First adaptation pass
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+15
-2
@@ -7,8 +7,21 @@ export default class PrismRPGArmor extends foundry.abstract.TypeDataModel {
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.armorType = new fields.StringField({ required: true, initial: "light", choices: SYSTEM.ARMOR_TYPE })
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// MRR - Movement Rating Reduction (reduced by Vigor sub-attribute)
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schema.mrr = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0, label: "Movement Rating Reduction" })
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// Armor Passive - the passive ability of this armor piece
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schema.passive = new fields.StringField({ required: false, initial: "", label: "Armor Passive" })
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schema.passiveDescription = new fields.HTMLField({ required: false, textSearch: true, label: "Passive Description" })
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// Armor Augment - the Withstand action effect (requires augment from class feature)
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schema.augment = new fields.StringField({ required: false, initial: "", label: "Armor Augment" })
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schema.augmentDescription = new fields.HTMLField({ required: false, textSearch: true, label: "Augment Description" })
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// Legacy fields for compatibility
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schema.defense = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: -50 })
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schema.maximumMovement = new fields.StringField({ ...requiredInteger, required: true, initial: "" })
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schema.maximumMovement = new fields.StringField({ required: false, initial: "" })
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schema.hp = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.damageReduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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@@ -18,7 +31,7 @@ export default class PrismRPGArmor extends foundry.abstract.TypeDataModel {
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
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return schema
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}
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