Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e75824cd20 | |||
| 189b03ca91 |
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+730
-21
@@ -132,16 +132,51 @@ i.prismrpg {
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|||||||
font-family: var(--font-primary);
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font-family: var(--font-primary);
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||||||
font-size: calc(var(--font-size-standard) * 1);
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font-size: calc(var(--font-size-standard) * 1);
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||||||
color: var(--color-dark-1);
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color: var(--color-dark-1);
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||||||
background-image: var(--background-image-base);
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background-image: url("../assets/ui/prism_rpg_background.webp");
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||||||
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background-size: cover;
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||||||
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background-position: center;
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||||||
background-repeat: no-repeat;
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background-repeat: no-repeat;
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||||||
background-size: 100% 100%;
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overflow: scroll;
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overflow: scroll;
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}
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}
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.prismrpg .character-content nav.tabs {
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background-image: url("../assets/ui/prism_rpg_background.webp");
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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padding: 2px 0;
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}
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.prismrpg .character-content nav.tabs [data-tab] {
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.prismrpg .character-content nav.tabs [data-tab] {
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color: #636060;
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color: #636060;
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||||||
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font-size: calc(var(--font-size-standard) * 1.1);
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font-family: var(--font-secondary);
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font-weight: bold;
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||||||
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padding: 3px 16px;
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||||||
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background-color: rgba(255, 255, 255, 0.3);
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border-radius: 4px;
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||||||
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text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.8);
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||||||
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transition: all 0.2s ease;
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cursor: pointer;
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||||||
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border: 2px solid transparent;
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}
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||||||
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.prismrpg .character-content nav.tabs [data-tab]:hover {
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background-color: rgba(255, 255, 255, 0.7);
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color: #1a1a1a;
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transform: translateY(-2px);
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box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
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border-color: rgba(107, 107, 107, 0.3);
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}
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}
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.prismrpg .character-content nav.tabs [data-tab].active {
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.prismrpg .character-content nav.tabs [data-tab].active {
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color: #252424;
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color: #000000;
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background-color: rgba(255, 255, 255, 0.85);
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text-shadow: 1px 1px 3px #ffffff;
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border: 2px solid #6b6b6b;
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box-shadow: 0 3px 6px rgba(0, 0, 0, 0.25);
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}
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.prismrpg .character-content nav.tabs [data-tab].active:hover {
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background-color: rgba(255, 255, 255, 0.95);
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box-shadow: 0 4px 10px rgba(0, 0, 0, 0.35);
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transform: translateY(-2px);
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border-color: #4a4a4a;
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}
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}
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.prismrpg .character-content input:disabled,
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.prismrpg .character-content input:disabled,
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.prismrpg .character-content select:disabled {
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.prismrpg .character-content select:disabled {
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@@ -387,6 +422,14 @@ i.prismrpg {
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.prismrpg .character-main .character-characteristic-edit {
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.prismrpg .character-main .character-characteristic-edit {
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min-width: 160px;
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min-width: 160px;
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}
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}
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.prismrpg .tab.character-biography .main-div {
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background-image: url("../assets/ui/prism_rpg_background.webp");
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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padding: 8px 10px;
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min-height: 100%;
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}
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.prismrpg .tab.character-biography .main-div .biodata {
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.prismrpg .tab.character-biography .main-div .biodata {
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display: grid;
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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grid-template-columns: repeat(4, 1fr);
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@@ -412,6 +455,12 @@ i.prismrpg {
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min-height: 150px;
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min-height: 150px;
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}
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}
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.prismrpg .tab.character-skills .main-div {
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.prismrpg .tab.character-skills .main-div {
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background-image: url("../assets/ui/prism_rpg_background.webp");
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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padding: 8px 10px;
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min-height: 100%;
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display: grid;
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display: grid;
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grid-template-columns: 1fr;
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grid-template-columns: 1fr;
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}
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}
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@@ -421,56 +470,184 @@ i.prismrpg {
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}
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}
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.prismrpg .tab.character-skills .main-div .skills {
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.prismrpg .tab.character-skills .main-div .skills {
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display: grid;
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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grid-template-columns: repeat(2, 1fr);
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gap: 4px;
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gap: 6px;
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}
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}
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.prismrpg .tab.character-skills .main-div .skills .skill {
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.prismrpg .tab.character-skills .main-div .skills .skill {
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display: flex;
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display: flex;
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align-items: center;
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align-items: center;
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gap: 4px;
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gap: 8px;
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padding: 6px 10px;
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background: rgba(255, 255, 255, 0.3);
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border: 2px solid #6b6b6b;
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border-radius: 6px;
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transition: all 0.2s;
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}
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.prismrpg .tab.character-skills .main-div .skills .skill:hover {
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background: rgba(255, 255, 255, 0.5);
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box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
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}
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.prismrpg .tab.character-skills .main-div .skills .skill.is-core-skill {
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background: rgba(255, 235, 180, 0.4);
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border-color: #d4a017;
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}
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.prismrpg .tab.character-skills .main-div .skills .skill.is-core-skill:hover {
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background: rgba(255, 235, 180, 0.6);
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}
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}
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.prismrpg .tab.character-skills .main-div .skills .skill .item-img {
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.prismrpg .tab.character-skills .main-div .skills .skill .item-img {
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width: 24px;
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width: 32px;
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height: 24px;
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height: 32px;
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border: 2px solid #6b6b6b;
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border-radius: 4px;
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object-fit: cover;
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flex-shrink: 0;
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}
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}
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.prismrpg .tab.character-skills .main-div .skills .skill .name {
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.prismrpg .tab.character-skills .main-div .skills .skill .name {
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min-width: 12rem;
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flex: 1;
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min-width: 0;
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}
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.prismrpg .tab.character-skills .main-div .skills .skill .name a {
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font-family: "Cinzel", serif;
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font-size: 14px;
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font-weight: 600;
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color: #2c2c2c;
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}
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.prismrpg .tab.character-skills .main-div .skills .skill .name a i {
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margin-right: 6px;
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color: #6b6b6b;
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}
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.prismrpg .tab.character-skills .main-div .skills .skill .name a:hover {
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color: #000;
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}
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.prismrpg .tab.character-skills .main-div .skills .skill .score {
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font-family: "Cinzel", serif;
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font-size: 16px;
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font-weight: bold;
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color: #2c2c2c;
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min-width: 50px;
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text-align: center;
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}
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.prismrpg .tab.character-skills .main-div .skills .skill .score .advanced-icon {
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color: #d4a017;
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font-size: 18px;
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margin-left: 4px;
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}
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.prismrpg .tab.character-skills .main-div .skills .skill .controls {
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display: flex;
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gap: 8px;
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flex-shrink: 0;
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}
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.prismrpg .tab.character-skills .main-div .skills .skill .controls a {
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color: #6b6b6b;
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font-size: 14px;
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transition: color 0.2s;
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}
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.prismrpg .tab.character-skills .main-div .skills .skill .controls a:hover {
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color: #2c2c2c;
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}
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}
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.prismrpg .tab.character-skills .main-div .racial-abilities {
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.prismrpg .tab.character-skills .main-div .racial-abilities {
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display: grid;
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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grid-template-columns: repeat(2, 1fr);
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gap: 4px;
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gap: 6px;
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}
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}
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.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability {
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.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability {
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display: flex;
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display: flex;
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align-items: center;
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align-items: center;
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gap: 4px;
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gap: 8px;
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padding: 6px 10px;
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background: rgba(200, 255, 200, 0.2);
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border: 2px solid #6b9b6b;
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border-radius: 6px;
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transition: all 0.2s;
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}
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.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability:hover {
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background: rgba(200, 255, 200, 0.4);
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box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
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}
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}
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.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .item-img {
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.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .item-img {
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width: 24px;
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width: 32px;
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height: 24px;
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height: 32px;
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border: 2px solid #6b9b6b;
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border-radius: 4px;
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object-fit: cover;
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flex-shrink: 0;
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}
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}
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.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .name {
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.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .name {
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min-width: 12rem;
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flex: 1;
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min-width: 0;
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font-family: "Cinzel", serif;
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font-size: 14px;
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font-weight: 600;
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color: #2c2c2c;
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}
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.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .controls {
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display: flex;
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gap: 8px;
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flex-shrink: 0;
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}
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.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .controls a {
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color: #6b9b6b;
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font-size: 14px;
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transition: color 0.2s;
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}
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.prismrpg .tab.character-skills .main-div .racial-abilities .racial-ability .controls a:hover {
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color: #3c6b3c;
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}
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}
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.prismrpg .tab.character-skills .main-div .vulnerabilities {
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.prismrpg .tab.character-skills .main-div .vulnerabilities {
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display: grid;
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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grid-template-columns: repeat(2, 1fr);
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gap: 4px;
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gap: 6px;
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}
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}
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.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability {
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.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability {
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display: flex;
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display: flex;
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align-items: center;
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align-items: center;
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gap: 4px;
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gap: 8px;
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padding: 6px 10px;
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background: rgba(255, 200, 200, 0.2);
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border: 2px solid #9b6b6b;
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border-radius: 6px;
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transition: all 0.2s;
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}
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.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability:hover {
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background: rgba(255, 200, 200, 0.4);
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box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
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}
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}
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.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .item-img {
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.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .item-img {
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width: 24px;
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width: 32px;
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height: 24px;
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height: 32px;
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||||||
|
border: 2px solid #9b6b6b;
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||||||
|
border-radius: 4px;
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||||||
|
object-fit: cover;
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||||||
|
flex-shrink: 0;
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||||||
}
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}
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||||||
.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .name {
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.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .name {
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min-width: 12rem;
|
flex: 1;
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||||||
|
min-width: 0;
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||||||
|
font-family: "Cinzel", serif;
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||||||
|
font-size: 14px;
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||||||
|
font-weight: 600;
|
||||||
|
color: #2c2c2c;
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||||||
|
}
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|
.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .controls {
|
||||||
|
display: flex;
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||||||
|
gap: 8px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .controls a {
|
||||||
|
color: #9b6b6b;
|
||||||
|
font-size: 14px;
|
||||||
|
transition: color 0.2s;
|
||||||
|
}
|
||||||
|
.prismrpg .tab.character-skills .main-div .vulnerabilities .vulnerability .controls a:hover {
|
||||||
|
color: #6b3c3c;
|
||||||
}
|
}
|
||||||
.prismrpg .tab.character-equipment .main-div {
|
.prismrpg .tab.character-equipment .main-div {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
padding: 8px 10px;
|
||||||
|
min-height: 100%;
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
}
|
}
|
||||||
@@ -505,6 +682,12 @@ i.prismrpg {
|
|||||||
min-width: 12rem;
|
min-width: 12rem;
