First PC sheet, WIP

This commit is contained in:
2025-12-20 17:20:01 +01:00
parent 189b03ca91
commit f977d423c3
19 changed files with 961 additions and 600 deletions
+165 -77
View File
@@ -132,16 +132,51 @@ i.prismrpg {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
background-size: 100% 100%;
overflow: scroll;
}
.prismrpg .character-content nav.tabs {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 2px 0;
}
.prismrpg .character-content nav.tabs [data-tab] {
color: #636060;
font-size: calc(var(--font-size-standard) * 1.1);
font-family: var(--font-secondary);
font-weight: bold;
padding: 3px 16px;
background-color: rgba(255, 255, 255, 0.3);
border-radius: 4px;
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.8);
transition: all 0.2s ease;
cursor: pointer;
border: 2px solid transparent;
}
.prismrpg .character-content nav.tabs [data-tab]:hover {
background-color: rgba(255, 255, 255, 0.7);
color: #1a1a1a;
transform: translateY(-2px);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
border-color: rgba(107, 107, 107, 0.3);
}
.prismrpg .character-content nav.tabs [data-tab].active {
color: #252424;
color: #000000;
background-color: rgba(255, 255, 255, 0.85);
text-shadow: 1px 1px 3px #ffffff;
border: 2px solid #6b6b6b;
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.25);
}
.prismrpg .character-content nav.tabs [data-tab].active:hover {
background-color: rgba(255, 255, 255, 0.95);
box-shadow: 0 4px 10px rgba(0, 0, 0, 0.35);
transform: translateY(-2px);
border-color: #4a4a4a;
}
.prismrpg .character-content input:disabled,
.prismrpg .character-content select:disabled {
@@ -387,6 +422,14 @@ i.prismrpg {
.prismrpg .character-main .character-characteristic-edit {
min-width: 160px;
}
.prismrpg .tab.character-biography .main-div {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 8px 10px;
min-height: 100%;
}
.prismrpg .tab.character-biography .main-div .biodata {
display: grid;
grid-template-columns: repeat(4, 1fr);
@@ -412,6 +455,12 @@ i.prismrpg {
min-height: 150px;
}
.prismrpg .tab.character-skills .main-div {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 8px 10px;
min-height: 100%;
display: grid;
grid-template-columns: 1fr;
}
@@ -593,6 +642,12 @@ i.prismrpg {
color: #6b3c3c;
}
.prismrpg .tab.character-equipment .main-div {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 8px 10px;
min-height: 100%;
display: grid;
grid-template-columns: 1fr;
}
@@ -627,6 +682,12 @@ i.prismrpg {
min-width: 12rem;
}
.prismrpg .tab.character-combat .main-div {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 8px 10px;
min-height: 100%;
display: grid;
grid-template-columns: 1fr;
}
@@ -771,6 +832,12 @@ i.prismrpg {
min-width: 12rem;
}
.prismrpg .tab.character-spells .main-div {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 8px 10px;
min-height: 100%;
display: grid;
grid-template-columns: 1fr;
}
@@ -826,6 +893,12 @@ i.prismrpg {
min-height: 150px;
}
.prismrpg .tab.character-miracles .main-div {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 8px 10px;
min-height: 100%;
display: grid;
grid-template-columns: 1fr;
}
@@ -935,22 +1008,22 @@ i.prismrpg {
letter-spacing: 1px;
}
.prismrpg .character-main-v2 .character-sheet-wrapper {
background-image: url("../assets/sheet/character-bg.png");
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
padding: 8px 10px;
padding: 2px 4px;
min-height: auto;
}
.prismrpg .character-main-v2 .character-header {
position: relative;
margin-bottom: 5px;
margin-bottom: 3px;
}
.prismrpg .character-main-v2 .character-header .character-name-banner {
background-image: url("../assets/sheet/banner-bg.png");
background-size: contain;
background-repeat: no-repeat;
background-position: center;
height: 60px;
height: 42px;
display: flex;
align-items: center;
justify-content: center;
@@ -960,15 +1033,16 @@ i.prismrpg {
border: none;
text-align: center;
font-family: "Cinzel", serif;
font-size: 24px;
font-size: 20px;
font-weight: bold;
color: #2c2c2c;
width: 500px;
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
padding: 2px 0;
}
.prismrpg .character-main-v2 .character-header .character-toggle-controls {
position: absolute;
top: 10px;
top: 6px;
right: 10px;
}
.prismrpg .character-main-v2 .character-main-grid {
@@ -1074,12 +1148,14 @@ i.prismrpg {
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label {
font-family: "Cinzel", serif;
font-size: 14px;
font-size: 11px;
font-weight: bold;
color: #2c2c2c;
text-transform: uppercase;
margin: 0;
min-width: 40px;
display: flex;
align-items: center;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label a.rollable {
display: flex;
@@ -1101,6 +1177,10 @@ i.prismrpg {
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label a.rollable:hover i {
color: #2c2c2c;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-value {
display: flex;
align-items: center;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-value input {
width: 45px;
height: 32px;
@@ -1113,6 +1193,19 @@ i.prismrpg {
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save {
margin-left: auto;
display: flex;
align-items: center;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save a.save-rollable {
display: contents;
cursor: pointer;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save a.save-rollable i {
margin-right: 6px;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save a.save-rollable:hover input {
background: rgba(200, 220, 255, 0.8);
border-color: #4a4a4a;
}
.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save input {
width: 45px;
@@ -1124,6 +1217,8 @@ i.prismrpg {
border: 2px solid #6b6b6b;
border-radius: 4px;
color: #2c2c2c;
cursor: pointer;
transition: all 0.2s;
}
.prismrpg .character-main-v2 .character-right-column {
display: flex;
@@ -1144,20 +1239,27 @@ i.prismrpg {
text-align: center;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box {
padding: 10px;
padding: 6px;
background: rgba(255, 255, 255, 0.5);
border: 3px solid #6b6b6b;
border-radius: 8px;
min-height: 60px;
border: 2px solid #6b6b6b;
border-radius: 6px;
min-height: 50px;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-label {
font-family: "Cinzel", serif;
font-size: 10px;
color: #6b6b6b;
text-align: center;
margin-bottom: 3px;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .section-title {
font-family: "Cinzel", serif;
font-size: 12px;
font-size: 11px;
font-weight: bold;
