First PC sheet, WIP
This commit is contained in:
+165
-77
@@ -132,16 +132,51 @@ i.prismrpg {
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1);
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color: var(--color-dark-1);
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background-image: var(--background-image-base);
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background-image: url("../assets/ui/prism_rpg_background.webp");
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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background-size: 100% 100%;
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overflow: scroll;
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}
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.prismrpg .character-content nav.tabs {
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background-image: url("../assets/ui/prism_rpg_background.webp");
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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padding: 2px 0;
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}
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.prismrpg .character-content nav.tabs [data-tab] {
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color: #636060;
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font-size: calc(var(--font-size-standard) * 1.1);
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font-family: var(--font-secondary);
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font-weight: bold;
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padding: 3px 16px;
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background-color: rgba(255, 255, 255, 0.3);
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border-radius: 4px;
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text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.8);
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transition: all 0.2s ease;
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cursor: pointer;
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border: 2px solid transparent;
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}
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.prismrpg .character-content nav.tabs [data-tab]:hover {
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background-color: rgba(255, 255, 255, 0.7);
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color: #1a1a1a;
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transform: translateY(-2px);
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box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
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border-color: rgba(107, 107, 107, 0.3);
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}
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.prismrpg .character-content nav.tabs [data-tab].active {
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color: #252424;
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color: #000000;
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background-color: rgba(255, 255, 255, 0.85);
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text-shadow: 1px 1px 3px #ffffff;
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border: 2px solid #6b6b6b;
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box-shadow: 0 3px 6px rgba(0, 0, 0, 0.25);
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}
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.prismrpg .character-content nav.tabs [data-tab].active:hover {
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background-color: rgba(255, 255, 255, 0.95);
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box-shadow: 0 4px 10px rgba(0, 0, 0, 0.35);
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transform: translateY(-2px);
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border-color: #4a4a4a;
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}
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.prismrpg .character-content input:disabled,
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.prismrpg .character-content select:disabled {
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@@ -387,6 +422,14 @@ i.prismrpg {
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.prismrpg .character-main .character-characteristic-edit {
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min-width: 160px;
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}
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.prismrpg .tab.character-biography .main-div {
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background-image: url("../assets/ui/prism_rpg_background.webp");
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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padding: 8px 10px;
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min-height: 100%;
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}
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.prismrpg .tab.character-biography .main-div .biodata {
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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@@ -412,6 +455,12 @@ i.prismrpg {
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min-height: 150px;
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}
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.prismrpg .tab.character-skills .main-div {
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background-image: url("../assets/ui/prism_rpg_background.webp");
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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padding: 8px 10px;
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min-height: 100%;
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display: grid;
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grid-template-columns: 1fr;
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}
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@@ -593,6 +642,12 @@ i.prismrpg {
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color: #6b3c3c;
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}
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.prismrpg .tab.character-equipment .main-div {
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background-image: url("../assets/ui/prism_rpg_background.webp");
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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padding: 8px 10px;
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min-height: 100%;
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display: grid;
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grid-template-columns: 1fr;
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}
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@@ -627,6 +682,12 @@ i.prismrpg {
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min-width: 12rem;
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}
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.prismrpg .tab.character-combat .main-div {
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background-image: url("../assets/ui/prism_rpg_background.webp");
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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padding: 8px 10px;
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min-height: 100%;
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display: grid;
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grid-template-columns: 1fr;
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}
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@@ -771,6 +832,12 @@ i.prismrpg {
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min-width: 12rem;
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}
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.prismrpg .tab.character-spells .main-div {
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background-image: url("../assets/ui/prism_rpg_background.webp");
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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padding: 8px 10px;
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min-height: 100%;
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display: grid;
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grid-template-columns: 1fr;
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}
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@@ -826,6 +893,12 @@ i.prismrpg {
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min-height: 150px;
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}
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.prismrpg .tab.character-miracles .main-div {
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background-image: url("../assets/ui/prism_rpg_background.webp");
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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padding: 8px 10px;
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min-height: 100%;
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display: grid;
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grid-template-columns: 1fr;
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}
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@@ -935,22 +1008,22 @@ i.prismrpg {
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letter-spacing: 1px;
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}
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.prismrpg .character-main-v2 .character-sheet-wrapper {
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background-image: url("../assets/sheet/character-bg.png");
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background-image: url("../assets/ui/prism_rpg_background.webp");
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background-size: cover;
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background-position: center;
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padding: 8px 10px;
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padding: 2px 4px;
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min-height: auto;
