First adaptation pass
This commit is contained in:
+114
-17
@@ -1,30 +1,127 @@
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<section>
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<div class="header">
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<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
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<img
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class="item-img"
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src="{{item.img}}"
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data-edit="img"
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data-action="editImage"
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data-tooltip="{{item.name}}"
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/>
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{{formInput fields.name value=source.name}}
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</div>
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</div>
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{{formField systemFields.armorType value=system.armorType localize=true}}
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{{formField systemFields.defense value=system.defense}}
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{{formField systemFields.maximumMovement value=system.maximumMovement}}
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{{formField systemFields.hp value=system.hp}}
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{{formField systemFields.damageReduction value=system.damageReduction}}
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{{formField systemFields.encLoad value=system.encLoad}}
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{{! Armor Type (Light/Medium/Heavy) }}
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{{formField
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systemFields.armorType
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value=system.armorType
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localize=true
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label="PRISMRPG.Label.armorType"
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}}
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{{formField systemFields.isHelmet value=system.isHelmet}}
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{{formField systemFields.equipped value=system.equipped}}
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{{! Armor Class (AC) }}
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{{formField
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systemFields.defense
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value=system.defense
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label="PRISMRPG.Label.armorClass"
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}}
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{{formField systemFields.cost value=system.cost}}
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{{formField systemFields.money value=system.money localize=true}}
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{{! Maximum Reduction Rating (MRR) }}
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{{formField systemFields.mrr value=system.mrr label="PRISMRPG.Label.mrr"}}
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{{! Movement Penalty }}
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{{formField
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systemFields.maximumMovement
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value=system.maximumMovement
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label="PRISMRPG.Label.movementPenalty"
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}}
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{{! Armor Hit Points }}
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{{formField systemFields.hp value=system.hp label="PRISMRPG.Label.armorHP"}}
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{{! Damage Reduction }}
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{{formField
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systemFields.damageReduction
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value=system.damageReduction
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label="PRISMRPG.Label.damageReduction"
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}}
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{{! Encumbrance Load }}
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{{formField
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systemFields.encLoad
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value=system.encLoad
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label="PRISMRPG.Label.encumbranceLoad"
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}}
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{{! Equipment Status }}
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{{formField
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systemFields.isHelmet
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value=system.isHelmet
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label="PRISMRPG.Label.isHelmet"
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}}
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{{formField
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systemFields.equipped
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value=system.equipped
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label="PRISMRPG.Label.equipped"
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}}
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{{! Prism RPG: Armor Passive }}
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<fieldset class="armor-passive">
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<legend>{{localize "PRISMRPG.Label.armorPassive"}}</legend>
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{{formField
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systemFields.passive
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value=system.passive
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label="PRISMRPG.Label.passiveName"
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
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{{formInput
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systemFields.passiveDescription
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enriched=enrichedPassiveDescription
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value=system.passiveDescription
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name="system.passiveDescription"
