First adaptation pass

This commit is contained in:
2025-11-06 00:01:59 +01:00
parent 5b1fd847c2
commit 6b883f8126
112 changed files with 44142 additions and 953 deletions
+114 -17
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@@ -1,30 +1,127 @@
<section>
<div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
<img
class="item-img"
src="{{item.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{item.name}}"
/>
{{formInput fields.name value=source.name}}
</div>
</div>
{{formField systemFields.armorType value=system.armorType localize=true}}
{{formField systemFields.defense value=system.defense}}
{{formField systemFields.maximumMovement value=system.maximumMovement}}
{{formField systemFields.hp value=system.hp}}
{{formField systemFields.damageReduction value=system.damageReduction}}
{{formField systemFields.encLoad value=system.encLoad}}
{{! Armor Type (Light/Medium/Heavy) }}
{{formField
systemFields.armorType
value=system.armorType
localize=true
label="PRISMRPG.Label.armorType"
}}
{{formField systemFields.isHelmet value=system.isHelmet}}
{{formField systemFields.equipped value=system.equipped}}
{{! Armor Class (AC) }}
{{formField
systemFields.defense
value=system.defense
label="PRISMRPG.Label.armorClass"
}}
{{formField systemFields.cost value=system.cost}}
{{formField systemFields.money value=system.money localize=true}}
{{! Maximum Reduction Rating (MRR) }}
{{formField systemFields.mrr value=system.mrr label="PRISMRPG.Label.mrr"}}
{{! Movement Penalty }}
{{formField
systemFields.maximumMovement
value=system.maximumMovement
label="PRISMRPG.Label.movementPenalty"
}}
{{! Armor Hit Points }}
{{formField systemFields.hp value=system.hp label="PRISMRPG.Label.armorHP"}}
{{! Damage Reduction }}
{{formField
systemFields.damageReduction
value=system.damageReduction
label="PRISMRPG.Label.damageReduction"
}}
{{! Encumbrance Load }}
{{formField
systemFields.encLoad
value=system.encLoad
label="PRISMRPG.Label.encumbranceLoad"
}}
{{! Equipment Status }}
{{formField
systemFields.isHelmet
value=system.isHelmet
label="PRISMRPG.Label.isHelmet"
}}
{{formField
systemFields.equipped
value=system.equipped
label="PRISMRPG.Label.equipped"
}}
{{! Prism RPG: Armor Passive }}
<fieldset class="armor-passive">
<legend>{{localize "PRISMRPG.Label.armorPassive"}}</legend>
{{formField
systemFields.passive
value=system.passive
label="PRISMRPG.Label.passiveName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
systemFields.passiveDescription
enriched=enrichedPassiveDescription
value=system.passiveDescription
name="system.passiveDescription"
toggled=true
}}
</div>
</fieldset>
{{! Prism RPG: Armor Augment }}
<fieldset class="armor-augment">
<legend>{{localize "PRISMRPG.Label.armorAugment"}}</legend>
{{formField
systemFields.augment
value=system.augment
label="PRISMRPG.Label.augmentName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
toggled=true
}}
</div>
</fieldset>
{{! Cost }}
{{formField systemFields.cost value=system.cost label="PRISMRPG.Label.cost"}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
{{! Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</section>
+18 -14
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@@ -436,21 +436,25 @@
type="number"
}}
</div>
<div class="character-characteristic">
<span>{{localize "PRISMRPG.Label.luc"}}</span>
{{formField
systemFields.characteristics.fields.luc.fields.value
value=system.characteristics.luc.value
disabled=isPlayMode
data-char-id="luc"
}}
</fieldset>
{{formField
systemFields.characteristics.fields.luc.fields.percent
value=system.characteristics.luc.percent
disabled=isPlayMode
type="number"
}}
{{!-- Sub-Attributes (Prism RPG) --}}
<fieldset
class="character-subattributes character-subattributes-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "PRISMRPG.Label.subAttributes"}}</legend>
