First adaptation pass

This commit is contained in:
2025-11-06 00:01:59 +01:00
parent 5b1fd847c2
commit 6b883f8126
112 changed files with 44142 additions and 953 deletions
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<section>
<div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
<img
class="item-img"
src="{{item.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{item.name}}"
/>
{{formInput fields.name value=source.name}}
</div>
<div class="flexrow">
<div class="align-top">
{{formField systemFields.defense value=system.defense}}
<div class="shift-right">&nbsp;
</div>
{{! Prism RPG: Shield Type (Buckler/Light/Heavy/Tower) }}
{{formField
systemFields.shieldType
value=system.shieldType
localize=true
label="PRISMRPG.Label.shieldType"
}}
{{formField systemFields.hascover value=system.hascover}}
{{! Prism RPG: Block APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
label="PRISMRPG.Label.blockAPC"
}}
{{! Prism RPG: Shield Rating (SR) }}
{{formField
systemFields.sr
value=system.sr
label="PRISMRPG.Label.shieldRating"
}}
{{! Defense Bonus }}
{{formField
systemFields.defense
value=system.defense
label="PRISMRPG.Label.defenseBonus"
}}
{{formField
systemFields.equipped
value=system.equipped
label="PRISMRPG.Label.equipped"
}}
{{#if system.hascover}}
<label>Cover vs ranged attacks</label>
<div class="shift-right">
<label>Standing </label>
<div class="flexrow">{{formField systemFields.standing.fields.min value=system.standing.min}} &nbsp;...&nbsp;30
</div>
</div>
<div class="shift-right">
<label>Crouching</label>
<div class="flexrow">{{formField systemFields.crouching.fields.min value=system.crouching.min}}
&nbsp;...&nbsp;30</div>
</div>
{{/if}}
</div>
<div class="align-top">
<!-- <label>Destruction</label>
<div class="shift-right">
{{formField systemFields.destruction.fields.bashing value=system.destruction.bashing}}
{{formField systemFields.destruction.fields.slashing value=system.destruction.slashing}}
{{formField systemFields.destruction.fields.piercing value=system.destruction.piercing}}
</div>
<label>Auto-Destruction</label>
<div class="shift-right">
{{formField systemFields.autodestruction.fields.bashing value=system.autodestruction.bashing}}
{{formField systemFields.autodestruction.fields.slashing value=system.autodestruction.slashing}}
{{formField systemFields.autodestruction.fields.piercing value=system.autodestruction.piercing}}
</div> -->
{{formField
systemFields.encLoad
value=system.encLoad
label="PRISMRPG.Label.encumbranceLoad"
}}
{{formField systemFields.equipped value=system.equipped}}
{{formField systemFields.encLoad value=system.encLoad}}
{{formField systemFields.cost value=system.cost}}
{{formField systemFields.money value=system.money localize=true}}
{{formField
systemFields.cost
value=system.cost
label="PRISMRPG.Label.cost"
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
</div>
</div>
{{! Prism RPG: Block Augment }}
<fieldset class="shield-block-augment">
<legend>{{localize "PRISMRPG.Label.blockAugment"}}</legend>
{{formField
systemFields.blockAugment
value=system.blockAugment
label="PRISMRPG.Label.blockAugmentName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.blockAugmentDescription"}}</label>
{{formInput
systemFields.blockAugmentDescription
enriched=enrichedBlockAugmentDescription
value=system.blockAugmentDescription
name="system.blockAugmentDescription"
toggled=true
}}
</div>
</fieldset>
{{! Prism RPG: Shield Augment }}
<fieldset class="shield-augment">
<legend>{{localize "PRISMRPG.Label.shieldAugment"}}</legend>
{{formField
systemFields.augment
value=system.augment
label="PRISMRPG.Label.augmentName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
toggled=true
}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled="false"
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled="false"
}}
</fieldset>
</section>