color: #2c2c2c;
text-transform: uppercase;
margin: 0 0 8px 0;
padding: 5px;
margin: 0 0 4px 0;
padding: 3px;
background: rgba(255, 255, 255, 0.6);
border: 2px solid #6b6b6b;
border-radius: 4px;
@@ -1166,11 +1268,11 @@ i.prismrpg {
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item {
display: flex;
align-items: center;
gap: 8px;
gap: 6px;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .item-img {
width: 36px;
height: 36px;
width: 30px;
height: 30px;
border: 2px solid #6b6b6b;
border-radius: 4px;
object-fit: cover;
@@ -1202,10 +1304,10 @@ i.prismrpg {
.prismrpg .character-main-v2 .character-right-column .race-section .race-box .no-race {
text-align: center;
font-family: "Crimson Text", serif;
font-size: 13px;
font-size: 11px;
color: #6b6b6b;
font-style: italic;
padding: 10px;
padding: 5px;
}
.prismrpg .character-main-v2 .character-right-column .race-section .race-box input {
width: 100%;
@@ -1218,29 +1320,29 @@ i.prismrpg {
.prismrpg .character-main-v2 .character-right-column .classes-section {
display: flex;
flex-direction: column;
gap: 12px;
gap: 8px;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box {
padding: 10px;
padding: 6px;
background: rgba(255, 255, 255, 0.5);
border: 3px solid #6b6b6b;
border-radius: 8px;
border: 2px solid #6b6b6b;
border-radius: 6px;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-label {
font-family: "Cinzel", serif;
font-size: 11px;
font-size: 10px;
color: #6b6b6b;
text-align: center;
margin-bottom: 5px;
margin-bottom: 3px;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item {
display: flex;
align-items: center;
gap: 8px;
gap: 6px;
}
.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .item-img {
width: 32px;
height: 32px;
width: 28px;
height: 28px;
border: 2px solid #6b6b6b;
border-radius: 4px;
object-fit: cover;
@@ -1307,74 +1409,60 @@ i.prismrpg {
}
.prismrpg .character-subattributes.tab .subattributes-content .subattributes-list {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 1rem;
grid-template-columns: repeat(4, 1fr);
gap: 0.5rem;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item {
background: rgba(0, 0, 0, 0.1);
border: 1px solid var(--color-border-dark-secondary);
border-radius: 4px;
padding: 0.75rem;
padding: 0.4rem;
display: flex;
flex-direction: column;
gap: 0.5rem;
align-items: center;
gap: 0.15rem;
text-align: center;
cursor: pointer;
text-decoration: none;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-header {
display: flex;
justify-content: space-between;
align-items: center;
gap: 0.5rem;
gap: 0.3rem;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-header i.fa-dice-d20 {
font-size: 1em;
color: var(--color-text-dark-primary);
opacity: 0.7;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item:hover {
background: rgba(0, 0, 0, 0.2);
border-color: var(--color-text-light-primary);
transform: translateY(-1px);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item:hover .subattribute-header i.fa-dice-d20 {
opacity: 1;
color: var(--color-text-dark-primary);
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-name {
font-weight: bold;
font-size: 1.1em;
font-size: 0.75em;
color: var(--color-text-dark-primary);
line-height: 1.2;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-value input {
width: 3em;
text-align: center;
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-value {
font-size: 1em;
font-weight: bold;
font-size: 1.2em;
color: var(--color-text-dark-primary);
min-width: 2em;
padding: 0.15rem 0.3rem;
background: rgba(255, 255, 255, 0.1);
border: 1px solid var(--color-border-dark-tertiary);
border-radius: 3px;
padding: 0.25rem;
color: var(--color-text-dark-primary);
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-value input:disabled {
opacity: 0.9;
cursor: default;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-details {
display: flex;
flex-direction: column;
gap: 0.25rem;
font-size: 0.9em;
color: var(--color-text-dark-secondary);
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-parents {
font-style: italic;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-parents .parent-char {
display: inline-block;
margin-right: 0.5rem;
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-parents .parent-char .parent-name {
font-weight: 600;
color: var(--color-text-dark-primary);
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-parents .parent-char .parent-value {
color: var(--color-text-dark-secondary);
}
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-description {
padding-top: 0.25rem;
border-top: 1px solid var(--color-border-dark-tertiary);
font-size: 0.85em;
line-height: 1.3;
}
@media (max-width: 768px) {
.prismrpg .character-subattributes.tab .subattributes-content .subattributes-list {
grid-template-columns: 1fr;
grid-template-columns: repeat(3, 1fr);
}
}
.prismrpg .monster-content {
+5 -1
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@@ -514,6 +514,7 @@
"skill": "Skill",
"skillBonus": "Skill bonus",
"skills": "Skills",
"sub-attribute": "Sub-Attribute",
"subattributes": "Sub-Attributes",
"spells": "Spells",
"str": "STR",
@@ -799,10 +800,13 @@
"coreSkills": "List of all 18 available Core Skills in Prism RPG",
"advancedChecks": "Advanced checks are only available for your Core Skill",
"addEquipment": "New equipment",
"addSpell": "New spells",
"addSpell": "Add new spell",
"addMiracle": "Add new miracle",
"skill": "Skills list",
"skills": "Skills - Your character's skills and abilities",
"racialAbilities": "Racial Abilities from your character's race and sub-race"
},
"RollSavingThrow": "Roll Saving Throw",
"Message": {
"selectCoreSkill": "You must select a Core Skill for your character. Each character chooses one Core Skill at creation.",
"dropRace": "Drag and drop a Race item here",
+6 -67
View File
@@ -7,7 +7,7 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 750,
width: 780,
height: 780,
},
window: {
@@ -15,14 +15,9 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
},
actions: {
createEquipment: PrismRPGCharacterSheet.#onCreateEquipment,
rangedAttackDefense: PrismRPGCharacterSheet.#onRangedAttackDefense,
rollInitiative: PrismRPGCharacterSheet.#onRollInitiative,
armorHitPointsPlus: PrismRPGCharacterSheet.#onArmorHitPointsPlus,
armorHitPointsMinus: PrismRPGCharacterSheet.#onArmorHitPointsMinus,
divinityPointsPlus: PrismRPGCharacterSheet.#onDivinityPointsPlus,