<div class="subattributes-grid">
{{#each config.SUB_ATTRIBUTES as |subAttr|}}
<div class="character-subattribute" data-tooltip="{{localize subAttr.description}}">
<span class="subattr-label">{{localize subAttr.label}}</span>
<span class="subattr-value">{{lookup (lookup ../system.subAttributes subAttr.id) 'value'}}</span>
<span class="subattr-parents">({{#each subAttr.parents}}{{localize (concat "PRISMRPG.Label." this)}}{{#unless @last}}/{{/unless}}{{/each}})</span>
</div>
{{/each}}
</div>
</fieldset>
+80 -9
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@@ -1,21 +1,90 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="skills" data-group="sheet">
<div class="main-div">
{{!-- Core Skill Selection (Prism RPG) --}}
<fieldset class="core-skill-selection">
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.coreSkill'}}" data-tooltip-direction="UP">
{{localize "PRISMRPG.Label.coreSkill"}}
</legend>
<div class="core-skill-info">
{{#if system.coreSkill.skill}}
<div class="selected-core-skill">
<span class="core-skill-name">{{localize (concat "PRISMRPG.CoreSkill." system.coreSkill.skill)}}</span>
<span class="core-skill-bonus">+5 {{localize "PRISMRPG.Label.basicChecks"}}</span>
{{#if system.coreSkill.attributeChoice}}
<span class="attribute-bonus">+2 {{localize (concat "PRISMRPG.Label." system.coreSkill.attributeChoice)}}</span>
{{/if}}
<span class="advanced-checks">{{localize "PRISMRPG.Label.advancedChecksEnabled"}}</span>
</div>
{{else}}
<div class="no-core-skill">
<p>{{localize "PRISMRPG.Message.selectCoreSkill"}}</p>
<select name="system.coreSkill.skill" {{#if isPlayMode}}disabled{{/if}}>
<option value="">{{localize "PRISMRPG.Label.chooseSkill"}}</option>
{{#each config.CORE_SKILLS as |skill skillId|}}
<option value="{{skillId}}">{{localize skill.label}}</option>
{{/each}}
</select>
</div>
{{/if}}
</div>
</fieldset>
{{!-- Available Core Skills Reference --}}
<fieldset class="core-skills-list">
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.coreSkills'}}" data-tooltip-direction="UP">
{{localize "PRISMRPG.Label.availableCoreSkills"}}
</legend>
<div class="skills-grid">
{{#each config.CORE_SKILLS as |skill skillId|}}
<div class="core-skill-item {{#if (eq ../system.coreSkill.skill skillId)}}selected{{/if}}"
data-skill-id="{{skillId}}">
<div class="skill-header">
<span class="skill-name">{{localize skill.label}}</span>
{{#if (eq ../system.coreSkill.skill skillId)}}
<span class="badge-core">{{localize "PRISMRPG.Label.yourCoreSkill"}}</span>
{{/if}}
</div>
<div class="skill-attributes">
<span class="attribute-choices-label">{{localize "PRISMRPG.Label.attributeChoices"}}:</span>
{{#each skill.attributeChoices as |attr|}}
<span class="attribute-choice {{#if (eq ../../system.coreSkill.attributeChoice attr)}}chosen{{/if}}">
{{localize (concat "PRISMRPG.Label." attr)}}
</span>
{{#unless @last}}/{{/unless}}
{{/each}}
</div>
</div>
{{/each}}
</div>
</fieldset>
{{!-- Skills Items (if any) --}}
<fieldset>
<legend data-tooltip="{{localize " PRISMRPG.Tooltip.skills"}}" data-tooltip-direction="UP">{{localize
"PRISMRPG.Label.skills"}}</legend>
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.skills'}}" data-tooltip-direction="UP">
{{localize "PRISMRPG.Label.customSkills"}}
</legend>
<div class="skills">
{{#each skills as |item|}}
<div class="skill " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<div class="skill {{#if item.system.isCoreSkill}}is-core-skill{{/if}}"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name">
<a class="rollable" data-roll-type="skill" data-roll-key="{{item.id}}">
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
{{item.name}}
</a>
</div>
<div class="score">
+{{item.system.skillTotal}}
{{#if item.system.isCoreSkill}}