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toggled=true
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}}
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</div>
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</fieldset>
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{{! Prism RPG: Armor Augment }}
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<fieldset class="armor-augment">
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<legend>{{localize "PRISMRPG.Label.armorAugment"}}</legend>
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{{formField
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systemFields.augment
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value=system.augment
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label="PRISMRPG.Label.augmentName"
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
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{{formInput
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systemFields.augmentDescription
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enriched=enrichedAugmentDescription
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value=system.augmentDescription
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name="system.augmentDescription"
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toggled=true
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}}
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</div>
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</fieldset>
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{{! Cost }}
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{{formField systemFields.cost value=system.cost label="PRISMRPG.Label.cost"}}
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{{formField
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systemFields.money
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value=system.money
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localize=true
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label="PRISMRPG.Label.currency"
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}}
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{{! Description }}
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.description"}}</legend>
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{{formInput
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systemFields.description
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enriched=enrichedDescription
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value=system.description
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name="system.description"
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toggled=true
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systemFields.description
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enriched=enrichedDescription
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value=system.description
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name="system.description"
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toggled=true
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}}
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</fieldset>
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</section>
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@@ -436,21 +436,25 @@
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type="number"
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}}
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</div>
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<div class="character-characteristic">
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<span>{{localize "PRISMRPG.Label.luc"}}</span>
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{{formField
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systemFields.characteristics.fields.luc.fields.value
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value=system.characteristics.luc.value
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disabled=isPlayMode
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data-char-id="luc"
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}}
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</fieldset>
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{{formField
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systemFields.characteristics.fields.luc.fields.percent
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value=system.characteristics.luc.percent
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disabled=isPlayMode
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type="number"
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}}
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{{!-- Sub-Attributes (Prism RPG) --}}
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<fieldset
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class="character-subattributes character-subattributes-{{ifThen
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isPlayMode
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'play'
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'edit'
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}}"
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>
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<legend>{{localize "PRISMRPG.Label.subAttributes"}}</legend>
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<div class="subattributes-grid">
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{{#each config.SUB_ATTRIBUTES as |subAttr|}}
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<div class="character-subattribute" data-tooltip="{{localize subAttr.description}}">
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<span class="subattr-label">{{localize subAttr.label}}</span>
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<span class="subattr-value">{{lookup (lookup ../system.subAttributes subAttr.id) 'value'}}</span>
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<span class="subattr-parents">({{#each subAttr.parents}}{{localize (concat "PRISMRPG.Label." this)}}{{#unless @last}}/{{/unless}}{{/each}})</span>
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</div>
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{{/each}}
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</div>
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</fieldset>
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@@ -1,21 +1,90 @@
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<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="skills" data-group="sheet">