divinityPointsMinus: PrismRPGCharacterSheet.#onDivinityPointsMinus,
aetherPointsPlus: PrismRPGCharacterSheet.#onAetherPointsPlus,
aetherPointsMinus: PrismRPGCharacterSheet.#onAetherPointsMinus,
},
}
@@ -49,11 +44,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
spells: {
template: "systems/fvtt-prism-rpg/templates/character-spells.hbs",
},
/* Miracles disabled - Legacy from Lethal Fantasy
miracles: {
template: "systems/fvtt-prism-rpg/templates/character-miracles.hbs",
},
*/
biography: {
template: "systems/fvtt-prism-rpg/templates/character-biography.hbs",
},
@@ -79,11 +69,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
if (this.actor.system.biodata.magicUser) {
tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "PRISMRPG.Label.spells" }
}
/* Miracles disabled - Legacy from Lethal Fantasy
if (this.actor.system.biodata.clericUser) {
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-hands-praying", label: "PRISMRPG.Label.miracles" }
}
*/
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
@@ -128,13 +113,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
/* Miracles disabled - Legacy from Lethal Fantasy
case "miracles":
context.tab = context.tabs.miracles
context.miracles = doc.itemTypes.miracle
context.hasMiracles = context.miracles.length > 0
break
*/
case "combat":
context.tab = context.tabs.combat
context.weapons = doc.itemTypes.weapon
@@ -172,19 +150,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
}
}
static async #onRangedAttackDefense(event, target) {
// Future use : const hasTarget = false
let roll = await PrismRPGRoll.promptRangedDefense({
actorId: this.actor.id,
actorName: this.actor.name,
actorImage: this.actor.img,
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
static async #onRollInitiative(event, target) {
await this.document.system.rollInitiative()
}
@@ -201,34 +166,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
}
static #onDivinityPointsPlus(event, target) {
let points = this.actor.system.divinityPoints.value
points += 1
points = Math.min(points, this.actor.system.divinityPoints.max)
this.actor.update({ "system.divinityPoints.value": points })
}
static #onDivinityPointsMinus(event, target) {
let points = this.actor.system.divinityPoints.value
points -= 1
points = Math.max(points, 0)
this.actor.update({ "system.divinityPoints.value": points })
}
static #onAetherPointsPlus(event, target) {
let points = this.actor.system.aetherPoints.value
points += 1
points = Math.min(points, this.actor.system.aetherPoints.max)
this.actor.update({ "system.aetherPoints.value": points })
}
static #onAetherPointsMinus(event, target) {
let points = this.actor.system.aetherPoints.value
points -= 1
points = Math.max(points, 0)
this.actor.update({ "system.aetherPoints.value": points })
}
static #onCreateEquipment(event, target) {
}
@@ -269,9 +206,11 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
async _onRoll(event, target) {
if (this.isEditMode) return
const rollType = event.target.dataset.rollType
let rollKey = event.target.dataset.rollKey;
let rollDice = event.target.dataset?.rollDice;
// Use closest to find the rollable element in case user clicked on a child
const rollableElement = event.target.closest('.rollable') || event.target
const rollType = rollableElement.dataset.rollType
let rollKey = rollableElement.dataset.rollKey;
let rollDice = rollableElement.dataset?.rollDice;
this.actor.prepareRoll(rollType, rollKey, rollDice)
+5 -3
View File
@@ -162,9 +162,11 @@ export default class PrismRPGMonsterSheet extends PrismRPGActorSheet {
async _onRoll(event, target) {
if (this.isEditMode) return
const rollType = event.target.dataset.rollType
let rollKey = event.target.dataset.rollKey
let rollDice = event.target.dataset?.rollDice || "0"
// Use closest to find the rollable element in case user clicked on a child
const rollableElement = event.target.closest('.rollable') || event.target
const rollType = rollableElement.dataset.rollType
let rollKey = rollableElement.dataset.rollKey
let rollDice = rollableElement.dataset?.rollDice || "0"
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
}
}
+20 -1
View File
@@ -94,6 +94,17 @@ export default class PrismRPGActor extends Actor {
name: game.i18n.localize(`PRISMRPG.Label.${rollKey}`)
}
break
case "sub-attribute":
if (!this.system.subAttributes || !this.system.subAttributes[rollKey]) {
ui.notifications.error(`Sub-attribute ${rollKey} not found`)
return
}
rollTarget = {
...foundry.utils.duplicate(this.system.subAttributes[rollKey]),
rollKey: rollKey,
name: game.i18n.localize(SYSTEM.SUB_ATTRIBUTES[rollKey].label)
}
break
case "granted":
rollTarget = {
name: rollKey,
@@ -112,6 +123,10 @@ export default class PrismRPGActor extends Actor {
rollTarget = foundry.utils.duplicate(this.system.saves[rollKey])
rollTarget.rollKey = rollKey
rollTarget.rollDice = rollDice
// Pass the characteristic value for D&D 5e modifier calculation
rollTarget.characteristicValue = this.system.characteristics[rollKey].value
// The save bonus is the proficiency modifier (value stored in saves)
rollTarget.saveBonus = this.system.saves[rollKey].value
break
case "spell":
rollTarget = this.items.find((i) => i.type === "spell" && i.id === rollKey)
@@ -128,12 +143,16 @@ export default class PrismRPGActor extends Actor {
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.rollFromWeapon"))
return
}
// Get the primary attribute for D&D 5e style rolls
const attrKey = rollTarget.system.primaryAttribute || "dex"
rollTarget.characteristicValue = this.system.characteristics[attrKey].value
rollTarget.proficiencyBonus = rollTarget.system.modifier
break
case "spell-attack":
case "spell-power":
case "miracle-attack":
case "miracle-power":
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type === "spell") && i.id === rollKey)
rollTarget.rollKey = rollKey
break
case "shield-roll": {
+35 -3
View File
@@ -7,6 +7,15 @@ import { SYSTEM } from "../config/system.mjs"
export default class PrismRPGRoll extends Roll {
static CHAT_TEMPLATE = "systems/fvtt-prism-rpg/templates/chat-message.hbs"
/**
* Calculate D&D 5e style ability modifier from ability score
* @param {number} abilityScore The ability score value (3-18+)
* @returns {number} The ability modifier
*/
static getAbilityModifier(abilityScore) {
return Math.floor((abilityScore - 10) / 2)
}
// Getters for roll data
get type() {
return this.options.type