+{{item.system.modifier}}
{{#if item.system.canAdvancedCheck}}
<span class="advanced-icon" data-tooltip="{{localize 'PRISMRPG.Tooltip.advancedChecks'}}">★</span>
{{/if}}
{{else}}
+0
{{/if}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
@@ -29,8 +98,9 @@
</fieldset>
<fieldset>
<legend data-tooltip="{{localize " PRISMRPG.Tooltip.gifts"}}" data-tooltip-direction="UP">{{localize
"PRISMRPG.Label.gifts"}}</legend>
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.gifts'}}" data-tooltip-direction="UP">
{{localize "PRISMRPG.Label.gifts"}}
</legend>
<div class="gifts">
{{#each gifts as |item|}}
<div class="gift " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
@@ -50,8 +120,9 @@
</fieldset>
<fieldset>
<legend data-tooltip="{{localize " PRISMRPG.Tooltip.vulnerabilities"}}" data-tooltip-direction="UP">{{localize
"PRISMRPG.Label.vulnerabilities"}}</legend>
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.vulnerabilities'}}" data-tooltip-direction="UP">
{{localize "PRISMRPG.Label.vulnerabilities"}}
</legend>
<div class="vulnerabilities">
{{#each vulnerabilities as |item|}}
<div class="vulnerability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
+131 -25
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@@ -1,38 +1,144 @@
<section>
<div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
<img
class="item-img"
src="{{item.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{item.name}}"
/>
{{formInput fields.name value=source.name}}
</div>
{{formField systemFields.miracleType value=system.miracleType}}
{{formField systemFields.level value=system.level}}
<label>Components</label>
<div class="shift-right">
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
{{formField systemFields.components.fields.material value=system.components.material}}
{{formField systemFields.components.fields.catalyst value=system.components.catalyst}}
{{formField systemFields.components.fields.religious value=system.components.religious}}
</div>
{{formField systemFields.materialComponent value=system.materialComponent}}
{{formField systemFields.catalyst value=system.catalyst}}
{{! Prism RPG: Miracle Type }}
{{formField
systemFields.miracleType
value=system.miracleType
label="PRISMRPG.Label.miracleType"
}}
<!-- {{formField systemFields.attackRoll value=system.attackRoll}}
{{formField systemFields.powerRoll value=system.powerRoll}}-->
{{! Prism RPG: APC (Action Point Cost) }}
{{formField systemFields.apc value=system.apc label="PRISMRPG.Label.apc"}}
{{formField systemFields.prayerTime value=system.prayerTime}}
{{formField systemFields.miracleRange value=system.miracleRange}}
{{formField systemFields.areaAffected value=system.areaAffected}}
{{formField systemFields.duration value=system.duration}}
{{formField systemFields.savingThrow value=system.savingThrow}}
{{! Prism RPG: Faith Cost }}
{{formField
systemFields.faithCost
value=system.faithCost
label="PRISMRPG.Label.faithCost"
}}
{{! Prism RPG: Divine Favor }}
{{formField
systemFields.divineFavor
value=system.divineFavor
label="PRISMRPG.Label.divineFavor"
}}
{{! Prism RPG: Miracle Augment }}
<fieldset class="miracle-augment">
<legend>{{localize "PRISMRPG.Label.miracleAugment"}}</legend>
{{formField
systemFields.augment
value=system.augment
label="PRISMRPG.Label.augmentName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
toggled=true
}}
</div>
</fieldset>
{{! Miracle Components (includes Religious) }}
<fieldset class="miracle-components">
<legend>{{localize "PRISMRPG.Label.components"}}</legend>
<div class="shift-right">
{{formField
systemFields.components.fields.verbal
value=system.components.verbal
label="PRISMRPG.Label.verbal"
}}
{{formField
systemFields.components.fields.somatic
value=system.components.somatic
label="PRISMRPG.Label.somatic"