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}
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.prismrpg .character-main-v2 .character-header {
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position: relative;
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margin-bottom: 5px;
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margin-bottom: 3px;
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}
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.prismrpg .character-main-v2 .character-header .character-name-banner {
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background-image: url("../assets/sheet/banner-bg.png");
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background-size: contain;
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background-repeat: no-repeat;
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background-position: center;
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height: 60px;
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height: 42px;
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display: flex;
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align-items: center;
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justify-content: center;
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@@ -960,15 +1033,16 @@ i.prismrpg {
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border: none;
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text-align: center;
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font-family: "Cinzel", serif;
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font-size: 24px;
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font-size: 20px;
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font-weight: bold;
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color: #2c2c2c;
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width: 500px;
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text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
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padding: 2px 0;
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}
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.prismrpg .character-main-v2 .character-header .character-toggle-controls {
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position: absolute;
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top: 10px;
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top: 6px;
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right: 10px;
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}
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.prismrpg .character-main-v2 .character-main-grid {
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@@ -1074,12 +1148,14 @@ i.prismrpg {
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}
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.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label {
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font-family: "Cinzel", serif;
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font-size: 14px;
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font-size: 11px;
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font-weight: bold;
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color: #2c2c2c;
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text-transform: uppercase;
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margin: 0;
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min-width: 40px;
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display: flex;
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align-items: center;
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}
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.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label a.rollable {
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display: flex;
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@@ -1101,6 +1177,10 @@ i.prismrpg {
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.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-label a.rollable:hover i {
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color: #2c2c2c;
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}
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.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-value {
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display: flex;
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align-items: center;
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}
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.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-value input {
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width: 45px;
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height: 32px;
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@@ -1113,6 +1193,19 @@ i.prismrpg {
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}
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.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save {
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margin-left: auto;
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display: flex;
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align-items: center;
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}
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.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save a.save-rollable {
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display: contents;
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cursor: pointer;
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}
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.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save a.save-rollable i {
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margin-right: 6px;
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}
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.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save a.save-rollable:hover input {
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background: rgba(200, 220, 255, 0.8);
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border-color: #4a4a4a;
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}
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.prismrpg .character-main-v2 .character-left-column .character-attributes .attribute-shield .attribute-save input {
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width: 45px;
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@@ -1124,6 +1217,8 @@ i.prismrpg {
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border: 2px solid #6b6b6b;
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border-radius: 4px;
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color: #2c2c2c;
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cursor: pointer;
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transition: all 0.2s;
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}
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.prismrpg .character-main-v2 .character-right-column {
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display: flex;
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@@ -1144,20 +1239,27 @@ i.prismrpg {
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text-align: center;
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}
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.prismrpg .character-main-v2 .character-right-column .race-section .race-box {
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padding: 10px;
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padding: 6px;
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background: rgba(255, 255, 255, 0.5);
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border: 3px solid #6b6b6b;
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border-radius: 8px;
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min-height: 60px;
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border: 2px solid #6b6b6b;
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border-radius: 6px;
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min-height: 50px;
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}
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.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-label {
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font-family: "Cinzel", serif;
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font-size: 10px;
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color: #6b6b6b;
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text-align: center;
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margin-bottom: 3px;
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}
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.prismrpg .character-main-v2 .character-right-column .race-section .race-box .section-title {
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font-family: "Cinzel", serif;
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font-size: 12px;
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font-size: 11px;
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font-weight: bold;
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color: #2c2c2c;
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text-transform: uppercase;
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margin: 0 0 8px 0;
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padding: 5px;
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margin: 0 0 4px 0;
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padding: 3px;
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background: rgba(255, 255, 255, 0.6);
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border: 2px solid #6b6b6b;
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border-radius: 4px;
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@@ -1166,11 +1268,11 @@ i.prismrpg {
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.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item {