|
||||||
}
|
}
|
||||||
.prismrpg .tab.character-combat .main-div {
|
.prismrpg .tab.character-combat .main-div {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
padding: 8px 10px;
|
||||||
|
min-height: 100%;
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
}
|
}
|
||||||
@@ -649,6 +832,12 @@ i.prismrpg {
|
|||||||
min-width: 12rem;
|
min-width: 12rem;
|
||||||
}
|
}
|
||||||
.prismrpg .tab.character-spells .main-div {
|
.prismrpg .tab.character-spells .main-div {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
padding: 8px 10px;
|
||||||
|
min-height: 100%;
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
}
|
}
|
||||||
@@ -704,6 +893,12 @@ i.prismrpg {
|
|||||||
min-height: 150px;
|
min-height: 150px;
|
||||||
}
|
}
|
||||||
.prismrpg .tab.character-miracles .main-div {
|
.prismrpg .tab.character-miracles .main-div {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
padding: 8px 10px;
|
||||||
|
min-height: 100%;
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
}
|
}
|
||||||
@@ -756,6 +951,520 @@ i.prismrpg {
|
|||||||
.prismrpg .tab.character-miracles .main-div prose-mirror.active {
|
.prismrpg .tab.character-miracles .main-div prose-mirror.active {
|
||||||
min-height: 150px;
|
min-height: 150px;
|
||||||
}
|
}
|
||||||
|
.prismrpg .character-main-v2 {
|
||||||
|
font-family: var(--font-primary);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
color: var(--color-dark-1);
|
||||||
|
background-image: var(--background-image-base);
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
background-size: 100% 100%;
|
||||||
|
padding: 0;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 nav.tabs [data-tab].active {
|
||||||
|
color: #252424;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 input:disabled,
|
||||||
|
.prismrpg .character-main-v2 select:disabled {
|
||||||
|
background-color: rgba(0, 0, 0, 0.2);
|
||||||
|
border-color: transparent;
|
||||||
|
color: var(--color-dark-3);
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 input,
|
||||||
|
.prismrpg .character-main-v2 select {
|
||||||
|
height: 1.5rem;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-color: var(--color-dark-6);
|
||||||
|
color: var(--color-dark-2);
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 input[name="name"] {
|
||||||
|
height: 2.5rem;
|
||||||
|
margin-right: 4px;
|
||||||
|
font-family: var(--font-secondary);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.2);
|
||||||
|
font-weight: bold;
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 fieldset {
|
||||||
|
margin-bottom: 4px;
|
||||||
|
border-radius: 4px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .form-fields input,
|
||||||
|
.prismrpg .character-main-v2 .form-fields select {
|
||||||
|
text-align: center;
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .form-fields select {
|
||||||
|
font-family: var(--font-secondary);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 legend {
|
||||||
|
font-family: var(--font-secondary);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.2);
|
||||||
|
font-weight: bold;
|
||||||
|
letter-spacing: 1px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-sheet-wrapper {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
padding: 2px 4px;
|
||||||
|
min-height: auto;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-header {
|
||||||
|
position: relative;
|
||||||
|
margin-bottom: 3px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-header .character-name-banner {
|
||||||
|
background-image: url("../assets/sheet/banner-bg.png");
|
||||||
|
background-size: contain;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
background-position: center;
|
||||||
|
height: 42px;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-header .character-name-banner input {
|
||||||
|
background: transparent;
|
||||||
|
border: none;
|
||||||
|
text-align: center;
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 20px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
width: 500px;
|
||||||
|
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
|
||||||
|
padding: 2px 0;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-header .character-toggle-controls {
|
||||||
|
position: absolute;
|
||||||
|
top: 6px;
|
||||||
|
right: 10px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-main-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: 1fr 300px;
|
||||||
|
gap: 12px;
|
||||||
|
align-items: start;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
gap: 12px;
|
||||||
|
align-items: flex-start;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .portrait-hp-column {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 12px;
|
||||||
|
width: 200px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-portrait {
|
||||||
|
width: 200px;
|
||||||
|
height: 200px;
|
||||||
|
border: 3px solid #6b6b6b;
|
||||||
|
border-radius: 8px;
|
||||||
|
overflow: hidden;
|
||||||
|
background: #d4d4d4;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-portrait img {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
object-fit: cover;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .hp-shields-section {
|
||||||
|
width: 200px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .hp-shields-section .hp-shields {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 6px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .hp-shields-section .hp-shields .hp-item {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
align-items: center;
|
||||||
|
gap: 8px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .hp-shields-section .hp-shields .hp-item .hp-label {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 12px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-transform: uppercase;
|
||||||
|
width: 55px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .hp-shields-section .hp-shields .hp-item .hp-value input {
|
||||||
|
width: 40px;
|
||||||
|
height: 28px;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: bold;
|
||||||
|
background: rgba(255, 255, 255, 0.9);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .hp-shields-section .hp-shields .hp-item .hp-separator {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .hp-shields-section .hp-shields .hp-item .hp-max input {
|
||||||
|
width: 40px;
|
||||||
|
height: 28px;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: bold;
|
||||||
|
background: rgba(200, 220, 255, 0.5);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 6px;
|
||||||
|
flex: 1;
|
||||||
|
min-width: 0;
|
||||||
|
max-width: 280px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield {
|
||||||
|
position: relative;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
align-items: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 6px 12px;
|
||||||
|
background: rgba(255, 255, 255, 0.3);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
height: auto;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 11px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-transform: uppercase;
|
||||||
|
margin: 0;
|
||||||
|
min-width: 40px;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label a.rollable {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-decoration: none;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.2s;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label a.rollable i {
|
||||||
|
font-size: 12px;
|
||||||
|
color: #6b6b6b;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label a.rollable:hover {
|
||||||
|
color: #000;
|
||||||
|
text-shadow: 0 0 4px rgba(0, 0, 0, 0.3);
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label a.rollable:hover i {
|
||||||
|
color: #2c2c2c;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-value {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-value input {
|
||||||
|
width: 45px;
|
||||||
|
height: 32px;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 16px;
|
||||||
|
font-weight: bold;
|
||||||
|
background: rgba(255, 255, 255, 0.9);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save {
|
||||||
|
margin-left: auto;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save a.save-rollable {
|
||||||
|
display: contents;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save a.save-rollable i {
|
||||||
|
margin-right: 6px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save a.save-rollable:hover input {
|
||||||
|
background: rgba(200, 220, 255, 0.8);
|
||||||
|
border-color: #4a4a4a;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save input {
|
||||||
|
width: 45px;
|
||||||
|
height: 32px;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: bold;
|
||||||
|
background: rgba(200, 220, 255, 0.5);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
color: #2c2c2c;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.2s;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 15px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .section-title {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-transform: uppercase;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
padding: 5px 10px;
|
||||||
|
background: rgba(255, 255, 255, 0.6);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .race-section .race-box {
|
||||||
|
padding: 6px;
|
||||||
|
background: rgba(255, 255, 255, 0.5);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 6px;
|
||||||
|
min-height: 50px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-label {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 10px;
|
||||||
|
color: #6b6b6b;
|
||||||
|
text-align: center;
|
||||||
|
margin-bottom: 3px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .section-title {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 11px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-transform: uppercase;
|
||||||
|
margin: 0 0 4px 0;
|
||||||
|
padding: 3px;
|
||||||
|
background: rgba(255, 255, 255, 0.6);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .item-img {
|
||||||
|
width: 30px;
|
||||||
|
height: 30px;
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
object-fit: cover;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .race-name {
|
||||||
|
flex: 1;
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 12px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .controls {
|
||||||
|
display: flex;
|
||||||
|
gap: 6px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .controls a {
|
||||||
|
color: #6b6b6b;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: color 0.2s;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .controls a:hover {
|
||||||
|
color: #2c2c2c;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .controls a i {
|
||||||
|
font-size: 14px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .no-race {
|
||||||
|
text-align: center;
|
||||||
|
font-family: "Crimson Text", serif;
|
||||||
|
font-size: 11px;
|
||||||
|
color: #6b6b6b;
|
||||||
|
font-style: italic;
|
||||||
|
padding: 5px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .race-section .race-box input {
|
||||||
|
width: 100%;
|
||||||
|
background: transparent;
|
||||||
|
border: none;
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 14px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .classes-section {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 8px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box {
|
||||||
|
padding: 6px;
|
||||||
|
background: rgba(255, 255, 255, 0.5);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 6px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-label {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 10px;
|
||||||
|
color: #6b6b6b;
|
||||||
|
text-align: center;
|
||||||
|
margin-bottom: 3px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .item-img {
|
||||||
|
width: 28px;
|
||||||
|
height: 28px;
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
object-fit: cover;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .class-name {
|
||||||
|
flex: 1;
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 11px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .controls {
|
||||||
|
display: flex;
|
||||||
|
gap: 6px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .controls a {
|
||||||
|
color: #6b6b6b;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: color 0.2s;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .controls a:hover {
|
||||||
|
color: #2c2c2c;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .controls a i {
|
||||||
|
font-size: 12px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .no-class {
|
||||||
|
text-align: center;
|
||||||
|
font-family: "Crimson Text", serif;
|
||||||
|
font-size: 11px;
|
||||||
|
color: #6b6b6b;
|
||||||
|
font-style: italic;
|
||||||
|
padding: 5px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-input input {
|
||||||
|
width: 100%;
|
||||||
|
background: transparent;
|
||||||
|
border: none;
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 14px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .origin-section .origin-box {
|
||||||
|
padding: 15px;
|
||||||
|
background: rgba(255, 255, 255, 0.5);
|
||||||
|
border: 3px solid #6b6b6b;
|
||||||
|
border-radius: 8px;
|
||||||
|
min-height: 350px;
|
||||||
|
}
|
||||||
|
.prismrpg .character-main-v2 .character-right-column .origin-section .origin-box textarea {
|
||||||
|
width: 100%;
|
||||||
|
min-height: 320px;
|
||||||
|
background: transparent;
|
||||||
|
border: none;
|
||||||
|
font-family: "Crimson Text", serif;
|
||||||
|
font-size: 13px;
|
||||||
|
line-height: 1.6;
|
||||||
|
resize: vertical;
|
||||||
|
}
|
||||||
|
.prismrpg .character-subattributes.tab .subattributes-content {
|
||||||
|
padding: 1rem;
|
||||||
|
}
|
||||||
|
.prismrpg .character-subattributes.tab .subattributes-content .subattributes-list {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(4, 1fr);
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item {
|
||||||
|
background: rgba(0, 0, 0, 0.1);
|
||||||
|
border: 1px solid var(--color-border-dark-secondary);
|
||||||
|
border-radius: 4px;
|
||||||
|
padding: 0.4rem;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.15rem;
|
||||||
|
text-align: center;
|
||||||
|
cursor: pointer;
|
||||||
|
text-decoration: none;
|
||||||
|
}
|
||||||
|
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-header {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.3rem;
|
||||||
|
}
|
||||||
|
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-header i.fa-dice-d20 {
|
||||||
|
font-size: 1em;
|
||||||
|
color: var(--color-text-dark-primary);
|
||||||
|
opacity: 0.7;
|
||||||
|
}
|
||||||
|
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item:hover {
|
||||||
|
background: rgba(0, 0, 0, 0.2);
|
||||||
|
border-color: var(--color-text-light-primary);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||||
|
}
|
||||||
|
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item:hover .subattribute-header i.fa-dice-d20 {
|
||||||
|
opacity: 1;
|
||||||
|
color: var(--color-text-dark-primary);
|
||||||
|
}
|
||||||
|
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-name {
|
||||||
|
font-weight: bold;
|
||||||
|
font-size: 0.75em;
|
||||||
|
color: var(--color-text-dark-primary);
|
||||||
|
line-height: 1.2;
|
||||||
|
}
|
||||||
|
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-value {
|
||||||
|
font-size: 1em;
|
||||||
|
font-weight: bold;
|
||||||
|
color: var(--color-text-dark-primary);
|
||||||
|
min-width: 2em;
|
||||||
|
padding: 0.15rem 0.3rem;
|
||||||
|
background: rgba(255, 255, 255, 0.1);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
@media (max-width: 768px) {
|
||||||
|
.prismrpg .character-subattributes.tab .subattributes-content .subattributes-list {
|
||||||
|
grid-template-columns: repeat(3, 1fr);
|
||||||
|
}
|
||||||
|
}
|
||||||
.prismrpg .monster-content {
|
.prismrpg .monster-content {
|
||||||
font-family: var(--font-primary);
|
font-family: var(--font-primary);
|
||||||
font-size: calc(var(--font-size-standard) * 1);
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
|||||||
+70
-3
@@ -78,6 +78,66 @@
|
|||||||
"cha": {
|
"cha": {
|
||||||
"label": "Charisma"
|
"label": "Charisma"
|
||||||
},
|
},
|
||||||
|
"prowess": {
|
||||||
|
"label": "Prowess",
|
||||||
|
"description": "Physical power and combat capability (STR+DEX)"
|
||||||
|
},
|
||||||
|
"vigor": {
|
||||||
|
"label": "Vigor",
|
||||||
|
"description": "Endurance and physical resilience (STR+CON)"
|
||||||
|
},
|
||||||
|
"competence": {
|
||||||
|
"label": "Competence",
|
||||||
|
"description": "Practical application of knowledge (STR+INT)"
|
||||||
|
},
|
||||||
|
"authority": {
|
||||||
|
"label": "Authority",
|
||||||
|
"description": "Command and leadership presence (STR+WIS)"
|
||||||
|
},
|
||||||
|
"presence": {
|
||||||
|
"label": "Presence",
|
||||||
|
"description": "Physical charisma and intimidation (STR+CHA)"
|
||||||
|
},
|
||||||
|
"stamina": {
|
||||||
|
"label": "Stamina",
|
||||||
|
"description": "Athletic endurance (DEX+CON)"
|
||||||
|
},
|
||||||
|
"initiative": {
|
||||||
|
"label": "Initiative",
|
||||||
|
"description": "Reaction speed and alertness (DEX+INT)"
|
||||||
|
},
|
||||||
|
"wit": {
|
||||||
|
"label": "Wit",
|
||||||
|
"description": "Mental agility and cleverness (DEX+WIS)"
|
||||||
|
},
|
||||||
|
"grace": {
|
||||||
|
"label": "Grace",
|
||||||
|
"description": "Social finesse and charm (DEX+CHA)"
|
||||||
|
},
|
||||||
|
"tenacity": {
|
||||||
|
"label": "Tenacity",
|
||||||
|
"description": "Mental and physical toughness (CON+INT)"
|
||||||
|
},
|
||||||
|
"willpower": {
|
||||||
|
"label": "Willpower",
|
||||||
|
"description": "Inner strength and determination (CON+WIS)"
|
||||||
|
},
|
||||||
|
"resilience": {
|
||||||
|
"label": "Resilience",
|
||||||
|
"description": "Ability to endure hardship (CON+CHA)"
|
||||||
|
},
|
||||||
|
"cunning": {
|
||||||
|
"label": "Cunning",
|
||||||
|
"description": "Strategic thinking (INT+WIS)"
|
||||||
|
},
|
||||||
|
"guile": {
|
||||||
|
"label": "Guile",
|
||||||
|
"description": "Deceptive intellect (INT+CHA)"
|
||||||
|
},
|
||||||
|
"sovereignty": {
|
||||||
|
"label": "Sovereignty",
|
||||||
|
"description": "Diplomatic wisdom and influence (WIS+CHA)"
|
||||||
|
},
|
||||||
"FIELDS": {
|
"FIELDS": {
|
||||||
"moneys": {
|
"moneys": {
|
||||||
"tinbit": {
|
"tinbit": {
|
||||||
@@ -454,6 +514,8 @@
|
|||||||
"skill": "Skill",
|
"skill": "Skill",
|
||||||
"skillBonus": "Skill bonus",
|
"skillBonus": "Skill bonus",
|
||||||
"skills": "Skills",
|
"skills": "Skills",
|
||||||
|
"sub-attribute": "Sub-Attribute",
|
||||||
|
"subattributes": "Sub-Attributes",
|
||||||
"spells": "Spells",
|
"spells": "Spells",
|
||||||
"str": "STR",
|
"str": "STR",
|
||||||
"titleChallenge": "Challenge",
|
"titleChallenge": "Challenge",
|
||||||
@@ -738,12 +800,17 @@
|
|||||||
"coreSkills": "List of all 18 available Core Skills in Prism RPG",
|
"coreSkills": "List of all 18 available Core Skills in Prism RPG",
|
||||||
"advancedChecks": "Advanced checks are only available for your Core Skill",
|
"advancedChecks": "Advanced checks are only available for your Core Skill",
|
||||||
"addEquipment": "New equipment",
|
"addEquipment": "New equipment",
|
||||||
"addSpell": "New spells",
|
"addSpell": "Add new spell",
|
||||||
|
"addMiracle": "Add new miracle",
|
||||||
"skill": "Skills list",
|
"skill": "Skills list",
|
||||||
|
"skills": "Skills - Your character's skills and abilities",
|
||||||
"racialAbilities": "Racial Abilities from your character's race and sub-race"
|
"racialAbilities": "Racial Abilities from your character's race and sub-race"
|
||||||
},
|
},
|
||||||
|
"RollSavingThrow": "Roll Saving Throw",
|
||||||
"Message": {
|
"Message": {
|
||||||
"selectCoreSkill": "You must select a Core Skill for your character. Each character chooses one Core Skill at creation."
|
"selectCoreSkill": "You must select a Core Skill for your character. Each character chooses one Core Skill at creation.",
|
||||||
|
"dropRace": "Drag and drop a Race item here",
|
||||||
|
"dropClass": "Drag and drop a Class item here"
|
||||||
},
|
},
|
||||||
"Miracle": {
|
"Miracle": {
|
||||||
"FIELDS": {
|
"FIELDS": {
|
||||||
@@ -842,7 +909,7 @@
|
|||||||
"save": "Save roll {save}",
|
"save": "Save roll {save}",
|
||||||
"success": "Success",
|
"success": "Success",
|
||||||
"visibility": "Visibility",
|
"visibility": "Visibility",
|
||||||
"favorDisfavor": "Favor/Disfavor"
|
"advantageDisadvantage": "Advantage/Disadvantage"
|
||||||
},
|
},
|
||||||
"Save": {
|
"Save": {
|
||||||
"FIELDS": {
|
"FIELDS": {
|
||||||
|
|||||||
@@ -1,12 +1,13 @@
|
|||||||
import PrismRPGActorSheet from "./base-actor-sheet.mjs"
|
import PrismRPGActorSheet from "./base-actor-sheet.mjs"
|
||||||
import PrismRPGRoll from "../../documents/roll.mjs"
|
import PrismRPGRoll from "../../documents/roll.mjs"
|
||||||
|
import { SYSTEM } from "../../config/system.mjs"
|
||||||
|
|
||||||
export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||||
/** @override */
|
/** @override */
|
||||||
static DEFAULT_OPTIONS = {
|
static DEFAULT_OPTIONS = {
|
||||||
classes: ["character"],
|
classes: ["character"],
|
||||||
position: {
|
position: {
|
||||||
width: 972,
|
width: 780,
|
||||||
height: 780,
|
height: 780,
|
||||||
},
|
},
|
||||||
window: {
|
window: {
|
||||||
@@ -14,14 +15,9 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
},
|
},
|
||||||
actions: {
|
actions: {
|
||||||
createEquipment: PrismRPGCharacterSheet.#onCreateEquipment,
|
createEquipment: PrismRPGCharacterSheet.#onCreateEquipment,
|
||||||
rangedAttackDefense: PrismRPGCharacterSheet.#onRangedAttackDefense,
|
|
||||||
rollInitiative: PrismRPGCharacterSheet.#onRollInitiative,
|
rollInitiative: PrismRPGCharacterSheet.#onRollInitiative,
|
||||||
armorHitPointsPlus: PrismRPGCharacterSheet.#onArmorHitPointsPlus,
|
armorHitPointsPlus: PrismRPGCharacterSheet.#onArmorHitPointsPlus,
|
||||||
armorHitPointsMinus: PrismRPGCharacterSheet.#onArmorHitPointsMinus,
|
armorHitPointsMinus: PrismRPGCharacterSheet.#onArmorHitPointsMinus,
|
||||||
divinityPointsPlus: PrismRPGCharacterSheet.#onDivinityPointsPlus,
|
|
||||||
divinityPointsMinus: PrismRPGCharacterSheet.#onDivinityPointsMinus,
|
|
||||||
aetherPointsPlus: PrismRPGCharacterSheet.#onAetherPointsPlus,
|
|
||||||
aetherPointsMinus: PrismRPGCharacterSheet.#onAetherPointsMinus,
|
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -36,6 +32,9 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
skills: {
|
skills: {
|
||||||
template: "systems/fvtt-prism-rpg/templates/character-skills.hbs",
|
template: "systems/fvtt-prism-rpg/templates/character-skills.hbs",
|
||||||
},
|
},
|
||||||
|
subattributes: {
|
||||||
|
template: "systems/fvtt-prism-rpg/templates/character-subattributes.hbs",
|
||||||
|
},
|
||||||
combat: {
|
combat: {
|
||||||
template: "systems/fvtt-prism-rpg/templates/character-combat.hbs",
|
template: "systems/fvtt-prism-rpg/templates/character-combat.hbs",
|
||||||
},
|
},
|
||||||
@@ -45,11 +44,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
spells: {
|
spells: {
|
||||||
template: "systems/fvtt-prism-rpg/templates/character-spells.hbs",
|
template: "systems/fvtt-prism-rpg/templates/character-spells.hbs",
|
||||||
},
|
},
|
||||||
/* Miracles disabled - Legacy from Lethal Fantasy
|
|
||||||
miracles: {
|
|
||||||
template: "systems/fvtt-prism-rpg/templates/character-miracles.hbs",
|
|
||||||
},
|
|
||||||
*/
|
|
||||||
biography: {
|
biography: {
|
||||||
template: "systems/fvtt-prism-rpg/templates/character-biography.hbs",
|
template: "systems/fvtt-prism-rpg/templates/character-biography.hbs",
|
||||||
},
|
},
|
||||||
@@ -67,6 +61,7 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
#getTabs() {
|
#getTabs() {
|
||||||
let tabs = {
|
let tabs = {
|
||||||
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "PRISMRPG.Label.skills" },
|
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "PRISMRPG.Label.skills" },
|
||||||
|
subattributes: { id: "subattributes", group: "sheet", icon: "fa-solid fa-diagram-project", label: "PRISMRPG.Label.subattributes" },
|
||||||
combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "PRISMRPG.Label.combat" },
|
combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "PRISMRPG.Label.combat" },
|
||||||
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "PRISMRPG.Label.equipment" },
|
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "PRISMRPG.Label.equipment" },
|
||||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "PRISMRPG.Label.biography" },
|
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "PRISMRPG.Label.biography" },
|
||||||
@@ -74,11 +69,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
if (this.actor.system.biodata.magicUser) {
|
if (this.actor.system.biodata.magicUser) {
|
||||||
tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "PRISMRPG.Label.spells" }
|
tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "PRISMRPG.Label.spells" }
|
||||||
}
|
}
|
||||||
/* Miracles disabled - Legacy from Lethal Fantasy
|
|
||||||
if (this.actor.system.biodata.clericUser) {
|
|
||||||
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-hands-praying", label: "PRISMRPG.Label.miracles" }
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
for (const v of Object.values(tabs)) {
|
for (const v of Object.values(tabs)) {
|
||||||
v.active = this.tabGroups[v.group] === v.id
|
v.active = this.tabGroups[v.group] === v.id
|
||||||
v.cssClass = v.active ? "active" : ""
|
v.cssClass = v.active ? "active" : ""
|
||||||
@@ -90,6 +80,7 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
async _prepareContext() {
|
async _prepareContext() {
|
||||||
const context = await super._prepareContext()
|
const context = await super._prepareContext()
|
||||||
context.tabs = this.#getTabs()
|
context.tabs = this.#getTabs()
|
||||||
|
context.config = SYSTEM
|
||||||
|
|
||||||
return context
|
return context
|
||||||
}
|
}
|
||||||
@@ -99,6 +90,14 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
const doc = this.document
|
const doc = this.document
|
||||||
switch (partId) {
|
switch (partId) {
|
||||||
case "main":
|
case "main":
|
||||||
|
context.race = doc.itemTypes.race?.[0] || null
|
||||||
|
const classes = doc.itemTypes.class || []
