First PC sheet, WIP

This commit is contained in:
2025-12-20 17:20:01 +01:00
parent 189b03ca91
commit e75824cd20
19 changed files with 961 additions and 600 deletions
+148 -89
View File
@@ -1,97 +1,156 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<section
class="tab character-{{tab.id}} {{tab.cssClass}}"
data-tab="{{tab.id}}"
data-group="{{tab.group}}"
>
<div class="main-div">
<fieldset>
<legend>{{localize "PRISMRPG.Label.biodata"}}</legend>
<div class="biodata">
<div class="biodata-elem">
<span class="name">Class</span>
{{formInput systemFields.biodata.fields.class value=system.biodata.class }}
</div>
<div class="biodata-elem">
<span class="name">Level</span>
{{formInput systemFields.biodata.fields.level value=system.biodata.level }}
</div>
<div class="biodata-elem">
<span class="name">Mortal</span>
{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }}
</div>
<div class="biodata-elem">
<span class="name">Alignment</span>
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
</div>
<div class="biodata-elem">
<span class="name">Age</span>
{{formInput systemFields.biodata.fields.age value=system.biodata.age }}
</div>
<div class="biodata-elem">
<span class="name">Height</span>
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
</div>
<div class="biodata-elem">
<span class="name">Weight</span>
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
</div>
<div class="biodata-elem">
<span class="name">Eyes</span>
{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }}
</div>
<div class="biodata-elem">
<span class="name">Hair</span>
{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Total)</span>
{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Rem.)</span>
{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }}
</div>
<div class="biodata-elem">
<span class="name">Magic User</span>
{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
</div>
<div class="biodata-elem">
<span class="name">Cleric User</span>
{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }}
</div>
<div class="biodata-elem">
<span class="name">Save bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
</div>
<fieldset>
<legend>{{localize "PRISMRPG.Label.biodata"}}</legend>
<div class="biodata">
<div class="biodata-elem">
<span class="name">Class</span>
{{formInput
systemFields.biodata.fields.class
value=system.biodata.class
}}
</div>
<div class="biodata-elem">
<span class="name">Level</span>
{{formInput
systemFields.biodata.fields.level
value=system.biodata.level
}}
</div>
<div class="biodata-elem">
<span class="name">Mortal</span>
{{formInput
systemFields.biodata.fields.mortal
value=system.biodata.mortal
}}
</div>
<div class="biodata-elem">
<span class="name">Age</span>
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
</div>
<div class="biodata-elem">
<span class="name">Height</span>
{{formInput
systemFields.biodata.fields.height
value=system.biodata.height
}}
</div>
<div class="biodata-elem">
<span class="name">Weight</span>
{{formInput
systemFields.biodata.fields.weight
value=system.biodata.weight
}}
</div>
<div class="biodata-elem">
<span class="name">Eyes</span>
{{formInput
systemFields.biodata.fields.eyes
value=system.biodata.eyes
}}
</div>
<div class="biodata-elem">
<span class="name">Hair</span>
{{formInput
systemFields.biodata.fields.hair
value=system.biodata.hair
}}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Total)</span>
{{formInput
systemFields.developmentPoints.fields.total
value=system.developmentPoints.total
}}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Rem.)</span>
{{formInput
systemFields.developmentPoints.fields.remaining
value=system.developmentPoints.remaining
}}
</div>
<div class="biodata-elem">
<span class="name">Magic User</span>
{{formInput
systemFields.biodata.fields.magicUser
value=system.biodata.magicUser
}}
</div>
<div class="biodata-elem">
<span class="name">Cleric User</span>
{{formInput
systemFields.biodata.fields.clericUser
value=system.biodata.clericUser
}}
</div>
<div class="biodata-elem">
<span class="name">Save bonus (1/5levels)</span>
{{formInput
systemFields.modifiers.fields.saveModifier
value=system.modifiers.saveModifier
disabled=true
}}
</div>
{{#if system.biodata.magicUser}}
<div class="biodata-elem">
<span class="name">Spell bonus (1/5levels)</span>
{{formInput
systemFields.modifiers.fields.levelSpellModifier
value=system.modifiers.levelSpellModifier
disabled=true
}}
</div>
{{/if}}
{{#if system.biodata.clericUser}}