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display: flex;
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align-items: center;
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gap: 8px;
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gap: 6px;
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}
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.prismrpg .character-main-v2 .character-right-column .race-section .race-box .race-item .item-img {
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width: 36px;
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height: 36px;
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width: 30px;
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height: 30px;
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border: 2px solid #6b6b6b;
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border-radius: 4px;
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object-fit: cover;
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@@ -1202,10 +1304,10 @@ i.prismrpg {
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.prismrpg .character-main-v2 .character-right-column .race-section .race-box .no-race {
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text-align: center;
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font-family: "Crimson Text", serif;
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font-size: 13px;
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font-size: 11px;
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color: #6b6b6b;
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font-style: italic;
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padding: 10px;
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padding: 5px;
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}
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.prismrpg .character-main-v2 .character-right-column .race-section .race-box input {
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width: 100%;
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@@ -1218,29 +1320,29 @@ i.prismrpg {
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.prismrpg .character-main-v2 .character-right-column .classes-section {
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display: flex;
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flex-direction: column;
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gap: 12px;
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gap: 8px;
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}
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.prismrpg .character-main-v2 .character-right-column .classes-section .class-box {
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padding: 10px;
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padding: 6px;
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background: rgba(255, 255, 255, 0.5);
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border: 3px solid #6b6b6b;
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border-radius: 8px;
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border: 2px solid #6b6b6b;
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border-radius: 6px;
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}
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.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-label {
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font-family: "Cinzel", serif;
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font-size: 11px;
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font-size: 10px;
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color: #6b6b6b;
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text-align: center;
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margin-bottom: 5px;
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margin-bottom: 3px;
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}
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.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item {
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display: flex;
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align-items: center;
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gap: 8px;
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gap: 6px;
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}
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.prismrpg .character-main-v2 .character-right-column .classes-section .class-box .class-content .class-item .item-img {
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width: 32px;
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height: 32px;
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width: 28px;
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height: 28px;
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border: 2px solid #6b6b6b;
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border-radius: 4px;
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object-fit: cover;
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@@ -1307,74 +1409,60 @@ i.prismrpg {
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}
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.prismrpg .character-subattributes.tab .subattributes-content .subattributes-list {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
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gap: 1rem;
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grid-template-columns: repeat(4, 1fr);
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gap: 0.5rem;
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||||
}
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.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item {
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background: rgba(0, 0, 0, 0.1);
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border: 1px solid var(--color-border-dark-secondary);
|
||||
border-radius: 4px;
|
||||
padding: 0.75rem;
|
||||
padding: 0.4rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
align-items: center;
|
||||
gap: 0.15rem;
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
text-decoration: none;
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
gap: 0.3rem;
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-header i.fa-dice-d20 {
|
||||
font-size: 1em;
|
||||
color: var(--color-text-dark-primary);
|
||||
opacity: 0.7;
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item:hover {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-color: var(--color-text-light-primary);
|
||||
transform: translateY(-1px);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item:hover .subattribute-header i.fa-dice-d20 {
|
||||
opacity: 1;
|
||||
color: var(--color-text-dark-primary);
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-name {
|
||||
font-weight: bold;
|
||||
font-size: 1.1em;
|
||||
font-size: 0.75em;
|
||||
color: var(--color-text-dark-primary);
|
||||
line-height: 1.2;
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-value input {
|
||||
width: 3em;
|
||||
text-align: center;
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-value {
|
||||
font-size: 1em;
|
||||
font-weight: bold;
|
||||
font-size: 1.2em;
|
||||
color: var(--color-text-dark-primary);
|
||||
min-width: 2em;
|
||||
padding: 0.15rem 0.3rem;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 3px;
|
||||
padding: 0.25rem;
|
||||
color: var(--color-text-dark-primary);
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-value input:disabled {
|
||||
opacity: 0.9;
|
||||
cursor: default;
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-details {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
font-size: 0.9em;
|
||||
color: var(--color-text-dark-secondary);
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-parents {
|
||||
font-style: italic;
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-parents .parent-char {
|
||||
display: inline-block;
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-parents .parent-char .parent-name {
|
||||
font-weight: 600;
|
||||
color: var(--color-text-dark-primary);
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-parents .parent-char .parent-value {
|
||||
color: var(--color-text-dark-secondary);
|
||||
}
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattribute-item .subattribute-description {
|
||||
padding-top: 0.25rem;
|
||||
border-top: 1px solid var(--color-border-dark-tertiary);
|
||||
font-size: 0.85em;
|
||||
line-height: 1.3;
|
||||
}
|
||||
@media (max-width: 768px) {
|
||||
.prismrpg .character-subattributes.tab .subattributes-content .subattributes-list {
|
||||
grid-template-columns: 1fr;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
}
|
||||
}
|
||||
.prismrpg .monster-content {
|
||||
|
||||
+5
-1
@@ -514,6 +514,7 @@
|
||||
"skill": "Skill",
|
||||
"skillBonus": "Skill bonus",
|
||||
"skills": "Skills",
|
||||
"sub-attribute": "Sub-Attribute",
|
||||
"subattributes": "Sub-Attributes",
|
||||
"spells": "Spells",
|
||||
"str": "STR",
|
||||
@@ -799,10 +800,13 @@
|
||||
"coreSkills": "List of all 18 available Core Skills in Prism RPG",
|
||||
"advancedChecks": "Advanced checks are only available for your Core Skill",
|
||||
"addEquipment": "New equipment",
|
||||
"addSpell": "New spells",
|
||||
"addSpell": "Add new spell",
|
||||
"addMiracle": "Add new miracle",
|
||||
"skill": "Skills list",
|
||||
"skills": "Skills - Your character's skills and abilities",
|
||||
"racialAbilities": "Racial Abilities from your character's race and sub-race"
|
||||
},
|
||||
"RollSavingThrow": "Roll Saving Throw",
|
||||
"Message": {
|
||||
"selectCoreSkill": "You must select a Core Skill for your character. Each character chooses one Core Skill at creation.",
|
||||
"dropRace": "Drag and drop a Race item here",
|
||||
|
||||
@@ -7,7 +7,7 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["character"],
|
||||
position: {
|
||||
width: 750,
|
||||
width: 780,
|
||||
height: 780,
|
||||
},
|
||||
window: {
|
||||
@@ -15,14 +15,9 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
},