|
||||||
|
// Create 3 class slots
|
||||||
|
context.classSlots = [
|
||||||
|
classes[0] || null,
|
||||||
|
classes[1] || null,
|
||||||
|
classes[2] || null
|
||||||
|
]
|
||||||
break
|
break
|
||||||
case "skills":
|
case "skills":
|
||||||
context.tab = context.tabs.skills
|
context.tab = context.tabs.skills
|
||||||
@@ -106,18 +105,14 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
context.racialAbilities = doc.itemTypes["racial-ability"]
|
context.racialAbilities = doc.itemTypes["racial-ability"]
|
||||||
context.vulnerabilities = doc.itemTypes.vulnerability
|
context.vulnerabilities = doc.itemTypes.vulnerability
|
||||||
break
|
break
|
||||||
|
case "subattributes":
|
||||||
|
context.tab = context.tabs.subattributes
|
||||||
|
break
|
||||||
case "spells":
|
case "spells":
|
||||||
context.tab = context.tabs.spells
|
context.tab = context.tabs.spells
|
||||||
context.spells = doc.itemTypes.spell
|
context.spells = doc.itemTypes.spell
|
||||||
context.hasSpells = context.spells.length > 0
|
context.hasSpells = context.spells.length > 0
|
||||||
break
|
break
|
||||||
/* Miracles disabled - Legacy from Lethal Fantasy
|
|
||||||
case "miracles":
|
|
||||||
context.tab = context.tabs.miracles
|
|
||||||
context.miracles = doc.itemTypes.miracle
|
|
||||||
context.hasMiracles = context.miracles.length > 0
|
|
||||||
break
|
|
||||||
*/
|
|
||||||
case "combat":
|
case "combat":
|
||||||
context.tab = context.tabs.combat
|
context.tab = context.tabs.combat
|
||||||
context.weapons = doc.itemTypes.weapon
|
context.weapons = doc.itemTypes.weapon
|
||||||
@@ -155,19 +150,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static async #onRangedAttackDefense(event, target) {
|
|
||||||
// Future use : const hasTarget = false
|
|
||||||
|
|
||||||
let roll = await PrismRPGRoll.promptRangedDefense({
|
|
||||||
actorId: this.actor.id,
|
|
||||||
actorName: this.actor.name,
|
|
||||||
actorImage: this.actor.img,
|
|
||||||
})
|
|
||||||
if (!roll) return null
|
|
||||||
|
|
||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
|
||||||
}
|
|
||||||
|
|
||||||
static async #onRollInitiative(event, target) {
|
static async #onRollInitiative(event, target) {
|
||||||
await this.document.system.rollInitiative()
|
await this.document.system.rollInitiative()
|
||||||
}
|
}
|
||||||
@@ -184,34 +166,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||||
}
|
}
|
||||||
|
|
||||||
static #onDivinityPointsPlus(event, target) {
|
|
||||||
let points = this.actor.system.divinityPoints.value
|
|
||||||
points += 1
|
|
||||||
points = Math.min(points, this.actor.system.divinityPoints.max)
|
|
||||||
this.actor.update({ "system.divinityPoints.value": points })
|
|
||||||
}
|
|
||||||
|
|
||||||
static #onDivinityPointsMinus(event, target) {
|
|
||||||
let points = this.actor.system.divinityPoints.value
|
|
||||||
points -= 1
|
|
||||||
points = Math.max(points, 0)
|
|
||||||
this.actor.update({ "system.divinityPoints.value": points })
|
|
||||||
}
|
|
||||||
|
|
||||||
static #onAetherPointsPlus(event, target) {
|
|
||||||
let points = this.actor.system.aetherPoints.value
|
|
||||||
points += 1
|
|
||||||
points = Math.min(points, this.actor.system.aetherPoints.max)
|
|
||||||
this.actor.update({ "system.aetherPoints.value": points })
|
|
||||||
}
|
|
||||||
|
|
||||||
static #onAetherPointsMinus(event, target) {
|
|
||||||
let points = this.actor.system.aetherPoints.value
|
|
||||||
points -= 1
|
|
||||||
points = Math.max(points, 0)
|
|
||||||
this.actor.update({ "system.aetherPoints.value": points })
|
|
||||||
}
|
|
||||||
|
|
||||||
static #onCreateEquipment(event, target) {
|
static #onCreateEquipment(event, target) {
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -252,9 +206,11 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
|||||||
|
|
||||||
async _onRoll(event, target) {
|
async _onRoll(event, target) {
|
||||||
if (this.isEditMode) return
|
if (this.isEditMode) return
|
||||||
const rollType = event.target.dataset.rollType
|
// Use closest to find the rollable element in case user clicked on a child
|
||||||
let rollKey = event.target.dataset.rollKey;
|
const rollableElement = event.target.closest('.rollable') || event.target
|
||||||
let rollDice = event.target.dataset?.rollDice;
|
const rollType = rollableElement.dataset.rollType
|
||||||
|
let rollKey = rollableElement.dataset.rollKey;
|
||||||
|
let rollDice = rollableElement.dataset?.rollDice;
|
||||||
|
|
||||||
this.actor.prepareRoll(rollType, rollKey, rollDice)
|
this.actor.prepareRoll(rollType, rollKey, rollDice)
|
||||||
|
|
||||||
|
|||||||
@@ -162,9 +162,11 @@ export default class PrismRPGMonsterSheet extends PrismRPGActorSheet {
|
|||||||
|
|
||||||
async _onRoll(event, target) {
|
async _onRoll(event, target) {
|
||||||
if (this.isEditMode) return
|
if (this.isEditMode) return
|
||||||
const rollType = event.target.dataset.rollType
|
// Use closest to find the rollable element in case user clicked on a child
|
||||||
let rollKey = event.target.dataset.rollKey
|
const rollableElement = event.target.closest('.rollable') || event.target
|
||||||
let rollDice = event.target.dataset?.rollDice || "0"
|
const rollType = rollableElement.dataset.rollType
|
||||||
|
let rollKey = rollableElement.dataset.rollKey
|
||||||
|
let rollDice = rollableElement.dataset?.rollDice || "0"
|
||||||
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
|
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+18
-18
@@ -135,28 +135,28 @@ export const CHALLENGES = Object.freeze({
|
|||||||
})
|
})
|
||||||
|
|
||||||
export const SAVES = Object.freeze({
|
export const SAVES = Object.freeze({
|
||||||
will: {
|
str: {
|
||||||
id: "will",
|
id: "str",
|
||||||
label: "PRISMRPG.Character.will.label"
|
label: "PRISMRPG.Character.str.label"
|
||||||
},
|
},
|
||||||
dodge: {
|
dex: {
|
||||||
id: "dodge",
|
id: "dex",
|
||||||
label: "PRISMRPG.Character.dodge.label"
|
label: "PRISMRPG.Character.dex.label"
|
||||||
},
|
},
|
||||||
toughness: {
|
con: {
|
||||||
id: "toughness",
|
id: "con",
|
||||||
label: "PRISMRPG.Character.toughness.label"
|
label: "PRISMRPG.Character.con.label"
|
||||||
},
|
},
|
||||||
contagion: {
|
int: {
|
||||||
id: "contagion",
|
id: "int",
|
||||||
label: "PRISMRPG.Character.contagion.label"
|
label: "PRISMRPG.Character.int.label"
|
||||||
},
|
},
|
||||||
poison: {
|
wis: {
|
||||||
id: "poison",
|
id: "wis",
|
||||||
label: "PRISMRPG.Character.poison.label"
|
label: "PRISMRPG.Character.wis.label"
|
||||||
},
|
},
|
||||||
pain: {
|
cha: {
|
||||||
id: "pain",
|
id: "cha",
|
||||||
label: "PRISMRPG.Character.pain.label"
|
label: "PRISMRPG.Character.cha.label"
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -56,10 +56,10 @@ export const MORTAL_CHOICES = {
|
|||||||
"halflings": { label: "Halfling", id: "halflings", defenseBonus: 2 }
|
"halflings": { label: "Halfling", id: "halflings", defenseBonus: 2 }
|
||||||
}
|
}
|
||||||
|
|
||||||
export const FAVOR_CHOICES = {
|
export const ADVANTAGE_CHOICES = {
|
||||||
"none": { label: "None", value: "none" },
|
"none": { label: "None", value: "none" },
|
||||||
"favor": { label: "Favor", value: "favor" },
|
"advantage": { label: "Advantage", value: "advantage" },
|
||||||
"disfavor": { label: "Disfavor", value: "disfavor" }
|
"disadvantage": { label: "Disadvantage", value: "disadvantage" }
|
||||||
}
|
}
|
||||||
|
|
||||||
export const MOVEMENT_CHOICES = {
|
export const MOVEMENT_CHOICES = {
|
||||||
@@ -327,7 +327,7 @@ export const SYSTEM = {
|
|||||||
MOVE_DIRECTION_CHOICES,
|
MOVE_DIRECTION_CHOICES,
|
||||||
SIZE_CHOICES,
|
SIZE_CHOICES,
|
||||||
RANGE_CHOICES,
|
RANGE_CHOICES,
|
||||||
FAVOR_CHOICES,
|
ADVANTAGE_CHOICES,
|
||||||
ATTACKER_AIM_CHOICES,
|
ATTACKER_AIM_CHOICES,
|
||||||
MORTAL_CHOICES,
|
MORTAL_CHOICES,
|
||||||
MIRACLE_TYPES,
|
MIRACLE_TYPES,
|
||||||
|
|||||||
+81
-46
@@ -79,17 +79,39 @@ export default class PrismRPGActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
async prepareRoll(rollType, rollKey, rollDice ) {
|
async prepareRoll(rollType, rollKey, rollDice) {
|
||||||
console.log("Preparing roll", rollType, rollKey, rollDice)
|
console.log("Preparing roll", rollType, rollKey, rollDice)
|
||||||
let rollTarget
|
let rollTarget
|
||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
|
case "characteristic":
|
||||||
|
if (!this.system.characteristics || !this.system.characteristics[rollKey]) {
|
||||||
|
ui.notifications.error(`Characteristic ${rollKey} not found`)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
rollTarget = {
|
||||||
|
...foundry.utils.duplicate(this.system.characteristics[rollKey]),
|
||||||
|
rollKey: rollKey,
|
||||||
|
name: game.i18n.localize(`PRISMRPG.Label.${rollKey}`)
|
||||||
|
}
|
||||||
|
break
|
||||||
|
case "sub-attribute":
|
||||||
|
if (!this.system.subAttributes || !this.system.subAttributes[rollKey]) {
|
||||||
|
ui.notifications.error(`Sub-attribute ${rollKey} not found`)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
rollTarget = {
|
||||||
|
...foundry.utils.duplicate(this.system.subAttributes[rollKey]),
|
||||||
|
rollKey: rollKey,
|
||||||
|
name: game.i18n.localize(SYSTEM.SUB_ATTRIBUTES[rollKey].label)
|
||||||
|
}
|
||||||
|
break
|
||||||
case "granted":
|
case "granted":
|
||||||
rollTarget = {
|
rollTarget = {
|
||||||
name: rollKey,
|
name: rollKey,
|
||||||
formula: foundry.utils.duplicate(this.system.granted[rollKey]),
|
formula: foundry.utils.duplicate(this.system.granted[rollKey]),
|
||||||
rollKey: rollKey
|
rollKey: rollKey
|
||||||
}
|
}
|
||||||
if ( rollTarget.formula === "" || rollTarget.formula === undefined) {
|
if (rollTarget.formula === "" || rollTarget.formula === undefined) {
|
||||||
rollTarget.formula = 0
|
rollTarget.formula = 0
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -101,6 +123,10 @@ export default class PrismRPGActor extends Actor {
|
|||||||
rollTarget = foundry.utils.duplicate(this.system.saves[rollKey])
|
rollTarget = foundry.utils.duplicate(this.system.saves[rollKey])
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
rollTarget.rollDice = rollDice
|
rollTarget.rollDice = rollDice
|
||||||
|
// Pass the characteristic value for D&D 5e modifier calculation
|
||||||
|
rollTarget.characteristicValue = this.system.characteristics[rollKey].value
|
||||||
|
// The save bonus is the proficiency modifier (value stored in saves)
|
||||||
|
rollTarget.saveBonus = this.system.saves[rollKey].value
|
||||||
break
|
break
|
||||||
case "spell":
|
case "spell":
|
||||||
rollTarget = this.items.find((i) => i.type === "spell" && i.id === rollKey)
|
rollTarget = this.items.find((i) => i.type === "spell" && i.id === rollKey)
|
||||||
@@ -117,79 +143,88 @@ export default class PrismRPGActor extends Actor {
|
|||||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.rollFromWeapon"))
|
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.rollFromWeapon"))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
// Get the primary attribute for D&D 5e style rolls
|
||||||
|
const attrKey = rollTarget.system.primaryAttribute || "dex"
|
||||||
|
rollTarget.characteristicValue = this.system.characteristics[attrKey].value
|
||||||
|
rollTarget.proficiencyBonus = rollTarget.system.modifier
|
||||||
break
|
break
|
||||||
case "spell-attack":
|
case "spell-attack":
|
||||||
case "spell-power":
|
case "spell-power":
|
||||||
case "miracle-attack":
|
case "miracle-attack":
|
||||||
case "miracle-power":
|
case "miracle-power":
|
||||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
|
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type === "spell") && i.id === rollKey)
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
break
|
break
|
||||||
case "shield-roll": {
|
case "shield-roll": {
|
||||||
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
||||||
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
|
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
|
||||||
rollTarget.skill = shieldSkill
|
rollTarget.skill = shieldSkill
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "weapon-damage-small":
|
case "weapon-damage-small":
|
||||||
case "weapon-damage-medium":
|
case "weapon-damage-medium":
|
||||||
case "weapon-attack":
|
case "weapon-attack":
|
||||||
case "weapon-defense": {
|
case "weapon-defense": {
|
||||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||||
let skill
|
let skill
|
||||||
let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||||
|
if (skills.length > 0) {
|
||||||
|
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||||
|
} else {
|
||||||
|
skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
|
||||||
if (skills.length > 0) {
|
if (skills.length > 0) {
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||||
} else {
|
} else {
|
||||||
skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
|
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
|
||||||
if (skills.length > 0) {
|
if (skills.length > 0) {
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
||||||
} else {
|
} else {
|
||||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
|
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||||
if (skills.length > 0) {
|
if (skills.length > 0) {
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
||||||
} else {
|
} else {
|
||||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
|
||||||
if (skills.length > 0) {
|
return
|
||||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
|
||||||
} else {
|
|
||||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!weapon || !skill) {
|
|
||||||
console.error("Weapon or skill not found", weapon, skill)
|
|
||||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
|
|
||||||
return
|
|
||||||
}
|
|
||||||
rollTarget = skill
|
|
||||||
rollTarget.weapon = weapon
|
|
||||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
|
||||||
rollTarget.rollKey = rollKey
|
|
||||||
rollTarget.combat = foundry.utils.duplicate(this.system.combat)
|
|
||||||
if ( rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
|
||||||
rollTarget.grantedDice = this.system.granted.damageDice
|
|
||||||
}
|
|
||||||
if ( rollType === "weapon-attack") {
|
|
||||||
rollTarget.grantedDice = this.system.granted.attackDice
|
|
||||||
}
|
|
||||||
if ( rollType === "weapon-defense") {
|
|
||||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
if (!weapon || !skill) {
|
||||||
|
console.error("Weapon or skill not found", weapon, skill)
|
||||||
|
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
|
||||||
|
return
|
||||||
|
}
|
||||||
|
rollTarget = skill
|
||||||
|
rollTarget.weapon = weapon
|
||||||
|
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||||
|
rollTarget.rollKey = rollKey
|
||||||
|
rollTarget.combat = foundry.utils.duplicate(this.system.combat)
|
||||||
|
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
||||||
|
rollTarget.grantedDice = this.system.granted.damageDice
|
||||||
|
}
|
||||||
|
if (rollType === "weapon-attack") {
|
||||||
|
rollTarget.grantedDice = this.system.granted.attackDice
|
||||||
|
}
|
||||||
|
if (rollType === "weapon-defense") {
|
||||||
|
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||||
|
}
|
||||||
|
}
|
||||||
break
|
break
|
||||||
default:
|
default:
|
||||||
ui.notifications.error(game.i18n.localize("PRISMRPG.Notifications.rollTypeNotFound") + String(rollType))
|
ui.notifications.error(game.i18n.localize("PRISMRPG.Notifications.rollTypeNotFound") + String(rollType))
|
||||||
break
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// In all cases
|
// In all cases - verify rollTarget exists
|
||||||
rollTarget.magicUser = this.system.biodata.magicUser
|
if (!rollTarget) {
|
||||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
console.error("Roll target is undefined for rollType:", rollType)
|
||||||
rollTarget.actorLevel = this.system.biodata.level
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
rollTarget.magicUser = this.system.biodata?.magicUser || false
|
||||||
|
rollTarget.actorModifiers = this.system.modifiers ? foundry.utils.duplicate(this.system.modifiers) : {}
|
||||||
|
rollTarget.actorLevel = this.system.biodata?.level || 1
|
||||||
await this.system.roll(rollType, rollTarget)
|
await this.system.roll(rollType, rollTarget)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
+182
-998
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+36
-84
@@ -43,6 +43,20 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
|||||||
}, {}),
|
}, {}),
|
||||||
)
|
)
|
||||||
|
|
||||||
|
// Sub-Attributes (derived from two parent characteristics)
|
||||||
|
const subAttributeField = (label) => {
|
||||||
|
const schema = {
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
|
}
|
||||||
|
return new fields.SchemaField(schema, { label })
|
||||||
|
}
|
||||||
|
schema.subAttributes = new fields.SchemaField(
|
||||||
|
Object.values(SYSTEM.SUB_ATTRIBUTES).reduce((obj, subAttr) => {
|
||||||
|
obj[subAttr.id] = subAttributeField(subAttr.label)
|
||||||
|
return obj
|
||||||
|
}, {}),
|
||||||
|
)
|
||||||
|
|
||||||
// Challenges
|
// Challenges
|
||||||
const challengeField = (label) => {
|
const challengeField = (label) => {
|
||||||
const schema = {
|
const schema = {
|
||||||
@@ -67,50 +81,21 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
|||||||
schema.hp = new fields.SchemaField({
|
schema.hp = new fields.SchemaField({
|
||||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
temp: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
|
|
||||||
initial: [{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 },
|
|
||||||
{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 },
|
|
||||||
{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }], min: 8
|
|
||||||
}),
|
|
||||||
damageResistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.perception = new fields.SchemaField({
|
schema.magicPoints = new fields.SchemaField({
|
||||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
})
|
|
||||||
schema.grit = new fields.SchemaField({
|
|
||||||
starting: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
earned: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
|
||||||
})
|
|
||||||
schema.luck = new fields.SchemaField({
|
|
||||||
earned: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
|
||||||
})
|
|
||||||
schema.granted = new fields.SchemaField({
|
|
||||||
attackDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
|
|
||||||
defenseDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
|
|
||||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES })
|
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.movement = new fields.SchemaField({
|
schema.armorPoints = new fields.SchemaField({
|
||||||
walk: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
jog: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
sprint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
run: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
armorAdjust: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
})
|
|
||||||
schema.jump = new fields.SchemaField({
|
|
||||||
broad: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
running: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
vertical: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.biodata = new fields.SchemaField({
|
schema.biodata = new fields.SchemaField({
|
||||||
class: new fields.StringField({ required: true, initial: "untrained", choices: SYSTEM.CHAR_CLASSES }),
|
|
||||||
level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
|
level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
|
||||||
mortal: new fields.StringField({ required: true, initial: "mankind", choices: SYSTEM.MORTAL_CHOICES }),
|
|
||||||
alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||||
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
|
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
|
||||||
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 10 }),
|
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 10 }),
|
||||||
@@ -118,16 +103,7 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
|||||||
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||||
hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||||
magicUser: new fields.BooleanField({ initial: false }),
|
magicUser: new fields.BooleanField({ initial: false }),
|
||||||
clericUser: new fields.BooleanField({ initial: false }),
|
clericUser: new fields.BooleanField({ initial: false })
|
||||||
hpPerLevel: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
|
||||||
})
|
|
||||||
|
|
||||||
schema.modifiers = new fields.SchemaField({
|
|
||||||
levelSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
saveModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
levelMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
intSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
chaMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.developmentPoints = new fields.SchemaField({
|
schema.developmentPoints = new fields.SchemaField({
|
||||||
@@ -168,21 +144,6 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
|||||||
}, {}),
|
}, {}),
|
||||||
)
|
)
|
||||||
|
|
||||||
// Core Skill system (Prism RPG)
|
|
||||||
schema.coreSkill = new fields.SchemaField({
|
|
||||||
skill: new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: "",
|
|
||||||
choices: SYSTEM.CORE_SKILLS_CHOICES,
|
|
||||||
label: "Selected Core Skill"
|
|
||||||
}),
|
|
||||||
attributeChoice: new fields.StringField({
|
|
||||||
required: true,
|
|
||||||
initial: "",
|
|
||||||
label: "Attribute Choice for +2 Bonus"
|
|
||||||
})
|
|
||||||
})
|
|
||||||
|
|
||||||
return schema
|
return schema
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -216,43 +177,34 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
|||||||
|
|
||||||
prepareDerivedData() {
|
prepareDerivedData() {
|
||||||
super.prepareDerivedData();
|
super.prepareDerivedData();
|
||||||
let grit = 0
|
|
||||||
for (let c in this.characteristics) {
|
// Calculate sub-attributes from parent characteristics
|
||||||
if (SYSTEM.CHARACTERISTICS_MAJOR[c.id]) {
|
// Sub-attribute = lowest ability modifier between the two parent characteristics
|
||||||
grit += this.characteristics[c].value
|
for (let subAttrKey in SYSTEM.SUB_ATTRIBUTES) {
|
||||||
}
|
const subAttr = SYSTEM.SUB_ATTRIBUTES[subAttrKey]
|
||||||
|
const parent1Value = this.characteristics[subAttr.parents[0]].value
|
||||||
|
const parent2Value = this.characteristics[subAttr.parents[1]].value
|
||||||
|
// Calculate D&D 5e style ability modifiers: (ability - 10) / 2
|
||||||
|
const parent1Bonus = Math.floor((parent1Value - 10) / 2)
|
||||||
|
const parent2Bonus = Math.floor((parent2Value - 10) / 2)
|
||||||
|
// Take the lowest modifier
|
||||||
|
this.subAttributes[subAttrKey].value = Math.min(parent1Bonus, parent2Bonus)
|
||||||
}
|
}
|
||||||
|
|
||||||
this.modifiers.saveModifier = Math.floor((Number(this.biodata.level) / 5))
|
// Calculate save modifier locally (not stored)
|
||||||
this.modifiers.levelSpellModifier = Math.floor((Number(this.biodata.level) / 5))
|
const saveModifier = Math.floor((Number(this.biodata.level) / 5))
|
||||||
this.modifiers.levelMiracleModifier = Math.floor((Number(this.biodata.level) / 5))
|
|
||||||
|
|
||||||
this.grit.starting = Math.round(grit / 6)
|
|
||||||
|
|
||||||
let strDef = SYSTEM.CHARACTERISTICS_TABLES.str.find(s => s.value === this.characteristics.str.value)
|
let strDef = SYSTEM.CHARACTERISTICS_TABLES.str.find(s => s.value === this.characteristics.str.value)
|
||||||
this.challenges.str.value = strDef.challenge
|
this.challenges.str.value = strDef.challenge
|
||||||
|
|
||||||
let intDef = SYSTEM.CHARACTERISTICS_TABLES.int.find(s => s.value === this.characteristics.int.value)
|
|
||||||
this.modifiers.intSpellModifier = intDef.arkane_casting_mod
|
|
||||||
|
|
||||||
let dexDef = SYSTEM.CHARACTERISTICS_TABLES.dex.find(s => s.value === this.characteristics.dex.value)
|
let dexDef = SYSTEM.CHARACTERISTICS_TABLES.dex.find(s => s.value === this.characteristics.dex.value)
|
||||||
this.challenges.agility.value = dexDef.challenge
|
this.challenges.agility.value = dexDef.challenge
|
||||||
this.saves.dodge.value = dexDef.dodge + this.modifiers.saveModifier
|
|
||||||
|
|
||||||
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find(s => s.value === this.characteristics.wis.value)
|
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find(s => s.value === this.characteristics.wis.value)
|
||||||
this.saves.will.value = wisDef.willpower_save + this.modifiers.saveModifier
|
|
||||||
|
|
||||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES.cha.find(s => s.value === this.characteristics.cha.value)
|
|
||||||
this.modifiers.chaMiracleModifier = chaDef.divine_miracle_bonus
|
|
||||||
|
|
||||||
let conDef = SYSTEM.CHARACTERISTICS_TABLES.con.find(s => s.value === this.characteristics.con.value)
|
let conDef = SYSTEM.CHARACTERISTICS_TABLES.con.find(s => s.value === this.characteristics.con.value)
|
||||||
this.saves.pain.value = conDef.pain_save + this.modifiers.saveModifier
|
|
||||||
this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
|
|
||||||
this.challenges.dying.value = conDef.stabilization_dice
|
this.challenges.dying.value = conDef.stabilization_dice
|
||||||
|
|
||||||
this.saves.contagion.value = this.characteristics.con.value;// + this.modifiers.saveModifier
|
|
||||||
this.saves.poison.value = this.characteristics.con.value; // + this.modifiers.saveModifier
|
|
||||||
|
|
||||||
this.combat.attackModifier = 0
|
this.combat.attackModifier = 0
|
||||||
for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
|
for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
|
||||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||||
|
|||||||
@@ -36,6 +36,13 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
|
|||||||
label: "Is Core Skill"
|
label: "Is Core Skill"
|
||||||
})
|
})
|
||||||
|
|
||||||
|
// Primary attribute for this skill (str, dex, con, int, wis, cha)
|
||||||
|
schema.primaryAttribute = new fields.StringField({
|
||||||
|
required: true,
|
||||||
|
initial: "dex",
|
||||||
|
label: "Primary Attribute"
|
||||||
|
})
|
||||||
|
|
||||||
// If Core Skill, which attribute receives the +2 bonus?
