First adaptation pass

This commit is contained in:
2025-11-06 00:01:59 +01:00
parent 5b1fd847c2
commit 6b883f8126
112 changed files with 44142 additions and 953 deletions
+170 -56
View File
@@ -1,70 +1,109 @@
<section>
<div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
<img
class="item-img"
src="{{item.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{item.name}}"
/>
{{formInput fields.name value=source.name}}
</div>
<div class="flexrow">
<div class="align-top">
{{formField systemFields.weaponType value=system.weaponType localize=true}}
{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
<label>Damage Type</label>
{{! Prism RPG: Weapon Type (Light/One-Handed/Heavy/Projectile) }}
{{formField
systemFields.weaponType
value=system.weaponType
localize=true
label="PRISMRPG.Label.weaponType"
}}
{{! Prism RPG: Weapon Group (6 groups) }}
{{formField
systemFields.weaponGroup
value=system.weaponGroup
localize=true
label="PRISMRPG.Label.weaponGroup"
}}
{{! Prism RPG: APC (Action Point Cost) }}
{{formField systemFields.apc value=system.apc label="PRISMRPG.Label.apc"}}
{{! Damage }}
{{formField
systemFields.damage
value=system.damage
label="PRISMRPG.Label.damage"
}}
{{! Damage Type }}
<label>{{localize "PRISMRPG.Label.damageType"}}</label>
<div class="shift-right">
{{formField systemFields.damageType.fields.typeP value=system.damageType.typeP}}
{{formField systemFields.damageType.fields.typeB value=system.damageType.typeB}}
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
{{formField
systemFields.damageType.fields.typeP
value=system.damageType.typeP
label="PRISMRPG.Label.piercing"
}}
{{formField
systemFields.damageType.fields.typeB
value=system.damageType.typeB
label="PRISMRPG.Label.bludgeoning"
}}
{{formField
systemFields.damageType.fields.typeS
value=system.damageType.typeS
label="PRISMRPG.Label.slashing"
}}
</div>
<label>Damage</label>
<div class="shift-right">
{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
</div>
{{formField
systemFields.applyStrengthDamageBonus
value=system.applyStrengthDamageBonus
localize=true
}}
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
{{formField systemFields.hands value=system.hands localize=true}}
{{#if (eq system.weaponType "melee")}}
{{formField systemFields.isAgile value=system.isAgile localize=true}}
{{formField systemFields.defenseMax value=system.defenseMax}}
{{formField systemFields.combatProgressionDice value=system.combatProgressionDice}}
{{/if}}
{{#if (eq system.weaponType "ranged")}}
<label>Speed</label>
<div class="shift-right">
{{formField systemFields.speed.fields.simpleAim value=system.speed.simpleAim}}
{{formField systemFields.speed.fields.carefulAim value=system.speed.carefulAim}}
{{formField systemFields.speed.fields.focusedAim value=system.speed.focusedAim}}
</div>
{{/if}}
</div>
<div class="align-top">
{{#if (eq system.weaponType "ranged")}}
{{formField systemFields.defense value=system.defense}}
<label>Range</label>
<div class="shift-right">
{{formField systemFields.weaponRange.fields.pointBlank value=system.weaponRange.pointBlank}}
{{formField systemFields.weaponRange.fields.short value=system.weaponRange.short}}
{{formField systemFields.weaponRange.fields.medium value=system.weaponRange.medium}}
{{formField systemFields.weaponRange.fields.long value=system.weaponRange.long}}
{{formField systemFields.weaponRange.fields.extreme value=system.weaponRange.extreme}}
{{formField systemFields.weaponRange.fields.outOfSkill value=system.weaponRange.outOfSkill}}
</div>
{{/if}}
{{formField systemFields.equipped value=system.equipped}}
<label>Bonuses</label>
</div>
<div class="align-top">
{{! Prism RPG: Projectile Properties }}
{{#if system.isProjectile}}
{{formField
systemFields.isProjectile
value=system.isProjectile
label="PRISMRPG.Label.isProjectile"
}}
{{formField
systemFields.range
value=system.range
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.reloadAPC
value=system.reloadAPC
label="PRISMRPG.Label.reloadAPC"
}}
{{/if}}
<label>{{localize "PRISMRPG.Label.bonuses"}}</label>
<div class="shift-right">
{{formField systemFields.bonuses.fields.attackBonus value=system.bonuses.attackBonus}}
{{formField systemFields.bonuses.fields.defenseBonus value=system.bonuses.defenseBonus}}
{{formField systemFields.bonuses.fields.damageBonus value=system.bonuses.damageBonus}}
{{formField
systemFields.bonuses.fields.attackBonus
value=system.bonuses.attackBonus
}}
{{formField
systemFields.bonuses.fields.defenseBonus
value=system.bonuses.defenseBonus
}}
{{formField
systemFields.bonuses.fields.damageBonus
value=system.bonuses.damageBonus
}}
</div>
{{formField systemFields.encLoad value=system.encLoad}}
@@ -74,14 +113,89 @@
</div>
</div>
{{! Prism RPG: Group Passive }}
<fieldset class="weapon-group-passive">
<legend>{{localize "PRISMRPG.Label.groupPassive"}}</legend>
<div class="form-group">
<label>{{localize "PRISMRPG.Label.groupPassiveName"}}</label>
<input
type="text"
name="system.groupPassive"
value="{{system.groupPassive}}"
readonly
/>
<p class="hint">{{localize "PRISMRPG.Hint.groupPassive"}}</p>
</div>
</fieldset>
{{! Prism RPG: Weapon Passive }}
<fieldset class="weapon-passive">
<legend>{{localize "PRISMRPG.Label.weaponPassive"}}</legend>
{{formField
systemFields.passive
value=system.passive
label="PRISMRPG.Label.passiveName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
systemFields.passiveDescription
enriched=enrichedPassiveDescription
value=system.passiveDescription
name="system.passiveDescription"
toggled=true
}}
</div>
</fieldset>
{{! Prism RPG: Weapon Maneuver }}
<fieldset class="weapon-maneuver">
<legend>{{localize "PRISMRPG.Label.weaponManeuver"}}</legend>
{{formField
systemFields.maneuver
value=system.maneuver
label="PRISMRPG.Label.maneuverName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.maneuverDescription"}}</label>
{{formInput
systemFields.maneuverDescription
enriched=enrichedManeuverDescription
value=system.maneuverDescription
name="system.maneuverDescription"
toggled=true
}}
</div>
</fieldset>
{{! Prism RPG: Weapon Augment }}
<fieldset class="weapon-augment">
<legend>{{localize "PRISMRPG.Label.weaponAugment"}}</legend>
{{formField
systemFields.augment
value=system.augment
label="PRISMRPG.Label.augmentName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
toggled=true
}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</section>