4 Commits

Author SHA1 Message Date
uberwald 809a7b80c2 Add effects and tabs 2025-12-13 19:34:04 +01:00
uberwald a0de5ce91a Add effects and tabs 2025-12-13 17:41:53 +01:00
uberwald 888b08fc8d Various items fixes and enhancements 2025-12-03 11:06:24 +01:00
uberwald 58d9b10251 Fix skills and multiple maneuvers per weapons 2025-11-29 11:14:16 +01:00
42 changed files with 2590 additions and 683 deletions
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+447
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@@ -13,6 +13,9 @@
--font-secondary: "BaskervilleBold", serif;
--logo-standard: url("../assets/ui/prism-rpg-logo-01.webp");
}
.tab[data-group]:not(.active) {
display: none;
}
.initiative-area {
min-width: 8rem;
max-width: 8rem;
@@ -1550,6 +1553,96 @@ i.prismrpg {
.prismrpg .weapon-content label {
flex: 10%;
}
.prismrpg .weapon-content .weapon-passives legend {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
}
.prismrpg .weapon-content .weapon-passives legend button {
padding: 2px 8px;
font-size: 12px;
}
.prismrpg .weapon-content .weapon-passives .passive-item {
margin-bottom: 16px;
padding: 12px;
border: 1px solid var(--color-border-light-primary);
border-radius: 4px;
background: rgba(0, 0, 0, 0.05);
}
.prismrpg .weapon-content .weapon-passives .passive-item:last-child {
margin-bottom: 0;
}
.prismrpg .weapon-content .weapon-passives .passive-header {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 8px;
}
.prismrpg .weapon-content .weapon-passives .passive-header input[type="text"] {
flex: 1;
}
.prismrpg .weapon-content .weapon-passives .passive-header button {
padding: 4px 8px;
font-size: 12px;
}
.prismrpg .weapon-content .weapon-passives .passive-header button[data-action="delete-passive"] {
color: var(--color-text-danger, #c00);
}
.prismrpg .weapon-content .weapon-passives .passive-header button[data-action="delete-passive"]:hover {
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
}
.prismrpg .weapon-content .weapon-passives .hint {
font-style: italic;
color: var(--color-text-light-secondary);
text-align: center;
padding: 12px;
}
.prismrpg .weapon-content .weapon-maneuvers legend {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
}
.prismrpg .weapon-content .weapon-maneuvers legend button {
padding: 2px 8px;
font-size: 12px;
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-item {
margin-bottom: 16px;
padding: 12px;
border: 1px solid var(--color-border-light-primary);
border-radius: 4px;
background: rgba(0, 0, 0, 0.05);
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-item:last-child {
margin-bottom: 0;
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-header {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 8px;
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-header input[type="text"] {
flex: 1;
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-header button {
padding: 4px 8px;
font-size: 12px;
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-header button[data-action="delete-maneuver"] {
color: var(--color-text-danger, #c00);
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-header button[data-action="delete-maneuver"]:hover {
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
}
.prismrpg .weapon-content .weapon-maneuvers .hint {
font-style: italic;
color: var(--color-text-light-secondary);
text-align: center;
padding: 12px;
}
.prismrpg .armor-content {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
@@ -2004,6 +2097,54 @@ i.prismrpg {
.prismrpg .equipment-content label {
flex: 10%;
}
.prismrpg .equipment-content .kit-passive {
margin-bottom: 16px;
}
.prismrpg .equipment-content .special-activations legend {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
}
.prismrpg .equipment-content .special-activations legend button {
padding: 2px 8px;
font-size: 12px;
}
.prismrpg .equipment-content .special-activations .activation-item {
margin-bottom: 16px;
padding: 12px;
border: 1px solid var(--color-border-light-primary);
border-radius: 4px;
background: rgba(0, 0, 0, 0.05);
}
.prismrpg .equipment-content .special-activations .activation-item:last-child {
margin-bottom: 0;
}
.prismrpg .equipment-content .special-activations .activation-header {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 8px;
}
.prismrpg .equipment-content .special-activations .activation-header input[type="text"] {
flex: 1;
}
.prismrpg .equipment-content .special-activations .activation-header button {
padding: 4px 8px;
font-size: 12px;
}
.prismrpg .equipment-content .special-activations .activation-header button[data-action="delete-special-activation"] {
color: var(--color-text-danger, #c00);
}
.prismrpg .equipment-content .special-activations .activation-header button[data-action="delete-special-activation"]:hover {
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
}
.prismrpg .equipment-content .special-activations .hint {
font-style: italic;
color: var(--color-text-light-secondary);
text-align: center;
padding: 12px;
}
.prismrpg .shield-content {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
@@ -2412,6 +2553,312 @@ i.prismrpg {
.prismrpg .class-content label {
flex: 10%;
}
.prismrpg .character-path-content {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
overflow: auto;
}
.prismrpg .character-path-content nav.tabs [data-tab] {
color: #636060;
}
.prismrpg .character-path-content nav.tabs [data-tab].active {
color: #252424;
}
.prismrpg .character-path-content input:disabled,
.prismrpg .character-path-content select:disabled {
background-color: rgba(0, 0, 0, 0.2);
border-color: transparent;
color: var(--color-dark-3);
}
.prismrpg .character-path-content input,
.prismrpg .character-path-content select {
height: 1.5rem;
background-color: rgba(0, 0, 0, 0.1);
border-color: var(--color-dark-6);
color: var(--color-dark-2);
}
.prismrpg .character-path-content input[name="name"] {
height: 2.5rem;
margin-right: 4px;
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
border: none;
}
.prismrpg .character-path-content fieldset {
margin-bottom: 4px;
border-radius: 4px;
}
.prismrpg .character-path-content .form-fields input,
.prismrpg .character-path-content .form-fields select {
text-align: center;
font-size: calc(var(--font-size-standard) * 1);
}
.prismrpg .character-path-content .form-fields select {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
}
.prismrpg .character-path-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
letter-spacing: 1px;
}
.prismrpg .character-path-content .form-fields {
padding-top: 4px;
}
.prismrpg .character-path-content .form-group {
display: flex;
flex: 1;
flex-direction: row;
}
.prismrpg .character-path-content .form-group label {
align-content: center;
min-width: 10rem;
max-width: 10rem;
}
.prismrpg .character-path-content .form-group select,
.prismrpg .character-path-content .form-group input {
text-align: left;
min-width: 12rem;
max-width: 12rem;
}
.prismrpg .character-path-content .form-group input[type="checkbox"] {
min-width: 1.2rem;
max-width: 1.2rem;
margin-right: 0.5rem;
}
.prismrpg .character-path-content label {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
flex: 50%;
}
.prismrpg .character-path-content .align-top {
align-self: flex-start;
padding: 0.1rem;
margin-right: 0.2rem;
}
.prismrpg .character-path-content .shift-right {
margin-left: 2rem;
}
.prismrpg .character-path-content .header {
display: flex;
}
.prismrpg .character-path-content .header img {
width: 50px;
height: 50px;
}
.prismrpg .character-path-content input[type="checkbox"] {
font-size: var(--font-size-14);
width: 20px;
padding-top: 0;
}
.prismrpg .character-path-content input[type="checkbox"]:checked {
background-color: rgba(0, 0, 0, 0.1);
}
.prismrpg .character-path-content input[type="checkbox"]:checked::after {
color: rgba(0, 0, 0, 0.1);
}
.prismrpg .effects-container {
padding: 0.5rem;
}
.prismrpg .effect-category {
margin-bottom: 1rem;
border: 1px solid rgba(0, 0, 0, 0.2);
border-radius: 4px;
overflow: hidden;
background: rgba(255, 255, 255, 0.02);
}
.prismrpg .effect-category:last-child {
margin-bottom: 0;
}
.prismrpg .stat-list {
list-style: none;
margin: 0;
padding: 0;
}
.prismrpg .stat-list.alternate-list .list-item {
padding: 0.4rem 0.6rem;
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
align-items: center;
gap: 0.5rem;
min-height: 32px;
}
.prismrpg .stat-list.alternate-list .list-item.items-title-bg {
background: linear-gradient(to bottom, rgba(0, 0, 0, 0.25), rgba(0, 0, 0, 0.15));
border-bottom: 2px solid rgba(0, 0, 0, 0.4);
padding: 0.5rem 0.6rem;
font-weight: bold;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
}
.prismrpg .stat-list.alternate-list .list-item.items-title-bg h3 {
margin: 0;
font-size: 1rem;