@@ -89,17 +98,40 @@ export default class PrismRPGRoll extends Roll {
switch (options.rollType) {
case "characteristic":
options.rollName = options.rollTarget.name
// Value already set in actor.mjs
// Calculate D&D 5e modifier from characteristic value
options.rollTarget.value = this.getAbilityModifier(options.rollTarget.value)
break
case "sub-attribute":
options.rollName = options.rollTarget.name
// Sub-attribute value is already a modifier (calculated in prepareDerivedData)
break
case "challenge":
case "save":
options.rollName = game.i18n.localize(`PRISMRPG.Label.${options.rollTarget.rollKey}`)
break
case "save":
options.rollName = `${game.i18n.localize(`PRISMRPG.Label.${options.rollTarget.rollKey}`)} Save`
// Calculate D&D 5e saving throw: ability modifier + proficiency bonus
// Get the characteristic value from rollTarget
const charValue = options.rollTarget.characteristicValue
const abilityMod = this.getAbilityModifier(charValue)
const saveBonus = options.rollTarget.saveBonus || 0
// Store separate values for display
options.rollTarget.abilityModifier = abilityMod
options.rollTarget.saveProficiency = saveBonus
// Add the save bonus (proficiency) stored in saves
options.rollTarget.value = abilityMod + saveBonus
break
case "skill":
options.rollName = options.rollTarget.name
options.rollTarget.value = Math.floor(options.rollTarget.system.skillTotal / 10)
// D&D 5e style: ability modifier + proficiency bonus
const skillCharValue = options.rollTarget.characteristicValue
const skillAbilityMod = this.getAbilityModifier(skillCharValue)
const proficiency = options.rollTarget.proficiencyBonus || 0
options.rollTarget.value = skillAbilityMod + proficiency
break
case "weapon-attack":
-17
View File
@@ -144,23 +144,6 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
}, {}),
)
// Core Skill system (Prism RPG)
schema.coreSkill = new fields.SchemaField({
skill: new fields.StringField({
required: false,
nullable: true,
initial: null,
choices: SYSTEM.CORE_SKILLS_CHOICES,
label: "Selected Core Skill"
}),
attributeChoice: new fields.StringField({
required: false,
nullable: true,
initial: null,
label: "Attribute Choice for +2 Bonus"
})
})
return schema
}
+9 -2
View File
@@ -36,6 +36,13 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
label: "Is Core Skill"
})
// Primary attribute for this skill (str, dex, con, int, wis, cha)
schema.primaryAttribute = new fields.StringField({
required: true,
initial: "dex",
label: "Primary Attribute"
})
// If Core Skill, which attribute receives the +2 bonus?
schema.attributeBonus = new fields.StringField({
required: true,
@@ -107,9 +114,9 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
prepareDerivedData() {
super.prepareDerivedData()
// If this is the character's Core Skill, apply bonuses
// D&D 5e style: Core Skill gives +2 proficiency bonus
if (this.isCoreSkill) {
this.modifier = CORE_SKILL_BONUS?.basic || 5
this.modifier = 2
this.canAdvancedCheck = true
} else {
this.modifier = 0
+60 -28
View File
@@ -5,24 +5,24 @@
margin: 0;
.character-sheet-wrapper {
background-image: url("../assets/sheet/character-bg.png");
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
padding: 8px 10px;
padding: 2px 4px;
min-height: auto;
}
// Character Header with Banner
.character-header {
position: relative;
margin-bottom: 5px;
margin-bottom: 3px;
.character-name-banner {
background-image: url("../assets/sheet/banner-bg.png");
background-size: contain;
background-repeat: no-repeat;
background-position: center;
height: 60px;
height: 42px;
display: flex;
align-items: center;
justify-content: center;
@@ -32,17 +32,18 @@
border: none;
text-align: center;
font-family: "Cinzel", serif;
font-size: 24px;
font-size: 20px;
font-weight: bold;
color: #2c2c2c;
width: 500px;
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
padding: 2px 0;
}
}
.character-toggle-controls {
position: absolute;
top: 10px;
top: 6px;
right: 10px;
}
}
@@ -168,12 +169,14 @@
.attribute-label {
font-family: "Cinzel", serif;
font-size: 14px;
font-size: 11px;
font-weight: bold;
color: #2c2c2c;
text-transform: uppercase;
margin: 0;
min-width: 40px;
display: flex;
align-items: center;
a.rollable {
display: flex;
@@ -201,6 +204,9 @@
}
.attribute-value {
display: flex;
align-items: center;
input {
width: 45px;
height: 32px;
@@ -215,6 +221,22 @@
.attribute-save {
margin-left: auto;
display: flex;
align-items: center;
a.save-rollable {
display: contents;
cursor: pointer;
i {
margin-right: 6px;
}
&:hover input {
background: rgba(200, 220, 255, 0.8);
border-color: #4a4a4a;
}
}
input {
width: 45px;
@@ -226,6 +248,8 @@
border: 2px solid #6b6b6b;
border-radius: 4px;
color: #2c2c2c;
cursor: pointer;
transition: all 0.2s;
}
}
}
@@ -254,20 +278,28 @@
.race-section {
.race-box {
padding: 10px;
padding: 6px;
background: rgba(255, 255, 255, 0.5);
border: 3px solid #6b6b6b;
border-radius: 8px;
min-height: 60px;
border: 2px solid #6b6b6b;
border-radius: 6px;
min-height: 50px;
.race-label {
font-family: "Cinzel", serif;
font-size: 10px;
color: #6b6b6b;
text-align: center;
margin-bottom: 3px;
}
.section-title {
font-family: "Cinzel", serif;
font-size: 12px;
font-size: 11px;
font-weight: bold;
color: #2c2c2c;
text-transform: uppercase;
margin: 0 0 8px 0;
padding: 5px;
margin: 0 0 4px 0;
padding: 3px;
background: rgba(255, 255, 255, 0.6);
border: 2px solid #6b6b6b;
border-radius: 4px;
@@ -277,11 +309,11 @@
.race-item {
display: flex;
align-items: center;
gap: 8px;
gap: 6px;
.item-img {
width: 36px;
height: 36px;
width: 30px;
height: 30px;
border: 2px solid #6b6b6b;
border-radius: 4px;
object-fit: cover;
@@ -320,10 +352,10 @@
.no-race {
text-align: center;
font-family: "Crimson Text", serif;
font-size: 13px;
font-size: 11px;
color: #6b6b6b;
font-style: italic;
padding: 10px;
padding: 5px;
}
input {
@@ -340,31 +372,31 @@
.classes-section {
display: flex;
flex-direction: column;
gap: 12px;
gap: 8px;
.class-box {
padding: 10px;
padding: 6px;
background: rgba(255, 255, 255, 0.5);
border: 3px solid #6b6b6b;
border-radius: 8px;
border: 2px solid #6b6b6b;
border-radius: 6px;
.class-label {
font-family: "Cinzel", serif;
font-size: 11px;
font-size: 10px;
color: #6b6b6b;
text-align: center;
margin-bottom: 5px;
margin-bottom: 3px;
}
.class-content {
.class-item {
display: flex;
align-items: center;
gap: 8px;
gap: 6px;
.item-img {
width: 32px;
height: 32px;
width: 28px;
height: 28px;
border: 2px solid #6b6b6b;
