First PC sheet, WIP
This commit is contained in:
@@ -1,97 +1,156 @@
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<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
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<section
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class="tab character-{{tab.id}} {{tab.cssClass}}"
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data-tab="{{tab.id}}"
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data-group="{{tab.group}}"
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>
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<div class="main-div">
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.biodata"}}</legend>
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<div class="biodata">
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<div class="biodata-elem">
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<span class="name">Class</span>
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{{formInput systemFields.biodata.fields.class value=system.biodata.class }}
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</div>
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<div class="biodata-elem">
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<span class="name">Level</span>
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{{formInput systemFields.biodata.fields.level value=system.biodata.level }}
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</div>
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<div class="biodata-elem">
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<span class="name">Mortal</span>
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{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }}
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</div>
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<div class="biodata-elem">
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<span class="name">Alignment</span>
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{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
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</div>
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<div class="biodata-elem">
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<span class="name">Age</span>
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{{formInput systemFields.biodata.fields.age value=system.biodata.age }}
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</div>
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<div class="biodata-elem">
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<span class="name">Height</span>
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{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
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</div>
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<div class="biodata-elem">
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<span class="name">Weight</span>
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{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
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</div>
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<div class="biodata-elem">
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<span class="name">Eyes</span>
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{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }}
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</div>
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<div class="biodata-elem">
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<span class="name">Hair</span>
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{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
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</div>
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<div class="biodata-elem">
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<span class="name">Dev. Points (Total)</span>
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{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }}
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</div>
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<div class="biodata-elem">
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<span class="name">Dev. Points (Rem.)</span>
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{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }}
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</div>
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<div class="biodata-elem">
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<span class="name">Magic User</span>
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{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
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</div>
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<div class="biodata-elem">
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<span class="name">Cleric User</span>
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{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }}
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</div>
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<div class="biodata-elem">
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<span class="name">Save bonus (1/5levels)</span>
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{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
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</div>
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.biodata"}}</legend>
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<div class="biodata">
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<div class="biodata-elem">
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<span class="name">Class</span>
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{{formInput
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systemFields.biodata.fields.class
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value=system.biodata.class
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Level</span>
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{{formInput
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systemFields.biodata.fields.level
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value=system.biodata.level
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Mortal</span>
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{{formInput
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systemFields.biodata.fields.mortal
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value=system.biodata.mortal
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Age</span>
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{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
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</div>
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<div class="biodata-elem">
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<span class="name">Height</span>
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{{formInput
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systemFields.biodata.fields.height
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value=system.biodata.height
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Weight</span>
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{{formInput
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systemFields.biodata.fields.weight
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value=system.biodata.weight
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Eyes</span>
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{{formInput
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systemFields.biodata.fields.eyes
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value=system.biodata.eyes
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Hair</span>
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{{formInput