font-family: var(--font-secondary);
color: rgba(0, 0, 0, 0.9);
text-shadow: 0 1px 2px rgba(255, 255, 255, 0.3);
font-weight: bold;
}
.prismrpg .stat-list.alternate-list .list-item.items-title-bg .short-label {
font-size: 0.7rem;
text-transform: uppercase;
font-weight: 600;
color: rgba(0, 0, 0, 0.7);
letter-spacing: 0.5px;
}
.prismrpg .stat-list.alternate-list .list-item.list-item-shadow {
transition: all 0.2s ease;
background: rgba(255, 255, 255, 0.05);
}
.prismrpg .stat-list.alternate-list .list-item.list-item-shadow:hover {
background: rgba(255, 255, 255, 0.15);
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.2);
}
.prismrpg .stat-list.alternate-list .list-item:last-child {
border-bottom: none;
}
.prismrpg .sheet-competence-img {
width: 28px;
height: 28px;
border: 1px solid rgba(0, 0, 0, 0.3);
border-radius: 4px;
object-fit: cover;
flex-shrink: 0;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
}
.prismrpg .item-name-img {
display: flex;
align-items: center;
flex-shrink: 0;
text-decoration: none;
}
.prismrpg .item-name-img:hover .sheet-competence-img {
border-color: rgba(13, 110, 253, 0.6);
box-shadow: 0 2px 4px rgba(13, 110, 253, 0.3);
}
.prismrpg .item-name-label-header-long {
flex: 2;
display: flex;
align-items: center;
}
.prismrpg .item-name-label-header-long .items-title-text {
font-weight: bold;
}
.prismrpg .item-name-label-long {
flex: 2;
font-weight: 500;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: rgba(0, 0, 0, 0.9);
font-size: 0.9rem;
}
.prismrpg .item-field-label-short {
flex: 0 0 90px;
font-size: 0.8rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: rgba(0, 0, 0, 0.7);
font-style: italic;
}
.prismrpg .item-field-label-medium {
flex: 0 0 100px;
font-size: 0.8rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: rgba(0, 0, 0, 0.7);
font-style: italic;
}
.prismrpg .item-filler {
flex: 1;
min-width: 10px;
}
.prismrpg .item-controls {
display: flex;
gap: 0.3rem;
align-items: center;
flex-shrink: 0;
}
.prismrpg .item-controls.item-controls-fixed {
flex: 0 0 auto;
}
.prismrpg .item-controls.effect-controls {
gap: 0.25rem;
}
.prismrpg .effect-control {
display: flex;
align-items: center;
justify-content: center;
width: 28px;
height: 28px;
border: 1px solid rgba(0, 0, 0, 0.2);
background: linear-gradient(to bottom, rgba(255, 255, 255, 0.8), rgba(240, 240, 240, 0.8));
border-radius: 4px;
cursor: pointer;
transition: all 0.15s ease;
color: rgba(0, 0, 0, 0.7);
text-decoration: none;
padding: 0;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.1);
}
.prismrpg .effect-control i {
font-size: 0.85rem;
margin: 0;
}
.prismrpg .effect-control:hover {
background: linear-gradient(to bottom, #ffffff, #e6e6e6);
border-color: rgba(0, 0, 0, 0.4);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
transform: translateY(-1px);
}
.prismrpg .effect-control:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
}
.prismrpg .effect-control.item-edit:hover {
background: linear-gradient(to bottom, rgba(13, 110, 253, 0.2), rgba(13, 110, 253, 0.3));
color: #0d6efd;
border-color: rgba(13, 110, 253, 0.5);
}
.prismrpg .effect-control[data-action="create-effect"] {
width: auto;
padding: 0.3rem 0.5rem;
gap: 0.3rem;
font-size: 0.7rem;
font-weight: 600;
background: linear-gradient(to bottom, rgba(40, 167, 69, 0.25), rgba(40, 167, 69, 0.35));
border-color: rgba(40, 167, 69, 0.4);
color: #19642a;
text-transform: uppercase;
letter-spacing: 0.3px;
}
.prismrpg .effect-control[data-action="create-effect"]:hover {
background: linear-gradient(to bottom, rgba(40, 167, 69, 0.35), rgba(40, 167, 69, 0.45));
border-color: rgba(40, 167, 69, 0.6);
color: #19642a;
}
.prismrpg .effect-control[data-action="create-effect"] i {
font-size: 0.75rem;
}
.prismrpg .effect-control[data-action="effect-delete"]:hover {
background: linear-gradient(to bottom, rgba(220, 53, 69, 0.2), rgba(220, 53, 69, 0.3));
color: #dc3545;
border-color: rgba(220, 53, 69, 0.5);
}
.prismrpg .flexrow {
display: flex;
flex-direction: row;
align-items: center;
gap: 0.5rem;
}
.application.dialog.prismrpg {
color: var(--color-dark-1);
}
+54 -3
View File
@@ -60,6 +60,24 @@
}
},
"Character": {
"str": {
"label": "Strength"
},
"dex": {
"label": "Dexterity"
},
"con": {
"label": "Constitution"
},
"int": {
"label": "Intelligence"
},
"wis": {
"label": "Wisdom"
},
"cha": {
"label": "Charisma"
},
"FIELDS": {
"moneys": {
"tinbit": {
@@ -282,6 +300,18 @@
},
"money": {
"label": "Money unit"
},
"isKit": {
"label": "Is Kit?"
},
"passive": {
"label": "Passive Name"
},
"passiveDescription": {
"label": "Passive Description"
},
"specialActivations": {
"label": "Special Activations"
}
}
},
@@ -372,6 +402,11 @@
"damage": "Damage",
"description": "Description",
"details": "Details",
"effects": "Effects",
"source": "Source",
"temporary": "Temporary",
"passive": "Passive",
"inactive": "Inactive",
"dex": "DEX",
"equipment": "Equipment",
"experience": "Experience",
@@ -475,6 +510,7 @@
"encumbranceLoad": "Encumbrance Load",
"isHelmet": "Is Helmet?",
"equipped": "Equipped?",
"isImplement": "Is Implement?",
"armorPassive": "Armor Passive",
"passiveName": "Passive Name",
"passiveDescription": "Passive Description",
@@ -499,11 +535,22 @@
"hands": "Hands Required",
"groupPassive": "Weapon Group Passive",
"groupPassiveName": "Group Passive Name",
"weaponPassive": "Weapon Passive",
"weaponManeuver": "Weapon Maneuver",
"weaponPassives": "Weapon Passives",
"addPassive": "Add Passive",
"deletePassive": "Delete Passive",
"weaponManeuvers": "Weapon Maneuvers",
"addManeuver": "Add Maneuver",
"deleteManeuver": "Delete Maneuver",
"maneuverName": "Maneuver Name",
"maneuverDescription": "Maneuver Description",
"weaponAugment": "Weapon Augment",
"isKit": "Is Kit?",
"kitPassive": "Kit Passive",
"specialActivations": "Special Activations",
"addSpecialActivation": "Add Special Activation",
"deleteSpecialActivation": "Delete Special Activation",
"activationName": "Activation Name",
"activationDescription": "Activation Description",
"shieldType": "Shield Type",
"blockAPC": "Block APC",
"shieldRating": "Shield Rating (SR)",
@@ -666,6 +713,9 @@
"violet": "Violet"
},
"Hint": {
"noPassives": "No passives defined. Click the + button to add one.",
"noSpecialActivations": "No special activations defined. Click the + button to add one.",
"noManeuvers": "No maneuvers defined. Click the + button to add one.",
"isCoreSkill": "Check this if this is your character's chosen Core Skill",
"attributeBonus": "Choose which attribute receives the +2 bonus",
"advancedChecks": "Only Core Skills allow advanced checks",
@@ -1198,7 +1248,8 @@
"vulnerability": "Vulnerability",
"weapon": "Weapon",
"race": "Race",
"class": "Class"
"class": "Class",
"character-path": "Character Path"
}
}
}
+1
View File
@@ -11,3 +11,4 @@ export { default as PrismRPGShieldSheet } from "./sheets/shield-sheet.mjs"
export { default as PrismRPGMiracleSheet } from "./sheets/miracle-sheet.mjs"
export { default as PrismRPGRaceSheet } from "./sheets/race-sheet.mjs"
export { default as PrismRPGClassSheet } from "./sheets/class-sheet.mjs"
export { default as PrismRPGCharacterPathSheet } from "./sheets/character-path-sheet.mjs"
@@ -19,10 +19,32 @@ export default class PrismRPGArmorSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.passiveDescription, { async: true })
context.enrichedAugmentDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.augmentDescription, { async: true })
@@ -31,6 +31,9 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
actions: {
toggleSheet: PrismRPGItemSheet.#onToggleSheet,
editImage: PrismRPGItemSheet.#onEditImage,
"create-effect": PrismRPGItemSheet.#onCreateActiveEffect,
"effect-edit": PrismRPGItemSheet.#onEffectEdit,
"effect-delete": PrismRPGItemSheet.#onEffectDelete,
},
}
@@ -65,6 +68,7 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
context.system = this.document.system
context.source = this.document.toObject()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.effectCategories = this.#prepareActiveEffectCategories(this.document.effects)
context.isEditMode = this.isEditMode
context.isPlayMode = this.isPlayMode
context.isEditable = this.isEditable
@@ -75,6 +79,20 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Activate tab navigation
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
nav.querySelectorAll('[data-tab]').forEach(link => {
link.addEventListener('click', (event) => {
event.preventDefault()
const tab = event.currentTarget.dataset.tab
this.tabGroups[group] = tab
this.render()
})
})
}
}
// #region Drag-and-Drop Workflow
@@ -189,5 +207,99 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
})
return fp.browse()
}
/**
* Prepare Active Effects organized by category (temporary, passive, inactive).