|
// If Core Skill, which attribute receives the +2 bonus?
|
||||||
schema.attributeBonus = new fields.StringField({
|
schema.attributeBonus = new fields.StringField({
|
||||||
required: true,
|
required: true,
|
||||||
@@ -107,9 +114,9 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
|
|||||||
prepareDerivedData() {
|
prepareDerivedData() {
|
||||||
super.prepareDerivedData()
|
super.prepareDerivedData()
|
||||||
|
|
||||||
// If this is the character's Core Skill, apply bonuses
|
// D&D 5e style: Core Skill gives +2 proficiency bonus
|
||||||
if (this.isCoreSkill) {
|
if (this.isCoreSkill) {
|
||||||
this.modifier = CORE_SKILL_BONUS?.basic || 5
|
this.modifier = 2
|
||||||
this.canAdvancedCheck = true
|
this.canAdvancedCheck = true
|
||||||
} else {
|
} else {
|
||||||
this.modifier = 0
|
this.modifier = 0
|
||||||
|
|||||||
@@ -170,6 +170,12 @@ export default class PrismRPGUtils {
|
|||||||
Handlebars.registerHelper('countKeys', function (obj) {
|
Handlebars.registerHelper('countKeys', function (obj) {
|
||||||
return Object.keys(obj).length;
|
return Object.keys(obj).length;
|
||||||
})
|
})
|
||||||
|
Handlebars.registerHelper('entries', function (obj) {
|
||||||
|
return Object.entries(obj);
|
||||||
|
})
|
||||||
|
Handlebars.registerHelper('uppercase', function (str) {
|
||||||
|
return str ? str.toUpperCase() : '';
|
||||||
|
})
|
||||||
|
|
||||||
Handlebars.registerHelper('isEnabled', function (configKey) {
|
Handlebars.registerHelper('isEnabled', function (configKey) {
|
||||||
return game.settings.get("bol", configKey);
|
return game.settings.get("bol", configKey);
|
||||||
|
|||||||
@@ -0,0 +1,479 @@
|
|||||||
|
// Character Main Sheet V2 - Based on PNG character sheet design
|
||||||
|
.character-main-v2 {
|
||||||
|
.sheet-common();
|
||||||
|
padding: 0;
|
||||||
|
margin: 0;
|
||||||
|
|
||||||
|
.character-sheet-wrapper {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
padding: 2px 4px;
|
||||||
|
min-height: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Character Header with Banner
|
||||||
|
.character-header {
|
||||||
|
position: relative;
|
||||||
|
margin-bottom: 3px;
|
||||||
|
|
||||||
|
.character-name-banner {
|
||||||
|
background-image: url("../assets/sheet/banner-bg.png");
|
||||||
|
background-size: contain;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
background-position: center;
|
||||||
|
height: 42px;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
|
||||||
|
input {
|
||||||
|
background: transparent;
|
||||||
|
border: none;
|
||||||
|
text-align: center;
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 20px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
width: 500px;
|
||||||
|
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
|
||||||
|
padding: 2px 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-toggle-controls {
|
||||||
|
position: absolute;
|
||||||
|
top: 6px;
|
||||||
|
right: 10px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Main Grid Layout
|
||||||
|
.character-main-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: 1fr 300px;
|
||||||
|
gap: 12px;
|
||||||
|
align-items: start;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Left Column - Portrait, Attributes, HP
|
||||||
|
.character-left-column {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
gap: 12px;
|
||||||
|
align-items: flex-start;
|
||||||
|
|
||||||
|
.portrait-hp-column {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 12px;
|
||||||
|
width: 200px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-portrait {
|
||||||
|
width: 200px;
|
||||||
|
height: 200px;
|
||||||
|
border: 3px solid #6b6b6b;
|
||||||
|
border-radius: 8px;
|
||||||
|
overflow: hidden;
|
||||||
|
background: #d4d4d4;
|
||||||
|
|
||||||
|
img {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
object-fit: cover;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// HP Shields - below portrait, same width
|
||||||
|
.hp-shields-section {
|
||||||
|
width: 200px;
|
||||||
|
|
||||||
|
.hp-shields {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 6px;
|
||||||
|
|
||||||
|
.hp-item {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
align-items: center;
|
||||||
|
gap: 8px;
|
||||||
|
|
||||||
|
.hp-label {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 12px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-transform: uppercase;
|
||||||
|
width: 55px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hp-value {
|
||||||
|
input {
|
||||||
|
width: 40px;
|
||||||
|
height: 28px;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: bold;
|
||||||
|
background: rgba(255, 255, 255, 0.9);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.hp-separator {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hp-max {
|
||||||
|
input {
|
||||||
|
width: 40px;
|
||||||
|
height: 28px;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: bold;
|
||||||
|
background: rgba(200, 220, 255, 0.5);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-attributes {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 6px;
|
||||||
|
flex: 1;
|
||||||
|
min-width: 0;
|
||||||
|
max-width: 280px;
|
||||||
|
|
||||||
|
.attribute-shield {
|
||||||
|
position: relative;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
align-items: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 6px 12px;
|
||||||
|
background: rgba(255, 255, 255, 0.3);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
height: auto;
|
||||||
|
|
||||||
|
.attribute-label {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 11px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-transform: uppercase;
|
||||||
|
margin: 0;
|
||||||
|
min-width: 40px;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
|
||||||
|
a.rollable {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-decoration: none;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.2s;
|
||||||
|
|
||||||
|
i {
|
||||||
|
font-size: 12px;
|
||||||
|
color: #6b6b6b;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: #000;
|
||||||
|
text-shadow: 0 0 4px rgba(0, 0, 0, 0.3);
|
||||||
|
|
||||||
|
i {
|
||||||
|
color: #2c2c2c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.attribute-value {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
|
||||||
|
input {
|
||||||
|
width: 45px;
|
||||||
|
height: 32px;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 16px;
|
||||||
|
font-weight: bold;
|
||||||
|
background: rgba(255, 255, 255, 0.9);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.attribute-save {
|
||||||
|
margin-left: auto;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
|
||||||
|
a.save-rollable {
|
||||||
|
display: contents;
|
||||||
|
cursor: pointer;
|
||||||
|
|
||||||
|
i {
|
||||||
|
margin-right: 6px;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:hover input {
|
||||||
|
background: rgba(200, 220, 255, 0.8);
|
||||||
|
border-color: #4a4a4a;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
input {
|
||||||
|
width: 45px;
|
||||||
|
height: 32px;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: bold;
|
||||||
|
background: rgba(200, 220, 255, 0.5);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
color: #2c2c2c;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.2s;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Right Column - Race, Classes
|
||||||
|
.character-right-column {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 15px;
|
||||||
|
|
||||||
|
.section-title {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-transform: uppercase;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
padding: 5px 10px;
|
||||||
|
background: rgba(255, 255, 255, 0.6);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.race-section {
|
||||||
|
.race-box {
|
||||||
|
padding: 6px;
|
||||||
|
background: rgba(255, 255, 255, 0.5);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 6px;
|
||||||
|
min-height: 50px;
|
||||||
|
|
||||||
|
.race-label {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 10px;
|
||||||
|
color: #6b6b6b;
|
||||||
|
text-align: center;
|
||||||
|
margin-bottom: 3px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.section-title {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 11px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-transform: uppercase;
|
||||||
|
margin: 0 0 4px 0;
|
||||||
|
padding: 3px;
|
||||||
|
background: rgba(255, 255, 255, 0.6);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.race-item {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
|
||||||
|
.item-img {
|
||||||
|
width: 30px;
|
||||||
|
height: 30px;
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
object-fit: cover;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
.race-name {
|
||||||
|
flex: 1;
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 12px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.controls {
|
||||||
|
display: flex;
|
||||||
|
gap: 6px;
|
||||||
|
|
||||||
|
a {
|
||||||
|
color: #6b6b6b;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: color 0.2s;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: #2c2c2c;
|
||||||
|
}
|
||||||
|
|
||||||
|
i {
|
||||||
|
font-size: 14px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.no-race {
|
||||||
|
text-align: center;
|
||||||
|
font-family: "Crimson Text", serif;
|
||||||
|
font-size: 11px;
|
||||||
|
color: #6b6b6b;
|
||||||
|
font-style: italic;
|
||||||
|
padding: 5px;
|
||||||
|
}
|
||||||
|
|
||||||
|
input {
|
||||||
|
width: 100%;
|
||||||
|
background: transparent;
|
||||||
|
border: none;
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 14px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.classes-section {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 8px;
|
||||||
|
|
||||||
|
.class-box {
|
||||||
|
padding: 6px;
|
||||||
|
background: rgba(255, 255, 255, 0.5);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 6px;
|
||||||
|
|
||||||
|
.class-label {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 10px;
|
||||||
|
color: #6b6b6b;
|
||||||
|
text-align: center;
|
||||||
|
margin-bottom: 3px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.class-content {
|
||||||
|
.class-item {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
|
||||||
|
.item-img {
|
||||||
|
width: 28px;
|
||||||
|
height: 28px;
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
object-fit: cover;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
.class-name {
|
||||||
|
flex: 1;
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 11px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.controls {
|
||||||
|
display: flex;
|
||||||
|
gap: 6px;
|
||||||
|
|
||||||
|
a {
|
||||||
|
color: #6b6b6b;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: color 0.2s;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: #2c2c2c;
|
||||||
|
}
|
||||||
|
|
||||||
|
i {
|
||||||
|
font-size: 12px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.no-class {
|
||||||
|
text-align: center;
|
||||||
|
font-family: "Crimson Text", serif;
|
||||||
|
font-size: 11px;
|
||||||
|
color: #6b6b6b;
|
||||||
|
font-style: italic;
|
||||||
|
padding: 5px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.class-input {
|
||||||
|
input {
|
||||||
|
width: 100%;
|
||||||
|
background: transparent;
|
||||||
|
border: none;
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 14px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.origin-section {
|
||||||
|
.origin-box {
|
||||||
|
padding: 15px;
|
||||||
|
background: rgba(255, 255, 255, 0.5);
|
||||||
|
border: 3px solid #6b6b6b;
|
||||||
|
border-radius: 8px;
|
||||||
|
min-height: 350px;
|
||||||
|
|
||||||
|
textarea {
|
||||||
|
width: 100%;
|
||||||
|
min-height: 320px;
|
||||||
|
background: transparent;
|
||||||
|
border: none;
|
||||||
|
font-family: "Crimson Text", serif;
|
||||||
|
font-size: 13px;
|
||||||
|
line-height: 1.6;
|
||||||
|
resize: vertical;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
// Sub-attributes tab styling
|
||||||
|
|
||||||
|
.character-subattributes.tab {
|
||||||
|
.subattributes-content {
|
||||||
|
padding: 1rem;
|
||||||
|
|
||||||
|
.subattributes-list {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(4, 1fr);
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.subattribute-item {
|
||||||
|
background: rgba(0, 0, 0, 0.1);
|
||||||
|
border: 1px solid var(--color-border-dark-secondary);
|
||||||
|
border-radius: 4px;
|
||||||
|
padding: 0.4rem;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.15rem;
|
||||||
|
text-align: center;
|
||||||
|
cursor: pointer;
|
||||||
|
text-decoration: none;
|
||||||
|
|
||||||
|
.subattribute-header {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.3rem;
|
||||||
|
|
||||||
|
i.fa-dice-d20 {
|
||||||
|
font-size: 1em;
|
||||||
|
color: var(--color-text-dark-primary);
|
||||||
|
opacity: 0.7;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: rgba(0, 0, 0, 0.2);
|
||||||
|
border-color: var(--color-text-light-primary);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||||
|
|
||||||
|
.subattribute-header i.fa-dice-d20 {
|
||||||
|
opacity: 1;
|
||||||
|
color: var(--color-text-dark-primary);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.subattribute-name {
|
||||||
|
font-weight: bold;
|
||||||
|
font-size: 0.75em;
|
||||||
|
color: var(--color-text-dark-primary);
|
||||||
|
line-height: 1.2;
|
||||||
|
}
|
||||||
|
|
||||||
|
.subattribute-value {
|
||||||
|
font-size: 1em;
|
||||||
|
font-weight: bold;
|
||||||
|
color: var(--color-text-dark-primary);
|
||||||
|
min-width: 2em;
|
||||||
|
padding: 0.15rem 0.3rem;
|
||||||
|
background: rgba(255, 255, 255, 0.1);
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Responsive adjustments
|
||||||
|
@media (max-width: 768px) {
|
||||||
|
.character-subattributes.tab {
|
||||||
|
.subattributes-content {
|
||||||
|
.subattributes-list {
|
||||||
|
grid-template-columns: repeat(3, 1fr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+312
-23
@@ -1,7 +1,107 @@
|
|||||||
.character-content {
|
.character-content {
|
||||||
.sheet-common();
|
font-family: var(--font-primary);
|
||||||
.character-sheet-common();
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
color: var(--color-dark-1);
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
overflow: scroll;
|
overflow: scroll;
|
||||||
|
|
||||||
|
nav.tabs {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
padding: 2px 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
nav.tabs [data-tab] {
|
||||||
|
color: #636060;
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.1);
|
||||||
|
font-family: var(--font-secondary);
|
||||||
|
font-weight: bold;
|
||||||
|
padding: 3px 16px;
|
||||||
|
background-color: rgba(255, 255, 255, 0.3);
|
||||||
|
border-radius: 4px;
|
||||||
|
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.8);
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
cursor: pointer;
|
||||||
|
border: 2px solid transparent;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background-color: rgba(255, 255, 255, 0.7);
|
||||||
|
color: #1a1a1a;
|
||||||
|
transform: translateY(-2px);
|
||||||
|
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
|
||||||
|
border-color: rgba(107, 107, 107, 0.3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nav.tabs [data-tab].active {
|
||||||
|
color: #000000;
|
||||||
|
background-color: rgba(255, 255, 255, 0.85);
|
||||||
|
text-shadow: 1px 1px 3px rgba(255, 255, 255, 1);
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.25);
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background-color: rgba(255, 255, 255, 0.95);
|
||||||
|
box-shadow: 0 4px 10px rgba(0, 0, 0, 0.35);
|
||||||
|
transform: translateY(-2px);
|
||||||
|
border-color: #4a4a4a;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
input:disabled,
|
||||||
|
select:disabled {
|
||||||
|
background-color: rgba(0, 0, 0, 0.2);
|
||||||
|
border-color: transparent;
|
||||||
|
color: var(--color-dark-3);
|
||||||
|
}
|
||||||
|
|
||||||
|
input,
|
||||||
|
select {
|
||||||
|
height: 1.5rem;
|
||||||
|
background-color: rgba(0, 0, 0, 0.1);
|
||||||
|
border-color: var(--color-dark-6);
|
||||||
|
color: var(--color-dark-2);
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name="name"] {
|
||||||
|
height: 2.5rem;
|
||||||
|
margin-right: 4px;
|
||||||
|
font-family: var(--font-secondary);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.2);
|
||||||
|
font-weight: bold;
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
fieldset {
|
||||||
|
margin-bottom: 4px;
|
||||||
|
border-radius: 4px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.form-fields {
|
||||||
|
input,
|
||||||
|
select {
|
||||||
|
text-align: center;
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
}
|
||||||
|
select {
|
||||||
|
font-family: var(--font-secondary);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
legend {
|
||||||
|
font-family: var(--font-secondary);
|
||||||
|
font-size: calc(var(--font-size-standard) * 1.2);
|
||||||
|
font-weight: bold;
|
||||||
|
letter-spacing: 1px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-sheet-common();
|
||||||
}
|
}
|
||||||
|
|
||||||
.character-main {
|
.character-main {
|
||||||
@@ -223,6 +323,13 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
.tab.character-biography .main-div {
|
.tab.character-biography .main-div {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
padding: 8px 10px;
|
||||||
|
min-height: 100%;
|
||||||
|
|
||||||
.biodata {
|
.biodata {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(4, 1fr);
|
grid-template-columns: repeat(4, 1fr);
|
||||||
@@ -253,6 +360,13 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
.tab.character-skills .main-div {
|
.tab.character-skills .main-div {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
padding: 8px 10px;
|
||||||
|
min-height: 100%;
|
||||||
|
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
legend {
|
legend {
|
||||||
@@ -263,58 +377,212 @@
|
|||||||
}
|
}
|
||||||
.skills {
|
.skills {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(3, 1fr);
|
grid-template-columns: repeat(2, 1fr);
|
||||||
gap: 4px;
|
gap: 6px;
|
||||||
.skill {
|
.skill {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
gap: 4px;
|
gap: 8px;
|
||||||
.item-img {
|
padding: 6px 10px;
|
||||||
width: 24px;
|
background: rgba(255, 255, 255, 0.3);
|
||||||
height: 24px;
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 6px;
|
||||||
|
transition: all 0.2s;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: rgba(255, 255, 255, 0.5);
|
||||||
|
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
&.is-core-skill {
|
||||||
|
background: rgba(255, 235, 180, 0.4);
|
||||||
|
border-color: #d4a017;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: rgba(255, 235, 180, 0.6);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.item-img {
|
||||||
|
width: 32px;
|
||||||
|
height: 32px;
|
||||||
|
border: 2px solid #6b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
object-fit: cover;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
|
||||||
.name {
|
.name {
|
||||||
min-width: 12rem;
|
flex: 1;
|
||||||
|
min-width: 0;
|
||||||
|
|
||||||
|