<div class="biodata-elem">
<span class="name">Miracle bonus (1/5levels)</span>
{{formInput
systemFields.modifiers.fields.levelMiracleModifier
value=system.modifiers.levelMiracleModifier
disabled=true
}}
</div>
{{/if}}
<div class="biodata-elem">
<span class="name">Last HD roll</span>
{{formInput
systemFields.biodata.fields.hpPerLevel
value=system.biodata.hpPerLevel
disabled=true
}}
</div>
{{#if system.biodata.magicUser}}
<div class="biodata-elem">
<span class="name">Spell bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
</div>
{{/if}}
{{#if system.biodata.clericUser}}
<div class="biodata-elem">
<span class="name">Miracle bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
</div>
{{/if}}
</fieldset>
<div class="biodata-elem">
<span class="name">Last HD roll</span>
{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=true}}
</div>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
toggled=true}}
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
{{formInput
systemFields.notes
enriched=enrichedNotes
value=system.notes
name="system.notes"
toggled=true
}}
</fieldset>
</div>
</section>
+168 -130
View File
@@ -1,108 +1,102 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="combat" data-group="sheet">
<section
class="tab character-{{tab.id}} {{tab.cssClass}}"
data-tab="combat"
data-group="sheet"
>
<div class="main-div">
<fieldset>
<legend>{{localize "PRISMRPG.Label.combatDetails"}}</legend>
<div class="combat-details">
<div class="combat-detail">
<button class="action ranged-attack-button" data-action="rangedAttackDefense">
{{localize "PRISMRPG.Label.rangedAttackDefense"}}
</button>
<button class="action ranged-attack-button" data-action="rollInitiative">
{{localize "PRISMRPG.Label.rollInitiative"}}
</button>
<div class="flexrow armor-hp">
<span class="name">{{localize "PRISMRPG.Label.armorHitPoints"}}</span>
{{formInput systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true }}
<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
</div>
<div class="flexrow granted">
<span class="">{{localize
"PRISMRPG.Label.grantedAttackDice"}}</a></span>
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
</div>
<div class="flexrow granted ">
<span class="">{{localize
"PRISMRPG.Label.grantedDefenseDice"}}</a></span>
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
</div>
<div class="flexrow granted">
<span class="">{{localize
"PRISMRPG.Label.grantedDamageDice"}}</a></span>
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.wounds"}}</legend>
<div class="wounds">
{{#each system.hp.wounds as |wound idx|}}
<div class="wound">
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}"
value="{{wound.description}}" data-name="description">
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}"
value="{{wound.duration}}" data-name="duration">
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}"
value="{{wound.value}}" data-name="value">
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.weapons"}}</legend>
<div class="weapons">
{{#each weapons as |item|}}
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
data-drag-type="damage">
{{#if (ne item.img "icons/svg/item-bag.svg")}}
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
{{/if}}
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
<div
class="weapon"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
data-drag="true"
data-drag-type="damage"
>
{{#if (ne item.img "icons/svg/item-bag.svg")}}
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
/>
{{/if}}
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="attack-icons">
<a
class="rollable"
data-roll-type="weapon-attack"
data-roll-key="{{item.id}}"
data-tooltip="Roll Attack"
>
<i
class="lf-roll-small fa-solid fa-swords"
data-roll-type="weapon-attack"
data-roll-key="{{item.id}}"
></i>
</a>
<a
class="rollable"
data-roll-type="weapon-defense"
data-roll-key="{{item.id}}"
data-tooltip="Roll Defense"
>
<i
class="fa-solid fa-shield-halved"
data-roll-type="weapon-defense"
data-roll-key="{{item.id}}"
></i>
</a>
<a
class="rollable"
data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Small)"
>
<i
class="fa-regular fa-face-head-bandage"
data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"
></i>S
</a>
<a
class="rollable"
data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Medium)"
>
<i
class="fa-regular fa-face-head-bandage"
data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"
></i>M
</a>
</div>
<div class="controls">
<a