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systemFields.biodata.fields.hair
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value=system.biodata.hair
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Dev. Points (Total)</span>
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{{formInput
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systemFields.developmentPoints.fields.total
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value=system.developmentPoints.total
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Dev. Points (Rem.)</span>
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{{formInput
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systemFields.developmentPoints.fields.remaining
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value=system.developmentPoints.remaining
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Magic User</span>
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{{formInput
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systemFields.biodata.fields.magicUser
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value=system.biodata.magicUser
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Cleric User</span>
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{{formInput
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systemFields.biodata.fields.clericUser
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value=system.biodata.clericUser
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Save bonus (1/5levels)</span>
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{{formInput
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systemFields.modifiers.fields.saveModifier
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value=system.modifiers.saveModifier
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disabled=true
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}}
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</div>
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{{#if system.biodata.magicUser}}
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<div class="biodata-elem">
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<span class="name">Spell bonus (1/5levels)</span>
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{{formInput
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systemFields.modifiers.fields.levelSpellModifier
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value=system.modifiers.levelSpellModifier
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disabled=true
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}}
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</div>
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{{/if}}
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{{#if system.biodata.clericUser}}
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<div class="biodata-elem">
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<span class="name">Miracle bonus (1/5levels)</span>
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{{formInput
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systemFields.modifiers.fields.levelMiracleModifier
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value=system.modifiers.levelMiracleModifier
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disabled=true
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}}
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</div>
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{{/if}}
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<div class="biodata-elem">
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<span class="name">Last HD roll</span>
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{{formInput
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systemFields.biodata.fields.hpPerLevel
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value=system.biodata.hpPerLevel
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disabled=true
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}}
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</div>
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{{#if system.biodata.magicUser}}
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<div class="biodata-elem">
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<span class="name">Spell bonus (1/5levels)</span>
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{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
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</div>
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{{/if}}
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{{#if system.biodata.clericUser}}
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<div class="biodata-elem">
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<span class="name">Miracle bonus (1/5levels)</span>
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{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
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</div>
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{{/if}}
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</fieldset>
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<div class="biodata-elem">
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<span class="name">Last HD roll</span>
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{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=true}}
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</div>
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.description"}}</legend>
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{{formInput
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systemFields.description
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enriched=enrichedDescription
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value=system.description
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name="system.description"
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toggled=true
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}}
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</fieldset>
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.description"}}</legend>
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{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
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toggled=true}}
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</fieldset>
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
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{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
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</fieldset>
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
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{{formInput
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systemFields.notes
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enriched=enrichedNotes
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value=system.notes
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name="system.notes"
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toggled=true
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}}
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</fieldset>
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</div>
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</section>
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+168
-130
@@ -1,108 +1,102 @@
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<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="combat" data-group="sheet">
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<section
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class="tab character-{{tab.id}} {{tab.cssClass}}"
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data-tab="combat"
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data-group="sheet"
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>
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<div class="main-div">
