First adaptation pass
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+170
-56
@@ -1,70 +1,109 @@
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<section>
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<div class="header">
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<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
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<img
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class="item-img"
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src="{{item.img}}"
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data-edit="img"
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data-action="editImage"
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data-tooltip="{{item.name}}"
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/>
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{{formInput fields.name value=source.name}}
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</div>
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<div class="flexrow">
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<div class="align-top">
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{{formField systemFields.weaponType value=system.weaponType localize=true}}
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{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
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<label>Damage Type</label>
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{{! Prism RPG: Weapon Type (Light/One-Handed/Heavy/Projectile) }}
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{{formField
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systemFields.weaponType
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value=system.weaponType
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localize=true
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label="PRISMRPG.Label.weaponType"
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}}
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{{! Prism RPG: Weapon Group (6 groups) }}
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{{formField
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systemFields.weaponGroup
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value=system.weaponGroup
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localize=true
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label="PRISMRPG.Label.weaponGroup"
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}}
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{{! Prism RPG: APC (Action Point Cost) }}
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{{formField systemFields.apc value=system.apc label="PRISMRPG.Label.apc"}}
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{{! Damage }}
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{{formField
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systemFields.damage
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value=system.damage
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label="PRISMRPG.Label.damage"
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}}
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{{! Damage Type }}
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<label>{{localize "PRISMRPG.Label.damageType"}}</label>
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<div class="shift-right">
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{{formField systemFields.damageType.fields.typeP value=system.damageType.typeP}}
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{{formField systemFields.damageType.fields.typeB value=system.damageType.typeB}}
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{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
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{{formField
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systemFields.damageType.fields.typeP
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value=system.damageType.typeP
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label="PRISMRPG.Label.piercing"
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}}
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{{formField
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systemFields.damageType.fields.typeB
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value=system.damageType.typeB
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label="PRISMRPG.Label.bludgeoning"
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}}
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{{formField
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systemFields.damageType.fields.typeS
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value=system.damageType.typeS
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label="PRISMRPG.Label.slashing"
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}}
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</div>
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<label>Damage</label>
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<div class="shift-right">
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{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
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{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
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</div>
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{{formField
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systemFields.applyStrengthDamageBonus
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value=system.applyStrengthDamageBonus
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localize=true
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}}
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{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
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{{formField systemFields.hands value=system.hands localize=true}}
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{{#if (eq system.weaponType "melee")}}
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{{formField systemFields.isAgile value=system.isAgile localize=true}}
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{{formField systemFields.defenseMax value=system.defenseMax}}
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{{formField systemFields.combatProgressionDice value=system.combatProgressionDice}}
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{{/if}}
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{{#if (eq system.weaponType "ranged")}}
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<label>Speed</label>
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<div class="shift-right">
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{{formField systemFields.speed.fields.simpleAim value=system.speed.simpleAim}}
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{{formField systemFields.speed.fields.carefulAim value=system.speed.carefulAim}}
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{{formField systemFields.speed.fields.focusedAim value=system.speed.focusedAim}}
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</div>
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{{/if}}
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</div>
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<div class="align-top">
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{{#if (eq system.weaponType "ranged")}}
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{{formField systemFields.defense value=system.defense}}
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<label>Range</label>
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<div class="shift-right">
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{{formField systemFields.weaponRange.fields.pointBlank value=system.weaponRange.pointBlank}}
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{{formField systemFields.weaponRange.fields.short value=system.weaponRange.short}}
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{{formField systemFields.weaponRange.fields.medium value=system.weaponRange.medium}}
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{{formField systemFields.weaponRange.fields.long value=system.weaponRange.long}}
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{{formField systemFields.weaponRange.fields.extreme value=system.weaponRange.extreme}}
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{{formField systemFields.weaponRange.fields.outOfSkill value=system.weaponRange.outOfSkill}}
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</div>
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{{/if}}
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{{formField systemFields.equipped value=system.equipped}}
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<label>Bonuses</label>
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</div>
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<div class="align-top">