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
data-action="edit"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-edit"></i></a>
<a
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
data-action="delete"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-trash"></i></a>
</div>
</div>
<div class="attack-icons">
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack"
data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Small)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"></i>S
</a>
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Medium)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"></i>M
</a>
</div>
<div class="controls">
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
@@ -111,22 +105,47 @@
<legend>{{localize "PRISMRPG.Label.armors"}}</legend>
<div class="armors">
{{#each armors as |item|}}
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
<div
class="armor"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
>
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
/>
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div
class="item-detail"
data-tooltip="Defense"
>{{item.system.defense}}</div>
<div
class="item-detail"
data-tooltip="Maximum movement"
>{{item.system.maximumMovement}}</div>
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
<div
class="item-detail"
data-tooltip="Damage Reduction"
>{{item.system.damageReduction}}</div>
<div class="controls">
<a
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
data-action="edit"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-edit"></i></a>
<a
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
data-action="delete"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-trash"></i></a>
</div>
</div>
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
<div class="controls">
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
@@ -135,25 +154,44 @@
<legend>{{localize "PRISMRPG.Label.shields"}}</legend>
<div class="shields">
{{#each shields as |item|}}
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Block APC">
<i class="fa-solid fa-hand"></i> {{item.system.apc}} APC
</div>
<div class="item-detail" data-tooltip="Shield Rating">
<i class="fa-solid fa-shield"></i> {{item.system.sr}}
</div>
<div
class="shield"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
>
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
/>
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Block APC">
<i class="fa-solid fa-hand"></i>
{{item.system.apc}}
APC
</div>
<div class="item-detail" data-tooltip="Shield Rating">
<i class="fa-solid fa-shield"></i>
{{item.system.sr}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
<div class="controls">
<a
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
data-action="edit"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-edit"></i></a>
<a
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
data-action="delete"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-trash"></i></a>
</div>
</div>
</div>
{{/each}}
</div>
</fieldset>
+62 -28
View File
@@ -118,11 +118,14 @@
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
<div class="attribute-save">
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="str" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
</a>
{{formInput
systemFields.saves.fields.str.fields.value
value=system.saves.str.value
disabled=true
disabled=isPlayMode
}}
</div>
</div>
@@ -140,11 +143,14 @@
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
<div class="attribute-save">
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="dex" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
</a>
{{formInput
systemFields.saves.fields.dex.fields.value
value=system.saves.dex.value
disabled=true
disabled=isPlayMode
}}
</div>
</div>
@@ -162,11 +168,14 @@
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
<div class="attribute-save">
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="con" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
</a>
{{formInput
systemFields.saves.fields.con.fields.value
value=system.saves.con.value
disabled=true
disabled=isPlayMode
}}
</div>
</div>
@@ -184,11 +193,14 @@
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
<div class="attribute-save">
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="int" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
</a>
{{formInput
systemFields.saves.fields.int.fields.value
value=system.saves.int.value
disabled=true
disabled=isPlayMode