a {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: 600;
|
||||||
|
color: #2c2c2c;
|
||||||
|
|
||||||
|
i {
|
||||||
|
margin-right: 6px;
|
||||||
|
color: #6b6b6b;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: #000;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.score {
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 16px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #2c2c2c;
|
||||||
|
min-width: 50px;
|
||||||
|
text-align: center;
|
||||||
|
|
||||||
|
.advanced-icon {
|
||||||
|
color: #d4a017;
|
||||||
|
font-size: 18px;
|
||||||
|
margin-left: 4px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.controls {
|
||||||
|
display: flex;
|
||||||
|
gap: 8px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
|
||||||
|
a {
|
||||||
|
color: #6b6b6b;
|
||||||
|
font-size: 14px;
|
||||||
|
transition: color 0.2s;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: #2c2c2c;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.racial-abilities {
|
.racial-abilities {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(3, 1fr);
|
grid-template-columns: repeat(2, 1fr);
|
||||||
gap: 4px;
|
gap: 6px;
|
||||||
.racial-ability {
|
.racial-ability {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
gap: 4px;
|
gap: 8px;
|
||||||
.item-img {
|
padding: 6px 10px;
|
||||||
width: 24px;
|
background: rgba(200, 255, 200, 0.2);
|
||||||
height: 24px;
|
border: 2px solid #6b9b6b;
|
||||||
|
border-radius: 6px;
|
||||||
|
transition: all 0.2s;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: rgba(200, 255, 200, 0.4);
|
||||||
|
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.item-img {
|
||||||
|
width: 32px;
|
||||||
|
height: 32px;
|
||||||
|
border: 2px solid #6b9b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
object-fit: cover;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
|
||||||
.name {
|
.name {
|
||||||
min-width: 12rem;
|
flex: 1;
|
||||||
|
min-width: 0;
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: 600;
|
||||||
|
color: #2c2c2c;
|
||||||
|
}
|
||||||
|
|
||||||
|
.controls {
|
||||||
|
display: flex;
|
||||||
|
gap: 8px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
|
||||||
|
a {
|
||||||
|
color: #6b9b6b;
|
||||||
|
font-size: 14px;
|
||||||
|
transition: color 0.2s;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: #3c6b3c;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.vulnerabilities {
|
.vulnerabilities {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(3, 1fr);
|
grid-template-columns: repeat(2, 1fr);
|
||||||
gap: 4px;
|
gap: 6px;
|
||||||
.vulnerability {
|
.vulnerability {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
gap: 4px;
|
gap: 8px;
|
||||||
.item-img {
|
padding: 6px 10px;
|
||||||
width: 24px;
|
background: rgba(255, 200, 200, 0.2);
|
||||||
height: 24px;
|
border: 2px solid #9b6b6b;
|
||||||
|
border-radius: 6px;
|
||||||
|
transition: all 0.2s;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: rgba(255, 200, 200, 0.4);
|
||||||
|
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.item-img {
|
||||||
|
width: 32px;
|
||||||
|
height: 32px;
|
||||||
|
border: 2px solid #9b6b6b;
|
||||||
|
border-radius: 4px;
|
||||||
|
object-fit: cover;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
|
||||||
.name {
|
.name {
|
||||||
min-width: 12rem;
|
flex: 1;
|
||||||
|
min-width: 0;
|
||||||
|
font-family: "Cinzel", serif;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: 600;
|
||||||
|
color: #2c2c2c;
|
||||||
|
}
|
||||||
|
|
||||||
|
.controls {
|
||||||
|
display: flex;
|
||||||
|
gap: 8px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
|
||||||
|
a {
|
||||||
|
color: #9b6b6b;
|
||||||
|
font-size: 14px;
|
||||||
|
transition: color 0.2s;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: #6b3c3c;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.tab.character-equipment .main-div {
|
.tab.character-equipment .main-div {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
padding: 8px 10px;
|
||||||
|
min-height: 100%;
|
||||||
|
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
legend {
|
legend {
|
||||||
@@ -354,6 +622,13 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
.tab.character-combat .main-div {
|
.tab.character-combat .main-div {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
padding: 8px 10px;
|
||||||
|
min-height: 100%;
|
||||||
|
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
legend {
|
legend {
|
||||||
@@ -504,6 +779,13 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
.tab.character-spells .main-div {
|
.tab.character-spells .main-div {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
padding: 8px 10px;
|
||||||
|
min-height: 100%;
|
||||||
|
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
legend {
|
legend {
|
||||||
@@ -565,6 +847,13 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
.tab.character-miracles .main-div {
|
.tab.character-miracles .main-div {
|
||||||
|
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
padding: 8px 10px;
|
||||||
|
min-height: 100%;
|
||||||
|
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
legend {
|
legend {
|
||||||
|
|||||||
@@ -4,6 +4,8 @@
|
|||||||
.prismrpg {
|
.prismrpg {
|
||||||
@import "mixins.less";
|
@import "mixins.less";
|
||||||
@import "character.less";
|
@import "character.less";
|
||||||
|
@import "character-main-v2.less";
|
||||||
|
@import "character-subattributes.less";
|
||||||
@import "monster.less";
|
@import "monster.less";
|
||||||
@import "skill.less";
|
@import "skill.less";
|
||||||
@import "racial-ability.less";
|
@import "racial-ability.less";
|
||||||
|
|||||||
@@ -1,97 +1,156 @@
|
|||||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
<section
|
||||||
|
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||||
|
data-tab="{{tab.id}}"
|
||||||
|
data-group="{{tab.group}}"
|
||||||
|
>
|
||||||
<div class="main-div">
|
<div class="main-div">
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "PRISMRPG.Label.biodata"}}</legend>
|
<legend>{{localize "PRISMRPG.Label.biodata"}}</legend>
|
||||||
<div class="biodata">
|
<div class="biodata">
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Class</span>
|
<span class="name">Class</span>
|
||||||
{{formInput systemFields.biodata.fields.class value=system.biodata.class }}
|
{{formInput
|
||||||
</div>
|
systemFields.biodata.fields.class
|
||||||
<div class="biodata-elem">
|
value=system.biodata.class
|
||||||
<span class="name">Level</span>
|
}}
|
||||||
{{formInput systemFields.biodata.fields.level value=system.biodata.level }}
|
</div>
|
||||||
</div>
|
<div class="biodata-elem">
|
||||||
<div class="biodata-elem">
|
<span class="name">Level</span>
|
||||||
<span class="name">Mortal</span>
|
{{formInput
|
||||||
{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }}
|
systemFields.biodata.fields.level
|
||||||
</div>
|
value=system.biodata.level
|
||||||
<div class="biodata-elem">
|
}}
|
||||||
<span class="name">Alignment</span>
|
</div>
|
||||||
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
|
<div class="biodata-elem">
|
||||||
</div>
|
<span class="name">Mortal</span>
|
||||||
<div class="biodata-elem">
|
{{formInput
|
||||||
<span class="name">Age</span>
|
systemFields.biodata.fields.mortal
|
||||||
{{formInput systemFields.biodata.fields.age value=system.biodata.age }}
|
value=system.biodata.mortal
|
||||||
</div>
|
}}
|
||||||
<div class="biodata-elem">
|
</div>
|
||||||
<span class="name">Height</span>
|
<div class="biodata-elem">
|
||||||
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
|
<span class="name">Age</span>
|
||||||
</div>
|
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
|
||||||
<div class="biodata-elem">
|
</div>
|
||||||
<span class="name">Weight</span>
|
<div class="biodata-elem">
|
||||||
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
|
<span class="name">Height</span>
|
||||||
</div>
|
{{formInput
|
||||||
<div class="biodata-elem">
|
systemFields.biodata.fields.height
|
||||||
<span class="name">Eyes</span>
|
value=system.biodata.height
|
||||||
{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }}
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="biodata-elem">
|
<div class="biodata-elem">
|
||||||
<span class="name">Hair</span>
|
<span class="name">Weight</span>
|
||||||
{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
|
{{formInput
|
||||||
</div>
|
systemFields.biodata.fields.weight
|
||||||
<div class="biodata-elem">
|
value=system.biodata.weight
|
||||||
<span class="name">Dev. Points (Total)</span>
|
}}
|
||||||
{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }}
|
</div>
|
||||||
</div>
|
<div class="biodata-elem">
|
||||||
<div class="biodata-elem">
|
<span class="name">Eyes</span>
|
||||||
<span class="name">Dev. Points (Rem.)</span>
|
{{formInput
|
||||||
{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }}
|
systemFields.biodata.fields.eyes
|
||||||
</div>
|
value=system.biodata.eyes
|
||||||
<div class="biodata-elem">
|
}}
|
||||||
<span class="name">Magic User</span>
|
</div>
|
||||||
{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
|
<div class="biodata-elem">
|
||||||
</div>
|
<span class="name">Hair</span>
|
||||||
<div class="biodata-elem">
|
{{formInput
|
||||||
<span class="name">Cleric User</span>
|
systemFields.biodata.fields.hair
|
||||||
{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }}
|
value=system.biodata.hair
|
||||||
</div>
|
}}
|
||||||
<div class="biodata-elem">
|
</div>
|
||||||
<span class="name">Save bonus (1/5levels)</span>
|
<div class="biodata-elem">
|
||||||
{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
|
<span class="name">Dev. Points (Total)</span>
|
||||||
</div>
|
{{formInput
|
||||||
|
systemFields.developmentPoints.fields.total
|
||||||
|
value=system.developmentPoints.total
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Dev. Points (Rem.)</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.developmentPoints.fields.remaining
|
||||||
|
value=system.developmentPoints.remaining
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Magic User</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.biodata.fields.magicUser
|
||||||
|
value=system.biodata.magicUser
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Cleric User</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.biodata.fields.clericUser
|
||||||
|
value=system.biodata.clericUser
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Save bonus (1/5levels)</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.modifiers.fields.saveModifier
|
||||||
|
value=system.modifiers.saveModifier
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{#if system.biodata.magicUser}}
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Spell bonus (1/5levels)</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.modifiers.fields.levelSpellModifier
|
||||||
|
value=system.modifiers.levelSpellModifier
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if system.biodata.clericUser}}
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Miracle bonus (1/5levels)</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.modifiers.fields.levelMiracleModifier
|
||||||
|
value=system.modifiers.levelMiracleModifier
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<div class="biodata-elem">
|
||||||
|
<span class="name">Last HD roll</span>
|
||||||
|
{{formInput
|
||||||
|
systemFields.biodata.fields.hpPerLevel
|
||||||
|
value=system.biodata.hpPerLevel
|
||||||
|
disabled=true
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
{{#if system.biodata.magicUser}}
|
|
||||||
<div class="biodata-elem">
|
|
||||||
<span class="name">Spell bonus (1/5levels)</span>
|
|
||||||
{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
|
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
</fieldset>
|
||||||
{{#if system.biodata.clericUser}}
|
|
||||||
<div class="biodata-elem">
|
|
||||||
<span class="name">Miracle bonus (1/5levels)</span>
|
|
||||||
{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<div class="biodata-elem">
|
<fieldset>
|
||||||
<span class="name">Last HD roll</span>
|
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||||
{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=true}}
|
{{formInput
|
||||||
</div>
|
systemFields.description
|
||||||
|
enriched=enrichedDescription
|
||||||
|
value=system.description
|
||||||
|
name="system.description"
|
||||||
|
toggled=true
|
||||||
|
}}
|
||||||
|
</fieldset>
|
||||||
|
|
||||||
|
<fieldset>
|
||||||
</div>
|
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||||
</fieldset>
|
{{formInput
|
||||||
|
systemFields.notes
|
||||||
<fieldset>
|
enriched=enrichedNotes
|
||||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
value=system.notes
|
||||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
|
name="system.notes"
|
||||||
toggled=true}}
|
toggled=true
|
||||||
</fieldset>
|
}}
|
||||||
|
</fieldset>
|
||||||
<fieldset>
|
|
||||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
|
||||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
|
||||||
</fieldset>
|
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
+168
-130
@@ -1,108 +1,102 @@
|
|||||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="combat" data-group="sheet">
|
<section
|
||||||
|
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||||
|
data-tab="combat"
|
||||||
|
data-group="sheet"
|
||||||
|
>
|
||||||
<div class="main-div">
|
<div class="main-div">
|
||||||
|
|
||||||
<fieldset>
|
|
||||||
<legend>{{localize "PRISMRPG.Label.combatDetails"}}</legend>
|
|
||||||
<div class="combat-details">
|
|
||||||
<div class="combat-detail">
|
|
||||||
|
|
||||||
<button class="action ranged-attack-button" data-action="rangedAttackDefense">
|
|
||||||
{{localize "PRISMRPG.Label.rangedAttackDefense"}}
|
|
||||||
</button>
|
|
||||||
|
|
||||||
<button class="action ranged-attack-button" data-action="rollInitiative">
|
|
||||||
{{localize "PRISMRPG.Label.rollInitiative"}}
|
|
||||||
</button>
|
|
||||||
|
|
||||||
<div class="flexrow armor-hp">
|
|
||||||
<span class="name">{{localize "PRISMRPG.Label.armorHitPoints"}}</span>
|
|
||||||
{{formInput systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true }}
|
|
||||||
<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
|
||||||
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="flexrow granted">
|
|
||||||
<span class="">{{localize
|
|
||||||
"PRISMRPG.Label.grantedAttackDice"}}</a></span>
|
|
||||||
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="flexrow granted ">
|
|
||||||
<span class="">{{localize
|
|
||||||
"PRISMRPG.Label.grantedDefenseDice"}}</a></span>
|
|
||||||
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="flexrow granted">
|
|
||||||
<span class="">{{localize
|
|
||||||
"PRISMRPG.Label.grantedDamageDice"}}</a></span>
|
|
||||||
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
<fieldset>
|
|
||||||
<legend>{{localize "PRISMRPG.Label.wounds"}}</legend>
|
|
||||||
<div class="wounds">
|
|
||||||
{{#each system.hp.wounds as |wound idx|}}
|
|
||||||
<div class="wound">
|
|
||||||
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}"
|
|
||||||
value="{{wound.description}}" data-name="description">
|
|
||||||
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}"
|
|
||||||
value="{{wound.duration}}" data-name="duration">
|
|
||||||
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}"
|
|
||||||
value="{{wound.value}}" data-name="value">
|
|
||||||
</div>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>{{localize "PRISMRPG.Label.weapons"}}</legend>
|
<legend>{{localize "PRISMRPG.Label.weapons"}}</legend>
|
||||||
<div class="weapons">
|
<div class="weapons">
|
||||||
{{#each weapons as |item|}}
|
{{#each weapons as |item|}}
|
||||||
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
|
<div
|
||||||
data-drag-type="damage">
|
class="weapon"
|
||||||
{{#if (ne item.img "icons/svg/item-bag.svg")}}
|
data-item-id="{{item.id}}"
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
data-item-uuid="{{item.uuid}}"
|
||||||
{{/if}}
|
data-drag="true"
|
||||||
<div class="name" data-tooltip="{{item.system.description}}">
|
data-drag-type="damage"
|
||||||
{{item.name}}
|
>
|
||||||
|
{{#if (ne item.img "icons/svg/item-bag.svg")}}
|
||||||
|
<img
|
||||||
|
class="item-img"
|
||||||
|
src="{{item.img}}"
|
||||||
|
data-tooltip="{{item.name}}"
|
||||||
|
/>
|
||||||
|
{{/if}}
|
||||||
|
<div class="name" data-tooltip="{{item.system.description}}">
|
||||||
|
{{item.name}}
|
||||||
|
</div>
|
||||||
|
<div class="attack-icons">
|
||||||
|
|
||||||
|
<a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="weapon-attack"
|
||||||
|
data-roll-key="{{item.id}}"
|
||||||
|
data-tooltip="Roll Attack"
|
||||||
|
>
|
||||||
|
<i
|
||||||
|
class="lf-roll-small fa-solid fa-swords"
|
||||||
|
data-roll-type="weapon-attack"
|
||||||
|
data-roll-key="{{item.id}}"
|
||||||
|
></i>
|
||||||
|
</a>
|
||||||
|
|
||||||
|
<a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="weapon-defense"
|
||||||
|
data-roll-key="{{item.id}}"
|
||||||
|
data-tooltip="Roll Defense"
|
||||||
|
>
|
||||||
|
<i
|
||||||
|
class="fa-solid fa-shield-halved"
|
||||||
|
data-roll-type="weapon-defense"
|
||||||
|
data-roll-key="{{item.id}}"
|
||||||
|
></i>
|
||||||
|
</a>
|
||||||
|
|
||||||
|
<a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="weapon-damage-small"
|
||||||
|
data-roll-key="{{item.id}}"
|
||||||
|
data-tooltip="Roll Damage (Small)"
|
||||||
|
>
|
||||||
|
<i
|
||||||
|
class="fa-regular fa-face-head-bandage"
|
||||||
|
data-roll-type="weapon-damage-small"
|
||||||
|
data-roll-key="{{item.id}}"
|
||||||
|
></i>S
|
||||||
|
</a>
|
||||||
|
|
||||||
|
<a
|
||||||
|
class="rollable"
|
||||||
|
data-roll-type="weapon-damage-medium"
|
||||||
|
data-roll-key="{{item.id}}"
|
||||||
|
data-tooltip="Roll Damage (Medium)"
|
||||||
|
>
|
||||||
|
<i
|
||||||
|
class="fa-regular fa-face-head-bandage"
|
||||||
|
data-roll-type="weapon-damage-medium"
|
||||||
|
data-roll-key="{{item.id}}"
|
||||||
|
></i>M
|
||||||
|
</a>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="controls">
|
||||||
|
<a
|
||||||
|
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
|
||||||
|
data-action="edit"
|
||||||
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
><i class="fas fa-edit"></i></a>
|
||||||
|
<a
|
||||||
|
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
|
||||||
|
data-action="delete"
|
||||||
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="attack-icons">
|
|
||||||
|
|
||||||
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
|
|
||||||
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack"
|
|
||||||
data-roll-key="{{item.id}}"></i>
|
|
||||||
</a>
|
|
||||||
|
|
||||||
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
|
|
||||||
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
|
|
||||||
</a>
|
|
||||||
|
|
||||||
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
|
|
||||||
data-tooltip="Roll Damage (Small)">
|
|
||||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
|
|
||||||
data-roll-key="{{item.id}}"></i>S
|
|
||||||
</a>
|
|
||||||
|
|
||||||
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
|
|
||||||
data-tooltip="Roll Damage (Medium)">