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.combatDetails"}}</legend>
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<div class="combat-details">
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<div class="combat-detail">
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<button class="action ranged-attack-button" data-action="rangedAttackDefense">
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{{localize "PRISMRPG.Label.rangedAttackDefense"}}
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</button>
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<button class="action ranged-attack-button" data-action="rollInitiative">
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{{localize "PRISMRPG.Label.rollInitiative"}}
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</button>
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<div class="flexrow armor-hp">
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<span class="name">{{localize "PRISMRPG.Label.armorHitPoints"}}</span>
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{{formInput systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true }}
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<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
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<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
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</div>
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<div class="flexrow granted">
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<span class="">{{localize
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"PRISMRPG.Label.grantedAttackDice"}}</a></span>
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{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
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</div>
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<div class="flexrow granted ">
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<span class="">{{localize
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"PRISMRPG.Label.grantedDefenseDice"}}</a></span>
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{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
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</div>
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<div class="flexrow granted">
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<span class="">{{localize
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"PRISMRPG.Label.grantedDamageDice"}}</a></span>
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{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
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</div>
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</div>
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.wounds"}}</legend>
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<div class="wounds">
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{{#each system.hp.wounds as |wound idx|}}
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<div class="wound">
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Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}"
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value="{{wound.description}}" data-name="description">
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Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}"
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value="{{wound.duration}}" data-name="duration">
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HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}"
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value="{{wound.value}}" data-name="value">
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</div>
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{{/each}}
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.weapons"}}</legend>
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<div class="weapons">
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{{#each weapons as |item|}}
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<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
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data-drag-type="damage">
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{{#if (ne item.img "icons/svg/item-bag.svg")}}
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
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{{/if}}
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<div class="name" data-tooltip="{{item.system.description}}">
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{{item.name}}
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<div
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class="weapon"
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data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"
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data-drag="true"
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data-drag-type="damage"
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>
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{{#if (ne item.img "icons/svg/item-bag.svg")}}
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<img
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class="item-img"
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src="{{item.img}}"
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data-tooltip="{{item.name}}"
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/>
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{{/if}}
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<div class="name" data-tooltip="{{item.system.description}}">
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{{item.name}}
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</div>
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<div class="attack-icons">
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<a
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class="rollable"
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data-roll-type="weapon-attack"
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data-roll-key="{{item.id}}"
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data-tooltip="Roll Attack"
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>
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<i
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class="lf-roll-small fa-solid fa-swords"
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data-roll-type="weapon-attack"
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data-roll-key="{{item.id}}"
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></i>
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</a>
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<a
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class="rollable"
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data-roll-type="weapon-defense"
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data-roll-key="{{item.id}}"
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data-tooltip="Roll Defense"
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>
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<i
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class="fa-solid fa-shield-halved"
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data-roll-type="weapon-defense"
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data-roll-key="{{item.id}}"
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></i>
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</a>
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<a
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class="rollable"
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data-roll-type="weapon-damage-small"
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data-roll-key="{{item.id}}"
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data-tooltip="Roll Damage (Small)"
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>