|
||||
actions: {
|
||||
createEquipment: PrismRPGCharacterSheet.#onCreateEquipment,
|
||||
rangedAttackDefense: PrismRPGCharacterSheet.#onRangedAttackDefense,
|
||||
rollInitiative: PrismRPGCharacterSheet.#onRollInitiative,
|
||||
armorHitPointsPlus: PrismRPGCharacterSheet.#onArmorHitPointsPlus,
|
||||
armorHitPointsMinus: PrismRPGCharacterSheet.#onArmorHitPointsMinus,
|
||||
divinityPointsPlus: PrismRPGCharacterSheet.#onDivinityPointsPlus,
|
||||
divinityPointsMinus: PrismRPGCharacterSheet.#onDivinityPointsMinus,
|
||||
aetherPointsPlus: PrismRPGCharacterSheet.#onAetherPointsPlus,
|
||||
aetherPointsMinus: PrismRPGCharacterSheet.#onAetherPointsMinus,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -49,11 +44,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
spells: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-spells.hbs",
|
||||
},
|
||||
/* Miracles disabled - Legacy from Lethal Fantasy
|
||||
miracles: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-miracles.hbs",
|
||||
},
|
||||
*/
|
||||
biography: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-biography.hbs",
|
||||
},
|
||||
@@ -79,11 +69,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
if (this.actor.system.biodata.magicUser) {
|
||||
tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "PRISMRPG.Label.spells" }
|
||||
}
|
||||
/* Miracles disabled - Legacy from Lethal Fantasy
|
||||
if (this.actor.system.biodata.clericUser) {
|
||||
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-hands-praying", label: "PRISMRPG.Label.miracles" }
|
||||
}
|
||||
*/
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
@@ -128,13 +113,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
context.spells = doc.itemTypes.spell
|
||||
context.hasSpells = context.spells.length > 0
|
||||
break
|
||||
/* Miracles disabled - Legacy from Lethal Fantasy
|
||||
case "miracles":
|
||||
context.tab = context.tabs.miracles
|
||||
context.miracles = doc.itemTypes.miracle
|
||||
context.hasMiracles = context.miracles.length > 0
|
||||
break
|
||||
*/
|
||||
case "combat":
|
||||
context.tab = context.tabs.combat
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
@@ -172,19 +150,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
}
|
||||
}
|
||||
|
||||
static async #onRangedAttackDefense(event, target) {
|
||||
// Future use : const hasTarget = false
|
||||
|
||||
let roll = await PrismRPGRoll.promptRangedDefense({
|
||||
actorId: this.actor.id,
|
||||
actorName: this.actor.name,
|
||||
actorImage: this.actor.img,
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
await this.document.system.rollInitiative()
|
||||
}
|
||||
@@ -201,34 +166,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
}
|
||||
|
||||
static #onDivinityPointsPlus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.divinityPoints.max)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onDivinityPointsMinus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsPlus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.aetherPoints.max)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsMinus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
static #onCreateEquipment(event, target) {
|
||||
}
|
||||
|
||||
@@ -269,9 +206,11 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollKey = event.target.dataset.rollKey;
|
||||
let rollDice = event.target.dataset?.rollDice;
|
||||
// Use closest to find the rollable element in case user clicked on a child
|
||||
const rollableElement = event.target.closest('.rollable') || event.target
|
||||
const rollType = rollableElement.dataset.rollType
|
||||
let rollKey = rollableElement.dataset.rollKey;
|
||||
let rollDice = rollableElement.dataset?.rollDice;
|
||||
|
||||
this.actor.prepareRoll(rollType, rollKey, rollDice)
|
||||
|
||||
|
||||
@@ -162,9 +162,11 @@ export default class PrismRPGMonsterSheet extends PrismRPGActorSheet {
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollKey = event.target.dataset.rollKey
|
||||
let rollDice = event.target.dataset?.rollDice || "0"
|
||||
// Use closest to find the rollable element in case user clicked on a child
|
||||
const rollableElement = event.target.closest('.rollable') || event.target
|
||||
const rollType = rollableElement.dataset.rollType
|
||||
let rollKey = rollableElement.dataset.rollKey
|
||||
let rollDice = rollableElement.dataset?.rollDice || "0"
|
||||
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -94,6 +94,17 @@ export default class PrismRPGActor extends Actor {
|
||||
name: game.i18n.localize(`PRISMRPG.Label.${rollKey}`)
|
||||
}
|
||||
break
|
||||
case "sub-attribute":
|
||||
if (!this.system.subAttributes || !this.system.subAttributes[rollKey]) {
|
||||
ui.notifications.error(`Sub-attribute ${rollKey} not found`)
|
||||
return
|
||||
}
|
||||
rollTarget = {
|
||||
...foundry.utils.duplicate(this.system.subAttributes[rollKey]),
|
||||
rollKey: rollKey,
|
||||
name: game.i18n.localize(SYSTEM.SUB_ATTRIBUTES[rollKey].label)
|
||||
}
|
||||
break
|
||||
case "granted":
|
||||
rollTarget = {
|
||||
name: rollKey,
|
||||
@@ -112,6 +123,10 @@ export default class PrismRPGActor extends Actor {
|
||||
rollTarget = foundry.utils.duplicate(this.system.saves[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.rollDice = rollDice
|
||||
// Pass the characteristic value for D&D 5e modifier calculation
|
||||
rollTarget.characteristicValue = this.system.characteristics[rollKey].value
|
||||
// The save bonus is the proficiency modifier (value stored in saves)
|
||||
rollTarget.saveBonus = this.system.saves[rollKey].value
|
||||
break
|
||||
case "spell":
|
||||
rollTarget = this.items.find((i) => i.type === "spell" && i.id === rollKey)
|
||||
@@ -128,12 +143,16 @@ export default class PrismRPGActor extends Actor {
|
||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.rollFromWeapon"))
|
||||
return
|
||||
}
|
||||
// Get the primary attribute for D&D 5e style rolls
|
||||
const attrKey = rollTarget.system.primaryAttribute || "dex"
|
||||
rollTarget.characteristicValue = this.system.characteristics[attrKey].value
|
||||
rollTarget.proficiencyBonus = rollTarget.system.modifier
|
||||
break
|
||||
case "spell-attack":
|
||||
case "spell-power":
|
||||
case "miracle-attack":
|
||||
case "miracle-power":
|
||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
|
||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type === "spell") && i.id === rollKey)
|
||||
rollTarget.rollKey = rollKey
|
||||
break
|
||||
case "shield-roll": {
|
||||
|
||||
@@ -7,6 +7,15 @@ import { SYSTEM } from "../config/system.mjs"
|
||||
export default class PrismRPGRoll extends Roll {
|
||||
static CHAT_TEMPLATE = "systems/fvtt-prism-rpg/templates/chat-message.hbs"
|
||||
|
||||
/**
|
||||
* Calculate D&D 5e style ability modifier from ability score
|
||||
* @param {number} abilityScore The ability score value (3-18+)
|
||||
* @returns {number} The ability modifier
|
||||
*/
|
||||
static getAbilityModifier(abilityScore) {
|
||||
return Math.floor((abilityScore - 10) / 2)
|
||||
}
|
||||
|
||||
// Getters for roll data
|
||||
get type() {
|
||||
return this.options.type
|
||||
@@ -89,17 +98,40 @@ export default class PrismRPGRoll extends Roll {
|
||||
switch (options.rollType) {
|
||||
case "characteristic":
|
||||
options.rollName = options.rollTarget.name
|
||||
// Value already set in actor.mjs
|
||||
// Calculate D&D 5e modifier from characteristic value
|
||||
options.rollTarget.value = this.getAbilityModifier(options.rollTarget.value)
|
||||
break
|
||||
|
||||
case "sub-attribute":
|
||||
options.rollName = options.rollTarget.name
|
||||
// Sub-attribute value is already a modifier (calculated in prepareDerivedData)
|
||||
break
|
||||
|
||||
case "challenge":
|
||||
case "save":
|
||||
options.rollName = game.i18n.localize(`PRISMRPG.Label.${options.rollTarget.rollKey}`)
|
||||
break
|
||||
|
||||
case "save":
|
||||
options.rollName = `${game.i18n.localize(`PRISMRPG.Label.${options.rollTarget.rollKey}`)} Save`
|
||||
// Calculate D&D 5e saving throw: ability modifier + proficiency bonus
|
||||
// Get the characteristic value from rollTarget
|
||||
const charValue = options.rollTarget.characteristicValue
|
||||
const abilityMod = this.getAbilityModifier(charValue)
|
||||
const saveBonus = options.rollTarget.saveBonus || 0
|
||||
// Store separate values for display
|
||||
options.rollTarget.abilityModifier = abilityMod
|
||||
options.rollTarget.saveProficiency = saveBonus
|
||||
// Add the save bonus (proficiency) stored in saves
|
||||
options.rollTarget.value = abilityMod + saveBonus
|
||||
break
|
||||
|
||||
case "skill":
|
||||
options.rollName = options.rollTarget.name
|
||||
options.rollTarget.value = Math.floor(options.rollTarget.system.skillTotal / 10)
|
||||
// D&D 5e style: ability modifier + proficiency bonus
|
||||
const skillCharValue = options.rollTarget.characteristicValue
|
||||
const skillAbilityMod = this.getAbilityModifier(skillCharValue)
|
||||
const proficiency = options.rollTarget.proficiencyBonus || 0
|
||||
options.rollTarget.value = skillAbilityMod + proficiency
|
||||
break
|
||||
|
||||
case "weapon-attack":
|
||||
|
||||
@@ -144,23 +144,6 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
||||
}, {}),
|
||||
)
|
||||
|
||||
// Core Skill system (Prism RPG)
|
||||
schema.coreSkill = new fields.SchemaField({
|
||||
skill: new fields.StringField({
|
||||
required: false,
|
||||
nullable: true,
|
||||
initial: null,
|
||||
choices: SYSTEM.CORE_SKILLS_CHOICES,
|
||||
label: "Selected Core Skill"
|
||||
}),
|
||||
attributeChoice: new fields.StringField({
|
||||
required: false,
|
||||
nullable: true,
|
||||
initial: null,
|
||||
label: "Attribute Choice for +2 Bonus"
|
||||
})
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
|
||||
@@ -36,6 +36,13 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
|
||||
label: "Is Core Skill"
|
||||
})
|
||||
|
||||
// Primary attribute for this skill (str, dex, con, int, wis, cha)
|
||||
schema.primaryAttribute = new fields.StringField({
|
||||
required: true,
|
||||
initial: "dex",
|
||||
label: "Primary Attribute"
|
||||
})
|
||||
|
||||
// If Core Skill, which attribute receives the +2 bonus?