|
|
||||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
|
|
||||||
data-roll-key="{{item.id}}"></i>M
|
|
||||||
</a>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="controls">
|
|
||||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
|
||||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
@@ -111,22 +105,47 @@
|
|||||||
<legend>{{localize "PRISMRPG.Label.armors"}}</legend>
|
<legend>{{localize "PRISMRPG.Label.armors"}}</legend>
|
||||||
<div class="armors">
|
<div class="armors">
|
||||||
{{#each armors as |item|}}
|
{{#each armors as |item|}}
|
||||||
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
<div
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
class="armor"
|
||||||
<div class="name" data-tooltip="{{item.system.description}}">
|
data-item-id="{{item.id}}"
|
||||||
{{item.name}}
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
>
|
||||||
|
<img
|
||||||
|
class="item-img"
|
||||||
|
src="{{item.img}}"
|
||||||
|
data-tooltip="{{item.name}}"
|
||||||
|
/>
|
||||||
|
<div class="name" data-tooltip="{{item.system.description}}">
|
||||||
|
{{item.name}}
|
||||||
|
</div>
|
||||||
|
<div
|
||||||
|
class="item-detail"
|
||||||
|
data-tooltip="Defense"
|
||||||
|
>{{item.system.defense}}</div>
|
||||||
|
<div
|
||||||
|
class="item-detail"
|
||||||
|
data-tooltip="Maximum movement"
|
||||||
|
>{{item.system.maximumMovement}}</div>
|
||||||
|
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
||||||
|
<div
|
||||||
|
class="item-detail"
|
||||||
|
data-tooltip="Damage Reduction"
|
||||||
|
>{{item.system.damageReduction}}</div>
|
||||||
|
<div class="controls">
|
||||||
|
<a
|
||||||
|
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
|
||||||
|
data-action="edit"
|
||||||
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
><i class="fas fa-edit"></i></a>
|
||||||
|
<a
|
||||||
|
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
|
||||||
|
data-action="delete"
|
||||||
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
|
|
||||||
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
|
|
||||||
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
|
||||||
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
|
|
||||||
<div class="controls">
|
|
||||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
|
||||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
@@ -135,25 +154,44 @@
|
|||||||
<legend>{{localize "PRISMRPG.Label.shields"}}</legend>
|
<legend>{{localize "PRISMRPG.Label.shields"}}</legend>
|
||||||
<div class="shields">
|
<div class="shields">
|
||||||
{{#each shields as |item|}}
|
{{#each shields as |item|}}
|
||||||
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
<div
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
class="shield"
|
||||||
<div class="name" data-tooltip="{{item.system.description}}">
|
data-item-id="{{item.id}}"
|
||||||
{{item.name}}
|
data-item-uuid="{{item.uuid}}"
|
||||||
</div>
|
>
|
||||||
<div class="item-detail" data-tooltip="Block APC">
|
<img
|
||||||
<i class="fa-solid fa-hand"></i> {{item.system.apc}} APC
|
class="item-img"
|
||||||
</div>
|
src="{{item.img}}"
|
||||||
<div class="item-detail" data-tooltip="Shield Rating">
|
data-tooltip="{{item.name}}"
|
||||||
<i class="fa-solid fa-shield"></i> {{item.system.sr}}
|
/>
|
||||||
</div>
|
<div class="name" data-tooltip="{{item.system.description}}">
|
||||||
|
{{item.name}}
|
||||||
|
</div>
|
||||||
|
<div class="item-detail" data-tooltip="Block APC">
|
||||||
|
<i class="fa-solid fa-hand"></i>
|
||||||
|
{{item.system.apc}}
|
||||||
|
APC
|
||||||
|
</div>
|
||||||
|
<div class="item-detail" data-tooltip="Shield Rating">
|
||||||
|
<i class="fa-solid fa-shield"></i>
|
||||||
|
{{item.system.sr}}
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="controls">
|
<div class="controls">
|
||||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
<a
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
|
||||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
data-action="edit"
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
><i class="fas fa-edit"></i></a>
|
||||||
|
<a
|
||||||
|
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
|
||||||
|
data-action="delete"
|
||||||
|
data-item-id="{{item.id}}"
|
||||||
|
data-item-uuid="{{item.uuid}}"
|
||||||
|
><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|||||||
+321
-450
@@ -1,461 +1,332 @@
|
|||||||
<section
|
<section class="character-main-v2">
|
||||||
class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}"
|
{{log "character-main-v2" this}}
|
||||||
>
|
|
||||||
{{log "character-main" this}}
|
|
||||||
|
|
||||||
<fieldset>
|
|
||||||
<legend>{{localize "PRISMRPG.Label.pc"}}</legend>
|
|
||||||
<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
|
||||||
<div class="character-left">
|
|
||||||
<div class="character-left-image">
|
|
||||||
<img
|
|
||||||
class="character-img"
|
|
||||||
src="{{actor.img}}"
|
|
||||||
data-edit="img"
|
|
||||||
data-action="editImage"
|
|
||||||
data-tooltip="{{actor.name}}"
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<fieldset class="">
|
|
||||||
<div class="flexrow character-hp">
|
|
||||||
<span class="name">{{localize "PRISMRPG.Label.HP"}}</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.hp.fields.value
|
|
||||||
value=system.hp.value
|
|
||||||
disabled=isPlayMode
|
|
||||||
classes="character-hp-value"
|
|
||||||
}}
|
|
||||||
/
|
|
||||||
{{formInput
|
|
||||||
systemFields.hp.fields.max
|
|
||||||
value=system.hp.max
|
|
||||||
disabled=isPlayMode
|
|
||||||
classes="character-hp-value"
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="flexrow character-hp">
|
|
||||||
<span class="name">{{localize "PRISMRPG.Label.grit"}}</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.grit.fields.current
|
|
||||||
value=system.grit.current
|
|
||||||
disabled=isPlayMode
|
|
||||||
classes="character-hp"
|
|
||||||
}}
|
|
||||||
<span class="name">{{localize "PRISMRPG.Label.earned"}}</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.grit.fields.earned
|
|
||||||
value=system.grit.earned
|
|
||||||
disabled=isPlayMode
|
|
||||||
classes="character-hp"
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="flexrow character-hp">
|
|
||||||
<span class="name">{{localize "PRISMRPG.Label.luck"}}</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.luck.fields.current
|
|
||||||
value=system.luck.current
|
|
||||||
disabled=isPlayMode
|
|
||||||
classes="character-hp"
|
|
||||||
}}
|
|
||||||
<span class="name">{{localize "PRISMRPG.Label.earned"}}</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.luck.fields.earned
|
|
||||||
value=system.luck.earned
|
|
||||||
disabled=isPlayMode
|
|
||||||
classes="character-hp"
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="flexrow">
|
|
||||||
<span class="">{{localize
|
|
||||||
"PRISMRPG.Label.damageResistanceShort"
|
|
||||||
}}</span>
|
|
||||||
{{formInput
|
|
||||||
systemFields.hp.fields.damageResistance
|
|
||||||
value=system.hp.fields.damageResistance
|
|
||||||
disabled=isPlayMode
|
|
||||||
classes="character-hp"
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
|
<div class="character-sheet-wrapper">
|
||||||
|
{{! Character Header with Name }}
|
||||||
|
<div class="character-header">
|
||||||
|
<div class="character-name-banner">
|
||||||
|
{{formInput
|
||||||
|
fields.name
|
||||||
|
value=source.name
|
||||||
|
rootId=partId
|
||||||
|
disabled=isPlayMode
|
||||||
|
placeholder="Character Name"
|
||||||
|
}}
|
||||||
</div>
|
</div>
|
||||||
<div class="character-right">
|
<div class="character-toggle-controls">
|
||||||
<div class="character-name">
|
<a
|
||||||
{{formInput
|
class="control"
|
||||||
fields.name
|
data-action="toggleSheet"
|
||||||
value=source.name
|
data-tooltip="PRISMRPG.ToggleSheet"
|
||||||
rootId=partId
|
data-tooltip-direction="UP"
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
<a
|
|
||||||
class="control"
|
|
||||||
data-action="toggleSheet"
|
|
||||||
data-tooltip="PRISMRPG.ToggleSheet"
|
|
||||||
data-tooltip-direction="UP"
|
|
||||||
>
|
|
||||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<fieldset
|
|
||||||
class="character-characteristics character-characteristics-{{ifThen
|
|
||||||
isPlayMode
|
|
||||||
'play'
|
|
||||||
'edit'
|
|
||||||
}}"
|
|
||||||
>
|
>
|
||||||
<legend>{{localize "PRISMRPG.Label.Saves"}}</legend>
|
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||||
<div class="character-saves">
|
</a>
|
||||||
<div class="character-save">
|
|
||||||
<span class="name"><a
|
|
||||||
class="rollable"
|
|
||||||
data-roll-type="save"
|
|
||||||
data-roll-key="will"
|
|
||||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
|
||||||
{{localize "PRISMRPG.Label.saves.will"}}
|
|
||||||
</a></span>
|
|
||||||
{{formField
|
|
||||||
systemFields.saves.fields.will.fields.value
|
|
||||||
value=system.saves.will.value
|
|
||||||
disabled=true
|
|
||||||
}}
|
|
||||||
<span class="name">
|
|
||||||
<a
|
|
||||||
class="rollable"
|
|
||||||
data-roll-type="save"
|
|
||||||
data-roll-key="dodge"
|
|
||||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
|
||||||
{{localize "PRISMRPG.Label.saves.dodge"}}
|
|
||||||
</a>
|
|
||||||
</span>
|
|
||||||
{{formField
|
|
||||||
systemFields.saves.fields.dodge.fields.value
|
|
||||||
value=system.saves.dodge.value
|
|
||||||
disabled=true
|
|
||||||
}}
|
|
||||||
<span class="name">
|
|
||||||
<a
|
|
||||||
class="rollable"
|
|
||||||
data-roll-type="save"
|
|
||||||
data-roll-key="toughness"
|
|
||||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
|
||||||
{{localize "PRISMRPG.Label.saves.toughness"}}
|
|
||||||
</a>
|
|
||||||
</span>
|
|
||||||
{{formField
|
|
||||||
systemFields.saves.fields.toughness.fields.value
|
|
||||||
value=system.saves.toughness.value
|
|
||||||
disabled=true
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="character-save">
|
|
||||||
<span class="name">
|
|
||||||
<a
|
|
||||||
class="rollable"
|
|
||||||
data-roll-type="save"
|
|
||||||
data-roll-key="contagion"
|
|
||||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
|
||||||
{{localize "PRISMRPG.Label.saves.contagion"}}
|
|
||||||
</a>
|
|
||||||
</span>
|
|
||||||
{{formField
|
|
||||||
systemFields.saves.fields.contagion.fields.value
|
|
||||||
value=system.saves.contagion.value
|
|
||||||
disabled=true
|
|
||||||
}}
|
|
||||||
|
|
||||||
<span class="name">
|
|
||||||
<a
|
|
||||||
class="rollable"
|
|
||||||
data-roll-type="save"
|
|
||||||
data-roll-key="poison"
|
|
||||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
|
||||||
{{localize "PRISMRPG.Label.saves.poison"}}
|
|
||||||
</a>
|
|
||||||
</span>
|
|
||||||
{{formField
|
|
||||||
systemFields.saves.fields.poison.fields.value
|
|
||||||
value=system.saves.poison.value
|
|
||||||
disabled=true
|
|
||||||
}}
|
|
||||||
|
|
||||||
<!--
|
|
||||||
<span class="name-pain">
|
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D12"><i
|
|
||||||
class="lf-roll-small fa-solid fa-dice-d12"></i>
|
|
||||||
{{localize "PRISMRPG.Label.saves.pain"}}
|
|
||||||
</a>
|
|
||||||
</span>
|
|
||||||
<span class="name-pain">
|
|
||||||
<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D20"><i
|
|
||||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
|
||||||
{{localize "PRISMRPG.Label.saves.pain"}}
|
|
||||||
</a>
|
|
||||||
</span>
|
|
||||||
{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=true}}
|
|
||||||
|
|
||||||
<span data-tooltip="Pain save if wound exceeds">
|
|
||||||
{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode
|
|
||||||
tooltip="Pain Damage"}}
|
|
||||||
</span>
|
|
||||||
-->
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
<fieldset
|
|
||||||
class="character-characteristics character-characteristics-{{ifThen
|
|
||||||
isPlayMode
|
|
||||||
'play'
|
|
||||||
'edit'
|
|
||||||
}}"
|
|
||||||
>
|
|
||||||
<legend>{{localize "PRISMRPG.Label.Challenges"}}</legend>
|
|
||||||
<div class="character-challenges">
|
|
||||||
<div class="character-challenge">
|
|
||||||
<span class="name"><a
|
|
||||||
class="rollable"
|
|
||||||
data-roll-type="challenge"
|
|
||||||
data-roll-key="str"
|
|
||||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
|
||||||
"PRISMRPG.Label.challenges.strength"
|
|
||||||
}}</a></span>
|
|
||||||
{{formField
|
|
||||||
systemFields.challenges.fields.str.fields.value
|
|
||||||
value=system.challenges.str.value
|
|
||||||
disabled=true
|
|
||||||
}}
|
|
||||||
<span class="name"><a
|
|
||||||
class="rollable"
|
|
||||||
data-roll-type="challenge"
|
|
||||||
data-roll-key="agility"
|
|
||||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
|
||||||
"PRISMRPG.Label.challenges.agility"
|
|
||||||
}}</a></span>
|
|
||||||
{{formField
|
|
||||||
systemFields.challenges.fields.agility.fields.value
|
|
||||||
value=system.challenges.agility.value
|
|
||||||
disabled=true
|
|
||||||
}}
|
|
||||||
<span class="name"><a
|
|
||||||
class="rollable"
|
|
||||||
data-roll-type="challenge"
|
|
||||||
data-roll-key="dying"
|
|
||||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
|
||||||
"PRISMRPG.Label.challenges.dying"
|
|
||||||
}}</a></span>
|
|
||||||
{{formField
|
|
||||||
systemFields.challenges.fields.dying.fields.value
|
|
||||||
value=system.challenges.dying.value
|
|
||||||
disabled=true
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
<fieldset
|
|
||||||
class="character-characteristics character-characteristics-{{ifThen
|
|
||||||
isPlayMode
|
|
||||||
'play'
|
|
||||||
'edit'
|
|
||||||
}}"
|
|
||||||
>
|
|
||||||
<legend>{{localize "PRISMRPG.Label.Movement"}}</legend>
|
|
||||||
<div class="character-movements">
|
|
||||||
<div class="character-movement">
|
|
||||||
<span class="name">{{localize
|
|
||||||
"PRISMRPG.Label.movement.walk"
|
|
||||||
}}</span>
|
|
||||||
{{formField
|
|
||||||
systemFields.movement.fields.walk
|
|
||||||
value=system.movement.walk
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
<span class="name">{{localize
|
|
||||||
"PRISMRPG.Label.movement.jog"
|
|
||||||
}}</span>
|
|
||||||
{{formField
|
|
||||||
systemFields.movement.fields.jog
|
|
||||||
value=system.movement.jog
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
<span class="name">{{localize
|
|
||||||
"PRISMRPG.Label.movement.run"
|
|
||||||
}}</span>
|
|
||||||
{{formField
|
|
||||||
systemFields.movement.fields.run
|
|
||||||
value=system.movement.run
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
<span class="name">{{localize
|
|
||||||
"PRISMRPG.Label.movement.sprint"
|
|
||||||
}}</span>
|
|
||||||
{{formField
|
|
||||||
systemFields.movement.fields.sprint
|
|
||||||
value=system.movement.sprint
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="character-movement">
|
|
||||||
<span class="name">{{localize
|
|
||||||
"PRISMRPG.Label.movement.jumpBroad"
|
|
||||||
}}</span>
|
|
||||||
{{formField
|
|
||||||
systemFields.jump.fields.broad
|
|
||||||
value=system.jump.broad
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
<span class="name">{{localize
|
|
||||||
"PRISMRPG.Label.movement.jumpRunning"
|
|
||||||
}}</span>
|
|
||||||
{{formField
|
|
||||||
systemFields.jump.fields.running
|
|
||||||
value=system.jump.running
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
<span class="name">{{localize
|
|
||||||
"PRISMRPG.Label.movement.jumpVertical"
|
|
||||||
}}</span>
|
|
||||||
{{formField
|
|
||||||
systemFields.jump.fields.vertical
|
|
||||||
value=system.jump.vertical
|
|
||||||
disabled=isPlayMode
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
<fieldset
|
<div class="character-main-grid">
|
||||||
class="character-characteristics character-characteristics-{{ifThen
|
{{! Left Column - Portrait, Attributes & HP }}
|
||||||
isPlayMode
|
<div class="character-left-column">
|
||||||
'play'
|
{{! Portrait + HP column }}
|
||||||
'edit'
|
<div class="portrait-hp-column">
|
||||||
}}"
|
{{! Portrait }}
|
||||||
>
|
<div class="character-portrait">
|
||||||
<legend>{{localize "PRISMRPG.Label.characteristics"}}</legend>
|
<img
|
||||||
<div class="character-characteristic">
|
class="character-img"
|
||||||
<span>{{localize "PRISMRPG.Label.str"}}</span>
|
src="{{actor.img}}"
|
||||||
{{formField
|
data-edit="img"
|
||||||
systemFields.characteristics.fields.str.fields.value
|
data-action="editImage"
|
||||||
value=system.characteristics.str.value
|
data-tooltip="{{actor.name}}"
|
||||||
disabled=isPlayMode
|
/>
|
||||||
data-char-id="str"
|
</div>
|
||||||
}}
|
|
||||||
{{formField
|
|
||||||
systemFields.characteristics.fields.str.fields.percent
|
|
||||||
value=system.characteristics.str.percent
|
|
||||||
disabled=isPlayMode
|
|
||||||
type="number"
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
<div class="character-characteristic">
|
|
||||||
<span>{{localize "PRISMRPG.Label.int"}}</span>
|
|
||||||
{{formField
|
|
||||||
systemFields.characteristics.fields.int.fields.value
|
|
||||||
value=system.characteristics.int.value
|
|
||||||
disabled=isPlayMode
|
|
||||||
data-char-id="int"
|
|
||||||
}}
|
|
||||||
|
|
||||||
{{formField
|
{{! HP Shields (3 shields) - Below portrait }}
|
||||||
systemFields.characteristics.fields.int.fields.percent
|
<div class="hp-shields-section">
|
||||||
value=system.characteristics.int.percent
|
<div class="hp-shields">
|
||||||
disabled=isPlayMode
|
<div class="hp-item">
|
||||||
type="number"
|
<div class="hp-label">HP</div>
|
||||||
}}
|
<div class="hp-value">
|
||||||
</div>
|
{{formInput
|
||||||
<div class="character-characteristic">
|
systemFields.hp.fields.value
|
||||||
<span>{{localize "PRISMRPG.Label.wis"}}</span>
|
value=system.hp.value
|
||||||
{{formField
|
disabled=isPlayMode
|
||||||
systemFields.characteristics.fields.wis.fields.value
|
}}
|
||||||
value=system.characteristics.wis.value
|
</div>
|
||||||
disabled=isPlayMode
|
<div class="hp-separator">/</div>
|
||||||
data-char-id="wis"
|
<div class="hp-max">
|
||||||
}}
|
{{formInput
|
||||||
|
systemFields.hp.fields.max
|
||||||
{{formField
|
value=system.hp.max
|
||||||
systemFields.characteristics.fields.wis.fields.percent
|
disabled=isPlayMode
|
||||||
value=system.characteristics.wis.percent
|
}}
|
||||||
disabled=isPlayMode
|
</div>
|
||||||
type="number"
|
</div>
|
||||||
}}
|
<div class="hp-item">
|
||||||
</div>
|
<div class="hp-label">MAGIC</div>
|
||||||
<div class="character-characteristic">
|
<div class="hp-value">
|
||||||
<span>{{localize "PRISMRPG.Label.dex"}}</span>
|
{{formInput
|
||||||
{{formField
|
systemFields.magicPoints.fields.value
|
||||||
systemFields.characteristics.fields.dex.fields.value
|
value=system.magicPoints.value
|
||||||
value=system.characteristics.dex.value
|
disabled=isPlayMode
|
||||||
disabled=isPlayMode
|
}}
|
||||||
data-char-id="wis"
|
</div>
|
||||||
}}
|
<div class="hp-separator">/</div>
|
||||||
|
<div class="hp-max">
|
||||||
{{formField
|
{{formInput
|
||||||
systemFields.characteristics.fields.dex.fields.percent
|
systemFields.magicPoints.fields.max
|
||||||
value=system.characteristics.dex.percent
|
value=system.magicPoints.max
|
||||||
disabled=isPlayMode
|
disabled=isPlayMode
|
||||||
type="number"
|
}}
|
||||||
}}
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="character-characteristic">
|