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<div class="main-div">
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{{!-- Core Skill Selection (Prism RPG) --}}
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<fieldset class="core-skill-selection">
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<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.coreSkill'}}" data-tooltip-direction="UP">
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{{localize "PRISMRPG.Label.coreSkill"}}
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</legend>
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<div class="core-skill-info">
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{{#if system.coreSkill.skill}}
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<div class="selected-core-skill">
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<span class="core-skill-name">{{localize (concat "PRISMRPG.CoreSkill." system.coreSkill.skill)}}</span>
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<span class="core-skill-bonus">+5 {{localize "PRISMRPG.Label.basicChecks"}}</span>
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{{#if system.coreSkill.attributeChoice}}
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<span class="attribute-bonus">+2 {{localize (concat "PRISMRPG.Label." system.coreSkill.attributeChoice)}}</span>
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{{/if}}
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<span class="advanced-checks">{{localize "PRISMRPG.Label.advancedChecksEnabled"}}</span>
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</div>
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{{else}}
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<div class="no-core-skill">
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<p>{{localize "PRISMRPG.Message.selectCoreSkill"}}</p>
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<select name="system.coreSkill.skill" {{#if isPlayMode}}disabled{{/if}}>
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<option value="">{{localize "PRISMRPG.Label.chooseSkill"}}</option>
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{{#each config.CORE_SKILLS as |skill skillId|}}
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<option value="{{skillId}}">{{localize skill.label}}</option>
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{{/each}}
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</select>
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</div>
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{{/if}}
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</div>
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</fieldset>
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{{!-- Available Core Skills Reference --}}
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<fieldset class="core-skills-list">
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<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.coreSkills'}}" data-tooltip-direction="UP">
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{{localize "PRISMRPG.Label.availableCoreSkills"}}
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</legend>
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<div class="skills-grid">
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{{#each config.CORE_SKILLS as |skill skillId|}}
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<div class="core-skill-item {{#if (eq ../system.coreSkill.skill skillId)}}selected{{/if}}"
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data-skill-id="{{skillId}}">
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<div class="skill-header">
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<span class="skill-name">{{localize skill.label}}</span>
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{{#if (eq ../system.coreSkill.skill skillId)}}
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<span class="badge-core">{{localize "PRISMRPG.Label.yourCoreSkill"}}</span>
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{{/if}}
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</div>
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<div class="skill-attributes">
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<span class="attribute-choices-label">{{localize "PRISMRPG.Label.attributeChoices"}}:</span>
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{{#each skill.attributeChoices as |attr|}}
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<span class="attribute-choice {{#if (eq ../../system.coreSkill.attributeChoice attr)}}chosen{{/if}}">
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{{localize (concat "PRISMRPG.Label." attr)}}
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</span>
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{{#unless @last}}/{{/unless}}
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{{/each}}
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</div>
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</div>
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{{/each}}
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</div>
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</fieldset>
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{{!-- Skills Items (if any) --}}
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<fieldset>
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<legend data-tooltip="{{localize " PRISMRPG.Tooltip.skills"}}" data-tooltip-direction="UP">{{localize
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"PRISMRPG.Label.skills"}}</legend>
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<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.skills'}}" data-tooltip-direction="UP">
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{{localize "PRISMRPG.Label.customSkills"}}
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</legend>
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<div class="skills">
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{{#each skills as |item|}}
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<div class="skill " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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<div class="skill {{#if item.system.isCoreSkill}}is-core-skill{{/if}}"
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data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
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<div class="name">
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<a class="rollable" data-roll-type="skill" data-roll-key="{{item.id}}">
