Files
fvtt-prism-rpg/templates/character-combat.hbs
T
2025-12-20 17:20:01 +01:00

199 lines
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<section
class="tab character-{{tab.id}} {{tab.cssClass}}"
data-tab="combat"
data-group="sheet"
>
<div class="main-div">
<fieldset>
<legend>{{localize "PRISMRPG.Label.weapons"}}</legend>
<div class="weapons">
{{#each weapons as |item|}}
<div
class="weapon"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
data-drag="true"
data-drag-type="damage"
>
{{#if (ne item.img "icons/svg/item-bag.svg")}}
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
/>
{{/if}}
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="attack-icons">
<a
class="rollable"
data-roll-type="weapon-attack"
data-roll-key="{{item.id}}"
data-tooltip="Roll Attack"
>
<i
class="lf-roll-small fa-solid fa-swords"
data-roll-type="weapon-attack"
data-roll-key="{{item.id}}"
></i>
</a>
<a
class="rollable"
data-roll-type="weapon-defense"
data-roll-key="{{item.id}}"
data-tooltip="Roll Defense"
>
<i
class="fa-solid fa-shield-halved"
data-roll-type="weapon-defense"
data-roll-key="{{item.id}}"
></i>
</a>
<a
class="rollable"
data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Small)"
>
<i
class="fa-regular fa-face-head-bandage"
data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"
></i>S
</a>
<a
class="rollable"
data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Medium)"
>
<i
class="fa-regular fa-face-head-bandage"
data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"
></i>M
</a>
</div>
<div class="controls">
<a
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
data-action="edit"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-edit"></i></a>
<a
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
data-action="delete"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.armors"}}</legend>
<div class="armors">
{{#each armors as |item|}}
<div
class="armor"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
>
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
/>
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div
class="item-detail"
data-tooltip="Defense"
>{{item.system.defense}}</div>
<div
class="item-detail"
data-tooltip="Maximum movement"
>{{item.system.maximumMovement}}</div>
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
<div
class="item-detail"
data-tooltip="Damage Reduction"
>{{item.system.damageReduction}}</div>
<div class="controls">
<a
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
data-action="edit"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-edit"></i></a>
<a
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
data-action="delete"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.shields"}}</legend>
<div class="shields">
{{#each shields as |item|}}
<div
class="shield"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
>
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
/>
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Block APC">
<i class="fa-solid fa-hand"></i>
{{item.system.apc}}
APC
</div>
<div class="item-detail" data-tooltip="Shield Rating">
<i class="fa-solid fa-shield"></i>
{{item.system.sr}}
</div>
<div class="controls">
<a
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
data-action="edit"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-edit"></i></a>
<a
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
data-action="delete"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</div>
</section>