}}
</div>
</div>
@@ -206,11 +218,14 @@
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
<div class="attribute-save">
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="wis" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
</a>
{{formInput
systemFields.saves.fields.wis.fields.value
value=system.saves.wis.value
disabled=true
disabled=isPlayMode
}}
</div>
</div>
@@ -228,11 +243,14 @@
disabled=isPlayMode
}}
</div>
<div class="attribute-save" data-tooltip="Saving">
<div class="attribute-save">
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="cha" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
<i class="fa-duotone fa-solid fa-dice-d20"></i>
</a>
{{formInput
systemFields.saves.fields.cha.fields.value
value=system.saves.cha.value
disabled=true
disabled=isPlayMode
}}
</div>
</div>
@@ -244,23 +262,25 @@
{{! Race }}
<div class="race-section">
<div class="race-box">
<h3 class="section-title">Race</h3>
{{#if race}}
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" />
<div class="race-name">{{race.name}}</div>
<div class="controls">
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{race.id}}"
data-item-uuid="{{race.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{race.id}}"
data-item-uuid="{{race.uuid}}"><i class="fas fa-trash"></i></a>
<h4 class="race-label">Race</h4>
<div class="race-content">
{{#if race}}
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" />
<div class="race-name">{{race.name}}</div>
<div class="controls">
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{race.id}}"
data-item-uuid="{{race.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{race.id}}"
data-item-uuid="{{race.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
</div>
{{else}}
<div class="no-race">
<p>{{localize "PRISMRPG.Message.dropRace"}}</p>
</div>
{{/if}}
{{else}}
<div class="no-race">
<p>{{localize "PRISMRPG.Message.dropRace"}}</p>
</div>
{{/if}}
</div>
</div>
</div>
@@ -289,6 +309,20 @@
</div>
</div>
{{/each}}
{{! Alignment }}
<div class="class-box">
<h4 class="class-label">Alignment</h4>
<div class="class-content">
<div class="alignment-value">
{{formInput
systemFields.biodata.fields.alignment
value=system.biodata.alignment
disabled=isPlayMode
}}
</div>
</div>
</div>
</div>
</div>
</div>
-22
View File
@@ -60,27 +60,5 @@
{{/each}}
</div>
</fieldset>
<fieldset>
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.vulnerabilities'}}" data-tooltip-direction="UP">
{{localize "PRISMRPG.Label.vulnerabilities"}}
</legend>
<div class="vulnerabilities">
{{#each vulnerabilities as |item|}}
<div class="vulnerability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</div>
</section>
+12 -35
View File
@@ -1,46 +1,23 @@
<section class="character-subattributes tab" data-group="sheet" data-tab="subattributes">
<div class="subattributes-content">
<h2 class="section-header">
<i class="fa-solid fa-diagram-project"></i>
Sub-Attributes
</h2>
<p class="section-description">
Sub-attributes are derived from the average of two primary characteristics.
</p>
<div class="subattributes-list">
{{#each (entries config.SUB_ATTRIBUTES) as |entry|}}
{{#with entry.[1] as |subAttr|}}
<div class="subattribute-item">
<a class="rollable subattribute-item" data-roll-type="sub-attribute" data-roll-key="{{subAttr.id}}" title="{{#each subAttr.parents as |parentKey|}}{{uppercase parentKey}}{{#unless @last}}/{{/unless}}{{/each}}">
<div class="subattribute-header">
<div class="subattribute-name">
<i class="fa-solid fa-circle-nodes"></i>
<span>{{localize subAttr.label}}</span>
</div>
<div class="subattribute-value">
<input
type="text"
value="{{lookup ../system.subAttributes subAttr.id 'value'}}"
disabled
readonly
/>
</div>
<i class="fa-duotone fa-solid fa-dice-d20"></i>
<div class="subattribute-name">{{localize subAttr.label}}</div>
</div>
<div class="subattribute-details">
<div class="subattribute-parents">
<span class="parent-label">From:</span>
{{#each subAttr.parents as |parentKey|}}
<span class="parent-char">
{{uppercase parentKey}}
({{lookup ../../system.characteristics parentKey 'value'}})
</span>
{{/each}}
</div>
<div class="subattribute-description">
{{localize subAttr.description}}
</div>
<div class="subattribute-value">
{{#with (lookup ../../system.subAttributes subAttr.id) as |subAttrData|}}
{{#if (gt subAttrData.value 0)}}
+{{subAttrData.value}}
{{else}}
{{subAttrData.value}}
{{/if}}
{{/with}}
</div>
</div>
</a>
{{/with}}
{{/each}}
</div>
+60 -38
View File
@@ -9,80 +9,102 @@