border-radius: 4px;
object-fit: cover;
+34 -54
View File
@@ -6,82 +6,62 @@
.subattributes-list {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 1rem;
grid-template-columns: repeat(4, 1fr);
gap: 0.5rem;
}
.subattribute-item {
background: rgba(0, 0, 0, 0.1);
border: 1px solid var(--color-border-dark-secondary);
border-radius: 4px;
padding: 0.75rem;
padding: 0.4rem;
display: flex;
flex-direction: column;
gap: 0.5rem;
align-items: center;
gap: 0.15rem;
text-align: center;
cursor: pointer;
text-decoration: none;
.subattribute-header {
display: flex;
justify-content: space-between;
align-items: center;
gap: 0.5rem;
gap: 0.3rem;
i.fa-dice-d20 {
font-size: 1em;
color: var(--color-text-dark-primary);
opacity: 0.7;
}
}
&:hover {
background: rgba(0, 0, 0, 0.2);
border-color: var(--color-text-light-primary);
transform: translateY(-1px);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
.subattribute-header i.fa-dice-d20 {
opacity: 1;
color: var(--color-text-dark-primary);
}
}
.subattribute-name {
font-weight: bold;
font-size: 1.1em;
font-size: 0.75em;
color: var(--color-text-dark-primary);
line-height: 1.2;
}
.subattribute-value {
input {
width: 3em;
text-align: center;
font-size: 1em;
font-weight: bold;
font-size: 1.2em;
color: var(--color-text-dark-primary);
min-width: 2em;
padding: 0.15rem 0.3rem;
background: rgba(255, 255, 255, 0.1);
border: 1px solid var(--color-border-dark-tertiary);
border-radius: 3px;
padding: 0.25rem;
color: var(--color-text-dark-primary);
&:disabled {
opacity: 0.9;
cursor: default;
}
}
}
.subattribute-details {
display: flex;
flex-direction: column;
gap: 0.25rem;
font-size: 0.9em;
color: var(--color-text-dark-secondary);
}
.subattribute-parents {
font-style: italic;
.parent-char {
display: inline-block;
margin-right: 0.5rem;
.parent-name {
font-weight: 600;
color: var(--color-text-dark-primary);
}
.parent-value {
color: var(--color-text-dark-secondary);
}
}
}
.subattribute-description {
padding-top: 0.25rem;
border-top: 1px solid var(--color-border-dark-tertiary);
font-size: 0.85em;
line-height: 1.3;
}
}
}
@@ -92,7 +72,7 @@
.character-subattributes.tab {
.subattributes-content {
.subattributes-list {
grid-template-columns: 1fr;
grid-template-columns: repeat(3, 1fr);
}
}
}
+144 -2
View File
@@ -1,7 +1,107 @@
.character-content {
.sheet-common();
.character-sheet-common();
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
overflow: scroll;
nav.tabs {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 2px 0;
}
nav.tabs [data-tab] {
color: #636060;
font-size: calc(var(--font-size-standard) * 1.1);
font-family: var(--font-secondary);
font-weight: bold;
padding: 3px 16px;
background-color: rgba(255, 255, 255, 0.3);
border-radius: 4px;
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.8);
transition: all 0.2s ease;
cursor: pointer;
border: 2px solid transparent;
&:hover {
background-color: rgba(255, 255, 255, 0.7);
color: #1a1a1a;
transform: translateY(-2px);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
border-color: rgba(107, 107, 107, 0.3);
}
}
nav.tabs [data-tab].active {
color: #000000;
background-color: rgba(255, 255, 255, 0.85);
text-shadow: 1px 1px 3px rgba(255, 255, 255, 1);
border: 2px solid #6b6b6b;
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.25);
&:hover {
background-color: rgba(255, 255, 255, 0.95);
box-shadow: 0 4px 10px rgba(0, 0, 0, 0.35);
transform: translateY(-2px);
border-color: #4a4a4a;
}
}
input:disabled,
select:disabled {
background-color: rgba(0, 0, 0, 0.2);
border-color: transparent;
color: var(--color-dark-3);
}
input,
select {
height: 1.5rem;
background-color: rgba(0, 0, 0, 0.1);
border-color: var(--color-dark-6);
color: var(--color-dark-2);
}
input[name="name"] {
height: 2.5rem;
margin-right: 4px;
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
border: none;
}
fieldset {
margin-bottom: 4px;
border-radius: 4px;
}
.form-fields {
input,
select {
text-align: center;
font-size: calc(var(--font-size-standard) * 1);
}
select {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
}
}
legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
letter-spacing: 1px;
}
.character-sheet-common();
}
.character-main {
@@ -223,6 +323,13 @@
}
.tab.character-biography .main-div {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 8px 10px;
min-height: 100%;
.biodata {
display: grid;
grid-template-columns: repeat(4, 1fr);
@@ -253,6 +360,13 @@
}
.tab.character-skills .main-div {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 8px 10px;
min-height: 100%;
display: grid;
grid-template-columns: 1fr;
legend {
@@ -462,6 +576,13 @@
}
.tab.character-equipment .main-div {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 8px 10px;
min-height: 100%;
display: grid;
grid-template-columns: 1fr;
legend {
@@ -501,6 +622,13 @@
}
.tab.character-combat .main-div {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 8px 10px;
min-height: 100%;
display: grid;
grid-template-columns: 1fr;
legend {
@@ -651,6 +779,13 @@
}
.tab.character-spells .main-div {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 8px 10px;
min-height: 100%;
display: grid;
grid-template-columns: 1fr;
legend {
@@ -712,6 +847,13 @@
}
.tab.character-miracles .main-div {
background-image: url("../assets/ui/prism_rpg_background.webp");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 8px 10px;
min-height: 100%;
display: grid;
grid-template-columns: 1fr;
legend {
+84 -25
View File
@@ -1,4 +1,8 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<section
class="tab character-{{tab.id}} {{tab.cssClass}}"
data-tab="{{tab.id}}"
data-group="{{tab.group}}"
>
<div class="main-div">
<fieldset>
@@ -6,92 +10,147 @@
<div class="biodata">
<div class="biodata-elem">
<span class="name">Class</span>
{{formInput systemFields.biodata.fields.class value=system.biodata.class }}
{{formInput
systemFields.biodata.fields.class
value=system.biodata.class
}}
</div>
<div class="biodata-elem">
<span class="name">Level</span>
{{formInput systemFields.biodata.fields.level value=system.biodata.level }}
{{formInput
systemFields.biodata.fields.level
value=system.biodata.level
}}
</div>
<div class="biodata-elem">
<span class="name">Mortal</span>
{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }}
</div>
<div class="biodata-elem">
<span class="name">Alignment</span>
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
{{formInput