* @param {ActiveEffect[]} effects The raw Active Effects collection
* @returns {object} The categorized effects
* @private
*/
#prepareActiveEffectCategories(effects) {
// Define effect header categories
const categories = {
temporary: {
type: "temporary",
label: game.i18n.localize("PRISMRPG.Label.temporary"),
effects: [],
},
passive: {
type: "passive",
label: game.i18n.localize("PRISMRPG.Label.passive"),
effects: [],
},
inactive: {
type: "inactive",
label: game.i18n.localize("PRISMRPG.Label.inactive"),
effects: [],
},
}
// Iterate over active effects, classifying them into categories
for (let e of effects) {
const effect = e.toObject()
if (e.disabled) categories.inactive.effects.push(effect)
else if (e.isTemporary) categories.temporary.effects.push(effect)
else categories.passive.effects.push(effect)
}
return categories
}
/**
* Handle creating a new Active Effect on the Item.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
* @private
*/
static async #onCreateActiveEffect(event, target) {
const effectType = target.dataset.effectType
let durationValue = undefined
let disabled = false
if (effectType === "temporary") {
durationValue = 10
}
if (effectType === "inactive") {
disabled = true
}
const effectData = {
name: game.i18n.format("DOCUMENT.New", { type: game.i18n.localize("DOCUMENT.ActiveEffect") }),
img: "icons/svg/aura.svg",
origin: this.document.uuid,
disabled: disabled,
changes: [],
duration: durationValue !== undefined ? { rounds: durationValue } : {},
flags: {}
}
await this.document.createEmbeddedDocuments("ActiveEffect", [effectData])
}
/**
* Handle editing an Active Effect on the Item.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
* @private
*/
static async #onEffectEdit(event, target) {
const li = target.closest(".item")
const effectId = li.dataset.itemId
const effect = this.document.effects.get(effectId)
if (!effect) return
effect.sheet.render(true)
}
/**
* Handle deleting an Active Effect from the Item.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
* @private
*/
static async #onEffectDelete(event, target) {
const li = target.closest(".item")
const effectId = li.dataset.itemId
const effect = this.document.effects.get(effectId)
if (!effect) return
await effect.delete()
}
// #endregion
}
@@ -0,0 +1,50 @@
import PrismRPGItemSheet from "./base-item-sheet.mjs"
export default class PrismRPGCharacterPathSheet extends PrismRPGItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character-path"],
position: {
width: 600,
},
window: {
contentClasses: ["character-path-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-prism-rpg/templates/character-path.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -20,9 +20,31 @@ export default class PrismRPGClassSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedAttributeBonuses = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.attributeBonuses, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
@@ -19,10 +19,75 @@ export default class PrismRPGEquipmentSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
// Enrich passive description if equipment is a kit
if (this.document.system.isKit && this.document.system.passiveDescription) {
context.enrichedPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.passiveDescription, { async: true })
}
// Enrich descriptions for all special activations
context.enrichedSpecialActivations = await Promise.all(
this.document.system.specialActivations.map(async (activation) => ({
...activation,
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(activation.description, { async: true })
}))
)
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
// Add event listeners for special activation management
this.element.querySelectorAll('[data-action="add-special-activation"]').forEach(el => {
el.addEventListener("click", this._onAddSpecialActivation.bind(this))
})
this.element.querySelectorAll('[data-action="delete-special-activation"]').forEach(el => {
el.addEventListener("click", this._onDeleteSpecialActivation.bind(this))
})
}
async _onAddSpecialActivation(event) {
event.preventDefault()
const specialActivations = [...this.document.system.specialActivations]
specialActivations.push({ name: "", description: "" })
await this.document.update({ "system.specialActivations": specialActivations })
}
async _onDeleteSpecialActivation(event) {
event.preventDefault()
const index = parseInt(event.currentTarget.closest("[data-activation-index]").dataset.activationIndex)
const specialActivations = this.document.system.specialActivations.filter((_, i) => i !== index)
await this.document.update({ "system.specialActivations": specialActivations })
}
}
@@ -19,9 +19,32 @@ export default class PrismRPGMiracleSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
return context
}
+22
View File
@@ -19,9 +19,31 @@ export default class PrismRPGRaceSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedRacialPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.racialPassiveDescription, { async: true })
context.enrichedSubraceAbilityDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.subraceAbilityDescription, { async: true })
@@ -19,4 +19,32 @@ export default class PrismRPGRacialAbilitySheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -19,9 +19,32 @@ export default class PrismRPGShieldSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedBlockAugmentDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.blockAugmentDescription, { async: true })
return context
@@ -19,9 +19,32 @@ export default class PrismRPGSpellSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedColorEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.colorEffect, { async: true })
context.enrichedAscensionEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.ascensionEffect, { async: true })
+91 -2
View File
@@ -19,13 +19,102 @@ export default class PrismRPGWeaponSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.passiveDescription, { async: true })
context.enrichedManeuverDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.maneuverDescription, { async: true })
// Enrich descriptions for all passives
context.enrichedPassives = await Promise.all(
this.document.system.passives.map(async (passive) => ({
...passive,
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(passive.description, { async: true })
}))
)
// Enrich descriptions for all maneuvers
context.enrichedManeuvers = await Promise.all(
this.document.system.maneuvers.map(async (maneuver) => ({
...maneuver,
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(maneuver.description, { async: true })
}))
)
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
// Add event listeners for passive management
this.element.querySelectorAll('[data-action="add-passive"]').forEach(el => {
el.addEventListener("click", this._onAddPassive.bind(this))
})
this.element.querySelectorAll('[data-action="delete-passive"]').forEach(el => {
el.addEventListener("click", this._onDeletePassive.bind(this))
})
// Add event listeners for maneuver management
this.element.querySelectorAll('[data-action="add-maneuver"]').forEach(el => {
el.addEventListener("click", this._onAddManeuver.bind(this))
})
this.element.querySelectorAll('[data-action="delete-maneuver"]').forEach(el => {
el.addEventListener("click", this._onDeleteManeuver.bind(this))
})
}
async _onAddPassive(event) {
event.preventDefault()
const passives = [...this.document.system.passives]
passives.push({ name: "", description: "" })
await this.document.update({ "system.passives": passives })
}
async _onDeletePassive(event) {
event.preventDefault()
const index = parseInt(event.currentTarget.closest("[data-passive-index]").dataset.passiveIndex)
const passives = this.document.system.passives.filter((_, i) => i !== index)
await this.document.update({ "system.passives": passives })
}
async _onAddManeuver(event) {
event.preventDefault()
const maneuvers = [...this.document.system.maneuvers]
maneuvers.push({ name: "", description: "" })
await this.document.update({ "system.maneuvers": maneuvers })
}
async _onDeleteManeuver(event) {
event.preventDefault()
const index = parseInt(event.currentTarget.closest("[data-maneuver-index]").dataset.maneuverIndex)
const maneuvers = this.document.system.maneuvers.filter((_, i) => i !== index)
await this.document.update({ "system.maneuvers": maneuvers })
}
}
+19 -63
View File
@@ -4,98 +4,80 @@
* - +5 bonus to basic skill checks
* - Access to advanced skill checks
* - Access to a Core Skill Class (based on archetype)
* - +2 to one of 3 associated attributes
* - +2 to one chosen attribute
*/
export const CORE_SKILLS = Object.freeze({
acrobatics: {
id: "acrobatics",
label: "PRISMRPG.Skill.CoreSkill.acrobatics",
attributeChoices: ["dex", "wis", "con"]
label: "PRISMRPG.Skill.CoreSkill.acrobatics"
},
animalHandling: {
id: "animalHandling",
label: "PRISMRPG.Skill.CoreSkill.animalHandling",
attributeChoices: ["str", "con", "dex"]
label: "PRISMRPG.Skill.CoreSkill.animalHandling"
},
arcana: {
id: "arcana",
label: "PRISMRPG.Skill.CoreSkill.arcana",
attributeChoices: ["str", "int", "wis"]
label: "PRISMRPG.Skill.CoreSkill.arcana"
},
athletics: {
id: "athletics",
label: "PRISMRPG.Skill.CoreSkill.athletics",
