div class="dialog-save">Add Granted Damage Dice
|
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if rollTarget.staticModifier}}
|
|
||||||
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
</fieldSet>
|
|
||||||
|
|
||||||
|
|
||||||
{{#if hasFavor}}
|
|
||||||
<fieldSet class="dialog-favor">
|
|
||||||
<legend>{{localize "PRISMRPG.Roll.favorDisfavor"}}</legend>
|
|
||||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
|
||||||
{{selectOptions choiceFavor selected=favor}}
|
|
||||||
</select>
|
|
||||||
</fieldSet>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if hasModifier}}
|
|
||||||
<fieldSet class="dialog-modifier">
|
|
||||||
<legend>{{localize "PRISMRPG.Roll.modifierBonusMalus"}}</legend>
|
|
||||||
<select name="modifier" data-tooltip-direction="UP">
|
|
||||||
{{selectOptions choiceModifier selected=modifier}}
|
|
||||||
</select>
|
|
||||||
|
|
||||||
{{#if (eq rollType "save")}}
|
|
||||||
{{#if rollTarget.magicUser}}
|
|
||||||
<div>
|
|
||||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
|
|
||||||
<input type="checkbox" name="saveSpellCheck" data-action="saveSpellCheck">
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
</fieldSet>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if hasChangeDice}}
|
|
||||||
<fieldSet class="dialog-modifier">
|
|
||||||
<legend>{{localize "PRISMRPG.Roll.changeDice"}}</legend>
|
|
||||||
<select name="changeDice" data-tooltip-direction="UP">
|
|
||||||
{{selectOptions choiceDice selected=changeDice}}
|
|
||||||
</select>
|
|
||||||
</fieldSet>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<fieldSet>
|
|
||||||
<legend>{{localize "PRISMRPG.Roll.visibility"}}</legend>
|
|
||||||
<select name="visibility">
|
|
||||||
{{selectOptions rollModes selected=visibility localize=true}}
|
|
||||||
</select>
|
|
||||||
</fieldSet>
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
@@ -0,0 +1,218 @@
|
|||||||
|
<div class="prismrpg-roll-dialog-modern">
|
||||||
|
{{! Header with character info }}
|
||||||
|
<div class="dialog-header">
|
||||||
|
<div class="character-info">
|
||||||
|
<div class="character-name">{{actorName}}</div>
|
||||||
|
{{#if rollTarget.weapon}}
|
||||||
|
<div class="item-name weapon">
|
||||||
|
<i class="fas fa-sword"></i>
|
||||||
|
<strong>{{rollTarget.weapon.name}}</strong>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if rollTarget.type}}
|
||||||
|
{{#if (eq rollTarget.type "spell")}}
|
||||||
|
<div class="item-name spell">
|
||||||
|
<i class="fas fa-magic"></i>
|
||||||
|
<strong>{{rollTarget.name}}</strong>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="dialog-content">
|
||||||
|
{{! Weapon Options }}
|
||||||
|
{{#if rollTarget.weapon}}
|
||||||
|
<div class="option-section weapon-section">
|
||||||
|
<div class="section-title">
|
||||||
|
<i class="fas fa-crosshairs"></i>
|
||||||
|
<span>Weapon Options</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{! Display weapon ranges }}
|
||||||
|
{{#if (or (gt rollTarget.weapon.system.shortRange 0) (gt rollTarget.weapon.system.longRange 0))}}
|
||||||
|
<div class="info-display">
|
||||||
|
<i class="fas fa-bullseye"></i>
|
||||||
|
<span class="info-text">
|
||||||
|
{{#if (gt rollTarget.weapon.system.shortRange 0)}}
|
||||||
|
Short: {{rollTarget.weapon.system.shortRange}} ft
|
||||||
|
{{/if}}
|
||||||
|
{{#if (gt rollTarget.weapon.system.longRange 0)}}
|
||||||
|
{{#if (gt rollTarget.weapon.system.shortRange 0)}} • {{/if}}