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<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
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<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
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{{item.name}}
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</a>
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</div>
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<div class="score">
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+{{item.system.skillTotal}}
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{{#if item.system.isCoreSkill}}
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+{{item.system.modifier}}
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{{#if item.system.canAdvancedCheck}}
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<span class="advanced-icon" data-tooltip="{{localize 'PRISMRPG.Tooltip.advancedChecks'}}">★</span>
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{{/if}}
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{{else}}
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+0
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{{/if}}
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</div>
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<div class="controls">
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<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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@@ -29,8 +98,9 @@
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</fieldset>
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<fieldset>
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<legend data-tooltip="{{localize " PRISMRPG.Tooltip.gifts"}}" data-tooltip-direction="UP">{{localize
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"PRISMRPG.Label.gifts"}}</legend>
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<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.gifts'}}" data-tooltip-direction="UP">
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{{localize "PRISMRPG.Label.gifts"}}
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</legend>
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<div class="gifts">
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{{#each gifts as |item|}}
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<div class="gift " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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@@ -50,8 +120,9 @@
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</fieldset>
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<fieldset>
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<legend data-tooltip="{{localize " PRISMRPG.Tooltip.vulnerabilities"}}" data-tooltip-direction="UP">{{localize
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"PRISMRPG.Label.vulnerabilities"}}</legend>
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<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.vulnerabilities'}}" data-tooltip-direction="UP">
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{{localize "PRISMRPG.Label.vulnerabilities"}}
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</legend>
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<div class="vulnerabilities">
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{{#each vulnerabilities as |item|}}
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<div class="vulnerability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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+131
-25
@@ -1,38 +1,144 @@
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<section>
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<div class="header">
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<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
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<img
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class="item-img"
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src="{{item.img}}"
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data-edit="img"
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data-action="editImage"
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data-tooltip="{{item.name}}"
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/>
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{{formInput fields.name value=source.name}}
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</div>
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{{formField systemFields.miracleType value=system.miracleType}}
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{{formField systemFields.level value=system.level}}
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<label>Components</label>
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<div class="shift-right">
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{{formField systemFields.components.fields.verbal value=system.components.verbal}}
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{{formField systemFields.components.fields.somatic value=system.components.somatic}}
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{{formField systemFields.components.fields.material value=system.components.material}}
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{{formField systemFields.components.fields.catalyst value=system.components.catalyst}}
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{{formField systemFields.components.fields.religious value=system.components.religious}}
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</div>
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{{formField systemFields.materialComponent value=system.materialComponent}}
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{{formField systemFields.catalyst value=system.catalyst}}
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{{! Prism RPG: Miracle Type }}
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{{formField
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systemFields.miracleType
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value=system.miracleType
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label="PRISMRPG.Label.miracleType"
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}}
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<!-- {{formField systemFields.attackRoll value=system.attackRoll}}
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{{formField systemFields.powerRoll value=system.powerRoll}}-->
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{{! Prism RPG: APC (Action Point Cost) }}
