First adaptation pass
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@@ -1,6 +1,7 @@
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import * as CHARACTER from "./character.mjs"
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import * as WEAPON from "./weapon.mjs"
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import * as ARMOR from "./armor.mjs"
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import * as SHIELD from "./shield.mjs"
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import * as SPELL from "./spell.mjs"
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import * as SKILL from "./skill.mjs"
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import * as EQUIPMENT from "./equipment.mjs"
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@@ -285,6 +286,7 @@ export const ASCII = `
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export const SYSTEM = {
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id: SYSTEM_ID,
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CHARACTERISTICS: CHARACTER.CHARACTERISTICS,
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SUB_ATTRIBUTES: CHARACTER.SUB_ATTRIBUTES,
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CHARACTERISTICS_TABLES: CHARACTERISTICS.TABLES,
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CHARACTERISTICS_MAJOR: CHARACTERISTICS.MAJOR,
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MONSTER_CHARACTERISTICS: MONSTER.MONSTER_CHARACTERISTICS,
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@@ -293,10 +295,21 @@ export const SYSTEM = {
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SAVES: CHARACTER.SAVES,
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CHALLENGES: CHARACTER.CHALLENGES,
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SKILL_CATEGORY: SKILL.CATEGORY,
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CORE_SKILLS: SKILL.CORE_SKILLS,
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CORE_SKILL_BONUS: SKILL.CORE_SKILL_BONUS,
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ARMOR_TYPE: ARMOR.TYPE,
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ARMOR_BASE_AC: ARMOR.BASE_AC,
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ARMOR_AC_BONUS_ATTRIBUTES: ARMOR.AC_BONUS_ATTRIBUTES,
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ARMOR_WITHSTAND_APC: ARMOR.WITHSTAND_APC,
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ARMOR_SET_REQUIREMENTS: ARMOR.SET_REQUIREMENTS,
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SHIELD_TYPE: SHIELD.TYPE,
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SHIELD_BLOCK_AUGMENTS: SHIELD.BLOCK_AUGMENTS,
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EQUIPMENT_CATEGORY: EQUIPMENT.CATEGORY,
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SPELL_RANGE: SPELL.RANGE,
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WEAPON_TYPE: WEAPON.WEAPON_TYPE,
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SPELL_COLORS: SPELL.COLORS,
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WEAPON_TYPE: WEAPON.TYPE,
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WEAPON_GROUP: WEAPON.WEAPON_GROUP,
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WEAPON_DAMAGE_TYPE: WEAPON.DAMAGE_TYPE,
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WEAPON_CLASS: WEAPON.WEAPON_CLASS,
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COMBAT_PROGRESSION_DICE: DICE_VALUES,
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SHIELD_DEFENSE_DICE: DEFENSE_DICE_VALUES,
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