}}
{{formField
systemFields.components.fields.material
value=system.components.material
label="PRISMRPG.Label.material"
}}
{{formField
systemFields.components.fields.catalyst
value=system.components.catalyst
label="PRISMRPG.Label.catalyst"
}}
{{formField
systemFields.components.fields.religious
value=system.components.religious
label="PRISMRPG.Label.religious"
}}
</div>
{{formField
systemFields.materialComponent
value=system.materialComponent
label="PRISMRPG.Label.materialComponent"
}}
{{formField
systemFields.catalyst
value=system.catalyst
label="PRISMRPG.Label.catalystDetails"
}}
</fieldset>
{{! Miracle Properties }}
{{formField
systemFields.prayerTime
value=system.prayerTime
label="PRISMRPG.Label.prayerTime"
}}
{{formField
systemFields.miracleRange
value=system.miracleRange
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
label="PRISMRPG.Label.savingThrow"
}}
{{! Legacy Level field }}
{{formField
systemFields.level
value=system.level
label="PRISMRPG.Label.level"
}}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</section>
+100 -41
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@@ -1,67 +1,126 @@
<section>
<div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
<img
class="item-img"
src="{{item.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{item.name}}"
/>
{{formInput fields.name value=source.name}}
</div>
<div class="flexrow">
<div class="align-top">
{{formField systemFields.defense value=system.defense}}
<div class="shift-right">&nbsp;
</div>
{{! Prism RPG: Shield Type (Buckler/Light/Heavy/Tower) }}
{{formField
systemFields.shieldType
value=system.shieldType
localize=true
label="PRISMRPG.Label.shieldType"
}}
{{formField systemFields.hascover value=system.hascover}}
{{! Prism RPG: Block APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
label="PRISMRPG.Label.blockAPC"
}}
{{! Prism RPG: Shield Rating (SR) }}
{{formField
systemFields.sr
value=system.sr
label="PRISMRPG.Label.shieldRating"
}}
{{! Defense Bonus }}
{{formField
systemFields.defense
value=system.defense
label="PRISMRPG.Label.defenseBonus"
}}
{{formField
systemFields.equipped
value=system.equipped
label="PRISMRPG.Label.equipped"
}}
{{#if system.hascover}}
<label>Cover vs ranged attacks</label>
<div class="shift-right">
<label>Standing </label>
<div class="flexrow">{{formField systemFields.standing.fields.min value=system.standing.min}} &nbsp;...&nbsp;30
</div>
</div>
<div class="shift-right">
<label>Crouching</label>
<div class="flexrow">{{formField systemFields.crouching.fields.min value=system.crouching.min}}
&nbsp;...&nbsp;30</div>
</div>
{{/if}}
</div>
<div class="align-top">
<!-- <label>Destruction</label>
<div class="shift-right">
{{formField systemFields.destruction.fields.bashing value=system.destruction.bashing}}
{{formField systemFields.destruction.fields.slashing value=system.destruction.slashing}}
{{formField systemFields.destruction.fields.piercing value=system.destruction.piercing}}
</div>
<label>Auto-Destruction</label>
<div class="shift-right">
{{formField systemFields.autodestruction.fields.bashing value=system.autodestruction.bashing}}
{{formField systemFields.autodestruction.fields.slashing value=system.autodestruction.slashing}}
{{formField systemFields.autodestruction.fields.piercing value=system.autodestruction.piercing}}
</div> -->
{{formField
systemFields.encLoad
value=system.encLoad
label="PRISMRPG.Label.encumbranceLoad"
}}
{{formField systemFields.equipped value=system.equipped}}
{{formField systemFields.encLoad value=system.encLoad}}
{{formField systemFields.cost value=system.cost}}
{{formField systemFields.money value=system.money localize=true}}
{{formField
systemFields.cost
value=system.cost
label="PRISMRPG.Label.cost"
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
