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uberwald/fvtt-pegasus-rpg
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GMDOnline uberwald
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GMDOnline
uberwald
Effects Compendium to be updated with the atatched pack
#117 by GMDOnline was closed 2022-11-09 16:51:07 +01:00
FIX: Maximum Status Values - These Should match the enhanced Statistic not the manual Dice Value
#116 by GMDOnline was closed 2022-11-01 15:12:21 +01:00
FIX: Effects & Vehicles - Effect with Negative ticked and Reduce Dice Value ticked should reduce dice value and not appear in dice pool.
#115 by GMDOnline was closed 2022-10-07 17:50:47 +02:00
FIX: Vehcile Module Tab - Weapons does not show the Turret Type on the sheet between Aoe & NRG
#114 by GMDOnline was closed 2022-10-07 16:51:29 +02:00
1
FIX: Vehcile Weapon Modules are not showing in the Vehicle Modules Tab when dragged onto the sheet.
#113 by GMDOnline was closed 2022-10-07 10:48:47 +02:00
FIX: Vehicle Combat Tab - When armour is reduce din an arc it is forced back to maximum
#112 by GMDOnline was closed 2022-10-06 18:48:58 +02:00
FIX: Vehicle COMbat Tab.. Shield Value, when lowered are automatically increased to max again
#111 by GMDOnline was closed 2022-10-06 18:49:04 +02:00
1
FIX: Vehicle Ranged Damage Pool - Should only show Vehicle Weapons to be selected that are activated
#110 by GMDOnline was closed 2022-10-07 10:49:05 +02:00
4
FIX: Vehcile Modules Tab - Vehcilce MNodules IDR should roll te hdice like it doe sin equipment on Actors Sheets
#109 by GMDOnline was closed 2022-10-06 17:47:58 +02:00
FIX: Vehicle MAx NRG is set to Dice Level, should be set to Dice Value eg D6 should be 6 not 2
#108 by GMDOnline was closed 2022-10-07 16:42:28 +02:00
5
FIX: Vehicle Modules - When the item is activated it does not add the effect to the actor sheet
#107 by GMDOnline was closed 2022-10-06 19:05:01 +02:00
2
FIX: Vehicle WEpaon Modules - Turret when selecting adifferent option it defaults back to F Front
#106 by GMDOnline was closed 2022-10-06 17:30:59 +02:00
NEW: When Vehicle Token is targetted display the following messages in the main Chat Window for all to see
#105 by GMDOnline was closed 2022-10-06 20:35:26 +02:00
4
FIX: Auto Role detection - Agitators do not add agitated to vehcile tokens
#104 by GMDOnline was closed 2022-10-06 11:56:53 +02:00
1
FIX: Vehcile Stat Dice do not open when targetting a character actor token
#103 by GMDOnline was closed 2022-10-06 13:17:45 +02:00
4
FIX: Neutral Agitators do not add Agitated to FRiendly or Hostile Targets
#102 by GMDOnline was closed 2022-10-06 12:25:17 +02:00
FIX: Vehcile stat Dice Pools - When clicked it adds the Main Stat... It should only add the Current Level Dice Value
#101 by GMDOnline was closed 2022-10-06 12:22:33 +02:00
FIX: Effect Item & Vehicles: When added to sheet it increase the main stat not Current. Needs to increase Current as well as Main
#100 by GMDOnline was closed 2022-10-06 12:38:33 +02:00
3
FIX: Effect Item & FC - Effect with stat FC selected and Stat Dice ticked does not update the Current Value of FC
#99 by GMDOnline was closed 2022-10-05 21:14:49 +02:00
FIX: Auto Role Detection - Neutral Agitator does not add hindrance to hostile or Friendly Faction
#98 by GMDOnline was closed 2022-10-05 14:44:14 +02:00
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