|
||||||
|
Long: {{rollTarget.weapon.system.longRange}} ft
|
||||||
|
{{/if}}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{! STR or DEX choice }}
|
||||||
|
{{#if (or (eq rollType "weapon-attack") (eq rollType "weapon-damage-small") (eq rollType "weapon-damage-medium"))}}
|
||||||
|
<div class="option-row">
|
||||||
|
<label>Attack with:</label>
|
||||||
|
<select name="attackAttribute" class="styled-select">
|
||||||
|
<option value="str" {{#if (eq rollTarget.weapon.system.weaponType "melee")}}selected{{/if}}>
|
||||||
|
<i class="fas fa-dumbbell"></i> Strength (+{{rollTarget.strMod}})
|
||||||
|
</option>
|
||||||
|
<option value="dex" {{#if (eq rollTarget.weapon.system.weaponType "ranged")}}selected{{/if}}>
|
||||||
|
<i class="fas fa-running"></i> Dexterity (+{{rollTarget.dexMod}})
|
||||||
|
</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{! Ranged weapon checkboxes }}
|
||||||
|
{{#if (eq rollTarget.weapon.system.weaponType "ranged")}}
|
||||||
|
{{#if (or (eq rollType "weapon-attack") (eq rollType "monster-attack"))}}
|
||||||
|
<div class="checkbox-group">
|
||||||
|
<label class="checkbox-label">
|
||||||
|
<input type="checkbox" name="pointBlank" data-action="selectPointBlank" />
|
||||||
|
<span class="checkbox-text">
|
||||||
|
<i class="fas fa-bullseye-arrow"></i>
|
||||||
|
Point Blank Range
|
||||||
|
</span>
|
||||||
|
</label>
|
||||||
|
<label class="checkbox-label">
|
||||||
|
<input type="checkbox" name="beyondSkill" data-action="selectBeyondSkill" />
|
||||||
|
<span class="checkbox-text">
|
||||||
|
<i class="fas fa-exclamation-triangle"></i>
|
||||||
|
Beyond Skill Range
|
||||||
|
</span>
|
||||||
|
</label>
|
||||||
|
<label class="checkbox-label">
|
||||||
|
<input type="checkbox" name="letItFly" data-action="selectLetItFly" />
|
||||||
|
<span class="checkbox-text">
|
||||||
|
<i class="fas fa-dice-d20"></i>
|
||||||
|
Let it Fly (Pure D20E)
|
||||||
|
</span>
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="option-row">
|
||||||
|
<label>Aiming:</label>
|
||||||
|
<select name="attackerAim" class="styled-select">
|
||||||
|
{{selectOptions attackerAimChoices selected="simple"}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{! Spell Options }}
|
||||||
|
{{#if rollTarget.type}}
|
||||||
|
{{#if (eq rollTarget.type "spell")}}
|
||||||
|
<div class="option-section spell-section">
|
||||||
|
<div class="section-title">
|
||||||
|
<i class="fas fa-wand-magic"></i>
|
||||||
|
<span>Spell Options</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{! Spell info display }}
|
||||||
|
<div class="spell-info-display">
|
||||||
|
<div class="info-badge characteristic">
|
||||||
|
<i class="fas fa-brain"></i>
|
||||||
|
<span>{{rollTarget.mentalCharacteristic}} ({{rollTarget.mentalCharValue}}, +{{rollTarget.value}})</span>
|
||||||
|
</div>
|
||||||
|
<div class="info-badge mana">
|
||||||
|
<i class="fas fa-flask"></i>
|
||||||
|
<span>{{rollTarget.system.manaCost}} Mana</span>
|
||||||
|
</div>
|
||||||
|
<div class="info-badge apc">
|
||||||
|
<i class="fas fa-bolt"></i>
|
||||||
|
<span>{{rollTarget.system.apc}} APC</span>
|
||||||
|
</div>
|
||||||
|
{{#if (gt rollTarget.system.manaUpkeep 0)}}
|
||||||
|
<div class="info-badge upkeep">
|
||||||
|
<i class="fas fa-repeat"></i>
|
||||||
|
<span>{{rollTarget.system.manaUpkeep}}/round</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{! Upcast option }}
|
||||||
|
{{#if rollTarget.system.canAscend}}