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
{{#if (match rollType "attack")}}
<span>Attack roll !</span>
<span>Attack roll !</span>
{{/if}}
{{#if (match rollType "defense")}}
<span>Defense roll !</span>
<span>Defense roll !</span>
{{/if}}
{{#if (eq rollData.favor "favor")}}
<span><strong>Favor roll</strong></span>
<span><strong>Favor roll</strong></span>
{{/if}}
{{#if (eq rollData.favor "disfavor")}}
<span><strong>Disfavor roll</strong></span>
<span><strong>Disfavor roll</strong></span>
{{/if}}
{{#if badResult}}
<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong> : {{badResult}}</span>
<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong>
:
{{badResult}}</span>
{{/if}}
{{#if rollTarget.weapon}}
<span>{{rollTarget.weapon.name}}</span>
<span>{{rollTarget.weapon.name}}</span>
{{/if}}
{{#if rollData.letItFly}}
<span>Let It Fly attack ! </span>
<span>Let It Fly attack ! </span>
{{/if}}
{{#if rollData.pointBlank}}
<span>Point Blank Range Attack !</span>
<span>Point Blank Range Attack !</span>
{{/if}}
{{#if rollData.beyondSkill}}
<span>Beyond Skill Range Attack !</span>
<span>Beyond Skill Range Attack !</span>
{{/if}}
<span><strong>Formula</strong> : {{titleFormula}}</span>
{{#if (eq rollType "save")}}
{{#if rollTarget.abilityModifier}}
<span style="font-size: 0.9em;">
(Ability Mod:
{{#if
(gt rollTarget.abilityModifier 0)
}}+{{/if}}{{rollTarget.abilityModifier}}, Save Bonus:
{{#if
(gt rollTarget.saveProficiency 0)
}}+{{/if}}{{rollTarget.saveProficiency}})
</span>
{{/if}}
{{/if}}
{{#each diceResults as |result|}}
<span>{{result.dice}} : {{result.value}}</span>
<span>{{result.dice}} : {{result.value}}</span>
{{/each}}
</div>
</div>
{{#if isSave}}
<div class="result">
{{#if (eq resultType "success")}}
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
{{else}}
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{/if}}
{{/if}}
</div>
<div class="result">
{{#if (eq resultType "success")}}
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
{{else}}
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{/if}}
{{/if}}
</div>
{{/if}}
{{#if isResource}}
<div class="result">
{{#if (eq resultType "success")}}
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
{{else}}
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if isFailure}} ({{localize
"PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
{{/if}}
</div>
<div class="result">
{{#if (eq resultType "success")}}
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
{{else}}
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if
isFailure
}} ({{localize "PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
{{/if}}
</div>
{{/if}}
{{#if isDamage}}
<div>
{{#if (and isGM hasTarget)}}
{{{localize "PRISMRPG.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
{{/if}}
</div>
<div>
{{#if (and isGM hasTarget)}}
{{{localize
"PRISMRPG.Roll.displayArmor"
targetName=targetName
targetArmor=targetArmor
realDamage=realDamage
}}}
{{/if}}
</div>
{{/if}}
{{#unless isPrivate}}
<div class="dice-result">
<h4 class="dice-total">{{total}}</h4>
</div>
{{#if D30result}}
<div class="dice-result">
<h4 class="dice-total">D30 result: {{D30result}}</h4>
</div>
{{/if}}
<div class="dice-result">
<h4 class="dice-total">{{total}}</h4>
</div>
{{#if D30result}}
<div class="dice-result">
<h4 class="dice-total">D30 result: {{D30result}}</h4>
</div>
{{/if}}
{{/unless}}
</div>
+12
View File
@@ -12,6 +12,18 @@
+
{{baseValue}}
</div>
{{#if (eq rollType "save")}}
<div class="dialog-save" style="font-size: 0.9em; color: #666;">
(Ability Mod:
{{#if
(gt rollTarget.abilityModifier 0)
}}+{{/if}}{{rollTarget.abilityModifier}}
+ Save Bonus:
{{#if
(gt rollTarget.saveProficiency 0)
}}+{{/if}}{{rollTarget.saveProficiency}})
</div>
{{/if}}
{{else}}
<div class="dialog-save">
<strong>{{upperFirst rollName}}</strong>
+13
View File
@@ -11,6 +11,19 @@
<p class="hint">{{localize "PRISMRPG.Hint.isCoreSkill"}}</p>
</div>
{{!-- Primary Attribute for Skill Checks --}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.primaryAttribute"}}</label>
<select name="system.primaryAttribute">
{{#each config.CHARACTERISTICS}}
<option value="{{@key}}" {{#if (eq ../system.primaryAttribute @key)}}selected{{/if}}>
{{localize this.label}}
</option>
{{/each}}
</select>
<p class="hint">Primary attribute used for skill checks (D&D 5e style: ability modifier + proficiency)</p>
</div>
{{#if system.isCoreSkill}}
{{!-- Attribute Bonus Selection --}}
<div class="form-group">