<div class="hp-item">
|
||||||
<span>{{localize "PRISMRPG.Label.con"}}</span>
|
<div class="hp-label">ARMOR</div>
|
||||||
{{formField
|
<div class="hp-value">
|
||||||
systemFields.characteristics.fields.con.fields.value
|
{{formInput
|
||||||
value=system.characteristics.con.value
|
systemFields.armorPoints.fields.value
|
||||||
disabled=isPlayMode
|
value=system.armorPoints.value
|
||||||
data-char-id="con"
|
disabled=isPlayMode
|
||||||
}}
|
}}
|
||||||
|
</div>
|
||||||
{{formField
|
<div class="hp-separator">/</div>
|
||||||
systemFields.characteristics.fields.con.fields.percent
|
<div class="hp-max">
|
||||||
value=system.characteristics.con.percent
|
{{formInput
|
||||||
disabled=isPlayMode
|
systemFields.armorPoints.fields.max
|
||||||
type="number"
|
value=system.armorPoints.max
|
||||||
}}
|
disabled=isPlayMode
|
||||||
</div>
|
}}
|
||||||
<div class="character-characteristic">
|
</div>
|
||||||
<span>{{localize "PRISMRPG.Label.cha"}}</span>
|
</div>
|
||||||
{{formField
|
</div>
|
||||||
systemFields.characteristics.fields.cha.fields.value
|
</div>
|
||||||
value=system.characteristics.cha.value
|
|
||||||
disabled=isPlayMode
|
|
||||||
data-char-id="cha"
|
|
||||||
}}
|
|
||||||
|
|
||||||
{{formField
|
|
||||||
systemFields.characteristics.fields.cha.fields.percent
|
|
||||||
value=system.characteristics.cha.percent
|
|
||||||
disabled=isPlayMode
|
|
||||||
type="number"
|
|
||||||
}}
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
{{!-- Sub-Attributes (Prism RPG) --}}
|
|
||||||
<fieldset
|
|
||||||
class="character-subattributes character-subattributes-{{ifThen
|
|
||||||
isPlayMode
|
|
||||||
'play'
|
|
||||||
'edit'
|
|
||||||
}}"
|
|
||||||
>
|
|
||||||
<legend>{{localize "PRISMRPG.Label.subAttributes"}}</legend>
|
|
||||||
<div class="subattributes-grid">
|
|
||||||
{{#each config.SUB_ATTRIBUTES as |subAttr|}}
|
|
||||||
<div class="character-subattribute" data-tooltip="{{localize subAttr.description}}">
|
|
||||||
<span class="subattr-label">{{localize subAttr.label}}</span>
|
|
||||||
<span class="subattr-value">{{lookup (lookup ../system.subAttributes subAttr.id) 'value'}}</span>
|
|
||||||
<span class="subattr-parents">({{#each subAttr.parents}}{{localize (concat "PRISMRPG.Label." this)}}{{#unless @last}}/{{/unless}}{{/each}})</span>
|
|
||||||
</div>
|
</div>
|
||||||
{{/each}}
|
|
||||||
|
{{! Core Attributes (STR, DEX, CON, INT, WIS, CHA) }}
|
||||||
|
<div class="character-attributes">
|
||||||
|
<div class="attribute-shield">
|
||||||
|
<div class="attribute-label">
|
||||||
|
<a class="rollable" data-roll-type="characteristic" data-roll-key="str">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
STR
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
<div class="attribute-value">
|
||||||
|
{{formInput
|
||||||
|
systemFields.characteristics.fields.str.fields.value
|
||||||
|
value=system.characteristics.str.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="attribute-save">
|
||||||
|
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="str" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
</a>
|
||||||
|
{{formInput
|
||||||
|
systemFields.saves.fields.str.fields.value
|
||||||
|
value=system.saves.str.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="attribute-shield">
|
||||||
|
<div class="attribute-label">
|
||||||
|
<a class="rollable" data-roll-type="characteristic" data-roll-key="dex">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
DEX
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
<div class="attribute-value">
|
||||||
|
{{formInput
|
||||||
|
systemFields.characteristics.fields.dex.fields.value
|
||||||
|
value=system.characteristics.dex.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="attribute-save">
|
||||||
|
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="dex" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
</a>
|
||||||
|
{{formInput
|
||||||
|
systemFields.saves.fields.dex.fields.value
|
||||||
|
value=system.saves.dex.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="attribute-shield">
|
||||||
|
<div class="attribute-label">
|
||||||
|
<a class="rollable" data-roll-type="characteristic" data-roll-key="con">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
CON
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
<div class="attribute-value">
|
||||||
|
{{formInput
|
||||||
|
systemFields.characteristics.fields.con.fields.value
|
||||||
|
value=system.characteristics.con.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="attribute-save">
|
||||||
|
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="con" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
</a>
|
||||||
|
{{formInput
|
||||||
|
systemFields.saves.fields.con.fields.value
|
||||||
|
value=system.saves.con.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="attribute-shield">
|
||||||
|
<div class="attribute-label">
|
||||||
|
<a class="rollable" data-roll-type="characteristic" data-roll-key="int">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
INT
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
<div class="attribute-value">
|
||||||
|
{{formInput
|
||||||
|
systemFields.characteristics.fields.int.fields.value
|
||||||
|
value=system.characteristics.int.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="attribute-save">
|
||||||
|
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="int" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
</a>
|
||||||
|
{{formInput
|
||||||
|
systemFields.saves.fields.int.fields.value
|
||||||
|
value=system.saves.int.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="attribute-shield">
|
||||||
|
<div class="attribute-label">
|
||||||
|
<a class="rollable" data-roll-type="characteristic" data-roll-key="wis">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
WIS
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
<div class="attribute-value">
|
||||||
|
{{formInput
|
||||||
|
systemFields.characteristics.fields.wis.fields.value
|
||||||
|
value=system.characteristics.wis.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="attribute-save">
|
||||||
|
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="wis" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
</a>
|
||||||
|
{{formInput
|
||||||
|
systemFields.saves.fields.wis.fields.value
|
||||||
|
value=system.saves.wis.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="attribute-shield">
|
||||||
|
<div class="attribute-label">
|
||||||
|
<a class="rollable" data-roll-type="characteristic" data-roll-key="cha">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
CHA
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
<div class="attribute-value">
|
||||||
|
{{formInput
|
||||||
|
systemFields.characteristics.fields.cha.fields.value
|
||||||
|
value=system.characteristics.cha.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="attribute-save">
|
||||||
|
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="cha" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
</a>
|
||||||
|
{{formInput
|
||||||
|
systemFields.saves.fields.cha.fields.value
|
||||||
|
value=system.saves.cha.value
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{! Right Column - Race, Classes }}
|
||||||
|
<div class="character-right-column">
|
||||||
|
{{! Race }}
|
||||||
|
<div class="race-section">
|
||||||
|
<div class="race-box">
|
||||||
|
<h4 class="race-label">Race</h4>
|
||||||
|
<div class="race-content">
|
||||||
|
{{#if race}}
|
||||||
|
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
|
||||||
|
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" />
|
||||||
|
<div class="race-name">{{race.name}}</div>
|
||||||
|
<div class="controls">
|
||||||
|
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{race.id}}"
|
||||||
|
data-item-uuid="{{race.uuid}}"><i class="fas fa-edit"></i></a>
|
||||||
|
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{race.id}}"
|
||||||
|
data-item-uuid="{{race.uuid}}"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{else}}
|
||||||
|
<div class="no-race">
|
||||||
|
<p>{{localize "PRISMRPG.Message.dropRace"}}</p>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{! Classes (Three boxes) }}
|
||||||
|
<div class="classes-section">
|
||||||
|
{{#each classSlots as |classItem index|}}
|
||||||
|
<div class="class-box">
|
||||||
|
<h4 class="class-label">Class {{add index 1}}</h4>
|
||||||
|
<div class="class-content">
|
||||||
|
{{#if classItem}}
|
||||||
|
<div class="class-item" data-item-id="{{classItem.id}}" data-item-uuid="{{classItem.uuid}}">
|
||||||
|
<img class="item-img" src="{{classItem.img}}" data-tooltip="{{classItem.name}}" />
|
||||||
|
<div class="class-name">{{classItem.name}}</div>
|
||||||
|
<div class="controls">
|
||||||
|
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{classItem.id}}"
|
||||||
|
data-item-uuid="{{classItem.uuid}}"><i class="fas fa-edit"></i></a>
|
||||||
|
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{classItem.id}}"
|
||||||
|
data-item-uuid="{{classItem.uuid}}"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{else}}
|
||||||
|
<div class="no-class">
|
||||||
|
<p>{{localize "PRISMRPG.Message.dropClass"}}</p>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
|
||||||
|
{{! Alignment }}
|
||||||
|
<div class="class-box">
|
||||||
|
<h4 class="class-label">Alignment</h4>
|
||||||
|
<div class="class-content">
|
||||||
|
<div class="alignment-value">
|
||||||
|
{{formInput
|
||||||
|
systemFields.biodata.fields.alignment
|
||||||
|
value=system.biodata.alignment
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
@@ -1,68 +1,10 @@
|
|||||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="skills" data-group="sheet">
|
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="skills" data-group="sheet">
|
||||||
<div class="main-div">
|
<div class="main-div">
|
||||||
|
|
||||||
{{!-- Core Skill Selection (Prism RPG) --}}
|
{{!-- Skills Items --}}
|
||||||
<fieldset class="core-skill-selection">
|
|
||||||
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.coreSkill'}}" data-tooltip-direction="UP">
|
|
||||||
{{localize "PRISMRPG.Label.coreSkill"}}
|
|
||||||
</legend>
|
|
||||||
<div class="core-skill-info">
|
|
||||||
{{#if system.coreSkill.skill}}
|
|
||||||
<div class="selected-core-skill">
|
|
||||||
<span class="core-skill-name">{{localize (concat "PRISMRPG.CoreSkill." system.coreSkill.skill)}}</span>
|
|
||||||
<span class="core-skill-bonus">+5 {{localize "PRISMRPG.Label.basicChecks"}}</span>
|
|
||||||
{{#if system.coreSkill.attributeChoice}}
|
|
||||||
<span class="attribute-bonus">+2 {{localize (concat "PRISMRPG.Label." system.coreSkill.attributeChoice)}}</span>
|
|
||||||
{{/if}}
|
|
||||||
<span class="advanced-checks">{{localize "PRISMRPG.Label.advancedChecksEnabled"}}</span>
|
|
||||||
</div>
|
|
||||||
{{else}}
|
|
||||||
<div class="no-core-skill">
|
|
||||||
<p>{{localize "PRISMRPG.Message.selectCoreSkill"}}</p>
|
|
||||||
<select name="system.coreSkill.skill" {{#if isPlayMode}}disabled{{/if}}>
|
|
||||||
<option value="">{{localize "PRISMRPG.Label.chooseSkill"}}</option>
|
|
||||||
{{#each config.CORE_SKILLS as |skill skillId|}}
|
|
||||||
<option value="{{skillId}}">{{localize skill.label}}</option>
|
|
||||||
{{/each}}
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
{{!-- Available Core Skills Reference --}}
|
|
||||||
<fieldset class="core-skills-list">
|
|
||||||
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.coreSkills'}}" data-tooltip-direction="UP">
|
|
||||||
{{localize "PRISMRPG.Label.availableCoreSkills"}}
|
|
||||||
</legend>
|
|
||||||
<div class="skills-grid">
|
|
||||||
{{#each config.CORE_SKILLS as |skill skillId|}}
|
|
||||||
<div class="core-skill-item {{#if (eq ../system.coreSkill.skill skillId)}}selected{{/if}}"
|
|
||||||
data-skill-id="{{skillId}}">
|
|
||||||
<div class="skill-header">
|
|
||||||
<span class="skill-name">{{localize skill.label}}</span>
|
|
||||||
{{#if (eq ../system.coreSkill.skill skillId)}}
|
|
||||||
<span class="badge-core">{{localize "PRISMRPG.Label.yourCoreSkill"}}</span>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
<div class="skill-attributes">
|
|
||||||
<span class="attribute-choices-label">{{localize "PRISMRPG.Label.attributeChoices"}}:</span>
|
|
||||||
{{#each skill.attributeChoices as |attr|}}
|
|
||||||
<span class="attribute-choice {{#if (eq ../../system.coreSkill.attributeChoice attr)}}chosen{{/if}}">
|
|
||||||
{{localize (concat "PRISMRPG.Label." attr)}}
|
|
||||||
</span>
|
|
||||||
{{#unless @last}}/{{/unless}}
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
|
|
||||||
{{!-- Skills Items (if any) --}}
|
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.skills'}}" data-tooltip-direction="UP">
|
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.skills'}}" data-tooltip-direction="UP">
|
||||||
{{localize "PRISMRPG.Label.customSkills"}}
|
{{localize "PRISMRPG.Label.skills"}}
|
||||||
</legend>
|
</legend>
|
||||||
<div class="skills">
|
<div class="skills">
|
||||||
{{#each skills as |item|}}
|
{{#each skills as |item|}}
|
||||||
@@ -118,27 +60,5 @@
|
|||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
|
|
||||||
<fieldset>
|
|
||||||
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.vulnerabilities'}}" data-tooltip-direction="UP">
|
|
||||||
{{localize "PRISMRPG.Label.vulnerabilities"}}
|
|
||||||
</legend>
|
|
||||||
<div class="vulnerabilities">
|
|
||||||
{{#each vulnerabilities as |item|}}
|
|
||||||
<div class="vulnerability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
|
||||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
|
||||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
|
||||||
{{item.name}}
|
|
||||||
</div>
|
|
||||||
<div class="controls">
|
|
||||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
|
||||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
|
||||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
</fieldset>
|
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
@@ -0,0 +1,257 @@
|
|||||||
|
<section class="character-subattributes tab" data-group="sheet" data-tab="subattributes">
|
||||||
|
{{log "character-subattributes" this}}
|
||||||
|
|
||||||
|
<div class="subattributes-content">
|
||||||
|
<h2 class="section-header">
|
||||||
|
<i class="fa-solid fa-diagram-project"></i>
|
||||||
|
Sub-Attributes
|
||||||
|
</h2>
|
||||||
|
<p class="section-description">
|
||||||
|
Sub-attributes are derived from the average of two primary characteristics.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<div class="subattributes-list">
|
||||||
|
{{#each (entries config.SUB_ATTRIBUTES) as |entry|}}
|
||||||
|
{{#with entry.1 as |subAttr|}}
|
||||||
|
<div class="subattribute-item">
|
||||||
|
<div class="subattribute-header">
|
||||||
|
<div class="subattribute-name">
|
||||||
|
<i class="fa-solid fa-circle-nodes"></i>
|
||||||
|
<span>{{localize subAttr.label}}</span>
|
||||||
|
</div>
|
||||||
|
<div class="subattribute-value">
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
value="{{lookup ../system.subAttributes subAttr.id 'value'}}"
|
||||||
|
disabled
|
||||||
|
readonly
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="subattribute-details">
|
||||||
|
<div class="subattribute-parents">
|
||||||
|
<span class="parent-label">From:</span>
|
||||||
|
{{#each subAttr.parents as |parentKey|}}
|
||||||
|
<span class="parent-char">
|
||||||
|
{{uppercase parentKey}}
|
||||||
|
({{lookup ../../system.characteristics parentKey 'value'}})
|
||||||
|
</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
<div class="subattribute-description">
|
||||||
|
{{localize subAttr.description}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/with}}
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
|
|
||||||
|
<div class="subattributes-wrapper">
|
||||||
|
{{! Character Header with Age, Length, Weight, Sex, Skin, Hair }}
|
||||||
|
<div class="character-bio-header">
|
||||||
|
<div class="bio-row">
|
||||||
|
<div class="bio-field">
|
||||||
|
<label>Age</label>
|
||||||
|
{{formInput
|
||||||
|
systemFields.bio.fields.age
|
||||||
|
value=system.bio.age
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="bio-field">
|
||||||
|
<label>Length</label>
|
||||||
|
{{formInput
|
||||||
|
systemFields.bio.fields.length
|
||||||
|
value=system.bio.length
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="bio-field">
|
||||||
|
<label>Weight</label>
|
||||||
|
{{formInput
|
||||||
|
systemFields.bio.fields.weight
|
||||||
|
value=system.bio.weight
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="bio-row">
|
||||||
|
<div class="bio-field">
|
||||||
|
<label>Sex</label>
|
||||||
|
{{formInput
|
||||||
|
systemFields.bio.fields.sex
|
||||||
|
value=system.bio.sex
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="bio-field">
|
||||||
|
<label>Skin</label>
|
||||||
|
{{formInput
|
||||||
|
systemFields.bio.fields.skin
|
||||||
|
value=system.bio.skin
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="bio-field">
|
||||||
|
<label>Hair</label>
|
||||||
|
{{formInput
|
||||||
|
systemFields.bio.fields.hair
|
||||||
|
value=system.bio.hair
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{! Sub-Attributes Table }}
|
||||||
|
<div class="subattributes-section">
|
||||||
|
<h3 class="section-title">Sub-Attribute</h3>
|
||||||
|
<div class="subattributes-table">
|
||||||
|
<div class="subattr-column">
|
||||||
|
<div class="subattr-header">Prowess</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.prowess
|
||||||
|
value=system.subattributes.prowess
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="subattr-header">Vigor</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.vigor
|
||||||
|
value=system.subattributes.vigor
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="subattr-header">Competence</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.competence
|
||||||
|
value=system.subattributes.competence
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="subattr-header">Authority</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.authority
|
||||||
|
value=system.subattributes.authority
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="subattr-header">Presence</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.presence
|
||||||
|
value=system.subattributes.presence
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="subattr-column">
|
||||||
|
<div class="subattr-header">Willpower</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.willpower
|
||||||
|
value=system.subattributes.willpower
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="subattr-header">Resilience</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.resilience
|
||||||
|
value=system.subattributes.resilience
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="subattr-header">Cunning</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.cunning
|
||||||
|
value=system.subattributes.cunning
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="subattr-header">Guile</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.guile
|
||||||
|
value=system.subattributes.guile
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="subattr-header">Sovereignty</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.sovereignty