attributeChoices: ["str", "dex", "con"]
label: "PRISMRPG.Skill.CoreSkill.athletics"
},
deception: {
id: "deception",
label: "PRISMRPG.Skill.CoreSkill.deception",
attributeChoices: ["int", "wis", "cha"]
label: "PRISMRPG.Skill.CoreSkill.deception"
},
history: {
id: "history",
label: "PRISMRPG.Skill.CoreSkill.history",
attributeChoices: ["str", "wis", "con"]
label: "PRISMRPG.Skill.CoreSkill.history"
},
insight: {
id: "insight",
label: "PRISMRPG.Skill.CoreSkill.insight",
attributeChoices: ["int", "cha", "wis"]
label: "PRISMRPG.Skill.CoreSkill.insight"
},
intimidate: {
id: "intimidate",
label: "PRISMRPG.Skill.CoreSkill.intimidate",
attributeChoices: ["str", "cha", "wis"]
label: "PRISMRPG.Skill.CoreSkill.intimidate"
},
investigation: {
id: "investigation",
label: "PRISMRPG.Skill.CoreSkill.investigation",
attributeChoices: ["int", "wis", "con"]
label: "PRISMRPG.Skill.CoreSkill.investigation"
},
medicine: {
id: "medicine",
label: "PRISMRPG.Skill.CoreSkill.medicine",
attributeChoices: ["con", "wis", "int"]
label: "PRISMRPG.Skill.CoreSkill.medicine"
},
nature: {
id: "nature",
label: "PRISMRPG.Skill.CoreSkill.nature",
attributeChoices: ["str", "wis", "int"]
label: "PRISMRPG.Skill.CoreSkill.nature"
},
perception: {
id: "perception",
label: "PRISMRPG.Skill.CoreSkill.perception",
attributeChoices: ["dex", "wis", "cha"]
label: "PRISMRPG.Skill.CoreSkill.perception"
},
performance: {
id: "performance",
label: "PRISMRPG.Skill.CoreSkill.performance",
attributeChoices: ["str", "cha", "wis"]
label: "PRISMRPG.Skill.CoreSkill.performance"
},
persuasion: {
id: "persuasion",
label: "PRISMRPG.Skill.CoreSkill.persuasion",
attributeChoices: ["cha", "dex", "int"]
label: "PRISMRPG.Skill.CoreSkill.persuasion"
},
religion: {
id: "religion",
label: "PRISMRPG.Skill.CoreSkill.religion",
attributeChoices: ["str", "wis", "cha"]
label: "PRISMRPG.Skill.CoreSkill.religion"
},
sleightOfHand: {
id: "sleightOfHand",
label: "PRISMRPG.Skill.CoreSkill.sleightOfHand",
attributeChoices: ["dex", "wis", "int"]
label: "PRISMRPG.Skill.CoreSkill.sleightOfHand"
},
stealth: {
id: "stealth",
label: "PRISMRPG.Skill.CoreSkill.stealth",
attributeChoices: ["int", "dex", "cha"]
label: "PRISMRPG.Skill.CoreSkill.stealth"
},
survival: {
id: "survival",
label: "PRISMRPG.Skill.CoreSkill.survival",
attributeChoices: ["int", "con", "cha"]
label: "PRISMRPG.Skill.CoreSkill.survival"
}
});
@@ -130,29 +112,3 @@ export const CORE_SKILL_BONUS = Object.freeze({
basic: 5, // +5 to basic skill checks
attributeBonus: 2 // +2 to chosen attribute
});
/**
* Legacy skill categories (may be deprecated)
*/
export const CATEGORY = Object.freeze({
layperson: {
id: "layperson",
label: "PRISMRPG.Skill.Category.layperson",
},
professional: {
id: "professional",
label: "PRISMRPG.Skill.Category.professional",
},
weapon: {
id: "weapon",
label: "PRISMRPG.Skill.Category.weapon",
},
armor: {
id: "armor",
label: "PRISMRPG.Skill.Category.armor",
},
resist: {
id: "resist",
label: "PRISMRPG.Skill.Category.resist",
}
})
+2 -1
View File
@@ -7,7 +7,8 @@ export const defaultItemImg = {
shield: "systems/fvtt-prism-rpg/assets/icons/icon_shield.webp",
spell: "systems/fvtt-prism-rpg/assets/icons/icon_spell.webp",
race: "systems/fvtt-prism-rpg/assets/icons/icon_race.webp",
class: "systems/fvtt-prism-rpg/assets/icons/icon_class.webp"
class: "systems/fvtt-prism-rpg/assets/icons/icon_class.webp",
"character-path": "systems/fvtt-prism-rpg/assets/icons/icon_character_path.webp",
}
export default class PrismRPGItem extends Item {
+1
View File
@@ -11,3 +11,4 @@ export { default as PrismRPGEquipment } from "./equipment.mjs"
export { default as PrismRPGMiracle } from "./miracle.mjs"
export { default as PrismRPGRace } from "./race.mjs"
export { default as PrismRPGClass } from "./class.mjs"
export { default as PrismRPGCharacterPath } from "./character-path.mjs"
+14
View File
@@ -0,0 +1,14 @@
export default class PrismRPGCharacterPath extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["PRISMRPG.CharacterPath"]
}
+35
View File
@@ -13,6 +13,41 @@ export default class PrismRPGEquipment extends foundry.abstract.TypeDataModel {
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
// Kit properties
schema.isKit = new fields.BooleanField({
required: true,
initial: false,
label: "Is Kit"
})
// Kit passive (only applies when isKit is true)
schema.passive = new fields.StringField({
required: false,
initial: "",
label: "Passive Name"
})
schema.passiveDescription = new fields.HTMLField({
required: false,
initial: "",
label: "Passive Description"
})
// Special Activations (only applies when isKit is true)
schema.specialActivations = new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({
required: true,
initial: ""
}),
description: new fields.HTMLField({
required: true,
initial: ""
})
}), {
required: true,
initial: []
})
return schema
}
+24 -15
View File
@@ -54,26 +54,34 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
initial: ""
})
// Weapon-specific passive ability
schema.passive = new fields.StringField({
// Weapon-specific passive abilities
schema.passives = new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({
required: true,
initial: ""
}),
description: new fields.HTMLField({
required: true,
initial: ""
})
}), {
required: true,
initial: ""
})
schema.passiveDescription = new fields.HTMLField({
required: true,
initial: ""
initial: []
})
// Maneuver(s) available with this weapon
schema.maneuver = new fields.StringField({
schema.maneuvers = new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({
required: true,
initial: ""
}),
description: new fields.HTMLField({
required: true,
initial: ""
})
}), {
required: true,
initial: ""
})
schema.maneuverDescription = new fields.HTMLField({
required: true,
initial: ""
initial: []
})
// Augment effects (for equipment progression)
@@ -116,6 +124,7 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
schema.equipped = new fields.BooleanField({ required: true, initial: false })
schema.isImplement = new fields.BooleanField({ required: true, initial: false })
return schema
}
+11
View File
@@ -251,4 +251,15 @@ export default class PrismRPGUtils {
}
}
/**
* Preload Handlebars templates for partials
* @returns {Promise}
*/
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/fvtt-prism-rpg/templates/partial-item-effects.hbs',
]
return foundry.applications.handlebars.loadTemplates(templatePaths)
}
}
+3
View File
@@ -57,6 +57,7 @@ Hooks.once("init", function () {
// Miracle: models.PrismRPGMiracle // Disabled - Legacy from Lethal Fantasy, PRISM uses Divine class features instead
race: models.PrismRPGRace,
class: models.PrismRPGClass,
"character-path": models.PrismRPGCharacterPath,
}
// Register sheet application classes
@@ -75,6 +76,7 @@ Hooks.once("init", function () {
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGEquipmentSheet, { types: ["equipment"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGRaceSheet, { types: ["race"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGClassSheet, { types: ["class"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGCharacterPathSheet, { types: ["character-path"], makeDefault: true })
// Foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGMiracleSheet, { types: ["miracle"], makeDefault: true }) // Disabled - Legacy from Lethal Fantasy
// Other Document Configuration
@@ -96,6 +98,7 @@ Hooks.once("init", function () {
setupTextEnrichers()
PrismRPGUtils.registerHandlebarsHelpers()
PrismRPGUtils.preloadHandlebarsTemplates()
PrismRPGUtils.setHookListeners()
console.info("PRISM RPG | System Initialized")
+26
View File
@@ -0,0 +1,26 @@
.character-path-content {
.sheet-common();
.item-sheet-common();
.header {
display: flex;
img {
width: 50px;
height: 50px;
}
}
input[type="checkbox"] {
font-size: var(--font-size-14);
width: 20px;
padding-top: 0;
}
input[type="checkbox"]:checked {
background-color: rgba(0, 0, 0, 0.1);
}
input[type="checkbox"]:checked::after {
color: rgba(0, 0, 0, 0.1);
}
}
+270
View File
@@ -0,0 +1,270 @@
// Active Effects styling - compact and modern design
// Effects container
.effects-container {
padding: 0.5rem;
}
// Effect categories sections
.effect-category {
margin-bottom: 1rem;
border: 1px solid rgba(0, 0, 0, 0.2);
border-radius: 4px;
overflow: hidden;
background: rgba(255, 255, 255, 0.02);
&:last-child {
margin-bottom: 0;
}
}
// Effect list styling
.stat-list {
list-style: none;
margin: 0;
padding: 0;
&.alternate-list {
.list-item {
padding: 0.4rem 0.6rem;
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
align-items: center;
gap: 0.5rem;
min-height: 32px;
&.items-title-bg {
background: linear-gradient(
to bottom,
rgba(0, 0, 0, 0.25),
rgba(0, 0, 0, 0.15)
);
border-bottom: 2px solid rgba(0, 0, 0, 0.4);
padding: 0.5rem 0.6rem;
font-weight: bold;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
h3 {
margin: 0;
font-size: 1rem;
font-family: var(--font-secondary);
color: rgba(0, 0, 0, 0.9);
text-shadow: 0 1px 2px rgba(255, 255, 255, 0.3);
font-weight: bold;
}
.short-label {
font-size: 0.7rem;
text-transform: uppercase;
font-weight: 600;
color: rgba(0, 0, 0, 0.7);
letter-spacing: 0.5px;
}
}
&.list-item-shadow {
transition: all 0.2s ease;
background: rgba(255, 255, 255, 0.05);
&:hover {
