First adaptation pass
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+100
-41
@@ -1,67 +1,126 @@
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<section>
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<div class="header">
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<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
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<img
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class="item-img"
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src="{{item.img}}"
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data-edit="img"
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data-action="editImage"
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data-tooltip="{{item.name}}"
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/>
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{{formInput fields.name value=source.name}}
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</div>
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<div class="flexrow">
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<div class="align-top">
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{{formField systemFields.defense value=system.defense}}
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<div class="shift-right">
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</div>
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{{! Prism RPG: Shield Type (Buckler/Light/Heavy/Tower) }}
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{{formField
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systemFields.shieldType
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value=system.shieldType
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localize=true
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label="PRISMRPG.Label.shieldType"
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}}
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{{formField systemFields.hascover value=system.hascover}}
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{{! Prism RPG: Block APC (Action Point Cost) }}
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{{formField
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systemFields.apc
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value=system.apc
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label="PRISMRPG.Label.blockAPC"
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}}
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{{! Prism RPG: Shield Rating (SR) }}
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{{formField
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systemFields.sr
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value=system.sr
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label="PRISMRPG.Label.shieldRating"
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}}
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{{! Defense Bonus }}
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{{formField
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systemFields.defense
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value=system.defense
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label="PRISMRPG.Label.defenseBonus"
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}}
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{{formField
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systemFields.equipped
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value=system.equipped
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label="PRISMRPG.Label.equipped"
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}}
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{{#if system.hascover}}
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<label>Cover vs ranged attacks</label>
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<div class="shift-right">
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<label>Standing </label>
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<div class="flexrow">{{formField systemFields.standing.fields.min value=system.standing.min}} ... 30
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</div>
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</div>
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<div class="shift-right">
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<label>Crouching</label>
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<div class="flexrow">{{formField systemFields.crouching.fields.min value=system.crouching.min}}
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... 30</div>
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</div>
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{{/if}}
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</div>
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<div class="align-top">
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<!-- <label>Destruction</label>
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<div class="shift-right">
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{{formField systemFields.destruction.fields.bashing value=system.destruction.bashing}}
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{{formField systemFields.destruction.fields.slashing value=system.destruction.slashing}}
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{{formField systemFields.destruction.fields.piercing value=system.destruction.piercing}}
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</div>
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<label>Auto-Destruction</label>
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<div class="shift-right">
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{{formField systemFields.autodestruction.fields.bashing value=system.autodestruction.bashing}}
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{{formField systemFields.autodestruction.fields.slashing value=system.autodestruction.slashing}}
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{{formField systemFields.autodestruction.fields.piercing value=system.autodestruction.piercing}}
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</div> -->
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{{formField
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systemFields.encLoad
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value=system.encLoad
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label="PRISMRPG.Label.encumbranceLoad"
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}}
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{{formField systemFields.equipped value=system.equipped}}
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{{formField systemFields.encLoad value=system.encLoad}}
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{{formField systemFields.cost value=system.cost}}
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{{formField systemFields.money value=system.money localize=true}}
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{{formField
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systemFields.cost
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value=system.cost
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label="PRISMRPG.Label.cost"
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}}
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{{formField
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systemFields.money
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value=system.money
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localize=true
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label="PRISMRPG.Label.currency"
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}}
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</div>
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</div>
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{{! Prism RPG: Block Augment }}
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<fieldset class="shield-block-augment">
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<legend>{{localize "PRISMRPG.Label.blockAugment"}}</legend>
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{{formField
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systemFields.blockAugment
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value=system.blockAugment
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label="PRISMRPG.Label.blockAugmentName"
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.blockAugmentDescription"}}</label>
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{{formInput
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systemFields.blockAugmentDescription
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enriched=enrichedBlockAugmentDescription
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value=system.blockAugmentDescription
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name="system.blockAugmentDescription"
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toggled=true
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}}
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</div>
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</fieldset>
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{{! Prism RPG: Shield Augment }}
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<fieldset class="shield-augment">
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<legend>{{localize "PRISMRPG.Label.shieldAugment"}}</legend>
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{{formField
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systemFields.augment
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value=system.augment
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label="PRISMRPG.Label.augmentName"
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
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{{formInput
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systemFields.augmentDescription
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enriched=enrichedAugmentDescription
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value=system.augmentDescription
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name="system.augmentDescription"
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toggled=true
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}}
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.description"}}</legend>
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{{formInput
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systemFields.description
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enriched=enrichedDescription
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value=system.description
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name="system.description"
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toggled="false"
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systemFields.description
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enriched=enrichedDescription
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value=system.description
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name="system.description"
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toggled="false"
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}}
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</fieldset>
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</section>
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