|
||||||
|
<div class="option-row">
|
||||||
|
<label>Upcast Level:</label>
|
||||||
|
<select name="upcastLevel" class="styled-select">
|
||||||
|
<option value="0">Base Level ({{rollTarget.system.level}})</option>
|
||||||
|
<option value="1">+1 Level (+1 Mana, +1 APC)</option>
|
||||||
|
<option value="2">+2 Levels (+2 Mana, +2 APC)</option>
|
||||||
|
<option value="3">+3 Levels (+3 Mana, +3 APC)</option>
|
||||||
|
<option value="4">+4 Levels (+4 Mana, +4 APC)</option>
|
||||||
|
<option value="5">+5 Levels (+5 Mana, +5 APC)</option>
|
||||||
|
<option value="6">+6 Levels (+6 Mana, +6 APC)</option>
|
||||||
|
<option value="7">+7 Levels (+7 Mana, +7 APC)</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{! Skill Options }}
|
||||||
|
{{#if (eq rollType "skill")}}
|
||||||
|
<div class="option-section skill-section">
|
||||||
|
<div class="section-title">
|
||||||
|
<i class="fas fa-dice-d20"></i>
|
||||||
|
<span>Skill Options</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{! Choose which sub-attribute to use }}
|
||||||
|
<div class="option-row">
|
||||||
|
<label>Use Sub-Attribute:</label>
|
||||||
|
<select name="skillSubAttribute" class="styled-select">
|
||||||
|
<option value="{{rollTarget.subAttribute1}}" selected>
|
||||||
|
{{rollTarget.subAttribute1Label}} (+{{rollTarget.subAttribute1Value}})
|
||||||
|
</option>
|
||||||
|
<option value="{{rollTarget.subAttribute2}}">
|
||||||
|
{{rollTarget.subAttribute2Label}} (+{{rollTarget.subAttribute2Value}})
|
||||||
|
</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{! Advantage/Disadvantage }}
|
||||||
|
{{#if hasAdvantage}}
|
||||||
|
<div class="option-section">
|
||||||
|
<div class="section-title">
|
||||||
|
<i class="fas fa-balance-scale"></i>
|
||||||
|
<span>{{localize "PRISMRPG.Roll.advantageDisadvantage"}}</span>
|
||||||
|
</div>
|
||||||
|
<div class="option-row">
|
||||||
|
<select name="advantage" class="styled-select advantage-select">
|
||||||
|
{{selectOptions choiceAdvantage selected=advantage}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{! Modifier }}
|
||||||
|
{{#if hasModifier}}
|
||||||
|
<div class="option-section">
|
||||||
|
<div class="section-title">
|
||||||
|
<i class="fas fa-plus-minus"></i>
|
||||||
|
<span>{{localize "PRISMRPG.Roll.modifierBonusMalus"}}</span>
|
||||||
|
</div>
|
||||||
|
<div class="option-row">
|
||||||
|
<select name="modifier" class="styled-select modifier-select">
|
||||||
|
{{selectOptions choiceModifier selected=modifier}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{! Visibility }}
|
||||||
|
<div class="option-section">
|
||||||
|
<div class="section-title">
|
||||||
|
<i class="fas fa-eye"></i>
|
||||||
|
<span>{{localize "PRISMRPG.Roll.visibility"}}</span>
|
||||||
|
</div>
|
||||||
|
<div class="option-row">
|
||||||
|
<select name="visibility" class="styled-select">
|
||||||
|
{{selectOptions rollModes selected=visibility localize=true}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
+130
-39
@@ -1,51 +1,142 @@
|
|||||||
<div class="prismrpg-roll-dialog">
|
<div class="prismrpg-roll-dialog">
|
||||||
<fieldSet>
|
<fieldSet>
|
||||||
<legend>{{localize (concat "PRISMRPG.Label." rollType)}}
|
<legend>{{actorName}}</legend>
|
||||||
-
|
|
||||||
{{actorName}}</legend>
|
|
||||||
|
|
||||||
{{#if hasModifier}}
|
|
||||||
<div class="dialog-save">
|
|
||||||
<strong>{{upperFirst rollName}}</strong>
|
|
||||||
:
|
|
||||||
{{dice}}
|
|
||||||
+
|