background: rgba(255, 255, 255, 0.15);
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.2);
}
}
&:last-child {
border-bottom: none;
}
}
}
}
// Effect image - compact size
.sheet-competence-img {
width: 28px;
height: 28px;
border: 1px solid rgba(0, 0, 0, 0.3);
border-radius: 4px;
object-fit: cover;
flex-shrink: 0;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
}
.item-name-img {
display: flex;
align-items: center;
flex-shrink: 0;
text-decoration: none;
&:hover .sheet-competence-img {
border-color: rgba(13, 110, 253, 0.6);
box-shadow: 0 2px 4px rgba(13, 110, 253, 0.3);
}
}
// Effect labels - compact spacing
.item-name-label-header-long {
flex: 2;
display: flex;
align-items: center;
.items-title-text {
font-weight: bold;
}
}
.item-name-label-long {
flex: 2;
font-weight: 500;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: rgba(0, 0, 0, 0.9);
font-size: 0.9rem;
}
.item-field-label-short {
flex: 0 0 90px;
font-size: 0.8rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: rgba(0, 0, 0, 0.7);
font-style: italic;
}
.item-field-label-medium {
flex: 0 0 100px;
font-size: 0.8rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: rgba(0, 0, 0, 0.7);
font-style: italic;
}
// Filler for spacing
.item-filler {
flex: 1;
min-width: 10px;
}
// Effect controls - compact and modern
.item-controls {
display: flex;
gap: 0.3rem;
align-items: center;
flex-shrink: 0;
&.item-controls-fixed {
flex: 0 0 auto;
}
&.effect-controls {
gap: 0.25rem;
}
}
.effect-control {
display: flex;
align-items: center;
justify-content: center;
width: 28px;
height: 28px;
border: 1px solid rgba(0, 0, 0, 0.2);
background: linear-gradient(
to bottom,
rgba(255, 255, 255, 0.8),
rgba(240, 240, 240, 0.8)
);
border-radius: 4px;
cursor: pointer;
transition: all 0.15s ease;
color: rgba(0, 0, 0, 0.7);
text-decoration: none;
padding: 0;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.1);
i {
font-size: 0.85rem;
margin: 0;
}
&:hover {
background: linear-gradient(
to bottom,
rgba(255, 255, 255, 1),
rgba(230, 230, 230, 1)
);
border-color: rgba(0, 0, 0, 0.4);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
transform: translateY(-1px);
}
&:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
}
&.item-edit:hover {
background: linear-gradient(
to bottom,
rgba(13, 110, 253, 0.2),
rgba(13, 110, 253, 0.3)
);
color: rgba(13, 110, 253, 1);
border-color: rgba(13, 110, 253, 0.5);
}
// New effect button styling
&[data-action="create-effect"] {
width: auto;
padding: 0.3rem 0.5rem;
gap: 0.3rem;
font-size: 0.7rem;
font-weight: 600;
background: linear-gradient(
to bottom,
rgba(40, 167, 69, 0.25),
rgba(40, 167, 69, 0.35)
);
border-color: rgba(40, 167, 69, 0.4);
color: rgba(25, 100, 42, 1);
text-transform: uppercase;
letter-spacing: 0.3px;
&:hover {
background: linear-gradient(
to bottom,
rgba(40, 167, 69, 0.35),
rgba(40, 167, 69, 0.45)
);
border-color: rgba(40, 167, 69, 0.6);
color: rgba(25, 100, 42, 1);
}
i {
font-size: 0.75rem;
}
}
// Delete button specific styling
&[data-action="effect-delete"]:hover {
background: linear-gradient(
to bottom,
rgba(220, 53, 69, 0.2),
rgba(220, 53, 69, 0.3)
);
color: rgba(220, 53, 69, 1);
border-color: rgba(220, 53, 69, 0.5);
}
}
// Flexrow utility
.flexrow {
display: flex;
flex-direction: row;
align-items: center;
gap: 0.5rem;
}
+61
View File
@@ -13,4 +13,65 @@
label {
flex: 10%;
}
.kit-passive {
margin-bottom: 16px;
}
.special-activations {
legend {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
button {
padding: 2px 8px;
font-size: 12px;
}
}
.activation-item {
margin-bottom: 16px;
padding: 12px;
border: 1px solid var(--color-border-light-primary);
border-radius: 4px;
background: rgba(0, 0, 0, 0.05);
&:last-child {
margin-bottom: 0;
}
}
.activation-header {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 8px;
input[type="text"] {
flex: 1;
}
button {
padding: 4px 8px;
font-size: 12px;
&[data-action="delete-special-activation"] {
color: var(--color-text-danger, #c00);
&:hover {
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
}
}
}
}
.hint {
font-style: italic;
color: var(--color-text-light-secondary);
text-align: center;
padding: 12px;
}
}
}
+2
View File
@@ -17,6 +17,8 @@
@import "miracle.less";
@import "race.less";
@import "class.less";
@import "character-path.less";
@import "effects.less";
}
@import "roll.less";
+5
View File
@@ -6,6 +6,11 @@
--logo-standard: url("../assets/ui/prism-rpg-logo-01.webp");
}
// Tab system - hide inactive tabs
.tab[data-group]:not(.active) {
display: none;
}
.initiative-area {
min-width: 8rem;
max-width: 8rem;
+114
View File
@@ -13,4 +13,118 @@
label {
flex: 10%;
}
.weapon-passives {
legend {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
button {
padding: 2px 8px;
font-size: 12px;
}
}
.passive-item {
margin-bottom: 16px;
padding: 12px;
border: 1px solid var(--color-border-light-primary);
border-radius: 4px;
background: rgba(0, 0, 0, 0.05);
&:last-child {
margin-bottom: 0;
}
}
.passive-header {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 8px;
input[type="text"] {
flex: 1;
}
button {
padding: 4px 8px;
font-size: 12px;
&[data-action="delete-passive"] {
color: var(--color-text-danger, #c00);
&:hover {
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
}
}
}
}
.hint {
font-style: italic;
color: var(--color-text-light-secondary);
text-align: center;
padding: 12px;
}
}
.weapon-maneuvers {
legend {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
button {
padding: 2px 8px;
font-size: 12px;
}
}
.maneuver-item {
margin-bottom: 16px;
padding: 12px;
border: 1px solid var(--color-border-light-primary);
border-radius: 4px;
background: rgba(0, 0, 0, 0.05);
&:last-child {
margin-bottom: 0;
}
}
.maneuver-header {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 8px;
input[type="text"] {
flex: 1;
}
button {
padding: 4px 8px;
font-size: 12px;
&[data-action="delete-maneuver"] {
color: var(--color-text-danger, #c00);
&:hover {
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
}
}
}
}
.hint {
font-style: italic;
color: var(--color-text-light-secondary);
text-align: center;
padding: 12px;
}
}
}
+2 -1
View File
@@ -40,7 +40,8 @@
"spell": { "htmlFields": ["description"] },
"equipment": { "htmlFields": ["description"] },
"race": { "htmlFields": ["description", "racialPassiveDescription", "subraceAbilityDescription", "notes"] },
"class": { "htmlFields": ["description", "attributeBonuses", "notes", "features.level1", "features.level2", "features.level3", "features.level4", "features.level5", "features.level6", "features.level7", "features.level8", "features.level9", "features.level10"] }
"class": { "htmlFields": ["description", "attributeBonuses", "notes", "features.level1", "features.level2", "features.level3", "features.level4", "features.level5", "features.level6", "features.level7", "features.level8", "features.level9", "features.level10"] },
"character-path": { "htmlFields": ["description"] }
}
},
"grid": {
+91 -91
View File
@@ -10,105 +10,105 @@
{{formInput fields.name value=source.name}}
</div>
{{! Armor Type (Light/Medium/Heavy) }}
{{formField
systemFields.armorType
value=system.armorType
localize=true
label="PRISMRPG.Label.armorType"
}}
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
"PRISMRPG.Label.details"
}}</a>
<a
class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
"PRISMRPG.Label.effects"
}}</a>
</nav>
{{! Maximum Reduction Rating (MRR) }}
{{formField
systemFields.mrr
value=system.mrr
localize=true
label="PRISMRPG.Label.mrr"
}}
{{! Encumbrance Load }}
{{formField
systemFields.encLoad
value=system.encLoad
localize=true
label="PRISMRPG.Label.encumbranceLoad"
}}
{{! Equipment Status }}
{{formField
systemFields.isHelmet
value=system.isHelmet
localize=true
label="PRISMRPG.Label.isHelmet"
}}
{{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
{{! Prism RPG: Armor Passive }}
<fieldset class="armor-passive">
<legend>{{localize "PRISMRPG.Label.armorPassive"}}</legend>
{{! Onglet Details }}
<div
class="tab {{tabs.details.cssClass}}"
data-group="primary"
data-tab="details"
>
{{! Armor Type (Light/Medium/Heavy) }}
{{formField
systemFields.passive
value=system.passive
systemFields.armorType
value=system.armorType
localize=true
label="PRISMRPG.Label.passiveName"
label="PRISMRPG.Label.armorType"
}}
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
systemFields.passiveDescription
enriched=enrichedPassiveDescription
value=system.passiveDescription
name="system.passiveDescription"
toggled=true
}}
</fieldset>
{{! Prism RPG: Armor Augment }}
<fieldset class="armor-augment">
<legend>{{localize "PRISMRPG.Label.armorAugment"}}</legend>
{{! Maximum Reduction Rating (MRR) }}
{{formField
systemFields.augment
value=system.augment
systemFields.mrr
value=system.mrr
localize=true
label="PRISMRPG.Label.augmentName"
label="PRISMRPG.Label.mrr"
}}
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
toggled=true
}}
</fieldset>
{{! Cost }}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
{{! Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
{{! Encumbrance Load }}
{{formField
systemFields.encLoad
value=system.encLoad
localize=true
label="PRISMRPG.Label.encumbranceLoad"
}}
</fieldset>
{{! Equipment Status }}
{{formField
systemFields.isHelmet
value=system.isHelmet
