First adaptation pass
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class PrismRPGShield extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
@@ -6,14 +7,81 @@ export default class PrismRPGShield extends foundry.abstract.TypeDataModel {
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.defense = new fields.StringField({required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE})
|
||||
schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.hascover = new fields.BooleanField({ required: true, initial: false })
|
||||
|
||||
// Prism RPG shield properties
|
||||
schema.shieldType = new fields.StringField({
|
||||
required: true,
|
||||
initial: "buckler",
|
||||
choices: Object.keys(SYSTEM.SHIELD_TYPE || {})
|
||||
})
|
||||
|
||||
// APC (Action Point Cost) for Block action
|
||||
schema.apc = new fields.NumberField({
|
||||
...requiredInteger,
|
||||
required: true,
|
||||
initial: 1,
|
||||
min: 1,
|
||||
max: 4,
|
||||
label: "Block APC"
|
||||
})
|
||||
|
||||
// Shield Rating (SR) - damage prevention dice (e.g., "1d4", "1d8", "1d12", "3d6")
|
||||
schema.sr = new fields.StringField({
|
||||
required: true,
|
||||
initial: "1d4",
|
||||
label: "Shield Rating (SR)"
|
||||
})
|
||||
|
||||
// Block Augment - passive ability when using Block action
|
||||
schema.blockAugment = new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Block Augment"
|
||||
})
|
||||
|
||||
schema.blockAugmentDescription = new fields.HTMLField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Block Augment Description"
|
||||
})
|
||||
|
||||
// Augment effects (for equipment progression)
|
||||
schema.augment = new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Shield Augment"
|
||||
})
|
||||
|
||||
schema.augmentDescription = new fields.HTMLField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Augment Description"
|
||||
})
|
||||
|
||||
// Legacy properties (kept for backward compatibility)
|
||||
schema.defense = new fields.StringField({
|
||||
required: true,
|
||||
initial: "d4",
|
||||
choices: SYSTEM.SHIELD_DEFENSE_DICE
|
||||
})
|
||||
|
||||
schema.movementreduction = new fields.NumberField({
|
||||
...requiredInteger,
|
||||
required: true,
|
||||
initial: 0,
|
||||
min: 0
|
||||
})
|
||||
|
||||
schema.hascover = new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false
|
||||
})
|
||||
|
||||
schema.standing = new fields.SchemaField({
|
||||
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.crouching = new fields.SchemaField({
|
||||
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
@@ -24,6 +92,7 @@ export default class PrismRPGShield extends foundry.abstract.TypeDataModel {
|
||||
slashing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
piercing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.autodestruction = new fields.SchemaField({
|
||||
bashing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
slashing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
@@ -40,5 +109,4 @@ export default class PrismRPGShield extends foundry.abstract.TypeDataModel {
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Shield"]
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user