|
||||||
{{baseValue}}
|
|
||||||
</div>
|
|
||||||
{{#if (eq rollType "save")}}
|
|
||||||
<div class="dialog-save" style="font-size: 0.9em; color: #666;">
|
|
||||||
(Ability Mod:
|
|
||||||
{{#if
|
|
||||||
(gt rollTarget.abilityModifier 0)
|
|
||||||
}}+{{/if}}{{rollTarget.abilityModifier}}
|
|
||||||
+ Save Bonus:
|
|
||||||
{{#if
|
|
||||||
(gt rollTarget.saveProficiency 0)
|
|
||||||
}}+{{/if}}{{rollTarget.saveProficiency}})
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{else}}
|
|
||||||
<div class="dialog-save">
|
|
||||||
<strong>{{upperFirst rollName}}</strong>
|
|
||||||
:
|
|
||||||
{{dice}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if rollTarget.weapon}}
|
{{#if rollTarget.weapon}}
|
||||||
<div class="dialog-save">
|
<div class="dialog-save">
|
||||||
{{localize "PRISMRPG.Label.weapon"}}
|
<strong>{{rollTarget.weapon.name}}</strong>
|
||||||
:
|
|
||||||
{{rollTarget.weapon.name}}
|
|
||||||
</div>
|
|
||||||
<div class="dialog-save">
|
|
||||||
{{localize "PRISMRPG.Label.skill"}}
|
|
||||||
:
|
|
||||||
{{rollTarget.name}}
|
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</fieldSet>
|
</fieldSet>
|
||||||
|
|
||||||
|
{{#if rollTarget.weapon}}
|
||||||
|
{{! Weapon-specific options }}
|
||||||
|
<fieldSet class="dialog-weapon-options">
|
||||||
|
<legend>Weapon Options</legend>
|
||||||
|
|
||||||
|
{{! Display weapon ranges if set }}
|
||||||
|
{{#if (or (gt rollTarget.weapon.system.shortRange 0) (gt rollTarget.weapon.system.longRange 0))}}
|
||||||
|
<div class="dialog-save" style="font-size: 0.9em; color: #666; margin-bottom: 0.5em;">
|
||||||
|
{{#if (gt rollTarget.weapon.system.shortRange 0)}}
|
||||||
|
<span>Short Range: {{rollTarget.weapon.system.shortRange}} ft</span>
|
||||||
|
{{/if}}
|
||||||
|
{{#if (gt rollTarget.weapon.system.longRange 0)}}
|
||||||
|
{{#if (gt rollTarget.weapon.system.shortRange 0)}} • {{/if}}
|
||||||
|
<span>Long Range: {{rollTarget.weapon.system.longRange}} ft</span>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{! Choose STR or DEX for attack/damage rolls }}
|
||||||
|
{{#if (or (eq rollType "weapon-attack") (eq rollType "weapon-damage-small") (eq rollType "weapon-damage-medium"))}}
|
||||||
|
<div class="dialog-save">
|
||||||
|
<label>Attack with:</label>
|
||||||
|
<select name="attackAttribute" data-tooltip-direction="UP">
|
||||||
|
<option value="str" {{#if (eq rollTarget.weapon.system.weaponType "melee")}}selected{{/if}}>Strength (+{{rollTarget.strMod}})</option>
|
||||||
|
<option value="dex" {{#if (eq rollTarget.weapon.system.weaponType "ranged")}}selected{{/if}}>Dexterity (+{{rollTarget.dexMod}})</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{! Ranged weapon specific options }}
|
||||||
|
{{#if (eq rollTarget.weapon.system.weaponType "ranged")}}
|
||||||
|
{{#if
|
||||||
|
(or (eq rollType "weapon-attack") (eq rollType "monster-attack"))
|
||||||
|
}}
|
||||||
|
<div class="dialog-save">
|
||||||
|
<label>
|
||||||
|
<input
|
||||||
|
type="checkbox"
|
||||||
|
name="pointBlank"
|
||||||
|
data-action="selectPointBlank"
|
||||||
|
/>
|
||||||
|
Point Blank Range Attack
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
<div class="dialog-save">
|
||||||
|
<label>
|
||||||
|
<input
|
||||||
|
type="checkbox"
|
||||||
|
name="beyondSkill"
|
||||||
|
data-action="selectBeyondSkill"
|
||||||
|
/>
|
||||||
|
Beyond Skill Range Attack
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
<div class="dialog-save">