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<i
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class="fa-regular fa-face-head-bandage"
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data-roll-type="weapon-damage-small"
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data-roll-key="{{item.id}}"
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></i>S
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</a>
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<a
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class="rollable"
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data-roll-type="weapon-damage-medium"
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data-roll-key="{{item.id}}"
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data-tooltip="Roll Damage (Medium)"
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>
|
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<i
|
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class="fa-regular fa-face-head-bandage"
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data-roll-type="weapon-damage-medium"
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data-roll-key="{{item.id}}"
|
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></i>M
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</a>
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|
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</div>
|
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<div class="controls">
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<a
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data-tooltip="{{localize 'PRISMRPG.Edit'}}"
|
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data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
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data-item-uuid="{{item.uuid}}"
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><i class="fas fa-edit"></i></a>
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<a
|
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data-tooltip="{{localize 'PRISMRPG.Delete'}}"
|
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data-action="delete"
|
||||
data-item-id="{{item.id}}"
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||||
data-item-uuid="{{item.uuid}}"
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><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
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<div class="attack-icons">
|
||||
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<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
|
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<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack"
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data-roll-key="{{item.id}}"></i>
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</a>
|
||||
|
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<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
|
||||
</a>
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||||
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<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
|
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data-tooltip="Roll Damage (Small)">
|
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<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
|
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data-roll-key="{{item.id}}"></i>S
|
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</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
|
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data-tooltip="Roll Damage (Medium)">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
|
||||
data-roll-key="{{item.id}}"></i>M
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
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@@ -111,22 +105,47 @@
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<legend>{{localize "PRISMRPG.Label.armors"}}</legend>
|
||||
<div class="armors">
|
||||
{{#each armors as |item|}}
|
||||
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
<div
|
||||
class="armor"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
>
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div
|
||||
class="item-detail"
|
||||
data-tooltip="Defense"
|
||||
>{{item.system.defense}}</div>
|
||||
<div
|
||||
class="item-detail"
|
||||
data-tooltip="Maximum movement"
|
||||
>{{item.system.maximumMovement}}</div>
|
||||
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
||||
<div
|
||||
class="item-detail"
|
||||
data-tooltip="Damage Reduction"
|
||||
>{{item.system.damageReduction}}</div>
|
||||
<div class="controls">
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
|
||||
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
|
||||
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
||||
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
@@ -135,25 +154,44 @@
|
||||
<legend>{{localize "PRISMRPG.Label.shields"}}</legend>
|
||||
<div class="shields">
|
||||
{{#each shields as |item|}}
|
||||
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Block APC">
|
||||
<i class="fa-solid fa-hand"></i> {{item.system.apc}} APC
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Shield Rating">
|
||||
<i class="fa-solid fa-shield"></i> {{item.system.sr}}
|
||||
</div>
|
||||
<div
|
||||
class="shield"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
>
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Block APC">
|
||||
<i class="fa-solid fa-hand"></i>
|
||||
{{item.system.apc}}
|
||||
APC
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Shield Rating">
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
{{item.system.sr}}
|
||||
</div>
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
<div class="controls">
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
@@ -118,11 +118,14 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="str" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.str.fields.value
|
||||
value=system.saves.str.value
|
||||
disabled=true
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -140,11 +143,14 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="dex" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.dex.fields.value
|
||||
value=system.saves.dex.value
|
||||
disabled=true
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -162,11 +168,14 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="con" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.con.fields.value
|
||||
value=system.saves.con.value
|
||||
disabled=true
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -184,11 +193,14 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="int" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.int.fields.value
|
||||
value=system.saves.int.value
|
||||
disabled=true
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -206,11 +218,14 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="wis" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.wis.fields.value
|
||||
value=system.saves.wis.value
|
||||
disabled=true
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -228,11 +243,14 @@
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save" data-tooltip="Saving">
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="cha" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.cha.fields.value
|
||||
value=system.saves.cha.value
|
||||
disabled=true
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -244,23 +262,25 @@
|
||||
{{! Race }}
|
||||
<div class="race-section">
|
||||
<div class="race-box">
|
||||
<h3 class="section-title">Race</h3>
|
||||
{{#if race}}
|
||||
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
|
||||
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" />
|
||||
<div class="race-name">{{race.name}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{race.id}}"
|
||||
data-item-uuid="{{race.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{race.id}}"
|
||||
data-item-uuid="{{race.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
<h4 class="race-label">Race</h4>
|
||||