</div>
</div>
{{! Prism RPG: Block Augment }}
<fieldset class="shield-block-augment">
<legend>{{localize "PRISMRPG.Label.blockAugment"}}</legend>
{{formField
systemFields.blockAugment
value=system.blockAugment
label="PRISMRPG.Label.blockAugmentName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.blockAugmentDescription"}}</label>
{{formInput
systemFields.blockAugmentDescription
enriched=enrichedBlockAugmentDescription
value=system.blockAugmentDescription
name="system.blockAugmentDescription"
toggled=true
}}
</div>
</fieldset>
{{! Prism RPG: Shield Augment }}
<fieldset class="shield-augment">
<legend>{{localize "PRISMRPG.Label.shieldAugment"}}</legend>
{{formField
systemFields.augment
value=system.augment
label="PRISMRPG.Label.augmentName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
toggled=true
}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled="false"
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled="false"
}}
</fieldset>
</section>
+60 -24
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@@ -2,32 +2,68 @@
<div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
{{formInput fields.name value=source.name}}
</div>
{{formField systemFields.category value=system.category localize=true}}
{{formField systemFields.base value=system.base}}
{{formField systemFields.bonus value=system.bonus}}
{{formField systemFields.classesCost.fields.fighter value=system.classesCost.fighter}}
{{formField systemFields.classesCost.fields.rogue value=system.classesCost.rogue}}
{{formField systemFields.classesCost.fields.ranger value=system.classesCost.ranger}}
{{formField systemFields.classesCost.fields.cleric value=system.classesCost.cleric}}
{{formField systemFields.classesCost.fields.magicuser value=system.classesCost.magicuser}}
{{#if (eq system.category "weapon")}}
{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
<span class="flexrow">
<span><strong>Available Bonus : {{system.availableBonus}}</strong></span>
</span>
{{formField systemFields.weaponBonus.fields.attack value=system.weaponBonus.attack}}
{{formField systemFields.weaponBonus.fields.defense value=system.weaponBonus.defense}}
{{formField systemFields.weaponBonus.fields.damage value=system.weaponBonus.damage}}
{{/if}}
<div class="total flexrow">
<legend>{{localize "PRISMRPG.Label.total"}}</legend>
{{system.skillTotal}}
</div>
{{!-- Core Skill Selection --}}
{{formField systemFields.coreSkill value=system.coreSkill localize=true label="PRISMRPG.Label.coreSkillType"}}
{{!-- Is this the character's Core Skill? --}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.isCoreSkill"}}</label>
<input type="checkbox" name="system.isCoreSkill" {{checked system.isCoreSkill}} />
<p class="hint">{{localize "PRISMRPG.Hint.isCoreSkill"}}</p>
</div>
{{#if system.isCoreSkill}}
{{!-- Attribute Bonus Selection --}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.attributeBonusChoice"}}</label>
<select name="system.attributeBonus">
<option value="">{{localize "PRISMRPG.Label.selectAttribute"}}</option>
{{#each (lookup config.CORE_SKILLS system.coreSkill).attributeChoices as |attr|}}
<option value="{{attr}}" {{selected system.attributeBonus attr}}>
{{localize (concat "PRISMRPG.Label." attr)}}
</option>
{{/each}}
</select>
<p class="hint">{{localize "PRISMRPG.Hint.attributeBonus"}}</p>
</div>
{{!-- Modifier Display --}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.modifier"}}</label>
<div class="modifier-display">
<span class="basic-bonus">+{{system.modifier}} {{localize "PRISMRPG.Label.basicChecks"}}</span>
{{#if system.attributeBonus}}
<span class="attribute-bonus">+2 {{localize (concat "PRISMRPG.Label." system.attributeBonus)}}</span>
{{/if}}
</div>
</div>