|
||||||
|
<label>
|
||||||
|
<input
|
||||||
|
type="checkbox"
|
||||||
|
name="letItFly"
|
||||||
|
data-action="selectLetItFly"
|
||||||
|
/>
|
||||||
|
Let it Fly (Pure D20E)
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
<div class="dialog-save">
|
||||||
|
<label>Aiming:</label>
|
||||||
|
<select name="attackerAim" data-tooltip-direction="UP">
|
||||||
|
{{selectOptions attackerAimChoices selected="simple"}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
</fieldSet>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if rollTarget.type}}
|
||||||
|
{{#if (eq rollTarget.type "spell")}}
|
||||||
|
{{! Spell-specific options }}
|
||||||
|
<fieldSet class="dialog-spell-options">
|
||||||
|
<legend>Spell Options</legend>
|
||||||
|
|
||||||
|
<div class="dialog-save" style="font-size: 0.9em; color: #666; margin-bottom: 0.5em;">
|
||||||
|
<span>Casting with: {{rollTarget.mentalCharacteristic}} ({{rollTarget.mentalCharValue}}, +{{rollTarget.value}})</span>
|
||||||
|
<br><span>Base Cost: {{rollTarget.system.manaCost}} Mana, {{rollTarget.system.apc}} APC</span>
|
||||||
|
{{#if (gt rollTarget.system.manaUpkeep 0)}}
|
||||||
|
<br><span>Upkeep: {{rollTarget.system.manaUpkeep}} Mana/round</span>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{#if rollTarget.system.canAscend}}
|
||||||
|
<div class="dialog-save">
|
||||||
|
<label>Upcast Level:</label>
|
||||||
|
<select name="upcastLevel" data-tooltip-direction="UP">
|
||||||
|
<option value="0">Base Level ({{rollTarget.system.level}})</option>
|
||||||
|
<option value="1">+1 Level (+1 Mana, +1 APC)</option>
|
||||||
|
<option value="2">+2 Levels (+2 Mana, +2 APC)</option>
|
||||||
|
<option value="3">+3 Levels (+3 Mana, +3 APC)</option>
|
||||||
|
<option value="4">+4 Levels (+4 Mana, +4 APC)</option>
|
||||||
|
<option value="5">+5 Levels (+5 Mana, +5 APC)</option>
|
||||||
|
<option value="6">+6 Levels (+6 Mana, +6 APC)</option>
|
||||||
|
<option value="7">+7 Levels (+7 Mana, +7 APC)</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
</fieldSet>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{! Skill Options }}
|
||||||
|
{{#if (eq rollType "skill")}}
|
||||||
|
<fieldSet class="dialog-skill-options">
|
||||||
|
<legend>Skill Options</legend>
|
||||||
|
|
||||||
|
{{! Choose which sub-attribute to use }}
|
||||||
|
<div class="dialog-save">
|
||||||
|
<label>Use Sub-Attribute:</label>
|
||||||
|
<select name="skillSubAttribute" data-tooltip-direction="UP">
|
||||||
|
<option value="{{rollTarget.subAttribute1}}" selected>
|
||||||
|
{{rollTarget.subAttribute1Label}} (+{{rollTarget.subAttribute1Value}})
|
||||||
|
</option>
|
||||||
|
<option value="{{rollTarget.subAttribute2}}">
|
||||||
|
{{rollTarget.subAttribute2Label}} (+{{rollTarget.subAttribute2Value}})
|
||||||
|
</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</fieldSet>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#if hasAdvantage}}
|
{{#if hasAdvantage}}
|
||||||
<fieldSet class="dialog-advantage">
|
<fieldSet class="dialog-advantage">
|
||||||
<legend>{{localize "PRISMRPG.Roll.advantageDisadvantage"}}</legend>
|
<legend>{{localize "PRISMRPG.Roll.advantageDisadvantage"}}</legend>
|
||||||
|
|||||||
+12
-16
@@ -11,36 +11,32 @@
|
|||||||
<p class="hint">{{localize "PRISMRPG.Hint.isCoreSkill"}}</p>
|
<p class="hint">{{localize "PRISMRPG.Hint.isCoreSkill"}}</p>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{!-- Primary Attribute for Skill Checks --}}
