First adaptation pass
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+114
-17
@@ -1,30 +1,127 @@
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<section>
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<div class="header">
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<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
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<img
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class="item-img"
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src="{{item.img}}"
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data-edit="img"
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data-action="editImage"
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data-tooltip="{{item.name}}"
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/>
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{{formInput fields.name value=source.name}}
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</div>
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</div>
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{{formField systemFields.armorType value=system.armorType localize=true}}
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{{formField systemFields.defense value=system.defense}}
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{{formField systemFields.maximumMovement value=system.maximumMovement}}
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{{formField systemFields.hp value=system.hp}}
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{{formField systemFields.damageReduction value=system.damageReduction}}
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{{formField systemFields.encLoad value=system.encLoad}}
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{{! Armor Type (Light/Medium/Heavy) }}
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{{formField
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systemFields.armorType
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value=system.armorType
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localize=true
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label="PRISMRPG.Label.armorType"
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}}
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{{formField systemFields.isHelmet value=system.isHelmet}}
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{{formField systemFields.equipped value=system.equipped}}
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{{! Armor Class (AC) }}
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{{formField
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systemFields.defense
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value=system.defense
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label="PRISMRPG.Label.armorClass"
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}}
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{{formField systemFields.cost value=system.cost}}
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{{formField systemFields.money value=system.money localize=true}}
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{{! Maximum Reduction Rating (MRR) }}
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{{formField systemFields.mrr value=system.mrr label="PRISMRPG.Label.mrr"}}
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{{! Movement Penalty }}
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{{formField
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systemFields.maximumMovement
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value=system.maximumMovement
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label="PRISMRPG.Label.movementPenalty"
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}}
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{{! Armor Hit Points }}
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{{formField systemFields.hp value=system.hp label="PRISMRPG.Label.armorHP"}}
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{{! Damage Reduction }}
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{{formField
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systemFields.damageReduction
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value=system.damageReduction
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label="PRISMRPG.Label.damageReduction"
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}}
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{{! Encumbrance Load }}
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{{formField
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systemFields.encLoad
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value=system.encLoad
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label="PRISMRPG.Label.encumbranceLoad"
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}}
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{{! Equipment Status }}
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{{formField
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systemFields.isHelmet
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value=system.isHelmet
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label="PRISMRPG.Label.isHelmet"
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}}
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{{formField
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systemFields.equipped
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value=system.equipped
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label="PRISMRPG.Label.equipped"
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}}
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{{! Prism RPG: Armor Passive }}
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<fieldset class="armor-passive">
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<legend>{{localize "PRISMRPG.Label.armorPassive"}}</legend>
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{{formField
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systemFields.passive
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value=system.passive
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label="PRISMRPG.Label.passiveName"
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
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{{formInput
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systemFields.passiveDescription
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enriched=enrichedPassiveDescription
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value=system.passiveDescription
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name="system.passiveDescription"
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toggled=true
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}}
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</div>
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</fieldset>
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{{! Prism RPG: Armor Augment }}
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<fieldset class="armor-augment">
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<legend>{{localize "PRISMRPG.Label.armorAugment"}}</legend>
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{{formField
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systemFields.augment
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value=system.augment
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label="PRISMRPG.Label.augmentName"
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
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{{formInput
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systemFields.augmentDescription
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enriched=enrichedAugmentDescription
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value=system.augmentDescription
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name="system.augmentDescription"
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toggled=true
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}}
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</div>
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</fieldset>
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{{! Cost }}
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{{formField systemFields.cost value=system.cost label="PRISMRPG.Label.cost"}}
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{{formField
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systemFields.money
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value=system.money
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localize=true
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label="PRISMRPG.Label.currency"
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}}
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{{! Description }}
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.description"}}</legend>
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{{formInput
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systemFields.description
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enriched=enrichedDescription
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value=system.description
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name="system.description"
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toggled=true
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systemFields.description
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enriched=enrichedDescription
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value=system.description
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name="system.description"
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toggled=true
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}}
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</fieldset>
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</section>
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