localize=true
label="PRISMRPG.Label.isHelmet"
}}
{{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
{{! Cost }}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
</div>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
{{! Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div
class="tab {{tabs.effects.cssClass}}"
data-group="primary"
data-tab="effects"
>
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+38
View File
@@ -0,0 +1,38 @@
<section>
<div class="header">
<img
class="item-img"
src="{{item.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{item.name}}"
/>
{{formInput fields.name value=source.name}}
</div>
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
</nav>
{{! Onglet Description }}
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+33 -22
View File
@@ -4,6 +4,14 @@
{{formInput fields.name value=source.name}}
</div>
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
</nav>
{{! Onglet Details }}
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
<div class="flexrow">
<div class="align-top">
@@ -63,29 +71,32 @@
}}
{{/each}}
</fieldset>
</div>
{{! Notes }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
{{formInput
systemFields.notes
enriched=enrichedNotes
value=system.notes
name="system.notes"
toggled=true
}}
</fieldset>
{{! Onglet Description }}
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Notes }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
{{formInput
systemFields.notes
enriched=enrichedNotes
value=system.notes
name="system.notes"
toggled=true
}}
</fieldset>
</div>
</section>
+80
View File
@@ -9,10 +9,84 @@
/>
{{formInput fields.name value=source.name}}
</div>
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
</nav>
{{! Onglet Details }}
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
{{formField systemFields.encLoad value=system.encLoad localize=true}}
{{formField systemFields.cost value=system.cost localize=true}}
{{formField systemFields.money value=system.money localize=true}}
{{formField systemFields.isKit value=system.isKit localize=true label="PRISMRPG.Label.isKit"}}
{{#if system.isKit}}
{{! Kit Passive }}
<fieldset class="kit-passive">
<legend>{{localize "PRISMRPG.Label.kitPassive"}}</legend>
{{formField
systemFields.passive
value=system.passive
localize=true
label="PRISMRPG.Label.passiveName"
}}
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
systemFields.passiveDescription
enriched=enrichedPassiveDescription
value=system.passiveDescription
name="system.passiveDescription"
toggled=true
}}
</fieldset>
{{! Special Activations }}
<fieldset class="special-activations">
<legend>
{{localize "PRISMRPG.Label.specialActivations"}}
<button type="button" data-action="add-special-activation" data-tooltip="{{localize 'PRISMRPG.Label.addSpecialActivation'}}">
<i class="fas fa-plus"></i>
</button>
</legend>
{{#each enrichedSpecialActivations}}
<div class="activation-item" data-activation-index="{{@index}}">
<div class="activation-header">
{{formInput
../systemFields.specialActivations.element.fields.name
value=this.name
name=(concat "system.specialActivations." @index ".name")
placeholder=(localize "PRISMRPG.Label.activationName")
}}
<button type="button" data-action="delete-special-activation" data-tooltip="{{localize 'PRISMRPG.Label.deleteSpecialActivation'}}">
<i class="fas fa-trash"></i>
</button>
</div>
<label>{{localize "PRISMRPG.Label.activationDescription"}}</label>
{{formInput
../systemFields.specialActivations.element.fields.description
enriched=this.enrichedDescription
value=this.description
name=(concat "system.specialActivations." @index ".description")
toggled=true
}}
</div>
{{/each}}
{{#unless enrichedSpecialActivations.length}}
<p class="hint">{{localize "PRISMRPG.Hint.noSpecialActivations"}}</p>
{{/unless}}
</fieldset>
{{/if}}
</div>
{{! Onglet Description }}
<div class="tab" data-group="primary" data-tab="description">
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
@@ -23,5 +97,11 @@
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+181 -144
View File
@@ -10,157 +10,194 @@
{{formInput fields.name value=source.name}}
</div>
{{! Prism RPG: Miracle Type }}
{{formField
systemFields.miracleType
value=system.miracleType
localize=true
label="PRISMRPG.Label.miracleType"
}}
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
"PRISMRPG.Label.details"
}}</a>
<a
class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
"PRISMRPG.Label.effects"
}}</a>
</nav>
{{! Prism RPG: APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.apc"
}}
{{! Prism RPG: Faith Cost }}
{{formField
systemFields.faithCost
value=system.faithCost
localize=true
label="PRISMRPG.Label.faithCost"
}}
{{! Prism RPG: Divine Favor }}
{{formField
systemFields.divineFavor
value=system.divineFavor
localize=true
label="PRISMRPG.Label.divineFavor"
}}
{{! Prism RPG: Miracle Augment }}
<fieldset class="miracle-augment">
<legend>{{localize "PRISMRPG.Label.miracleAugment"}}</legend>
{{! Onglet Details }}
<div
class="tab {{tabs.details.cssClass}}"
data-group="primary"
data-tab="details"
>
{{! Prism RPG: Miracle Type }}
{{formField
systemFields.augment
value=system.augment
systemFields.miracleType
value=system.miracleType
localize=true
label="PRISMRPG.Label.augmentName"
label="PRISMRPG.Label.miracleType"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{! Prism RPG: APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.apc"
}}
{{! Prism RPG: Faith Cost }}
{{formField
systemFields.faithCost
value=system.faithCost
localize=true
label="PRISMRPG.Label.faithCost"
}}
{{! Prism RPG: Divine Favor }}
{{formField
systemFields.divineFavor
value=system.divineFavor
localize=true
label="PRISMRPG.Label.divineFavor"
}}
{{! Miracle Components (includes Religious) }}
<fieldset class="miracle-components">
<legend>{{localize "PRISMRPG.Label.components"}}</legend>
<div class="shift-right">
{{formField
systemFields.components.fields.verbal
value=system.components.verbal
localize=true
label="PRISMRPG.Label.verbal"
}}
{{formField
systemFields.components.fields.somatic
value=system.components.somatic
localize=true
label="PRISMRPG.Label.somatic"
}}
{{formField
systemFields.components.fields.material
value=system.components.material
localize=true
label="PRISMRPG.Label.material"
}}
{{formField
systemFields.components.fields.catalyst
value=system.components.catalyst
localize=true
label="PRISMRPG.Label.catalyst"
}}
{{formField
systemFields.components.fields.religious
value=system.components.religious
localize=true
label="PRISMRPG.Label.religious"
}}
</div>
{{formField
systemFields.materialComponent
value=system.materialComponent
localize=true
label="PRISMRPG.Label.materialComponent"
}}
{{formField
systemFields.catalyst
value=system.catalyst
localize=true
label="PRISMRPG.Label.catalystDetails"
}}
</fieldset>
{{! Miracle Properties }}
{{formField
systemFields.prayerTime
value=system.prayerTime
localize=true
label="PRISMRPG.Label.prayerTime"
}}
{{formField
systemFields.miracleRange
value=system.miracleRange
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
localize=true
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
localize=true
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
localize=true
label="PRISMRPG.Label.savingThrow"
}}
{{! Legacy Level field }}
{{formField
systemFields.level
value=system.level
localize=true
label="PRISMRPG.Label.level"
}}
{{! Prism RPG: Miracle Augment }}
<fieldset class="miracle-augment">
<legend>{{localize "PRISMRPG.Label.miracleAugment"}}</legend>
{{formField
systemFields.augment
value=system.augment
localize=true
label="PRISMRPG.Label.augmentName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
toggled=true
}}
</div>
</fieldset>
</div>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</div>
</fieldset>
</fieldset>
</div>
{{! Miracle Components (includes Religious) }}
<fieldset class="miracle-components">
<legend>{{localize "PRISMRPG.Label.components"}}</legend>
<div class="shift-right">
{{formField
systemFields.components.fields.verbal
value=system.components.verbal
localize=true
label="PRISMRPG.Label.verbal"
}}
{{formField
systemFields.components.fields.somatic
value=system.components.somatic
localize=true
label="PRISMRPG.Label.somatic"
}}
{{formField
systemFields.components.fields.material
value=system.components.material
localize=true
label="PRISMRPG.Label.material"
}}
{{formField
systemFields.components.fields.catalyst
value=system.components.catalyst
localize=true
label="PRISMRPG.Label.catalyst"
}}
{{formField
systemFields.components.fields.religious
value=system.components.religious
localize=true
label="PRISMRPG.Label.religious"
}}
</div>
{{formField
systemFields.materialComponent
value=system.materialComponent
localize=true
label="PRISMRPG.Label.materialComponent"
}}
{{formField
systemFields.catalyst
value=system.catalyst
localize=true
label="PRISMRPG.Label.catalystDetails"
}}
</fieldset>
{{! Miracle Properties }}
{{formField
systemFields.prayerTime
value=system.prayerTime
localize=true
label="PRISMRPG.Label.prayerTime"
}}
{{formField
systemFields.miracleRange
value=system.miracleRange
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
localize=true
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
localize=true