|
||||
schema.attributeBonus = new fields.StringField({
|
||||
required: true,
|
||||
@@ -107,9 +114,9 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData()
|
||||
|
||||
// If this is the character's Core Skill, apply bonuses
|
||||
// D&D 5e style: Core Skill gives +2 proficiency bonus
|
||||
if (this.isCoreSkill) {
|
||||
this.modifier = CORE_SKILL_BONUS?.basic || 5
|
||||
this.modifier = 2
|
||||
this.canAdvancedCheck = true
|
||||
} else {
|
||||
this.modifier = 0
|
||||
|
||||
@@ -5,24 +5,24 @@
|
||||
margin: 0;
|
||||
|
||||
.character-sheet-wrapper {
|
||||
background-image: url("../assets/sheet/character-bg.png");
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
padding: 8px 10px;
|
||||
padding: 2px 4px;
|
||||
min-height: auto;
|
||||
}
|
||||
|
||||
// Character Header with Banner
|
||||
.character-header {
|
||||
position: relative;
|
||||
margin-bottom: 5px;
|
||||
margin-bottom: 3px;
|
||||
|
||||
.character-name-banner {
|
||||
background-image: url("../assets/sheet/banner-bg.png");
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
height: 60px;
|
||||
height: 42px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
@@ -32,17 +32,18 @@
|
||||
border: none;
|
||||
text-align: center;
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 24px;
|
||||
font-size: 20px;
|
||||
font-weight: bold;
|
||||
color: #2c2c2c;
|
||||
width: 500px;
|
||||
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
|
||||
padding: 2px 0;
|
||||
}
|
||||
}
|
||||
|
||||
.character-toggle-controls {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
top: 6px;
|
||||
right: 10px;
|
||||
}
|
||||
}
|
||||
@@ -168,12 +169,14 @@
|
||||
|
||||
.attribute-label {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 14px;
|
||||
font-size: 11px;
|
||||
font-weight: bold;
|
||||
color: #2c2c2c;
|
||||
text-transform: uppercase;
|
||||
margin: 0;
|
||||
min-width: 40px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
a.rollable {
|
||||
display: flex;
|
||||
@@ -201,6 +204,9 @@
|
||||
}
|
||||
|
||||
.attribute-value {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
input {
|
||||
width: 45px;
|
||||
height: 32px;
|
||||
@@ -215,6 +221,22 @@
|
||||
|
||||
.attribute-save {
|
||||
margin-left: auto;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
a.save-rollable {
|
||||
display: contents;
|
||||
cursor: pointer;
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
}
|
||||
|
||||
&:hover input {
|
||||
background: rgba(200, 220, 255, 0.8);
|
||||
border-color: #4a4a4a;
|
||||
}
|
||||
}
|
||||
|
||||
input {
|
||||
width: 45px;
|
||||
@@ -226,6 +248,8 @@
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
color: #2c2c2c;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -254,20 +278,28 @@
|
||||
|
||||
.race-section {
|
||||
.race-box {
|
||||
padding: 10px;
|
||||
padding: 6px;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border: 3px solid #6b6b6b;
|
||||
border-radius: 8px;
|
||||
min-height: 60px;
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 6px;
|
||||
min-height: 50px;
|
||||
|
||||
.race-label {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 10px;
|
||||
color: #6b6b6b;
|
||||
text-align: center;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 12px;
|
||||
font-size: 11px;
|
||||
font-weight: bold;
|
||||
color: #2c2c2c;
|
||||
text-transform: uppercase;
|
||||
margin: 0 0 8px 0;
|
||||
padding: 5px;
|
||||
margin: 0 0 4px 0;
|
||||
padding: 3px;
|
||||
background: rgba(255, 255, 255, 0.6);
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
@@ -277,11 +309,11 @@
|
||||
.race-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
gap: 6px;
|
||||
|
||||
.item-img {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
object-fit: cover;
|
||||
@@ -320,10 +352,10 @@
|
||||
.no-race {
|
||||
text-align: center;
|
||||
font-family: "Crimson Text", serif;
|
||||
font-size: 13px;
|
||||
font-size: 11px;
|
||||
color: #6b6b6b;
|
||||
font-style: italic;
|
||||
padding: 10px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
input {
|
||||
@@ -340,31 +372,31 @@
|
||||
.classes-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
gap: 8px;
|
||||
|
||||
.class-box {
|
||||
padding: 10px;
|
||||
padding: 6px;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border: 3px solid #6b6b6b;
|
||||
border-radius: 8px;
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 6px;
|
||||
|
||||
.class-label {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 11px;
|
||||
font-size: 10px;
|
||||
color: #6b6b6b;
|
||||
text-align: center;
|
||||
margin-bottom: 5px;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
|
||||
.class-content {
|
||||
.class-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
gap: 6px;
|
||||
|
||||
.item-img {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
object-fit: cover;
|
||||
|
||||
@@ -6,82 +6,62 @@
|
||||
|
||||
.subattributes-list {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
|
||||
gap: 1rem;
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.subattribute-item {
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border: 1px solid var(--color-border-dark-secondary);
|
||||
border-radius: 4px;
|
||||
padding: 0.75rem;
|
||||
padding: 0.4rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
align-items: center;
|
||||
gap: 0.15rem;
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
text-decoration: none;
|
||||
|
||||
.subattribute-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
gap: 0.3rem;
|
||||
|
||||
i.fa-dice-d20 {
|
||||
font-size: 1em;
|
||||
color: var(--color-text-dark-primary);
|
||||
opacity: 0.7;
|
||||
}
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-color: var(--color-text-light-primary);
|
||||
transform: translateY(-1px);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
.subattribute-header i.fa-dice-d20 {
|
||||
opacity: 1;
|
||||
color: var(--color-text-dark-primary);
|
||||
}
|
||||
}
|
||||
|
||||
.subattribute-name {
|
||||
font-weight: bold;
|
||||
font-size: 1.1em;
|
||||
font-size: 0.75em;
|
||||
color: var(--color-text-dark-primary);
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
.subattribute-value {
|
||||
input {
|
||||
width: 3em;
|
||||
text-align: center;
|
||||
font-size: 1em;
|
||||
font-weight: bold;
|
||||
font-size: 1.2em;
|
||||
color: var(--color-text-dark-primary);
|
||||
min-width: 2em;
|
||||
padding: 0.15rem 0.3rem;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 3px;
|
||||
padding: 0.25rem;
|
||||
color: var(--color-text-dark-primary);
|
||||
|
||||
&:disabled {
|
||||
opacity: 0.9;
|
||||
cursor: default;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.subattribute-details {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
font-size: 0.9em;
|
||||
color: var(--color-text-dark-secondary);
|
||||
}
|
||||
|
||||
.subattribute-parents {
|
||||
font-style: italic;
|
||||
|
||||
.parent-char {
|
||||
display: inline-block;
|
||||
margin-right: 0.5rem;
|
||||
|
||||
.parent-name {
|
||||
font-weight: 600;
|
||||
color: var(--color-text-dark-primary);
|
||||
}
|
||||
|
||||
.parent-value {
|
||||
color: var(--color-text-dark-secondary);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.subattribute-description {
|
||||
padding-top: 0.25rem;
|
||||
border-top: 1px solid var(--color-border-dark-tertiary);
|
||||
font-size: 0.85em;
|
||||
line-height: 1.3;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -92,7 +72,7 @@
|
||||
.character-subattributes.tab {
|
||||
.subattributes-content {
|
||||
.subattributes-list {
|
||||
grid-template-columns: 1fr;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+144
-2
@@ -1,7 +1,107 @@
|
||||
.character-content {
|
||||
.sheet-common();
|
||||
.character-sheet-common();
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: var(--color-dark-1);
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
overflow: scroll;
|
||||
|
||||
nav.tabs {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 2px 0;
|
||||
}
|
||||
|
||||
nav.tabs [data-tab] {
|
||||
color: #636060;
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-family: var(--font-secondary);
|
||||
font-weight: bold;
|
||||
padding: 3px 16px;
|
||||
background-color: rgba(255, 255, 255, 0.3);
|
||||
border-radius: 4px;
|
||||
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.8);