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{{formField systemFields.apc value=system.apc label="PRISMRPG.Label.apc"}}
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{{formField systemFields.prayerTime value=system.prayerTime}}
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{{formField systemFields.miracleRange value=system.miracleRange}}
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{{formField systemFields.areaAffected value=system.areaAffected}}
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{{formField systemFields.duration value=system.duration}}
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{{formField systemFields.savingThrow value=system.savingThrow}}
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{{! Prism RPG: Faith Cost }}
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{{formField
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systemFields.faithCost
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value=system.faithCost
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label="PRISMRPG.Label.faithCost"
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}}
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{{! Prism RPG: Divine Favor }}
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{{formField
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systemFields.divineFavor
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value=system.divineFavor
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label="PRISMRPG.Label.divineFavor"
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}}
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{{! Prism RPG: Miracle Augment }}
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<fieldset class="miracle-augment">
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<legend>{{localize "PRISMRPG.Label.miracleAugment"}}</legend>
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{{formField
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systemFields.augment
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value=system.augment
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label="PRISMRPG.Label.augmentName"
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}}
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<div class="form-group">
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<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
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{{formInput
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systemFields.augmentDescription
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||||
enriched=enrichedAugmentDescription
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||||
value=system.augmentDescription
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||||
name="system.augmentDescription"
|
||||
toggled=true
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||||
}}
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||||
</div>
|
||||
</fieldset>
|
||||
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{{! Miracle Components (includes Religious) }}
|
||||
<fieldset class="miracle-components">
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||||
<legend>{{localize "PRISMRPG.Label.components"}}</legend>
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||||
<div class="shift-right">
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||||
{{formField
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||||
systemFields.components.fields.verbal
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||||
value=system.components.verbal
|
||||
label="PRISMRPG.Label.verbal"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.somatic
|
||||
value=system.components.somatic
|
||||
label="PRISMRPG.Label.somatic"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.material
|
||||
value=system.components.material
|
||||
label="PRISMRPG.Label.material"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.catalyst
|
||||
value=system.components.catalyst
|
||||
label="PRISMRPG.Label.catalyst"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.religious
|
||||
value=system.components.religious
|
||||
label="PRISMRPG.Label.religious"
|
||||
}}
|
||||
</div>
|
||||
{{formField
|
||||
systemFields.materialComponent
|
||||
value=system.materialComponent
|
||||
label="PRISMRPG.Label.materialComponent"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.catalyst
|
||||
value=system.catalyst
|
||||
label="PRISMRPG.Label.catalystDetails"
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{! Miracle Properties }}
|
||||
{{formField
|
||||
systemFields.prayerTime
|
||||
value=system.prayerTime
|
||||
label="PRISMRPG.Label.prayerTime"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.miracleRange
|
||||
value=system.miracleRange
|
||||
label="PRISMRPG.Label.range"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.areaAffected
|
||||
value=system.areaAffected
|
||||
label="PRISMRPG.Label.areaAffected"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.duration
|
||||
value=system.duration
|
||||
label="PRISMRPG.Label.duration"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.savingThrow
|
||||
value=system.savingThrow
|
||||
label="PRISMRPG.Label.savingThrow"
|
||||
}}
|
||||
|
||||
{{! Legacy Level field }}
|
||||
{{formField
|
||||
systemFields.level
|
||||
value=system.level
|
||||
label="PRISMRPG.Label.level"
|
||||
}}
|
||||
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
|
||||
</section>
|
||||
+100
-41
@@ -1,67 +1,126 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="align-top">
|
||||
{{formField systemFields.defense value=system.defense}}
|
||||
|
||||
<div class="shift-right">
|
||||
</div>
|
||||
{{! Prism RPG: Shield Type (Buckler/Light/Heavy/Tower) }}
|
||||
{{formField
|
||||
systemFields.shieldType
|
||||
value=system.shieldType
|
||||
localize=true
|
||||
label="PRISMRPG.Label.shieldType"
|
||||
}}
|
||||
|
||||
{{formField systemFields.hascover value=system.hascover}}
|
||||
{{! Prism RPG: Block APC (Action Point Cost) }}
|
||||
{{formField
|
||||
systemFields.apc
|
||||
value=system.apc
|
||||
label="PRISMRPG.Label.blockAPC"
|
||||
}}
|
||||
|
||||
{{! Prism RPG: Shield Rating (SR) }}
|
||||
{{formField
|
||||
systemFields.sr
|
||||
value=system.sr
|
||||
label="PRISMRPG.Label.shieldRating"
|
||||
}}
|
||||
|
||||
{{! Defense Bonus }}
|
||||
{{formField
|
||||
systemFields.defense
|
||||
value=system.defense
|
||||
label="PRISMRPG.Label.defenseBonus"
|
||||
}}
|
||||
|
||||
{{formField
|
||||
systemFields.equipped
|
||||
value=system.equipped
|
||||
label="PRISMRPG.Label.equipped"
|
||||
}}
|
||||
|
||||
{{#if system.hascover}}
|
||||
<label>Cover vs ranged attacks</label>
|
||||