{{!-- Advanced Checks --}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.advancedChecks"}}</label>
<span class="{{#if system.canAdvancedCheck}}enabled{{else}}disabled{{/if}}">
{{#if system.canAdvancedCheck}}
{{localize "PRISMRPG.Label.enabled"}}
{{else}}
{{localize "PRISMRPG.Label.disabled"}}
{{/if}}
</span>
<p class="hint">{{localize "PRISMRPG.Hint.advancedChecks"}}</p>
</div>
{{!-- Core Skill Class --}}
{{formField systemFields.coreSkillClass value=system.coreSkillClass label="PRISMRPG.Label.coreSkillClass"}}
{{/if}}
{{!-- Notes --}}
<fieldset>
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
</fieldset>
{{!-- Description --}}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
+157 -26
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@@ -1,40 +1,171 @@
<section>
<div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
<img
class="item-img"
src="{{item.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{item.name}}"
/>
{{formInput fields.name value=source.name}}
</div>
{{formField systemFields.level value=system.level}}
{{formField systemFields.cost value=system.cost}}
<label>Components</label>
<div class="shift-right">
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
{{formField systemFields.components.fields.material value=system.components.material}}
{{formField systemFields.components.fields.catalyst value=system.components.catalyst}}
</div>
{{formField systemFields.materialComponent value=system.materialComponent}}
{{formField systemFields.catalyst value=system.catalyst}}
{{! Prism RPG: Mana Cost }}
{{formField
systemFields.manaCost
value=system.manaCost
label="PRISMRPG.Label.manaCost"
}}
<!-- {{formField systemFields.attackRoll value=system.attackRoll}}
{{formField systemFields.powerRoll value=system.powerRoll}} -->
{{! Prism RPG: Mana Upkeep }}
{{formField
systemFields.manaUpkeep
value=system.manaUpkeep
label="PRISMRPG.Label.manaUpkeep"
}}
{{formField systemFields.memorized value=system.memorized}}
{{! Prism RPG: APC (Action Point Cost) }}
{{formField systemFields.apc value=system.apc label="PRISMRPG.Label.apc"}}
{{formField systemFields.castingTime value=system.castingTime}}
{{formField systemFields.spellRange value=system.spellRange}}
{{formField systemFields.areaAffected value=system.areaAffected}}
{{formField systemFields.duration value=system.duration}}
{{formField systemFields.savingThrow value=system.savingThrow}}
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
{{formField systemFields.criticalType value=system.criticalType}}
{{! Prism RPG: Prism Color }}
{{formField
systemFields.color
value=system.color
localize=true
label="PRISMRPG.Label.prismColor"
}}
{{! Prism RPG: Color Effect }}
<fieldset class="spell-color-effect">
<legend>{{localize "PRISMRPG.Label.colorEffect"}}</legend>
<div class="form-group">
{{formInput
systemFields.colorEffect
enriched=enrichedColorEffect
value=system.colorEffect
name="system.colorEffect"
toggled=true
}}
</div>
</fieldset>
{{! Prism RPG: Spell Ascension }}
<fieldset class="spell-ascension">
<legend>{{localize "PRISMRPG.Label.spellAscension"}}</legend>
<div class="form-group">
<label>{{localize "PRISMRPG.Label.canAscend"}}</label>
<input
type="checkbox"
name="system.canAscend"
{{checked system.canAscend}}
/>
<p class="hint">{{localize "PRISMRPG.Hint.spellAscension"}}</p>
</div>
{{#if system.canAscend}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.ascensionEffect"}}</label>
{{formInput
systemFields.ascensionEffect
enriched=enrichedAscensionEffect
value=system.ascensionEffect
name="system.ascensionEffect"
toggled=true
}}
</div>
{{/if}}
</fieldset>
{{! Spell Components }}
<fieldset class="spell-components">
<legend>{{localize "PRISMRPG.Label.components"}}</legend>
<div class="shift-right">
{{formField
systemFields.components.fields.verbal
value=system.components.verbal