|
||||
transition: all 0.2s ease;
|
||||
cursor: pointer;
|
||||
border: 2px solid transparent;
|
||||
|
||||
&:hover {
|
||||
background-color: rgba(255, 255, 255, 0.7);
|
||||
color: #1a1a1a;
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
|
||||
border-color: rgba(107, 107, 107, 0.3);
|
||||
}
|
||||
}
|
||||
|
||||
nav.tabs [data-tab].active {
|
||||
color: #000000;
|
||||
background-color: rgba(255, 255, 255, 0.85);
|
||||
text-shadow: 1px 1px 3px rgba(255, 255, 255, 1);
|
||||
border: 2px solid #6b6b6b;
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.25);
|
||||
|
||||
&:hover {
|
||||
background-color: rgba(255, 255, 255, 0.95);
|
||||
box-shadow: 0 4px 10px rgba(0, 0, 0, 0.35);
|
||||
transform: translateY(-2px);
|
||||
border-color: #4a4a4a;
|
||||
}
|
||||
}
|
||||
|
||||
input:disabled,
|
||||
select:disabled {
|
||||
background-color: rgba(0, 0, 0, 0.2);
|
||||
border-color: transparent;
|
||||
color: var(--color-dark-3);
|
||||
}
|
||||
|
||||
input,
|
||||
select {
|
||||
height: 1.5rem;
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
border-color: var(--color-dark-6);
|
||||
color: var(--color-dark-2);
|
||||
}
|
||||
|
||||
input[name="name"] {
|
||||
height: 2.5rem;
|
||||
margin-right: 4px;
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-weight: bold;
|
||||
border: none;
|
||||
}
|
||||
|
||||
fieldset {
|
||||
margin-bottom: 4px;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.form-fields {
|
||||
input,
|
||||
select {
|
||||
text-align: center;
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
select {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
}
|
||||
|
||||
legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
.character-sheet-common();
|
||||
}
|
||||
|
||||
.character-main {
|
||||
@@ -223,6 +323,13 @@
|
||||
}
|
||||
|
||||
.tab.character-biography .main-div {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 8px 10px;
|
||||
min-height: 100%;
|
||||
|
||||
.biodata {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
@@ -253,6 +360,13 @@
|
||||
}
|
||||
|
||||
.tab.character-skills .main-div {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 8px 10px;
|
||||
min-height: 100%;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
@@ -462,6 +576,13 @@
|
||||
}
|
||||
|
||||
.tab.character-equipment .main-div {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 8px 10px;
|
||||
min-height: 100%;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
@@ -501,6 +622,13 @@
|
||||
}
|
||||
|
||||
.tab.character-combat .main-div {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 8px 10px;
|
||||
min-height: 100%;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
@@ -651,6 +779,13 @@
|
||||
}
|
||||
|
||||
.tab.character-spells .main-div {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 8px 10px;
|
||||
min-height: 100%;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
@@ -712,6 +847,13 @@
|
||||
}
|
||||
|
||||
.tab.character-miracles .main-div {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 8px 10px;
|
||||
min-height: 100%;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
||||
<section
|
||||
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||
data-tab="{{tab.id}}"
|
||||
data-group="{{tab.group}}"
|
||||
>
|
||||
<div class="main-div">
|
||||
|
||||
<fieldset>
|
||||
@@ -6,19 +10,24 @@
|
||||
<div class="biodata">
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Class</span>
|
||||
{{formInput systemFields.biodata.fields.class value=system.biodata.class }}
|
||||
{{formInput
|
||||
systemFields.biodata.fields.class
|
||||
value=system.biodata.class
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Level</span>
|
||||
{{formInput systemFields.biodata.fields.level value=system.biodata.level }}
|
||||
{{formInput
|
||||
systemFields.biodata.fields.level
|
||||
value=system.biodata.level
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Mortal</span>
|
||||
{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Alignment</span>
|
||||
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
|
||||
{{formInput
|
||||
systemFields.biodata.fields.mortal
|
||||
value=system.biodata.mortal
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Age</span>
|
||||
@@ -26,72 +35,122 @@
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Height</span>
|
||||
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
|
||||
{{formInput
|
||||
systemFields.biodata.fields.height
|
||||
value=system.biodata.height
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Weight</span>
|
||||
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
|
||||
{{formInput
|
||||
systemFields.biodata.fields.weight
|
||||
value=system.biodata.weight
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Eyes</span>
|
||||
{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }}
|
||||
{{formInput
|
||||
systemFields.biodata.fields.eyes
|
||||
value=system.biodata.eyes
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Hair</span>
|
||||
{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
|
||||
{{formInput
|
||||
systemFields.biodata.fields.hair
|
||||
value=system.biodata.hair
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Total)</span>
|
||||
{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }}
|
||||
{{formInput
|
||||
systemFields.developmentPoints.fields.total
|
||||
value=system.developmentPoints.total
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Rem.)</span>
|
||||
{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }}
|
||||
{{formInput
|
||||
systemFields.developmentPoints.fields.remaining
|
||||
value=system.developmentPoints.remaining
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Magic User</span>
|
||||
{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
|
||||
{{formInput
|
||||
systemFields.biodata.fields.magicUser
|
||||
value=system.biodata.magicUser
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Cleric User</span>
|
||||
{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }}
|
||||
{{formInput
|
||||
systemFields.biodata.fields.clericUser
|
||||
value=system.biodata.clericUser
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Save bonus (1/5levels)</span>
|
||||
{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.saveModifier
|
||||
value=system.modifiers.saveModifier
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
|
||||
{{#if system.biodata.magicUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Spell bonus (1/5levels)</span>
|
||||
{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.levelSpellModifier
|
||||
value=system.modifiers.levelSpellModifier
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if system.biodata.clericUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Miracle bonus (1/5levels)</span>
|
||||
{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.levelMiracleModifier
|
||||
value=system.modifiers.levelMiracleModifier
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Last HD roll</span>
|
||||
{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=true}}
|
||||
{{formInput
|
||||
systemFields.biodata.fields.hpPerLevel
|
||||
value=system.biodata.hpPerLevel
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
|
||||
toggled=true}}
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
||||
{{formInput
|
||||
systemFields.notes
|
||||
enriched=enrichedNotes
|
||||
value=system.notes
|
||||
name="system.notes"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
</section>
|
||||
+134
-96
@@ -1,106 +1,100 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="combat" data-group="sheet">
|
||||
<section
|
||||
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||
data-tab="combat"
|
||||
data-group="sheet"
|
||||
>
|
||||
<div class="main-div">
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.combatDetails"}}</legend>
|
||||
<div class="combat-details">
|
||||
<div class="combat-detail">
|
||||
|
||||
<button class="action ranged-attack-button" data-action="rangedAttackDefense">
|
||||
{{localize "PRISMRPG.Label.rangedAttackDefense"}}
|
||||
</button>
|
||||
|
||||
<button class="action ranged-attack-button" data-action="rollInitiative">
|
||||
{{localize "PRISMRPG.Label.rollInitiative"}}
|
||||
</button>
|
||||
|
||||
<div class="flexrow armor-hp">
|