<div class="race-content">
|
||||
{{#if race}}
|
||||
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
|
||||
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" />
|
||||
<div class="race-name">{{race.name}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{race.id}}"
|
||||
data-item-uuid="{{race.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{race.id}}"
|
||||
data-item-uuid="{{race.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="no-race">
|
||||
<p>{{localize "PRISMRPG.Message.dropRace"}}</p>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="no-race">
|
||||
<p>{{localize "PRISMRPG.Message.dropRace"}}</p>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -289,6 +309,20 @@
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
{{! Alignment }}
|
||||
<div class="class-box">
|
||||
<h4 class="class-label">Alignment</h4>
|
||||
<div class="class-content">
|
||||
<div class="alignment-value">
|
||||
{{formInput
|
||||
systemFields.biodata.fields.alignment
|
||||
value=system.biodata.alignment
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -60,27 +60,5 @@
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.vulnerabilities'}}" data-tooltip-direction="UP">
|
||||
{{localize "PRISMRPG.Label.vulnerabilities"}}
|
||||
</legend>
|
||||
<div class="vulnerabilities">
|
||||
{{#each vulnerabilities as |item|}}
|
||||
<div class="vulnerability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</section>
|
||||
@@ -1,46 +1,23 @@
|
||||
<section class="character-subattributes tab" data-group="sheet" data-tab="subattributes">
|
||||
<div class="subattributes-content">
|
||||
<h2 class="section-header">
|
||||
<i class="fa-solid fa-diagram-project"></i>
|
||||
Sub-Attributes
|
||||
</h2>
|
||||
<p class="section-description">
|
||||
Sub-attributes are derived from the average of two primary characteristics.
|
||||
</p>
|
||||
|
||||
<div class="subattributes-list">
|
||||
{{#each (entries config.SUB_ATTRIBUTES) as |entry|}}
|
||||
{{#with entry.[1] as |subAttr|}}
|
||||
<div class="subattribute-item">
|
||||
<a class="rollable subattribute-item" data-roll-type="sub-attribute" data-roll-key="{{subAttr.id}}" title="{{#each subAttr.parents as |parentKey|}}{{uppercase parentKey}}{{#unless @last}}/{{/unless}}{{/each}}">
|
||||
<div class="subattribute-header">
|
||||
<div class="subattribute-name">
|
||||
<i class="fa-solid fa-circle-nodes"></i>
|
||||
<span>{{localize subAttr.label}}</span>
|
||||
</div>
|
||||
<div class="subattribute-value">
|
||||
<input
|
||||
type="text"
|
||||
value="{{lookup ../system.subAttributes subAttr.id 'value'}}"
|
||||
disabled
|
||||
readonly
|
||||
/>
|
||||
</div>
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
<div class="subattribute-name">{{localize subAttr.label}}</div>
|
||||
</div>
|
||||
<div class="subattribute-details">
|
||||
<div class="subattribute-parents">
|
||||
<span class="parent-label">From:</span>
|
||||
{{#each subAttr.parents as |parentKey|}}
|
||||
<span class="parent-char">
|
||||
{{uppercase parentKey}}
|
||||
({{lookup ../../system.characteristics parentKey 'value'}})
|
||||
</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
<div class="subattribute-description">
|
||||
{{localize subAttr.description}}
|
||||
</div>
|
||||
<div class="subattribute-value">
|
||||
{{#with (lookup ../../system.subAttributes subAttr.id) as |subAttrData|}}
|
||||
{{#if (gt subAttrData.value 0)}}
|
||||
+{{subAttrData.value}}
|
||||
{{else}}
|
||||
{{subAttrData.value}}
|
||||
{{/if}}
|
||||
{{/with}}
|
||||
</div>
|
||||
</div>
|
||||
</a>
|
||||
{{/with}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
+60
-38
@@ -9,80 +9,102 @@
|
||||
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
|
||||
|
||||
{{#if (match rollType "attack")}}
|
||||
<span>Attack roll !</span>
|
||||
<span>Attack roll !</span>
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<span>Defense roll !</span>
|
||||
<span>Defense roll !</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollData.favor "favor")}}
|
||||
<span><strong>Favor roll</strong></span>
|
||||
<span><strong>Favor roll</strong></span>
|
||||
{{/if}}
|
||||
{{#if (eq rollData.favor "disfavor")}}
|
||||
<span><strong>Disfavor roll</strong></span>
|
||||
<span><strong>Disfavor roll</strong></span>
|
||||
{{/if}}
|
||||
{{#if badResult}}
|
||||
<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong> : {{badResult}}</span>
|
||||
<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong>
|
||||
:
|
||||
{{badResult}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.weapon}}
|
||||
<span>{{rollTarget.weapon.name}}</span>
|
||||
<span>{{rollTarget.weapon.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.letItFly}}
|
||||
<span>Let It Fly attack ! </span>
|
||||
<span>Let It Fly attack ! </span>
|
||||
{{/if}}
|
||||
{{#if rollData.pointBlank}}
|
||||
<span>Point Blank Range Attack !</span>
|
||||
<span>Point Blank Range Attack !</span>
|
||||
{{/if}}
|
||||
{{#if rollData.beyondSkill}}
|
||||
<span>Beyond Skill Range Attack !</span>
|
||||
<span>Beyond Skill Range Attack !</span>
|
||||
{{/if}}
|
||||
|
||||
<span><strong>Formula</strong> : {{titleFormula}}</span>
|
||||
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.abilityModifier}}
|
||||
<span style="font-size: 0.9em;">
|
||||
(Ability Mod:
|
||||
{{#if
|
||||
(gt rollTarget.abilityModifier 0)
|
||||
}}+{{/if}}{{rollTarget.abilityModifier}}, Save Bonus:
|
||||
{{#if
|
||||
(gt rollTarget.saveProficiency 0)
|
||||
}}+{{/if}}{{rollTarget.saveProficiency}})
|
||||
</span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#each diceResults as |result|}}
|
||||
<span>{{result.dice}} : {{result.value}}</span>
|
||||
<span>{{result.dice}} : {{result.value}}</span>
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
{{#if isSave}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isResource}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if isFailure}} ({{localize
|
||||
"PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if
|
||||
isFailure
|
||||
}} ({{localize "PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isDamage}}
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize "PRISMRPG.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize
|
||||
"PRISMRPG.Roll.displayArmor"
|
||||
targetName=targetName
|
||||
targetArmor=targetArmor
|
||||
realDamage=realDamage
|
||||
}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#unless isPrivate}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">{{total}}</h4>
|
||||
</div>
|
||||
{{#if D30result}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">{{total}}</h4>
|
||||
</div>
|
||||
{{#if D30result}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/unless}}
|
||||
</div>
|
||||
@@ -12,6 +12,18 @@
|
||||
+
|
||||
{{baseValue}}
|
||||
</div>
|
||||
{{#if (eq rollType "save")}}
|
||||
<div class="dialog-save" style="font-size: 0.9em; color: #666;">
|
||||
(Ability Mod:
|
||||
{{#if
|
||||
(gt rollTarget.abilityModifier 0)
|
||||
}}+{{/if}}{{rollTarget.abilityModifier}}
|
||||
+ Save Bonus:
|
||||
{{#if
|
||||
(gt rollTarget.saveProficiency 0)
|
||||
}}+{{/if}}{{rollTarget.saveProficiency}})
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="dialog-save">
|
||||
<strong>{{upperFirst rollName}}</strong>
|
||||
|
||||
@@ -11,6 +11,19 @@
|
||||
<p class="hint">{{localize "PRISMRPG.Hint.isCoreSkill"}}</p>
|
||||
</div>
|
||||
|
||||
{{!-- Primary Attribute for Skill Checks --}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.primaryAttribute"}}</label>
|
||||
<select name="system.primaryAttribute">
|
||||
{{#each config.CHARACTERISTICS}}
|
||||
<option value="{{@key}}" {{#if (eq ../system.primaryAttribute @key)}}selected{{/if}}>
|
||||
{{localize this.label}}
|
||||
</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
<p class="hint">Primary attribute used for skill checks (D&D 5e style: ability modifier + proficiency)</p>
|
||||
</div>
|
||||
|
||||
{{#if system.isCoreSkill}}
|
||||
{{!-- Attribute Bonus Selection --}}
|
||||
<div class="form-group">
|
||||
|
||||
Reference in New Issue
Block a user