<div class="shift-right">
|
||||
<label>Standing </label>
|
||||
<div class="flexrow">{{formField systemFields.standing.fields.min value=system.standing.min}} ... 30
|
||||
</div>
|
||||
</div>
|
||||
<div class="shift-right">
|
||||
<label>Crouching</label>
|
||||
<div class="flexrow">{{formField systemFields.crouching.fields.min value=system.crouching.min}}
|
||||
... 30</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div class="align-top">
|
||||
<!-- <label>Destruction</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.destruction.fields.bashing value=system.destruction.bashing}}
|
||||
{{formField systemFields.destruction.fields.slashing value=system.destruction.slashing}}
|
||||
{{formField systemFields.destruction.fields.piercing value=system.destruction.piercing}}
|
||||
</div>
|
||||
|
||||
<label>Auto-Destruction</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.autodestruction.fields.bashing value=system.autodestruction.bashing}}
|
||||
{{formField systemFields.autodestruction.fields.slashing value=system.autodestruction.slashing}}
|
||||
{{formField systemFields.autodestruction.fields.piercing value=system.autodestruction.piercing}}
|
||||
</div> -->
|
||||
{{formField
|
||||
systemFields.encLoad
|
||||
value=system.encLoad
|
||||
label="PRISMRPG.Label.encumbranceLoad"
|
||||
}}
|
||||
|
||||
{{formField systemFields.equipped value=system.equipped}}
|
||||
|
||||
{{formField systemFields.encLoad value=system.encLoad}}
|
||||
|
||||
{{formField systemFields.cost value=system.cost}}
|
||||
{{formField systemFields.money value=system.money localize=true}}
|
||||
{{formField
|
||||
systemFields.cost
|
||||
value=system.cost
|
||||
label="PRISMRPG.Label.cost"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.money
|
||||
value=system.money
|
||||
localize=true
|
||||
label="PRISMRPG.Label.currency"
|
||||
}}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{! Prism RPG: Block Augment }}
|
||||
<fieldset class="shield-block-augment">
|
||||
<legend>{{localize "PRISMRPG.Label.blockAugment"}}</legend>
|
||||
{{formField
|
||||
systemFields.blockAugment
|
||||
value=system.blockAugment
|
||||
label="PRISMRPG.Label.blockAugmentName"
|
||||
}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.blockAugmentDescription"}}</label>
|
||||
{{formInput
|
||||
systemFields.blockAugmentDescription
|
||||
enriched=enrichedBlockAugmentDescription
|
||||
value=system.blockAugmentDescription
|
||||
name="system.blockAugmentDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{! Prism RPG: Shield Augment }}
|
||||
<fieldset class="shield-augment">
|
||||
<legend>{{localize "PRISMRPG.Label.shieldAugment"}}</legend>
|
||||
{{formField
|
||||
systemFields.augment
|
||||
value=system.augment
|
||||
label="PRISMRPG.Label.augmentName"
|
||||
}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
|
||||
{{formInput
|
||||
systemFields.augmentDescription
|
||||
enriched=enrichedAugmentDescription
|
||||
value=system.augmentDescription
|
||||
name="system.augmentDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled="false"
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled="false"
|
||||
}}
|
||||
</fieldset>
|
||||
</section>
|
||||
+60
-24
@@ -2,32 +2,68 @@
|
||||
<div class="header">
|
||||
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
{{formField systemFields.category value=system.category localize=true}}
|
||||
{{formField systemFields.base value=system.base}}
|
||||
{{formField systemFields.bonus value=system.bonus}}
|
||||
|
||||
{{formField systemFields.classesCost.fields.fighter value=system.classesCost.fighter}}
|
||||
{{formField systemFields.classesCost.fields.rogue value=system.classesCost.rogue}}
|
||||
{{formField systemFields.classesCost.fields.ranger value=system.classesCost.ranger}}
|
||||
{{formField systemFields.classesCost.fields.cleric value=system.classesCost.cleric}}
|
||||
{{formField systemFields.classesCost.fields.magicuser value=system.classesCost.magicuser}}
|
||||
|
||||
{{#if (eq system.category "weapon")}}
|
||||
{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
|
||||
<span class="flexrow">
|
||||
<span><strong>Available Bonus : {{system.availableBonus}}</strong></span>
|
||||
</span>
|
||||
{{formField systemFields.weaponBonus.fields.attack value=system.weaponBonus.attack}}
|
||||
{{formField systemFields.weaponBonus.fields.defense value=system.weaponBonus.defense}}
|
||||
{{formField systemFields.weaponBonus.fields.damage value=system.weaponBonus.damage}}
|
||||
{{/if}}
|
||||
|
||||
<div class="total flexrow">
|
||||
<legend>{{localize "PRISMRPG.Label.total"}}</legend>
|
||||
{{system.skillTotal}}
|
||||
</div>
|
||||
|
||||
{{!-- Core Skill Selection --}}
|
||||
{{formField systemFields.coreSkill value=system.coreSkill localize=true label="PRISMRPG.Label.coreSkillType"}}
|
||||
|
||||
{{!-- Is this the character's Core Skill? --}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.isCoreSkill"}}</label>
|
||||
<input type="checkbox" name="system.isCoreSkill" {{checked system.isCoreSkill}} />
|
||||
<p class="hint">{{localize "PRISMRPG.Hint.isCoreSkill"}}</p>
|
||||
</div>
|
||||
|
||||
{{#if system.isCoreSkill}}
|
||||
{{!-- Attribute Bonus Selection --}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.attributeBonusChoice"}}</label>
|
||||
<select name="system.attributeBonus">
|
||||
<option value="">{{localize "PRISMRPG.Label.selectAttribute"}}</option>
|
||||
{{#each (lookup config.CORE_SKILLS system.coreSkill).attributeChoices as |attr|}}
|
||||
<option value="{{attr}}" {{selected system.attributeBonus attr}}>
|
||||
{{localize (concat "PRISMRPG.Label." attr)}}
|
||||
</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
<p class="hint">{{localize "PRISMRPG.Hint.attributeBonus"}}</p>
|
||||
</div>
|
||||
|
||||
{{!-- Modifier Display --}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.modifier"}}</label>
|
||||
<div class="modifier-display">
|
||||
<span class="basic-bonus">+{{system.modifier}} {{localize "PRISMRPG.Label.basicChecks"}}</span>
|
||||
{{#if system.attributeBonus}}
|
||||
<span class="attribute-bonus">+2 {{localize (concat "PRISMRPG.Label." system.attributeBonus)}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Advanced Checks --}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.advancedChecks"}}</label>
|
||||
<span class="{{#if system.canAdvancedCheck}}enabled{{else}}disabled{{/if}}">
|
||||
{{#if system.canAdvancedCheck}}
|
||||
✓ {{localize "PRISMRPG.Label.enabled"}}
|
||||
{{else}}
|
||||
✗ {{localize "PRISMRPG.Label.disabled"}}
|
||||
{{/if}}
|
||||
</span>
|
||||
<p class="hint">{{localize "PRISMRPG.Hint.advancedChecks"}}</p>
|
||||
</div>
|
||||
|
||||
{{!-- Core Skill Class --}}