||||
<span class="name">{{localize "PRISMRPG.Label.armorHitPoints"}}</span>
|
||||
{{formInput systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true }}
|
||||
<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted">
|
||||
<span class="">{{localize
|
||||
"PRISMRPG.Label.grantedAttackDice"}}</a></span>
|
||||
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted ">
|
||||
<span class="">{{localize
|
||||
"PRISMRPG.Label.grantedDefenseDice"}}</a></span>
|
||||
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted">
|
||||
<span class="">{{localize
|
||||
"PRISMRPG.Label.grantedDamageDice"}}</a></span>
|
||||
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.wounds"}}</legend>
|
||||
<div class="wounds">
|
||||
{{#each system.hp.wounds as |wound idx|}}
|
||||
<div class="wound">
|
||||
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}"
|
||||
value="{{wound.description}}" data-name="description">
|
||||
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}"
|
||||
value="{{wound.duration}}" data-name="duration">
|
||||
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}"
|
||||
value="{{wound.value}}" data-name="value">
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.weapons"}}</legend>
|
||||
<div class="weapons">
|
||||
{{#each weapons as |item|}}
|
||||
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
|
||||
data-drag-type="damage">
|
||||
<div
|
||||
class="weapon"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
data-drag="true"
|
||||
data-drag-type="damage"
|
||||
>
|
||||
{{#if (ne item.img "icons/svg/item-bag.svg")}}
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
{{/if}}
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
|
||||
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack"
|
||||
data-roll-key="{{item.id}}"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="weapon-attack"
|
||||
data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Attack"
|
||||
>
|
||||
<i
|
||||
class="lf-roll-small fa-solid fa-swords"
|
||||
data-roll-type="weapon-attack"
|
||||
data-roll-key="{{item.id}}"
|
||||
></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="weapon-defense"
|
||||
data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Defense"
|
||||
>
|
||||
<i
|
||||
class="fa-solid fa-shield-halved"
|
||||
data-roll-type="weapon-defense"
|
||||
data-roll-key="{{item.id}}"
|
||||
></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage (Small)">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
|
||||
data-roll-key="{{item.id}}"></i>S
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="weapon-damage-small"
|
||||
data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage (Small)"
|
||||
>
|
||||
<i
|
||||
class="fa-regular fa-face-head-bandage"
|
||||
data-roll-type="weapon-damage-small"
|
||||
data-roll-key="{{item.id}}"
|
||||
></i>S
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage (Medium)">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
|
||||
data-roll-key="{{item.id}}"></i>M
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="weapon-damage-medium"
|
||||
data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage (Medium)"
|
||||
>
|
||||
<i
|
||||
class="fa-regular fa-face-head-bandage"
|
||||
data-roll-type="weapon-damage-medium"
|
||||
data-roll-key="{{item.id}}"
|
||||
></i>M
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
@@ -111,20 +105,45 @@
|
||||
<legend>{{localize "PRISMRPG.Label.armors"}}</legend>
|
||||
<div class="armors">
|
||||
{{#each armors as |item|}}
|
||||
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div
|
||||
class="armor"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
>
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
|
||||
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
|
||||
<div
|
||||
class="item-detail"
|
||||
data-tooltip="Defense"
|
||||
>{{item.system.defense}}</div>
|
||||
<div
|
||||
class="item-detail"
|
||||
data-tooltip="Maximum movement"
|
||||
>{{item.system.maximumMovement}}</div>
|
||||
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
||||
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
|
||||
<div
|
||||
class="item-detail"
|
||||
data-tooltip="Damage Reduction"
|
||||
>{{item.system.damageReduction}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
@@ -135,23 +154,42 @@
|
||||
<legend>{{localize "PRISMRPG.Label.shields"}}</legend>
|
||||
<div class="shields">
|
||||
{{#each shields as |item|}}
|
||||
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div
|
||||
class="shield"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
>
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Block APC">
|
||||
<i class="fa-solid fa-hand"></i> {{item.system.apc}} APC
|
||||
<i class="fa-solid fa-hand"></i>
|
||||
{{item.system.apc}}
|
||||
APC
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Shield Rating">
|
||||
<i class="fa-solid fa-shield"></i> {{item.system.sr}}
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
{{item.system.sr}}
|
||||
</div>
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
@@ -118,11 +118,14 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="str" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.str.fields.value
|
||||
value=system.saves.str.value
|
||||
disabled=true
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -140,11 +143,14 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="dex" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.dex.fields.value
|
||||
value=system.saves.dex.value
|
||||
disabled=true
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -162,11 +168,14 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="con" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.con.fields.value
|
||||
value=system.saves.con.value
|
||||
disabled=true
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -184,11 +193,14 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="int" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.int.fields.value
|
||||
value=system.saves.int.value
|
||||
disabled=true
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -206,11 +218,14 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="wis" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.wis.fields.value
|
||||
value=system.saves.wis.value
|
||||
disabled=true
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -228,11 +243,14 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="cha" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.cha.fields.value
|
||||
value=system.saves.cha.value
|
||||
disabled=true
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -244,7 +262,8 @@
|
||||
{{! Race }}
|
||||
<div class="race-section">
|
||||
<div class="race-box">
|
||||
<h3 class="section-title">Race</h3>
|
||||
<h4 class="race-label">Race</h4>
|
||||
<div class="race-content">
|
||||
{{#if race}}
|
||||
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
|
||||
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" />
|
||||
@@ -263,6 +282,7 @@
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{! Classes (Three boxes) }}
|
||||
<div class="classes-section">
|
||||
@@ -289,6 +309,20 @@
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
{{! Alignment }}
|
||||
<div class="class-box">
|
||||
<h4 class="class-label">Alignment</h4>
|
||||
<div class="class-content">
|
||||
<div class="alignment-value">
|
||||
{{formInput
|
||||
systemFields.biodata.fields.alignment
|
||||
value=system.biodata.alignment
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -60,27 +60,5 @@
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.vulnerabilities'}}" data-tooltip-direction="UP">
|
||||
{{localize "PRISMRPG.Label.vulnerabilities"}}
|
||||
</legend>
|
||||
<div class="vulnerabilities">
|
||||
{{#each vulnerabilities as |item|}}
|
||||
<div class="vulnerability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</section>
|
||||
@@ -1,46 +1,23 @@
|
||||
<section class="character-subattributes tab" data-group="sheet" data-tab="subattributes">
|
||||
<div class="subattributes-content">
|
||||
<h2 class="section-header">
|
||||
<i class="fa-solid fa-diagram-project"></i>
|
||||
Sub-Attributes
|
||||
</h2>
|
||||
<p class="section-description">
|
||||
Sub-attributes are derived from the average of two primary characteristics.
