First adaptation pass

This commit is contained in:
2025-11-06 00:01:59 +01:00
parent 5b1fd847c2
commit 6b883f8126
112 changed files with 44142 additions and 953 deletions
+14 -1
View File
@@ -1,6 +1,7 @@
import * as CHARACTER from "./character.mjs"
import * as WEAPON from "./weapon.mjs"
import * as ARMOR from "./armor.mjs"
import * as SHIELD from "./shield.mjs"
import * as SPELL from "./spell.mjs"
import * as SKILL from "./skill.mjs"
import * as EQUIPMENT from "./equipment.mjs"
@@ -285,6 +286,7 @@ export const ASCII = `
export const SYSTEM = {
id: SYSTEM_ID,
CHARACTERISTICS: CHARACTER.CHARACTERISTICS,
SUB_ATTRIBUTES: CHARACTER.SUB_ATTRIBUTES,
CHARACTERISTICS_TABLES: CHARACTERISTICS.TABLES,
CHARACTERISTICS_MAJOR: CHARACTERISTICS.MAJOR,
MONSTER_CHARACTERISTICS: MONSTER.MONSTER_CHARACTERISTICS,
@@ -293,10 +295,21 @@ export const SYSTEM = {
SAVES: CHARACTER.SAVES,
CHALLENGES: CHARACTER.CHALLENGES,
SKILL_CATEGORY: SKILL.CATEGORY,
CORE_SKILLS: SKILL.CORE_SKILLS,
CORE_SKILL_BONUS: SKILL.CORE_SKILL_BONUS,
ARMOR_TYPE: ARMOR.TYPE,
ARMOR_BASE_AC: ARMOR.BASE_AC,
ARMOR_AC_BONUS_ATTRIBUTES: ARMOR.AC_BONUS_ATTRIBUTES,
ARMOR_WITHSTAND_APC: ARMOR.WITHSTAND_APC,
ARMOR_SET_REQUIREMENTS: ARMOR.SET_REQUIREMENTS,
SHIELD_TYPE: SHIELD.TYPE,
SHIELD_BLOCK_AUGMENTS: SHIELD.BLOCK_AUGMENTS,
EQUIPMENT_CATEGORY: EQUIPMENT.CATEGORY,
SPELL_RANGE: SPELL.RANGE,
WEAPON_TYPE: WEAPON.WEAPON_TYPE,
SPELL_COLORS: SPELL.COLORS,
WEAPON_TYPE: WEAPON.TYPE,
WEAPON_GROUP: WEAPON.WEAPON_GROUP,
WEAPON_DAMAGE_TYPE: WEAPON.DAMAGE_TYPE,
WEAPON_CLASS: WEAPON.WEAPON_CLASS,
COMBAT_PROGRESSION_DICE: DICE_VALUES,
SHIELD_DEFENSE_DICE: DEFENSE_DICE_VALUES,