|
{{!-- First Sub-Attribute for Skill Checks --}}
|
||||||
<div class="form-group">
|
<div class="form-group">
|
||||||
<label>{{localize "PRISMRPG.Label.primaryAttribute"}}</label>
|
<label>{{localize "PRISMRPG.Label.subAttribute1"}}</label>
|
||||||
<select name="system.primaryAttribute">
|
<select name="system.subAttribute1">
|
||||||
{{#each config.CHARACTERISTICS}}
|
{{#each config.SUB_ATTRIBUTES}}
|
||||||
<option value="{{@key}}" {{#if (eq ../system.primaryAttribute @key)}}selected{{/if}}>
|
<option value="{{@key}}" {{#if (eq ../system.subAttribute1 @key)}}selected{{/if}}>
|
||||||
{{localize this.label}}
|
{{localize this.label}}
|
||||||
</option>
|
</option>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</select>
|
</select>
|
||||||
<p class="hint">Primary attribute used for skill checks (D&D 5e style: ability modifier + proficiency)</p>
|
<p class="hint">First sub-attribute used for skill checks</p>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{#if system.isCoreSkill}}
|
{{!-- Second Sub-Attribute for Skill Checks --}}
|
||||||
{{!-- Attribute Bonus Selection --}}
|
|
||||||
<div class="form-group">
|
<div class="form-group">
|
||||||
<label>{{localize "PRISMRPG.Label.attributeBonusChoice"}}</label>
|
<label>{{localize "PRISMRPG.Label.subAttribute2"}}</label>
|
||||||
<select name="system.attributeBonus">
|
<select name="system.subAttribute2">
|
||||||
<option value="">{{localize "PRISMRPG.Label.selectAttribute"}}</option>
|
{{#each config.SUB_ATTRIBUTES}}
|
||||||
{{#each config.CHARACTERISTICS}}
|
<option value="{{@key}}" {{#if (eq ../system.subAttribute2 @key)}}selected{{/if}}>
|
||||||
<option value="{{@key}}" {{#if (eq ../system.attributeBonus @key)}}selected{{/if}}>
|
|
||||||
{{localize this.label}}
|
{{localize this.label}}
|
||||||
</option>
|
</option>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</select>
|
</select>
|
||||||
<p class="hint">{{localize "PRISMRPG.Hint.attributeBonus"}}</p>
|
<p class="hint">Second sub-attribute used for skill checks</p>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{!-- Notes --}}
|
{{!-- Notes --}}
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||||
|
|||||||
@@ -71,27 +71,26 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="align-top">
|
<div class="align-top">
|
||||||
|
|
||||||
{{! Prism RPG: Projectile Properties }}
|
|
||||||
{{#if system.isProjectile}}
|
|
||||||
{{formField
|
{{formField
|
||||||
systemFields.isProjectile
|
systemFields.shortRange
|
||||||
value=system.isProjectile
|
value=system.shortRange
|
||||||
localize=true
|
localize=true
|
||||||
label="PRISMRPG.Label.isProjectile"
|
label="PRISMRPG.Label.shortRange"
|
||||||
}}
|
}}
|
||||||
|
|
||||||
{{formField
|
{{formField
|
||||||
systemFields.range
|
systemFields.longRange
|
||||||
value=system.range
|
value=system.longRange
|
||||||
localize=true
|
localize=true
|
||||||
label="PRISMRPG.Label.range"
|
label="PRISMRPG.Label.longRange"
|
||||||
}}
|
}}
|
||||||
|
|
||||||
{{formField
|
{{formField
|
||||||
systemFields.reloadAPC
|
systemFields.reloadAPC
|
||||||
value=system.reloadAPC
|
value=system.reloadAPC
|
||||||
localize=true
|
localize=true
|
||||||
label="PRISMRPG.Label.reloadAPC"
|
label="PRISMRPG.Label.reloadAPC"
|
||||||
}}
|
}}
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{formField
|
{{formField
|
||||||
systemFields.encLoad
|
systemFields.encLoad
|
||||||
|
|||||||
Reference in New Issue
Block a user