systemFields.biodata.fields.mortal
value=system.biodata.mortal
}}
</div>
<div class="biodata-elem">
<span class="name">Age</span>
{{formInput systemFields.biodata.fields.age value=system.biodata.age }}
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
</div>
<div class="biodata-elem">
<span class="name">Height</span>
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
{{formInput
systemFields.biodata.fields.height
value=system.biodata.height
}}
</div>
<div class="biodata-elem">
<span class="name">Weight</span>
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
{{formInput
systemFields.biodata.fields.weight
value=system.biodata.weight
}}
</div>
<div class="biodata-elem">
<span class="name">Eyes</span>
{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }}
{{formInput
systemFields.biodata.fields.eyes
value=system.biodata.eyes
}}
</div>
<div class="biodata-elem">
<span class="name">Hair</span>
{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
{{formInput
systemFields.biodata.fields.hair
value=system.biodata.hair
}}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Total)</span>
{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }}
{{formInput
systemFields.developmentPoints.fields.total
value=system.developmentPoints.total
}}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Rem.)</span>
{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }}
{{formInput
systemFields.developmentPoints.fields.remaining
value=system.developmentPoints.remaining
}}
</div>
<div class="biodata-elem">
<span class="name">Magic User</span>
{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
{{formInput
systemFields.biodata.fields.magicUser
value=system.biodata.magicUser
}}
</div>
<div class="biodata-elem">
<span class="name">Cleric User</span>
{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }}
{{formInput
systemFields.biodata.fields.clericUser
value=system.biodata.clericUser
}}
</div>
<div class="biodata-elem">
<span class="name">Save bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
{{formInput
systemFields.modifiers.fields.saveModifier
value=system.modifiers.saveModifier
disabled=true
}}
</div>
{{#if system.biodata.magicUser}}
<div class="biodata-elem">
<span class="name">Spell bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
{{formInput
systemFields.modifiers.fields.levelSpellModifier
value=system.modifiers.levelSpellModifier
disabled=true
}}
</div>
{{/if}}
{{#if system.biodata.clericUser}}
<div class="biodata-elem">
<span class="name">Miracle bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
{{formInput
systemFields.modifiers.fields.levelMiracleModifier
value=system.modifiers.levelMiracleModifier
disabled=true
}}
</div>
{{/if}}
<div class="biodata-elem">
<span class="name">Last HD roll</span>
{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=true}}
{{formInput
systemFields.biodata.fields.hpPerLevel
value=system.biodata.hpPerLevel
disabled=true
}}
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
toggled=true}}
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
{{formInput
systemFields.notes
enriched=enrichedNotes
value=system.notes
name="system.notes"
toggled=true
}}
</fieldset>
</div>
</section>
+134 -96
View File
@@ -1,106 +1,100 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="combat" data-group="sheet">
<section
class="tab character-{{tab.id}} {{tab.cssClass}}"
data-tab="combat"
data-group="sheet"
>
<div class="main-div">
<fieldset>
<legend>{{localize "PRISMRPG.Label.combatDetails"}}</legend>
<div class="combat-details">
<div class="combat-detail">
<button class="action ranged-attack-button" data-action="rangedAttackDefense">
{{localize "PRISMRPG.Label.rangedAttackDefense"}}
</button>
<button class="action ranged-attack-button" data-action="rollInitiative">
{{localize "PRISMRPG.Label.rollInitiative"}}
</button>
<div class="flexrow armor-hp">
<span class="name">{{localize "PRISMRPG.Label.armorHitPoints"}}</span>
{{formInput systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true }}
<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
</div>
<div class="flexrow granted">
<span class="">{{localize
"PRISMRPG.Label.grantedAttackDice"}}</a></span>
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
</div>
<div class="flexrow granted ">
<span class="">{{localize
"PRISMRPG.Label.grantedDefenseDice"}}</a></span>
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
</div>
<div class="flexrow granted">
<span class="">{{localize
"PRISMRPG.Label.grantedDamageDice"}}</a></span>
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.wounds"}}</legend>
<div class="wounds">
{{#each system.hp.wounds as |wound idx|}}
<div class="wound">
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}"
value="{{wound.description}}" data-name="description">
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}"
value="{{wound.duration}}" data-name="duration">
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}"
value="{{wound.value}}" data-name="value">
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.weapons"}}</legend>
<div class="weapons">
{{#each weapons as |item|}}
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
data-drag-type="damage">
<div
class="weapon"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
data-drag="true"
data-drag-type="damage"
>
{{#if (ne item.img "icons/svg/item-bag.svg")}}
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
/>
{{/if}}
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="attack-icons">
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack"
data-roll-key="{{item.id}}"></i>
<a
class="rollable"
data-roll-type="weapon-attack"
data-roll-key="{{item.id}}"
data-tooltip="Roll Attack"
>
<i
class="lf-roll-small fa-solid fa-swords"
data-roll-type="weapon-attack"
data-roll-key="{{item.id}}"
></i>
</a>
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
<a
class="rollable"
data-roll-type="weapon-defense"
data-roll-key="{{item.id}}"
data-tooltip="Roll Defense"
>
<i
class="fa-solid fa-shield-halved"
data-roll-type="weapon-defense"
data-roll-key="{{item.id}}"
></i>
</a>
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Small)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"></i>S
<a
class="rollable"
data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Small)"
>
<i
class="fa-regular fa-face-head-bandage"
data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"