|
||||
{{formField systemFields.coreSkillClass value=system.coreSkillClass label="PRISMRPG.Label.coreSkillClass"}}
|
||||
{{/if}}
|
||||
|
||||
{{!-- Notes --}}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
||||
</fieldset>
|
||||
|
||||
{{!-- Description --}}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
|
||||
|
||||
+157
-26
@@ -1,40 +1,171 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
{{formField systemFields.level value=system.level}}
|
||||
{{formField systemFields.cost value=system.cost}}
|
||||
|
||||
<label>Components</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
|
||||
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
|
||||
{{formField systemFields.components.fields.material value=system.components.material}}
|
||||
{{formField systemFields.components.fields.catalyst value=system.components.catalyst}}
|
||||
</div>
|
||||
|
||||
{{formField systemFields.materialComponent value=system.materialComponent}}
|
||||
{{formField systemFields.catalyst value=system.catalyst}}
|
||||
{{! Prism RPG: Mana Cost }}
|
||||
{{formField
|
||||
systemFields.manaCost
|
||||
value=system.manaCost
|
||||
label="PRISMRPG.Label.manaCost"
|
||||
}}
|
||||
|
||||
<!-- {{formField systemFields.attackRoll value=system.attackRoll}}
|
||||
{{formField systemFields.powerRoll value=system.powerRoll}} -->
|
||||
{{! Prism RPG: Mana Upkeep }}
|
||||
{{formField
|
||||
systemFields.manaUpkeep
|
||||
value=system.manaUpkeep
|
||||
label="PRISMRPG.Label.manaUpkeep"
|
||||
}}
|
||||
|
||||
{{formField systemFields.memorized value=system.memorized}}
|
||||
{{! Prism RPG: APC (Action Point Cost) }}
|
||||
{{formField systemFields.apc value=system.apc label="PRISMRPG.Label.apc"}}
|
||||
|
||||
{{formField systemFields.castingTime value=system.castingTime}}
|
||||
{{formField systemFields.spellRange value=system.spellRange}}
|
||||
{{formField systemFields.areaAffected value=system.areaAffected}}
|
||||
{{formField systemFields.duration value=system.duration}}
|
||||
{{formField systemFields.savingThrow value=system.savingThrow}}
|
||||
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
|
||||
{{formField systemFields.criticalType value=system.criticalType}}
|
||||
{{! Prism RPG: Prism Color }}
|
||||
{{formField
|
||||
systemFields.color
|
||||
value=system.color
|
||||
localize=true
|
||||
label="PRISMRPG.Label.prismColor"
|
||||
}}
|
||||
|
||||
{{! Prism RPG: Color Effect }}
|
||||
<fieldset class="spell-color-effect">
|
||||
<legend>{{localize "PRISMRPG.Label.colorEffect"}}</legend>
|
||||
<div class="form-group">
|
||||
{{formInput
|
||||
systemFields.colorEffect
|
||||
enriched=enrichedColorEffect
|
||||
value=system.colorEffect
|
||||
name="system.colorEffect"
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{! Prism RPG: Spell Ascension }}
|
||||
<fieldset class="spell-ascension">
|
||||
<legend>{{localize "PRISMRPG.Label.spellAscension"}}</legend>
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.canAscend"}}</label>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="system.canAscend"
|
||||
{{checked system.canAscend}}
|
||||
/>
|
||||
<p class="hint">{{localize "PRISMRPG.Hint.spellAscension"}}</p>
|
||||
</div>
|
||||
{{#if system.canAscend}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.ascensionEffect"}}</label>
|
||||
{{formInput
|
||||
systemFields.ascensionEffect
|
||||
enriched=enrichedAscensionEffect
|
||||
value=system.ascensionEffect
|
||||
name="system.ascensionEffect"
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
|
||||
{{! Spell Components }}
|
||||
<fieldset class="spell-components">
|
||||
<legend>{{localize "PRISMRPG.Label.components"}}</legend>
|
||||
<div class="shift-right">
|
||||
{{formField
|
||||
systemFields.components.fields.verbal
|
||||
value=system.components.verbal
|
||||
label="PRISMRPG.Label.verbal"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.somatic
|
||||
value=system.components.somatic
|
||||
label="PRISMRPG.Label.somatic"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.material
|
||||
value=system.components.material
|
||||
label="PRISMRPG.Label.material"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.catalyst
|
||||
value=system.components.catalyst
|
||||
label="PRISMRPG.Label.catalyst"
|
||||
}}
|
||||
</div>
|
||||
{{formField
|
||||
systemFields.materialComponent
|
||||
value=system.materialComponent
|
||||
label="PRISMRPG.Label.materialComponent"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.catalyst
|
||||
value=system.catalyst
|
||||
label="PRISMRPG.Label.catalystDetails"
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{! Spell Properties }}
|
||||
{{formField
|
||||
systemFields.memorized
|
||||
value=system.memorized
|
||||
label="PRISMRPG.Label.memorized"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.castingTime
|
||||
value=system.castingTime
|
||||
label="PRISMRPG.Label.castingTime"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.spellRange
|
||||
value=system.spellRange
|
||||
label="PRISMRPG.Label.range"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.areaAffected
|
||||
value=system.areaAffected
|
||||
label="PRISMRPG.Label.areaAffected"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.duration
|
||||
value=system.duration
|
||||
label="PRISMRPG.Label.duration"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.savingThrow
|
||||
value=system.savingThrow
|
||||
label="PRISMRPG.Label.savingThrow"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.keywords
|
||||
value=system.keywords
|
||||
label="PRISMRPG.Label.keywords"
|
||||
}}
|
||||
|
||||
{{! Legacy fields }}
|
||||
{{formField
|
||||
systemFields.level
|
||||
value=system.level
|
||||
label="PRISMRPG.Label.level"
|
||||
}}
|
||||
{{formField systemFields.cost value=system.cost label="PRISMRPG.Label.cost"}}
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
|
||||
</section>
|
||||
+170
-56
@@ -1,70 +1,109 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="align-top">
|
||||
|
||||
{{formField systemFields.weaponType value=system.weaponType localize=true}}
|
||||
{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
|
||||
|
||||
<label>Damage Type</label>
|
||||
{{! Prism RPG: Weapon Type (Light/One-Handed/Heavy/Projectile) }}
|
||||
{{formField
|
||||
systemFields.weaponType
|
||||
value=system.weaponType
|
||||
localize=true
|
||||
label="PRISMRPG.Label.weaponType"
|
||||
}}
|
||||
|
||||
{{! Prism RPG: Weapon Group (6 groups) }}
|
||||
{{formField
|
||||
systemFields.weaponGroup
|
||||
value=system.weaponGroup
|
||||
localize=true
|
||||
label="PRISMRPG.Label.weaponGroup"
|
||||
}}
|
||||
|
||||
{{! Prism RPG: APC (Action Point Cost) }}
|
||||