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
localize=true
label="PRISMRPG.Label.savingThrow"
}}
{{! Legacy Level field }}
{{formField
systemFields.level
value=system.level
localize=true
label="PRISMRPG.Label.level"
}}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Onglet Effects }}
<div
class="tab {{tabs.effects.cssClass}}"
data-group="primary"
data-tab="effects"
>
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+80
View File
@@ -0,0 +1,80 @@
{{! Template pour l'onglet Effects des items - organisé par catégories }}
<div class="effects-container">
{{#each effectCategories as |section sid|}}
<div class="effect-category">
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize
section.label
}}</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">{{localize
"PRISMRPG.Label.source"
}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize
"PRISMRPG.Label.duration"
}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a
class="effect-control"
data-action="create-effect"
data-effect-type="{{section.type}}"
title="{{localize 'DOCUMENT.Create' type="Effect"}}"
>
<i class="fas fa-plus"></i>
{{localize "DOCUMENT.New" type="Effect"}}
</a>
</div>
</li>
{{#each section.effects as |effect|}}
<li
class="item flexrow list-item list-item-shadow"
data-item-id="{{effect._id}}"
data-effect-id="{{effect._id}}"
data-parent-id="{{effect.parent.id}}"
>
<a
class="item-edit item-name-img"
data-action="effect-edit"
title="Edit Effect"
>
<img class="sheet-competence-img" src="{{effect.img}}" />
</a>
<span class="item-name-label-long">{{effect.name}}</span>
<span class="item-field-label-short">{{effect.sourceName}}</span>
<span
class="item-field-label-short"
>{{effect.duration.label}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls effect-controls flexrow">
<a
class="effect-control item-edit"
data-action="effect-edit"
title="{{localize 'DOCUMENT.Update' type="Effect"}}"
>
<i class="fas fa-edit"></i>
</a>
<a
class="effect-control"
data-action="effect-delete"
title="{{localize 'DOCUMENT.Delete' type="Effect"}}"
>
<i class="fas fa-trash"></i>
</a>
</div>
</li>
{{/each}}
</ul>
</div>
{{/each}}
</div>
+93 -69
View File
@@ -10,82 +10,106 @@
{{formInput fields.name value=source.name}}
</div>
<div class="flexrow">
<div class="align-top">
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
"PRISMRPG.Label.details"
}}</a>
<a
class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
</nav>
{{! Basic Information }}
{{formField systemFields.senses value=system.senses}}
{{! Onglet Details }}
<div
class="tab {{tabs.details.cssClass}}"
data-group="primary"
data-tab="details"
>
<div class="flexrow">
<div class="align-top">
{{formField systemFields.size value=system.size localize=true}}
{{! Basic Information }}
{{formField systemFields.senses value=system.senses}}
{{formField
systemFields.ageCategory
value=system.ageCategory
localize=true
{{formField systemFields.size value=system.size localize=true}}
{{formField
systemFields.ageCategory
value=system.ageCategory
localize=true
}}
{{formField systemFields.language value=system.language}}
</div>
<div class="align-top">
{{! Racial Passive }}
{{formField systemFields.racialPassive value=system.racialPassive}}
{{! Sub-race }}
{{formField systemFields.subrace value=system.subrace}}
{{formField systemFields.subraceAbility value=system.subraceAbility}}
</div>
</div>
{{! Racial Passive Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.racialPassive"}}</legend>
{{formInput
systemFields.racialPassiveDescription
enriched=enrichedRacialPassiveDescription
value=system.racialPassiveDescription
name="system.racialPassiveDescription"
toggled=true
}}
</fieldset>
{{formField systemFields.language value=system.language}}
</div>
<div class="align-top">
{{! Racial Passive }}
{{formField systemFields.racialPassive value=system.racialPassive}}
{{! Sub-race }}
{{formField systemFields.subrace value=system.subrace}}
{{formField systemFields.subraceAbility value=system.subraceAbility}}
</div>
{{! Sub-race Ability Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.subraceAbility"}}</legend>
{{formInput
systemFields.subraceAbilityDescription
enriched=enrichedSubraceAbilityDescription
value=system.subraceAbilityDescription
name="system.subraceAbilityDescription"
toggled=true
}}
</fieldset>
</div>
{{! Racial Passive Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.racialPassive"}}</legend>
{{formInput
systemFields.racialPassiveDescription
enriched=enrichedRacialPassiveDescription
value=system.racialPassiveDescription
name="system.racialPassiveDescription"
toggled=true
}}
</fieldset>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Sub-race Ability Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.subraceAbility"}}</legend>
{{formInput
systemFields.subraceAbilityDescription
enriched=enrichedSubraceAbilityDescription
value=system.subraceAbilityDescription
name="system.subraceAbilityDescription"
toggled=true
}}
</fieldset>
{{! Notes }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
{{formInput
systemFields.notes
enriched=enrichedNotes
value=system.notes
name="system.notes"
toggled=true
}}
</fieldset>
{{! Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Notes }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
{{formInput
systemFields.notes
enriched=enrichedNotes
value=system.notes
name="system.notes"
toggled=true
}}
</fieldset>
</div>
</section>
+24 -10
View File
@@ -10,15 +10,29 @@
{{formInput fields.name value=source.name}}
</div>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
</nav>
{{! Onglet Description }}
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+113 -76
View File
@@ -10,95 +10,132 @@
{{formInput fields.name value=source.name}}
</div>
<div class="flexrow">
<div class="align-top">
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
"PRISMRPG.Label.details"
}}</a>
<a
class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
"PRISMRPG.Label.effects"
}}</a>
</nav>
{{! Prism RPG: Shield Type (Buckler/Light/Heavy/Tower) }}
{{formField
systemFields.shieldType
value=system.shieldType
localize=true
label="PRISMRPG.Label.shieldType"
}}
{{! Onglet Details }}
<div
class="tab {{tabs.details.cssClass}}"
data-group="primary"
data-tab="details"
>
<div class="flexrow">
<div class="align-top">
{{! Prism RPG: Block APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.blockAPC"
}}
{{! Prism RPG: Shield Type (Buckler/Light/Heavy/Tower) }}
{{formField
systemFields.shieldType
value=system.shieldType
localize=true
label="PRISMRPG.Label.shieldType"
}}
{{! Prism RPG: Shield Rating (SR) }}
{{formField
systemFields.sr
value=system.sr
localize=true
label="PRISMRPG.Label.shieldRating"
}}
{{! Prism RPG: Block APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.blockAPC"
}}
{{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
{{! Prism RPG: Shield Rating (SR) }}
{{formField
systemFields.sr
value=system.sr
localize=true
label="PRISMRPG.Label.shieldRating"
}}
{{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
</div>
<div class="align-top">
{{formField
systemFields.encLoad
value=system.encLoad
localize=true
label="PRISMRPG.Label.encumbranceLoad"
}}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
</div>
</div>
<div class="align-top">
{{! Prism RPG: Block Augment }}
<fieldset class="shield-block-augment">
<legend>{{localize "PRISMRPG.Label.blockAugment"}}</legend>
{{formField
systemFields.encLoad
value=system.encLoad
systemFields.blockAugment
value=system.blockAugment
localize=true
label="PRISMRPG.Label.encumbranceLoad"
label="PRISMRPG.Label.blockAugmentName"
}}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
<label>{{localize "PRISMRPG.Label.blockAugmentDescription"}}</label>
{{formInput
systemFields.blockAugmentDescription
enriched=enrichedBlockAugmentDescription
value=system.blockAugmentDescription
name="system.blockAugmentDescription"
toggled=true
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
</div>
</fieldset>
</div>
{{! Prism RPG: Block Augment }}
<fieldset class="shield-block-augment">
<legend>{{localize "PRISMRPG.Label.blockAugment"}}</legend>
{{formField
systemFields.blockAugment
value=system.blockAugment
localize=true
label="PRISMRPG.Label.blockAugmentName"
}}
<label>{{localize "PRISMRPG.Label.blockAugmentDescription"}}</label>
{{formInput
systemFields.blockAugmentDescription
enriched=enrichedBlockAugmentDescription
value=system.blockAugmentDescription
name="system.blockAugmentDescription"
toggled=true
}}
</fieldset>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Onglet Effects }}
<div
class="tab {{tabs.effects.cssClass}}"
data-group="primary"
data-tab="effects"
>
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+5 -7
View File
@@ -17,13 +17,11 @@
<label>{{localize "PRISMRPG.Label.attributeBonusChoice"}}</label>
<select name="system.attributeBonus">
<option value="">{{localize "PRISMRPG.Label.selectAttribute"}}</option>
{{#with (lookup config.CORE_SKILLS system.coreSkill)}}
{{#each attributeChoices}}
<option value="{{this}}" {{#if (eq ../../system.attributeBonus this)}}selected{{/if}}>
{{localize (concat "PRISMRPG.Label." this)}}
</option>
{{/each}}
{{/with}}
{{#each config.CHARACTERISTICS}}