></i>S
</a>
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Medium)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"></i>M
<a
class="rollable"
data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Medium)"
>
<i
class="fa-regular fa-face-head-bandage"
data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"
></i>M
</a>
</div>
<div class="controls">
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
<a
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
data-action="edit"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-edit"></i></a>
<a
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
data-action="delete"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
@@ -111,20 +105,45 @@
<legend>{{localize "PRISMRPG.Label.armors"}}</legend>
<div class="armors">
{{#each armors as |item|}}
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div
class="armor"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
>
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
/>
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
<div
class="item-detail"
data-tooltip="Defense"
>{{item.system.defense}}</div>
<div
class="item-detail"
data-tooltip="Maximum movement"
>{{item.system.maximumMovement}}</div>
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
<div
class="item-detail"
data-tooltip="Damage Reduction"
>{{item.system.damageReduction}}</div>
<div class="controls">
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
<a
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
data-action="edit"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-edit"></i></a>
<a
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
data-action="delete"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
@@ -135,23 +154,42 @@
<legend>{{localize "PRISMRPG.Label.shields"}}</legend>
<div class="shields">
{{#each shields as |item|}}
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div
class="shield"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
>
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
/>
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Block APC">
<i class="fa-solid fa-hand"></i> {{item.system.apc}} APC
<i class="fa-solid fa-hand"></i>
{{item.system.apc}}
APC
</div>
<div class="item-detail" data-tooltip="Shield Rating">
<i class="fa-solid fa-shield"></i> {{item.system.sr}}
<i class="fa-solid fa-shield"></i>
{{item.system.sr}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
<a
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
data-action="edit"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-edit"></i></a>
<a
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
data-action="delete"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
+47 -13
View File
@@ -118,11 +118,14 @@
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
<div class="attribute-save">
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="str" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
</a>
{{formInput
systemFields.saves.fields.str.fields.value
value=system.saves.str.value
disabled=true
disabled=isPlayMode
}}
</div>
</div>
@@ -140,11 +143,14 @@
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
<div class="attribute-save">
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="dex" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
</a>
{{formInput
systemFields.saves.fields.dex.fields.value
value=system.saves.dex.value
disabled=true
disabled=isPlayMode
}}
</div>
</div>
@@ -162,11 +168,14 @@
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
<div class="attribute-save">
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="con" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
</a>
{{formInput
systemFields.saves.fields.con.fields.value
value=system.saves.con.value
disabled=true
disabled=isPlayMode
}}
</div>
</div>
@@ -184,11 +193,14 @@
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
<div class="attribute-save">
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="int" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
</a>
{{formInput
systemFields.saves.fields.int.fields.value
value=system.saves.int.value
disabled=true
disabled=isPlayMode
}}
</div>
</div>
@@ -206,11 +218,14 @@
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
<div class="attribute-save">
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="wis" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
</a>
{{formInput
systemFields.saves.fields.wis.fields.value
value=system.saves.wis.value
disabled=true
disabled=isPlayMode
}}
</div>
</div>
@@ -228,11 +243,14 @@
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
<div class="attribute-save">
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="cha" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
</a>
{{formInput
systemFields.saves.fields.cha.fields.value
value=system.saves.cha.value
disabled=true
disabled=isPlayMode
}}
</div>
</div>
@@ -244,7 +262,8 @@
{{! Race }}
<div class="race-section">
<div class="race-box">
<h3 class="section-title">Race</h3>
<h4 class="race-label">Race</h4>
<div class="race-content">
{{#if race}}
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" />
@@ -263,6 +282,7 @@
{{/if}}
</div>
</div>
</div>
{{! Classes (Three boxes) }}
<div class="classes-section">
@@ -289,6 +309,20 @@
</div>
</div>
{{/each}}
{{! Alignment }}
<div class="class-box">
<h4 class="class-label">Alignment</h4>
<div class="class-content">
<div class="alignment-value">
{{formInput
systemFields.biodata.fields.alignment
value=system.biodata.alignment
disabled=isPlayMode
}}
</div>
</div>
</div>
</div>
</div>
</div>
-22
View File
@@ -60,27 +60,5 @@
{{/each}}
</div>
</fieldset>
<fieldset>
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.vulnerabilities'}}" data-tooltip-direction="UP">
{{localize "PRISMRPG.Label.vulnerabilities"}}
</legend>
<div class="vulnerabilities">
{{#each vulnerabilities as |item|}}
<div class="vulnerability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</div>
</section>
+11 -34
View File
@@ -1,46 +1,23 @@
<section class="character-subattributes tab" data-group="sheet" data-tab="subattributes">
<div class="subattributes-content">
<h2 class="section-header">
<i class="fa-solid fa-diagram-project"></i>
Sub-Attributes
</h2>
<p class="section-description">
Sub-attributes are derived from the average of two primary characteristics.