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{{! Prism RPG: Projectile Properties }}
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{{#if system.isProjectile}}
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{{formField
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systemFields.isProjectile
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value=system.isProjectile
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label="PRISMRPG.Label.isProjectile"
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}}
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{{formField
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systemFields.range
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value=system.range
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label="PRISMRPG.Label.range"
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}}
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{{formField
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systemFields.reloadAPC
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value=system.reloadAPC
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label="PRISMRPG.Label.reloadAPC"
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}}
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{{/if}}
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<label>{{localize "PRISMRPG.Label.bonuses"}}</label>
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<div class="shift-right">
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{{formField systemFields.bonuses.fields.attackBonus value=system.bonuses.attackBonus}}
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{{formField systemFields.bonuses.fields.defenseBonus value=system.bonuses.defenseBonus}}
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{{formField systemFields.bonuses.fields.damageBonus value=system.bonuses.damageBonus}}
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{{formField
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systemFields.bonuses.fields.attackBonus
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value=system.bonuses.attackBonus
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}}
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{{formField
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systemFields.bonuses.fields.defenseBonus
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value=system.bonuses.defenseBonus
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}}
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{{formField
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systemFields.bonuses.fields.damageBonus
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value=system.bonuses.damageBonus
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}}
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</div>
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{{formField systemFields.encLoad value=system.encLoad}}
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@@ -74,14 +113,89 @@
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</div>
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</div>
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{{! Prism RPG: Group Passive }}
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<fieldset class="weapon-group-passive">
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<legend>{{localize "PRISMRPG.Label.groupPassive"}}</legend>
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.groupPassiveName"}}</label>
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<input
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type="text"
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name="system.groupPassive"
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value="{{system.groupPassive}}"
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readonly
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/>
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<p class="hint">{{localize "PRISMRPG.Hint.groupPassive"}}</p>
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</div>
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</fieldset>
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{{! Prism RPG: Weapon Passive }}
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<fieldset class="weapon-passive">
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<legend>{{localize "PRISMRPG.Label.weaponPassive"}}</legend>
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{{formField
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systemFields.passive
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value=system.passive
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label="PRISMRPG.Label.passiveName"
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
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{{formInput
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systemFields.passiveDescription
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enriched=enrichedPassiveDescription
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value=system.passiveDescription
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name="system.passiveDescription"
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toggled=true
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}}
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</div>
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</fieldset>
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{{! Prism RPG: Weapon Maneuver }}
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<fieldset class="weapon-maneuver">
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<legend>{{localize "PRISMRPG.Label.weaponManeuver"}}</legend>
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{{formField
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systemFields.maneuver
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value=system.maneuver
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label="PRISMRPG.Label.maneuverName"
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.maneuverDescription"}}</label>
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{{formInput
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systemFields.maneuverDescription
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enriched=enrichedManeuverDescription
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value=system.maneuverDescription
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name="system.maneuverDescription"
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toggled=true
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}}
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</div>
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</fieldset>
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{{! Prism RPG: Weapon Augment }}
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<fieldset class="weapon-augment">
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<legend>{{localize "PRISMRPG.Label.weaponAugment"}}</legend>
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{{formField
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systemFields.augment
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value=system.augment
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label="PRISMRPG.Label.augmentName"
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
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{{formInput
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systemFields.augmentDescription
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enriched=enrichedAugmentDescription
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value=system.augmentDescription
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name="system.augmentDescription"
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toggled=true
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}}
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.description"}}</legend>
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{{formInput
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systemFields.description
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enriched=enrichedDescription
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value=system.description
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name="system.description"
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toggled=true
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systemFields.description
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enriched=enrichedDescription
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value=system.description
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name="system.description"
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toggled=true
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}}
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</fieldset>
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</section>
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