|
||||
</p>
|
||||
|
||||
<div class="subattributes-list">
|
||||
{{#each (entries config.SUB_ATTRIBUTES) as |entry|}}
|
||||
{{#with entry.[1] as |subAttr|}}
|
||||
<div class="subattribute-item">
|
||||
<a class="rollable subattribute-item" data-roll-type="sub-attribute" data-roll-key="{{subAttr.id}}" title="{{#each subAttr.parents as |parentKey|}}{{uppercase parentKey}}{{#unless @last}}/{{/unless}}{{/each}}">
|
||||
<div class="subattribute-header">
|
||||
<div class="subattribute-name">
|
||||
<i class="fa-solid fa-circle-nodes"></i>
|
||||
<span>{{localize subAttr.label}}</span>
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
<div class="subattribute-name">{{localize subAttr.label}}</div>
|
||||
</div>
|
||||
<div class="subattribute-value">
|
||||
<input
|
||||
type="text"
|
||||
value="{{lookup ../system.subAttributes subAttr.id 'value'}}"
|
||||
disabled
|
||||
readonly
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="subattribute-details">
|
||||
<div class="subattribute-parents">
|
||||
<span class="parent-label">From:</span>
|
||||
{{#each subAttr.parents as |parentKey|}}
|
||||
<span class="parent-char">
|
||||
{{uppercase parentKey}}
|
||||
({{lookup ../../system.characteristics parentKey 'value'}})
|
||||
</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
<div class="subattribute-description">
|
||||
{{localize subAttr.description}}
|
||||
</div>
|
||||
</div>
|
||||
{{#with (lookup ../../system.subAttributes subAttr.id) as |subAttrData|}}
|
||||
{{#if (gt subAttrData.value 0)}}
|
||||
+{{subAttrData.value}}
|
||||
{{else}}
|
||||
{{subAttrData.value}}
|
||||
{{/if}}
|
||||
{{/with}}
|
||||
</div>
|
||||
</a>
|
||||
{{/with}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
@@ -22,7 +22,9 @@
|
||||
<span><strong>Disfavor roll</strong></span>
|
||||
{{/if}}
|
||||
{{#if badResult}}
|
||||
<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong> : {{badResult}}</span>
|
||||
<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong>
|
||||
:
|
||||
{{badResult}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.weapon}}
|
||||
@@ -41,6 +43,20 @@
|
||||
|
||||
<span><strong>Formula</strong> : {{titleFormula}}</span>
|
||||
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.abilityModifier}}
|
||||
<span style="font-size: 0.9em;">
|
||||
(Ability Mod:
|
||||
{{#if
|
||||
(gt rollTarget.abilityModifier 0)
|
||||
}}+{{/if}}{{rollTarget.abilityModifier}}, Save Bonus:
|
||||
{{#if
|
||||
(gt rollTarget.saveProficiency 0)
|
||||
}}+{{/if}}{{rollTarget.saveProficiency}})
|
||||
</span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#each diceResults as |result|}}
|
||||
<span>{{result.dice}} : {{result.value}}</span>
|
||||
{{/each}}
|
||||
@@ -61,15 +77,21 @@
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if isFailure}} ({{localize
|
||||
"PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if
|
||||
isFailure
|
||||
}} ({{localize "PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isDamage}}
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize "PRISMRPG.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
||||
{{{localize
|
||||
"PRISMRPG.Roll.displayArmor"
|
||||
targetName=targetName
|
||||
targetArmor=targetArmor
|
||||
realDamage=realDamage
|
||||
}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
@@ -12,6 +12,18 @@
|
||||
+
|
||||
{{baseValue}}
|
||||
</div>
|
||||
{{#if (eq rollType "save")}}
|
||||
<div class="dialog-save" style="font-size: 0.9em; color: #666;">
|
||||
(Ability Mod:
|
||||
{{#if
|
||||
(gt rollTarget.abilityModifier 0)
|
||||
}}+{{/if}}{{rollTarget.abilityModifier}}
|
||||
+ Save Bonus:
|
||||
{{#if
|
||||
(gt rollTarget.saveProficiency 0)
|
||||
}}+{{/if}}{{rollTarget.saveProficiency}})
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="dialog-save">
|
||||
<strong>{{upperFirst rollName}}</strong>
|
||||
|
||||
@@ -11,6 +11,19 @@
|
||||
<p class="hint">{{localize "PRISMRPG.Hint.isCoreSkill"}}</p>
|
||||
</div>
|
||||
|
||||
{{!-- Primary Attribute for Skill Checks --}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.primaryAttribute"}}</label>
|
||||
<select name="system.primaryAttribute">
|
||||
{{#each config.CHARACTERISTICS}}
|
||||
<option value="{{@key}}" {{#if (eq ../system.primaryAttribute @key)}}selected{{/if}}>
|
||||
{{localize this.label}}
|
||||
</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
<p class="hint">Primary attribute used for skill checks (D&D 5e style: ability modifier + proficiency)</p>
|
||||
</div>
|
||||
|
||||
{{#if system.isCoreSkill}}
|
||||
{{!-- Attribute Bonus Selection --}}
|
||||
<div class="form-group">
|
||||
|
||||
Reference in New Issue
Block a user