</p>
<div class="subattributes-list">
{{#each (entries config.SUB_ATTRIBUTES) as |entry|}}
{{#with entry.[1] as |subAttr|}}
<div class="subattribute-item">
<a class="rollable subattribute-item" data-roll-type="sub-attribute" data-roll-key="{{subAttr.id}}" title="{{#each subAttr.parents as |parentKey|}}{{uppercase parentKey}}{{#unless @last}}/{{/unless}}{{/each}}">
<div class="subattribute-header">
<div class="subattribute-name">
<i class="fa-solid fa-circle-nodes"></i>
<span>{{localize subAttr.label}}</span>
<i class="fa-duotone fa-solid fa-dice-d20"></i>
<div class="subattribute-name">{{localize subAttr.label}}</div>
</div>
<div class="subattribute-value">
<input
type="text"
value="{{lookup ../system.subAttributes subAttr.id 'value'}}"
disabled
readonly
/>
</div>
</div>
<div class="subattribute-details">
<div class="subattribute-parents">
<span class="parent-label">From:</span>
{{#each subAttr.parents as |parentKey|}}
<span class="parent-char">
{{uppercase parentKey}}
({{lookup ../../system.characteristics parentKey 'value'}})
</span>
{{/each}}
</div>
<div class="subattribute-description">
{{localize subAttr.description}}
</div>
</div>
{{#with (lookup ../../system.subAttributes subAttr.id) as |subAttrData|}}
{{#if (gt subAttrData.value 0)}}
+{{subAttrData.value}}
{{else}}
{{subAttrData.value}}
{{/if}}
{{/with}}
</div>
</a>
{{/with}}
{{/each}}
</div>
+26 -4
View File
@@ -22,7 +22,9 @@
<span><strong>Disfavor roll</strong></span>
{{/if}}
{{#if badResult}}
<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong> : {{badResult}}</span>
<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong>
:
{{badResult}}</span>
{{/if}}
{{#if rollTarget.weapon}}
@@ -41,6 +43,20 @@
<span><strong>Formula</strong> : {{titleFormula}}</span>
{{#if (eq rollType "save")}}
{{#if rollTarget.abilityModifier}}
<span style="font-size: 0.9em;">
(Ability Mod:
{{#if
(gt rollTarget.abilityModifier 0)
}}+{{/if}}{{rollTarget.abilityModifier}}, Save Bonus:
{{#if
(gt rollTarget.saveProficiency 0)
}}+{{/if}}{{rollTarget.saveProficiency}})
</span>
{{/if}}
{{/if}}
{{#each diceResults as |result|}}
<span>{{result.dice}} : {{result.value}}</span>
{{/each}}
@@ -61,15 +77,21 @@
{{#if (eq resultType "success")}}
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
{{else}}
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if isFailure}} ({{localize
"PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if
isFailure
}} ({{localize "PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
{{/if}}
</div>
{{/if}}
{{#if isDamage}}
<div>
{{#if (and isGM hasTarget)}}
{{{localize "PRISMRPG.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
{{{localize
"PRISMRPG.Roll.displayArmor"
targetName=targetName
targetArmor=targetArmor
realDamage=realDamage
}}}
{{/if}}
</div>
{{/if}}
+12
View File
@@ -12,6 +12,18 @@
+
{{baseValue}}
</div>
{{#if (eq rollType "save")}}
<div class="dialog-save" style="font-size: 0.9em; color: #666;">
(Ability Mod:
{{#if
(gt rollTarget.abilityModifier 0)
}}+{{/if}}{{rollTarget.abilityModifier}}
+ Save Bonus:
{{#if
(gt rollTarget.saveProficiency 0)
}}+{{/if}}{{rollTarget.saveProficiency}})
</div>
{{/if}}
{{else}}
<div class="dialog-save">
<strong>{{upperFirst rollName}}</strong>
+13
View File
@@ -11,6 +11,19 @@
<p class="hint">{{localize "PRISMRPG.Hint.isCoreSkill"}}</p>
</div>
{{!-- Primary Attribute for Skill Checks --}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.primaryAttribute"}}</label>
<select name="system.primaryAttribute">
{{#each config.CHARACTERISTICS}}
<option value="{{@key}}" {{#if (eq ../system.primaryAttribute @key)}}selected{{/if}}>
{{localize this.label}}
</option>
{{/each}}
</select>
<p class="hint">Primary attribute used for skill checks (D&D 5e style: ability modifier + proficiency)</p>
</div>
{{#if system.isCoreSkill}}
{{!-- Attribute Bonus Selection --}}
<div class="form-group">