<option value="{{@key}}" {{#if (eq ../system.attributeBonus @key)}}selected{{/if}}>
{{localize this.label}}
</option>
{{/each}}
</select>
<p class="hint">{{localize "PRISMRPG.Hint.attributeBonus"}}</p>
</div>
+169 -132
View File
@@ -10,145 +10,182 @@
{{formInput fields.name value=source.name}}
</div>
{{! Prism RPG: Mana Cost }}
{{formField
systemFields.manaCost
value=system.manaCost
localize=true
label="PRISMRPG.Label.manaCost"
}}
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
"PRISMRPG.Label.details"
}}</a>
<a
class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
"PRISMRPG.Label.effects"
}}</a>
</nav>
{{! Prism RPG: Mana Upkeep }}
{{formField
systemFields.manaUpkeep
value=system.manaUpkeep
localize=true
label="PRISMRPG.Label.manaUpkeep"
}}
{{! Prism RPG: APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.apc"
}}
{{! Prism RPG: Prism Color }}
{{formField
systemFields.color
value=system.color
localize=true
label="PRISMRPG.Label.prismColor"
}}
{{! Prism RPG: Color Effect }}
<fieldset class="spell-color-effect">
<legend>{{localize "PRISMRPG.Label.colorEffect"}}</legend>
{{formInput
systemFields.colorEffect
enriched=enrichedColorEffect
value=system.colorEffect
name="system.colorEffect"
toggled=true
{{! Onglet Details }}
<div
class="tab {{tabs.details.cssClass}}"
data-group="primary"
data-tab="details"
>
{{! Prism RPG: Mana Cost }}
{{formField
systemFields.manaCost
value=system.manaCost
localize=true
label="PRISMRPG.Label.manaCost"
}}
</fieldset>
{{! Prism RPG: Spell Ascension }}
<fieldset class="spell-ascension">
<legend>{{localize "PRISMRPG.Label.spellAscension"}}</legend>
<div class="form-group">
<label>{{localize "PRISMRPG.Label.canAscend"}}</label>
<input
type="checkbox"
name="system.canAscend"
{{checked system.canAscend}}
/>
<p class="hint">{{localize "PRISMRPG.Hint.spellAscension"}}</p>
</div>
{{#if system.canAscend}}
<label>{{localize "PRISMRPG.Label.ascensionEffect"}}</label>
{{! Prism RPG: Mana Upkeep }}
{{formField
systemFields.manaUpkeep
value=system.manaUpkeep
localize=true
label="PRISMRPG.Label.manaUpkeep"
}}
{{! Prism RPG: APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.apc"
}}
{{! Prism RPG: Prism Color }}
{{formField
systemFields.color
value=system.color
localize=true
label="PRISMRPG.Label.prismColor"
}}
{{! Spell Properties }}
{{formField
systemFields.memorized
value=system.memorized
localize=true
label="PRISMRPG.Label.memorized"
}}
{{formField
systemFields.level
value=system.level
localize=true
label="PRISMRPG.Label.level"
}}
{{formField
systemFields.targets
value=system.targets
localize=true
label="PRISMRPG.Label.targets"
}}
{{formField
systemFields.resolve
value=system.resolve
localize=true
label="PRISMRPG.Label.resolve"
}}
{{formField
systemFields.castingTime
value=system.castingTime
localize=true
label="PRISMRPG.Label.castingTime"
}}
{{formField
systemFields.spellRange
value=system.spellRange
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
localize=true
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
localize=true
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
localize=true
label="PRISMRPG.Label.savingThrow"
}}
{{formField
systemFields.keywords
value=system.keywords
localize=true
label="PRISMRPG.Label.keywords"
}}
{{! Prism RPG: Color Effect }}
<fieldset class="spell-color-effect">
<legend>{{localize "PRISMRPG.Label.colorEffect"}}</legend>
{{formInput
systemFields.ascensionEffect
enriched=enrichedAscensionEffect
value=system.ascensionEffect
name="system.ascensionEffect"
systemFields.colorEffect
enriched=enrichedColorEffect
value=system.colorEffect
name="system.colorEffect"
toggled=true
}}
{{/if}}
</fieldset>
</fieldset>
{{! Spell Properties }}
{{formField
systemFields.memorized
value=system.memorized
localize=true
label="PRISMRPG.Label.memorized"
}}
{{formField
systemFields.level
value=system.level
localize=true
label="PRISMRPG.Label.level"
}}
{{formField
systemFields.targets
value=system.targets
localize=true
label="PRISMRPG.Label.targets"
}}
{{formField
systemFields.resolve
value=system.resolve
localize=true
label="PRISMRPG.Label.resolve"
}}
{{formField
systemFields.castingTime
value=system.castingTime
localize=true
label="PRISMRPG.Label.castingTime"
}}
{{formField
systemFields.spellRange
value=system.spellRange
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
localize=true
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
localize=true
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
localize=true
label="PRISMRPG.Label.savingThrow"
}}
{{formField
systemFields.keywords
value=system.keywords
localize=true
label="PRISMRPG.Label.keywords"
}}
{{! Prism RPG: Spell Ascension }}
<fieldset class="spell-ascension">
<legend>{{localize "PRISMRPG.Label.spellAscension"}}</legend>
<div class="form-group">
<label>{{localize "PRISMRPG.Label.canAscend"}}</label>
<input
type="checkbox"
name="system.canAscend"
{{checked system.canAscend}}
/>
<p class="hint">{{localize "PRISMRPG.Hint.spellAscension"}}</p>
</div>
{{#if system.canAscend}}
<label>{{localize "PRISMRPG.Label.ascensionEffect"}}</label>
{{formInput
systemFields.ascensionEffect
enriched=enrichedAscensionEffect
value=system.ascensionEffect
name="system.ascensionEffect"
toggled=true
}}
{{/if}}
</fieldset>
</div>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div
class="tab {{tabs.effects.cssClass}}"
data-group="primary"
data-tab="effects"
>
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+108 -44
View File
@@ -10,6 +10,15 @@
{{formInput fields.name value=source.name}}
</div>
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
</nav>
{{! Onglet Details }}
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
<div class="flexrow">
<div class="align-top">
@@ -52,6 +61,13 @@
label="PRISMRPG.Label.equipped"
}}
{{formField
systemFields.isImplement
value=system.isImplement
localize=true
label="PRISMRPG.Label.isImplement"
}}
</div>
<div class="align-top">
@@ -94,52 +110,100 @@
</div>
</div>
{{! Prism RPG: Weapon Passive }}
<fieldset class="weapon-passive">
<legend>{{localize "PRISMRPG.Label.weaponPassive"}}</legend>
{{formField
systemFields.passive
value=system.passive
localize=true
label="PRISMRPG.Label.passiveName"
}}
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
systemFields.passiveDescription
enriched=enrichedPassiveDescription
value=system.passiveDescription
name="system.passiveDescription"
toggled=true
}}
{{! Prism RPG: Weapon Passives }}
<fieldset class="weapon-passives">
<legend>
{{localize "PRISMRPG.Label.weaponPassives"}}
<button type="button" data-action="add-passive" data-tooltip="{{localize 'PRISMRPG.Label.addPassive'}}">
<i class="fas fa-plus"></i>
</button>
</legend>
{{#each enrichedPassives}}
<div class="passive-item" data-passive-index="{{@index}}">
<div class="passive-header">
{{formInput
../systemFields.passives.element.fields.name
value=this.name
name=(concat "system.passives." @index ".name")
placeholder=(localize "PRISMRPG.Label.passiveName")
}}
<button type="button" data-action="delete-passive" data-tooltip="{{localize 'PRISMRPG.Label.deletePassive'}}">
<i class="fas fa-trash"></i>
</button>
</div>
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
../systemFields.passives.element.fields.description
enriched=this.enrichedDescription
value=this.description
name=(concat "system.passives." @index ".description")
toggled=true
}}
</div>
{{/each}}
{{#unless enrichedPassives.length}}
<p class="hint">{{localize "PRISMRPG.Hint.noPassives"}}</p>
{{/unless}}
</fieldset>
{{! Prism RPG: Weapon Maneuver }}
<fieldset class="weapon-maneuver">
<legend>{{localize "PRISMRPG.Label.weaponManeuver"}}</legend>
{{formField
systemFields.maneuver
value=system.maneuver
localize=true
label="PRISMRPG.Label.maneuverName"
}}
<label>{{localize "PRISMRPG.Label.maneuverDescription"}}</label>
{{formInput
systemFields.maneuverDescription
enriched=enrichedManeuverDescription
value=system.maneuverDescription
name="system.maneuverDescription"
toggled=true
}}
</fieldset>
{{! Prism RPG: Weapon Maneuvers }}
<fieldset class="weapon-maneuvers">
<legend>
{{localize "PRISMRPG.Label.weaponManeuvers"}}
<button type="button" data-action="add-maneuver" data-tooltip="{{localize 'PRISMRPG.Label.addManeuver'}}">
<i class="fas fa-plus"></i>
</button>
</legend>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
{{#each enrichedManeuvers}}
<div class="maneuver-item" data-maneuver-index="{{@index}}">
<div class="maneuver-header">
{{formInput
../systemFields.maneuvers.element.fields.name
value=this.name
name=(concat "system.maneuvers." @index ".name")
placeholder=(localize "PRISMRPG.Label.maneuverName")
}}
<button type="button" data-action="delete-maneuver" data-tooltip="{{localize 'PRISMRPG.Label.deleteManeuver'}}">
<i class="fas fa-trash"></i>
</button>
</div>
<label>{{localize "PRISMRPG.Label.maneuverDescription"}}</label>
{{formInput
../systemFields.maneuvers.element.fields.description
enriched=this.enrichedDescription
value=this.description
name=(concat "system.maneuvers." @index ".description")
toggled=true
}}
</div>
{{/each}}
{{#unless enrichedManeuvers.length}}
<p class="hint">{{localize "PRISMRPG.Hint.noManeuvers"}}</p>
{{/unless}}
</fieldset>
</div>
{{! Onglet Description }}
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>