label="PRISMRPG.Label.verbal"
}}
{{formField
systemFields.components.fields.somatic
value=system.components.somatic
label="PRISMRPG.Label.somatic"
}}
{{formField
systemFields.components.fields.material
value=system.components.material
label="PRISMRPG.Label.material"
}}
{{formField
systemFields.components.fields.catalyst
value=system.components.catalyst
label="PRISMRPG.Label.catalyst"
}}
</div>
{{formField
systemFields.materialComponent
value=system.materialComponent
label="PRISMRPG.Label.materialComponent"
}}
{{formField
systemFields.catalyst
value=system.catalyst
label="PRISMRPG.Label.catalystDetails"
}}
</fieldset>
{{! Spell Properties }}
{{formField
systemFields.memorized
value=system.memorized
label="PRISMRPG.Label.memorized"
}}
{{formField
systemFields.castingTime
value=system.castingTime
label="PRISMRPG.Label.castingTime"
}}
{{formField
systemFields.spellRange
value=system.spellRange
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
label="PRISMRPG.Label.savingThrow"
}}
{{formField
systemFields.keywords
value=system.keywords
label="PRISMRPG.Label.keywords"
}}
{{! Legacy fields }}
{{formField
systemFields.level
value=system.level
label="PRISMRPG.Label.level"
}}
{{formField systemFields.cost value=system.cost label="PRISMRPG.Label.cost"}}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</section>
+170 -56
View File
@@ -1,70 +1,109 @@
<section>
<div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
<img
class="item-img"
src="{{item.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{item.name}}"
/>
{{formInput fields.name value=source.name}}
</div>
<div class="flexrow">
<div class="align-top">
{{formField systemFields.weaponType value=system.weaponType localize=true}}
{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
<label>Damage Type</label>
{{! Prism RPG: Weapon Type (Light/One-Handed/Heavy/Projectile) }}
{{formField
systemFields.weaponType
value=system.weaponType
localize=true
label="PRISMRPG.Label.weaponType"
}}
{{! Prism RPG: Weapon Group (6 groups) }}
{{formField
systemFields.weaponGroup
value=system.weaponGroup
localize=true
label="PRISMRPG.Label.weaponGroup"
}}
{{! Prism RPG: APC (Action Point Cost) }}
{{formField systemFields.apc value=system.apc label="PRISMRPG.Label.apc"}}
{{! Damage }}
{{formField
systemFields.damage
value=system.damage
label="PRISMRPG.Label.damage"
}}
{{! Damage Type }}
<label>{{localize "PRISMRPG.Label.damageType"}}</label>
<div class="shift-right">
{{formField systemFields.damageType.fields.typeP value=system.damageType.typeP}}
{{formField systemFields.damageType.fields.typeB value=system.damageType.typeB}}
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
{{formField
systemFields.damageType.fields.typeP
value=system.damageType.typeP
label="PRISMRPG.Label.piercing"
}}
{{formField
systemFields.damageType.fields.typeB
value=system.damageType.typeB
label="PRISMRPG.Label.bludgeoning"
}}
{{formField
systemFields.damageType.fields.typeS
value=system.damageType.typeS
label="PRISMRPG.Label.slashing"
}}
</div>
<label>Damage</label>
<div class="shift-right">
{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
</div>
{{formField
systemFields.applyStrengthDamageBonus
value=system.applyStrengthDamageBonus
localize=true
}}
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
{{formField systemFields.hands value=system.hands localize=true}}
{{#if (eq system.weaponType "melee")}}
{{formField systemFields.isAgile value=system.isAgile localize=true}}
{{formField systemFields.defenseMax value=system.defenseMax}}
{{formField systemFields.combatProgressionDice value=system.combatProgressionDice}}
{{/if}}
{{#if (eq system.weaponType "ranged")}}
<label>Speed</label>
<div class="shift-right">
{{formField systemFields.speed.fields.simpleAim value=system.speed.simpleAim}}