{{formField systemFields.apc value=system.apc label="PRISMRPG.Label.apc"}}
|
||||
|
||||
{{! Damage }}
|
||||
{{formField
|
||||
systemFields.damage
|
||||
value=system.damage
|
||||
label="PRISMRPG.Label.damage"
|
||||
}}
|
||||
|
||||
{{! Damage Type }}
|
||||
<label>{{localize "PRISMRPG.Label.damageType"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.damageType.fields.typeP value=system.damageType.typeP}}
|
||||
{{formField systemFields.damageType.fields.typeB value=system.damageType.typeB}}
|
||||
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
|
||||
{{formField
|
||||
systemFields.damageType.fields.typeP
|
||||
value=system.damageType.typeP
|
||||
label="PRISMRPG.Label.piercing"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.damageType.fields.typeB
|
||||
value=system.damageType.typeB
|
||||
label="PRISMRPG.Label.bludgeoning"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.damageType.fields.typeS
|
||||
value=system.damageType.typeS
|
||||
label="PRISMRPG.Label.slashing"
|
||||
}}
|
||||
</div>
|
||||
|
||||
<label>Damage</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
|
||||
{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
|
||||
</div>
|
||||
{{formField
|
||||
systemFields.applyStrengthDamageBonus
|
||||
value=system.applyStrengthDamageBonus
|
||||
localize=true
|
||||
}}
|
||||
|
||||
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
|
||||
|
||||
{{formField systemFields.hands value=system.hands localize=true}}
|
||||
|
||||
{{#if (eq system.weaponType "melee")}}
|
||||
{{formField systemFields.isAgile value=system.isAgile localize=true}}
|
||||
{{formField systemFields.defenseMax value=system.defenseMax}}
|
||||
{{formField systemFields.combatProgressionDice value=system.combatProgressionDice}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq system.weaponType "ranged")}}
|
||||
<label>Speed</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.speed.fields.simpleAim value=system.speed.simpleAim}}
|
||||
{{formField systemFields.speed.fields.carefulAim value=system.speed.carefulAim}}
|
||||
{{formField systemFields.speed.fields.focusedAim value=system.speed.focusedAim}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="align-top">
|
||||
{{#if (eq system.weaponType "ranged")}}
|
||||
|
||||
{{formField systemFields.defense value=system.defense}}
|
||||
|
||||
<label>Range</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.weaponRange.fields.pointBlank value=system.weaponRange.pointBlank}}
|
||||
{{formField systemFields.weaponRange.fields.short value=system.weaponRange.short}}
|
||||
{{formField systemFields.weaponRange.fields.medium value=system.weaponRange.medium}}
|
||||
{{formField systemFields.weaponRange.fields.long value=system.weaponRange.long}}
|
||||
{{formField systemFields.weaponRange.fields.extreme value=system.weaponRange.extreme}}
|
||||
{{formField systemFields.weaponRange.fields.outOfSkill value=system.weaponRange.outOfSkill}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{formField systemFields.equipped value=system.equipped}}
|
||||
|
||||
<label>Bonuses</label>
|
||||
</div>
|
||||
<div class="align-top">
|
||||
|
||||
{{! Prism RPG: Projectile Properties }}
|
||||
{{#if system.isProjectile}}
|
||||
{{formField
|
||||
systemFields.isProjectile
|
||||
value=system.isProjectile
|
||||
label="PRISMRPG.Label.isProjectile"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.range
|
||||
value=system.range
|
||||
label="PRISMRPG.Label.range"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.reloadAPC
|
||||
value=system.reloadAPC
|
||||
label="PRISMRPG.Label.reloadAPC"
|
||||
}}
|
||||
{{/if}}
|
||||
|
||||
<label>{{localize "PRISMRPG.Label.bonuses"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.bonuses.fields.attackBonus value=system.bonuses.attackBonus}}
|
||||
{{formField systemFields.bonuses.fields.defenseBonus value=system.bonuses.defenseBonus}}
|
||||
{{formField systemFields.bonuses.fields.damageBonus value=system.bonuses.damageBonus}}
|
||||
{{formField
|
||||
systemFields.bonuses.fields.attackBonus
|
||||
value=system.bonuses.attackBonus
|
||||
}}
|
||||
{{formField
|
||||
systemFields.bonuses.fields.defenseBonus
|
||||
value=system.bonuses.defenseBonus
|
||||
}}
|
||||
{{formField
|
||||
systemFields.bonuses.fields.damageBonus
|
||||
value=system.bonuses.damageBonus
|
||||
}}
|
||||
</div>
|
||||
|
||||
{{formField systemFields.encLoad value=system.encLoad}}
|
||||
@@ -74,14 +113,89 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{! Prism RPG: Group Passive }}
|
||||
<fieldset class="weapon-group-passive">
|
||||
<legend>{{localize "PRISMRPG.Label.groupPassive"}}</legend>
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.groupPassiveName"}}</label>
|
||||
<input
|
||||
type="text"
|
||||
name="system.groupPassive"
|
||||
value="{{system.groupPassive}}"
|
||||
readonly
|
||||
/>
|
||||
<p class="hint">{{localize "PRISMRPG.Hint.groupPassive"}}</p>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{! Prism RPG: Weapon Passive }}
|
||||
<fieldset class="weapon-passive">
|
||||
<legend>{{localize "PRISMRPG.Label.weaponPassive"}}</legend>
|
||||
{{formField
|
||||
systemFields.passive
|
||||
value=system.passive
|
||||
label="PRISMRPG.Label.passiveName"
|
||||
}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
|
||||
{{formInput
|
||||
systemFields.passiveDescription
|
||||
enriched=enrichedPassiveDescription
|
||||
value=system.passiveDescription
|
||||
name="system.passiveDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{! Prism RPG: Weapon Maneuver }}
|
||||
<fieldset class="weapon-maneuver">
|
||||
<legend>{{localize "PRISMRPG.Label.weaponManeuver"}}</legend>
|
||||
{{formField
|
||||
systemFields.maneuver
|
||||
value=system.maneuver
|
||||
label="PRISMRPG.Label.maneuverName"
|
||||
}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.maneuverDescription"}}</label>
|
||||
{{formInput
|
||||
systemFields.maneuverDescription
|
||||
enriched=enrichedManeuverDescription
|
||||
value=system.maneuverDescription
|
||||
name="system.maneuverDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{! Prism RPG: Weapon Augment }}
|
||||
<fieldset class="weapon-augment">
|
||||
<legend>{{localize "PRISMRPG.Label.weaponAugment"}}</legend>
|
||||
{{formField
|
||||
systemFields.augment
|
||||
value=system.augment
|
||||
label="PRISMRPG.Label.augmentName"
|
||||
}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
|
||||
{{formInput
|
||||
systemFields.augmentDescription
|
||||
enriched=enrichedAugmentDescription
|
||||
value=system.augmentDescription
|
||||
name="system.augmentDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</section>
|
||||
Reference in New Issue
Block a user