|
||||||
|
value=system.subattributes.sovereignty
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="subattr-column">
|
||||||
|
<div class="subattr-header">Stamina</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.stamina
|
||||||
|
value=system.subattributes.stamina
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="subattr-header">Initiative</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.initiative
|
||||||
|
value=system.subattributes.initiative
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="subattr-header">Wit</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.wit
|
||||||
|
value=system.subattributes.wit
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="subattr-header">Grace</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.grace
|
||||||
|
value=system.subattributes.grace
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
<div class="subattr-header">Tenacity</div>
|
||||||
|
<div class="subattr-cell">
|
||||||
|
{{formInput
|
||||||
|
systemFields.subattributes.fields.tenacity
|
||||||
|
value=system.subattributes.tenacity
|
||||||
|
disabled=isPlayMode
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{! Proficiencies Section }}
|
||||||
|
<div class="proficiencies-section">
|
||||||
|
<h3 class="section-title">Proficiencies</h3>
|
||||||
|
<div class="proficiencies-box">
|
||||||
|
{{formInput
|
||||||
|
systemFields.proficiencies
|
||||||
|
value=system.proficiencies
|
||||||
|
disabled=isPlayMode
|
||||||
|
type="textarea"
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
<section class="character-subattributes tab" data-group="sheet" data-tab="subattributes">
|
||||||
|
<div class="subattributes-content">
|
||||||
|
<div class="subattributes-list">
|
||||||
|
{{#each (entries config.SUB_ATTRIBUTES) as |entry|}}
|
||||||
|
{{#with entry.[1] as |subAttr|}}
|
||||||
|
<a class="rollable subattribute-item" data-roll-type="sub-attribute" data-roll-key="{{subAttr.id}}" title="{{#each subAttr.parents as |parentKey|}}{{uppercase parentKey}}{{#unless @last}}/{{/unless}}{{/each}}">
|
||||||
|
<div class="subattribute-header">
|
||||||
|
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||||
|
<div class="subattribute-name">{{localize subAttr.label}}</div>
|
||||||
|
</div>
|
||||||
|
<div class="subattribute-value">
|
||||||
|
{{#with (lookup ../../system.subAttributes subAttr.id) as |subAttrData|}}
|
||||||
|
{{#if (gt subAttrData.value 0)}}
|
||||||
|
+{{subAttrData.value}}
|
||||||
|
{{else}}
|
||||||
|
{{subAttrData.value}}
|
||||||
|
{{/if}}
|
||||||
|
{{/with}}
|
||||||
|
</div>
|
||||||
|
</a>
|
||||||
|
{{/with}}
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
+60
-38
@@ -9,80 +9,102 @@
|
|||||||
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
|
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
|
||||||
|
|
||||||
{{#if (match rollType "attack")}}
|
{{#if (match rollType "attack")}}
|
||||||
<span>Attack roll !</span>
|
<span>Attack roll !</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (match rollType "defense")}}
|
{{#if (match rollType "defense")}}
|
||||||
<span>Defense roll !</span>
|
<span>Defense roll !</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if (eq rollData.favor "favor")}}
|
{{#if (eq rollData.favor "favor")}}
|
||||||
<span><strong>Favor roll</strong></span>
|
<span><strong>Favor roll</strong></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (eq rollData.favor "disfavor")}}
|
{{#if (eq rollData.favor "disfavor")}}
|
||||||
<span><strong>Disfavor roll</strong></span>
|
<span><strong>Disfavor roll</strong></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if badResult}}
|
{{#if badResult}}
|
||||||
<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong> : {{badResult}}</span>
|
<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong>
|
||||||
|
:
|
||||||
|
{{badResult}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if rollTarget.weapon}}
|
{{#if rollTarget.weapon}}
|
||||||
<span>{{rollTarget.weapon.name}}</span>
|
<span>{{rollTarget.weapon.name}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if rollData.letItFly}}
|
{{#if rollData.letItFly}}
|
||||||
<span>Let It Fly attack ! </span>
|
<span>Let It Fly attack ! </span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if rollData.pointBlank}}
|
{{#if rollData.pointBlank}}
|
||||||
<span>Point Blank Range Attack !</span>
|
<span>Point Blank Range Attack !</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if rollData.beyondSkill}}
|
{{#if rollData.beyondSkill}}
|
||||||
<span>Beyond Skill Range Attack !</span>
|
<span>Beyond Skill Range Attack !</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<span><strong>Formula</strong> : {{titleFormula}}</span>
|
<span><strong>Formula</strong> : {{titleFormula}}</span>
|
||||||
|
|
||||||
|
{{#if (eq rollType "save")}}
|
||||||
|
{{#if rollTarget.abilityModifier}}
|
||||||
|
<span style="font-size: 0.9em;">
|
||||||
|
(Ability Mod:
|
||||||
|
{{#if
|
||||||
|
(gt rollTarget.abilityModifier 0)
|
||||||
|
}}+{{/if}}{{rollTarget.abilityModifier}}, Save Bonus:
|
||||||
|
{{#if
|
||||||
|
(gt rollTarget.saveProficiency 0)
|
||||||
|
}}+{{/if}}{{rollTarget.saveProficiency}})
|
||||||
|
</span>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#each diceResults as |result|}}
|
{{#each diceResults as |result|}}
|
||||||
<span>{{result.dice}} : {{result.value}}</span>
|
<span>{{result.dice}} : {{result.value}}</span>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{#if isSave}}
|
{{#if isSave}}
|
||||||
<div class="result">
|
<div class="result">
|
||||||
{{#if (eq resultType "success")}}
|
{{#if (eq resultType "success")}}
|
||||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
||||||
{{else}}
|
{{else}}
|
||||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{/if}}
|
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if isResource}}
|
{{#if isResource}}
|
||||||
<div class="result">
|
<div class="result">
|
||||||
{{#if (eq resultType "success")}}
|
{{#if (eq resultType "success")}}
|
||||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
||||||
{{else}}
|
{{else}}
|
||||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if isFailure}} ({{localize
|
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if
|
||||||
"PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
|
isFailure
|
||||||
{{/if}}
|
}} ({{localize "PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||||
</div>
|
{{/if}}
|
||||||
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if isDamage}}
|
{{#if isDamage}}
|
||||||
<div>
|
<div>
|
||||||
{{#if (and isGM hasTarget)}}
|
{{#if (and isGM hasTarget)}}
|
||||||
{{{localize "PRISMRPG.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
{{{localize
|
||||||
{{/if}}
|
"PRISMRPG.Roll.displayArmor"
|
||||||
</div>
|
targetName=targetName
|
||||||
|
targetArmor=targetArmor
|
||||||
|
realDamage=realDamage
|
||||||
|
}}}
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#unless isPrivate}}
|
{{#unless isPrivate}}
|
||||||
<div class="dice-result">
|
<div class="dice-result">
|
||||||
<h4 class="dice-total">{{total}}</h4>
|
<h4 class="dice-total">{{total}}</h4>
|
||||||
</div>
|
</div>
|
||||||
{{#if D30result}}
|
{{#if D30result}}
|
||||||
<div class="dice-result">
|
<div class="dice-result">
|
||||||
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{/unless}}
|
{{/unless}}
|
||||||
</div>
|
</div>
|
||||||
@@ -0,0 +1,119 @@
|
|||||||
|
<div class="prismrpg-roll-dialog">
|
||||||
|
|
||||||
|
<fieldSet class="">
|
||||||
|
<legend>{{localize (concat "PRISMRPG.Label." rollType)}} - {{actorName}}</legend>
|
||||||
|
|
||||||
|
{{#if rollTarget.tokenId}}
|
||||||
|
<div class="dialog-save">
|
||||||
|
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize
|
||||||
|
"PRISMRPG.Label.gotoToken"}} </a>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (match rollType "attack")}}
|
||||||
|
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if (match rollType "defense")}}
|
||||||
|
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if hasModifier}}
|
||||||
|
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}} + {{baseValue}}</div>
|
||||||
|
{{else}}
|
||||||
|
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if rollTarget.weapon}}
|
||||||
|
<div class="dialog-save">{{localize "PRISMRPG.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
|
||||||
|
<div class="dialog-save">{{localize "PRISMRPG.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
|
||||||
|
<div class="dialog-save">{{localize "PRISMRPG.Label.skill"}} : {{rollTarget.name}}</div>
|
||||||
|
<div class="dialog-save">{{localize "PRISMRPG.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (match rollType "attack")}}
|
||||||
|
<div class="dialog-save">Add Granted Attack Dice
|
||||||
|
<input type="checkbox" data-action="selectGranted" name="granted">
|
||||||
|
</div>
|
||||||
|
{{#if rollTarget.weapon}}
|
||||||
|
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}
|
||||||
|
{{else}}
|
||||||
|
<div class="dialog-save">Point Blank Range Attack
|
||||||
|
<input type="checkbox" data-action="selectPointBlank" name="pointBlankV">
|
||||||
|
</div>
|
||||||
|
<div class="dialog-save">Beyond Skill Range Attack
|
||||||
|
<input type="checkbox" data-action="selectBeyondSkill" name="beyondSkillV">
|
||||||
|
</div>
|
||||||
|
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||||
|
<input type="checkbox" data-action="selectLetItFly" name="letItFlyV">
|
||||||
|
</div>
|
||||||
|
<div class="dialog-save">Aiming
|
||||||
|
<select name="attackerAim" data-tooltip-direction="UP">
|
||||||
|
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{/if}}
|
||||||
|
{{#if (match rollType "defense")}}
|
||||||
|
<div class="dialog-save">Add Granted Defense Dice
|
||||||
|
<input type="checkbox" data-action="selectGranted" name="granted">
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if (match rollType "damage")}}
|
||||||
|
<div class="dialog-save">Add Granted Damage Dice
|
||||||
|
<input type="checkbox" data-action="selectGranted" name="granted">
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if rollTarget.staticModifier}}
|
||||||
|
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
</fieldSet>
|
||||||
|
|
||||||
|
|
||||||
|
{{#if hasFavor}}
|
||||||
|
<fieldSet class="dialog-favor">
|
||||||
|
<legend>{{localize "PRISMRPG.Roll.favorDisfavor"}}</legend>
|
||||||
|
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
||||||
|
{{selectOptions choiceFavor selected=favor}}
|
||||||
|
</select>
|
||||||
|
</fieldSet>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if hasModifier}}
|
||||||
|
<fieldSet class="dialog-modifier">
|
||||||
|
<legend>{{localize "PRISMRPG.Roll.modifierBonusMalus"}}</legend>
|
||||||
|
<select name="modifier" data-tooltip-direction="UP">
|
||||||
|
{{selectOptions choiceModifier selected=modifier}}
|
||||||
|
</select>
|
||||||
|
|
||||||
|
{{#if (eq rollType "save")}}
|
||||||
|
{{#if rollTarget.magicUser}}
|
||||||
|
<div>
|
||||||
|
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
|
||||||
|
<input type="checkbox" name="saveSpellCheck" data-action="saveSpellCheck">
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
</fieldSet>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if hasChangeDice}}
|
||||||
|
<fieldSet class="dialog-modifier">
|
||||||
|
<legend>{{localize "PRISMRPG.Roll.changeDice"}}</legend>
|
||||||
|
<select name="changeDice" data-tooltip-direction="UP">
|
||||||
|
{{selectOptions choiceDice selected=changeDice}}
|
||||||
|
</select>
|
||||||
|
</fieldSet>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<fieldSet>
|
||||||
|
<legend>{{localize "PRISMRPG.Roll.visibility"}}</legend>
|
||||||
|
<select name="visibility">
|
||||||
|
{{selectOptions rollModes selected=visibility localize=true}}
|
||||||
|
</select>
|
||||||
|
</fieldSet>
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
+57
-99
@@ -1,111 +1,71 @@
|
|||||||
<div class="prismrpg-roll-dialog">
|
<div class="prismrpg-roll-dialog">
|
||||||
|
<fieldSet>
|
||||||
<fieldSet class="">
|
<legend>{{localize (concat "PRISMRPG.Label." rollType)}}
|
||||||
<legend>{{localize (concat "PRISMRPG.Label." rollType)}} - {{actorName}}</legend>
|
-
|
||||||
|
{{actorName}}</legend>
|
||||||
{{#if rollTarget.tokenId}}
|
|
||||||
<div class="dialog-save">
|
|
||||||
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize
|
|
||||||
"PRISMRPG.Label.gotoToken"}} </a>
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (match rollType "attack")}}
|
|
||||||
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
|
|
||||||
{{/if}}
|
|
||||||
{{#if (match rollType "defense")}}
|
|
||||||
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if hasModifier}}
|
{{#if hasModifier}}
|
||||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}} + {{baseValue}}</div>
|
<div class="dialog-save">
|
||||||
|
<strong>{{upperFirst rollName}}</strong>
|
||||||
|
:
|
||||||
|
{{dice}}
|
||||||
|
+
|
||||||
|
{{baseValue}}
|
||||||
|
</div>
|
||||||
|
{{#if (eq rollType "save")}}
|
||||||
|
<div class="dialog-save" style="font-size: 0.9em; color: #666;">
|
||||||
|
(Ability Mod:
|
||||||
|
{{#if
|
||||||
|
(gt rollTarget.abilityModifier 0)
|
||||||
|
}}+{{/if}}{{rollTarget.abilityModifier}}
|
||||||
|
+ Save Bonus:
|
||||||
|
{{#if
|
||||||
|
(gt rollTarget.saveProficiency 0)
|
||||||
|
}}+{{/if}}{{rollTarget.saveProficiency}})
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
{{else}}
|
{{else}}
|
||||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
|
<div class="dialog-save">
|
||||||
{{/if}}
|
<strong>{{upperFirst rollName}}</strong>
|
||||||
{{#if rollTarget.weapon}}
|
:
|
||||||
<div class="dialog-save">{{localize "PRISMRPG.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
|
{{dice}}
|
||||||
<div class="dialog-save">{{localize "PRISMRPG.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
|
</div>
|
||||||
<div class="dialog-save">{{localize "PRISMRPG.Label.skill"}} : {{rollTarget.name}}</div>
|
|
||||||
<div class="dialog-save">{{localize "PRISMRPG.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if (match rollType "attack")}}
|
|
||||||
<div class="dialog-save">Add Granted Attack Dice
|
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
|
||||||
</div>
|
|
||||||
{{#if rollTarget.weapon}}
|
{{#if rollTarget.weapon}}
|
||||||
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}
|
<div class="dialog-save">
|
||||||
{{else}}
|
{{localize "PRISMRPG.Label.weapon"}}
|
||||||
<div class="dialog-save">Point Blank Range Attack
|
:
|
||||||
<input type="checkbox" data-action="selectPointBlank" name="pointBlankV">
|
{{rollTarget.weapon.name}}
|
||||||
</div>
|
</div>
|
||||||
<div class="dialog-save">Beyond Skill Range Attack
|
<div class="dialog-save">
|
||||||
<input type="checkbox" data-action="selectBeyondSkill" name="beyondSkillV">
|
{{localize "PRISMRPG.Label.skill"}}
|
||||||
</div>
|
:
|
||||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
{{rollTarget.name}}
|
||||||
<input type="checkbox" data-action="selectLetItFly" name="letItFlyV">
|
</div>
|
||||||
</div>
|
{{/if}}
|
||||||
<div class="dialog-save">Aiming
|
</fieldSet>
|
||||||
<select name="attackerAim" data-tooltip-direction="UP">
|
|
||||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
{{#if hasAdvantage}}
|
||||||
|
<fieldSet class="dialog-advantage">
|
||||||
|
<legend>{{localize "PRISMRPG.Roll.advantageDisadvantage"}}</legend>
|
||||||
|
<select
|
||||||
|
name="advantage"
|
||||||
|
class="advantage-choice"
|
||||||
|
data-tooltip-direction="UP"
|
||||||
|
>
|
||||||
|
{{selectOptions choiceAdvantage selected=advantage}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</fieldSet>
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{/if}}
|
|
||||||
{{#if (match rollType "defense")}}
|
|
||||||
<div class="dialog-save">Add Granted Defense Dice
|
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{#if (match rollType "damage")}}
|
|
||||||
<div class="dialog-save">Add Granted Damage Dice
|
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if rollTarget.staticModifier}}
|
|
||||||
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
</fieldSet>
|
|
||||||
|
|
||||||
|
|
||||||
{{#if hasFavor}}
|
|
||||||
<fieldSet class="dialog-favor">
|
|
||||||
<legend>{{localize "PRISMRPG.Roll.favorDisfavor"}}</legend>
|
|
||||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
|
||||||
{{selectOptions choiceFavor selected=favor}}
|
|
||||||
</select>
|
|
||||||
</fieldSet>
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if hasModifier}}
|
{{#if hasModifier}}
|
||||||
<fieldSet class="dialog-modifier">
|
<fieldSet class="dialog-modifier">
|
||||||
<legend>{{localize "PRISMRPG.Roll.modifierBonusMalus"}}</legend>
|
<legend>{{localize "PRISMRPG.Roll.modifierBonusMalus"}}</legend>
|
||||||
<select name="modifier" data-tooltip-direction="UP">
|
<select name="modifier" data-tooltip-direction="UP">
|
||||||
{{selectOptions choiceModifier selected=modifier}}
|
{{selectOptions choiceModifier selected=modifier}}
|
||||||
</select>
|
</select>
|
||||||
|
</fieldSet>
|
||||||
{{#if (eq rollType "save")}}
|
|
||||||
{{#if rollTarget.magicUser}}
|
|
||||||
<div>
|
|
||||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
|
|
||||||
<input type="checkbox" name="saveSpellCheck" data-action="saveSpellCheck">
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
</fieldSet>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if hasChangeDice}}
|
|
||||||
<fieldSet class="dialog-modifier">
|
|
||||||
<legend>{{localize "PRISMRPG.Roll.changeDice"}}</legend>
|
|
||||||
<select name="changeDice" data-tooltip-direction="UP">
|
|
||||||
{{selectOptions choiceDice selected=changeDice}}
|
|
||||||
</select>
|
|
||||||
</fieldSet>
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<fieldSet>
|
<fieldSet>
|
||||||
@@ -114,6 +74,4 @@
|
|||||||
{{selectOptions rollModes selected=visibility localize=true}}
|
{{selectOptions rollModes selected=visibility localize=true}}
|
||||||
</select>
|
</select>
|
||||||
</fieldSet>
|
</fieldSet>
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@@ -11,6 +11,19 @@
|
|||||||
<p class="hint">{{localize "PRISMRPG.Hint.isCoreSkill"}}</p>
|
<p class="hint">{{localize "PRISMRPG.Hint.isCoreSkill"}}</p>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{!-- Primary Attribute for Skill Checks --}}
|
||||||
|
<div class="form-group">
|
||||||
|
<label>{{localize "PRISMRPG.Label.primaryAttribute"}}</label>
|
||||||
|
<select name="system.primaryAttribute">
|
||||||
|
{{#each config.CHARACTERISTICS}}
|
||||||
|
<option value="{{@key}}" {{#if (eq ../system.primaryAttribute @key)}}selected{{/if}}>
|
||||||
|
{{localize this.label}}
|
||||||
|
</option>
|
||||||
|
{{/each}}
|
||||||
|
</select>
|
||||||
|
<p class="hint">Primary attribute used for skill checks (D&D 5e style: ability modifier + proficiency)</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
{{#if system.isCoreSkill}}
|
{{#if system.isCoreSkill}}
|
||||||
{{!-- Attribute Bonus Selection --}}
|
{{!-- Attribute Bonus Selection --}}
|
||||||
<div class="form-group">
|
<div class="form-group">
|
||||||
|
|||||||
Reference in New Issue
Block a user