{{formField systemFields.speed.fields.carefulAim value=system.speed.carefulAim}}
{{formField systemFields.speed.fields.focusedAim value=system.speed.focusedAim}}
</div>
{{/if}}
</div>
<div class="align-top">
{{#if (eq system.weaponType "ranged")}}
{{formField systemFields.defense value=system.defense}}
<label>Range</label>
<div class="shift-right">
{{formField systemFields.weaponRange.fields.pointBlank value=system.weaponRange.pointBlank}}
{{formField systemFields.weaponRange.fields.short value=system.weaponRange.short}}
{{formField systemFields.weaponRange.fields.medium value=system.weaponRange.medium}}
{{formField systemFields.weaponRange.fields.long value=system.weaponRange.long}}
{{formField systemFields.weaponRange.fields.extreme value=system.weaponRange.extreme}}
{{formField systemFields.weaponRange.fields.outOfSkill value=system.weaponRange.outOfSkill}}
</div>
{{/if}}
{{formField systemFields.equipped value=system.equipped}}
<label>Bonuses</label>
</div>
<div class="align-top">
{{! Prism RPG: Projectile Properties }}
{{#if system.isProjectile}}
{{formField
systemFields.isProjectile
value=system.isProjectile
label="PRISMRPG.Label.isProjectile"
}}
{{formField
systemFields.range
value=system.range
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.reloadAPC
value=system.reloadAPC
label="PRISMRPG.Label.reloadAPC"
}}
{{/if}}
<label>{{localize "PRISMRPG.Label.bonuses"}}</label>
<div class="shift-right">
{{formField systemFields.bonuses.fields.attackBonus value=system.bonuses.attackBonus}}
{{formField systemFields.bonuses.fields.defenseBonus value=system.bonuses.defenseBonus}}
{{formField systemFields.bonuses.fields.damageBonus value=system.bonuses.damageBonus}}
{{formField
systemFields.bonuses.fields.attackBonus
value=system.bonuses.attackBonus
}}
{{formField
systemFields.bonuses.fields.defenseBonus
value=system.bonuses.defenseBonus
}}
{{formField
systemFields.bonuses.fields.damageBonus
value=system.bonuses.damageBonus
}}
</div>
{{formField systemFields.encLoad value=system.encLoad}}
@@ -74,14 +113,89 @@
</div>
</div>
{{! Prism RPG: Group Passive }}
<fieldset class="weapon-group-passive">
<legend>{{localize "PRISMRPG.Label.groupPassive"}}</legend>
<div class="form-group">
<label>{{localize "PRISMRPG.Label.groupPassiveName"}}</label>
<input
type="text"
name="system.groupPassive"
value="{{system.groupPassive}}"
readonly
/>
<p class="hint">{{localize "PRISMRPG.Hint.groupPassive"}}</p>
</div>
</fieldset>
{{! Prism RPG: Weapon Passive }}
<fieldset class="weapon-passive">
<legend>{{localize "PRISMRPG.Label.weaponPassive"}}</legend>
{{formField
systemFields.passive
value=system.passive
label="PRISMRPG.Label.passiveName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
systemFields.passiveDescription
enriched=enrichedPassiveDescription
value=system.passiveDescription
name="system.passiveDescription"
toggled=true
}}
</div>
</fieldset>
{{! Prism RPG: Weapon Maneuver }}
<fieldset class="weapon-maneuver">
<legend>{{localize "PRISMRPG.Label.weaponManeuver"}}</legend>
{{formField
systemFields.maneuver
value=system.maneuver
label="PRISMRPG.Label.maneuverName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.maneuverDescription"}}</label>
{{formInput
systemFields.maneuverDescription
enriched=enrichedManeuverDescription
value=system.maneuverDescription
name="system.maneuverDescription"
toggled=true
}}
</div>
</fieldset>
{{! Prism RPG: Weapon Augment }}
<fieldset class="weapon-augment">
<legend>{{localize "PRISMRPG.Label.weaponAugment"}}</legend>
{{formField
systemFields.augment
value=system.augment
label="PRISMRPG.Label.augmentName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
toggled=true
}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</section>